You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sorting the priorities of 2D assets is a difficult (especially in isometric environments), but necessary task for games. While some of it is achieved, there are still issues with the sorting of map items in Waggington. (Like the dirt patch!).
Sorting is also achieved by using a quick-and-dirty method of positioning the pivot of a tile for the image (and modifying Tiled to account for it), however this isn't ideal. Additionally, for items that tend to span over a couple of tiles, there are usually issues with how the character will underlap or overlap some regions of the item.
Sorting the priorities of 2D assets is a difficult (especially in isometric environments), but necessary task for games. While some of it is achieved, there are still issues with the sorting of map items in Waggington. (Like the dirt patch!).
Sorting is also achieved by using a quick-and-dirty method of positioning the pivot of a tile for the image (and modifying Tiled to account for it), however this isn't ideal. Additionally, for items that tend to span over a couple of tiles, there are usually issues with how the character will underlap or overlap some regions of the item.
An ideal solution would be to have something similar to this video: https://www.youtube.com/watch?v=yRZlVrinw9I
The text was updated successfully, but these errors were encountered: