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Unable to create WebGLTexture #195

Answered by vladmandic
YaraAmin asked this question in Q&A
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See pinned issue #167 for details

(your error backtrace is somewhat since youre using some other bundler, but its the same cause)

I've tried to minimize impact (thats why it stops after long run), but cannot eliminate it completely since doing that would make Human incompatible with web workers

If you're not running in web worker, you can disable usage of OffscreenCanvas completely:

  human.env.offscreen = false;

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