From cfb3227746444b13e195009f24d9fc41693186be Mon Sep 17 00:00:00 2001 From: Nathanael Winget Date: Thu, 4 Feb 2021 10:52:31 -0500 Subject: [PATCH] Add legacy sanitization opt-in --- 13th Age Glorantha/sheet.json | 15 +- 13th Age by Roll20/sheet.json | 15 +- 13th_Age-neovatar/sheet.json | 13 +- 13th_Age/sheet.json | 13 +- 1800 El ocaso de la humanidad/sheet.json | 13 +- 3D&T_ALPHA/sheet.json | 15 +- 3DeT_ALPHA/sheet.json | 15 +- 5e Darker Dungeons/sheet.json | 608 +++--- 5eShaped/sheet.json | 5 +- 5eShaped_legacy/sheet.json | 15 +- 7th Sea 2e/sheet.json | 13 +- 7th Sea/sheet.json | 13 +- A Fistful of Darkness/sheet.json | 15 +- A Song of Ice and Fire/sheet.json | 13 +- ACKS/sheet.json | 13 +- ACPD/sheet.json | 15 +- AD&D 2E Revised/sheet.json | 15 +- AD&D_2E/sheet.json | 15 +- ADnD_1E/sheet.json | 15 +- AEON-Aberrant/sheet.json | 16 +- AGE System/sheet.json | 469 ++-- APOCTHULHU/sheet.json | 17 +- AS&SH/sheet.json | 13 +- AW/sheet.json | 15 +- AW2E-Burned-Over/sheet.json | 15 +- AW2E/sheet.json | 15 +- Ablaneda/sheet.json | 5 +- Aborea/sheet.json | 15 +- Aborea_new/sheet.json | 49 +- Abstract Dungeon (FR base)/sheet.json | 233 +- .../sheet.json | 13 +- Achtung! Cthulhu/sheet.json | 13 +- Action Movie World/sheet.json | 13 +- Adventure Pack/sheet.json | 11 +- Adventure!/sheet.json | 13 +- AdventureTime/sheet.json | 15 +- .../sheet.json | 13 +- Adventures in Middle Earth/sheet.json | 15 +- Adventures on a Dime/sheet.json | 5 +- Against the Dark Yogi/sheet.json | 15 +- Age of Ambition/sheet.json | 15 +- Age-of-Sigmar-Soulbound/sheet.json | 3 +- Agon Official/sheet.json | 15 +- Agon/sheet.json | 13 +- Agone-(french)/sheet.json | 16 +- Alas For The Awful Sea/sheet.json | 17 +- Alice Is Missing/sheet.json | 15 +- Alien Roleplaying Game/sheet.json | 15 +- Aliens/sheet.json | 5 +- AllforOne/sheet.json | 15 +- Altered Carbon Official/sheet.json | 13 +- Alternity-2018/sheet.json | 13 +- Alternity-RPG/sheet.json | 13 +- Ambition_Avarice/sheet.json | 15 +- Anima-Beyond-Fantasy-French/sheet.json | 15 +- Anima-Beyond-Fantasy-Spanish/sheet.json | 15 +- Anima-Beyond-Fantasy/sheet.json | 15 +- Anime Campaign/sheet.json | 13 +- Anneau Unique/sheet.json | 17 +- Anos20/sheet.json | 15 +- Antika/sheet.json | 17 +- Aquelarre/sheet.json | 15 +- Arask/sheet.json | 15 +- Arcanas&Ancestrais/sheet.json | 13 +- ArcaneCodex/sheet.json | 13 +- Aria/sheet.json | 13 +- Arianrhod2/sheet.json | 15 +- Arkham Horror/sheet.json | 15 +- Ars_Magica_5th/sheet.json | 17 +- Ashen_Stars/sheet.json | 20 +- Atomic Highway/sheet.json | 13 +- Aventures/sheet.json | 19 +- BASH Ultimate Edition/sheet.json | 15 +- BESM-3e/sheet.json | 15 +- BESM2revised/sheet.json | 15 +- BESM3rd/sheet.json | 15 +- Babylon 5/sheet.json | 13 +- BakerStreet/sheet.json | 15 +- Band of Blades Official/sheet.json | 15 +- Band of Blades/sheet.json | 13 +- Barbarians Of Lemuria - Mythic/sheet.json | 17 +- Barebones Fantasy RPG (00lite)/sheet.json | 15 +- Basic Fantasy RPG - Expanded/sheet.json | 15 +- Basic Fantasy RPG/sheet.json | 15 +- Basic_Roleplaying/sheet.json | 15 +- Battle Century G/sheet.json | 15 +- BattleTech-A-Time-of-War/sheet.json | 15 +- Beacon/sheet.json | 15 +- Best Left Buried/sheet.json | 15 +- Better-Angels/sheet.json | 15 +- .../sheet.json | 13 +- Bite-Marks/sheet.json | 15 +- Black Crusade Advanced API/sheet.json | 13 +- Black Hack/sheet.json | 21 +- Black Void by Penny for a Tale/sheet.json | 13 +- Black-Seven/sheet.json | 13 +- Black_Crusade/sheet.json | 13 +- Blades in the Dark/sheet.json | 15 +- Blades-in-the-Dark/sheet.json | 15 +- Blightburg/sheet.json | 15 +- Blue Planet V2/sheet.json | 13 +- Blue Rose/sheet.json | 15 +- Bluebeard's Bride/sheet.json | 5 +- Breakfast Cult/sheet.json | 15 +- Brigandyne/sheet.json | 17 +- Bubblegumshoe/sheet.json | 3 +- Bulletproof Blues/sheet.json | 16 +- Buried Secrets/sheet.json | 15 +- Buried Treasures/sheet.json | 15 +- Burn Bryte by Roll20/sheet.json | 17 +- Burning Wheel/sheet.json | 15 +- ButterflyAspect/sheet.json | 13 +- CDMG/sheet.json | 5 +- COPS/sheet.json | 17 +- CP-Unofficial-Persona-TTRPG/sheet.json | 15 +- CWOD-C20/sheet.json | 15 +- CWOD-Changeling/sheet.json | 13 +- CWOD-DAV20/sheet.json | 15 +- CWOD-Demon/sheet.json | 15 +- CWOD-Exalted/sheet.json | 5 +- CWOD-Hunter/sheet.json | 15 +- CWOD-M20/sheet.json | 17 +- CWOD-Mage/sheet.json | 13 +- CWOD-Technocracy/sheet.json | 15 +- CWOD-V20/sheet.json | 13 +- CWOD-Vampire/sheet.json | 13 +- CWOD-W20/sheet.json | 15 +- CWOD-Werewolf-Rokea/sheet.json | 13 +- CWOD-Werewolf/sheet.json | 13 +- CWOD-Wr20/sheet.json | 15 +- CWorldofDarkness/sheet.json | 15 +- CahiersDuVastemonde/sheet.json | 17 +- CakebreadWaltonRenaissance/sheet.json | 15 +- Call_of_Cthulhu/sheet.json | 15 +- Call_of_Cthulhu_6th_Ed/sheet.json | 15 +- Call_of_Cthulhu_6th_Ed_French/sheet.json | 15 +- Call_of_Cthulhu_7th_Ed - German/sheet.json | 15 +- Call_of_Cthulhu_7th_Ed/sheet.json | 102 +- .../sheet.json | 15 +- Call_of_Cthulhu_7th_Ed_French/sheet.json | 15 +- Call_of_Cthulhu_DA/sheet.json | 13 +- Call_of_Cthulhu_Spanish/sheet.json | 46 +- Capes, Cowls & Villains Foul/sheet.json | 15 +- Capharnaum/sheet.json | 16 +- Capitaine Vaudou/sheet.json | 5 +- Carbon-2185/sheet.json | 13 +- Castles&Crusades/sheet.json | 13 +- CdB Engine/sheet.json | 15 +- Celerity Lite/sheet.json | 13 +- Celerity/sheet.json | 13 +- Cepheus Engine/sheet.json | 15 +- Cerbere/sheet.json | 17 +- Champions Now/sheet.json | 13 +- Chaos 6010/sheet.json | 15 +- ChrisPerrinsMecha/sheet.json | 15 +- Chronicles of Darkness by Roll20/sheet.json | 15 +- Chronicles of Darkness/sheet.json | 15 +- ChroniquesGalactiques/sheet.json | 19 +- ChroniquesOubliees/sheet.json | 23 +- ChroniquesOublieesContemporain/sheet.json | 29 +- Chroniques_De_L_Etrange/sheet.json | 15 +- City Of Mist Official/sheet.json | 13 +- City-of-Mist/sheet.json | 5 +- Classic_Traveller/sheet.json | 15 +- Cle en main/sheet.json | 20 +- Conan-2nd-Ed/sheet.json | 15 +- .../sheet.json | 16 +- Connected_stories/sheet.json | 15 +- ConspiracyX/sheet.json | 15 +- Continuum/sheet.json | 15 +- Coriolis Alternative/sheet.json | 13 +- Coriolis/sheet.json | 15 +- Cortex Plus Heroic/sheet.json | 13 +- CriancasEnxeridas/sheet.json | 15 +- Cronicas-RPG/sheet.json | 15 +- Cthulhu D100/sheet.json | 13 +- Cthulhu Dark/sheet.json | 15 +- CthulhuTech_1ed/sheet.json | 13 +- "Cuentos de \303\201nimas/sheet.json" | 13 +- Cultos-innombrables-hitos/sheet.json | 13 +- Cyberpunk 2020/sheet.json | 15 +- Cyberpunk 2k20/sheet.json | 5 +- Cyberpunk Red Tabbed/sheet.json | 5 +- Cyberpunk Red/sheet.json | 16 +- Cyberpunk Vieja Escuela ES/sheet.json | 13 +- Cyberpunk2k20_v2/sheet.json | 5 +- CyberpunkRED_Gerdofal/sheet.json | 15 +- CyberpunkRED_raycw/sheet.json | 13 +- Cybersalles/sheet.json | 13 +- Cyberspace/sheet.json | 15 +- Cypher Systems by Roll20/sheet.json | 198 +- CypherSystem/sheet.json | 17 +- CypherSystemFrench/sheet.json | 17 +- D&D_3-5 SPANISH/sheet.json | 15 +- D&D_3-5-CN/sheet.json | 15 +- D&D_3-5-fr/sheet.json | 15 +- D&D_3-5-pt-br/sheet.json | 15 +- D&D_3-5/sheet.json | 15 +- D&D_4E/sheet.json | 15 +- D&D_BECM/sheet.json | 15 +- D6StarWars/sheet.json | 210 +- D6_Adventure/sheet.json | 15 +- D6_Fantasy/sheet.json | 15 +- D6_Space/sheet.json | 16 +- DCC/sheet.json | 11 +- DCC_Tabbed_Sheet/sheet.json | 15 +- DC_Heroes_MEGS/sheet.json | 15 +- DD5thEditionLegacy/sheet.json | 752 ++++--- DFRPG/sheet.json | 15 +- Daemon/sheet.json | 15 +- DangerousJourneys-Mythus/sheet.json | 15 +- Dark Heresy Advanced 2nd Edition/sheet.json | 13 +- Dark_Heresy/sheet.json | 13 +- Dark_Heresy_2ed/sheet.json | 16 +- Das_Schwarze_Auge_4-1/sheet.json | 15 +- Das_Schwarze_Auge_5/sheet.json | 15 +- Das_Schwarze_Auge_5_Tsa_Edition/sheet.json | 15 +- Das_Schwarze_Auge_Ilaris/sheet.json | 13 +- Dead-of-Night/sheet.json | 15 +- .../sheet.json | 13 +- Deadlands Classic Anniversary/sheet.json | 13 +- Deadlands Classic/sheet.json | 13 +- Deathwatch/sheet.json | 15 +- Degenesis-henry4k/sheet.json | 15 +- Degenesis/sheet.json | 15 +- Delta Green 2/sheet.json | 17 +- Delta Green/sheet.json | 15 +- DeltaGreenRPG/sheet.json | 17 +- Delve/sheet.json | 15 +- Demon Gate Scripted/sheet.json | 15 +- Demon Gate/sheet.json | 15 +- Demon Hunters Beta/sheet.json | 15 +- DemonTheDescent/sheet.json | 15 +- Der Eine Ring/sheet.json | 13 +- Derby_Drama/sheet.json | 7 +- Descent into Midnight/sheet.json | 15 +- Devastra/sheet.json | 17 +- Diaspora/sheet.json | 5 +- Digital Shades/sheet.json | 13 +- Dime Adventures/sheet.json | 15 +- DnD5E Character Scrolls/sheet.json | 15 +- DnDNext_Actoba/sheet.json | 15 +- DnD_5e/sheet.json | 15 +- DnD_5e_Chinese_Traditional/sheet.json | 15 +- DnD_Moldvay_AmandatheAmazon/sheet.json | 15 +- DnD_Original_DnD/sheet.json | 5 +- .../sheet.json | 16 +- Dogs-in-the-Vineyard/sheet.json | 15 +- Dominion/sheet.json | 13 +- Don't Rest Your Head/sheet.json | 18 +- Draci_Doupe_PPP/sheet.json | 15 +- Dragon Age RPG/sheet.json | 15 +- Dragon De Poche 2/sheet.json | 15 +- Dragon Warriors/sheet.json | 15 +- Dragon-Age-RPG-PT-BR/sheet.json | 13 +- DragonQuest/sheet.json | 15 +- Dragoncry/sheet.json | 13 +- Dragonlance 5th Age/sheet.json | 13 +- Drakar och Demoner 6.0/sheet.json | 15 +- Drakar_och_Demoner-91/sheet.json | 15 +- Dramasystem/sheet.json | 15 +- Dreamchaser/sheet.json | 11 +- Dresden Files Role-Playing Game/sheet.json | 13 +- DresdenFilesAccelerated/sheet.json | 15 +- "Dungeon World Portugu\303\252s/sheet.json" | 15 +- Dungeon World by Roll20/sheet.json | 15 +- DungeonSquad/sheet.json | 15 +- DungeonWorld/sheet.json | 15 +- DungeonWorldChinese/sheet.json | 15 +- DungeonWorldFrench/sheet.json | 15 +- DungeonWorldSpanish/sheet.json | 15 +- Dungeons and Delvers/sheet.json | 15 +- .../sheet.json | 15 +- Dungeonslayers-4/sheet.json | 15 +- DutyandHonourBeattoQuarters/sheet.json | 22 +- Earthdawn (FASA Official)/sheet.json | 15 +- Earthdawn-4E/sheet.json | 15 +- Eclipse Phase Alternate/sheet.json | 5 +- Eclipse Phase V2/sheet.json | 15 +- Eclipse Phase/sheet.json | 22 +- Eclipse/sheet.json | 13 +- Eirendor/sheet.json | 15 +- "El Resurgir del Drag\303\263n/sheet.json" | 13 +- Electric Bastionland/sheet.json | 15 +- Elemental/sheet.json | 15 +- Elite Dangerous Role Playing Game/sheet.json | 3 +- Ellipses/sheet.json | 13 +- Elric/sheet.json | 13 +- Emberwind/sheet.json | 13 +- Empire-of-the_Petal_Throne/sheet.json | 5 +- Empire_des_cerisiers/sheet.json | 16 +- Emysfer/sheet.json | 3 +- .../sheet.json | 13 +- EngineHeart/sheet.json | 15 +- Epyllion/sheet.json | 13 +- EratheConsortium/sheet.json | 13 +- Esoterroristas/sheet.json | 5 +- Esper_Genesis_5E/sheet.json | 524 ++--- EtherealWinds-playtest/sheet.json | 13 +- Everyone Is John/sheet.json | 15 +- Exalted 3/sheet.json | 13 +- Exalted2e/sheet.json | 13 +- Excellents/sheet.json | 15 +- Exo 2933/sheet.json | 15 +- FACES (French)/sheet.json | 45 +- FAITH/sheet.json | 15 +- FASATrek/sheet.json | 13 +- FFD20/sheet.json | 15 +- FFG_End-of-the-World/sheet.json | 13 +- FFRPG Third Edition/sheet.json | 13 +- FHTAGN/sheet.json | 5 +- FLAGS_Custom/sheet.json | 15 +- Fading Suns 2nd Edition Revised/sheet.json | 13 +- .../sheet.json | 15 +- Fairytail/sheet.json | 15 +- Fallout (classic_pnp 2)/sheet.json | 13 +- Fallout 3.5/sheet.json | 15 +- Fallout PnP 4.0/sheet.json | 15 +- Fallout-Vaults-and-Deathclaws/sheet.json | 15 +- Fallout/sheet.json | 13 +- Fantastic Heros & Witchery/sheet.json | 15 +- Fantasy Age/sheet.json | 15 +- Fantasy_Craft/sheet.json | 15 +- FarWest_LaLeyenda/sheet.json | 13 +- Fate Acelerado BR/sheet.json | 15 +- "Fate B\303\241sico BR/sheet.json" | 15 +- Fate Core v2/sheet.json | 151 +- Fate Core with rolls Deutsch/sheet.json | 15 +- Fate Jadepunk BR/sheet.json | 15 +- Fate Turbo with rolls Deutsch/sheet.json | 16 +- Fate/sheet.json | 624 +++--- Fate_Accelerated/sheet.json | 15 +- Fate_Accelerated_ES/sheet.json | 15 +- Fate_Accelerated_Kor/sheet.json | 15 +- .../sheet.json | 13 +- Fate_Accelerated_No_Approaches/sheet.json | 15 +- Fate_Core/sheet.json | 13 +- Fate_Core_Chinese_Traditional/sheet.json | 13 +- Fate_Freeport/sheet.json | 15 +- Fate_Jadepunk/sheet.json | 15 +- Feast_of_Legends/sheet.json | 15 +- Fellowship/sheet.json | 15 +- Feng Shui/sheet.json | 13 +- Feng-Shui-2/sheet.json | 15 +- Firefly/sheet.json | 15 +- Five Torches Deep (FR version)/sheet.json | 161 +- Flashing_Blades/sheet.json | 15 +- For Coin and blood/sheet.json | 13 +- Forbidden_Lands/sheet.json | 115 +- FotN/sheet.json | 13 +- Fragged-Empire/sheet.json | 15 +- Fragmentos/sheet.json | 15 +- FreeSpacer/sheet.json | 15 +- Friponnes RPG/sheet.json | 15 +- Fugue/sheet.json | 15 +- Fuzion/sheet.json | 13 +- GURPS/sheet.json | 665 +++--- GURPS_Mutonized/sheet.json | 13 +- GammaWorld1e/sheet.json | 15 +- GammaWorld2e/sheet.json | 15 +- GammaWorld3e/sheet.json | 7 +- GammaWorld7e/sheet.json | 15 +- Genefunk 2090/sheet.json | 15 +- Generation/sheet.json | 20 +- Genesys-RPG-ShadowOfTheBeanstalk/sheet.json | 3 +- Genesys-RPG-nonAPI/sheet.json | 3 +- Genesys-RPG/sheet.json | 3 +- Ghost-Ops-RPG/sheet.json | 5 +- GhostLines/sheet.json | 15 +- Ghostbusters Expanded Spanish/sheet.json | 5 +- Ghostbusters/sheet.json | 3 +- Glaive/sheet.json | 15 +- Glitter Hearts/sheet.json | 13 +- Godbound/sheet.json | 15 +- GoddessSaveTheQueen/sheet.json | 15 +- Godlike/sheet.json | 13 +- Golden Sky Stories/sheet.json | 13 +- Guildes QdO/sheet.json | 15 +- Gumshoe by Roll20/sheet.json | 212 +- Gumshoe_TrailOfCthulhu/sheet.json | 15 +- H&D/sheet.json | 47 +- HARP/sheet.json | 15 +- Hack The Planet/sheet.json | 13 +- HackMaster_4E/sheet.json | 11 +- HackMaster_5E/sheet.json | 11 +- Hakai Kousen/sheet.json | 17 +- Halo_Mythic/sheet.json | 15 +- Halo_Mythic_3dot5/sheet.json | 109 +- Hardboiled/sheet.json | 13 +- HarnMaster3/sheet.json | 13 +- Harry Potter JDR/sheet.json | 15 +- Harry Potter/sheet.json | 15 +- Haunted-House_Spanish/sheet.json | 15 +- Hawkmoon/sheet.json | 15 +- Hawkmoon_mongoose/sheet.json | 15 +- Hc Svnt Dracones Second Edition/sheet.json | 63 +- Hc Svnt Dracones/sheet.json | 15 +- HeXXen1733/sheet.json | 31 +- Heart-the-City-Beneath-mk2/sheet.json | 15 +- Heart-the-City-Beneath/sheet.json | 15 +- Hellywood/sheet.json | 15 +- Hermanos-de-sangre/sheet.json | 13 +- Hero Games 6e/sheet.json | 13 +- Hero Kids/sheet.json | 15 +- Hero System 5R/sheet.json | 15 +- HeroQuest/sheet.json | 13 +- HeroSystem6e/sheet.json | 15 +- Heroclix/sheet.json | 15 +- Heroes and Hardships/sheet.json | 15 +- Heroes-Unlimited-2E/sheet.json | 15 +- HeroesOfElectrum/sheet.json | 15 +- Heroquest_Glorantha/sheet.json | 15 +- Hitos/sheet.json | 15 +- HollowEarthExpedition/sheet.json | 15 +- Honey Heist - Simple/sheet.json | 13 +- Horror Movie World/sheet.json | 13 +- ICRPG (Warp Shell)/sheet.json | 5 +- ICRPG extended/sheet.json | 13 +- ICRPG/sheet.json | 15 +- INS-MV_3E/sheet.json | 15 +- INS-MV_5E/sheet.json | 17 +- INS-MV_apero/sheet.json | 15 +- Icons Assembled/sheet.json | 13 +- Icons French/sheet.json | 13 +- Impulse_Drive/sheet.json | 15 +- "Imp\303\251rio De Jade/sheet.json" | 15 +- In Which We Live And Breathe/sheet.json | 5 +- In-Nomine-Char-Sheet/sheet.json | 13 +- Infected!/sheet.json | 15 +- Infinity-2d20/sheet.json | 13 +- Insectopia/sheet.json | 5 +- Inspectress-Inc/sheet.json | 15 +- Into The Dark/sheet.json | 13 +- Into the Odd/sheet.json | 15 +- Invisible Sun/sheet.json | 17 +- Iron Kingdoms RPG/sheet.json | 15 +- Ironclaw/sheet.json | 13 +- Ironcrunch/sheet.json | 15 +- Ironhedge/sheet.json | 5 +- Ironsworn/sheet.json | 17 +- ItrasBy/sheet.json | 17 +- John Carter of Mars/sheet.json | 5 +- Jojo's Bizarre Tabletop/sheet.json | 17 +- Kagegami High/sheet.json | 14 +- Kamigakari/sheet.json | 16 +- Karyu Densetsu/sheet.json | 15 +- Kids on Bikes Official/sheet.json | 5 +- Kids on Brooms Official/sheet.json | 15 +- Kids-on-Bikes/sheet.json | 5 +- Knave/sheet.json | 11 +- Knight/sheet.json | 145 +- Kobolds Ate My Baby/sheet.json | 15 +- Kromore/sheet.json | 13 +- Krystal (FR)/sheet.json | 15 +- Kult Divinity Lost/sheet.json | 15 +- Kult/sheet.json | 13 +- Kuro/sheet.json | 15 +- L5R 5th Edition Unofficial/sheet.json | 15 +- L5R Advanced/sheet.json | 15 +- L5R Fantasy Flight Games/sheet.json | 3 +- L5R/sheet.json | 13 +- LANCER RPG (1.8)/sheet.json | 15 +- LANCER RPG/sheet.json | 15 +- LME_sheet/sheet.json | 13 +- Labyrinth-Lord/sheet.json | 16 +- Lady Blackbird/sheet.json | 15 +- Lames du Cardinal/sheet.json | 15 +- Lasers and Feelings/sheet.json | 15 +- LeaguesOfAdventures-fr/sheet.json | 15 +- Legacy - Life Among the Ruins/sheet.json | 15 +- Legend-of-the-Elements/sheet.json | 15 +- Les Chants de Loss/sheet.json | 15 +- Les Royaumes de Midgard/sheet.json | 15 +- Les-Oublies/sheet.json | 13 +- Leverage/sheet.json | 15 +- Lex Arcana/sheet.json | 3 +- Librete/sheet.json | 13 +- Little-Fears-Nightmare-Edition/sheet.json | 15 +- Locus/sheet.json | 15 +- Log Horizon TRPG/sheet.json | 15 +- Lords-Of-Gossamer-And-Shadow/sheet.json | 15 +- Lotfp/sheet.json | 15 +- Low Fantasy Gaming/sheet.json | 15 +- Lowlife 2090/sheet.json | 13 +- Lyceennes/sheet.json | 15 +- M-Space/sheet.json | 308 +-- MAGUS_ETK/sheet.json | 17 +- MAGUS_UTK/sheet.json | 15 +- MCC_Tabbed_Sheet/sheet.json | 13 +- MERP/sheet.json | 13 +- Macchiato Monsters/sheet.json | 17 +- Magic_World/sheet.json | 15 +- Magica_Logia/sheet.json | 13 +- Magical Land of Yeld/sheet.json | 17 +- Magical-Kitties/sheet.json | 13 +- Magical_Fury/sheet.json | 15 +- Maid RPG/sheet.json | 13 +- Maid/sheet.json | 15 +- Malmsturm/sheet.json | 13 +- Mantel dAcier/sheet.json | 13 +- Marvel Heroic Roleplaying/sheet.json | 45 +- MarvelSH/sheet.json | 17 +- Marvel_Saga/sheet.json | 15 +- MascarasDelImperio/sheet.json | 5 +- Masks - A New Generation/sheet.json | 15 +- Mass Effect/sheet.json | 15 +- MassEffect_5e/sheet.json | 734 ++++--- Maximum Apocalypse/sheet.json | 13 +- Mazes/sheet.json | 15 +- MechWarrior Destiny/sheet.json | 15 +- MechaAndMonsters/sheet.json | 15 +- Mekton Z/sheet.json | 13 +- Metal Adventures/sheet.json | 13 +- Metallic Guardian/sheet.json | 15 +- MetamorphosisAlpha_1e/sheet.json | 13 +- Meute/sheet.json | 17 +- Michtim Fluffy Adventures/sheet.json | 17 +- Microlite20/sheet.json | 15 +- Midgard German RPG/sheet.json | 13 +- Midnight-FFG/sheet.json | 13 +- Mindjammer/sheet.json | 15 +- Mistborn/sheet.json | 15 +- MonarchiesOfMau/sheet.json | 5 +- Mongoose_Traveller/sheet.json | 13 +- Mongoose_Traveller2e/sheet.json | 74 +- Monster of the Week Official/sheet.json | 15 +- Monster of the Week/sheet.json | 15 +- Monsterhearts-2/sheet.json | 15 +- Monsterhearts-Simple/sheet.json | 13 +- Monsters and Other Childish Things/sheet.json | 15 +- Moon Punk/sheet.json | 13 +- Mordiou/sheet.json | 17 +- Mork Borg/sheet.json | 15 +- MorrowProject4e/sheet.json | 15 +- Mortally Bankrupt/sheet.json | 15 +- Mothership Official/sheet.json | 13 +- Mothership/sheet.json | 41 +- MouseGuard/sheet.json | 15 +- MouseGuard2E/sheet.json | 17 +- Multiverse/sheet.json | 15 +- Mutant Year Zero Alternative/sheet.json | 15 +- Mutant Year Zero/sheet.json | 15 +- Mutant(1984)/sheet.json | 15 +- Mutant-year-zero/sheet.json | 13 +- Mutants and Masterminds 3E/sheet.json | 15 +- Myriad Song/sheet.json | 13 +- Mystery-of-the-Abbey/sheet.json | 15 +- Mythras/sheet.json | 1579 ++++++++------ NOC/sheet.json | 15 +- NWOD-Changeling/sheet.json | 15 +- NWOD-Demon/sheet.json | 13 +- NWOD-Hunter The Vigil/sheet.json | 13 +- NWOD-Mage/sheet.json | 15 +- NWOD-Mage2e/sheet.json | 15 +- NWOD-Werewolf/sheet.json | 13 +- Naheulbeuk/sheet.json | 59 +- Nahui Ollin/sheet.json | 13 +- Nanochrome/sheet.json | 15 +- NarrativesUnlimitedD10/sheet.json | 15 +- Naruto d20 Modern/sheet.json | 13 +- Nemesis/sheet.json | 13 +- NeonSolitude/sheet.json | 5 +- Nephilim-Legende-Selenim/sheet.json | 13 +- Nephilim-Legende/sheet.json | 15 +- Neuroshima/sheet.json | 13 +- Never Going Home/sheet.json | 13 +- Night Black Agents gumshoe/sheet.json | 13 +- Night Witches/sheet.json | 13 +- NightLife/sheet.json | 15 +- Nightshade Academy/sheet.json | 13 +- No Stone Unturned/sheet.json | 13 +- No Thank You Evil/sheet.json | 13 +- NoReturn/sheet.json | 14 +- Nuestro-ultimo-verano/sheet.json | 13 +- Numenera/sheet.json | 13 +- Numenera_NathasNumenera_English/sheet.json | 15 +- Numenera_NathasNumenera_French/sheet.json | 15 +- OHET/sheet.json | 13 +- OVA/sheet.json | 15 +- Official Savage Worlds/sheet.json | 463 ++-- Offworlders/sheet.json | 59 +- Old Dragon - Aprimorado/sheet.json | 13 +- Old School Essentials - AAC/sheet.json | 5 +- Old School Essentials/sheet.json | 13 +- OldDragon/sheet.json | 13 +- Oltree-FR/sheet.json | 15 +- Omegaverse_Trpg/sheet.json | 15 +- OneDice/sheet.json | 13 +- OnePiece_d20/sheet.json | 3 +- Only War/sheet.json | 15 +- Only-War-Enhanced/sheet.json | 107 +- Open Legend/sheet.json | 15 +- OpenLegend_Minimalist/sheet.json | 33 +- OperaRPG/sheet.json | 15 +- Oreste/sheet.json | 31 +- Other_Dust/sheet.json | 19 +- Our Last Best Hope/sheet.json | 15 +- Outbreak/sheet.json | 5 +- Over the Edge 2e/sheet.json | 13 +- OverArms/sheet.json | 15 +- P.I.R.A.T.E.S/sheet.json | 15 +- PARANOIA 25th Anniversary Edition/sheet.json | 15 +- Paladin/sheet.json | 15 +- Palladium Fantasy 1E/sheet.json | 15 +- Palladium Fantasy 2E Sheet/sheet.json | 15 +- Palladium Megaverse/sheet.json | 13 +- Palladium-Rifts/sheet.json | 15 +- Paranoia/sheet.json | 13 +- Paranoia_Mongoose/sheet.json | 15 +- Paranoia_Mongoose_oneclick/sheet.json | 13 +- Pasts_Personas_Prophecies/sheet.json | 13 +- Path of Paper/sheet.json | 13 +- Pathfinder (Old)/sheet.json | 15 +- Pathfinder (Spanish)/sheet.json | 13 +- Pathfinder 2 Playtest by Roll20/sheet.json | 15 +- Pathfinder Community/sheet.json | 398 ++-- .../sheet.json | 295 +-- Pathfinder by Roll20/sheet.json | 368 ++-- Pathfinder-DE/sheet.json | 13 +- Pathfinder-FR/sheet.json | 15 +- Pathfinder_Cazra/sheet.json | 17 +- Patient 13/sheet.json | 15 +- Pavillon Noir 2/sheet.json | 13 +- Pendragon-french/sheet.json | 13 +- Pendragon/sheet.json | 13 +- Pendragon5thEdition/sheet.json | 13 +- Planet_Mercenary/sheet.json | 13 +- Plusch_Power_Plunder/sheet.json | 15 +- .../sheet.json | 15 +- PokemonTabletopAdventures/sheet.json | 15 +- PokemonTabletopAdventures_v3/sheet.json | 5 +- PokemonTabletopUnited/sheet.json | 15 +- PokemonTabletopUnited_v2/sheet.json | 41 +- Pokerole 1e/sheet.json | 55 +- Pokerole/sheet.json | 15 +- Pokerole_v2/sheet.json | 83 +- Polaris/sheet.json | 13 +- PonytalesSheet/sheet.json | 15 +- PortesMonstresTresors/sheet.json | 17 +- Prophecy 2/sheet.json | 17 +- .../sheet.json | 13 +- Prowlers-n-Paragons/sheet.json | 15 +- Psi-Punk/sheet.json | 15 +- Pugmire/sheet.json | 5 +- QUARTS/sheet.json | 15 +- Qin Warring States/sheet.json | 15 +- Quest-rpg/sheet.json | 15 +- RWBY_RoC-Unofficial_Tabletop_RPG/sheet.json | 15 +- Radiance/sheet.json | 13 +- Rangers of Shadow Deep/sheet.json | 15 +- Raspberry Heaven/sheet.json | 15 +- RatasEnLasParedes/sheet.json | 13 +- Rats in the Walls/sheet.json | 13 +- ReachofTitan/sheet.json | 13 +- Relics by Tin Star Games/sheet.json | 15 +- Remnants/sheet.json | 13 +- Reve de Dragon - french/sheet.json | 15 +- Rhapsody of Blood/sheet.json | 17 +- Risus Space Opera/sheet.json | 13 +- Rogue Trader Improved/sheet.json | 13 +- Rogue_Trader/sheet.json | 15 +- Rogue_Trader_fr/sheet.json | 15 +- Rolemaster 2nd-classic/sheet.json | 120 +- Rolemaster-Standard-System/sheet.json | 117 +- Rolemaster_1E/sheet.json | 13 +- Rolemaster_2E/sheet.json | 13 +- RoleplayingIsMagic_4E/sheet.json | 15 +- Rotted Capes/sheet.json | 15 +- Runequest3/sheet.json | 13 +- RunequestGQS/sheet.json | 39 +- Runequest_6/sheet.json | 15 +- Runequest_6_ES/sheet.json | 15 +- Runequest_6_FR/sheet.json | 17 +- Runeterra-by-guthmensch/sheet.json | 13 +- Ryuutama/sheet.json | 5 +- SCUP/sheet.json | 13 +- SIG/sheet.json | 17 +- SagaBorn/sheet.json | 13 +- Sagas_Of_The_Icelanders/sheet.json | 15 +- Savage Worlds - Graph Paper/sheet.json | 1045 ++++----- .../sheet.json | 15 +- SavageWorlds-Tabbed/sheet.json | 1896 ++++++++--------- SavageWorlds/sheet.json | 15 +- SavageWorldsFrench/sheet.json | 17 +- Scarlet Heros/sheet.json | 15 +- Scion/sheet.json | 13 +- Scion2e/sheet.json | 43 +- Scum - Villainy/sheet.json | 13 +- Sengoku/sheet.json | 15 +- Sentinel Comics RPG/sheet.json | 17 +- Serenity/sheet.json | 15 +- Seven Deadly Sins/sheet.json | 13 +- Shaan (tabbed)/sheet.json | 13 +- Shaan/sheet.json | 15 +- Shadow of the Demon Lord/sheet.json | 191 +- ShadowbaneInquisition/sheet.json | 109 +- Shadowrun-Anarchy/sheet.json | 15 +- Shadowrun2e/sheet.json | 15 +- Shadowrun4thEdition/sheet.json | 50 +- Shadowrun5D-german/sheet.json | 15 +- Shadowrun5e-Gerdofal/sheet.json | 15 +- Shadowrun5e/sheet.json | 13 +- Shadowrun5th/sheet.json | 13 +- Shadowrun5thEdition/sheet.json | 89 +- Shadowrun6th-German/sheet.json | 13 +- ShadowrunAnarchy/sheet.json | 100 +- Shadows Over Sol/sheet.json | 15 +- Shadows of Esteren/sheet.json | 13 +- SharpSwordsAndSinisterSpells/sheet.json | 15 +- Shinobi_Gami_Chinese_Traditional/sheet.json | 15 +- Silent Legions/sheet.json | 15 +- Silhouette_Core/sheet.json | 13 +- Simple System/sheet.json | 15 +- Simulacres v8 base/sheet.json | 5 +- Singularity/sheet.json | 15 +- SkyfallRPG/sheet.json | 11 +- Skyfarer_Roll20/sheet.json | 13 +- So there's a plague on/sheet.json | 16 +- Solar Echoes/sheet.json | 15 +- Solipstry/sheet.json | 15 +- Song of Ice and Fire Roleplaying/sheet.json | 15 +- Song_of_Swords/sheet.json | 15 +- Songs for the Dusk/sheet.json | 15 +- SotS/sheet.json | 13 +- SpaceNinjaCyberCrisis/sheet.json | 13 +- Spell_the_RPG/sheet.json | 17 +- Spire - The City Must Fall/sheet.json | 15 +- Spire/sheet.json | 15 +- Spirit_of_77/sheet.json | 15 +- Splittermond/sheet.json | 15 +- Sports Brawl by Lost West Media/sheet.json | 15 +- Spycraft_2.0/sheet.json | 15 +- Spylite/sheet.json | 15 +- .../sheet.json | 13 +- Star Frontiers 2/sheet.json | 15 +- Star Frontiers/sheet.json | 15 +- Star Marx/sheet.json | 14 +- Star Trek Adventures 2d20/sheet.json | 15 +- Star Trek Adventures by Roll20/sheet.json | 48 +- Star Trek Last Unicorn/sheet.json | 13 +- Star Wars 30th Anniversary Edition/sheet.json | 15 +- Star Wars Edge of the Empire/sheet.json | 15 +- Star Wars EotEmpire_Dice - FR/sheet.json | 13 +- Star Wars FFG API-Compatible/sheet.json | 3 +- Star Wars FFG Alternate/sheet.json | 3 +- Star Wars Revised RPG/sheet.json | 13 +- Star Wars Saga Edition/sheet.json | 15 +- StarWars5E/sheet.json | 620 +++--- StarWarsEdgeOfTheEmpire_Dice/sheet.json | 13 +- Starcraft RPG/sheet.json | 17 +- Starfinder (simple)/sheet.json | 17 +- Starfinder HUD/sheet.json | 15 +- Starfinder by Roll20/sheet.json | 17 +- Stargate Coalition/sheet.json | 15 +- Stargate-RPG/sheet.json | 97 +- StargateSG-1/sheet.json | 22 +- Stars/sheet.json | 13 +- Stars_Without_Number/sheet.json | 15 +- Stars_Without_Number_Revised/sheet.json | 347 +-- Stories Untold/sheet.json | 13 +- Stormbringer/sheet.json | 15 +- StraightToVHS/sheet.json | 15 +- Strain/sheet.json | 7 +- Strato Shout/sheet.json | 13 +- Street_Fighter-neovatar/sheet.json | 13 +- Streets_of_Marienburg/sheet.json | 15 +- Strike!/sheet.json | 15 +- Supers-Revised-Edition/sheet.json | 13 +- Supersix/sheet.json | 17 +- Svavelvinter/sheet.json | 15 +- Sword & Scoundrel/sheet.json | 13 +- Swords_&_Wizardry Spanish/sheet.json | 15 +- Symbaroum/sheet.json | 15 +- Synthicide/sheet.json | 13 +- TIH/sheet.json | 15 +- .../sheet.json | 5 +- Tagmar/sheet.json | 15 +- TailsOfEquestria/sheet.json | 37 +- Tales from the Loop Official/sheet.json | 13 +- Tales from the Loop/sheet.json | 13 +- Taura/sheet.json | 15 +- Tavern-Tales/sheet.json | 15 +- TeamSherlock/sheet.json | 13 +- Technoir/sheet.json | 13 +- Teens in Space Official/sheet.json | 13 +- Tenra Bansho Zero/sheet.json | 13 +- TenraBanshoZero-Spanish/sheet.json | 5 +- Tephra/sheet.json | 13 +- Terra-X/sheet.json | 17 +- TerraDevastada/sheet.json | 15 +- Terre 2/sheet.json | 15 +- Terror Infinity - (FX)/sheet.json | 15 +- Terror Infinity/sheet.json | 15 +- Tesoro y Gloria/sheet.json | 13 +- Tesoro-y-Gloria/sheet.json | 13 +- Tetra/sheet.json | 15 +- The ADVANCED Pandemonium/sheet.json | 15 +- The Black Company/sheet.json | 13 +- The Bureau/sheet.json | 13 +- The Cthulhu Hack/sheet.json | 15 +- The Expanse RPG (AGE System)/sheet.json | 391 ++-- The Fade Tabletop 2e Sheet/sheet.json | 15 +- The Fantasy Trip/sheet.json | 13 +- The God Machine Chronicle (nWoD)/sheet.json | 13 +- The Laundry/sheet.json | 15 +- The Mutant Epoch/sheet.json | 13 +- The One Ring/sheet.json | 13 +- .../sheet.json | 15 +- The Sprawl/sheet.json | 15 +- The Strange/sheet.json | 15 +- The Veil/sheet.json | 21 +- The Witcher/sheet.json | 14 +- The-Fade-Tabletop/sheet.json | 15 +- TheElephantAndMacawBanner/sheet.json | 15 +- TheStrangeMultiRecursion/sheet.json | 15 +- TheWitcher/sheet.json | 15 +- The_Sprawl/sheet.json | 13 +- Thirsty Sword Lesbians/sheet.json | 13 +- This_Is_Not_A_Test/sheet.json | 15 +- Through The Breach/sheet.json | 15 +- Tierras Quebradas/sheet.json | 13 +- Tiny D6 Games/sheet.json | 13 +- Tiny Supers (hbCyber)/sheet.json | 13 +- Tiny/sheet.json | 15 +- .../sheet.json | 15 +- Titansgrave/sheet.json | 13 +- Toon/sheet.json | 15 +- Top Secret/sheet.json | 15 +- Torchbearer 2E/sheet.json | 21 +- Torchbearer/sheet.json | 15 +- Torg Eternity/sheet.json | 63 +- Torg/sheet.json | 15 +- Tormenta20/sheet.json | 11 +- TormentaRPG-PDF_Based/sheet.json | 13 +- TormentaRPG/sheet.json | 13 +- TormentaRPG_Tabbed/sheet.json | 13 +- Totality_of_Ygg/sheet.json | 15 +- Trail of Cthulhu (spanish)/sheet.json | 11 +- Trail of Cthulhu/sheet.json | 11 +- Trail of Cthulhu_french/sheet.json | 15 +- Tremulus/sheet.json | 13 +- Tri-Stat/sheet.json | 13 +- Trinites/sheet.json | 15 +- Troika/sheet.json | 15 +- Trollbabe/sheet.json | 13 +- Trophy Gold/sheet.json | 13 +- Trudvang Chronicles/sheet.json | 13 +- True20/sheet.json | 15 +- Twilight-2000-v2.2/sheet.json | 13 +- UVG/sheet.json | 15 +- Ultima Bomba - Pagina Singola/sheet.json | 13 +- Ultima Torcia - Pagina Singola/sheet.json | 13 +- UltimaBomba/sheet.json | 13 +- UltimaTorcia/sheet.json | 15 +- Uncharted Worlds/sheet.json | 15 +- Undying/sheet.json | 15 +- Unisystem-All Flesh Must Be Eaten/sheet.json | 13 +- Unisystem-Buffy or Angel/sheet.json | 15 +- Unknown Armies 3e/sheet.json | 13 +- UnknownArmies/sheet.json | 15 +- UnknownPonies/sheet.json | 15 +- Unofficial Elder Scrolls RPG/sheet.json | 14 +- UnofficialElderScrollsRPG/sheet.json | 706 +++--- Urban-Jungle/sheet.json | 15 +- Urban_Shadows/sheet.json | 15 +- Vaesen-dodgepong/sheet.json | 13 +- Vaesen/sheet.json | 17 +- Valor/sheet.json | 13 +- Vampire the Requiem/sheet.json | 15 +- Vermine 2047/sheet.json | 17 +- Victoriana 2ed/sheet.json | 13 +- Vieja-Estrella/sheet.json | 13 +- Vieja-escuela/sheet.json | 13 +- Villains and Vigilantes/sheet.json | 15 +- Vulcania/sheet.json | 13 +- WFRP-2nd-Ed/sheet.json | 15 +- WFRP2E-Havoc/sheet.json | 15 +- WFRP4CharSheet/sheet.json | 15 +- WIthin/sheet.json | 15 +- WODVtM5eAlpha/sheet.json | 15 +- WOIN/sheet.json | 15 +- Warhammer 4e Character Sheet/sheet.json | 13 +- .../sheet.json | 390 ++-- .../sheet.json | 15 +- Warhammer40k-WrathandGlory/sheet.json | 109 +- Warhammer_v2_french/sheet.json | 15 +- Weaverdice/sheet.json | 17 +- WerewolfTheForsaken2e/sheet.json | 15 +- WerewolftheForsaken1e/sheet.json | 15 +- White Star/sheet.json | 15 +- WhiteLies/sheet.json | 17 +- Who Is The BADDEST/sheet.json | 15 +- Wild Talents 2nd Edition/sheet.json | 13 +- Wildsea/sheet.json | 14 +- Windrose/sheet.json | 17 +- Witch_Hunter_2e/sheet.json | 15 +- World-of-Dungeons/sheet.json | 5 +- WorldOfLies/sheet.json | 15 +- Worlds in Peril/sheet.json | 13 +- Wrath and Glory API/sheet.json | 15 +- Wurm/sheet.json | 17 +- Xeohelios' Fire Emblem Tabletop/sheet.json | 17 +- Yatzoid/sheet.json | 13 +- Yogsquest/sheet.json | 15 +- Ysystem/sheet.json | 13 +- Zafir/sheet.json | 17 +- .../sheet.json" | 15 +- carbon-2185-quickstart/sheet.json | 13 +- channel fear/sheet.json | 13 +- conan-2d20/sheet.json | 13 +- d20 Modern/sheet.json | 15 +- etoiles/sheet.json | 13 +- fate_core_with_rolls/sheet.json | 14 +- fate_core_with_rolls_VF/sheet.json | 14 +- gaslands/sheet.json | 15 +- harnmaster/sheet.json | 13 +- inSANe auto cal/sheet.json | 15 +- keluranFabula/sheet.json | 15 +- kitchensink/sheet.json | 15 +- microluxe20/sheet.json | 15 +- mutant_cronicles_3/sheet.json | 13 +- mutants-and-masterminds-2e-master/sheet.json | 15 +- nechronica/sheet.json | 13 +- nephilimV5-vf/sheet.json | 15 +- on-mighty-thews/sheet.json | 15 +- pathfinder_simple/sheet.json | 16 +- psirun/sheet.json | 15 +- revolutiond100/sheet.json | 15 +- spacedragon/sheet.json | 13 +- stickstation13/sheet.json | 15 +- swords-and-wizardry/sheet.json | 17 +- the-void/sheet.json | 5 +- thordezilhas/sheet.json | 13 +- tigres_volants/sheet.json | 16 +- unwritten/sheet.json | 15 +- urbanheroes/sheet.json | 13 +- vampire-v5/sheet.json | 23 +- wfrp3e-French/sheet.json | 15 +- wfrp3e/sheet.json | 15 +- whitehack/sheet.json | 15 +- xenoscape/sheet.json | 13 +- 941 files changed, 15365 insertions(+), 13837 deletions(-) diff --git a/13th Age Glorantha/sheet.json b/13th Age Glorantha/sheet.json index cbd9690df76..892e6012149 100644 --- a/13th Age Glorantha/sheet.json +++ b/13th Age Glorantha/sheet.json @@ -1,8 +1,9 @@ { - "html": "13th_Age_Glorantha.html", - "css": "13th_Age_Glorantha.css", - "authors": "Seraaron", - "roll20userid": "147454", - "preview": "13G_preview.jpg", - "instructions": "A partially-automated character sheet for 13th Age Glorantha, with some extra customisation options for homebrew settings.\n\nVersion: 1.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Seraaron/roll20-character-sheets/issues) for this sheet.\n\nClick here for the usage [README](https://github.com/Seraaron/roll20-character-sheets/blob/master/13th%20Age%20Glorantha/README.md) and the [ChangeLogs](https://github.com/Seraaron/roll20-character-sheets/blob/master/13th%20Age%20Glorantha/ChangeLog.md)." -} + "html": "13th_Age_Glorantha.html", + "css": "13th_Age_Glorantha.css", + "authors": "Seraaron", + "roll20userid": "147454", + "preview": "13G_preview.jpg", + "instructions": "A partially-automated character sheet for 13th Age Glorantha, with some extra customisation options for homebrew settings.\n\nVersion: 1.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Seraaron/roll20-character-sheets/issues) for this sheet.\n\nClick here for the usage [README](https://github.com/Seraaron/roll20-character-sheets/blob/master/13th%20Age%20Glorantha/README.md) and the [ChangeLogs](https://github.com/Seraaron/roll20-character-sheets/blob/master/13th%20Age%20Glorantha/ChangeLog.md).", + "legacy": true +} \ No newline at end of file diff --git a/13th Age by Roll20/sheet.json b/13th Age by Roll20/sheet.json index 81cdae35644..f39d8914e6e 100644 --- a/13th Age by Roll20/sheet.json +++ b/13th Age by Roll20/sheet.json @@ -1,8 +1,9 @@ { - "html": "13th_Age_Official.html", - "css": "13th_Age_Official.css", - "authors": "Steve K.,Natha", - "roll20userid": "5047,75857", - "preview": "13th_Age_Official.png", - "instructions": "Check out the 13th Age [Sheet Guide](https://wiki.roll20.net/13th_Age_Official_Sheet) for tips and tricks on getting the most out of the offical sheet.\n\nBe sure to include the 13th Age [Companion API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/13th%20Age%20Official%20Character%20Sheet%20Companion) available on the Roll20 API script repository." -} + "html": "13th_Age_Official.html", + "css": "13th_Age_Official.css", + "authors": "Steve K.,Natha", + "roll20userid": "5047,75857", + "preview": "13th_Age_Official.png", + "instructions": "Check out the 13th Age [Sheet Guide](https://wiki.roll20.net/13th_Age_Official_Sheet) for tips and tricks on getting the most out of the offical sheet.\n\nBe sure to include the 13th Age [Companion API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/13th%20Age%20Official%20Character%20Sheet%20Companion) available on the Roll20 API script repository.", + "legacy": true +} \ No newline at end of file diff --git a/13th_Age-neovatar/sheet.json b/13th_Age-neovatar/sheet.json index d08dd098aab..78cee5cbb4e 100644 --- a/13th_Age-neovatar/sheet.json +++ b/13th_Age-neovatar/sheet.json @@ -1,8 +1,9 @@ { - "html": "13th_Age-neovatar.html", - "css": "13th_Age-neovatar.css", - "authors": "Thomas Seliger (neovatar)", - "roll20userid": "388327", - "preview": "13th_Age-neovatar.jpg", - "instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.8.1\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository." + "html": "13th_Age-neovatar.html", + "css": "13th_Age-neovatar.css", + "authors": "Thomas Seliger (neovatar)", + "roll20userid": "388327", + "preview": "13th_Age-neovatar.jpg", + "instructions": "New edition of a 13th Age character sheet with some automation.\n\nVersion: 1.8.1\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/13th_Age-neovatar/README.md#changelog) on Roll20.net Github repository.", + "legacy": true } \ No newline at end of file diff --git a/13th_Age/sheet.json b/13th_Age/sheet.json index ddc1834319b..1ede92dc348 100644 --- a/13th_Age/sheet.json +++ b/13th_Age/sheet.json @@ -1,7 +1,8 @@ { - "html": "13th_Age.html", - "css": "13th_Age.css", - "authors": "Daniel Whitmer", - "preview": "13thage.png", - "instructions": "STR is the stat, STRMOD is the stat mod STRMODLevel is the mod + level" -} + "html": "13th_Age.html", + "css": "13th_Age.css", + "authors": "Daniel Whitmer", + "preview": "13thage.png", + "instructions": "STR is the stat, STRMOD is the stat mod STRMODLevel is the mod + level", + "legacy": true +} \ No newline at end of file diff --git a/1800 El ocaso de la humanidad/sheet.json b/1800 El ocaso de la humanidad/sheet.json index a9f9e23711c..08986cee78e 100644 --- a/1800 El ocaso de la humanidad/sheet.json +++ b/1800 El ocaso de la humanidad/sheet.json @@ -1,8 +1,9 @@ { - "html": "1800 el ocaso de la humanidad.html", - "css": "1800 el ocaso de la humanidad.css", - "authors": "Alberto J. Garau Pons", - "preview": "preview.png", - "roll20userid": "1949987", - "instructions": " Character sheet for '1800: El Ocaso de la Humanidad'.\n The sheet doesn't calculate values automatically based on nationalities or classes.\n The values for assigned skill points on primary and secondary skills doesn't multiply by 2, so every player has to count them double when leveling up as per handbook rules.\n At the magic section (grimorio) there is a list with all the spells. Clickin on the dice throw, will display a description on the chat, with the CMT roll included on it. " + "html": "1800 el ocaso de la humanidad.html", + "css": "1800 el ocaso de la humanidad.css", + "authors": "Alberto J. Garau Pons", + "preview": "preview.png", + "roll20userid": "1949987", + "instructions": " Character sheet for '1800: El Ocaso de la Humanidad'.\n The sheet doesn't calculate values automatically based on nationalities or classes.\n The values for assigned skill points on primary and secondary skills doesn't multiply by 2, so every player has to count them double when leveling up as per handbook rules.\n At the magic section (grimorio) there is a list with all the spells. Clickin on the dice throw, will display a description on the chat, with the CMT roll included on it. ", + "legacy": true } \ No newline at end of file diff --git a/3D&T_ALPHA/sheet.json b/3D&T_ALPHA/sheet.json index d73e7c3cda4..cf5d118b8ca 100644 --- a/3D&T_ALPHA/sheet.json +++ b/3D&T_ALPHA/sheet.json @@ -1,8 +1,9 @@ { - "html": "3D&T_ALPHA.html", - "css": "3D&T_ALPHA.css", - "authors": "Calangus, Julio Melanda", - "roll20userid": "1437535, 1413302", - "preview": "3D&T_ALPHA.png", - "instructions": "This is a character sheet for 3D&T Alpha" -} + "html": "3D&T_ALPHA.html", + "css": "3D&T_ALPHA.css", + "authors": "Calangus, Julio Melanda", + "roll20userid": "1437535, 1413302", + "preview": "3D&T_ALPHA.png", + "instructions": "This is a character sheet for 3D&T Alpha", + "legacy": true +} \ No newline at end of file diff --git a/3DeT_ALPHA/sheet.json b/3DeT_ALPHA/sheet.json index 0f832d05af0..d4f2fb05e9b 100644 --- a/3DeT_ALPHA/sheet.json +++ b/3DeT_ALPHA/sheet.json @@ -1,8 +1,9 @@ { - "html": "3DeT_ALPHA.html", - "css": "3DeT_ALPHA.css", - "authors": "Julio Melanda", - "roll20userid": "1413302", - "preview": "3DeT_ALPHA.png", - "instructions": "This is a character sheet for 3D&T Defensores de Tóquio 3ª Edição Alpha" -} + "html": "3DeT_ALPHA.html", + "css": "3DeT_ALPHA.css", + "authors": "Julio Melanda", + "roll20userid": "1413302", + "preview": "3DeT_ALPHA.png", + "instructions": "This is a character sheet for 3D&T Defensores de Tóquio 3ª Edição Alpha", + "legacy": true +} \ No newline at end of file diff --git a/5e Darker Dungeons/sheet.json b/5e Darker Dungeons/sheet.json index c82588a1cec..a19357c6a9d 100644 --- a/5e Darker Dungeons/sheet.json +++ b/5e Darker Dungeons/sheet.json @@ -8,305 +8,309 @@ "instructions": "A flexible character sheet compatible with D&D 5e and [Giffyglyph's Darker Dungeons](https://drive.google.com/file/d/1ufAyAnP4YTyJmOvyFQwnJZoTMTe95ETt/view?usp=sharing) ruleset.\n\n* Fully drag-and-drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex).\n* Add lingering wounds and mental afflictions that automatically update your ability modifiers.\n* Track and organise your equipment with easy-to-use containers.\n* Update your conditions and stress with new, color-coded helpers.\n* Make defence rolls, saving throw attacks, and spell burnout checks with new roll buttons.\n* Fully featured with auto-calculated fields, sheet workers, and roll buttons.\n* Multi-classing and custom classes fully supported.\n* Includes a complete NPC sheet to keep track of your monster profiles.", "patreon": "https://www.patreon.com/giffyglyph", "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC:", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters." - }, - { - "attribute": "rtype", - "displayname": "Roll Queries:", - "type": "select", - "options": [ - "Always Roll Advantage|{{always=1}} {{r2=[[1d20", - "Advantage Toggle|@{advantagetoggle}", - "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", - "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" - ], - "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage." - }, - { - "attribute": "wtype", - "displayname": "Whisper Rolls to GM:", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Whisper Toggle|@{whispertoggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM." - }, - { - "attribute": "dtype", - "displayname": "Auto Damage Roll:", - "type": "select", - "options": [ - "Don't Auto Roll Damage|pick", - "Auto Roll Damage & Crit|full" - ], - "default": "pick", - "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack." - }, - { - "attribute": "core_die", - "displayname": "Core Die Roll:", - "type": "text", - "default": "1d20", - "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6." - }, - { - "attribute": "pb_type", - "displayname": "Proficiency Bonus:", - "type": "select", - "options": [ - "By Level (Default)|level", - "Proficency Die (DMG)|die", - "Custom|custom" - ], - "default": "level", - "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing." - }, - { - "attribute": "pb_custom", - "displayname": "Custom Proficency Bonus:", - "type": "text", - "default": "", - "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus." - }, - { - "attribute": "init_tiebreaker", - "displayname": "Add DEX Tiebreaker to Initiative:", - "type": "checkbox", - "value": "@{dexterity}/100", - "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties." - }, - { - "attribute": "global_save_mod_flag", - "displayname": "Show Global Save Modifiers:", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell." - }, - { - "attribute": "global_skill_mod_flag", - "displayname": "Show Global Skill Modifiers:", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell." - }, - { - "attribute": "global_attack_mod_flag", - "displayname": "Show Global Attack Modifiers:", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell." - }, - { - "attribute": "global_damage_mod_flag", - "displayname": "Show Global Damage Modifiers:", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability." - }, - { - "attribute": "charname_output", - "displayname": "Add Character Name to Templates:", - "type": "select", - "options": [ - "On|{{charname=@{character_name}}}", - "Off|charname=@{character_name}" - ], - "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters." - }, - { - "attribute": "level_calculations", - "displayname": "Auto Level Calculations:", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "default": "on", - "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior." - }, - { - "attribute": "encumberance_setting", - "displayname": "Encumbrance:", - "type": "select", - "options": [ - "Simple|off", - "Variant (PHB p176)|on", - "Off|disabled" - ], - "default": "on", - "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check." - }, - { - "attribute": "simpleinventory", - "displayname": "Inventory Style:", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "default": "complex", - "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet." - }, - { - "attribute": "simpletraits", - "displayname": "Features & Traits:", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "default": "complex", - "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet." - }, - { - "attribute": "simpleproficencies", - "displayname": "Proficiencies & Languages:", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "default": "complex", - "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet." - }, - { - "attribute": "npc_name_flag", - "displayname": "NPC Name in Rolls:", - "type": "select", - "options": [ - "Show|{{name=@{npc_name}}}", - "Hide|0" - ], - "default": "{{name=@{npc_name}}}", - "description": "In NPC roll results, show or hide the name of the NPC in the roll result card." - }, - { - "attribute": "ammotracking", - "displayname": "Ammo Tracking (API Required):", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "off", - "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script." - }, - { - "attribute": "cd_bar1_v", - "displayname": "Bar 1 Value:", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute." - }, - { - "attribute": "cd_bar1_m", - "displayname": "Bar 1 Max:", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute." - }, - { - "attribute": "cd_bar1_l", - "displayname": "Bar 1 Link:", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings." - }, - { - "attribute": "cd_bar2_v", - "displayname": "Bar 2 Value:", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute." - }, - { - "attribute": "cd_bar2_m", - "displayname": "Bar 2 Max:", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute." - }, - { - "attribute": "cd_bar2_l", - "displayname": "Bar 2 Link:", - "type": "text", - "default": "npc_ac", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings." - }, - { - "attribute": "cd_bar3_v", - "displayname": "Bar 3 Value:", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute." - }, - { - "attribute": "cd_bar3_m", - "displayname": "Bar 3 Max:", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute." - }, - { - "attribute": "cd_bar3_l", - "displayname": "Bar 3 Link:", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings." - }, - { - "attribute": "use_inventory_slots", - "displayname": "Use Inventory Slots", - "type": "checkbox", - "value": "1", - "checked" : "checked", - "description": "[Giffyglyph's Darker Dungeons] Track your inventory using slots instead of weight." - }, - { - "attribute": "show_exhaustion_flag", - "displayname": "Show Exhaustion", - "type": "checkbox", - "value": "1", - "checked" : "checked", - "description": "[Giffyglyph's Darker Dungeons] Show the exhaustion tracker and effects." - }, - { - "attribute": "show_death_failures_flag", - "displayname": "Death Save Failures Only", - "type": "checkbox", - "value": "1", - "checked" : "checked", - "description": "[Giffyglyph's Darker Dungeons] Track only death save failures." - }, - { - "attribute": "show_stress_flag", - "displayname": "Show Stress", - "type": "checkbox", - "value": "1", - "checked" : "checked", - "description": "[Giffyglyph's Darker Dungeons] Show the Stress panel, used for tracking your character's mental stress and afflicitions." - }, - { - "attribute": "show_survival_conditions", - "displayname": "Show Survival Conditions", - "type": "checkbox", - "value": "1", - "checked" : "checked", - "description": "[Giffyglyph's Darker Dungeons] Show the Survival Conditions panel, used for tracking hunger/thirst/fatigue/temperature." - }, - { - "attribute": "intelligent_initiative", - "displayname": "Use Intelligence for Initiative", - "type": "checkbox", - "value": "1", - "checked" : "checked", - "description": "[Giffyglyph's Darker Dungeons] Use your intelligence modifier (instead of your dexterity modifier) to calculate your initiative bonus." - } - ] -} + { + "attribute": "npc", + "displayname": "NPC:", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters." + }, + { + "attribute": "rtype", + "displayname": "Roll Queries:", + "type": "select", + "options": [ + "Always Roll Advantage|{{always=1}} {{r2=[[1d20", + "Advantage Toggle|@{advantagetoggle}", + "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", + "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" + ], + "default": "{{always=1}} {{r2=[[1d20", + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage." + }, + { + "attribute": "wtype", + "displayname": "Whisper Rolls to GM:", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Whisper Toggle|@{whispertoggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM." + }, + { + "attribute": "dtype", + "displayname": "Auto Damage Roll:", + "type": "select", + "options": [ + "Don't Auto Roll Damage|pick", + "Auto Roll Damage & Crit|full" + ], + "default": "pick", + "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack." + }, + { + "attribute": "core_die", + "displayname": "Core Die Roll:", + "type": "text", + "default": "1d20", + "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6." + }, + { + "attribute": "pb_type", + "displayname": "Proficiency Bonus:", + "type": "select", + "options": [ + "By Level (Default)|level", + "Proficency Die (DMG)|die", + "Custom|custom" + ], + "default": "level", + "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing." + }, + { + "attribute": "pb_custom", + "displayname": "Custom Proficency Bonus:", + "type": "text", + "default": "", + "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus." + }, + { + "attribute": "init_tiebreaker", + "displayname": "Add DEX Tiebreaker to Initiative:", + "type": "checkbox", + "value": "@{dexterity}/100", + "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties." + }, + { + "attribute": "global_save_mod_flag", + "displayname": "Show Global Save Modifiers:", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell." + }, + { + "attribute": "global_skill_mod_flag", + "displayname": "Show Global Skill Modifiers:", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell." + }, + { + "attribute": "global_attack_mod_flag", + "displayname": "Show Global Attack Modifiers:", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell." + }, + { + "attribute": "global_damage_mod_flag", + "displayname": "Show Global Damage Modifiers:", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability." + }, + { + "attribute": "charname_output", + "displayname": "Add Character Name to Templates:", + "type": "select", + "options": [ + "On|{{charname=@{character_name}}}", + "Off|charname=@{character_name}" + ], + "default": "charname=@{character_name}", + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters." + }, + { + "attribute": "level_calculations", + "displayname": "Auto Level Calculations:", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "default": "on", + "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior." + }, + { + "attribute": "encumberance_setting", + "displayname": "Encumbrance:", + "type": "select", + "options": [ + "Simple|off", + "Variant (PHB p176)|on", + "Off|disabled" + ], + "default": "on", + "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check." + }, + { + "attribute": "simpleinventory", + "displayname": "Inventory Style:", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "default": "complex", + "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet." + }, + { + "attribute": "simpletraits", + "displayname": "Features & Traits:", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "default": "complex", + "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet." + }, + { + "attribute": "simpleproficencies", + "displayname": "Proficiencies & Languages:", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "default": "complex", + "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet." + }, + { + "attribute": "npc_name_flag", + "displayname": "NPC Name in Rolls:", + "type": "select", + "options": [ + "Show|{{name=@{npc_name}}}", + "Hide|0" + ], + "default": "{{name=@{npc_name}}}", + "description": "In NPC roll results, show or hide the name of the NPC in the roll result card." + }, + { + "attribute": "ammotracking", + "displayname": "Ammo Tracking (API Required):", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "off", + "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script." + }, + { + "attribute": "cd_bar1_v", + "displayname": "Bar 1 Value:", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute." + }, + { + "attribute": "cd_bar1_m", + "displayname": "Bar 1 Max:", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute." + }, + { + "attribute": "cd_bar1_l", + "displayname": "Bar 1 Link:", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings." + }, + { + "attribute": "cd_bar2_v", + "displayname": "Bar 2 Value:", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute." + }, + { + "attribute": "cd_bar2_m", + "displayname": "Bar 2 Max:", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute." + }, + { + "attribute": "cd_bar2_l", + "displayname": "Bar 2 Link:", + "type": "text", + "default": "npc_ac", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings." + }, + { + "attribute": "cd_bar3_v", + "displayname": "Bar 3 Value:", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute." + }, + { + "attribute": "cd_bar3_m", + "displayname": "Bar 3 Max:", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute." + }, + { + "attribute": "cd_bar3_l", + "displayname": "Bar 3 Link:", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings." + }, + { + "attribute": "use_inventory_slots", + "displayname": "Use Inventory Slots", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "[Giffyglyph's Darker Dungeons] Track your inventory using slots instead of weight." + }, + { + "attribute": "show_exhaustion_flag", + "displayname": "Show Exhaustion", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "[Giffyglyph's Darker Dungeons] Show the exhaustion tracker and effects." + }, + { + "attribute": "show_death_failures_flag", + "displayname": "Death Save Failures Only", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "[Giffyglyph's Darker Dungeons] Track only death save failures." + }, + { + "attribute": "show_stress_flag", + "displayname": "Show Stress", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "[Giffyglyph's Darker Dungeons] Show the Stress panel, used for tracking your character's mental stress and afflicitions." + }, + { + "attribute": "show_survival_conditions", + "displayname": "Show Survival Conditions", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "[Giffyglyph's Darker Dungeons] Show the Survival Conditions panel, used for tracking hunger/thirst/fatigue/temperature." + }, + { + "attribute": "intelligent_initiative", + "displayname": "Use Intelligence for Initiative", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "[Giffyglyph's Darker Dungeons] Use your intelligence modifier (instead of your dexterity modifier) to calculate your initiative bonus." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/5eShaped/sheet.json b/5eShaped/sheet.json index 3f87154ce78..2ba2fb1eaa1 100644 --- a/5eShaped/sheet.json +++ b/5eShaped/sheet.json @@ -6,5 +6,6 @@ "preview": "5eShaped.jpg", "compendium": "dnd5e", "instructions": "This sheet is designed for use with D&D 5th edition. It has been designed to match the layout of the D&D 5e Character Sheet.", - "patreon": "https://www.patreon.com/mlenser" -} + "patreon": "https://www.patreon.com/mlenser", + "legacy": true +} \ No newline at end of file diff --git a/5eShaped_legacy/sheet.json b/5eShaped_legacy/sheet.json index 9d27c809a7a..391947bc0d9 100644 --- a/5eShaped_legacy/sheet.json +++ b/5eShaped_legacy/sheet.json @@ -1,8 +1,9 @@ { - "html": "D&D_5e.html", - "css": "D&D_5e.css", - "authors": "Mark Lenser (Mark on Roll20.net, @mlenser on Twitter). Wiki done by Heather Lazar (HLazar on Roll20). French translations done by Alzam on Roll20. Tooltips & German translations done by Rouby. Original 5e sheet Author: John Myles", - "roll20userid": "277007", - "preview": "D&D5e.jpg", - "instructions": "This sheet is designed for use with D&D 5th edition. It has been designed to match the layout of the D&D 5e Character Sheet. Sheet help is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Shaped_Character_Sheet" -} + "html": "D&D_5e.html", + "css": "D&D_5e.css", + "authors": "Mark Lenser (Mark on Roll20.net, @mlenser on Twitter). Wiki done by Heather Lazar (HLazar on Roll20). French translations done by Alzam on Roll20. Tooltips & German translations done by Rouby. Original 5e sheet Author: John Myles", + "roll20userid": "277007", + "preview": "D&D5e.jpg", + "instructions": "This sheet is designed for use with D&D 5th edition. It has been designed to match the layout of the D&D 5e Character Sheet. Sheet help is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Shaped_Character_Sheet", + "legacy": true +} \ No newline at end of file diff --git a/7th Sea 2e/sheet.json b/7th Sea 2e/sheet.json index b397ded1ab5..cadd88b5d15 100644 --- a/7th Sea 2e/sheet.json +++ b/7th Sea 2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "7th Sea 2e.html", - "css": "7th Sea 2e.css", - "authors": "Coal Powered Puppet", - "roll20userid": "492849", - "preview": "7th Sea 2e.png", - "instructions": "For use with the 7th Sea, Second Edition.\n\nSee [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/7th%20Sea%202e) for Changelog." + "html": "7th Sea 2e.html", + "css": "7th Sea 2e.css", + "authors": "Coal Powered Puppet", + "roll20userid": "492849", + "preview": "7th Sea 2e.png", + "instructions": "For use with the 7th Sea, Second Edition.\n\nSee [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/7th%20Sea%202e) for Changelog.", + "legacy": true } \ No newline at end of file diff --git a/7th Sea/sheet.json b/7th Sea/sheet.json index b1cccf95068..6885174425e 100644 --- a/7th Sea/sheet.json +++ b/7th Sea/sheet.json @@ -1,8 +1,9 @@ { - "html": "7th Sea.html", - "css": "7th Sea.css", - "authors": "John W., with heavy influnce from Niki K.", - "roll20userid": "492849", - "preview": "7th Sea.png", - "instructions": "# Character Sheet\r## Whole Sheet:\r \r ## Character Information:\r The traits fill from the left, somewhat like the NWOD.\r## Skills Tab:\rEach skill, Heritage, and School are hidden under the triangles. Cast, Attack, and Skilled buttons roll a number of dice equal to traits selected and the rating of the knack, with exploding dice. The Crippled button does not explode.\r ## Combat Tab:\rTHe action dice is a button that rolls a number of d10s equal to how many check boxes you have checked. The large numbers are rotating images to track the results of action dice. The En Garde! bottom makes an attack using finesse and whatever you put in attack rating and the static bonus area. The melee check box adds Brawn to the damage dealt. The checkbox selects the current defense, returning the current passive defense. THe Defend buttons roll active defense. The wounds are simple number boxes, while the wound check is a button. The Roll, Keep, Crippled, and Knocked Out ratings all have modifiers next to them. \r ## Equipment Tab:\rA placeholder for information.\r##Equipment Tab:\rA placeholder for information.\r. ### Roll Templates:/rI used Phillip G.'s awesome design for most of the roll templates./r #### Initiative:/r{&template:Initiative}{{rollname}}{{Die1}}{{Die2}}{{Die3}}{{Die4}}{{Die5}}{{Die6}}{{Die7}}/r#### Skill:/r {&template:skill}{{skillname}}{{skillname}}{{skillkanck}}{{attribute}}{{knack}}{{roll}} /r #### Magic:/r{&template:spell}{{heritage}}{{heritageknack}}{{attribute}}{{knack}}{{cast}}/r#### Attack:/r{&template:attack}{{weapon}}{{finesse}}{{attackrating}}{{attackroll}}{{staticattack}}{{roll}}{{keep}}{{staticdamage}}{{damageroll}}" + "html": "7th Sea.html", + "css": "7th Sea.css", + "authors": "John W., with heavy influnce from Niki K.", + "roll20userid": "492849", + "preview": "7th Sea.png", + "instructions": "# Character Sheet\r## Whole Sheet:\r \r ## Character Information:\r The traits fill from the left, somewhat like the NWOD.\r## Skills Tab:\rEach skill, Heritage, and School are hidden under the triangles. Cast, Attack, and Skilled buttons roll a number of dice equal to traits selected and the rating of the knack, with exploding dice. The Crippled button does not explode.\r ## Combat Tab:\rTHe action dice is a button that rolls a number of d10s equal to how many check boxes you have checked. The large numbers are rotating images to track the results of action dice. The En Garde! bottom makes an attack using finesse and whatever you put in attack rating and the static bonus area. The melee check box adds Brawn to the damage dealt. The checkbox selects the current defense, returning the current passive defense. THe Defend buttons roll active defense. The wounds are simple number boxes, while the wound check is a button. The Roll, Keep, Crippled, and Knocked Out ratings all have modifiers next to them. \r ## Equipment Tab:\rA placeholder for information.\r##Equipment Tab:\rA placeholder for information.\r. ### Roll Templates:/rI used Phillip G.'s awesome design for most of the roll templates./r #### Initiative:/r{&template:Initiative}{{rollname}}{{Die1}}{{Die2}}{{Die3}}{{Die4}}{{Die5}}{{Die6}}{{Die7}}/r#### Skill:/r {&template:skill}{{skillname}}{{skillname}}{{skillkanck}}{{attribute}}{{knack}}{{roll}} /r #### Magic:/r{&template:spell}{{heritage}}{{heritageknack}}{{attribute}}{{knack}}{{cast}}/r#### Attack:/r{&template:attack}{{weapon}}{{finesse}}{{attackrating}}{{attackroll}}{{staticattack}}{{roll}}{{keep}}{{staticdamage}}{{damageroll}}", + "legacy": true } \ No newline at end of file diff --git a/A Fistful of Darkness/sheet.json b/A Fistful of Darkness/sheet.json index 7a00b7c9a20..d9920ba325d 100644 --- a/A Fistful of Darkness/sheet.json +++ b/A Fistful of Darkness/sheet.json @@ -1,8 +1,9 @@ { - "html": "aFoD.html", - "css": "aFoD.css", - "authors": "Stefan Struck, based on work by Tim Denee and Jakob Oesinghaus", - "roll20userid": "1458712, 782723, 726129", - "preview": "aFoD.png", - "instructions": "This sheet for A Fistful of Darkness includes a sheet for both characters and the posse, as well as a faction status and location tracker.\nFor questions or bug reports, feel free to contact me via mail (in (at) monkeyecho.de) or the Blades in the Dark community (https://community.bladesinthedark.com/u/monkeyEcho)." -} + "html": "aFoD.html", + "css": "aFoD.css", + "authors": "Stefan Struck, based on work by Tim Denee and Jakob Oesinghaus", + "roll20userid": "1458712, 782723, 726129", + "preview": "aFoD.png", + "instructions": "This sheet for A Fistful of Darkness includes a sheet for both characters and the posse, as well as a faction status and location tracker.\nFor questions or bug reports, feel free to contact me via mail (in (at) monkeyecho.de) or the Blades in the Dark community (https://community.bladesinthedark.com/u/monkeyEcho).", + "legacy": true +} \ No newline at end of file diff --git a/A Song of Ice and Fire/sheet.json b/A Song of Ice and Fire/sheet.json index 4b4a01470b7..a8205538423 100644 --- a/A Song of Ice and Fire/sheet.json +++ b/A Song of Ice and Fire/sheet.json @@ -1,8 +1,9 @@ { - "html": "SIFRPNew.html", - "css": "SIFRPNew.css", - "authors": "Alex Ott", - "roll20userid": "3241579", - "preview": "SIFRPNew.png", - "instructions": "#A Song of Ice and Fire Roleplaying: Game of Thrones Edition\rAuto-calculated stats, fancy hideable sections, and more" + "html": "SIFRPNew.html", + "css": "SIFRPNew.css", + "authors": "Alex Ott", + "roll20userid": "3241579", + "preview": "SIFRPNew.png", + "instructions": "#A Song of Ice and Fire Roleplaying: Game of Thrones Edition\rAuto-calculated stats, fancy hideable sections, and more", + "legacy": true } \ No newline at end of file diff --git a/ACKS/sheet.json b/ACKS/sheet.json index ffb9161857a..5cb5d297534 100644 --- a/ACKS/sheet.json +++ b/ACKS/sheet.json @@ -1,8 +1,9 @@ { - "html": "ACKS.html", - "css": "ACKS.css", - "authors": "DimensionalGames", - "roll20userid": "378484", - "preview": "ACKS.jpg", - "instructions": "Barebones Adventurer Conquerer Kings Sheet, work in progress but it is currently usable. Planning on adding more automation, though." + "html": "ACKS.html", + "css": "ACKS.css", + "authors": "DimensionalGames", + "roll20userid": "378484", + "preview": "ACKS.jpg", + "instructions": "Barebones Adventurer Conquerer Kings Sheet, work in progress but it is currently usable. Planning on adding more automation, though.", + "legacy": true } \ No newline at end of file diff --git a/ACPD/sheet.json b/ACPD/sheet.json index ed35acd4642..2fb3bda2dd1 100644 --- a/ACPD/sheet.json +++ b/ACPD/sheet.json @@ -1,8 +1,9 @@ { -"html": "acpd.html", -"css": "acpd.css", -"authors": "Lyra S.", -"roll20userID": "1492292", -"preview": "acpd.png", -"instructions": "Feuille de personnage pour A.C.P.D., Atlantic City Police Department" -} + "html": "acpd.html", + "css": "acpd.css", + "authors": "Lyra S.", + "roll20userID": "1492292", + "preview": "acpd.png", + "instructions": "Feuille de personnage pour A.C.P.D., Atlantic City Police Department", + "legacy": true +} \ No newline at end of file diff --git a/AD&D 2E Revised/sheet.json b/AD&D 2E Revised/sheet.json index b1cc3d81c9f..6e13d7f3258 100644 --- a/AD&D 2E Revised/sheet.json +++ b/AD&D 2E Revised/sheet.json @@ -1,8 +1,9 @@ { - "html": "2ESheet.html", - "css": "2EStyle.css", - "authors": "Seth, Peter B.", - "preview": "2EPreview.png", - "roll20userid": "2569950, 5062881", - "instructions": "#Message from current Author Peter B.