This project is deprecated and no longer maintained.
This is the original bot project for the Spanish room of Pokemon Showdown, based on TalkTakesTime's bot. However it was replaced in 2016 by a rework: Showdown-ChatBot.
If you are still interested in a Pokemon Showdown Bot, you can try the following options:
- Use the rework of this bot, still being used for the Spanish room: Showdown-ChatBot.
- Try some of the forks of this project.
- Search for other open source Pokemon Showdown Bots
This repository is being archived.
This is a Pokemon Showdown bot written in JavaScript for Node
This bot is based on commands and features, which are explained here. This is intended to ease bot configuration and customization, separating commands in multiple files, multiple features in different folders and merging functions in Global Objects like Bot, CommandParser or Settings. This bot also works in multiple languages at the same time, useful for language rooms.
Features included in this package:
- Base: Basic commands for getting basic information, manage command permissions, languages and dynamic commands (only-text commands useful for giving information).
- Chat-Plugins: This includes a customizable database of jokes and quotes, pokemon informational commands, smogon-related commands and others like regdate or translate (to translate pokemon stuff into different languages).
- Moderation: Automated chat moderation for infractions like spam, flood, caps, stretching, etc This also includes a blacklist and welcome messages called join-phrases.
- Battle: Automated battle bot for challenges, ladder and tournaments. This also includes teams management commands. Note that this is not an artificial intelligence, so it can't learn stuff and is usually easy to win it.
- Chat Logger: Stores logs of chat rooms and/or pms. This also includes an optional logs server.
- Tournaments: A single command for creating, starting and set auto-dq of a tournament automatically. This also includes an optional tournaments leaderboards system.
- Games: A collection of chat games for your Pokemon Showdown Bot
- Auto Invite: Automatically sends '/invite [room]' to room auth of a private room when they joins other room with a relation. For example if you have a secondary staff room and you want to get invited when you join lobby.
- Youtube link recognition: If this feature is enabled in a room, when an user sends a youtube link, the bot sends a message with the title of the video.
- Group Chats: Some tools for group chats (temporal rooms) such as automated joining and automated roomauth promotion.
Pokémon Showdown Bot requires node.js to run. Install the last stable version if you do not have it.
The first step is cloning this repo, install Git if you have not it and use the following command on shell console:
$ git clone --branch=master git://github.com/Ecuacion/Pokemon-Showdown-Node-Bot.git Pokemon-Showdown-Node-Bot
You can also download a Zip of this repo and decompress it.
Then open a shell console, use cd
to reach the directory of the bot and install dependencies:
$ npm install --production
If you want to use npm test
for developement, install all dependencies with npm install
To configure your bot, copy config-example.js
to config.js
and edit that file. You can specify bot login credentials among other things. If you don't specify credentials, the bot will log in a random username started by 'Bot'. Read the Configuration Guide for more information
Now, to start the bot use:
$ node bot
if you have an old version of Pokemon Showdown Node Bot
and you want to update it, you can use:
git pull https://github.com/Ecuacion/Pokemon-Showdown-Node-Bot.git
Don't forget to use npm install --production
after each update to re-install the outdated dependencies.
Check the configuration guide for more information.
Connection Details
Config.server
: Server url, for example main server url issim.smogon.com
Config.port
: Connection port, Pokemon Showdown default port is8000
Config.serverid
: Server id, main server id isshowdown
for exampleConfig.autoReconnectDelay
: If connection gets closed, how much time it is waiting before reconnectConfig.connectionTimeout
: If connection hang up, the time to check for reconnect
Crashguard
Config.crashguard
: If true, write errors to console instead of crashing
Watchconfig
Config.watchconfig
: If true, config.js is automatically reloaded when it is changed
Login Details
Config.nick
: Bot Nickname, if you don't specify a nickname, it will log in a random nicknameConfig.pass
: Password, if neededConfig.autoReloginDelay
: If it can't login because of server issues, how much time it is waiting before relogin
Rooms
Config.rooms
: Array of rooms to join after login. You can specify a string value:all
for joining all rooms,official
for official rooms andpublic
for not official roomsConfig.privateRooms
: Specify which rooms are privateConfig.initCmds
: Array of commands to send after login
Auth Config
Config.exceptions
: Specify rank exceptions. Useuserid: true
for full permissionsConfig.ranks
: Array of user groups ordered from lowest to highest authConfig.globalPermissions
: Global permissions that cannot be changed withset
Commands Config
Config.commandTokens
: Array of valid command characters. A command character, for example,.
means.command
usageConfig.defaultPermission
: Default permision set forthis.can
in commands permissionsConfig.permissionExceptions
: Exceptions for commands permissionsConfig.botguide
: Bot commands guide linkConfig.pmhelp
: Help message said when users pm the bot with no commandsConfig.ignoreRooms:
Room that will be ignored by CommandParser you you can use commands on those rooms. For example if you want to log the room without interfering with other bots commands.
Language Config
Config.language
: Set default language
Console Config
Config.debug
: Specify which console messages are shown
- Ecuacion (Owner)
Contributors:
- Freigeist (Languages/Translation feature and bug fixes)
- Irraquated (Languages and bug fixes)
- panpawn (YouTube feature, fixes)
- Spudling (German translation)
Part of this code is imported from other developments, so credits to:
- Quinella, Morfent and TalkTakesTime developers of Pokemon-Showdown-Bot
- Guangcong Luo and other contributors of Pokemon Showdown