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util-modes.ts
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util-modes.ts
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import { Mode, Modes } from './mode';
import { MachineOutputs, machine, MomentarySolenoid, SolenoidFireEvent, Light, Solenoid, LightOutputs } from './machine';
import { OutputFuncsOrValues, Outputs, toggle } from './outputs';
import { getTypeIn, assert, score, eq } from './util';
import { DropBank, DropBankResetter, DropBankCompleteEvent, DropBankResetEvent, DropDownEvent, DropTarget } from './drop-bank';
import { Log } from './log';
import { Events, onType } from './events';
import { Tree } from './tree';
import { onAnySwitchClose, onSwitchClose, onSwitchOpen, Switch, SwitchEvent } from './switch-matrix';
import { MPU } from './mpu';
import { Time, Timer, TimerQueueEntry, wait } from './timer';
import { fork } from './promises';
import { alert, notify } from './gfx';
import { Color, colorToArrow, LightState, normalizeLight } from './light';
import { Player } from './modes/player';
import { Rng } from './rand';
import { State } from './state';
import { dClear, dImage } from './disp';
import { playVoice } from './sound';
export class ClearHoles extends Tree<MachineOutputs> {
constructor() {
super();
this.out = new Outputs(this, {
// shooterDiverter: false,
outhole: () => machine.sOuthole.state,
upperEject: () => machine.sUpperEject.onFor(500),
miniEject: () => machine.sMiniOut.state,
});
}
}
export class ResetAnyDropOnComplete extends Tree<MachineOutputs> {
override get nodes() {
return this.resetters;
}
resetters: DropBankResetter[] = [];
constructor() {
super();
for (const bank of getTypeIn<DropBank>(machine, DropBank)) {
this.resetters.push(new DropBankResetter(bank));
}
}
}
export async function ResetMechs(parent: Tree<MachineOutputs>, ...except: DropBank[]) {
const outs: any = {};
for (const bank of machine.dropBanks) {
if (!bank.targets.some(t => t.switch.state) || except.includes(bank)) continue;
outs[bank.coil.name] = () => bank.targets.some(t => t.switch.state);
}
if (Object.keys(outs).length === 0) {
return;
}
const node = new class ResetMechs extends Tree<MachineOutputs> {
constructor() {
super();
this.out = new Outputs(this, outs);
this.listen([onType(DropBankResetEvent), () => machine.dropBanks.filter(b => !except.includes(b)).every(b => b.targets.every(t => !t.switch.state))], 'end');
// fork(wait(1000).then(() => this.end()));
}
};
parent.addTemp(node);
fork(wait(10000).then(() => {
if (!node.ended) {
node.end();
alert('BANK RESET FAILED');
Log.error(['assert', 'machine'], 'failed to reset all banks in time: ', machine.dropBanks.filter(b => !except.includes(b) && b.targets.every(t => !t.switch.state)).map(b => b.name));
}
}));
await parent.await(node.onEnd());
}
export async function FireCoil(parent: Tree<MachineOutputs>, coil: Solenoid, time?: number, state = true) {
const outs: any = {};
const node = new class extends Tree<MachineOutputs> {
constructor() {
super();
this.out = new Outputs(this, {
[coil.name]: state,
});
this.listen(e => e instanceof SolenoidFireEvent && e.coil === coil, () => this.end());
}
};
parent.addTemp(node);
if (time) {
await wait(time);
node.end();
}
else {
await parent.await(node.onEnd());
}
}
export async function ResetBank(parent: Tree<MachineOutputs>, bank: DropBank) {
await FireCoil(parent, bank.coil);
}
export async function KnockTarget(parent: Tree<MachineOutputs>, i?: number) {
if (i === undefined)
i = machine.rightBank.targets.map((t, i) => !t.state? i:undefined).slice().find(i => i !== undefined);
else
assert(!machine.rightBank.targets[i].state);
if (i === undefined) {
Log.info('game', 'no target to knock down');
