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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Horse In Space Ninja!</title>
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="shortcut icon" href="TemplateData/favicon.ico" />
<script src="TemplateData/UnityProgress.js"></script>
</head>
<body class="template">
<p class="header"><span>Unity WebGL Player | </span>Ninja Horse In Space!</p>
<div class="template-wrap clear">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="600px" width="960px"></canvas>
<br>
<div class="logo"></div>
<div class="fullscreen"><img src="TemplateData/fullscreen.png" width="38" height="38" alt="Fullscreen" title="Fullscreen" onclick="SetFullscreen(1);" /></div>
<div class="title">Ninja Horse In Space! (See the original <a href="original.html">here</a>)</div>
</div>
<p class="footer">« created with <a href="http://unity3d.com/" title="Go to unity3d.com">Unity</a> »</p>
<script type='text/javascript'>
var Module = {
TOTAL_MEMORY: 268435456,
errorhandler: null, // arguments: err, url, line. This function must return 'true' if the error is handled, otherwise 'false'
compatibilitycheck: null,
dataUrl: "Release/HorseInSpaceNinja2.data",
codeUrl: "Release/HorseInSpaceNinja2.js",
memUrl: "Release/HorseInSpaceNinja2.mem",
};
</script>
<script src="Release/UnityLoader.js"></script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-66867410-1', 'auto');
ga('send', 'pageview');
</script>
</body>
</html>