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cmd.c
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cmd.c
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.c -- Quake script command processing module
#include "quakedef.h"
#include "thread.h"
cmd_state_t *cmd_local;
cmd_state_t *cmd_serverfromclient;
cmd_userdefined_t cmd_userdefined_all;
cmd_userdefined_t cmd_userdefined_null;
typedef struct cmd_iter_s {
cmd_state_t *cmd;
}
cmd_iter_t;
static cmd_iter_t *cmd_iter_all;
mempool_t *cbuf_mempool;
// we only run the +whatever commandline arguments once
qbool host_stuffcmdsrun = false;
//=============================================================================
void Cbuf_Lock(cmd_buf_t *cbuf)
{
Thread_LockMutex(cbuf->lock);
}
void Cbuf_Unlock(cmd_buf_t *cbuf)
{
Thread_UnlockMutex(cbuf->lock);
}
/*
============
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
============
*/
static void Cmd_Wait_f (cmd_state_t *cmd)
{
cmd->cbuf->wait = true;
}
/*
============
Cmd_Defer_f
Cause a command to be executed after a delay.
============
*/
static void Cbuf_ParseText(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool allowpending);
static void Cbuf_LinkString(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool leavepending, unsigned int cmdsize);
static void Cmd_Defer_f (cmd_state_t *cmd)
{
cmd_input_t *current;
cmd_buf_t *cbuf = cmd->cbuf;
unsigned int cmdsize;
if(Cmd_Argc(cmd) == 1)
{
if(List_Is_Empty(&cbuf->deferred))
Con_Printf("No commands are pending.\n");
else
{
List_For_Each_Entry(current, &cbuf->deferred, cmd_input_t, list)
Con_Printf("-> In %9.2f: %s\n", current->delay, current->text);
}
}
else if(Cmd_Argc(cmd) == 2 && !strcasecmp("clear", Cmd_Argv(cmd, 1)))
{
while(!List_Is_Empty(&cbuf->deferred))
{
cbuf->size -= List_Entry(cbuf->deferred.next, cmd_input_t, list)->length;
List_Move_Tail(cbuf->deferred.next, &cbuf->free);
}
}
else if(Cmd_Argc(cmd) == 3 && (cmdsize = strlen(Cmd_Argv(cmd, 2))) )
{
Cbuf_Lock(cbuf);
Cbuf_LinkString(cmd, &cbuf->deferred, NULL, Cmd_Argv(cmd, 2), false, cmdsize);
List_Entry(cbuf->deferred.prev, cmd_input_t, list)->delay = atof(Cmd_Argv(cmd, 1));
Cbuf_Unlock(cbuf);
}
else
{
Con_Printf("usage: defer <seconds> <command>\n"
" defer clear\n");
return;
}
}
/*
=============================================================================
COMMAND BUFFER
* The Quake command-line is super basic. It can be entered in the console
* or in config files. A semicolon is used to terminate a command and chain
* them together. Otherwise, a newline delineates command input.
*
* In most engines, the Quake command-line is a simple linear text buffer that
* is parsed when it executes. In Darkplaces, we use a linked list of command
* input and parse the input on the spot.
*
* This was done because Darkplaces allows multiple command interpreters on the
* same thread. Previously, each interpreter maintained its own buffer and this
* caused problems related to execution order, and maintaining a single simple
* buffer for all interpreters makes it non-trivial to keep track of which
* command should execute on which interpreter.
=============================================================================
*/
/*
============
Cbuf_NodeGet
Returns an existing buffer node for appending or reuse, or allocates a new one
============
*/
static cmd_input_t *Cbuf_NodeGet(cmd_buf_t *cbuf, cmd_input_t *existing)
{
cmd_input_t *node;
if(existing && existing->pending)
node = existing;
else if(!List_Is_Empty(&cbuf->free))
{
node = List_Entry(cbuf->free.next, cmd_input_t, list);
node->length = node->pending = 0;
}
else
{
node = (cmd_input_t *)Mem_Alloc(cbuf_mempool, sizeof(cmd_input_t));
node->list.prev = node->list.next = &node->list;
node->size = node->length = node->pending = 0;
}
return node;
}
/*
============
Cbuf_LinkString
Copies a command string into a buffer node.