(2020)\rThe sheet has been updated with more options for players to choose between rule sets such as the standard rule set from the Player's Handbook and the additional material from the Player's Option.\rFor any future development request please send a message to https://app.roll20.net/users/5062881/peter-b.\rCurrent follow development here: https://app.roll20.net/forum/permalink/8602806/\r\r#Message from Original Author Seth (2017)\rThis sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now auto-calculating fields. Please update these trackers by changing a quantity value and then changing it back." -} + "html": "2ESheet.html", + "css": "2EStyle.css", + "authors": "Seth, Peter B.", + "preview": "2EPreview.png", + "roll20userid": "2569950, 5062881", + "instructions": "#Message from current Author Peter B.(2020)\rThe sheet has been updated with more options for players to choose between rule sets such as the standard rule set from the Player's Handbook and the additional material from the Player's Option.\rFor any future development request please send a message to https://app.roll20.net/users/5062881/peter-b.\rCurrent follow development here: https://app.roll20.net/forum/permalink/8602806/\r\r#Message from Original Author Seth (2017)\rThis sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now auto-calculating fields. Please update these trackers by changing a quantity value and then changing it back.", + "legacy": true +} \ No newline at end of file diff --git a/AD&D_2E/sheet.json b/AD&D_2E/sheet.json index 8353e87e3e9..aef19e16bb4 100644 --- a/AD&D_2E/sheet.json +++ b/AD&D_2E/sheet.json @@ -1,8 +1,9 @@ { - "html": "2ESheet.html", - "css": "2EStyle.css", - "authors": "Aqua Alex, Elena S., Dylan G., Stephen S.", - "preview": "2EPreview.png", - "roll20userid": "35199, 1638432, 1048758", - "instructions": "# Character Sheet\r This sheet includes everything you need to run a character or monster in an Advanced Dungeons and Dragons, Second Edition campaign, including many resources from Skills & Powers. Please try to make sure there is a plain number value (and any appropriate + or - signs) in fields used for the weapon macros.\r\r## Sheet Documentation\r To view the sheet documentation wiki page with detailed instructions on using the various functions and roll templates available with this character sheet please see the [AD&D 2nd Edition wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet)\r This wiki page also includes links to many community maintained resources designed to make your AD&D 2nd Edition games more enjoyable.\r\r## Roll Templates\r Several roll templates are available to use with your custom macros. Here is a quick description of each (for more detailed information please see the sheet documentation).\r\r*- 2Edefault - behaves very much like the standard roll20 default template with a few optional features. Such as adding a subtitle, and adding descriptive text fields.\r* 2Eattack - A template designed for comprehensive weapon attack resolution. It even includes optional support for critical hits and fumbles.\r* 2Echeck - This template handles Ability, Rogue Skill, and Proficiency checks. It provides a clear and concise display of whether the check is fails or succeeds, and displays the relevant roll and target number for verification.\r* 2Einversecheck - This template handles cases where you wish to check for rolls equal or less than the value. It is otherwise the same as 2Echeck template.\r* 2Esave - This template handles saving throw rolls in a clear and concise manner, and circumvents a quirk of the dice engine which fails when attempting to make a comparison against a negative number.\r* 2Espell - A nice clean template for displaying spell information. Includes fields for all of the standard 2nd edition spell attributes and an area to describe the spell effects. Also has optional attributes for easy damage and healing resolution, added section for reference to source materials.\r* 2Eprotscroll - A nice clean template for displaying protection scroll information.\r\r## Special Thanks\r\r* Dylan G. and Stephen S. (sheet creators)\r* Everyone in the character sheet test game. \r Elena added the awesome new templates and Aqua Alex added the worker scripts, fixed formatting, added additional rolltemplates, spell tab, et al" -} + "html": "2ESheet.html", + "css": "2EStyle.css", + "authors": "Aqua Alex, Elena S., Dylan G., Stephen S.", + "preview": "2EPreview.png", + "roll20userid": "35199, 1638432, 1048758", + "instructions": "# Character Sheet\r This sheet includes everything you need to run a character or monster in an Advanced Dungeons and Dragons, Second Edition campaign, including many resources from Skills & Powers. Please try to make sure there is a plain number value (and any appropriate + or - signs) in fields used for the weapon macros.\r\r## Sheet Documentation\r To view the sheet documentation wiki page with detailed instructions on using the various functions and roll templates available with this character sheet please see the [AD&D 2nd Edition wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet)\r This wiki page also includes links to many community maintained resources designed to make your AD&D 2nd Edition games more enjoyable.\r\r## Roll Templates\r Several roll templates are available to use with your custom macros. Here is a quick description of each (for more detailed information please see the sheet documentation).\r\r*- 2Edefault - behaves very much like the standard roll20 default template with a few optional features. Such as adding a subtitle, and adding descriptive text fields.\r* 2Eattack - A template designed for comprehensive weapon attack resolution. It even includes optional support for critical hits and fumbles.\r* 2Echeck - This template handles Ability, Rogue Skill, and Proficiency checks. It provides a clear and concise display of whether the check is fails or succeeds, and displays the relevant roll and target number for verification.\r* 2Einversecheck - This template handles cases where you wish to check for rolls equal or less than the value. It is otherwise the same as 2Echeck template.\r* 2Esave - This template handles saving throw rolls in a clear and concise manner, and circumvents a quirk of the dice engine which fails when attempting to make a comparison against a negative number.\r* 2Espell - A nice clean template for displaying spell information. Includes fields for all of the standard 2nd edition spell attributes and an area to describe the spell effects. Also has optional attributes for easy damage and healing resolution, added section for reference to source materials.\r* 2Eprotscroll - A nice clean template for displaying protection scroll information.\r\r## Special Thanks\r\r* Dylan G. and Stephen S. (sheet creators)\r* Everyone in the character sheet test game. \r Elena added the awesome new templates and Aqua Alex added the worker scripts, fixed formatting, added additional rolltemplates, spell tab, et al", + "legacy": true +} \ No newline at end of file diff --git a/ADnD_1E/sheet.json b/ADnD_1E/sheet.json index 4a2cc8a040f..359b6cf366f 100644 --- a/ADnD_1E/sheet.json +++ b/ADnD_1E/sheet.json @@ -1,8 +1,9 @@ { - "html": "1ESheet.html", - "css": "1ESheet.css", - "authors": "Adam Ness, Vince", - "roll20userid": "5287, 463088", - "preview": "1ESheet.jpg", - "instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet and is also compatible with other OSR style systems such as OSRIC. This sheet should continue to change as needed/requested by the Roll20 community.\n**Sheet Highlights:**\n - Sheet roll buttons for Ability-based skills, Saves, Thief Skills, Attacks, Spells, Special Abilities, and more.\n - Repeatable Weapons, Equipment, Spells, and Special Abilities.\n - Hover over fields and buttons to view the associated attributes name.\n - Roll templates for Attacks, &{template:attacks} and a General &{template:general} for any {key}={value}.\n - Auto-calculated encumbrance for equipment, armor, weapons, and coins.\n - Auto-calculated movement\n - Auto-calculated costs for equipment, armor, and weapons.\n - sheet worker javascript\n - optional: to-hit AC table whispered to the DM when using the attack button.\n - optional: background image(parchment)\n----------\nPlease post suggestions/questions/comments to the Roll20 Character Forum.\nhttps://app.roll20.net/forum/category/277980" -} + "html": "1ESheet.html", + "css": "1ESheet.css", + "authors": "Adam Ness, Vince", + "roll20userid": "5287, 463088", + "preview": "1ESheet.jpg", + "instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet and is also compatible with other OSR style systems such as OSRIC. This sheet should continue to change as needed/requested by the Roll20 community.\n**Sheet Highlights:**\n - Sheet roll buttons for Ability-based skills, Saves, Thief Skills, Attacks, Spells, Special Abilities, and more.\n - Repeatable Weapons, Equipment, Spells, and Special Abilities.\n - Hover over fields and buttons to view the associated attributes name.\n - Roll templates for Attacks, &{template:attacks} and a General &{template:general} for any {key}={value}.\n - Auto-calculated encumbrance for equipment, armor, weapons, and coins.\n - Auto-calculated movement\n - Auto-calculated costs for equipment, armor, and weapons.\n - sheet worker javascript\n - optional: to-hit AC table whispered to the DM when using the attack button.\n - optional: background image(parchment)\n----------\nPlease post suggestions/questions/comments to the Roll20 Character Forum.\nhttps://app.roll20.net/forum/category/277980", + "legacy": true +} \ No newline at end of file diff --git a/AEON-Aberrant/sheet.json b/AEON-Aberrant/sheet.json index 26c8919beda..eb1f176a426 100644 --- a/AEON-Aberrant/sheet.json +++ b/AEON-Aberrant/sheet.json @@ -1,9 +1,9 @@ { - "html": "aberrant.html", - "css": "aberrant.css", - "authors": "Chris F., William H.", - "roll20userid": "444248, 216113", - "preview": "aberrant.png", - "instructions": "Thanks to Brian's forum thread on CSS Wizardry for the styling on the dot ratings. \rAbility totals under Attributes and Abilities are roll buttons. Mega-Attributes are not added to rolls due to the way they work, so they should be rolled separately." -} - + "html": "aberrant.html", + "css": "aberrant.css", + "authors": "Chris F., William H.", + "roll20userid": "444248, 216113", + "preview": "aberrant.png", + "instructions": "Thanks to Brian's forum thread on CSS Wizardry for the styling on the dot ratings. \rAbility totals under Attributes and Abilities are roll buttons. Mega-Attributes are not added to rolls due to the way they work, so they should be rolled separately.", + "legacy": true +} \ No newline at end of file diff --git a/AGE System/sheet.json b/AGE System/sheet.json index ccf1fd17509..42e069b3f1e 100644 --- a/AGE System/sheet.json +++ b/AGE System/sheet.json @@ -1,234 +1,235 @@ -{ - "html":"AGE System.html", - "css":"AGE System.css", - "authors":"Olivier L.-L., Zach Hall, Cadera Spindrift", - "roll20userid":"594486,636802", - "preview":"AGE System.png", - "instructions":"A sheet made for the AGE family of games:\n- **Dragon Age**\n- **Fantasy AGE**\n- **Titansgrave**\n- **Blue Rose**\n- **The Expanse**\n- **Modern AGE**\n- **Threefold**\n- **World of Lazarus**\n\n**Note:** Focuses need to be added in the 'Focuses' tab.\n**GMs:** Make sure to edit the Default Sheet Settings after creating the campaign.\n\nSheet version 1.60.0 (2020-08-24); Added Modern AGE, Threefold, World of Lazarus; removed 'Old' tab; added new skins.", - "useroptions":[ - { - "attribute":"game", - "displayname":"Game System", - "displaytranslationkey":"game-system", - "type":"select", - "options":[ - "Dragon Age|dragon-age", - "Fantasy AGE|fantasy-age", - "Titansgrave|titansgrabe", - "Blue Rose|blue-rose", - "The Expanse|the-expanse", - "Modern AGE|modern-age", - "Threefold|threefold", - "World of Lazarus|world-of-lazarus" - ], - "default":"Fantasy AGE" - }, - { - "attribute":"color", - "displayname":"Color Selection", - "displaytranslationkey":"color-selection", - "type":"select", - "options":[ - "Black|black", - "Red|red", - "Teal 1|teal1", - "Teal 2|teal2", - "Blue|blue1", - "Blue|blue2", - "Dragonscale Red|dragon", - "Expansive Starfield|stars", - "Lazarus Blue|lazarus", - "Modern Orange|orange", - "Proud Rainbow|rainbow", - "Ronin Green|green", - "Threefold Blend|threefold" - ], - "optiontranslationkeys":[ - "black", - "red", - "teal-1", - "teal-2", - "blue-1", - "blue-2", - "dragonscale-red", - "expansive-starfield", - "lazarus-blue", - "modern-orange", - "proud-rainbow", - "ronin-green", - "threefold-color" - ], - "default":"Black", - "description":"Select the color for the character sheet section headers and buttons.", - "descriptiontranslationkey":"color-selection-info" - }, - { - "attribute":"wtype", - "displayname":"Whisper rolls to GM", - "displaytranslationkey":"whisp-rolls-gm", - "type":"select", - "options":[ - "Never Whisper Rolls|", - "Toggle|@{whisper-toggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys":[ - "never-whisper-roll", - "toggle", - "query-whisper-roll", - "always-whisper-roll" - ], - "default":"", - "description":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey":"whisp-rolls-gm-info" - }, - { - "attribute":"char-name-option", - "displayname":"Show the character name in roll results", - "displaytranslationkey":"show-the-character-name-in-roll-results", - "type":"select", - "options":[ - "Show|@{character_name} | ", - "Hide| " - ], - "optiontranslationkeys":[ - "show", - "hide" - ], - "default":"@{character_name} | " - }, - { - "attribute":"aim-select", - "displayname":"Prompt for Aim", - "displaytranslationkey":"prompt-for-aim", - "type":"select", - "options":[ - "Never use Aim|none", - "Toggle|@{aim-toggle}", - "Prompt for Aim|?{Using the Aim action|Yes, @{aim-value}|No, 0}", - "Always use Aim|@{aim-value}" - ], - "optiontranslationkeys":[ - "never-use-aim", - "toggle", - "prompt-for-aim", - "always-use-aim" - ], - "default":"none" - }, - { - "attribute":"aim-value", - "displayname":"Aim Value", - "displaytranslationkey":"aim-value-default", - "type":"number", - "default": "1", - "description":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it." - }, - { - "attribute":"armor-penalty-for-dex", - "displayname":"Apply Armor Penalty to Dexterity checks", - "displaytranslationkey":"apply-armor-penalty-to-dexterity-rolls", - "type":"select", - "options":[ - "No|0", - "Yes|@{armor-penalty}" - ], - "optiontranslationkeys":[ - "no", - "yes" - ] - }, - { - "attribute":"initiative-toggle", - "displayname":"Show the Initiative section", - "displaytranslationkey":"show-the-initiative-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"power-list-toggle", - "displayname":"Show the Power list in the Character tab", - "displaytranslationkey":"show-the-power-list", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"spell-list-toggle", - "displayname":"Show the Spell/Arcana list in the Character tab", - "displaytranslationkey":"show-the-spell/arcana-list", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"mana-toggle", - "displayname":"Show the Mana/Magic Points section", - "displaytranslationkey":"show-the-mana/magic-points-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"exp-toggle", - "displayname":"Show the Experience Points section", - "displaytranslationkey":"show-the-experience-points-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"fatigue-toggle", - "displayname":"Show the Fatigue section", - "displaytranslationkey":"show-the-fatigue-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"conviction-toggle", - "displayname":"Show the Conviction section", - "displaytranslationkey":"show-the-conviction-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"corruption-toggle", - "displayname":"Show the Corruption section", - "displaytranslationkey":"show-the-corruption-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"ammo-toggle", - "displayname":"Show the Ammo column", - "displaytranslationkey":"show-the-ammo-column", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"equipment-toggle", - "displayname":"Show the Equipment section", - "displaytranslationkey":"show-the-equipment-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"money-toggle", - "displayname":"Show the Money/Currency section", - "displaytranslationkey":"show-the-money/currency-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"income-toggle", - "displayname":"Show the Resources section", - "displaytranslationkey":"show-the-resources-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"conditions-toggle", - "displayname":"Show the Conditions section", - "displaytranslationkey":"show-the-conditions-section", - "type":"checkbox", - "value": "on" - } - ] -} +{ + "html": "AGE System.html", + "css": "AGE System.css", + "authors": "Olivier L.-L., Zach Hall, Cadera Spindrift", + "roll20userid": "594486,636802", + "preview": "AGE System.png", + "instructions": "A sheet made for the AGE family of games:\n- **Dragon Age**\n- **Fantasy AGE**\n- **Titansgrave**\n- **Blue Rose**\n- **The Expanse**\n- **Modern AGE**\n- **Threefold**\n- **World of Lazarus**\n\n**Note:** Focuses need to be added in the 'Focuses' tab.\n**GMs:** Make sure to edit the Default Sheet Settings after creating the campaign.\n\nSheet version 1.60.0 (2020-08-24); Added Modern AGE, Threefold, World of Lazarus; removed 'Old' tab; added new skins.", + "useroptions": [ + { + "attribute": "game", + "displayname": "Game System", + "displaytranslationkey": "game-system", + "type": "select", + "options": [ + "Dragon Age|dragon-age", + "Fantasy AGE|fantasy-age", + "Titansgrave|titansgrabe", + "Blue Rose|blue-rose", + "The Expanse|the-expanse", + "Modern AGE|modern-age", + "Threefold|threefold", + "World of Lazarus|world-of-lazarus" + ], + "default": "Fantasy AGE" + }, + { + "attribute": "color", + "displayname": "Color Selection", + "displaytranslationkey": "color-selection", + "type": "select", + "options": [ + "Black|black", + "Red|red", + "Teal 1|teal1", + "Teal 2|teal2", + "Blue|blue1", + "Blue|blue2", + "Dragonscale Red|dragon", + "Expansive Starfield|stars", + "Lazarus Blue|lazarus", + "Modern Orange|orange", + "Proud Rainbow|rainbow", + "Ronin Green|green", + "Threefold Blend|threefold" + ], + "optiontranslationkeys": [ + "black", + "red", + "teal-1", + "teal-2", + "blue-1", + "blue-2", + "dragonscale-red", + "expansive-starfield", + "lazarus-blue", + "modern-orange", + "proud-rainbow", + "ronin-green", + "threefold-color" + ], + "default": "Black", + "description": "Select the color for the character sheet section headers and buttons.", + "descriptiontranslationkey": "color-selection-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper rolls to GM", + "displaytranslationkey": "whisp-rolls-gm", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Toggle|@{whisper-toggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "char-name-option", + "displayname": "Show the character name in roll results", + "displaytranslationkey": "show-the-character-name-in-roll-results", + "type": "select", + "options": [ + "Show|@{character_name} | ", + "Hide| " + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "@{character_name} | " + }, + { + "attribute": "aim-select", + "displayname": "Prompt for Aim", + "displaytranslationkey": "prompt-for-aim", + "type": "select", + "options": [ + "Never use Aim|none", + "Toggle|@{aim-toggle}", + "Prompt for Aim|?