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Sun rays/flares #6

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playr0097 opened this issue Apr 13, 2020 · 1 comment
Open

Sun rays/flares #6

playr0097 opened this issue Apr 13, 2020 · 1 comment
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enhancement New feature or request

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@playr0097
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Hi, I really enjoyed your widescreen fix, it is the best thing that someone made to PC HP2.

Is it possible to enable sun rays/flares? The Xbox and Gamecube ports are also the EA Seattle version, and they have it. While the PC version doesn't have it, the textures for sun rays/flares are stil there alongside the track textures inside the persist.viv file, as well as being referenced in the sun.ini file (both files in the "tracks" folder).

@xan1242
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xan1242 commented Apr 13, 2020

I've already looked into this.

The files are there as you said, the texture loader for it exists in the code but the rendering code doesn't exist, so nothing draws it. I don't know why it was left out.

Not sure how feasible it is to re-implement it. It'd take some DX8 coding to get it drawn (and a look at the Xbox's version code to see how it's done exactly).

It is a similar situation to, say, Most Wanted's particle effects (except MW doesn't even have a texture page for it). Code for it simply doesn't exist on PC, they reused UG2 rendering. Very likely they reused Motor City Online's rendering for HP2 PC sky. (As it is based on MCO, not on Porsche Unleashed)

@xan1242 xan1242 self-assigned this Apr 14, 2020
@xan1242 xan1242 added the enhancement New feature or request label Apr 14, 2020
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