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drop-bank.ts
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drop-bank.ts
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import { MachineOutputs, MomentarySolenoid, SolenoidFireEvent, Machine, ImageOutputs, Image, Light, machine } from './machine';
import { Mode } from './mode';
import { Switch, SwitchEvent, onSwitchClose, onAnySwitchClose } from './switch-matrix';
import { Outputs, toggle, OwnOutputEvent, TreeOutputEvent } from './outputs';
import { Event, Events, EventCallback, EventTypePredicate } from './events';
import { getTypeIn } from './util';
import { time } from './timer';
import { KnockTarget } from './util-modes';
import { State } from './state';
import { Log } from './log';
import { Tree } from './tree';
import { playSound } from './sound';
export type Standup = [
sw: Switch,
light: Light,
];
export type Thing = {
sw: Switch;
light: Light;
};
export type Lane = Thing&{ isLane: true };
export type Shot = Thing&{ isShot: true };
export interface DropTarget {
state: boolean;
bank: DropBank;
num: number;
switch: Switch;
image: Image|null;
}
export class DropBank extends Tree<MachineOutputs> {
targets: DropTarget[] = [];
constructor(
machine: Machine,
public coil: MomentarySolenoid,
public switches: Switch[],
nums: number[],
images?: (keyof ImageOutputs|undefined)[],
) {
super();
let i=0;
for (const sw of switches) {
const target: DropTarget = {
state: sw.state,
bank: this,
num: nums[i],
image: images?.[i]? new Image(images[i]!) : null,
switch: sw,
};
State.declare<DropTarget>(target, ['state']);
this.targets.push(target);
machine.allDropTargets.push(target);
if (nums[i]<17) machine.dropTargets.push(target);
i++;
}
machine.dropBanks.push(this);
this.listen([onAnySwitchClose(...switches), () => !coil.val],
e => {
const i = switches.indexOf(e.sw);
if (this.targets[i].state) {
Log.info('switch', 'drop switch %s detected, but was already down', e.sw.name);
return;
}
void playSound('flip card');
this.targets[i].state = true;
Events.fire(new DropDownEvent(this.targets[i]));
Log.info('switch', 'drop switch %s down', e.sw.name);
if (this.targets.every(t => t.state)) {
Events.fire(new DropBankCompleteEvent(this));
Log.info('switch', 'drop bank %s complete', this.coil.name);
}
});
this.listen(e => e instanceof TreeOutputEvent && e.tree === machine && e.prop === coil.name && e.value === false && e.oldValue === true,
() => {
Log.info('switch', 'drop bank %s reset successfully', this.coil.name);
switches.forEach((_, i) => this.targets[i].state = false);
Events.fire(new DropBankResetEvent(this));
});
}
get numDown(): number {
return this.targets.filter(t => t.state).length;
}
allAreUp(): boolean {
return this.targets.every(t => t.state);
}
allAreDown(): boolean {
return this.targets.every(t => t.state);
}
onTargetDown(num?: number): EventTypePredicate<DropDownEvent> {
return e => e instanceof DropDownEvent && e.target.bank === this && (num === undefined || this.targets.indexOf(e.target) === num);
}
onAllDown(): EventTypePredicate<DropBankCompleteEvent> {
return e => e instanceof DropBankCompleteEvent && e.bank === this;
}
override cleanLog() {
return `DropBank ${this.coil?.name}`;
}
}
export class DropBankResetter extends Tree<MachineOutputs> {
constructor(
public bank: DropBank,
) {
super();
this.out = new Outputs(this, {
[bank.coil.name]: toggle({
on: () => bank.targets.every(t => t.switch.onFor(250)),
off: () => bank.targets.every(t => !t.switch.state),
}),
});
}
}
export class DropBankCompleteEvent extends Event {
constructor(
public bank: DropBank,
) {
super();
}
}
export class DropBankResetEvent extends Event {
constructor(
public bank: DropBank,
) {
super();
}
}
export class DropDownEvent extends Event {
constructor(
public target: DropTarget,
) {
super();
}
}