increase vertex buffer size from 32 to 64
z64mepushed 2 commits to main • 56b4842…748badf • on Aug 18, 2024
fix hack for approximating texgen uv's
z64mepushed 1 commit to main • bc64fc9…56b4842 • on Jul 17, 2024
account for texture dimension changes between vtx/tri commands
z64mepushed 1 commit to main • d7bd5e3…bc64fc9 • on Jul 14, 2024
comment out n64object.c for now
z64mepushed 1 commit to main • a3e20b8…d7bd5e3 • on Jun 28, 2024
add GX_SETID opcode for triangle callbacks
z64mepushed 1 commit to main • b45fce2…a3e20b8 • on Jun 27, 2024
add hotfixes for mirror/clamp oddities
z64mepushed 1 commit to main • ce2e3ca…b45fce2 • on Jun 11, 2024
fix overlapping transparency where used
z64mepushed 1 commit to main • cf40ae3…ce2e3ca • on Jun 11, 2024
implement branching (LOD models)
z64mepushed 1 commit to main • 7be8999…cf40ae3 • on Jun 8, 2024
support xlu geometry on opa layer
z64mepushed 2 commits to main • 8da2209…7be8999 • on Jun 8, 2024
texanim scroll amount based on texture dimensions
z64mepushed 1 commit to main • 35ccef3…8da2209 • on Jun 7, 2024
texgen emulation WIP from zzviewer-rrw
z64mepushed 1 commit to main • 17945e6…35ccef3 • on Jun 7, 2024
addendum commit for fog fix
z64mepushed 1 commit to main • c789632…17945e6 • on Jun 7, 2024
emulate material setting for selectively disabling fog
z64mepushed 1 commit to main • bfb93f3…c789632 • on Jun 7, 2024
fall back to texture clamp when clamping and mirroring are used together
z64mepushed 1 commit to main • 868773d…bfb93f3 • on Jun 6, 2024
addendum to previous commit, allows texture layers to scroll independ…
z64mepushed 2 commits to main • a5b67c2…868773d • on Jun 5, 2024
new dlist processing renderhook, WIP
z64mepushed 1 commit to main • 121c816…a5b67c2 • on Jun 5, 2024
add optional texture conversion using lineSize
z64mepushed 1 commit to main • 7c0a905…121c816 • on Jun 5, 2024
placeholder for broken texture sizes, remedies crash for now
z64mepushed 1 commit to main • 1e22256…7c0a905 • on Jun 2, 2024
silence -Wunused-variable
z64mepushed 1 commit to main • 25c6c7c…1e22256 • on May 31, 2024
assume all matrices are in N64 format and byteswap
z64mepushed 1 commit to main • 82bafb4…25c6c7c • on May 31, 2024
z64mepushed 1 commit to main • 2994e5d…82bafb4 • on May 31, 2024
add outline/x-ray rendering
z64mepushed 1 commit to main • 1242033…2994e5d • on May 30, 2024
z64mepushed 1 commit to main • 1385ad4…1242033 • on May 30, 2024
fix n64 matrix billboard and byteswap
z64mepushed 1 commit to main • f2b4bfd…1385ad4 • on May 27, 2024
draw decals separately for accuracy
z64mepushed 1 commit to main • 43bfc52…f2b4bfd • on May 27, 2024
support color reg updates in active shader
z64mepushed 1 commit to main • 24964e1…43bfc52 • on May 27, 2024
z64mepushed 1 commit to main • 4ccdaf3…24964e1 • on May 27, 2024
pushed 2 commits to main • 652de6c…4ccdaf3 • on Jul 17, 2023
pushed 1 commit to main • 4082a35…652de6c • on Jul 17, 2023
pushed 1 commit to main • a15a889…4082a35 • on Jul 17, 2023
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