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Videos recorded using ScreenSource on Windows are upside down #143

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natsoragge opened this issue Aug 28, 2024 · 4 comments
Open

Videos recorded using ScreenSource on Windows are upside down #143

natsoragge opened this issue Aug 28, 2024 · 4 comments
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bug Something isn't working windows Issues that affect Windows

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@natsoragge
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natsoragge commented Aug 28, 2024

I'm using a ScreenSource to record my screen, but the resulting videos are vertically flipped. Removing the part of the ScreenSource code that checks SystemInfo.graphicsUVStartsAtTop seems to fix the issue. This variable returns true, which I believe is expected for DirectX. I tested this on three different machines, all running Windows and DirectX 12.

Recording on my Android device works fine.

@olokobayusuf olokobayusuf added bug Something isn't working windows Issues that affect Windows labels Sep 2, 2024
@olokobayusuf
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Hey @natsoragge apologies for the delayed response on this. I can't reproduce this on Windows (DX12). Do you get vertically flipped videos in the editor or at runtime (or both)?

@oadmi
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oadmi commented Nov 5, 2024

I'm also encountering an issue where videos appear vertically flipped at runtime when using DX12. This problem only occurs on Windows; videos display correctly on Android, macOS, and iOS. The issue began shortly after I switched from NatML to VideoKit around three months ago.

@olokobayusuf
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@oadmi can you try out the latest VideoKit (0.0.22)? Are you on the free tier by any chance?

@oadmi
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oadmi commented Nov 8, 2024

I’m using the paid version and have tried VideoKit (0.0.22) but am still encountering the same issue. For more details, I’m using VideoKit to record from a camera source that observes a Rendered Texture.

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Labels
bug Something isn't working windows Issues that affect Windows
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