{Using the Aim action|Yes, @{aim-value}|No, 0}", + "Always use Aim|@{aim-value}" + ], + "optiontranslationkeys": [ + "never-use-aim", + "toggle", + "prompt-for-aim", + "always-use-aim" + ], + "default": "none" + }, + { + "attribute": "aim-value", + "displayname": "Aim Value", + "displaytranslationkey": "aim-value-default", + "type": "number", + "default": "1", + "description": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it." + }, + { + "attribute": "armor-penalty-for-dex", + "displayname": "Apply Armor Penalty to Dexterity checks", + "displaytranslationkey": "apply-armor-penalty-to-dexterity-rolls", + "type": "select", + "options": [ + "No|0", + "Yes|@{armor-penalty}" + ], + "optiontranslationkeys": [ + "no", + "yes" + ] + }, + { + "attribute": "initiative-toggle", + "displayname": "Show the Initiative section", + "displaytranslationkey": "show-the-initiative-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "power-list-toggle", + "displayname": "Show the Power list in the Character tab", + "displaytranslationkey": "show-the-power-list", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "spell-list-toggle", + "displayname": "Show the Spell/Arcana list in the Character tab", + "displaytranslationkey": "show-the-spell/arcana-list", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "mana-toggle", + "displayname": "Show the Mana/Magic Points section", + "displaytranslationkey": "show-the-mana/magic-points-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "exp-toggle", + "displayname": "Show the Experience Points section", + "displaytranslationkey": "show-the-experience-points-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "fatigue-toggle", + "displayname": "Show the Fatigue section", + "displaytranslationkey": "show-the-fatigue-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "conviction-toggle", + "displayname": "Show the Conviction section", + "displaytranslationkey": "show-the-conviction-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "corruption-toggle", + "displayname": "Show the Corruption section", + "displaytranslationkey": "show-the-corruption-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "ammo-toggle", + "displayname": "Show the Ammo column", + "displaytranslationkey": "show-the-ammo-column", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "equipment-toggle", + "displayname": "Show the Equipment section", + "displaytranslationkey": "show-the-equipment-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "money-toggle", + "displayname": "Show the Money/Currency section", + "displaytranslationkey": "show-the-money/currency-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "income-toggle", + "displayname": "Show the Resources section", + "displaytranslationkey": "show-the-resources-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "conditions-toggle", + "displayname": "Show the Conditions section", + "displaytranslationkey": "show-the-conditions-section", + "type": "checkbox", + "value": "on" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/APOCTHULHU/sheet.json b/APOCTHULHU/sheet.json index 3459a06c3d1..57799192628 100644 --- a/APOCTHULHU/sheet.json +++ b/APOCTHULHU/sheet.json @@ -1,9 +1,10 @@ { - "html": "apocthulhu.html", - "css": "apocthulhu.css", - "authors": "Emerald Productions, Marco M., Cthulhu Reborn Publishing", - "roll20userid": "557736,3726,7375113", - "preview": "preview.png", - "version": "Version 1.05", - "instructions": "*Published by arrangement with Cthulhu Reborn, creators of the APOCTHULHU RPG*" -} + "html": "apocthulhu.html", + "css": "apocthulhu.css", + "authors": "Emerald Productions, Marco M., Cthulhu Reborn Publishing", + "roll20userid": "557736,3726,7375113", + "preview": "preview.png", + "version": "Version 1.05", + "instructions": "*Published by arrangement with Cthulhu Reborn, creators of the APOCTHULHU RPG*", + "legacy": true +} \ No newline at end of file diff --git a/AS&SH/sheet.json b/AS&SH/sheet.json index e7a41bc684f..3c514c17d43 100644 --- a/AS&SH/sheet.json +++ b/AS&SH/sheet.json @@ -1,8 +1,9 @@ { -"html": "assh.html", -"css": "assh.css", -"authors": "Zach Pierce", -"roll20userid": "1141928", -"preview": "assh_cs.png", -"instructions": "Character sheet for Astonishing Swordsmen & Sorcerers of Hyperborea" + "html": "assh.html", + "css": "assh.css", + "authors": "Zach Pierce", + "roll20userid": "1141928", + "preview": "assh_cs.png", + "instructions": "Character sheet for Astonishing Swordsmen & Sorcerers of Hyperborea", + "legacy": true } \ No newline at end of file diff --git a/AW/sheet.json b/AW/sheet.json index e21398a7f44..91bc89b8781 100644 --- a/AW/sheet.json +++ b/AW/sheet.json @@ -1,8 +1,9 @@ { - "html": "apocalypse-world.html", - "css": "style.css", - "authors": "Ryan Sigg (@ryansigg), Steve K., Natha", - "roll20userid": "13601,5047,75857", - "preview": "preview.jpg", - "instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/ryansigg/roll20-character-sheets/issues)." -} + "html": "apocalypse-world.html", + "css": "style.css", + "authors": "Ryan Sigg (@ryansigg), Steve K., Natha", + "roll20userid": "13601,5047,75857", + "preview": "preview.jpg", + "instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/ryansigg/roll20-character-sheets/issues).", + "legacy": true +} \ No newline at end of file diff --git a/AW2E-Burned-Over/sheet.json b/AW2E-Burned-Over/sheet.json index ed1be86fd6e..9f2a6737973 100644 --- a/AW2E-Burned-Over/sheet.json +++ b/AW2E-Burned-Over/sheet.json @@ -1,8 +1,9 @@ { - "html": "apocalypse-world-burned-over.html", - "css": "style.css", - "authors": "Based on AW2E by Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha; Modified by Scott F.", - "roll20userid": "13601,5047,250192,75857,3552075", - "preview": "preview.jpg", - "instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues)." -} + "html": "apocalypse-world-burned-over.html", + "css": "style.css", + "authors": "Based on AW2E by Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha; Modified by Scott F.", + "roll20userid": "13601,5047,250192,75857,3552075", + "preview": "preview.jpg", + "instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues).", + "legacy": true +} \ No newline at end of file diff --git a/AW2E/sheet.json b/AW2E/sheet.json index 9b62de6e841..be4cb054be2 100644 --- a/AW2E/sheet.json +++ b/AW2E/sheet.json @@ -1,8 +1,9 @@ { - "html": "apocalypse-world.html", - "css": "style.css", - "authors": "Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha", - "roll20userid": "13601,5047,250192,75857", - "preview": "preview.jpg", - "instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues)." -} + "html": "apocalypse-world.html", + "css": "style.css", + "authors": "Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha", + "roll20userid": "13601,5047,250192,75857", + "preview": "preview.jpg", + "instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues).", + "legacy": true +} \ No newline at end of file diff --git a/Ablaneda/sheet.json b/Ablaneda/sheet.json index 52533faf2fe..16776d04c77 100644 --- a/Ablaneda/sheet.json +++ b/Ablaneda/sheet.json @@ -4,5 +4,6 @@ "authors": "Juan Lucha", "roll20userid": "111814", "preview": "AblanedaSheet.png", - "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Ablaneda, publicado por Other Shelves" -} + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Ablaneda, publicado por Other Shelves", + "legacy": true +} \ No newline at end of file diff --git a/Aborea/sheet.json b/Aborea/sheet.json index c0f4ffa3fda..eb409862f9c 100644 --- a/Aborea/sheet.json +++ b/Aborea/sheet.json @@ -1,8 +1,9 @@ { - "html": "aborea.html", - "css": "aborea.css", - "authors": "Scaby79", - "roll20userid": "603614", - "preview": "aborea.png", - "instructions": "# Character Sheet\r This is a character sheet for the german rpg ABOREA. It was inspired by the Pathfinder character sheet of the roll20 community. At this time the only available language is german. \r\r## Adjustments\r For the calculation of some values in the character sheet you need to run a specific API-script or you have to make some adjustments to get the full potential of the sheet:\r For full autocalculation you need the \"Aborea Character Sheet AutoCalculations.js\" to run (roll20 PRO user only). If you are a no PRO user at roll20 you can set the (otherwise calculated) fields manually at the last red tab in the sheet by yourself. \r\r## Getting help\r Please read the [Aborea Character Sheet Documentation](https://wiki.roll20.net/Aborea_Character_Sheet)." -} + "html": "aborea.html", + "css": "aborea.css", + "authors": "Scaby79", + "roll20userid": "603614", + "preview": "aborea.png", + "instructions": "# Character Sheet\r This is a character sheet for the german rpg ABOREA. It was inspired by the Pathfinder character sheet of the roll20 community. At this time the only available language is german. \r\r## Adjustments\r For the calculation of some values in the character sheet you need to run a specific API-script or you have to make some adjustments to get the full potential of the sheet:\r For full autocalculation you need the \"Aborea Character Sheet AutoCalculations.js\" to run (roll20 PRO user only). If you are a no PRO user at roll20 you can set the (otherwise calculated) fields manually at the last red tab in the sheet by yourself. \r\r## Getting help\r Please read the [Aborea Character Sheet Documentation](https://wiki.roll20.net/Aborea_Character_Sheet).", + "legacy": true +} \ No newline at end of file diff --git a/Aborea_new/sheet.json b/Aborea_new/sheet.json index db923948948..d79bb9abac2 100644 --- a/Aborea_new/sheet.json +++ b/Aborea_new/sheet.json @@ -1,26 +1,27 @@ { - "html": "aborea.html", - "css": "aborea.css", - "authors": "Daniel (Tealk) Buck - Herzog von Meranien", - "roll20userid": "207181", - "preview": "aborea.png", - "instructions": "## General\r Check the [official website](https://aborea.de/) to get the latest rulebooks and helpful tools. \r\r## Handling\r * With the button \"Fuer alle wuerfeln\" or \"Fuer GM wuerfeln\" it is possible to switch the visible no for all dice that are rolled over the character sheet.\r * The button by profession allows you to deactivate the drop down menu and enter your own professions.\r * The automatic money calculation and the life calculation can be switched off and on with the corresponding buttons.\r * With the button at Inventory you can hide the description box. \r\r## Contact\r If you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Tealk/roll20-character-sheets/issues) for this sheet. \r\r## Contribute\r If you want to support me, here is my [Roll20 wish list](https://app.roll20.net/wishlist/53252).", - "useroptions": [ - { - "attribute": "calcmoney", - "displayname": "Geld automatisch umwandeln?", - "type": "checkbox", - "checked": "checked", - "value": "1", - "description": "Aktivieren falls ihr möchtet das eure Währung automatisch in das nächst Höhere umgewandelt werden soll." - }, - { - "attribute": "calcleben", - "displayname": "Leben automatisch berechnen?", - "type": "checkbox", - "checked": "checked", - "value": "1", - "description": "Aktivieren falls ihr möchtet das euer Leben automatisch Berechnet wird. Achtung!! Der Beruf muss richtig geshrieben sein." - } - ] + "html": "aborea.html", + "css": "aborea.css", + "authors": "Daniel (Tealk) Buck - Herzog von Meranien", + "roll20userid": "207181", + "preview": "aborea.png", + "instructions": "## General\r Check the [official website](https://aborea.de/) to get the latest rulebooks and helpful tools. \r\r## Handling\r * With the button \"Fuer alle wuerfeln\" or \"Fuer GM wuerfeln\" it is possible to switch the visible no for all dice that are rolled over the character sheet.\r * The button by profession allows you to deactivate the drop down menu and enter your own professions.\r * The automatic money calculation and the life calculation can be switched off and on with the corresponding buttons.\r * With the button at Inventory you can hide the description box. \r\r## Contact\r If you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Tealk/roll20-character-sheets/issues) for this sheet. \r\r## Contribute\r If you want to support me, here is my [Roll20 wish list](https://app.roll20.net/wishlist/53252).", + "useroptions": [ + { + "attribute": "calcmoney", + "displayname": "Geld automatisch umwandeln?", + "type": "checkbox", + "checked": "checked", + "value": "1", + "description": "Aktivieren falls ihr möchtet das eure Währung automatisch in das nächst Höhere umgewandelt werden soll." + }, + { + "attribute": "calcleben", + "displayname": "Leben automatisch berechnen?", + "type": "checkbox", + "checked": "checked", + "value": "1", + "description": "Aktivieren falls ihr möchtet das euer Leben automatisch Berechnet wird. Achtung!! Der Beruf muss richtig geshrieben sein." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Abstract Dungeon (FR base)/sheet.json b/Abstract Dungeon (FR base)/sheet.json index 67be4f9b02b..a5fb0aa6c87 100644 --- a/Abstract Dungeon (FR base)/sheet.json +++ b/Abstract Dungeon (FR base)/sheet.json @@ -1,118 +1,119 @@ { - "html": "Abstract_HTML.html", - "css": "Abstract_CSS.css", - "authors": "Pantoufle", - "roll20userid": "601574", - "preview": "Abstract.JPG", - "instructions": "This is a sheet for Abstract Dungeon. The base is set up for French but it can easily be tweak to any language. There are two main tabs : the player character'sheet and the non-player character's sheet (access in the upper right corner). Don't hesitate to use NPC_card as a macro (like @{selected|NPC_card}), it will display a NPC card in the chat with all relative informations without opening the character sheet. The config can be accessed via the gear icon.", - "useroptions": [ - { - "attribute": "game's name", - "displayname": "Nom du jeu :", - "displaytranslationkey": "Game's name :", - "type": "text", - "default": "Abstract Donjon", - "description": "Change le nom du jeu pour correspondre à votre style", - "descriptiontranslationkey": "gameinfo" - }, - { - "attribute": "at1", - "displayname": "Première caractéristique :", - "displaytranslationkey": "First attribute :", - "type": "text", - "default": "Robustesse", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", - "descriptiontranslationkey": "attributeinfo" - }, - { - "attribute": "at2", - "displayname": "Seconde caractéristique :", - "displaytranslationkey": "Second attribute :", - "type": "text", - "default": "Agilité", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", - "descriptiontranslationkey": "attributeinfo" - }, - { - "attribute": "at3", - "displayname": "Troisième caractéristique :", - "displaytranslationkey": "Third attribute :", - "type": "text", - "default": "Esprit", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", - "descriptiontranslationkey": "attributeinfo" - }, - { - "attribute": "at4", - "displayname": "Quatrième caractéristique :", - "displaytranslationkey": "Fourth attribute:", - "type": "text", - "default": "Intellect", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", - "descriptiontranslationkey": "attributeinfo" - }, - { - "attribute": "attrait", - "displayname": "Compétences 1 :", - "displaytranslationkey": "Skills 1 :", - "type": "text", - "default": "Traits", - "description": "Change les compétences pour correspondre à votre type de jeu", - "descriptiontranslationkey": "skillinfo" - }, - { - "attribute": "atequipement", - "displayname": "Compétences 2 :", - "displaytranslationkey": "Skills 2 :", - "type": "text", - "default": "Equipement", - "description": "Change les compétences pour correspondre à votre type de jeu", - "descriptiontranslationkey": "skillinfo" - }, - { - "attribute": "attresor", - "displayname": "Compétences 3 :", - "displaytranslationkey": "Skills 3 :", - "type": "text", - "default": "Trésors", - "description": "Change les compétences pour correspondre à votre type de jeu", - "descriptiontranslationkey": "skillinfo" - }, - { - "attribute": "desc1", - "displayname": "Description Caractéristique 1 :", - "displaytranslationkey": "attribute description1 :", - "type": "text", - "default": "Trancher, Endurer, Briser, Sauter, Grimper, Plier, Nager, Souffler, Courir, Broyer, Pousser, Tirer, Soulever, Porter, Encaisser, Arracher, Lancer", - "description": "Change les descriptions pour correspondre à votre type de jeu", - "descriptiontranslationkey": "descinfo" - }, - { - "attribute": "desc2", - "displayname": "Description Caractéristique 2 :", - "displaytranslationkey": "attribute description2 :", - "type": "text", - "default": "Esquiver, Parer, Equilibrer, Basculer, Rouler, Viser, Danser, Attraper, Ramasser, Désarmer, Nouer, S'échapper, Dévier, Transpercer, Se retourner", - "description": "Change les descriptions pour correspondre à votre type de jeu", - "descriptiontranslationkey": "descinfo" - }, - { - "attribute": "desc3", - "displayname": "Description Caractéristique 3 :", - "displaytranslationkey": "attribute description3 :", - "type": "text", - "default": "Communier, Sentir, Motiver, Exhorter, Sympathiser, Persuader, Intimider, Pressentir, Ordonner, Commander, Provoquer, Embrouiller, Canaliser", - "description": "Change les descriptions pour correspondre à votre type de jeu", - "descriptiontranslationkey": "descinfo" - }, - { - "attribute": "desc4", - "displayname": "Description Caractéristique 4 :", - "displaytranslationkey": "attribute description4 :", - "type": "text", - "default": "Convaincre, Se souvenir, Déduire, Raisonner, Déchiffrer, Inventer, Chercher, Débattre, Supposer, Etudier, Résoudre, Mystifier, Incanter, Méditer", - "description": "Change les descriptions pour correspondre à votre type de jeu", - "descriptiontranslationkey": "descinfo" - } - ] + "html": "Abstract_HTML.html", + "css": "Abstract_CSS.css", + "authors": "Pantoufle", + "roll20userid": "601574", + "preview": "Abstract.JPG", + "instructions": "This is a sheet for Abstract Dungeon. The base is set up for French but it can easily be tweak to any language. There are two main tabs : the player character'sheet and the non-player character's sheet (access in the upper right corner). Don't hesitate to use NPC_card as a macro (like @{selected|NPC_card}), it will display a NPC card in the chat with all relative informations without opening the character sheet. The config can be accessed via the gear icon.", + "useroptions": [ + { + "attribute": "game's name", + "displayname": "Nom du jeu :", + "displaytranslationkey": "Game's name :", + "type": "text", + "default": "Abstract Donjon", + "description": "Change le nom du jeu pour correspondre à votre style", + "descriptiontranslationkey": "gameinfo" + }, + { + "attribute": "at1", + "displayname": "Première caractéristique :", + "displaytranslationkey": "First attribute :", + "type": "text", + "default": "Robustesse", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "descriptiontranslationkey": "attributeinfo" + }, + { + "attribute": "at2", + "displayname": "Seconde caractéristique :", + "displaytranslationkey": "Second attribute :", + "type": "text", + "default": "Agilité", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "descriptiontranslationkey": "attributeinfo" + }, + { + "attribute": "at3", + "displayname": "Troisième caractéristique :", + "displaytranslationkey": "Third attribute :", + "type": "text", + "default": "Esprit", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "descriptiontranslationkey": "attributeinfo" + }, + { + "attribute": "at4", + "displayname": "Quatrième caractéristique :", + "displaytranslationkey": "Fourth attribute:", + "type": "text", + "default": "Intellect", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "descriptiontranslationkey": "attributeinfo" + }, + { + "attribute": "attrait", + "displayname": "Compétences 1 :", + "displaytranslationkey": "Skills 1 :", + "type": "text", + "default": "Traits", + "description": "Change les compétences pour correspondre à votre type de jeu", + "descriptiontranslationkey": "skillinfo" + }, + { + "attribute": "atequipement", + "displayname": "Compétences 2 :", + "displaytranslationkey": "Skills 2 :", + "type": "text", + "default": "Equipement", + "description": "Change les compétences pour correspondre à votre type de jeu", + "descriptiontranslationkey": "skillinfo" + }, + { + "attribute": "attresor", + "displayname": "Compétences 3 :", + "displaytranslationkey": "Skills 3 :", + "type": "text", + "default": "Trésors", + "description": "Change les compétences pour correspondre à votre type de jeu", + "descriptiontranslationkey": "skillinfo" + }, + { + "attribute": "desc1", + "displayname": "Description Caractéristique 1 :", + "displaytranslationkey": "attribute description1 :", + "type": "text", + "default": "Trancher, Endurer, Briser, Sauter, Grimper, Plier, Nager, Souffler, Courir, Broyer, Pousser, Tirer, Soulever, Porter, Encaisser, Arracher, Lancer", + "description": "Change les descriptions pour correspondre à votre type de jeu", + "descriptiontranslationkey": "descinfo" + }, + { + "attribute": "desc2", + "displayname": "Description Caractéristique 2 :", + "displaytranslationkey": "attribute description2 :", + "type": "text", + "default": "Esquiver, Parer, Equilibrer, Basculer, Rouler, Viser, Danser, Attraper, Ramasser, Désarmer, Nouer, S'échapper, Dévier, Transpercer, Se retourner", + "description": "Change les descriptions pour correspondre à votre type de jeu", + "descriptiontranslationkey": "descinfo" + }, + { + "attribute": "desc3", + "displayname": "Description Caractéristique 3 :", + "displaytranslationkey": "attribute description3 :", + "type": "text", + "default": "Communier, Sentir, Motiver, Exhorter, Sympathiser, Persuader, Intimider, Pressentir, Ordonner, Commander, Provoquer, Embrouiller, Canaliser", + "description": "Change les descriptions pour correspondre à votre type de jeu", + "descriptiontranslationkey": "descinfo" + }, + { + "attribute": "desc4", + "displayname": "Description Caractéristique 4 :", + "displaytranslationkey": "attribute description4 :", + "type": "text", + "default": "Convaincre, Se souvenir, Déduire, Raisonner, Déchiffrer, Inventer, Chercher, Débattre, Supposer, Etudier, Résoudre, Mystifier, Incanter, Méditer", + "description": "Change les descriptions pour correspondre à votre type de jeu", + "descriptiontranslationkey": "descinfo" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Aces and Eights (Shattered Frontier)/sheet.json b/Aces and Eights (Shattered Frontier)/sheet.json index 019a05c3739..3ffc391bbcd 100644 --- a/Aces and Eights (Shattered Frontier)/sheet.json +++ b/Aces and Eights (Shattered Frontier)/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "style.css", - "authors": "Lela Corson", - "roll20userid": "2784707", - "preview": "preview.PNG", - "instructions": "This is a character sheet for the game Aces and Eights (published 2007). Use the tabs underneath the top bio to navigate to the weapons, horses, and other info sections." + "html": "sheet.html", + "css": "style.css", + "authors": "Lela Corson", + "roll20userid": "2784707", + "preview": "preview.PNG", + "instructions": "This is a character sheet for the game Aces and Eights (published 2007). Use the tabs underneath the top bio to navigate to the weapons, horses, and other info sections.", + "legacy": true } \ No newline at end of file diff --git a/Achtung! Cthulhu/sheet.json b/Achtung! Cthulhu/sheet.json index cb7a2dc7ad6..5026d457b92 100644 --- a/Achtung! Cthulhu/sheet.json +++ b/Achtung! Cthulhu/sheet.json @@ -1,7 +1,8 @@ { - "html": "Achtung! Cthulhu.html", - "css": "Achtung! Cthulhu.css", - "authors": "Rob heath", - "preview": "Achtung! Cthulhu.png", - "instructions": "# Achtung! Cthulhu Core Character Sheet.\r## Useful Attributes\r\r* ID\r* Description\r* Refresh\r* Fate\r* HighConcept\r* Trouble \r* Skill attributes are listed as follows\r** Sup1 - Sup5\r** Great1 - Great 5\r** Good1 - Good 5\r** Fair1 - Fair5\r** Avg1 - Avg5\r* Physica Stress (Phy1 - Phy5)\r* Mental Stress (Men1 - Men5)

