From 153a927013e6869923dbacfe7cec954a5081b301 Mon Sep 17 00:00:00 2001 From: lucky Date: Sun, 3 Nov 2024 19:29:09 -0500 Subject: [PATCH] Update README.md --- docs/api-guide/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/api-guide/README.md b/docs/api-guide/README.md index 21dff596a4..92e72f736a 100644 --- a/docs/api-guide/README.md +++ b/docs/api-guide/README.md @@ -10,7 +10,7 @@ Most luma.gl applications will: 1. Use the core API to create a `Device` class to access the GPU (either using WebGPU or WebGL). 2. Upload data to the GPU via methods on the `Device`, using `Buffer` and `Texture` objects. -3. Use tne engine API to create one or more `Model` instances from GLSL or WGSL shader code. +3. Use the engine API to create one or more `Model` instances from GLSL or WGSL shader code. 4. Bind attribute buffers and bindings (textures, uniform buffers or uniforms). 5. Start an engine API `AnimationLoop` loop, and draw each frame into a `RenderPass`.