A simple state machine library. Loosely based on the ruby library aasm.
var stateMachine = require('state-machine');
// do stuff
(function (stateMachine) {
// do stuff
}(window.stateMachine));
var myStates = stateMachine(function () {
this.state('young', { initial: true })
.state('middleage')
.state('old')
.event('age', 'young', 'middleage')
.event('age', 'middleage', 'old')
.event('enlightened', ['young', 'middleage', 'old'], 'bliss')
;
});
console.log(myState.currentState()); // young
myStates.age();
console.log(myState.currentState()); // middleage
myStates.age();
console.log(myState.currentState()); // old
myStates.enlightened();
console.log(myState.currentState()); // bliss
Pick your poison:
var myStates = stateMachine(function (builder) {
builder.state('young', { initial: true })
.event(...)
});
var myStates = stateMachine();
myStates
.build()
.state('young', { initial: true })
.event()
...
var myStates = stateMachine();
myStates.build()
.state('young', { initial: true
, leave: function () { /* do stuff */ }
, enter: function () { /* do stuff */ }
});
myStates.onChange = function (currentStateName, previousStateName) {
// do stuff
};