You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It seems as if the LatLong Stereo lens shader for mental ray will not compute any motion blur?
Attached is a simplistic 3ds Max 2017 scene file. Render as is and no motion blur will be rendered. Turn off the Latlong lens shader in the render dialog and render again - motion blur is computed.
The text was updated successfully, but these errors were encountered:
The lens shader does not affect motion blur. Motion blur is handled by the
mental ray core, and our shader does not participate in that process other
than to return rays when asked.
Let's see your scene and check if there is something else going on.
It seems as if the LatLong Stereo lens shader for mental ray will not compute any motion blur?
Attached is a simplistic 3ds Max 2017 scene file. Render as is and no motion blur will be rendered. Turn off the Latlong lens shader in the render dialog and render again - motion blur is computed.
The text was updated successfully, but these errors were encountered: