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This gives a huge usability improvement, because now you can write e.g.
"@A!", @C shouted as she ran towards her friend.
and it would get parsed properly:
"@A|!", @C| shouted as she ran towards her friend.
Before this change, you would have had to add the bar terminator to @A
to get this to work, otherwise it would have been parsed as:
"@A!",| @C| shouted as she ran towards her friend.
Note that that would have changed slightly as soon as #22 is done, to
something like this:
"@A!|", @C| shouted as she ran towards her friend.
But that also still needs a terminator to be correct. With how often
punctuation occurs after an alias (e.g. a character's name), that isn't
great. This way we only lose the ability to have aliases with
punctuation in them, which doesn't strike me as a problem. I did keep
numbers in because I can see those being useful (@A1, etc.).
Closes#39
Replaces #3. I want Zoia to be intuitive, and quotes are simply a lot more intuitive than a command for something as important as dialogue:
vs.
We can still deliver all of the advantages of a command this way too (fancy quotes, ensuring it's closed, etc.).
Probably best to let dialogue span multiple lines so that long dialogue can be broken up to make it more readable - something like this:
Consider what to do to prevent nesting dialogue inside marked up text, commands, etc. - verify after syntax checking?
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