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Some Function Introduce

AAA1459 edited this page Jul 23, 2024 · 61 revisions

Note: Only the functions are introduced here, please see this page or this guide for specific content

Not all included, because someone is too lazy to sort out all.

For skins maker

  • Sync player's hair id to bangs id, such as if bangs01.png so hair01.png
  • Can setting hair color and texture for badeline or player, even every segment of hair.
  • Can setting hair border color for player or silhouette or badeline.
  • Can setting hair length.
  • Fixed the player's duck animation looping the first frame in vanilla, So you can extend its frames
  • Made the player's lookup animation can goto to a looping animation that name start with "lookup", and won't replay the lookup like vanilla.
  • Can setting colorGrades to badeline or player in different dashes.
  • Can setting flash.png colorGrade that used when player's hair flashing.
  • Can setting trails color for entity.
    • such as: badeline, oshiro, seeker, bird.
    • except: player, silhouette.
  • Can setting death particles's color and ext-animation when it be calls for entity.
    • such as: player, theo, seeker.
  • Can setting player's low stamina flash color to non-red.
  • Can makes player's low stamina flash to affect the hair.
  • Can setting player to silhouette's color body, or silhouette to regular player.

More automatic things

  • Makes the player play the carry animations if carrying something into cutscene
  • Makes the player's dashs trail and particles sync with hair color.
  • Makes the silhouette's hair color affect hair border color.
  • Makes the player's colorGrade works for lookout.
  • Makes the skins portraits compatible with SaveFilePortraits
  • Allows enable multiple general skins at the same time.
  • Allows user to choose which parts of each skin are enabled and which parts are not enabled.
  • Makes the death particles can work with transparency given by the code.
  • The skins colorGrades works takes priority over the additional colors of textures.
    • Prevent it confusion if player is red flashing or somethings.
  • When the player has skins, locking the animations of watchtower(lookout) at the first-set animations without prefixes
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