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ProbHashTable.h
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#pragma once
// 开放寻址法 Open addressing
#include <vector>
#include <string>
#include <functional>
#include <algorithm>
using std::vector;
using std::hash;
using std::string;
int nextPrime(int value)
{
int currentValue = value + 1;
while (true)
{
bool flag = true;
for (int i = 2; i * i <= currentValue; ++i)
{
if (currentValue % i == 0)
{
flag = false;
break;
}
}
if (flag)
{
break;
}
++currentValue;
}
return currentValue;
}
template <typename HashObj>
class ProbHashTable
{
public:
explicit ProbHashTable(int size = 101):
array(size)
{
makeEmpty();
}
bool contains(const HashObj& x) const
{
return isActive(findPos(x));
}
bool insert(const HashObj& x)
{
int pos = findPos(x);
if (isActive(pos)) return false;
array[pos].element = x;
array[pos].type = ACTIVE;
if (++currentSize > array.size() / 2)
{
rehash();
}
return true;
}
bool insert(HashObj&& x)
{
int pos = findPos(x);
if (isActive(pos)) return false;
array[pos].element = std::move(x);
array[pos].type = ACTIVE;
if (++currentSize > array.size() / 2)
{
rehash();
}
return true;
}
bool remove(const HashObj& x)
{
int pos = findPos(x);
if (!isActive(pos)) return false;
array[pos].type = DELETED;
--currentSize;
return true;
}
void makeEmpty()
{
currentSize = 0;
for (HashEntry& entry : array)
{
entry.type = EMPTY;
}
}
enum EntryType { ACTIVE, EMPTY, DELETED};
private:
struct HashEntry
{
HashObj element;
EntryType type;
HashEntry(const HashObj& e = HashObj{}, EntryType t = EMPTY) :
element{e}, type{t}
{}
HashEntry(HashObj&& e, EntryType t = EMPTY) :
element{ std::move(e) }, type{ t }
{}
};
vector<HashEntry> array;
int currentSize;
bool isActive(int pos) const { return array[pos].type == ACTIVE; }
int findPos(const HashObj& x) const
{
int offset = 1;
int currentPos = myHash(x);
while (array[currentPos].type != EMPTY &&
array[currentPos].element != x)
{
currentPos += offset;
offset += 2;
if (currentPos >= array.size())
{
currentPos -= array.size();
}
}
return currentPos;
}
void rehash()
{
vector<HashEntry> oldArray = array;
array.resize(nextPrime(2 * array.size()));
for (auto& entry : array)
{
entry.type = EMPTY;
}
currentSize = 0;
for (auto& entry : oldArray)
{
if (entry.type == ACTIVE)
{
insert(std::move(entry.element));
}
}
};
size_t myHash(const HashObj& x) const
{
static hash<HashObj> hf;
return hf(x) % array.size();
}
};
template <>
class hash<string>
{
public:
size_t operator()(const string& key)
{
size_t hashVal = 0;
for (char c : key)
{
hashVal = 37 * hashVal + c;
}
return hashVal;
}
};