Unable to create WebGLTexture #195
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Hi after using human for along time, like 50 mins: running the detection once per second |
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See pinned issue #167 for details (your error backtrace is somewhat since youre using some other bundler, but its the same cause) I've tried to minimize impact (thats why it stops after long run), but cannot eliminate it completely since doing that would make If you're not running in web worker, you can disable usage of human.env.offscreen = false; |
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See pinned issue #167 for details
(your error backtrace is somewhat since youre using some other bundler, but its the same cause)
I've tried to minimize impact (thats why it stops after long run), but cannot eliminate it completely since doing that would make
Human
incompatible with web workersIf you're not running in web worker, you can disable usage of
OffscreenCanvas
completely: