A fluid simulation in Unity for learning purposes, following the Realtime Fluid Simulations for Games paper. Plans are to extend this to use a particle based simulation to see the result in 3D.
Current Features
- 2D Grid
- Diffusion
- Gauss-Siedel Solver
- Advection
- Incompressibility
Future Features
- 3D Grid
- Voxel Raymarching for Smooth Edges
- Particle Based Fluid Simulation
Run by installing Unity & opening the project, then hitting play in the SampleScene.