" -} + "html": "Achtung! Cthulhu.html", + "css": "Achtung! Cthulhu.css", + "authors": "Rob heath", + "preview": "Achtung! Cthulhu.png", + "instructions": "# Achtung! Cthulhu Core Character Sheet.\r## Useful Attributes\r\r* ID\r* Description\r* Refresh\r* Fate\r* HighConcept\r* Trouble \r* Skill attributes are listed as follows\r** Sup1 - Sup5\r** Great1 - Great 5\r** Good1 - Good 5\r** Fair1 - Fair5\r** Avg1 - Avg5\r* Physica Stress (Phy1 - Phy5)\r* Mental Stress (Men1 - Men5)

", + "legacy": true +} \ No newline at end of file diff --git a/Action Movie World/sheet.json b/Action Movie World/sheet.json index adeb3367dc7..1acdef05970 100644 --- a/Action Movie World/sheet.json +++ b/Action Movie World/sheet.json @@ -1,8 +1,9 @@ { - "html": "amwSheet.html", - "css": "amwCSS.css", - "authors": "Mark Nielsen (DrMowinckel)", - "roll20userid": "1400072", - "preview": "amwPreview.jpg", - "instructions": "Select an Actor Playbook in the dropdown list to get started." + "html": "amwSheet.html", + "css": "amwCSS.css", + "authors": "Mark Nielsen (DrMowinckel)", + "roll20userid": "1400072", + "preview": "amwPreview.jpg", + "instructions": "Select an Actor Playbook in the dropdown list to get started.", + "legacy": true } \ No newline at end of file diff --git a/Adventure Pack/sheet.json b/Adventure Pack/sheet.json index 6d78d27027d..6e3afb925d5 100644 --- a/Adventure Pack/sheet.json +++ b/Adventure Pack/sheet.json @@ -1,7 +1,8 @@ { -"html": "AdventurePack.html", -"css": "AdventurePack.css", -"authors": "Smurf (theindigomage@gmail.com)", -"preview": "AdventurePack.png", -"instructions": "This sheet is for use with the Dungeons and Dragons Boxed Set **Adventure game**" + "html": "AdventurePack.html", + "css": "AdventurePack.css", + "authors": "Smurf (theindigomage@gmail.com)", + "preview": "AdventurePack.png", + "instructions": "This sheet is for use with the Dungeons and Dragons Boxed Set **Adventure game**", + "legacy": true } \ No newline at end of file diff --git a/Adventure!/sheet.json b/Adventure!/sheet.json index 2c9a5fd87b4..0e60b63a83e 100644 --- a/Adventure!/sheet.json +++ b/Adventure!/sheet.json @@ -1,8 +1,9 @@ { - "html": "Adventure!.html", - "css": "Adventure!.css", - "authors": "John W, Michael (aka Aragent) I.", - "roll20userid": "492849,2624774", - "preview": "Adventure!.png", - "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Attributes & Abilities tab\r Names of skills and attributes are roll buttons.\r ## Advantages tab:\r Health boxes are drop down menus. Willpower and Inspiration are roll buttons. \r ## Merits and Flaws tab:\r The Other Traits section can be selected the Uncommon dice pool section.\r## Combat Tab:\r Combat tab uses the Dexterity as the attribute in the roll." + "html": "Adventure!.html", + "css": "Adventure!.css", + "authors": "John W, Michael (aka Aragent) I.", + "roll20userid": "492849,2624774", + "preview": "Adventure!.png", + "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Attributes & Abilities tab\r Names of skills and attributes are roll buttons.\r ## Advantages tab:\r Health boxes are drop down menus. Willpower and Inspiration are roll buttons. \r ## Merits and Flaws tab:\r The Other Traits section can be selected the Uncommon dice pool section.\r## Combat Tab:\r Combat tab uses the Dexterity as the attribute in the roll.", + "legacy": true } \ No newline at end of file diff --git a/AdventureTime/sheet.json b/AdventureTime/sheet.json index 2dae9f6f843..753bea02bf0 100644 --- a/AdventureTime/sheet.json +++ b/AdventureTime/sheet.json @@ -1,8 +1,9 @@ { - "html": "adventuretime.html", - "css": "adventuretime.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "adventuretime.png", - "instructions": "This is an unofficial character sheet for the Adventure Time RPG game." -} + "html": "adventuretime.html", + "css": "adventuretime.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "adventuretime.png", + "instructions": "This is an unofficial character sheet for the Adventure Time RPG game.", + "legacy": true +} \ No newline at end of file diff --git a/Adventurers Revised Edition (hbCyber)/sheet.json b/Adventurers Revised Edition (hbCyber)/sheet.json index 6e36f4e4f33..fa6d62c4305 100644 --- a/Adventurers Revised Edition (hbCyber)/sheet.json +++ b/Adventurers Revised Edition (hbCyber)/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "hbCyber", - "roll20userid": "227581", - "preview": "preview.png", - "instructions": "# [Adventurers Revised Edition](https://www.drivethrurpg.com/product/120987/Adventurers-Revised-2Pages-Edition)\r* by [GRAmel Books](https://www.wydawnictwogramel.pl)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Convenient buttons to roll normally, with advantage or with disadvantage.\r* Derived stats, movement rate and Str-based encumbrance are automatically calculated for you.\r* Easily apply modifiers to stats to automatically affect the rolls (including Att and Def rolls) when needed.\r* Organize skills (including powers), weapons, armor and items with their Att and Def values automatically calculated for you.\r* Chat buttons to output all important components of your character sheet to the chat.\r* GM mode to input and roll NPCs stats in a condensed manner." + "html": "sheet.html", + "css": "sheet.css", + "authors": "hbCyber", + "roll20userid": "227581", + "preview": "preview.png", + "instructions": "# [Adventurers Revised Edition](https://www.drivethrurpg.com/product/120987/Adventurers-Revised-2Pages-Edition)\r* by [GRAmel Books](https://www.wydawnictwogramel.pl)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Convenient buttons to roll normally, with advantage or with disadvantage.\r* Derived stats, movement rate and Str-based encumbrance are automatically calculated for you.\r* Easily apply modifiers to stats to automatically affect the rolls (including Att and Def rolls) when needed.\r* Organize skills (including powers), weapons, armor and items with their Att and Def values automatically calculated for you.\r* Chat buttons to output all important components of your character sheet to the chat.\r* GM mode to input and roll NPCs stats in a condensed manner.", + "legacy": true } \ No newline at end of file diff --git a/Adventures in Middle Earth/sheet.json b/Adventures in Middle Earth/sheet.json index 750bd156c94..d4df49e1424 100644 --- a/Adventures in Middle Earth/sheet.json +++ b/Adventures in Middle Earth/sheet.json @@ -1,9 +1,10 @@ { - "html": "Adventures in Middle Earth.html", - "css": "Adventures in Middle Earth.css", - "authors": "Steve K., Phil B., and Randall B.", - "roll20userid": "5047,141325,99343", - "preview": "example.png", - "compendium": "dnd5e", - "instructions": "This is a modified 5th Edition OGL sheet with some minor additions/modifications appropriate to Adventures in Middle Earth. The player's Misery/Maddness target number is automatically tracked with the accumulation of Shadow (temporary and permanent)." + "html": "Adventures in Middle Earth.html", + "css": "Adventures in Middle Earth.css", + "authors": "Steve K., Phil B., and Randall B.", + "roll20userid": "5047,141325,99343", + "preview": "example.png", + "compendium": "dnd5e", + "instructions": "This is a modified 5th Edition OGL sheet with some minor additions/modifications appropriate to Adventures in Middle Earth. The player's Misery/Maddness target number is automatically tracked with the accumulation of Shadow (temporary and permanent).", + "legacy": true } \ No newline at end of file diff --git a/Adventures on a Dime/sheet.json b/Adventures on a Dime/sheet.json index 7de641c8b52..2a13fc9f05a 100644 --- a/Adventures on a Dime/sheet.json +++ b/Adventures on a Dime/sheet.json @@ -4,5 +4,6 @@ "authors": "wesbaker", "roll20userid": "194284", "preview": "adventures-on-a-dime.jpg", - "instructions": "Adventures on a Dime Official character sheet. For more information see [Dungeon on a Dime](https://doad.co.uk/pages/adventurers-on-a-dime)." -} + "instructions": "Adventures on a Dime Official character sheet. For more information see [Dungeon on a Dime](https://doad.co.uk/pages/adventurers-on-a-dime).", + "legacy": true +} \ No newline at end of file diff --git a/Against the Dark Yogi/sheet.json b/Against the Dark Yogi/sheet.json index 370c292fa12..4af7e57ebf0 100644 --- a/Against the Dark Yogi/sheet.json +++ b/Against the Dark Yogi/sheet.json @@ -1,8 +1,9 @@ { - "html": "darkyogi.html", - "css": "darkyogi.css", - "authors": "Thorin Tabor", - "roll20userid": "20810", - "preview": "preview.jpg", - "instructions": "This is a character sheet for [Against the Dark Yogi: Mythic India Roleplaying](http://www.tabcreations.com/site/Against_the_Dark_Yogi) by Tab Creations. This character sheet makes use of the optional dice-based rules found in the Campaign Options supplement. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers." -} + "html": "darkyogi.html", + "css": "darkyogi.css", + "authors": "Thorin Tabor", + "roll20userid": "20810", + "preview": "preview.jpg", + "instructions": "This is a character sheet for [Against the Dark Yogi: Mythic India Roleplaying](http://www.tabcreations.com/site/Against_the_Dark_Yogi) by Tab Creations. This character sheet makes use of the optional dice-based rules found in the Campaign Options supplement. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers.", + "legacy": true +} \ No newline at end of file diff --git a/Age of Ambition/sheet.json b/Age of Ambition/sheet.json index d10c544d7a5..fe3db152c85 100755 --- a/Age of Ambition/sheet.json +++ b/Age of Ambition/sheet.json @@ -1,8 +1,9 @@ { - "html": "aoa.html", - "css": "aoa.css", - "authors": "Thorin Tabor", - "roll20userid": "20810", - "preview": "preview.jpg", - "instructions": "This is a character sheet for [Age of Ambition: Fantasy Roleplaying in Changing Times](https://www.tabcreations.com/age-of-ambition/) by Tab Creations." -} + "html": "aoa.html", + "css": "aoa.css", + "authors": "Thorin Tabor", + "roll20userid": "20810", + "preview": "preview.jpg", + "instructions": "This is a character sheet for [Age of Ambition: Fantasy Roleplaying in Changing Times](https://www.tabcreations.com/age-of-ambition/) by Tab Creations.", + "legacy": true +} \ No newline at end of file diff --git a/Age-of-Sigmar-Soulbound/sheet.json b/Age-of-Sigmar-Soulbound/sheet.json index ffa4846c255..99c63c8405e 100644 --- a/Age-of-Sigmar-Soulbound/sheet.json +++ b/Age-of-Sigmar-Soulbound/sheet.json @@ -29,5 +29,6 @@ "default": "0", "description": "Use the optional rule for adding variation to initiative rolls" } - ] + ], + "legacy": true } \ No newline at end of file diff --git a/Agon Official/sheet.json b/Agon Official/sheet.json index c55fa7d18ae..763fcdd2210 100644 --- a/Agon Official/sheet.json +++ b/Agon Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "agon.html", - "css": "agon.css", - "authors": "Jakob Oesinghaus, Tim Denee", - "roll20userid": "726129, 782723", - "preview": "agon.png", - "instructions": "This is the offical sheet for Agon by John Harper and Sean Nittner. Please report issues or feature requests [here](https://github.com/joesinghaus/Agon-Sheet/issues)." -} + "html": "agon.html", + "css": "agon.css", + "authors": "Jakob Oesinghaus, Tim Denee", + "roll20userid": "726129, 782723", + "preview": "agon.png", + "instructions": "This is the offical sheet for Agon by John Harper and Sean Nittner. Please report issues or feature requests [here](https://github.com/joesinghaus/Agon-Sheet/issues).", + "legacy": true +} \ No newline at end of file diff --git a/Agon/sheet.json b/Agon/sheet.json index 332f816f9c6..d39d2ef953d 100644 --- a/Agon/sheet.json +++ b/Agon/sheet.json @@ -1,8 +1,9 @@ { - "html": "agon.html", - "css": "agon.css", - "authors": "Tsolval (@Tsolval), G-G-G", - "roll20userid": "1628415,157788", - "preview": "agon.png", - "instructions": "This sheet is for John Harper's Agon Role Playing Game (Agon-rpg.com). Recent updates inlude resizing many page elements, fixing some elements, and shifting column contents around to improve usablilty. Also added a number of features: \n* Added NPC and Minion sheets, as well as a GM sheet for saving quick rolls. (click \"PC NAME\" for dropdown). \n* Ability scores can now have a +1 or +2 bonus included. \n* An Ability Roller - the title of each Ability is a button to roll that Ability. This button automatically rolls the Ability, the Name Die, and asks for any other dice (enter a valid die string like 1d6+2 or 1d10+2d6). \n* A Custom Die Roller at top right: just enter a dice string (like \"1d8+1d6+2\") and click the title to roll. \n* A combat die roller - enter the dice in the Left Hand and Right hand boxes (e.g. 1d6+1d8+1d10+1) and click the title to roll them. \n* a Bonus Die roller, for open-ended rolls, and any simple 1d4, d6, d8, 10, or d12 rolls. \n* The Ability Roller buttons automatically include the Name Die, while the combat and custom die rollers do not. \n* When making an Ability roll, the die rolled will take Impairment levels into account. For custom and combat rolls, you'll need to enter the correct die size. \n* Wound Penalties are included in Ability and Combat rolls. Temporary wound modifiers (for Wounds 1-3) are applied; after making a roll, uncheck the \"Clear Temporary Penalties\" box to remove the penalty. \n* The Armor Die will be automatically calculated - just click the pieces worn (greaves, helmet, breastplate). Bonuses boxes are provided in case you gain armor better than standard. As with Abilities, Armor rolls take Impairment into account. \n* Finally, your Name Die is automatically calculated from Fate boxes. \n\n " + "html": "agon.html", + "css": "agon.css", + "authors": "Tsolval (@Tsolval), G-G-G", + "roll20userid": "1628415,157788", + "preview": "agon.png", + "instructions": "This sheet is for John Harper's Agon Role Playing Game (Agon-rpg.com). Recent updates inlude resizing many page elements, fixing some elements, and shifting column contents around to improve usablilty. Also added a number of features: \n* Added NPC and Minion sheets, as well as a GM sheet for saving quick rolls. (click \"PC NAME\" for dropdown). \n* Ability scores can now have a +1 or +2 bonus included. \n* An Ability Roller - the title of each Ability is a button to roll that Ability. This button automatically rolls the Ability, the Name Die, and asks for any other dice (enter a valid die string like 1d6+2 or 1d10+2d6). \n* A Custom Die Roller at top right: just enter a dice string (like \"1d8+1d6+2\") and click the title to roll. \n* A combat die roller - enter the dice in the Left Hand and Right hand boxes (e.g. 1d6+1d8+1d10+1) and click the title to roll them. \n* a Bonus Die roller, for open-ended rolls, and any simple 1d4, d6, d8, 10, or d12 rolls. \n* The Ability Roller buttons automatically include the Name Die, while the combat and custom die rollers do not. \n* When making an Ability roll, the die rolled will take Impairment levels into account. For custom and combat rolls, you'll need to enter the correct die size. \n* Wound Penalties are included in Ability and Combat rolls. Temporary wound modifiers (for Wounds 1-3) are applied; after making a roll, uncheck the \"Clear Temporary Penalties\" box to remove the penalty. \n* The Armor Die will be automatically calculated - just click the pieces worn (greaves, helmet, breastplate). Bonuses boxes are provided in case you gain armor better than standard. As with Abilities, Armor rolls take Impairment into account. \n* Finally, your Name Die is automatically calculated from Fate boxes. \n\n ", + "legacy": true } \ No newline at end of file diff --git a/Agone-(french)/sheet.json b/Agone-(french)/sheet.json index e9e958c8839..07207ef7abb 100644 --- a/Agone-(french)/sheet.json +++ b/Agone-(french)/sheet.json @@ -1,9 +1,9 @@ { - "html": "agone-sheet.html", - "css": "agone-sheet.css", - "authors": "Le GDF (Logo : Maud Chalmel)", - "preview": "agone-sheet.png", - "roll20userid": "1686183", - "instructions": "Second version. Issues were fixed but the most important is that all the attributes name have been changed, there is a conversion button in the 'Aide' at the top right of the sheet." -} - + "html": "agone-sheet.html", + "css": "agone-sheet.css", + "authors": "Le GDF (Logo : Maud Chalmel)", + "preview": "agone-sheet.png", + "roll20userid": "1686183", + "instructions": "Second version. Issues were fixed but the most important is that all the attributes name have been changed, there is a conversion button in the 'Aide' at the top right of the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Alas For The Awful Sea/sheet.json b/Alas For The Awful Sea/sheet.json index 7d89fccc210..973365e62b4 100644 --- a/Alas For The Awful Sea/sheet.json +++ b/Alas For The Awful Sea/sheet.json @@ -1,9 +1,10 @@ { - "html": "AlasForTheAwfulSea.html", - "css": "AlasForTheAwfulSea.css", - "authors": "Ashton McAllan, Nicola Urbinati", - "roll20userid": "666728,417025", - "preview": "AlasForTheAwfulSea.png", - "patreon": "https://www.patreon.com/acegiak", - "instructions": "" -} + "html": "AlasForTheAwfulSea.html", + "css": "AlasForTheAwfulSea.css", + "authors": "Ashton McAllan, Nicola Urbinati", + "roll20userid": "666728,417025", + "preview": "AlasForTheAwfulSea.png", + "patreon": "https://www.patreon.com/acegiak", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Alice Is Missing/sheet.json b/Alice Is Missing/sheet.json index 290a24e5cdb..31d40a85b9d 100644 --- a/Alice Is Missing/sheet.json +++ b/Alice Is Missing/sheet.json @@ -1,8 +1,9 @@ { - "html": "AIM-Character-Sheets.html", - "css": "AIM-Character-Sheets.css", - "authors": "Spenser Starke (@spenserstarke)", - "roll20userid": "3080064", - "preview": "AIMpreview.png", - "instructions": "Record all relevant information in the appropriate boxes during your Alice Is Missing session." -} + "html": "AIM-Character-Sheets.html", + "css": "AIM-Character-Sheets.css", + "authors": "Spenser Starke (@spenserstarke)", + "roll20userid": "3080064", + "preview": "AIMpreview.png", + "instructions": "Record all relevant information in the appropriate boxes during your Alice Is Missing session.", + "legacy": true +} \ No newline at end of file diff --git a/Alien Roleplaying Game/sheet.json b/Alien Roleplaying Game/sheet.json index 71a58229730..bd4b1b8d11e 100644 --- a/Alien Roleplaying Game/sheet.json +++ b/Alien Roleplaying Game/sheet.json @@ -1,8 +1,9 @@ { - "html": "Alien-Roleplaying-Game.html", - "css": "Alien-Roleplaying-Game.css", - "authors": "Wesley L. (Wes on Roll20.net)", - "preview": "Alien-Roleplaying-Game.png", - "roll20userid": "405463", - "instructions": "Character sheet for use with Alien the Roleplaying Game from Free League Publishing." -} + "html": "Alien-Roleplaying-Game.html", + "css": "Alien-Roleplaying-Game.css", + "authors": "Wesley L. (Wes on Roll20.net)", + "preview": "Alien-Roleplaying-Game.png", + "roll20userid": "405463", + "instructions": "Character sheet for use with Alien the Roleplaying Game from Free League Publishing.", + "legacy": true +} \ No newline at end of file diff --git a/Aliens/sheet.json b/Aliens/sheet.json index ec9b43b9d44..3baec2d0eed 100644 --- a/Aliens/sheet.json +++ b/Aliens/sheet.json @@ -4,5 +4,6 @@ "authors": "Garrett G.", "roll20userid": "639367", "preview": "alienscs.jpg", - "instructions": "No sheet rolls currently available." -} + "instructions": "No sheet rolls currently available.", + "legacy": true +} \ No newline at end of file diff --git a/AllforOne/sheet.json b/AllforOne/sheet.json index b9fc765c1ad..f5db254e49e 100644 --- a/AllforOne/sheet.json +++ b/AllforOne/sheet.json @@ -1,8 +1,9 @@ { - "html": "AllforOne.html", - "css": "AllforOne.css", - "authors": "David", - "roll20userid": "720651", - "preview": "AllforOne.png", - "instructions": "" -} + "html": "AllforOne.html", + "css": "AllforOne.css", + "authors": "David", + "roll20userid": "720651", + "preview": "AllforOne.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Altered Carbon Official/sheet.json b/Altered Carbon Official/sheet.json index ea848441118..bafd33fae9f 100644 --- a/Altered Carbon Official/sheet.json +++ b/Altered Carbon Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "altered-carbon.html", - "css": "altered-carbon.css", - "authors": "Nic B.", - "roll20userid": "45398", - "preview": "altered-carbon.png", - "instructions": "Official Altered Carbon by Hunters Entertainment" + "html": "altered-carbon.html", + "css": "altered-carbon.css", + "authors": "Nic B.", + "roll20userid": "45398", + "preview": "altered-carbon.png", + "instructions": "Official Altered Carbon by Hunters Entertainment", + "legacy": true } \ No newline at end of file diff --git a/Alternity-2018/sheet.json b/Alternity-2018/sheet.json index f36c97f1157..1822cca286f 100644 --- a/Alternity-2018/sheet.json +++ b/Alternity-2018/sheet.json @@ -1,8 +1,9 @@ { - "html": "Alternity-2018.html", - "css": "Alternity-2018.css", - "authors": "Joel Kelley", - "roll20userid": "1807123", - "preview": "Alternity-2018.png", - "instructions": "This sheet is designed to be used with the 2018 edition of Alternity published by Sasquatch Game Studio." + "html": "Alternity-2018.html", + "css": "Alternity-2018.css", + "authors": "Joel Kelley", + "roll20userid": "1807123", + "preview": "Alternity-2018.png", + "instructions": "This sheet is designed to be used with the 2018 edition of Alternity published by Sasquatch Game Studio.", + "legacy": true } \ No newline at end of file diff --git a/Alternity-RPG/sheet.json b/Alternity-RPG/sheet.json index 54d4ab35852..97d7407d195 100644 --- a/Alternity-RPG/sheet.json +++ b/Alternity-RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "Alternity_RPG.html", - "css": "Alternity_RPG.css", - "authors": "Phillip S (Reikou on Roll20)", - "roll20userid": "519959", - "preview": "Alternity_Preview.png", - "instructions": "This sheet is designed for use with the Alternity core player book. Autocalculation of skill scores is available and the roll macros provide the ordinary, good and amazing success score with control die and situation die rolls. The sheet also supports custom skills, complete with auto-calc and macro rolls." + "html": "Alternity_RPG.html", + "css": "Alternity_RPG.css", + "authors": "Phillip S (Reikou on Roll20)", + "roll20userid": "519959", + "preview": "Alternity_Preview.png", + "instructions": "This sheet is designed for use with the Alternity core player book. Autocalculation of skill scores is available and the roll macros provide the ordinary, good and amazing success score with control die and situation die rolls. The sheet also supports custom skills, complete with auto-calc and macro rolls.", + "legacy": true } \ No newline at end of file diff --git a/Ambition_Avarice/sheet.json b/Ambition_Avarice/sheet.json index 4cafaab798b..b80fdc070e5 100644 --- a/Ambition_Avarice/sheet.json +++ b/Ambition_Avarice/sheet.json @@ -1,9 +1,10 @@ { - "html": "ambition_avarice.html", - "css": "ambition_avarice.css", - "authors": "Andreas J.", - "roll20userid": "1223200", - "patreon": "https://www.patreon.com/anduh", - "preview": "ambition_avarice_preview.png", - "instructions": "Character Sheet for 'Ambition & Avarice 1st Edition' ttrpg by Chubby Funster.