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CG LAB
Abhishek Mali edited this page Apr 25, 2019
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5 revisions
EXP NO | EXPERIMENT NAME | EXPERIMENT SOLUTION | OUTPUT |
---|---|---|---|
01. | BRENHAM’S LINE DRAWING ALGORITHM FOR ALL TYPES OF SLOPE | LAB1.cpp | OUTPUT |
02. | CREATE AND ROTATE A TRIANGLE ABOUT THE ORIGIN AND A FIXED POINT | LAB2.cpp | OUTPUT |
03. | COLOUR CUBE AND SPIN IT USING OPENGL TRANSFORMATION MATRICES | LAB3.cpp | OUTPUT |
04. | COLOR CUBE AND ALLOW THE USER TO MOVE THE CAMERA SUITABLY TO EXPERIMENT | LAB4.cpp | OUTPUT |
05. | CLIP A LINES USING COHEN-SUTHERLAND ALGORITHM | LAB5.cpp | OUTPUT |
06. | SIMPLE SHADED SCENE CONSISTING OF A TEA POT ON A TABLE | LAB6.cpp | OUTPUT |
07. | TETRAHEDRON TO FORM 3D SIERPINSKI GASKET | LAB7.cpp | OUTPUT |
08. | ANIMATE A FLAG USING BEZIER CURVE ALGORITHM | LAB8.cpp | OUTPUT |
09. | FILL THE POLYGON USING SCAN LINE ALGORITHM | LAB9.cpp | OUTPUT |
EXP NO | EXPERIMENT NAME | EXPERIMENT SOLUTION | OUTPUT |
---|---|---|---|
01. | BRESENHAM’S LINE DRAWING ALGORITHM FOR ALL TYPES OF SLOPE | PROG1.cpp | OUTPUT |
02. | CREATE AND ROTATE A TRIANGLE ABOUT THE ORIGIN AND A FIXED POINT | PROG2.cpp | OUTPUT |
03. | COLOUR CUBE AND SPIN IT USING OPENGL TRANSFORMATION MATRICES | PROG3.cpp | OUTPUT |
04. | COLOR CUBE AND ALLOW THE USER TO MOVE THE CAMERA SUITABLY TO EXPERIMENT | PROG4.cpp | OUTPUT |
05. | CLIP A LINES USING COHEN-SUTHERLAND ALGORITHM | PROG5.cpp | OUTPUT |
06. | SIMPLE SHADED SCENE CONSISTING OF A TEA POT ON A TABLE | PROG6.cpp | OUTPUT |
07. | TETRAHEDRON TO FORM 3D SIERPINSKI GASKET | PROG7.cpp | OUTPUT |
08. | ANIMATE A FLAG USING BEZIER CURVE ALGORITHM | PROG8.cpp | OUTPUT |
09. | FILL THE POLYGON USING SCAN LINE ALGORITHM | PROG9.cpp | OUTPUT |