Skip to content
Abhishek Mali edited this page Apr 25, 2019 · 5 revisions

COMPUTER GRAPHICS LABORATORY

EXP NO EXPERIMENT NAME EXPERIMENT SOLUTION OUTPUT
01. BRENHAM’S LINE DRAWING ALGORITHM FOR ALL TYPES OF SLOPE LAB1.cpp OUTPUT
02. CREATE AND ROTATE A TRIANGLE ABOUT THE ORIGIN AND A FIXED POINT LAB2.cpp OUTPUT
03. COLOUR CUBE AND SPIN IT USING OPENGL TRANSFORMATION MATRICES LAB3.cpp OUTPUT
04. COLOR CUBE AND ALLOW THE USER TO MOVE THE CAMERA SUITABLY TO EXPERIMENT LAB4.cpp OUTPUT
05. CLIP A LINES USING COHEN-SUTHERLAND ALGORITHM LAB5.cpp OUTPUT
06. SIMPLE SHADED SCENE CONSISTING OF A TEA POT ON A TABLE LAB6.cpp OUTPUT
07. TETRAHEDRON TO FORM 3D SIERPINSKI GASKET LAB7.cpp OUTPUT
08. ANIMATE A FLAG USING BEZIER CURVE ALGORITHM LAB8.cpp OUTPUT
09. FILL THE POLYGON USING SCAN LINE ALGORITHM LAB9.cpp OUTPUT

CG ALTERNATIVE SOLUTION

EXP NO EXPERIMENT NAME EXPERIMENT SOLUTION OUTPUT
01. BRESENHAM’S LINE DRAWING ALGORITHM FOR ALL TYPES OF SLOPE PROG1.cpp OUTPUT
02. CREATE AND ROTATE A TRIANGLE ABOUT THE ORIGIN AND A FIXED POINT PROG2.cpp OUTPUT
03. COLOUR CUBE AND SPIN IT USING OPENGL TRANSFORMATION MATRICES PROG3.cpp OUTPUT
04. COLOR CUBE AND ALLOW THE USER TO MOVE THE CAMERA SUITABLY TO EXPERIMENT PROG4.cpp OUTPUT
05. CLIP A LINES USING COHEN-SUTHERLAND ALGORITHM PROG5.cpp OUTPUT
06. SIMPLE SHADED SCENE CONSISTING OF A TEA POT ON A TABLE PROG6.cpp OUTPUT
07. TETRAHEDRON TO FORM 3D SIERPINSKI GASKET PROG7.cpp OUTPUT
08. ANIMATE A FLAG USING BEZIER CURVE ALGORITHM PROG8.cpp OUTPUT
09. FILL THE POLYGON USING SCAN LINE ALGORITHM PROG9.cpp OUTPUT

VTU CSE LAB SOLUTIONS

1st / 2nd SEM

3rd SEM

4th SEM

5th SEM

6th SEM

7th SEM

Clone this wiki locally