\r[Readme/Changelog](https://github.com/Roll20/roll20-character-sheets/tree/master/Ambition_Avarice/Readme.md)" + "html": "ambition_avarice.html", + "css": "ambition_avarice.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "patreon": "https://www.patreon.com/anduh", + "preview": "ambition_avarice_preview.png", + "instructions": "Character Sheet for 'Ambition & Avarice 1st Edition' ttrpg by Chubby Funster.\r[Readme/Changelog](https://github.com/Roll20/roll20-character-sheets/tree/master/Ambition_Avarice/Readme.md)", + "legacy": true } \ No newline at end of file diff --git a/Anima-Beyond-Fantasy-French/sheet.json b/Anima-Beyond-Fantasy-French/sheet.json index c7980017a03..d05a35cb3d7 100644 --- a/Anima-Beyond-Fantasy-French/sheet.json +++ b/Anima-Beyond-Fantasy-French/sheet.json @@ -1,8 +1,9 @@ { - "html": "A-BF.html", - "css": "A-BF.css", - "authors": "Phoxounet, aRotondi", - "roll20userid": "781167", - "preview": "preview.png", - "instructions": "some parts still need to be translated (automated rolls, Nemesis abilities). Don't hesitate to contact me on the forum for questions or requests." -} + "html": "A-BF.html", + "css": "A-BF.css", + "authors": "Phoxounet, aRotondi", + "roll20userid": "781167", + "preview": "preview.png", + "instructions": "some parts still need to be translated (automated rolls, Nemesis abilities). Don't hesitate to contact me on the forum for questions or requests.", + "legacy": true +} \ No newline at end of file diff --git a/Anima-Beyond-Fantasy-Spanish/sheet.json b/Anima-Beyond-Fantasy-Spanish/sheet.json index 6d536e48961..bddc1da7f09 100644 --- a/Anima-Beyond-Fantasy-Spanish/sheet.json +++ b/Anima-Beyond-Fantasy-Spanish/sheet.json @@ -1,8 +1,9 @@ { - "html": "A-BF.html", - "css": "A-BF.css", - "authors": "aRotondi, Falkian", - "roll20userid": "245380, 381950", - "preview": "preview.png", - "instructions": "Hoja de personaje de Anima: Beyond Fantasy en español.\nEl autor original es aRotondi." -} + "html": "A-BF.html", + "css": "A-BF.css", + "authors": "aRotondi, Falkian", + "roll20userid": "245380, 381950", + "preview": "preview.png", + "instructions": "Hoja de personaje de Anima: Beyond Fantasy en español.\nEl autor original es aRotondi.", + "legacy": true +} \ No newline at end of file diff --git a/Anima-Beyond-Fantasy/sheet.json b/Anima-Beyond-Fantasy/sheet.json index e26d9e8c70b..9b7d694ab7f 100644 --- a/Anima-Beyond-Fantasy/sheet.json +++ b/Anima-Beyond-Fantasy/sheet.json @@ -1,8 +1,9 @@ { - "html": "A-BF.html", - "css": "A-BF.css", - "authors": "aRotondi,Loki,Alain H.", - "roll20userid": "245380,242746,67962", - "preview": "preview.png", - "instructions": "Version 2.0 of the **Anima: Beyond Fantasy** character sheet. Many fields are automatically calculated for you.\n\n Please check the rulebooks before PMing me with any questions which I will try to answer.\n\nThis sheet can work with the API ABFRoll." -} + "html": "A-BF.html", + "css": "A-BF.css", + "authors": "aRotondi,Loki,Alain H.", + "roll20userid": "245380,242746,67962", + "preview": "preview.png", + "instructions": "Version 2.0 of the **Anima: Beyond Fantasy** character sheet. Many fields are automatically calculated for you.\n\n Please check the rulebooks before PMing me with any questions which I will try to answer.\n\nThis sheet can work with the API ABFRoll.", + "legacy": true +} \ No newline at end of file diff --git a/Anime Campaign/sheet.json b/Anime Campaign/sheet.json index 6319eaadcc9..3980f05ff2f 100644 --- a/Anime Campaign/sheet.json +++ b/Anime Campaign/sheet.json @@ -1,8 +1,9 @@ { - "html": "Anime_Campaign.html", - "css": "Anime_Campaign.css", - "authors": "Kitty aka Tina.", - "roll20userid": "45637", - "preview": "Anime_Campaign_Preview.png", - "instructions": "Make sure to check out the [Official Anime Campaign PDF](https://docs.google.com/document/d/1FDjPzvwzjypF0LUFjHpHELCMycIL7NA2g5BFPlEdYTo/edit)" + "html": "Anime_Campaign.html", + "css": "Anime_Campaign.css", + "authors": "Kitty aka Tina.", + "roll20userid": "45637", + "preview": "Anime_Campaign_Preview.png", + "instructions": "Make sure to check out the [Official Anime Campaign PDF](https://docs.google.com/document/d/1FDjPzvwzjypF0LUFjHpHELCMycIL7NA2g5BFPlEdYTo/edit)", + "legacy": true } \ No newline at end of file diff --git a/Anneau Unique/sheet.json b/Anneau Unique/sheet.json index ac849c5ff99..27edaedfa90 100644 --- a/Anneau Unique/sheet.json +++ b/Anneau Unique/sheet.json @@ -1,9 +1,10 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Michael Heilemann, Natha", - "roll20userid": "?,75857", - "preview": "sheet.jpg", - "instructions": "Feuille de Personnage pour L'Anneau Unique, traduction de la feuille VO de Michael Heilemann. Version 1.2 (2017-03-20).\r\r**Important :** Pour que les jets fonctionnent correctement, suivez les instructions pour mettre en place les tables de jet nécéssaires, tel qu'indiqué sur le [Wiki Roll20 pour The One Ring](https://wiki.roll20.net/The_One_Ring)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "Michael Heilemann, Natha", + "roll20userid": "?,75857", + "preview": "sheet.jpg", + "instructions": "Feuille de Personnage pour L'Anneau Unique, traduction de la feuille VO de Michael Heilemann. Version 1.2 (2017-03-20).\r\r**Important :** Pour que les jets fonctionnent correctement, suivez les instructions pour mettre en place les tables de jet nécéssaires, tel qu'indiqué sur le [Wiki Roll20 pour The One Ring](https://wiki.roll20.net/The_One_Ring).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Anos20/sheet.json b/Anos20/sheet.json index 51b5d90e50d..23c2bd2198e 100644 --- a/Anos20/sheet.json +++ b/Anos20/sheet.json @@ -1,8 +1,9 @@ { - "html": "anos20.html", - "css": "anos20.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "anos20.png", - "instructions": "This is a character sheet for the Anos 20 RPG game written by Luis Heavy." -} + "html": "anos20.html", + "css": "anos20.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "anos20.png", + "instructions": "This is a character sheet for the Anos 20 RPG game written by Luis Heavy.", + "legacy": true +} \ No newline at end of file diff --git a/Antika/sheet.json b/Antika/sheet.json index d3c9e3ce523..f03a6b8c4eb 100644 --- a/Antika/sheet.json +++ b/Antika/sheet.json @@ -1,9 +1,10 @@ { - "html": "antika.htm", - "css": "antika.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "antika.jpg", - "instructions": "Feuille de personnage pour [Antika](http://www.ludopathes.com/alpha/antika/wordpress/), le JdR mythologique-fantastique de la Gràce Antique. L'utilisation des dés 3D Roll20 est fortement déconseillée avec cette feuille. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Antika/ReadMe.md). v1.1 (2016-09-18)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "antika.htm", + "css": "antika.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "antika.jpg", + "instructions": "Feuille de personnage pour [Antika](http://www.ludopathes.com/alpha/antika/wordpress/), le JdR mythologique-fantastique de la Gràce Antique. L'utilisation des dés 3D Roll20 est fortement déconseillée avec cette feuille. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Antika/ReadMe.md). v1.1 (2016-09-18).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Aquelarre/sheet.json b/Aquelarre/sheet.json index 55ccb18a3ca..1cabd78bb26 100644 --- a/Aquelarre/sheet.json +++ b/Aquelarre/sheet.json @@ -1,8 +1,9 @@ { - "html": "aquelarre.html", - "css": "aquelarre.css", - "authors": "kinower", - "roll20userid": "654005", - "instructions": "", - "preview": "aquelarre.png" -} + "html": "aquelarre.html", + "css": "aquelarre.css", + "authors": "kinower", + "roll20userid": "654005", + "instructions": "", + "preview": "aquelarre.png", + "legacy": true +} \ No newline at end of file diff --git a/Arask/sheet.json b/Arask/sheet.json index ff8844bee93..80db414057e 100644 --- a/Arask/sheet.json +++ b/Arask/sheet.json @@ -1,8 +1,9 @@ { - "html": "arask.html", - "css": "arask.css", - "authors": "Taliyah Larson, Westley Hindley", - "roll20userid": "1605986", - "preview": "preview.JPG", - "instructions": "For more information read [the Arask Handbook](https://www.toxicsasquatch.com/arask)" -} + "html": "arask.html", + "css": "arask.css", + "authors": "Taliyah Larson, Westley Hindley", + "roll20userid": "1605986", + "preview": "preview.JPG", + "instructions": "For more information read [the Arask Handbook](https://www.toxicsasquatch.com/arask)", + "legacy": true +} \ No newline at end of file diff --git a/Arcanas&Ancestrais/sheet.json b/Arcanas&Ancestrais/sheet.json index 446899a85cd..545f466fe7e 100644 --- a/Arcanas&Ancestrais/sheet.json +++ b/Arcanas&Ancestrais/sheet.json @@ -1,8 +1,9 @@ { - "html": "arcanas.html", - "css": "arcanas.css", - "authors": "David Dornelles, Cleison Ferreira e Julia Yamamoto", - "roll20userid": "2623485", - "preview": "arcanas.png", - "instructions": "" + "html": "arcanas.html", + "css": "arcanas.css", + "authors": "David Dornelles, Cleison Ferreira e Julia Yamamoto", + "roll20userid": "2623485", + "preview": "arcanas.png", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/ArcaneCodex/sheet.json b/ArcaneCodex/sheet.json index 20bb744b82b..cb92a53bb0d 100644 --- a/ArcaneCodex/sheet.json +++ b/ArcaneCodex/sheet.json @@ -1,8 +1,9 @@ { - "html": "ArcaneCodex2e.html", - "css": "ArcaneCodex2e.css", - "authors": "Freakazoyd", - "roll20userid": "233639", - "preview": "ArcaneCodex2e.png", - "instructions": "Made for the Arcane Codex 2e Edition rules, but will possibly work for others. Since the rules only exist in german, the sheet is in german too." + "html": "ArcaneCodex2e.html", + "css": "ArcaneCodex2e.css", + "authors": "Freakazoyd", + "roll20userid": "233639", + "preview": "ArcaneCodex2e.png", + "instructions": "Made for the Arcane Codex 2e Edition rules, but will possibly work for others. Since the rules only exist in german, the sheet is in german too.", + "legacy": true } \ No newline at end of file diff --git a/Aria/sheet.json b/Aria/sheet.json index 486f1e2d1d8..34203fbfb53 100644 --- a/Aria/sheet.json +++ b/Aria/sheet.json @@ -1,8 +1,9 @@ { -"html": "Aria.html", -"css": "Aria.css", -"authors": "PixelReveur", -"roll20userID": "982901", -"preview": "preview.jpg", -"instructions": "Feuille de personnage pour ARIA.\r Si vous trouvez des bugs ou avez des suggestions, utilisez le [Github issue tracker](https://github.com/PixelReveur/roll20-character-sheets/issues).\r Si vous voulez me soutenir, voilà ma [liste de souhaits Roll20](https://app.roll20.net/wishlist/85079).\r\r v 1.1.0\r\r ARIA est un jeu écrit par [FibreTigre](https://www.fibretigre.com) et édité par Elder Craft.\r Vous pouvez acheter le jeu sur [le site de Elder Craft](https://www.elder-craft.com)." + "html": "Aria.html", + "css": "Aria.css", + "authors": "PixelReveur", + "roll20userID": "982901", + "preview": "preview.jpg", + "instructions": "Feuille de personnage pour ARIA.\r Si vous trouvez des bugs ou avez des suggestions, utilisez le [Github issue tracker](https://github.com/PixelReveur/roll20-character-sheets/issues).\r Si vous voulez me soutenir, voilà ma [liste de souhaits Roll20](https://app.roll20.net/wishlist/85079).\r\r v 1.1.0\r\r ARIA est un jeu écrit par [FibreTigre](https://www.fibretigre.com) et édité par Elder Craft.\r Vous pouvez acheter le jeu sur [le site de Elder Craft](https://www.elder-craft.com).", + "legacy": true } \ No newline at end of file diff --git a/Arianrhod2/sheet.json b/Arianrhod2/sheet.json index 428791fb186..bf3d13a50bf 100644 --- a/Arianrhod2/sheet.json +++ b/Arianrhod2/sheet.json @@ -1,8 +1,9 @@ { - "html": "Arianrhod2.html", - "css": "Arianrhod2.css", - "authors": "Mixberrylab, Kirin", - "roll20userid": "6831797", - "preview": "Arianrhod2.png", - "instructions": "Enjoy Arianrhod 2e. Special Thanks to Metallic Guardian roll20 sheet makers." -} + "html": "Arianrhod2.html", + "css": "Arianrhod2.css", + "authors": "Mixberrylab, Kirin", + "roll20userid": "6831797", + "preview": "Arianrhod2.png", + "instructions": "Enjoy Arianrhod 2e. Special Thanks to Metallic Guardian roll20 sheet makers.", + "legacy": true +} \ No newline at end of file diff --git a/Arkham Horror/sheet.json b/Arkham Horror/sheet.json index 819b6ee91df..8fb5ec06d43 100644 --- a/Arkham Horror/sheet.json +++ b/Arkham Horror/sheet.json @@ -1,8 +1,9 @@ { - "html": "Arkham.html", - "css": "Arkham.css", - "authors": "Brian Shields", - "preview": "Arkham.png", - "roll20userid": "235259", - "instructions": "## Arkham Horror\nCharacter sheet for the Arkham Horror board game by Fantasy Flight Games.\n\n### Edit and Display Modes\nIn the top-left corner of the sheet is a toggle button to switch between Edit mode and Display mode.\n\nIn Display mode, you can only edit a character's *current* Sanity and Stamina, and move the selector on the character's sliders.\n\nIn Edit mode, you can edit all of the character's information. If you set the character's Sanity/Stamina to Variable, a fourth slider will be available in Display mode. If you choose an option from the \"Predefined Investigator\" select box, the other fields will automatically be filled appropriately, except for \"Investigator Name\". If the character already had any \"Abilities\", the existing rows will not be deleted. Additionally, any selection for \"Predefined Investigator\" will make the Display mode show the appropriate character portrait, while choosing the blank option from the dropdown will set the portrait to a generic shadow. If you want a custom character with a portrait, choose the predefined portrait you want with the \"Predefined Investigator\" selection, and then update the character's other values as you see fit." -} + "html": "Arkham.html", + "css": "Arkham.css", + "authors": "Brian Shields", + "preview": "Arkham.png", + "roll20userid": "235259", + "instructions": "## Arkham Horror\nCharacter sheet for the Arkham Horror board game by Fantasy Flight Games.\n\n### Edit and Display Modes\nIn the top-left corner of the sheet is a toggle button to switch between Edit mode and Display mode.\n\nIn Display mode, you can only edit a character's *current* Sanity and Stamina, and move the selector on the character's sliders.\n\nIn Edit mode, you can edit all of the character's information. If you set the character's Sanity/Stamina to Variable, a fourth slider will be available in Display mode. If you choose an option from the \"Predefined Investigator\" select box, the other fields will automatically be filled appropriately, except for \"Investigator Name\". If the character already had any \"Abilities\", the existing rows will not be deleted. Additionally, any selection for \"Predefined Investigator\" will make the Display mode show the appropriate character portrait, while choosing the blank option from the dropdown will set the portrait to a generic shadow. If you want a custom character with a portrait, choose the predefined portrait you want with the \"Predefined Investigator\" selection, and then update the character's other values as you see fit.", + "legacy": true +} \ No newline at end of file diff --git a/Ars_Magica_5th/sheet.json b/Ars_Magica_5th/sheet.json index 41ca2b8fd66..9c6ece2ae8f 100644 --- a/Ars_Magica_5th/sheet.json +++ b/Ars_Magica_5th/sheet.json @@ -1,9 +1,10 @@ { - "html": "Ars_Magica_5th.html", - "css": "Ars_Magica_5th.css", - "authors": "Medieve (Richard T.), original sheet by Coal Powered Puppet.", - "patreon": "https://www.patreon.com/sceneficant", - "roll20userid": "492849,23472", - "preview": "Ars_Magica_5th.png", - "instructions": "#Ars Magica 5th \r \r **For use with Ars Magica 5th edition** \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n Patch Notes:\n May 2020, v1.51\n -- Small change to the Ability roll template for legibility. \n April 2020, v1.5\n -- Incorporated new fonts throughout the sheet!\n -- Polished several roll templates and added new ones for Defending. Stylish!\n -- Added an extra button for rerolling stress explosions, can be found next to the botch button. \n -- Fixed several missing translation tags and side-effects of having translations added into the sheet. In particular, Abilities should now have access to the Accelerated Ability option. \n -- Updated the sheet space and button for Soak/Armor Protection to use the combat roller templates. \n -- Relinked images from imgur to github asset folders. \n \n October 2019\n -- Initiatives now output to Roll20's Tracker while selecting a token. \n -- Character sheet tabs no longer attached to an attribute, so multiple players can view the same character sheet without wrestling over tab controls." -} + "html": "Ars_Magica_5th.html", + "css": "Ars_Magica_5th.css", + "authors": "Medieve (Richard T.), original sheet by Coal Powered Puppet.", + "patreon": "https://www.patreon.com/sceneficant", + "roll20userid": "492849,23472", + "preview": "Ars_Magica_5th.png", + "instructions": "#Ars Magica 5th \r \r **For use with Ars Magica 5th edition** \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n Patch Notes:\n May 2020, v1.51\n -- Small change to the Ability roll template for legibility. \n April 2020, v1.5\n -- Incorporated new fonts throughout the sheet!\n -- Polished several roll templates and added new ones for Defending. Stylish!\n -- Added an extra button for rerolling stress explosions, can be found next to the botch button. \n -- Fixed several missing translation tags and side-effects of having translations added into the sheet. In particular, Abilities should now have access to the Accelerated Ability option. \n -- Updated the sheet space and button for Soak/Armor Protection to use the combat roller templates. \n -- Relinked images from imgur to github asset folders. \n \n October 2019\n -- Initiatives now output to Roll20's Tracker while selecting a token. \n -- Character sheet tabs no longer attached to an attribute, so multiple players can view the same character sheet without wrestling over tab controls.", + "legacy": true +} \ No newline at end of file diff --git a/Ashen_Stars/sheet.json b/Ashen_Stars/sheet.json index b69c27459fa..5656db66ee4 100644 --- a/Ashen_Stars/sheet.json +++ b/Ashen_Stars/sheet.json @@ -1,10 +1,12 @@ { - "html": "Ashen_Stars.html", - "css": "Ashen_Stars.css", - "authors": "Mustafa Kalash", - "roll20userid": "284176", - "preview": "preview.png", - "instructions": "Character sheet for GUMSHOE-based sci-fi RPG Ashen Stars. Based on the core sheet edit by Sam Carter provided for free by Pelgrane Press.", - "useroptions": [ - ] -} + "html": "Ashen_Stars.html", + "css": "Ashen_Stars.css", + "authors": "Mustafa Kalash", + "roll20userid": "284176", + "preview": "preview.png", + "instructions": "Character sheet for GUMSHOE-based sci-fi RPG Ashen Stars. Based on the core sheet edit by Sam Carter provided for free by Pelgrane Press.", + "useroptions": [ + + ], + "legacy": true +} \ No newline at end of file diff --git a/Atomic Highway/sheet.json b/Atomic Highway/sheet.json index 755cb2ca83b..82bd21ef69e 100644 --- a/Atomic Highway/sheet.json +++ b/Atomic Highway/sheet.json @@ -1,8 +1,9 @@ { - "html": "Atomic Highway.html", - "css": "Atomic Highway.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Atomic Highway.png", - "instructions": "# Atomic Highway \r \r **For use in the Atomic Highway** \r \r Chrome Users must load unsafe scripts to see ultra-cool Font. \r\r## Special Areas\r \r\r**Buttons**\r\r*Any area you run the mouse over and it turns black is button. This includes all attributes. \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. \r \r **Again, You will need to load unsafe scripts to see the font.** " + "html": "Atomic Highway.html", + "css": "Atomic Highway.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Atomic Highway.png", + "instructions": "# Atomic Highway \r \r **For use in the Atomic Highway** \r \r Chrome Users must load unsafe scripts to see ultra-cool Font. \r\r## Special Areas\r \r\r**Buttons**\r\r*Any area you run the mouse over and it turns black is button. This includes all attributes. \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. \r \r **Again, You will need to load unsafe scripts to see the font.** ", + "legacy": true } \ No newline at end of file diff --git a/Aventures/sheet.json b/Aventures/sheet.json index b95b8495e95..0b2a8bd7b99 100644 --- a/Aventures/sheet.json +++ b/Aventures/sheet.json @@ -1,9 +1,10 @@ -{ - "html": "Aventures.html", - "css": "Aventures.css", - "authors": "Lyra S.,Alain H.,Kasenai3", - "roll20userID": "1492292,67962,340910", - "preview": "Aventures.png", - "instructions": "Feuille de personnage pour Aventures.", - "tipeee":"https://fr.tipeee.com/zakarik" -} +{ + "html": "Aventures.html", + "css": "Aventures.css", + "authors": "Lyra S.,Alain H.,Kasenai3", + "roll20userID": "1492292,67962,340910", + "preview": "Aventures.png", + "instructions": "Feuille de personnage pour Aventures.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/BASH Ultimate Edition/sheet.json b/BASH Ultimate Edition/sheet.json index 0d2f556047c..4b4d018908e 100644 --- a/BASH Ultimate Edition/sheet.json +++ b/BASH Ultimate Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "BASH.html", - "css": "BASH.