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FCNPC CRASHES #321
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Same here, I've been using these plugins for years, and it's the first time I've seen this. |
And my crash))
|
No code to reproduce the error = no help. |
The problem is that it is not clear why. Everything is going normally and then the server just crashes. And the NPCs are just standing in place. |
Try to use |
I mean, the server starts up, the bots work. Then after a while, even when there is no interaction with the bots, the server crashes. |
Does this mean it conflicts with sampvoice? |
Yes, or the bug only in sampvoice. |
What could cause crashes during GMX? |
Using FCNPC_Create inside of OnGameModeInit, use FCNPC_OnInit instead (#200) |
Thank you. I managed to catch a crash when the crashlog contains a reference to sampvoice.SO, when you left the server and the server has not yet managed to disconnect the player and you log in with the same nickname, a samp window pops up that such a nickname is already in use - the server crashes. Is there an option to fix this? |
I don't know. |
I deleted sampvoice, everything became stable, everything is cool, I was happy. But after a day the server unexpectedly crashed. Again, no NPCs were used, they just stood in place.
|
After 10 minutes, crash again. |
Hello guys.
Any ideas on what's causing this?
Address: 0x77584f24 | Address: 0x49df95| Address: 0x20aa34e7
=========================== FCNPC Exception Handler ============================
Address: 0x77584f24
Registers:
EAX: 0x19e5ec - EBX: 0xb40000 - ECX: 0x160 - EDX: 0x0
ESI: 0x160 - EDI: 0x0 - EBP: 0x19e5c0 - ESP: 0x19e580
Stack:
0x0: 0x4c5c90 - 0x4: 0x160 - 0x8: 0x19fb0c - 0xC: 0x0 - 0x10: 0x0 - 0x14: 0x160
0x18: 0x0 - 0x1C: 0x0 - 0x20: 0x38340000
Information:
System: Windows
SA-MP: 0.3.DL R1
FCNPC: 2.0.10
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x466550
FUNC_CPlayer__Kill: 0x485020
FUNC_CPlayer__EnterVehicle: 0x485670
FUNC_CPlayer__ExitVehicle: 0x485790
FUNC_CPlayer__SpawnForWorld: 0x487730
FUNC_GetVehicleModelInfo: 0x4892a0
FUNC_CConsole__GetIntVariable: 0x490c80
FUNC_ClientJoin_RPC: 0x497ef0
Pointers:
VAR_ServerAuthentication: 0x4fc470
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystem__ConnectMode: 0xcb0
OFFSET_RemoteSystem__Unknown: 0xcb5
Callbacks:
FUNC_CGameMode__OnPlayerGiveDamage: 0x46f050
FUNC_CGameMode__OnPlayerTakeDamage: 0x46efd0
FUNC_CGameMode__OnPlayerWeaponShot: 0x46f640
FUNC_CGameMode__OnPlayerStreamIn: 0x46ebc0
FUNC_CGameMode__OnPlayerStreamOut: 0x46ec30
FUNC_CGameMode__OnGameModeExit: 0x46da90
=========================== FCNPC Exception Handler ============================
OR this
=========================== FCNPC Exception Handler ============================
Address: 0x49df95
Registers:
EAX: 0x0 - EBX: 0x8 - ECX: 0x0 - EDX: 0x64e509e8
ESI: 0x1 - EDI: 0x19f0f0 - EBP: 0x64e50b38 - ESP: 0x19f0bc
Stack:
0x0: 0x0 - 0x4: 0x64e509e8 - 0x8: 0x19f280 - 0xC: 0x12b - 0x10: 0x2 - 0x14: 0x64e509e8
0x18: 0x49e243 - 0x1C: 0x0 - 0x20: 0x1
Information:
System: Windows
SA-MP: 0.3.DL R1
FCNPC: 2.0.10
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x466550
FUNC_CPlayer__Kill: 0x485020
FUNC_CPlayer__EnterVehicle: 0x485670
FUNC_CPlayer__ExitVehicle: 0x485790
FUNC_CPlayer__SpawnForWorld: 0x487730
FUNC_GetVehicleModelInfo: 0x4892a0
FUNC_CConsole__GetIntVariable: 0x490c80
FUNC_ClientJoin_RPC: 0x497ef0
Pointers:
VAR_ServerAuthentication: 0x4fc470
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystem__ConnectMode: 0xcb0
OFFSET_RemoteSystem__Unknown: 0xcb5
Callbacks:
FUNC_CGameMode__OnPlayerGiveDamage: 0x46f050
FUNC_CGameMode__OnPlayerTakeDamage: 0x46efd0
FUNC_CGameMode__OnPlayerWeaponShot: 0x46f640
FUNC_CGameMode__OnPlayerStreamIn: 0x46ebc0
FUNC_CGameMode__OnPlayerStreamOut: 0x46ec30
FUNC_CGameMode__OnGameModeExit: 0x46da90
=========================== FCNPC Exception Handler ============================
=========================== FCNPC Exception Handler ============================
Address: 0x20aa34e7
Registers:
EAX: 0x0 - EBX: 0x0 - ECX: 0x80e8 - EDX: 0x3a4b9fd8
ESI: 0x25d84 - EDI: 0x0 - EBP: 0x3e8 - ESP: 0x2152ef00
Stack:
0x0: 0xf - 0x4: 0x17 - 0x8: 0x2152efe0 - 0xC: 0x11 - 0x10: 0x80e8 - 0x14: 0x3a4b9fd8
0x18: 0x20ab016a - 0x1C: 0x2152ef88 - 0x20: 0x20b77cf0
Information:
System: Windows
SA-MP: 0.3.DL R1
FCNPC: 2.0.10
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x466550
FUNC_CPlayer__Kill: 0x485020
FUNC_CPlayer__EnterVehicle: 0x485670
FUNC_CPlayer__ExitVehicle: 0x485790
FUNC_CPlayer__SpawnForWorld: 0x487730
FUNC_GetVehicleModelInfo: 0x4892a0
FUNC_CConsole__GetIntVariable: 0x490c80
FUNC_ClientJoin_RPC: 0x497ef0
Pointers:
VAR_ServerAuthentication: 0x4fc470
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystem__ConnectMode: 0xcb0
OFFSET_RemoteSystem__Unknown: 0xcb5
Callbacks:
FUNC_CGameMode__OnPlayerGiveDamage: 0x46f050
FUNC_CGameMode__OnPlayerTakeDamage: 0x46efd0
FUNC_CGameMode__OnPlayerWeaponShot: 0x46f640
FUNC_CGameMode__OnPlayerStreamIn: 0x46ebc0
FUNC_CGameMode__OnPlayerStreamOut: 0x46ec30
FUNC_CGameMode__OnGameModeExit: 0x46da90
=========================== FCNPC Exception Handler ============================
Thanks in advanced <3
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