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Turret-Gun link, New E2/SF function, Vertical drive change
Guns are now able to be linked to turrets, doing so will make the gun check if it is aligned with the target angle of the turret (regardless of arc limits), and if it is not aligned (outside of 5 degrees to target) it will block firing. If the linked turret is inactive, it will also block firing (for an easy gun/traverse lock solution) Exposed the internal rotator with a new starfall/expression 2 function - E2: Turret:acfGetTurretRotator() - SF: Turret:acfGetTurretRotator() Also a new function to get a normalized direction that the turret is facing, which I just didn't remove after adding the above functions - E2: Turret:acfGetTurretForward() Changed the small horizontal drive model to the less expensive version of the cylinder hologram Doubled the max teeth count for vertical drives, effectively halving the top speed they could previously achieve, which was a bit ridiculous at times
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