The input should not be null-terminated, the output will be.
============
*/
static void Cbuf_LinkString(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool leavepending, unsigned int cmdsize)
{
cmd_buf_t *cbuf = cmd->cbuf;
cmd_input_t *node = Cbuf_NodeGet(cbuf, existing);
unsigned int offset = node->length; // > 0 if(pending)
// node will match existing if its text was pending continuation
if(node != existing)
{
node->source = cmd;
List_Move_Tail(&node->list, head);
}
node->length += cmdsize;
if(node->size < node->length)
{
node->text = (char *)Mem_Realloc(cbuf_mempool, node->text, node->length + 1);
node->size = node->length;
}
cbuf->size += cmdsize;
dp_ustr2stp(&node->text[offset], node->length + 1, text, cmdsize);
//Con_Printf("^5Cbuf_LinkString(): %s `^7%s^5`\n", node->pending ? "append" : "new", &node->text[offset]);
node->pending = leavepending;
}
/*
============
Cbuf_ParseText
Parses text to isolate command strings for linking into the buffer
separators: \n \r or unquoted and uncommented ';'
============
*/
static void Cbuf_ParseText(cmd_state_t *cmd, llist_t *head, cmd_input_t *existing, const char *text, qbool allowpending)
{
unsigned int cmdsize = 0, start = 0, pos;
qbool quotes = false, comment = false;
for (pos = 0; text[pos]; ++pos)
{
switch(text[pos])
{
case ';':
if (comment || quotes)
break;
case '\r':
case '\n':
comment = false;
quotes = false; // matches div0-stable
if (cmdsize)
{
Cbuf_LinkString(cmd, head, existing, &text[start], false, cmdsize);
cmdsize = 0;
}
else if (existing && existing->pending) // all I got was this lousy \n
existing->pending = false;
continue; // don't increment cmdsize
case '/':
if (!quotes && text[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(text[pos - 1])))
comment = true;
break;
case '"':
if (!comment && (pos == 0 || text[pos - 1] != '\\'))
quotes = !quotes;
break;
}
if (!comment)
{
if (!cmdsize)
start = pos;
++cmdsize;
}
}
if (cmdsize) // the line didn't end yet but we do have a string
Cbuf_LinkString(cmd, head, existing, &text[start], allowpending, cmdsize);
}
/*
============
Cbuf_AddText
Adds command text at the end of the buffer
============
*/
void Cbuf_AddText (cmd_state_t *cmd, const char *text)
{
size_t l = strlen(text);
cmd_buf_t *cbuf = cmd->cbuf;
llist_t llist = {&llist, &llist};
if (cbuf->size + l > cbuf->maxsize)
{
Con_Printf(CON_WARN "Cbuf_AddText: input too large, %luKB ought to be enough for anybody.\n", (unsigned long)(cbuf->maxsize / 1024));
return;
}
Cbuf_Lock(cbuf);
// If the string terminates but the (last) line doesn't, the node will be left in the pending state (to be continued).
Cbuf_ParseText(cmd, &llist, (List_Is_Empty(&cbuf->start) ? NULL : List_Entry(cbuf->start.prev, cmd_input_t, list)), text, true);
List_Splice_Tail(&llist, &cbuf->start);
Cbuf_Unlock(cbuf);
}
/*
============
Cbuf_InsertText
Adds command text immediately after the current command
============
*/
void Cbuf_InsertText (cmd_state_t *cmd, const char *text)
{
cmd_buf_t *cbuf = cmd->cbuf;
llist_t llist = {&llist, &llist};
size_t l = strlen(text);
if (cbuf->size + l > cbuf->maxsize)
{
Con_Printf(CON_WARN "Cbuf_InsertText: input too large, %luKB ought to be enough for anybody.\n", (unsigned long)(cbuf->maxsize / 1024));
return;
}
Cbuf_Lock(cbuf);
// bones_was_here assertion: when prepending to the buffer it never makes sense to leave node(s) in the `pending` state,
// it would have been impossible to append to such text later in the old raw text buffer,
// and allowing it causes bugs when .cfg files lack \n at EOF (see: https://gitlab.com/xonotic/darkplaces/-/issues/378).
