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that's a precalculated standardized uvmap for ease-of-use with 3d libraries such as three.js or babylonjs. |
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I would appreciate an explanation to on the role of UV468 in (https://github.com/vladmandic/human/blob/62396317f5c31b2ec5bc7de2e9eb53b8978b9f28/src/face/facemeshcoords.ts#L81C14-L81C20). The best that I have been able to trace it is to this line code (
human/src/human.ts
Line 167 in 6239631
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