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Counter Strike Global Offensive + Docker

CS:GO server in docker with 128 tick enabled by default.

Docker hub image

docker pull gonzih/csgo-server

Details:

By default image is build with enabled autoupdate feature (take a look at csgo.sh file). You can create new Dockerfile based on that image (FROM csgo) and customize it with plugins, configs, CMD and ENTRYPOINT instructions.

# Build image and tag it as csgo
docker build -t csgo github.com/AAULAN/docker-csgo-server

# Run image with default options (CMD in Dockerfile)
docker run -d -p 27015:27015 -p 27015:27015/udp csgo

# Run image with as Classic Casual server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_active +map de_cache

# Run image with as Classic Competetive server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_cache

# Run image with as Arm Race server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots

# Run image with as Demolition server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 1 +game_mode 1 +mapgroup mg_demolition +map de_lake

# Run image with as Deathmatch server
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 1 +game_mode 2 +mapgroup mg_allclassic +map de_dust

# To run lan server just add `+sv_lan 1` at end of command
docker run -d -p 27015:27015 -p 27015:27015/udp csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_cache +sv_lan 1

Running public server

To run public server you need to Register Login Token and adding +sv_setsteamaccount THISGSLTHERE -net_port_try 1 to the server command. Refer to Docs for more details.

Multiple servers

Give each server a unique port for both game and gotv. In this case, we use 27015 for game and 28015 for gotv. These can be incremented by one for each server. We also use host networking since eBot doesn't work with bridge for some reason. The performance of host networking is also better.

docker run -d --name csgo1 --network=host csgo -port 27015 +tv_port 28015 +rcon_password RCONPASSWORDHERE +sv_setsteamaccount THISGSLTHERE -net_port_try 1 -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_cache

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Dockerfile for the CSGO server

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