Cbuf_ParseText(cmd, &llist, (List_Is_Empty(&cbuf->start) ? NULL : List_Entry(cbuf->start.next, cmd_input_t, list)), text, false);
List_Splice(&llist, &cbuf->start);
Cbuf_Unlock(cbuf);
}
/*
============
Cbuf_Execute_Deferred --blub
============
*/
static void Cbuf_Execute_Deferred (cmd_buf_t *cbuf)
{
cmd_input_t *current, *n;
vec_t eat;
if (host.realtime - cbuf->deferred_oldtime < 0 || host.realtime - cbuf->deferred_oldtime > 1800)
cbuf->deferred_oldtime = host.realtime;
eat = host.realtime - cbuf->deferred_oldtime;
if (eat < 1.0/128.0)
return;
cbuf->deferred_oldtime = host.realtime;
List_For_Each_Entry_Safe(current, n, &cbuf->deferred, cmd_input_t, list)
{
current->delay -= eat;
if(current->delay <= 0)
{
Cbuf_AddText(current->source, current->text); // parse deferred string and append its cmdstring(s)
List_Entry(cbuf->start.prev, cmd_input_t, list)->pending = false; // faster than div0-stable's Cbuf_AddText(";\n");
List_Move_Tail(¤t->list, &cbuf->free); // make deferred string memory available for reuse
cbuf->size -= current->length;
}
}
}
/*
============
Cbuf_Execute
============
*/
extern qbool prvm_runawaycheck;
void Cbuf_Execute (cmd_buf_t *cbuf)
{
cmd_input_t *current;
unsigned int i = 0;
// LadyHavoc: making sure the tokenizebuffer doesn't get filled up by repeated crashes
cbuf->tokenizebufferpos = 0;
while (!List_Is_Empty(&cbuf->start))
{
/*
* Delete the text from the command buffer and move remaining
* commands down. This is necessary because commands (exec, alias)
* can insert data at the beginning of the text buffer
*/
current = List_Entry(cbuf->start.next, cmd_input_t, list);
/*
* Assume we're rolling with the current command-line and
* always set this false because alias expansion or cbuf insertion
* without a newline may set this true, and cause weirdness.
*/
current->pending = false;
Cmd_PreprocessAndExecuteString(current->source, current->text, current->length, src_local, false);
cbuf->size -= current->length;
// Recycle memory so using WASD doesn't cause a malloc and free
List_Move_Tail(¤t->list, &cbuf->free);
if (cbuf->wait)
{
/*
* Skip out while text still remains in
* buffer, leaving it for next frame
*/
cbuf->wait = false;
break;
}
if (++i == 1000000 && prvm_runawaycheck)
{
Con_Printf(CON_WARN "Cbuf_Execute: runaway loop counter hit limit of %d commands, clearing command buffers!\n", i);
Cbuf_Clear(cbuf);
}
}
}
/*
===================
Cbuf_Frame_Input
Add them exactly as if they had been typed at the console
===================
*/
static void Cbuf_Frame_Input(void)
{
char *line;
if ((line = Sys_ConsoleInput()))
{
// bones_was_here: prepending allows a loop such as `alias foo "bar; wait; foo"; foo`
// to be broken with an alias or unalias command
Cbuf_InsertText(cmd_local, line);
}
}
void Cbuf_Frame(cmd_buf_t *cbuf)
{
// check for commands typed to the host
Cbuf_Frame_Input();
// R_TimeReport("preconsole");
// execute commands queued with the defer command
Cbuf_Execute_Deferred(cbuf);
if (cbuf->size)
{
SV_LockThreadMutex();
Cbuf_Execute(cbuf);
SV_UnlockThreadMutex();
}
// R_TimeReport("console");
}
void Cbuf_Clear(cmd_buf_t *cbuf)
{
while (!List_Is_Empty(&cbuf->start))
List_Move_Tail(cbuf->start.next, &cbuf->free);
while (!List_Is_Empty(&cbuf->deferred))
List_Move_Tail(cbuf->deferred.next, &cbuf->free);
cbuf->size = 0;
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_StuffCmds_f
Adds command line parameters as script statements