return;
}
const node = new class extends Tree<MachineOutputs> {
constructor() {
super();
const coil = machine.cRightDown[i!];
Log.info('game', 'knock down target %i', i);
machine.rightBank.targets[i!].state = true;
this.out = new Outputs(this, {
[coil.name]: !machine.rightBank.targets[i!].switch.state,
});
this.listen(onSwitchClose(machine.rightBank.targets[i!].switch), 'end');
}
};
parent.addTemp(node);
fork(wait(1500).then(() => node.end()));
await parent.await(node.onEnd());
}
export async function ReleaseBall(parent: Tree<MachineOutputs>) {
if (machine.sShooterLane.state) {
return;
}
const node = new class extends Tree<MachineOutputs> {
constructor() {
super();
// assert(!machine.sShooterLane.state);
this.out = new Outputs(this, {
troughRelease: !machine.sShooterLane.state,
});
this.listen(onSwitchClose(machine.sShooterLane), 'end');
this.listen(onSwitchOpen(machine.sTroughFull), 'end');
if (!machine.sTroughFull.state)
this.listen(machine.cTroughRelease.onFire, 'end');
}
};
parent.addTemp(node);
await parent.await(node.onEnd());
}
export function MakeOuts(parent: Tree<MachineOutputs>, origFuncs: OutputFuncsOrValues<MachineOutputs>) {
const node = new class extends Tree<MachineOutputs> {
constructor() {
super();
this.out = new Outputs(this, origFuncs);
}
};
parent.addTemp(node);
return node;
}
export async function Effect(parent: Tree<MachineOutputs>, ms: number, origFuncs: OutputFuncsOrValues<MachineOutputs>) {
const node = new class extends Tree<MachineOutputs> {
constructor() {
super();
this.out = new Outputs(this, origFuncs);
}
};
parent.addTemp(node);
return wait(ms, 'effect').then(() => { node.end(); });
}
export function getOverrides(tree: Tree<MachineOutputs>): Tree<MachineOutputs>&{overrides: Tree<MachineOutputs>} {
return tree.getAndParents().find(t => 'overrides' in t) as any;
}
export const defaultLightExcept: (keyof LightOutputs)[] = ['lShootAgain'];
export function AllLights(tree: Tree<MachineOutputs>, state: LightState = [], ms?: number, lights?: (keyof LightOutputs)[], ...except: (keyof LightOutputs)[]) {
const outs: any = {};
const color = normalizeLight(state)?.color;
for (const light of lights ?? machine.lights.map(l => l.name)) {
if (except.includes(light)) continue;
outs[light] = [state];
}
for (const target of machine.dropTargets) {
if (!target.image) continue;
outs[target.image.name] = () => dClear(color);
}
const parent = getOverrides(tree);
return ms? Effect(parent, ms, outs) : MakeOuts(parent, outs);
}
export async function FlashLights(parent: Tree<MachineOutputs>, times: number, color = Color.White, lights?: (keyof LightOutputs)[], ...except: (keyof LightOutputs)[]) {
const speed = 350; // complete flash length
const outs: any = {};
for (const light of lights ?? machine.lights.map(l => l.name)) {
if (except.includes(light)) continue;
outs[light] = [[color, 'fl', 1000/speed, 0, 0.5]];
}
return Effect(parent, speed*times, outs);
}
export async function ShimmerLights(parent: Tree<MachineOutputs>, ms: number, color = Color.White, lights?: (keyof LightOutputs)[], ...except: (keyof LightOutputs)[]) {
const speed = 75; // complete flash length
const outs: any = {};
for (const light of lights ?? machine.lights.map(l => l.name)) {
if (except.includes(light)) continue;
outs[light] = [[color, 'fl', 1000/speed, Math.random(), 0.15]];
}
return Effect(parent, ms, outs);
}
export function blink(tree: Tree<MachineOutputs>, light: keyof LightOutputs, color?: Color) {
color ??= machine[light].color(); // ?? Color.Gray;
if (!color) return;
const length = color === Color.Gray? 225 : 300;
return {
promise: Effect(getOverrides(tree), length, {
[light]: [[color, 'fl', 1000/(300/120)]],
}),
};
}
