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CoronaTeller.py
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CoronaTeller.py
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#!/usr/bin/env python3
import pygame
import random
import time
import importlib
import os
import sys
import serial
import json
from json.decoder import JSONDecodeError
import argparse
from hashlib import md5
from datetime import datetime
from importlib import util
parser = argparse.ArgumentParser(
description='Show number of Covid Exposure Notification beacons')
parser.add_argument('--cli', action="store_true",
help='use external ESP32 as sensor.')
parser.add_argument('--esp32', nargs='?',
help='use external ESP32 as sensor.')
args = parser.parse_args()
if args.cli:
os.environ["SDL_VIDEODRIVER"] = "dummy"
headless = True
else:
headless = False
if args.esp32 is not None:
try:
ser = serial.Serial(args.esp32, 115200, timeout=0)
except (OSError, serial.SerialException):
print('Serial port not found!')
quit()
esp32 = True
else:
esp32 = False
beacontoolsModule = util.find_spec("beacontools")
if beacontoolsModule:
from beacontools import BeaconScanner, ExposureNotificationFrame
else:
print('Beacontools not found!!')
if not esp32:
print('CoronaTeller will not scan any beacons. Continue in demo mode')
# maxium beacons that fits onscreen
maxscreenBeacons = 18*2 # 18 lines 2 coloms
# time in secs when beacon is no longer valid.
maxtimeBeacons = 10
# scan functions
def callback(bt_addr, rssi, packet, additional_info):
identifier = str(additional_info)[16:48]
tempbeacon = findDuplicateBeacon(identifier)
if tempbeacon is None:
addbeacon(Beacon(identifier, rssi))
else:
tempbeacon.lastseen = time.time()
tempbeacon.rssi = rssi
# scan for all COVID-19 exposure notifications
if beacontoolsModule:
scanner = BeaconScanner(callback,
packet_filter=[ExposureNotificationFrame]
)
scanner.start()
def parseESP32():
global ser
if ser.is_open:
#example of a line : {"mac":"68:cd:30:be:74:40", "rssi":-65, "rpi":"a4deabca1f93b9a244bb9c87360377f5", "aem":"eca7f4be"}
serialData = ser.readlines()
for line in serialData: # only proces first 4
try:
data = json.loads(line)
except JSONDecodeError as e:
print("JSON Error on line : ", line, e)
else:
tempbeacon = findDuplicateBeacon(data['rpi'])
if tempbeacon is None:
addbeacon(Beacon(data['rpi'], data['rssi']))
else:
tempbeacon.lastseen = time.time()
tempbeacon.rssi = data['rssi']
#Classes and other objects
class Beacon:
""" found beacons """
def __init__(self, identifier, rssi=100):
#self._registry.append(self)
self.identifier = identifier
self.pos = 999
self.rssi = rssi
self.firstseen = time.time()
self.lastseen = self.firstseen
def __str__(self):
return "({0})".format(self.identifier)
def fillfakebeacon(nubmerofbeacons):
for i in range(0, nubmerofbeacons):
addbeacon(Beacon(md5((str(random.randint(0, 2048))).encode(
'utf-8')).hexdigest()[:32], random.randint(0, 100)))
def getAvailablePos():
global beaconlist
curpos = []
for beacon in beaconlist:
curpos.append(beacon.pos)
return list(set(range(maxscreenBeacons))-set(sorted(curpos)))
def findDuplicateBeacon(newidentifier):
global beaconlist
for beacon in beaconlist:
if newidentifier == beacon.identifier:
return beacon
return None
def addbeacon(newBeacon):
global beaconlist, lastbeacon, totalBeaconsSeen
available = getAvailablePos()
if len(available) > 0:
newBeacon.pos = random.choice(available)
beaconlist.append(newBeacon)
lastbeacon = newBeacon
totalBeaconsSeen += 1
if headless:
print("counted : "+str(len(beaconlist)) +
" Addded beacon : "+newBeacon.identifier)
def cleanupbeaconlist():
global beaconlist
now = time.time()
for beacon in reversed(beaconlist):
if now-beacon.lastseen > maxtimeBeacons:
beaconlist.remove(beacon)
if headless:
print("counted : "+str(len(beaconlist)) +
" Removed beacon : "+beacon.identifier)
elif(beacon.pos == 999):
available = getAvailablePos()
if len(available) > 0:
beacon.pos = random.choice(available)
def stopTeller():
global ser
if beacontoolsModule:
scanner.stop()
if esp32:
if ser.is_open:
ser.close()
done = True
quit()
