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UVTextureReverser.sln
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UVTextureReverser.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31613.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Projexture", "UVTextureReverser\Projexture.csproj", "{E10D9F7F-9977-4449-BA8F-4CE2BC463B4B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E10D9F7F-9977-4449-BA8F-4CE2BC463B4B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E10D9F7F-9977-4449-BA8F-4CE2BC463B4B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E10D9F7F-9977-4449-BA8F-4CE2BC463B4B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E10D9F7F-9977-4449-BA8F-4CE2BC463B4B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CB881943-3C6E-4A40-AB89-85A4A4B98EEC}
EndGlobalSection
EndGlobal