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chore: add ServerboundLoadingScreenPacketProcessor to ingame packet h…
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…andler list although this packet is unused now to prevent console spamming
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smartcmd committed Dec 31, 2024
1 parent cdcb3c4 commit 982e269
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -51,6 +51,7 @@ Unless otherwise specified, any version comparison below is the comparison of se
entity to a vector which contains NaN will result in an error.
- EntityItem now won't have drowning damage when it is in water, this bug causes entity item died after a period of time
in water.
- `ServerboundLoadingScreenPacket` won't spam warnings in the console when switching dimension now.

## 0.1.1 (API 0.2.0)

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Expand Up @@ -116,6 +116,7 @@ private void registerInGamePacketProcessors() {
this.registerProcessor(ClientStatus.IN_GAME, new SetPlayerInventoryOptionsPacketProcessor());
this.registerProcessor(ClientStatus.IN_GAME, new BossEventPacketProcessor());
this.registerProcessor(ClientStatus.IN_GAME, new EntityPickRequestPacketProcessor());
this.registerProcessor(ClientStatus.LOGGED_IN, new ServerboundLoadingScreenPacketProcessor());
}

public void registerProcessor(ClientStatus status, PacketProcessor<? extends BedrockPacket> processor) {
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