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I'm using a ScreenSource to record my screen, but the resulting videos are vertically flipped. Removing the part of the ScreenSource code that checks SystemInfo.graphicsUVStartsAtTop seems to fix the issue. This variable returns true, which I believe is expected for DirectX. I tested this on three different machines, all running Windows and DirectX 12.
Recording on my Android device works fine.
The text was updated successfully, but these errors were encountered:
Hey @natsoragge apologies for the delayed response on this. I can't reproduce this on Windows (DX12). Do you get vertically flipped videos in the editor or at runtime (or both)?
I'm also encountering an issue where videos appear vertically flipped at runtime when using DX12. This problem only occurs on Windows; videos display correctly on Android, macOS, and iOS. The issue began shortly after I switched from NatML to VideoKit around three months ago.
I’m using the paid version and have tried VideoKit (0.0.22) but am still encountering the same issue. For more details, I’m using VideoKit to record from a camera source that observes a Rendered Texture.
I'm using a ScreenSource to record my screen, but the resulting videos are vertically flipped. Removing the part of the ScreenSource code that checks
SystemInfo.graphicsUVStartsAtTop
seems to fix the issue. This variable returns true, which I believe is expected for DirectX. I tested this on three different machines, all running Windows and DirectX 12.Recording on my Android device works fine.
The text was updated successfully, but these errors were encountered: