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use cubic bezier in workflow to calculate deltaX for animation like css
var bezier1 = self.CubicBezier(0, 0, 1, 1); var bezier2 = self.CubicBezier(0.25, 0, 0.25, 1); self.AddAnimation(IGuiAnimation::CreateAnimation(func (time: UInt64): void { var changeTime = (cast double (time % (cast UInt64 2000))) / 2000; var b1 = bezier1(changeTime); var b2 = bezier2(changeTime);
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use cubic bezier in workflow to calculate deltaX for animation like css
The text was updated successfully, but these errors were encountered: