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increase vertex buffer size from 32 to 64

z64mepushed 2 commits to main • 56b4842…748badf • 
on Aug 18, 2024

fix hack for approximating texgen uv's

z64mepushed 1 commit to main • bc64fc9…56b4842 • 
on Jul 17, 2024

account for texture dimension changes between vtx/tri commands

z64mepushed 1 commit to main • d7bd5e3…bc64fc9 • 
on Jul 14, 2024

comment out n64object.c for now

z64mepushed 1 commit to main • a3e20b8…d7bd5e3 • 
on Jun 28, 2024

add GX_SETID opcode for triangle callbacks

z64mepushed 1 commit to main • b45fce2…a3e20b8 • 
on Jun 27, 2024

add hotfixes for mirror/clamp oddities

z64mepushed 1 commit to main • ce2e3ca…b45fce2 • 
on Jun 11, 2024

fix overlapping transparency where used

z64mepushed 1 commit to main • cf40ae3…ce2e3ca • 
on Jun 11, 2024

implement branching (LOD models)

z64mepushed 1 commit to main • 7be8999…cf40ae3 • 
on Jun 8, 2024

support xlu geometry on opa layer

z64mepushed 2 commits to main • 8da2209…7be8999 • 
on Jun 8, 2024

texanim scroll amount based on texture dimensions

z64mepushed 1 commit to main • 35ccef3…8da2209 • 
on Jun 7, 2024

texgen emulation WIP from zzviewer-rrw

z64mepushed 1 commit to main • 17945e6…35ccef3 • 
on Jun 7, 2024

addendum commit for fog fix

z64mepushed 1 commit to main • c789632…17945e6 • 
on Jun 7, 2024

emulate material setting for selectively disabling fog

z64mepushed 1 commit to main • bfb93f3…c789632 • 
on Jun 7, 2024

fall back to texture clamp when clamping and mirroring are used together

z64mepushed 1 commit to main • 868773d…bfb93f3 • 
on Jun 6, 2024

addendum to previous commit, allows texture layers to scroll independ…

z64mepushed 2 commits to main • a5b67c2…868773d • 
on Jun 5, 2024

new dlist processing renderhook, WIP

z64mepushed 1 commit to main • 121c816…a5b67c2 • 
on Jun 5, 2024

add optional texture conversion using lineSize

z64mepushed 1 commit to main • 7c0a905…121c816 • 
on Jun 5, 2024

placeholder for broken texture sizes, remedies crash for now

z64mepushed 1 commit to main • 1e22256…7c0a905 • 
on Jun 2, 2024

silence -Wunused-variable

z64mepushed 1 commit to main • 25c6c7c…1e22256 • 
on May 31, 2024

assume all matrices are in N64 format and byteswap

z64mepushed 1 commit to main • 82bafb4…25c6c7c • 
on May 31, 2024

const correctness

z64mepushed 1 commit to main • 2994e5d…82bafb4 • 
on May 31, 2024

add outline/x-ray rendering

z64mepushed 1 commit to main • 1242033…2994e5d • 
on May 30, 2024

const correctness

z64mepushed 1 commit to main • 1385ad4…1242033 • 
on May 30, 2024

fix n64 matrix billboard and byteswap

z64mepushed 1 commit to main • f2b4bfd…1385ad4 • 
on May 27, 2024

draw decals separately for accuracy

z64mepushed 1 commit to main • 43bfc52…f2b4bfd • 
on May 27, 2024

support color reg updates in active shader

z64mepushed 1 commit to main • 24964e1…43bfc52 • 
on May 27, 2024

populate primlodfrac

z64mepushed 1 commit to main • 4ccdaf3…24964e1 • 
on May 27, 2024

more

pushed 2 commits to main • 652de6c…4ccdaf3 • 
on Jul 17, 2023

epic

pushed 1 commit to main • 4082a35…652de6c • 
on Jul 17, 2023

better names

pushed 1 commit to main • a15a889…4082a35 • 
on Jul 17, 2023