# define the RGB value for white,
# green, blue colour .
green = (0, 255, 0)
blue = (50, 50, 128)
black = (0, 0, 0)
beaconlist = []
totalBeaconsSeen = 0
progresbar = 0
lastbeacon = Beacon('No Corona Exposure Notification beacon seen yet!!', 0)
lastcleanup = time.time()
pygame.init()
if os.environ.get('SDL_VIDEODRIVER') == 'dummy':
screen = pygame.display.set_mode((1, 1))
else:
screen = pygame.display.set_mode((1920, 1080), pygame.FULLSCREEN)
#screen = pygame.display.set_mode((1920, 1080))
screenX, screenY = pygame.display.get_surface().get_size()
pygame.display.set_caption('CoronaTeller')
pygame.mouse.set_visible(False)
font = pygame.font.Font('./fonts/Orbitron-VariableFont_wght.ttf', 340)
scanfont = pygame.font.Font('./fonts/Orbitron-Bold.ttf', 70)
shafont = pygame.font.Font("./fonts/VT323-Regular.ttf", 70)
footerfont = pygame.font.Font('./fonts/Orbitron-Regular.ttf', 40)
footerfontsmall = pygame.font.Font('./fonts/Orbitron-Regular.ttf', 20)
done = False
while not done:
now = time.time()
if esp32:
parseESP32()
for event in pygame.event.get():
if event.type == pygame.QUIT:
stopTeller()
if event.type == pygame.KEYDOWN and event.key == pygame.K_q:
stopTeller()
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
fillfakebeacon(7)
if event.type == pygame.KEYDOWN and event.key == pygame.K_c:
cleanupbeaconlist()
screen.fill((black))
pygame.draw.line(screen, blue, (0, 100), (screenX, 100), 6)
#text coronateller
scan_text = scanfont.render('CoronaTeller', True, green)
textRect = scan_text.get_rect()
textRect.topleft = (50, 1)
screen.blit(scan_text, textRect)
# fake scan bar
scan_text = scanfont.render('Scanning [ ]', True, green)
textRect = scan_text.get_rect()
textRect.topleft = (screenX-800, 1)
screen.blit(scan_text, textRect)
if (progresbar > 330):
progresbar = 0
pygame.draw.rect(screen, (255, 128, 0), pygame.Rect(
screenX-390, 20, progresbar, 52))
progresbar += 10
#cyber garbage
cybergarbage = md5((str(now)).encode('utf-8')).hexdigest()[:6]
scan_text = scanfont.render(cybergarbage, True, green)
textRect = scan_text.get_rect()
textRect.topleft = (screenX-390, 1)
screen.blit(scan_text, textRect)
# background of identifieres
for beaconobject in beaconlist:
if (beaconobject.pos != 999):
#beaconcolor = int((maxtimeBeacons-beacontime)/maxtimeBeacons*255)
#rssi < 30 = near / >70 is
beaconcolor = min(abs(int(255+(2.5*beaconobject.rssi))), 255)
if beaconobject.pos < maxscreenBeacons//2:
x = 25
y = beaconobject.pos*45+110
else:
x = screenX//2
y = (beaconobject.pos-maxscreenBeacons//2)*45+110
shatext = shafont.render(
beaconobject.identifier, False, (0, 0, beaconcolor))
shatextRect = shatext.get_rect()
shatextRect.topleft = (x, y)
screen.blit(shatext, shatextRect)
#number of found beacons
text = font.render(str(len(beaconlist)), True, green)
textRect = text.get_rect()
textRect.center = (screenX // 2, screenY // 2)
screen.blit(text, textRect)
#lastbeacon
pygame.draw.line(screen, blue, (0, screenY-100), (screenX, screenY-100), 6)
scan_text = footerfont.render(
'Last beacon : '+lastbeacon.identifier+' Power : '+str(lastbeacon.rssi), True, green)
textRect = scan_text.get_rect()
textRect.center = (screenX//2, screenY-60)
screen.blit(scan_text, textRect)
# Created by
scan_text = footerfontsmall.render(
'Created by Dave Borghuis & hackerspace TkkrLab Enschede', True, (200, 100, 0))
textRect = scan_text.get_rect()
textRect.bottomright = (screenX-10, screenY-10)
screen.blit(scan_text, textRect)
if not beacontoolsModule and not esp32:
text = footerfontsmall.render('DEMO MODE', True, green)
else:
text = footerfontsmall.render(
'Total unique beacons seen : ' + str(totalBeaconsSeen), True, green)
textRect = text.get_rect()
textRect.bottomleft = (10, screenY-10)
screen.blit(text, textRect)
pygame.display.flip()
#do every xx min.
#if now-lastcleanup > 10: #run cleanup every n sec
cleanupbeaconlist()
# lastcleanup=now
pygame.time.delay(10) # wait in mili secs