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test.html
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<div class="background">
<div class="container">
<!-- Logo and Character Name -->
<div class="sheet-col">
<img src="https://raw.githubusercontent.com/valeriabenetti/test_character_sheets/master/images/numeneralogo.png" align="center" height="350" width="350">
</div>
<div class="charinfo">
<input name="attr_character_name" class="primary" type="text" placeholder="NAME">
<h5 style="display: inline;"> IS A </h5>
<input name="attr_descriptor" class="primary" type="text" placeholder="DESCRIPTOR" style="width: 200px;">
<input name="attr_type" class="primary" type="text" placeholder="TYPE">
<h5 style="display: inline;"> WHO</h5>
<input name="attr_focus" class="primary" type="text" placeholder="FOCUS">
<h5 style="display: inline;"> ON </h5>
<input name="attr_recursion" class="primary" type="text" placeholder="RECURSION">
</div>
<div class='sheet-3colrow'>
<!-- Skills and Special Abilities -->
<div class='sheet-col'>
<div class="container">
<table>
<tbody>
<tr>
<td class="header" colspan="6">•SKILLS•</td>
</tr>
<tr>
<td class="skillbox">
<fieldset class="repeating_skills">
<table align="center" width="100%">
<tbody>
<tr>
<td>
<tr>
<td><input type="text" name="attr_skill-name" style="width: 220px;"></td>
<td><input type="checkbox" name="attr_trained-skill"><br>T</td>
<td><input type="checkbox" name="attr_specialized-skill"><br>S</td>
</tr>
</td>
</tr>
</tbody>
</table>
</fieldset>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<!-- EXP, DAMAGE, ATTACK, ETC. -->
<div class='sheet-col'>
<!-- Difficulty Roll -->
<div class="rvd">
<table align="center">
<tbody style="border: 0px;">
<tr>
<td class="header" colspan="10">ROLL VS A DIFFICULTY</td>
</tr>
<tr>
<td class="rvdbx">Simple</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Diffuculty=Simple}} {{result=[[1d20>3]] Success}}"><b>1</b></button></td>
<td class="rvdbx">Initmidating</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Intimidating}} {{result=[[1d20>18]] Success}}"><b>6</b></button></td>
</tr>
<tr>
<td class="rvdbx">Standard</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Standard}} {{result=[[1d20>6]] Success}}"><b>2</b></button></td>
<td class="rvdbx">Formidable</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Formidable}} {{result=[[1d20>21]] Success}}"><b>7</b></button></td>
</tr>
<tr>
<td class="rvdbx">Demanding</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Demanding}} {{result=[[1d20>9]] Success}}"><b>3</b></button></td>
<td class="rvdbx">Heroic</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Heroic}} {{result=[[1d20>24]] Success}}"><b>8</b></button></td>
</tr>
<tr>
<td class="rvdbx">Difficult</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Difficult}} {{result=[[1d20>12]] Success}}"><b>4</b></button></td>
<td class="rvdbx">Immortal</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Immortal}} {{result=[[1d20>27]] Success}}"><b>9</b></button></td>
</tr>
<tr>
<td class="rvdbx">Challenging</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Challenging}} {{result=[[1d20>15]] Success}}"><b>5</b></button></td>
<td class="rvdbx">Impossible</td>
<td class="rvdbtn"><button type="roll" value="&{template:default} {{name=@{character_name}}} {{Difficulty=Impossible}} {{result=[[1d20>30]] Success}}"><b>10</b></button></td>
</tr>
</tbody>
</table>
</div>
<br/>
<table align="center">
<tbody class="recoveryrow">
<tr>
<td class="header" colspan="5">RECOVERY ROLLS</td>
</tr>
<tr>
<td class="recovery"><input type="checkbox" name="attr_recovery_1action"></td>
<td class="recovery"><input type="checkbox" name="attr_recovery_10min"></td>
<td class="recoverycirclebox" rowspan="2"><button type="roll" name="roll_recovery" value="/roll 1d6+@{recoverybonus}" class="recoverybtn"><b>1d6+</b></button></td>
<td class="recovery"><input type="checkbox" name="attr_recovery_1hr"></td>
<td class="recovery"><input type="checkbox" name="attr_recovery_10hr"></td>
</tr>
<tr>
<td class="recovery2">1 ACTION</td>
<td class="recovery2">10 MINS</td>
<td class="recovery2">1 HOUR</td>
<td class="recovery2">10 HOURS</td>
</tr>
</tbody>
</table>
<!-- Damage Track -->
<table align="center">
<tbody class="recoveryrow">
<tr>
<td class="header" colspan="2">DAMAGE TRACK</td>
</tr>
<tr>
<td class="dmgtrkchbx"><input type="checkbox" name="attr_impared"></td>
<td class="dmgtrk" rowspan="2">+1 EFFORT PER LEVEL<br/>IGNORE MINOR & MAJOR EFFECT RESULTS<br/>COMBAT ROLLS OF 17-20 ONLY DEAL +1DAMAGE</td>
</tr>
<tr>
<td class="dmgtrkchbx2">IMPAIRED</td>
</tr>
<tr>
<td class="dmgtrkchbx"><input type="checkbox" name="attr_debilitated"></td>
<td class="dmgtrk" rowspan="2">CAN ONLY MOVE AN IMMEDIATE DISTANCE<br/>IF SPEED POOL IS ZERO YOU CANNOT MOVE</td>
</tr>
<tr>
<td class="dmgtrkchbx2">DEBILITATED</td>
</tr>
</tbody>
</table>
</div>
<!-- Cyphers, Artifacts/Oddities, Equipment -->
<div class='sheet-col'>
<!-- CYPHERS -->
<table align="center">
<tbody>
<tr>
<td class="header" colspan="2">CYPHERS</td>
</tr>
<tr>
<td class="cypherbox">
<textarea type="text" name="attr_cyper"></textarea>
<div class="limitcirclebox"><input class="orangecircle" type="text" name="attr_cypher-limit">
<p class="orangecircle2">LIMIT</p>
</div>
</td>
</tr>
</tbody>
</table>
<!-- ARTIFACTS/ODDITIES -->
<table align="center">
<tbody>
<tr>
<td class="header" colspan="2">ARTIFACTS/ODDITIES</td>
</tr>
<tr>
<td class="artifactbox">
<textarea type="text" name="attr_artifact"></textarea>
</td>
</tr>
</tbody>
</table>
<!-- EQUIPMENT -->
<table align="center">
<tbody>
<tr>
<td class="header" colspan="2">EQUIPMENT</td>
</tr>
<tr>
<td class="equipmentbox">
<fieldset class="repeating_skills">
<table align="center" width="100%">
<tbody>
<tr>
<td>
<tr>
<input type="text" name="arrt_equipment">
</tr>
</td>
</tr>
</tbody>
</table>
</fieldset>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div>
<div class="footer" style="font-size: 10px; color: rgb(165, 165, 165);">
<span>
©2015 Monte Cook Games, LLC. Numenera are trademarks of Monte Cook Games, LLC, in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likeness thereof, are trademarks of Monte Cook Games, LLC.
</span>
</div>