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index.js
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const jpgMine = "image/jpeg"
// const b64 = c => {
// const b = c.toDataURL()
// return b
// }
/**
* 将图片转为 `base64`
* @param {any} img 图片元素(element)
*/
// const NewImage = (img)=> {
// const c = NewCanvas(img)
// return b64(c)
// }
/**
* 在画布上渲染正确的
* @param {any} canvas 元素
*/
const Render = (canvas, img) =>{
const ctx = canvas.getContext('2d');
let s_w = img.width;
let w = img.naturalWidth;
let h = img.naturalHeight;
canvas.width = w;
canvas.height = h;
canvas.style.width = s_w + "px";
let num = 10;
let remainder = parseInt(h % num);
const copyW = w;
for (var i = 0; i < num; i++) {
let copyH = Math.floor(h / num);
let py = copyH * (i);
let y = h - (copyH * (i + 1)) - remainder;
if (i == 0) {
copyH = copyH + remainder;
} else {
py = py + remainder;
}
ctx.drawImage(img, 0, y, copyW, copyH, 0, py, copyW, copyH);
}
}
/**
* 创建一个画布,渲染正确的`img`图片
* @param {any} img 图片元素(element)
*/
const NewCanvas = (img)=> {
let canvas = document.createElement('canvas');
Render(canvas, img)
return canvas
}
module.exports = {
NewCanvas,
Render,
}