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ThudServer.py
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__author__ = 'wbw'
from datetime import date, datetime
import tornado.escape
import tornado.ioloop
import tornado.web
import tornado.websocket
import logging
import sys
# setup import to work with django or standalone
try:
import Thud.Thud as Thud
except ImportError:
import Thud
class BaseHandler(tornado.web.RequestHandler):
def set_default_headers(self):
self.set_header("Access-Control-Allow-Origin", "*")
class VersionHandler(BaseHandler):
def get(self):
response = {'name': 'ThudServer',
'version': '1.0',
'last_build': date.today().isoformat()}
self.write(tornado.escape.json_encode(response))
class GetGameByIdHandler(BaseHandler):
def get(self, id):
response = {"id": 1,
"Name": "Thud",
"release_date": date.today().isoformat()}
self.write(tornado.escape.json_encode(response))
class StartGameWithPlayers(BaseHandler):
def post(self):
start_data = tornado.escape.json_decode(self.request.body)
response = game_manager.process_start(start_data)
self.write(tornado.escape.json_encode(response))
class ExecuteMove(BaseHandler):
def post(self):
move_data = tornado.escape.json_decode(self.request.body)
response = game_manager.process_move(move_data)
self.write(tornado.escape.json_encode(response))
class ValidateMove(BaseHandler):
def post(self):
move_data = tornado.escape.json_decode(self.request.body)
response = game_manager.process_move(move_data, test=True)
self.write(tornado.escape.json_encode(response))
class GetBoardState(BaseHandler):
def post(self):
game = tornado.escape.json_decode(self.request.body)
response = game_manager.report_game_state(game)
self.write(tornado.escape.json_encode(response))
class SaveGame(BaseHandler):
def post(self):
game = tornado.escape.json_decode(self.request.body)
response = game_manager.process_save(game)
self.write(tornado.escape.json_encode(response))
class LoadGame(BaseHandler):
def post(self):
game = tornado.escape.json_decode(self.request.body)
response = game_manager.process_load(game)
self.write(tornado.escape.json_encode(response))
class EndGame(BaseHandler):
def post(self):
end_data = tornado.escape.json_decode(self.request.body)
response = game_manager.process_end(end_data)
self.write(tornado.escape.json_encode(response))
class PlayerConnection(tornado.websocket.WebSocketHandler):
#ToDo:
# Receive player name
# Add playername to list
# Return playerlist (without added name)
# Receive player name, opponent name
# Check that both are still in list
# Remove both from list
# Start game, return to both
def check_origin(self, origin):
# ToDo: only allow trusted domains?
return True
def open(self, player_id):
self.player_id = player_id
logging.debug("{}: Websocket opened for player {}".format(datetime.now().strftime('%m/%d/%Y %H:%M:%S'),
player_id))
player_list = game_manager.add_player_to_server(self.player_id, self)
logging.debug("{}: Reported player list {}".format(datetime.now().strftime('%m/%d/%Y %H:%M:%S'),
player_list))
if player_list != False:
self.write_message(tornado.escape.json_encode(["list", player_list]))
else:
self.write_message(tornado.escape.json_encode("Duplicate player name."))
self.close()
def on_message(self, message):
response = game_manager.process_socket_message(tornado.escape.json_decode(message), self.player_id)
logging.debug("{}: Message {} received, response {}.".format(
datetime.now().strftime('%m/%d/%Y %H:%M:%S'),
message, response))
self.write_message(tornado.escape.json_encode(response))
def send_message(self, message):
self.write_message(tornado.escape.json_encode(message))
def on_close(self):
game_manager.remove_player_from_server(self.player_id)
logging.debug("{}: Websocket closed for player {}".format(datetime.now().strftime('%m/%d/%Y %H:%M:%S'),
self.player_id))
def run_server(port):
application = tornado.web.Application([
(r"/getgamebyid/([0-9]+)", GetGameByIdHandler),
(r"/version", VersionHandler),
(r"/start", StartGameWithPlayers),
(r"/move", ExecuteMove),
(r"/move/validate", ValidateMove),
(r"/game", GetBoardState),
(r"/save", SaveGame),
(r"/load", LoadGame),
(r"/match/([A-Za-z0-9]+)", PlayerConnection),
])
application.listen(port)
tornado.ioloop.IOLoop.instance().start()
if __name__ == '__main__':
try:
PORT = int(sys.argv[1])
except (TypeError, IndexError):
PORT = 80
print("Thud server starting on port ", PORT)
# start the game manager BEFORE the webserver
game_manager = Thud.GameManager()
run_server(PORT)