Commands lead with a +, and continue until a - or another +
quake +prog jctest.qp +cmd amlev1
quake -nosound +cmd amlev1
===============
*/
static void Cmd_StuffCmds_f (cmd_state_t *cmd)
{
int i, j, l;
// this is for all commandline options combined (and is bounds checked)
char build[MAX_INPUTLINE];
if (Cmd_Argc (cmd) != 1)
{
Con_Print("stuffcmds : execute command line parameters\n");
return;
}
// no reason to run the commandline arguments twice
if (host_stuffcmdsrun)
return;
host_stuffcmdsrun = true;
build[0] = 0;
l = 0;
for (i = 0;i < sys.argc;i++)
{
if (sys.argv[i] && sys.argv[i][0] == '+' && (sys.argv[i][1] < '0' || sys.argv[i][1] > '9') && l + strlen(sys.argv[i]) - 1 <= sizeof(build) - 1)
{
j = 1;
while (sys.argv[i][j])
build[l++] = sys.argv[i][j++];
i++;
for (;i < sys.argc;i++)
{
if (!sys.argv[i])
continue;
if ((sys.argv[i][0] == '+' || sys.argv[i][0] == '-') && (sys.argv[i][1] < '0' || sys.argv[i][1] > '9'))
break;
if (l + strlen(sys.argv[i]) + 4 > sizeof(build) - 1)
break;
build[l++] = ' ';
if (strchr(sys.argv[i], ' '))
build[l++] = '\"';
for (j = 0;sys.argv[i][j];j++)
build[l++] = sys.argv[i][j];
if (strchr(sys.argv[i], ' '))
build[l++] = '\"';
}
build[l++] = '\n';
i--;
}
}
// now terminate the combined string and prepend it to the command buffer
// we already reserved space for the terminator
build[l++] = 0;
Cbuf_InsertText (cmd, build);
}
static void Cmd_Exec(cmd_state_t *cmd, const char *filename)
{
char *f;
size_t filenameLen = strlen(filename);
qbool isdefaultcfg =
!strcmp(filename, "default.cfg") ||
(filenameLen >= 12 && !strcmp(filename + filenameLen - 12, "/default.cfg"));
if (!strcmp(filename, "config.cfg"))
{
filename = CONFIGFILENAME;
if (Sys_CheckParm("-noconfig"))
return; // don't execute config.cfg
}
f = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
if (!f)
{
Con_Printf(CON_WARN "couldn't exec %s\n",filename);
return;
}
Con_Printf("execing %s\n",filename);
// if executing default.cfg for the first time, lock the cvar defaults
// it may seem backwards to insert this text BEFORE the default.cfg
// but Cbuf_InsertText inserts before, so this actually ends up after it.
if (isdefaultcfg)
Cbuf_InsertText(cmd, "\ncvar_lockdefaults\n");
Cbuf_InsertText (cmd, f);
Mem_Free(f);
if (isdefaultcfg)
{
// special defaults for specific games go here, these execute before default.cfg
// and after gamegroup defaults (see below)
switch(gamemode)
{
case GAME_NEHAHRA:
Cbuf_InsertText(cmd, "\n"
// Nehahra pushable crates malfunction in some levels if this is on
"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
// Nehahra NPC AI is confused by blowupfallenzombies
"sv_gameplayfix_blowupfallenzombies 0\n"
);
break;
case GAME_HIPNOTIC:
case GAME_QUOTH:
Cbuf_InsertText(cmd, "\n"
// hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
"sv_gameplayfix_blowupfallenzombies 0\n"
// hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
"sys_ticrate 0.02\n"
// hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
"sv_gameplayfix_slidemoveprojectiles 0\n"
);
break;
case GAME_ROGUE:
Cbuf_InsertText(cmd, "\n"
// rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
"sv_gameplayfix_blowupfallenzombies 0\n"
// On r2m3 3 of the 4 monster_lava_man are placed in solid clips so droptofloor() moves them to a lower level if tracebox can
// move them out of solid, if it can't they're stuck (original behaviour), only proper fix is to move them with a .ent file.
