Git implementation of the Godot Engine VCS interface in Godot. We use libgit2 as our backend to simulate Git in code.
Planned for the upcoming version of Godot. Look for other branches for support in other Godot releases.
- Grab the platform binaries here: https://github.com/godotengine/godot-git-plugin/releases
- Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki
Required build tools:
MSVC is our recommended compiler for Windows
- Load the x64 command prompt:
x64 Native Tools Command Prompt for VS 20XX
. - Run
build_libs.bat Release
. - Run
scons platform=windows target=release
G++ is our recommended compiler for Linux
- Prepare script for execution:
chmod 755 build_libs.sh
- Run
. ./build_libs.sh Release
. - Run
scons platform=x11 target=release
.
G++ and Clang++ are our recommended compilers for MacOS
- Prepare script for execution:
chmod 755 build_libs_mac.sh
- Run
. ./build_libs_mac.sh Release
. - Run
scons platform=osx target=release
.
Replace Release
with Debug
and release
with debug
in the above instructions for a debug build. You will also have to do the same in the paths mentioned in demo/git_api.gdnlib
before opening the demo project in Godot.