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When trying to make the packaging of the project in UE 5.4, I get an error when cooking the material that prevents me from continuing the process.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Error: [AssetLog] C:\Users+++\Documents\Unreal Projects\MyProjectTry3\Content\XV3dGS\champiCiudadEncantada\champiCiudadEncantada_buffers.uasset: Failed to cook /Game/XV3dGS/champiCiudadEncantada/champiCiudadEncantada_buffers for platform Android_ASTC. It imports class /Script/GSRuntime.GSRuntimeBuffer, which is in a module that is not available on the platform.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Error: [AssetLog] C:\Users+++\Documents\Unreal Projects\MyProjectTry3\Content\XV3dGS\champiCiudadEncantada\champiCiudadEncantada.uasset: Failed to cook /Game/XV3dGS/champiCiudadEncantada/champiCiudadEncantada for platform Android_ASTC. It imports class /Script/GSRuntime.GaussianComponent, which is in a module that is not available on the platform.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform. UATHelper: Packaging (Android (ASTC)): Source package: /Game/XV3dGS/champiCiudadEncantada/Crop/croped_xv_ns/croped_xv_ns UATHelper: Packaging (Android (ASTC)): Target package: /XV3dGS/M_GS_unlit
UATHelper: Packaging (Android (ASTC)): Referenced object: /XV3dGS/M_GS_unlit.M_GS_unlit
To Reproduce
Load a gaussian splatting using the plugin.
Package > Android > ASTC
Expected behavior
Unreal generates an APK of the project
Desktop:
OS: Window11
Software: Unreal Engine
Version: 5.4
The text was updated successfully, but these errors were encountered:
Hello, having the same problem on Android ASTC and UE 5.4
Have tried to build it afterwards on Windows platform and had the same error. Material M_GS_unlit.M_GS_unlit seems to have something inside that does not allow to package.
Cannot get to pinpoint what is not allowing Unreal to build.
When trying to make the packaging of the project in UE 5.4, I get an error when cooking the material that prevents me from continuing the process.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Error: [AssetLog] C:\Users+++\Documents\Unreal Projects\MyProjectTry3\Content\XV3dGS\champiCiudadEncantada\champiCiudadEncantada_buffers.uasset: Failed to cook /Game/XV3dGS/champiCiudadEncantada/champiCiudadEncantada_buffers for platform Android_ASTC. It imports class /Script/GSRuntime.GSRuntimeBuffer, which is in a module that is not available on the platform.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Error: [AssetLog] C:\Users+++\Documents\Unreal Projects\MyProjectTry3\Content\XV3dGS\champiCiudadEncantada\champiCiudadEncantada.uasset: Failed to cook /Game/XV3dGS/champiCiudadEncantada/champiCiudadEncantada for platform Android_ASTC. It imports class /Script/GSRuntime.GaussianComponent, which is in a module that is not available on the platform.
UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogCook: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform. UATHelper: Packaging (Android (ASTC)): Source package: /Game/XV3dGS/champiCiudadEncantada/Crop/croped_xv_ns/croped_xv_ns UATHelper: Packaging (Android (ASTC)): Target package: /XV3dGS/M_GS_unlit
UATHelper: Packaging (Android (ASTC)): Referenced object: /XV3dGS/M_GS_unlit.M_GS_unlit
To Reproduce
Expected behavior
Unreal generates an APK of the project
Desktop:
The text was updated successfully, but these errors were encountered: