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com_game.h
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com_game.h
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/*
Copyright (C) 2000-2021 DarkPlaces contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef COM_GAME_H
#define COM_GAME_H
#include "qdefs.h"
typedef enum gamemode_e
{
GAME_NORMAL,
GAME_HIPNOTIC,
GAME_ROGUE,
GAME_QUOTH,
GAME_NEHAHRA,
GAME_NEXUIZ,
GAME_XONOTIC,
GAME_TRANSFUSION,
GAME_GOODVSBAD2,
GAME_TEU,
GAME_BATTLEMECH,
GAME_ZYMOTIC,
GAME_SETHERAL,
GAME_TENEBRAE, ///< full of evil hackery
GAME_NEOTERIC,
GAME_OPENQUARTZ, ///< this game sucks
GAME_PRYDON,
GAME_DELUXEQUAKE,
GAME_THEHUNTED,
GAME_DEFEATINDETAIL2,
GAME_DARSANA,
GAME_CONTAGIONTHEORY,
GAME_EDU2P,
GAME_PROPHECY,
GAME_BLOODOMNICIDE,
GAME_STEELSTORM, ///< added by motorsep
GAME_STEELSTORM2, ///< added by motorsep
GAME_SSAMMO, ///< added by motorsep
GAME_STEELSTORMREVENANTS, ///< added by motorsep 07/19/2015
GAME_TOMESOFMEPHISTOPHELES, ///< added by motorsep
GAME_STRAPBOMB, ///< added by motorsep for Urre
GAME_MOONHELM,
GAME_VORETOURNAMENT,
GAME_DOOMBRINGER, ///< added by Cloudwalk for kristus
GAME_BATTLEMETAL, ///< added by Cloudwalk for Subject9x
GAME_QUAKE15, ///< added by bones_was_here as it depends on an old bug and a workaround
GAME_AD, ///< added by bones_was_here as it depends on old DP behaviour or csqc_lowres
GAME_CTSJ2, ///< added by bones_was_here as it has a race condition that requires a workaound
GAME_COUNT
}
gamemode_t;
// Master switch for some hacks/changes that eventually should become cvars.
#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
// Pre-csqcmodels era.
#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
extern gamemode_t gamemode;
extern const char *gamename;
extern const char *gamenetworkfiltername;
extern const char *gamedirname1;
extern const char *gamedirname2;
extern const char *gamescreenshotname;
extern const char *gameuserdirname;
extern char com_modname[MAX_OSPATH];
extern gamemode_t com_startupgamegroup;
void COM_InitGameType (void);
int COM_ChangeGameTypeForGameDirs(unsigned numgamedirs, const char *gamedirs[], qbool failmissing, qbool init);
#endif