Make GLFW use wayland on linux systems
It's on Modrinth
Heres the url: https://modrinth.com/mod/waygl
If you are running the game inside a sandbox, e.g. by using a launcher packaged as a flatpak, make sure to allow the paths listed below to be accessed for this mod to function correctly!
Accesses Paths & Programs and why
This part is mostly copied from wayland-fixes by Moehreag
- Option to use native GLFW binary in mod config (Available in ModMenu and
<instance>/config
) - Injects a .desktop file and the icon in the correct locations for them to function correctly
- Loads & Displays a virtual cursor on in-game screens to support setting the cursor position when toggles on in the config
virtual_mouse.export
may be passed astrue
to export the loaded cursor to acursors
directory in the instance folder. It will contain all images contained in the cursor as well as all metadata. It will also create a human-readable metadata file for each image, and acursor.cursor
file in the cursor config format. This file may be used to generate a new X11 cursor out of the images with thexcursorgen
program.
$HOME/.local/share/applications/com.mojang.minecraft.desktop
(write)$HOME/.local/share/icons/hicolor/apps/{16x16, 32x32}/minecraft.png
(write)$HOME/.local/share/icons/<theme>/cursors/left_ptr
(read only)$HOME/.icons/<theme>/cursors/left_ptr
(read only)/usr/share/icons/<theme>/cursors/left_ptr
(read only)
xdg-icon-resource
(to update the icon system)gsettings
(to query for cursor theme & size)
- Moehreag (Icon Injection and Virtual Cursor implementation, go check out their wayland mod wayland-fixes)
- KDE visual design group (the fallback cursor file shipped with the mod is from KDE's breeze cursor theme)