"mod_q1bsp_traceoutofsolid 0\n"
);
break;
case GAME_TENEBRAE:
if (cls.state != ca_dedicated)
Cbuf_InsertText(cmd, "\n"
"r_shadow_gloss 2\n"
"r_shadow_bumpscale_basetexture 4\n"
);
break;
case GAME_NEXUIZ:
Cbuf_InsertText(cmd, "\n"
"sv_gameplayfix_q2airaccelerate 1\n"
"sv_gameplayfix_stepmultipletimes 1\n"
);
if (cls.state != ca_dedicated)
Cbuf_InsertText(cmd, "\n"
"csqc_polygons_defaultmaterial_nocullface 1\n"
"con_chatsound_team_mask 13\n"
);
break;
case GAME_XONOTIC:
case GAME_VORETOURNAMENT:
Cbuf_InsertText(cmd, "\n"
// compatibility for versions prior to 2020-05-25, this can be overridden in newer versions to get the default behavior and be consistent with FTEQW engine
"sv_qcstats 1\n"
"mod_q1bsp_zero_hullsize_cutoff 8.03125\n"
);
if (cls.state != ca_dedicated)
Cbuf_InsertText(cmd, "\n"
"csqc_polygons_defaultmaterial_nocullface 1\n"
"con_chatsound_team_mask 13\n"
);
break;
case GAME_STEELSTORM:
if (cls.state != ca_dedicated)
Cbuf_InsertText(cmd, "\n"
// Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1
"cl_csqc_generatemousemoveevents 0\n"
"csqc_polygons_defaultmaterial_nocullface 1\n"
);
break;
case GAME_QUAKE15:
Cbuf_InsertText(cmd, "\n"
// Corpses slide around without this bug from old DP versions
"sv_gameplayfix_impactbeforeonground 1\n"
// Reduce likelihood of incorrectly placed corpses sinking into the ground
"sv_gameplayfix_unstickentities 1\n"
);
break;
case GAME_AD:
if (cls.state != ca_dedicated)
Cbuf_InsertText(cmd, "\n"
// Arcane Dimensions V1.80 Patch 1 assumes engines that don't pass values to CSQC_Init() are DP,
// instead of doing a workaround there we can give it what it really wants (fixes offscreen HUD).
"csqc_lowres 1\n"
);
break;
case GAME_CTSJ2:
Cbuf_InsertText(cmd, "\n"
// Doesn't completely initialise during worldspawn and the init frames, sometimes causing the
// essential item on start.bsp to not spawn when the local client connects and spawns "too fast".
"sv_init_frame_count 3\n"
);
default:
break;
}
// special defaults for game groups go here, these execute before the specific games above
switch (com_startupgamegroup)
{
case GAME_NORMAL: // id1 Quake and its mods
Cbuf_InsertText(cmd, "\n"
"sv_gameplayfix_blowupfallenzombies 0\n"
"sv_gameplayfix_findradiusdistancetobox 0\n"
"sv_gameplayfix_grenadebouncedownslopes 0\n"
"sv_gameplayfix_slidemoveprojectiles 0\n"
"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
"sv_gameplayfix_setmodelrealbox 0\n"
"sv_gameplayfix_droptofloorstartsolid 0\n"
"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
"sv_gameplayfix_noairborncorpse 0\n"
"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
"sv_gameplayfix_easierwaterjump 0\n"
"sv_gameplayfix_delayprojectiles 0\n"
"sv_gameplayfix_multiplethinksperframe 0\n"
"sv_gameplayfix_fixedcheckwatertransition 0\n"
"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
"sv_gameplayfix_swiminbmodels 0\n"
"sv_gameplayfix_downtracesupportsongroundflag 0\n"
// Work around low brightness and poor legibility of Quake font
"r_textbrightness 0.25\n"
"r_textcontrast 1.25\n"
);
break;
default:
break;
}
}
}
/*
