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DialogManage.h
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/* Copyright (C) 2011 Rainmeter Project Developers
*
* This Source Code Form is subject to the terms of the GNU General Public
* License; either version 2 of the License, or (at your option) any later
* version. If a copy of the GPL was not distributed with this file, You can
* obtain one at <https://www.gnu.org/licenses/gpl-2.0.html>. */
#ifndef __DIALOGMANAGE_H__
#define __DIALOGMANAGE_H__
#include "../Common/Dialog.h"
#include "resource.h"
class DialogManage : public Dialog
{
public:
DialogManage();
virtual ~DialogManage();
DialogManage(const DialogManage& other) = delete;
DialogManage& operator=(DialogManage other) = delete;
static Dialog* GetDialog() { return c_Dialog; }
static void Open(const WCHAR* tabName, const WCHAR* param1, const WCHAR* param2);
static void Open(const WCHAR* name);
static void Open(int tab = 0);
static void OpenSkin(Skin* skin);
static void UpdateSelectedSkinOptions(Skin* skin);
static void UpdateSkins(Skin* skin, bool deleted = false);
static void UpdateSkinDraggableCheckBox();
static void UpdateLayouts();
static void UpdateGameMode();
static void UpdateLanguageStatus();
static void UpdateGlobalDraggableCheckBox();
static void UpdateSettings();
static void CloseDialog() { if (c_Dialog) c_Dialog->HandleMessage(WM_CLOSE, 0, 0); }
protected:
virtual INT_PTR HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
INT_PTR OnInitDialog(WPARAM wParam, LPARAM lParam);
INT_PTR OnNotify(WPARAM wParam, LPARAM lParam);
INT_PTR OnCommand(WPARAM wParam, LPARAM lParam);
private:
// Skins tab
class TabSkins : public Tab
{
public:
enum Id
{
Id_ActiveSkinsButton = 100,
Id_NewSkinButton,
Id_SkinsTreeView,
Id_CreateSkinPackageButton,
Id_FileLabel,
Id_ConfigLabel,
Id_AuthorLabel,
Id_VersionLabel,
Id_LicenseLabel,
Id_DescriptionLabel,
Id_AddMetadataLink,
Id_XPositionEdit,
Id_YPositionEdit,
Id_ZPositionDropDownList,
Id_LoadOrderEdit,
Id_OnHoverDropDownList,
Id_TransparencyDropDownList,
Id_DisplayMonitorButton,
Id_DraggableCheckBox,
Id_ClickThroughCheckBox,
Id_KeepOnScreenCheckBox,
Id_SavePositionCheckBox,
Id_SnapToEdgesCheckBox,
Id_FavoriteCheckBox,
Id_LoadButton = IDM_MANAGESKINSMENU_LOAD,
Id_RefreshButton = IDM_MANAGESKINSMENU_REFRESH,
Id_EditButton = IDM_MANAGESKINSMENU_EDIT
};
TabSkins();
~TabSkins();
void Create(HWND owner);
virtual void Initialize();
void UpdateSelected(Skin* skin);
void Update(Skin* skin, bool deleted);
void UpdateDraggableCheckBox();
static void SelectTreeItem(HWND tree, HTREEITEM item, LPCWSTR name);
protected:
virtual INT_PTR HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
INT_PTR OnNotify(WPARAM wParam, LPARAM lParam);
INT_PTR OnCommand(WPARAM wParam, LPARAM lParam);
private:
void SetControls();
void DisableControls(bool clear = false);
void ReadSkin();
void DestroyImageList();
static LRESULT CALLBACK NewSkinButtonSubclass(HWND hwnd, UINT msg, WPARAM wParam,
LPARAM lParam, UINT_PTR uId, DWORD_PTR data);
static LRESULT CALLBACK SkinsTreeViewSubclass(HWND hwnd, UINT msg, WPARAM wParam,
LPARAM lParam, UINT_PTR uId, DWORD_PTR data);
static std::wstring GetTreeSelectionPath(HWND tree);
static int PopulateTree(HWND tree, TVINSERTSTRUCT& tvi, int index = 0);
std::wstring m_SkinFileName;
std::wstring m_SkinFolderPath;
Skin* m_SkinWindow;
bool m_HandleCommands;
bool m_IgnoreUpdate;
HIMAGELIST m_ImageListHandle;
static HBRUSH s_NewSkinBkBrush;
static COLORREF s_NewSkinBkColor;
};
// Layouts tab
class TabLayouts : public Tab
{
public:
enum Id
{
Id_List = 100,
Id_LoadButton,
Id_DeleteButton,
Id_EditButton,
Id_SaveButton,
Id_SaveEmptyThemeCheckBox,
Id_ExcludeUnusedSkinsCheckBox,
Id_IncludeWallpaperCheckBox,
Id_NameLabel
};
TabLayouts();
void Create(HWND owner);
virtual void Initialize();
void Update();
protected:
virtual INT_PTR HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
INT_PTR OnCommand(WPARAM wParam, LPARAM lParam);
};
// Game mode tab
class TabGameMode : public Tab
{
public:
enum Id
{
Id_FullScreenCheckBox = 100,
Id_ProcessListCheckBox,
Id_ProcessListEdit,
Id_OnStartButton,
Id_OnStopButton
};
TabGameMode();
void Create(HWND owner);
virtual void Initialize();
void Update();
static void SetRestrictedEdit(HWND edit) { SetWindowSubclass(edit, RestrictedEditProc, 0, 0); }
protected:
virtual INT_PTR HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
INT_PTR OnCommand(WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK RestrictedEditProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, UINT_PTR uIdSubclass, DWORD_PTR dwRefData);
};
// Settings tab
class TabSettings : public Tab
{
public:
enum Id
{
Id_CheckForUpdatesCheckBox = 100,
Id_AutoInstallCheckBox,
Id_LockSkinsCheckBox,
Id_ResetStatisticsButton,
Id_LogToFileCheckBox,
Id_VerboseLoggingCheckBox,
Id_ShowLogFileButton,
Id_DeleteLogFileButton,
Id_LanguageDropDownList,
Id_LanguageUpdateLink,
Id_EditorEdit,
Id_EditorBrowseButton,
Id_ShowTrayIconCheckBox,
Id_UseHardwareAccelerationCheckBox
};
TabSettings();
void Create(HWND owner);
virtual void Initialize();
void UpdateLanguageStatus();
void UpdateDraggableCheckBox();
void Update();
protected:
virtual INT_PTR HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam);
INT_PTR OnCommand(WPARAM wParam, LPARAM lParam);
INT_PTR OnNotify(WPARAM wParam, LPARAM lParam);
};
enum Id
{
Id_CloseButton = IDCLOSE,
Id_Tab = 100,
Id_RefreshAllButton,
Id_EditSettingsButton,
Id_OpenLogButton,
Id_HelpButton
};
Tab& GetActiveTab();
TabSkins m_TabSkins;
TabLayouts m_TabLayouts;
TabGameMode m_TabGameMode;
TabSettings m_TabSettings;
static WINDOWPLACEMENT c_WindowPlacement;
static DialogManage* c_Dialog;
};
#endif