export async function AddABall(parent: Tree<MachineOutputs>) {
const node = new class extends Tree<MachineOutputs> {
isAddABall = true;
constructor() {
super();
this.out = new Outputs(this, {
upperEject: false,
});
this.listen(onAnySwitchClose(machine.sShooterMagnet, machine.sShooterUpper, ...machine.sLanes), 'end');
this.listen(e => e instanceof DropDownEvent, 'end');
}
};
parent.addTemp(node);
alert('BALL ADDED');
void playVoice('ball added', undefined, true);
await ReleaseBall(parent);
await parent.await(node.onEnd());
}
export async function Combo(player: Player, sw: Switch, light: Light, amount = 35000, length = 5000) {
const node = new class extends Tree<MachineOutputs> {
constructor(
) {
super();
this.out = new Outputs(this, {
[light.name]: [[Color.Yellow, 'fl']],
});
this.listen(onSwitchClose(sw), () => {
player.score += amount;
notify(score(amount));
return this.end();
});
}
};
player.addTemp(node);
await Promise.race([
player.await(node.onEnd()),
wait(length).then(() => node.end()),
]);
}
export enum Award {
AddValue = 'add_cash_value',
SubtractValue = 'subtract_cash_value',
SetSpinner = 'spinner_value',
AddChip = 'add_cheat',
}
export class MiscAwards extends Tree<MachineOutputs> {
rng!: Rng;
targets = new Map<DropTarget, Award>();
spinnerValue?: number;
constructor(
public player: Player,
) {
super();
this.lPriority = -1;
this.rng = player.rng();
State.declare<MiscAwards>(this, ['targets', 'spinnerValue']);
player.storeData<MiscAwards>(this, ['rng']);
const outs: any = {};
for (const target of machine.dropTargets) {
if (!target.image) continue;
outs[target.image.name] = () => this.targets.has(target)? dImage(this.targets.get(target) as string) : undefined;
}
this.out = new Outputs(this, {
...outs,
spinnerValue: () => this.spinnerValue,
});
this.listen<DropDownEvent>([DropDownEvent.on(), e => this.targets.has(e.target)], (e) => {
if (!e.target.image) return;
if (!eq(machine.out!.treeValues[e.target.image.name], this.out?.treeValues[e.target.image.name]))
return;
this.spinnerValue = undefined;
switch (this.targets.get(e.target)) {
case Award.AddChip:
player.addChip();
break;
case Award.AddValue:
player.changeValue(20);
break;
case Award.SubtractValue:
player.changeValue(-20);
break;
case Award.SetSpinner:
this.spinnerValue = 2500;
break;
}
this.targets.delete(e.target);
if (this.targets.size === 0)
this.randomizeTargets();
});
}
setTarget(award?: Award, target?: DropTarget) {
if (!award)
award = this.rng.weightedSelect(
[(3-this.player.chips)*.35, Award.AddChip],
[1, Award.SetSpinner],
[this.player.store.Poker!.cashValue<250? 0.6 : 1.3, Award.SubtractValue],
[this.player.store.Poker!.cashValue<250? 1.3 : 0.4, Award.AddValue],
[1, undefined],
);
if (!target)
target = this.rng.randSelect(...machine.dropTargets);
if (!award) return;
this.targets.set(target, award);
}
addTargets(count: number) {
for (let i=0; i<count; i++)
this.setTarget();
}
randomizeTargets() {
this.targets.clear();
// for (const target of this.rng.randSelectRange(2, 4-this.player.chips+1, ...machine.dropTargets))
// this.targets.set(target, Award.AddChip);
// for (const target of this.rng.randSelectMany(this.rng.weightedSelect([8, 1], [1, 2], [1, 0]), ...machine.dropTargets))
// this.targets.set(target, Award.SetSpinner);
// for (const target of this.rng.randSelectMany(this.rng.weightedSelect([8, 1], [3, 2], [3, 0]), ...machine.dropTargets))
// this.targets.set(target, Award.SubtractValue);
// for (const target of this.rng.randSelectMany(this.rng.weightedSelect([5, 1], [8, 2], [3, 0]), ...machine.dropTargets))
// this.targets.set(target, Award.AddValue);
this.addTargets(this.rng.weightedSelect([50, 5], [20, 3], [20, 7], [7, 10]));
}
override end() {
return super.end();
}
}