===============
Cmd_Exec_f
===============
*/
static void Cmd_Exec_f (cmd_state_t *cmd)
{
fssearch_t *s;
int i;
if (Cmd_Argc(cmd) != 2)
{
Con_Print("exec <filename> : execute a script file\n");
return;
}
s = FS_Search(Cmd_Argv(cmd, 1), true, true, NULL);
if(!s || !s->numfilenames)
{
Con_Printf(CON_WARN "couldn't exec %s\n",Cmd_Argv(cmd, 1));
return;
}
for(i = 0; i < s->numfilenames; ++i)
Cmd_Exec(cmd, s->filenames[i]);
FS_FreeSearch(s);
}
/*
===============
Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
static void Cmd_Echo_f (cmd_state_t *cmd)
{
int i;
for (i=1 ; i<Cmd_Argc(cmd) ; i++)
Con_Printf("%s ",Cmd_Argv(cmd, i));
Con_Print("\n");
}
// DRESK - 5/14/06
// Support Doom3-style Toggle Console Command
/*
===============
Cmd_Toggle_f
Toggles a specified console variable amongst the values specified (default is 0 and 1)
===============
*/
static void Cmd_Toggle_f(cmd_state_t *cmd)
{
// Acquire Number of Arguments
int nNumArgs = Cmd_Argc(cmd);
if(nNumArgs == 1)
// No Arguments Specified; Print Usage
Con_Print("Toggle Console Variable - Usage\n toggle <variable> - toggles between 0 and 1\n toggle <variable> <value> - toggles between 0 and <value>\n toggle <variable> [string 1] [string 2]...[string n] - cycles through all strings\n");
else
{ // Correct Arguments Specified
// Acquire Potential CVar
cvar_t* cvCVar = Cvar_FindVar(cmd->cvars, Cmd_Argv(cmd, 1), cmd->cvars_flagsmask);
if(cvCVar != NULL)
{ // Valid CVar
if(nNumArgs == 2)
{ // Default Usage
if(cvCVar->integer)
Cvar_SetValueQuick(cvCVar, 0);
else
Cvar_SetValueQuick(cvCVar, 1);
}
else
if(nNumArgs == 3)
{ // 0 and Specified Usage
if(cvCVar->integer == atoi(Cmd_Argv(cmd, 2) ) )
// CVar is Specified Value; // Reset to 0
Cvar_SetValueQuick(cvCVar, 0);
else
if(cvCVar->integer == 0)
// CVar is 0; Specify Value
Cvar_SetQuick(cvCVar, Cmd_Argv(cmd, 2) );
else
// CVar does not match; Reset to 0
Cvar_SetValueQuick(cvCVar, 0);
}
else
{ // Variable Values Specified
int nCnt;
int bFound = 0;
for(nCnt = 2; nCnt < nNumArgs; nCnt++)
{ // Cycle through Values
if( strcmp(cvCVar->string, Cmd_Argv(cmd, nCnt) ) == 0)
{ // Current Value Located; Increment to Next
if( (nCnt + 1) == nNumArgs)
// Max Value Reached; Reset
Cvar_SetQuick(cvCVar, Cmd_Argv(cmd, 2) );
else
// Next Value
Cvar_SetQuick(cvCVar, Cmd_Argv(cmd, nCnt + 1) );
// End Loop
nCnt = nNumArgs;
// Assign Found
bFound = 1;
}
}
if(!bFound)
// Value not Found; Reset to Original
Cvar_SetQuick(cvCVar, Cmd_Argv(cmd, 2) );
}
}
else
{ // Invalid CVar
Con_Printf(CON_WARN "ERROR : CVar '%s' not found\n", Cmd_Argv(cmd, 1) );
}
}
}
/*
===============
Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
static void Cmd_Alias_f (cmd_state_t *cmd)
{
cmd_alias_t *a;
char line[MAX_INPUTLINE];
int i, c;
const char *s;
size_t alloclen;
if (Cmd_Argc(cmd) == 1)
{
Con_Print("Current alias commands:\n");
for (a = cmd->userdefined->alias ; a ; a=a->next)
Con_Printf("%s : %s", a->name, a->value);
return;
}
s = Cmd_Argv(cmd, 1);
if (strlen(s) >= MAX_ALIAS_NAME)
{
Con_Print(CON_WARN "Alias name is too long\n");
return;
}
// if the alias already exists, reuse it
for (a = cmd->userdefined->alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
Z_Free (a->value);
break;
}
}
if (!a)
{
cmd_alias_t *prev, *current;
a = (cmd_alias_t *)Z_Malloc (sizeof(cmd_alias_t));
dp_strlcpy (a->name, s, sizeof (a->name));
// insert it at the right alphanumeric position
for( prev = NULL, current = cmd->userdefined->alias ; current && strcmp( current->name, a->name ) < 0 ; prev = current, current = current->next )
;
if( prev ) {
prev->next = a;
} else {
cmd->userdefined->alias = a;
}
a->next = current;
}
// copy the rest of the command line
line[0] = 0; // start out with a null string
c = Cmd_Argc(cmd);
for (i=2 ; i < c ; i++)
{
if (i != 2)
dp_strlcat (line, " ", sizeof (line));
dp_strlcat (line, Cmd_Argv(cmd, i), sizeof (line));
}
dp_strlcat (line, "\n", sizeof (line));
alloclen = strlen (line) + 1;
if(alloclen >= 2)
line[alloclen - 2] = '\n'; // to make sure a newline is appended even if too long
a->value = (char *)Z_Malloc (alloclen);
memcpy (a->value, line, alloclen);
}
/*
===============
Cmd_UnAlias_f
Remove existing aliases.
===============
*/
static void Cmd_UnAlias_f (cmd_state_t *cmd)
{
cmd_alias_t *a, *p;
int i;
const char *s;
if(Cmd_Argc(cmd) == 1)
{
Con_Print("unalias: Usage: unalias alias1 [alias2 ...]\n");
return;
}
for(i = 1; i < Cmd_Argc(cmd); ++i)
{
s = Cmd_Argv(cmd, i);
p = NULL;
for(a = cmd->userdefined->alias; a; p = a, a = a->next)
{
if(!strcmp(s, a->name))
{
if (a->initstate) // we can not remove init aliases
continue;
if(a == cmd->userdefined->alias)
cmd->userdefined->alias = a->next;
if(p)
p->next = a->next;
Z_Free(a->value);
Z_Free(a);
break;
}
}
if(!a)
Con_Printf("unalias: %s alias not found\n", s);
}
}
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
static const char *Cmd_GetDirectCvarValue(cmd_state_t *cmd, const char *varname, cmd_alias_t *alias, qbool *is_multiple)
{
cvar_t *cvar;
long argno;
char *endptr;
static char vabuf[1024]; // cmd_mutex
if(is_multiple)
*is_multiple = false;
if(!varname || !*varname)
return NULL;
if(alias)
{
if(!strcmp(varname, "*"))
{
if(is_multiple)
*is_multiple = true;
return Cmd_Args(cmd);
}
else if(!strcmp(varname, "#"))
{
return va(vabuf, sizeof(vabuf), "%d", Cmd_Argc(cmd));
}
else if(varname[strlen(varname) - 1] == '-')
{
argno = strtol(varname, &endptr, 10);
if(endptr == varname + strlen(varname) - 1)
{
// whole string is a number, apart from the -
const char *p = Cmd_Args(cmd);
for(; argno > 1; --argno)
if(!COM_ParseToken_Console(&p))
break;
if(p)
{
if(is_multiple)
*is_multiple = true;
// kill pre-argument whitespace
for (;*p && ISWHITESPACE(*p);p++)
;
return p;
}
}
}
else
{
argno = strtol(varname, &endptr, 10);
if(*endptr == 0)
{
// whole string is a number
// NOTE: we already made sure we don't have an empty cvar name!
if(argno >= 0 && argno < Cmd_Argc(cmd))
return Cmd_Argv(cmd, argno);
}
}
}
if((cvar = Cvar_FindVar(cmd->cvars, varname, cmd->cvars_flagsmask)) && !(cvar->flags & CF_PRIVATE))
return cvar->string;
return NULL;
}
qbool Cmd_QuoteString(char *out, size_t outlen, const char *in, const char *quoteset, qbool putquotes)