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "BASH.png", - "instructions": "# BASH: Ultimate Edition Character Sheet\r## Stat & Skill Rolls\rThe three Core Stats are:\r\r* **Brawn**\r* **Agility**\r* **Mind**\r\rEach of those labels is also a roll button that will output 2d6, and if doubles will output an additional d6 (if that additional die outputs the same number as the doubles, another d6 will be rolled—after that, the player must manually roll any additional d6s).\r\rIt is anticipated that those three roll buttons will be used for any standard skill roll. If a character needs to make a specialized skill roll, there are two additional buttons:\r\r* **Agility Specialized** roll\r* **Mind Specialized** roll\r\rClicking on either of those labels will make the same type of roll as a standard skill roll, but will do it twice, so the higher of the two rolls can be taken.\r\r**Stat of Zero**\rIf a character has a stat that is zero, you can click on the Stat of 0 roll label and a single d6 roll will be output, automatically rolling any roll that comes up a 6. Unlike the Stat and Skill rolls, this die result will continue rolling until no more sixes are rolled, so no additional rolls will be necessary.\r\r## Powers\rThe label of the Powers section is also a roll button that outputs the result of a single d6 to indicate whether the character successfully activated a power. \r\rThe rest of the section is repeating section so you can add as many powers as necessary. The first row contains a field for the power name, and a number field to the right to indicate the rank. The second row of each power is a free-form text field to note any special information pertaining to the power.\r## Weapons\rThis is a repeating section with fields to document the weapon, damage, type of weapon (Ranged or Melee), and Ammo. Additionally, below each weapon is a free-form text field to capture any special notes about the weapon.\r\rEach weapon also contains a roll button for rolling damage, and will output a roll similar to that of skills and Stats.\r## A Note on Rolls\rAll rolls (except for Powers activation) will automatically prompt the user to enter any Dice Bonus/Penalty, Multiplier Mod, and Result Bonus/Penalty. These values will not be added/subtracted from the total, but will be displayed along with the roll result.\r\rStat and Skill (including specialized skill) rolls automatically include the value in the relevant field as part of the multiplier mod, so when this prompt is displayed, the player should only enter anything additional (and it will be added to the final output). The same is true for the Damage multiplier on Weapons.\r\rAdditionally for **melee** damage rolls, the Result bonus will automatically calculate the higher of Brawn * 5 or 15 and output whichever is lower, so the when prompted for Result bonus/penalty, only include anything additional beyond the basics.\r## Special Thanks\rA special thanks goes to **Gareth**, for his help in understanding how the rolls in BASH work, and for giving solid direction on what is needed for a BASH sheet." -} + "html": "BASH.html", + "css": "BASH.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "BASH.png", + "instructions": "# BASH: Ultimate Edition Character Sheet\r## Stat & Skill Rolls\rThe three Core Stats are:\r\r* **Brawn**\r* **Agility**\r* **Mind**\r\rEach of those labels is also a roll button that will output 2d6, and if doubles will output an additional d6 (if that additional die outputs the same number as the doubles, another d6 will be rolled—after that, the player must manually roll any additional d6s).\r\rIt is anticipated that those three roll buttons will be used for any standard skill roll. If a character needs to make a specialized skill roll, there are two additional buttons:\r\r* **Agility Specialized** roll\r* **Mind Specialized** roll\r\rClicking on either of those labels will make the same type of roll as a standard skill roll, but will do it twice, so the higher of the two rolls can be taken.\r\r**Stat of Zero**\rIf a character has a stat that is zero, you can click on the Stat of 0 roll label and a single d6 roll will be output, automatically rolling any roll that comes up a 6. Unlike the Stat and Skill rolls, this die result will continue rolling until no more sixes are rolled, so no additional rolls will be necessary.\r\r## Powers\rThe label of the Powers section is also a roll button that outputs the result of a single d6 to indicate whether the character successfully activated a power. \r\rThe rest of the section is repeating section so you can add as many powers as necessary. The first row contains a field for the power name, and a number field to the right to indicate the rank. The second row of each power is a free-form text field to note any special information pertaining to the power.\r## Weapons\rThis is a repeating section with fields to document the weapon, damage, type of weapon (Ranged or Melee), and Ammo. Additionally, below each weapon is a free-form text field to capture any special notes about the weapon.\r\rEach weapon also contains a roll button for rolling damage, and will output a roll similar to that of skills and Stats.\r## A Note on Rolls\rAll rolls (except for Powers activation) will automatically prompt the user to enter any Dice Bonus/Penalty, Multiplier Mod, and Result Bonus/Penalty. These values will not be added/subtracted from the total, but will be displayed along with the roll result.\r\rStat and Skill (including specialized skill) rolls automatically include the value in the relevant field as part of the multiplier mod, so when this prompt is displayed, the player should only enter anything additional (and it will be added to the final output). The same is true for the Damage multiplier on Weapons.\r\rAdditionally for **melee** damage rolls, the Result bonus will automatically calculate the higher of Brawn * 5 or 15 and output whichever is lower, so the when prompted for Result bonus/penalty, only include anything additional beyond the basics.\r## Special Thanks\rA special thanks goes to **Gareth**, for his help in understanding how the rolls in BASH work, and for giving solid direction on what is needed for a BASH sheet.", + "legacy": true +} \ No newline at end of file diff --git a/BESM-3e/sheet.json b/BESM-3e/sheet.json index 3bf607d315f..5db6eec3a31 100644 --- a/BESM-3e/sheet.json +++ b/BESM-3e/sheet.json @@ -1,8 +1,9 @@ { - "html": "besm3e.html", - "css": "besm3e.css", - "authors": "Andre Vaillancourt (cypher)", - "roll20userid": "126808", - "preview": "BigEyesSmallMouth.png", - "instructions": "" -} + "html": "besm3e.html", + "css": "besm3e.css", + "authors": "Andre Vaillancourt (cypher)", + "roll20userid": "126808", + "preview": "BigEyesSmallMouth.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/BESM2revised/sheet.json b/BESM2revised/sheet.json index cdec8bd4422..0b5b16b677b 100644 --- a/BESM2revised/sheet.json +++ b/BESM2revised/sheet.json @@ -1,8 +1,9 @@ { - "html": "besm2revised.html", - "css": "besm2revised.css", - "authors": "Jacob Peterson (Marius D'jaed'r)", - "roll20userid": "706038", - "preview": "BigEyesSmallMouth2revised.PNG", - "instructions": "see preferences tab" -} + "html": "besm2revised.html", + "css": "besm2revised.css", + "authors": "Jacob Peterson (Marius D'jaed'r)", + "roll20userid": "706038", + "preview": "BigEyesSmallMouth2revised.PNG", + "instructions": "see preferences tab", + "legacy": true +} \ No newline at end of file diff --git a/BESM3rd/sheet.json b/BESM3rd/sheet.json index 1dc38909de3..d57136716fb 100644 --- a/BESM3rd/sheet.json +++ b/BESM3rd/sheet.json @@ -1,8 +1,9 @@ { - "html": "BESM3rd.html", - "css": "BESM3rd.css", - "authors": "Tim Reed, aka Dragynwulf", - "roll20userid": "171269", - "preview": "BESM3rd.png", - "instructions": "Made for the BESM 3rd Edition rules, but will possibly work for others." -} + "html": "BESM3rd.html", + "css": "BESM3rd.css", + "authors": "Tim Reed, aka Dragynwulf", + "roll20userid": "171269", + "preview": "BESM3rd.png", + "instructions": "Made for the BESM 3rd Edition rules, but will possibly work for others.", + "legacy": true +} \ No newline at end of file diff --git a/Babylon 5/sheet.json b/Babylon 5/sheet.json index d682403b5ad..96d46ad4a7a 100644 --- a/Babylon 5/sheet.json +++ b/Babylon 5/sheet.json @@ -1,8 +1,9 @@ { - "html": "Babylon 5.html", - "css": "Babylon 5.css", - "authors": "Nighthawk", - "roll20userid": "750009", - "preview": "Babylon 5.png", - "instructions": "For use with Babylon 5 2nd Edition" + "html": "Babylon 5.html", + "css": "Babylon 5.css", + "authors": "Nighthawk", + "roll20userid": "750009", + "preview": "Babylon 5.png", + "instructions": "For use with Babylon 5 2nd Edition", + "legacy": true } \ No newline at end of file diff --git a/BakerStreet/sheet.json b/BakerStreet/sheet.json index 78aa99c8a29..59049d797aa 100644 --- a/BakerStreet/sheet.json +++ b/BakerStreet/sheet.json @@ -1,8 +1,9 @@ { - "html": "BakerStreet.html", - "css": "BakerStreet.css", - "authors": "David", - "roll20userid": "720651", - "preview": "BakerStreet.png", - "instructions": "[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/BakerStreet/ReadMe.md)" -} + "html": "BakerStreet.html", + "css": "BakerStreet.css", + "authors": "David", + "roll20userid": "720651", + "preview": "BakerStreet.png", + "instructions": "[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/BakerStreet/ReadMe.md)", + "legacy": true +} \ No newline at end of file diff --git a/Band of Blades Official/sheet.json b/Band of Blades Official/sheet.json index 366aefd3b9b..a1304596c88 100644 --- a/Band of Blades Official/sheet.json +++ b/Band of Blades Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "blades.html", - "css": "blades.css", - "authors": "Jakob Oesinghaus, Tim Denee", - "roll20userid": "726129, 782723", - "preview": "blades.png", - "instructions": "This is the offical sheet for Band of Blades, featuring most of the content of the paper sheets. Please report issues or feature requests [here](https://github.com/joesinghaus/Band-of-Blades/issues)." -} + "html": "blades.html", + "css": "blades.css", + "authors": "Jakob Oesinghaus, Tim Denee", + "roll20userid": "726129, 782723", + "preview": "blades.png", + "instructions": "This is the offical sheet for Band of Blades, featuring most of the content of the paper sheets. Please report issues or feature requests [here](https://github.com/joesinghaus/Band-of-Blades/issues).", + "legacy": true +} \ No newline at end of file diff --git a/Band of Blades/sheet.json b/Band of Blades/sheet.json index 301f4e78e55..38f31e3738d 100644 --- a/Band of Blades/sheet.json +++ b/Band of Blades/sheet.json @@ -1,8 +1,9 @@ { - "html": "bob.html", - "css": "bob.css", - "authors": "Dylan Boates, with thanks to: Tim Denee, Jakob Oesinghaus, Chris McDonald", - "roll20userid": "1197121, 782723, 726129, 693171", - "preview": "preview.png", - "instructions": "This sheet is designed to work with the Beta version of Band of Blades" + "html": "bob.html", + "css": "bob.css", + "authors": "Dylan Boates, with thanks to: Tim Denee, Jakob Oesinghaus, Chris McDonald", + "roll20userid": "1197121, 782723, 726129, 693171", + "preview": "preview.png", + "instructions": "This sheet is designed to work with the Beta version of Band of Blades", + "legacy": true } \ No newline at end of file diff --git a/Barbarians Of Lemuria - Mythic/sheet.json b/Barbarians Of Lemuria - Mythic/sheet.json index 6184d3ca390..8f0695aa7bb 100644 --- a/Barbarians Of Lemuria - Mythic/sheet.json +++ b/Barbarians Of Lemuria - Mythic/sheet.json @@ -1,9 +1,10 @@ { - "html": "bolm.htm", - "css": "bolm.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "bolm.jpg", - "instructions": "Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/), [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria) and [german](http://truant.com/spiele/rollenspiele). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbarians%20Of%20Lemuria%20-%20Mythic/ReadMe.md). v1.4 (2017-06-06)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "bolm.htm", + "css": "bolm.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "bolm.jpg", + "instructions": "Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/), [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria) and [german](http://truant.com/spiele/rollenspiele). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbarians%20Of%20Lemuria%20-%20Mythic/ReadMe.md). v1.4 (2017-06-06).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/sheet.json b/Barebones Fantasy RPG (00lite)/sheet.json index e9a749a76c4..029c9d97165 100644 --- a/Barebones Fantasy RPG (00lite)/sheet.json +++ b/Barebones Fantasy RPG (00lite)/sheet.json @@ -1,8 +1,9 @@ { - "html": "barebones.html", - "css": "barebones.css", - "authors": "Justin M. Gordon", - "preview": "barebones.png", - "roll20userid": "457116", - "instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with % or %. Roll buttons are available for all stats." -} + "html": "barebones.html", + "css": "barebones.css", + "authors": "Justin M. Gordon", + "preview": "barebones.png", + "roll20userid": "457116", + "instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with % or %. Roll buttons are available for all stats.", + "legacy": true +} \ No newline at end of file diff --git a/Basic Fantasy RPG - Expanded/sheet.json b/Basic Fantasy RPG - Expanded/sheet.json index 708d4dd4f5f..d6a9ce0058a 100644 --- a/Basic Fantasy RPG - Expanded/sheet.json +++ b/Basic Fantasy RPG - Expanded/sheet.json @@ -1,8 +1,9 @@ { - "html": "bfrpgsheet-expanded.html", - "css": "bfrpgsheet-expanded.css", - "authors": "Pat Stubbs", - "roll20userid": "32262", - "preview": "bfrpgsheet-expanded-preview.jpg", - "instructions": "This sheet is for The Basic Fantasy Roleplaying Game (http://www.basicfantasy.org/index.html). It supports the core rules and most of the optional rule supplements." -} + "html": "bfrpgsheet-expanded.html", + "css": "bfrpgsheet-expanded.css", + "authors": "Pat Stubbs", + "roll20userid": "32262", + "preview": "bfrpgsheet-expanded-preview.jpg", + "instructions": "This sheet is for The Basic Fantasy Roleplaying Game (http://www.basicfantasy.org/index.html). It supports the core rules and most of the optional rule supplements.", + "legacy": true +} \ No newline at end of file diff --git a/Basic Fantasy RPG/sheet.json b/Basic Fantasy RPG/sheet.json index 2dd88babb0c..53ba9ea03e0 100644 --- a/Basic Fantasy RPG/sheet.json +++ b/Basic Fantasy RPG/sheet.json @@ -1,8 +1,9 @@ { -"html": "BFRPGsheet.html", -"css": "BFRPGsheet.css", -"authors": "Chris Gonnerman", -"roll20userid": "114964", -"preview": "BFRPGsheet.png", -"instructions": "Basic Fantasy RPG Character Sheet by Publisher" -} + "html": "BFRPGsheet.html", + "css": "BFRPGsheet.css", + "authors": "Chris Gonnerman", + "roll20userid": "114964", + "preview": "BFRPGsheet.png", + "instructions": "Basic Fantasy RPG Character Sheet by Publisher", + "legacy": true +} \ No newline at end of file diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json index d3b449704f5..dc5b28e65b9 100644 --- a/Basic_Roleplaying/sheet.json +++ b/Basic_Roleplaying/sheet.json @@ -1,8 +1,9 @@ { - "html": "Basic_Roleplaying.html", - "css": "Basic_Roleplaying.css", - "authors": "Khoa P.", - "roll20userid": "546568", - "preview": "Basic_Roleplaying.png", - "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to [Khoa P](https://app.roll20.net/users/546568/khoa-P)" -} + "html": "Basic_Roleplaying.html", + "css": "Basic_Roleplaying.css", + "authors": "Khoa P.", + "roll20userid": "546568", + "preview": "Basic_Roleplaying.png", + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to [Khoa P](https://app.roll20.net/users/546568/khoa-P)", + "legacy": true +} \ No newline at end of file diff --git a/Battle Century G/sheet.json b/Battle Century G/sheet.json index 85cbd294c5e..eded54ab354 100644 --- a/Battle Century G/sheet.json +++ b/Battle Century G/sheet.json @@ -1,8 +1,9 @@ { - "html": "Battle-Century-G.html", - "css": "Battle-Century-G.css", - "authors": "Alexander Newcombe (@writernewcombe)", - "roll20userid": "", - "preview": "Battle-Century-G.png", - "instructions": "Note the two different tabs. One for characters and one for mecha." -} + "html": "Battle-Century-G.html", + "css": "Battle-Century-G.css", + "authors": "Alexander Newcombe (@writernewcombe)", + "roll20userid": "", + "preview": "Battle-Century-G.png", + "instructions": "Note the two different tabs. One for characters and one for mecha.", + "legacy": true +} \ No newline at end of file diff --git a/BattleTech-A-Time-of-War/sheet.json b/BattleTech-A-Time-of-War/sheet.json index d6d578ce59c..7d8238959c6 100644 --- a/BattleTech-A-Time-of-War/sheet.json +++ b/BattleTech-A-Time-of-War/sheet.json @@ -1,8 +1,9 @@ { - "html": "BattleTech-A-Time-of-War.html", - "css": "BattleTech-A-Time-of-War.css", - "authors": "Emre U., Michael S.", - "roll20userid": "1371604, 3330525", - "preview": "battletech.png", - "instructions": "This sheet is for the legendary universe of Mechwarrior. Core rulebook is BattleTech: A Time of War. If there is any problem or this sheet needs to improve feel free to use this and update." -} + "html": "BattleTech-A-Time-of-War.html", + "css": "BattleTech-A-Time-of-War.css", + "authors": "Emre U., Michael S.", + "roll20userid": "1371604, 3330525", + "preview": "battletech.png", + "instructions": "This sheet is for the legendary universe of Mechwarrior. Core rulebook is BattleTech: A Time of War. If there is any problem or this sheet needs to improve feel free to use this and update.", + "legacy": true +} \ No newline at end of file diff --git a/Beacon/sheet.json b/Beacon/sheet.json index f1cc34fec91..bc489c3c960 100644 --- a/Beacon/sheet.json +++ b/Beacon/sheet.json @@ -1,8 +1,9 @@ { - "html": "beacon.html", - "css": "beacon.css", - "authors": "Todd", - "roll20userid": "837129", - "preview": "beacon.png", - "instructions": "This sheet is designed for use with Beacon. [Homepage](http://beacond20.blogspot.com/) This is a total redo of the old Beacon character sheet. Based on the DCC Tabbed Sheet by Amanda the Amazon. The sheet has a game mode and a level update mode." -} + "html": "beacon.html", + "css": "beacon.css", + "authors": "Todd", + "roll20userid": "837129", + "preview": "beacon.png", + "instructions": "This sheet is designed for use with Beacon. [Homepage](http://beacond20.blogspot.com/) This is a total redo of the old Beacon character sheet. Based on the DCC Tabbed Sheet by Amanda the Amazon. The sheet has a game mode and a level update mode.", + "legacy": true +} \ No newline at end of file diff --git a/Best Left Buried/sheet.json b/Best Left Buried/sheet.json index 8d141915d92..9877dd035cd 100644 --- a/Best Left Buried/sheet.json +++ b/Best Left Buried/sheet.json @@ -1,8 +1,9 @@ { -"html": "bestleftburied.html", -"css": "bestleftburied.css", -"authors": "D. E. Tobin(dante_faustus)", -"roll20userid": "222441", -"preview": "bestleftburied.png", -"instructions": "Sheet for Best Left Buried RPG" -} + "html": "bestleftburied.html", + "css": "bestleftburied.css", + "authors": "D. E. Tobin(dante_faustus)", + "roll20userid": "222441", + "preview": "bestleftburied.png", + "instructions": "Sheet for Best Left Buried RPG", + "legacy": true +} \ No newline at end of file diff --git a/Better-Angels/sheet.json b/Better-Angels/sheet.json index 0abc7624ed1..054b8f6e9cb 100644 --- a/Better-Angels/sheet.json +++ b/Better-Angels/sheet.json @@ -1,8 +1,9 @@ { - "html": "better-angels.html", - "css": "better-angels.css", - "authors": "Joe Chirelli", - "roll20userid": "540407", - "preview": "better-angels.jpg", - "instructions":"Character sheet for Better Angels. Big thanks to Brian on the CSS Wizardry thread for the code for dots. Stratagies and Tactics use radio buttons, fill in dots or use the (x) to clear. Add Powers, Aspects and Specialties to the right side of the sheet. Updated for improved visiblity." -} + "html": "better-angels.html", + "css": "better-angels.css", + "authors": "Joe Chirelli", + "roll20userid": "540407", + "preview": "better-angels.jpg", + "instructions": "Character sheet for Better Angels. Big thanks to Brian on the CSS Wizardry thread for the code for dots. Stratagies and Tactics use radio buttons, fill in dots or use the (x) to clear. Add Powers, Aspects and Specialties to the right side of the sheet. Updated for improved visiblity.", + "legacy": true +} \ No newline at end of file diff --git a/Beyond the Wall and Other Adventures/sheet.json b/Beyond the Wall and Other Adventures/sheet.json index ba2d285d63b..4419892483c 100644 --- a/Beyond the Wall and Other Adventures/sheet.json +++ b/Beyond the Wall and Other Adventures/sheet.json @@ -1,8 +1,9 @@ { - "html": "btwoa.html", - "css": "btwoa.css", - "authors": "Jose Junior", - "roll20userid": "46", - "preview": "btwoa.png", - "instructions": "This is a sheet for Beyond the Wall and Other Adventures. It follows the 'Further Afield' extended character sheet design. Weapons, Skills, Saving Throws and Abilities have buttons for automatic rolling. Thanks http://www.flatlandgames.com for the permission to use their work on Roll20." + "html": "btwoa.html", + "css": "btwoa.css", + "authors": "Jose Junior", + "roll20userid": "46", + "preview": "btwoa.png", + "instructions": "This is a sheet for Beyond the Wall and Other Adventures. It follows the 'Further Afield' extended character sheet design. Weapons, Skills, Saving Throws and Abilities have buttons for automatic rolling. Thanks http://www.flatlandgames.com for the permission to use their work on Roll20.", + "legacy": true } \ No newline at end of file diff --git a/Bite-Marks/sheet.json b/Bite-Marks/sheet.json index 12cd4586e83..5551c77f651 100644 --- a/Bite-Marks/sheet.json +++ b/Bite-Marks/sheet.json @@ -1,8 +1,9 @@ { -"html":"bitemarks.html", -"css":"sheet.css", -"authors":"Chris Czerniak", -"roll20userid":"107277", -"preview":"sheet.png", -"instructions":"**Roll template:** &{template:bitemarksDefault} {{move}} {{skillname}} {{result}}\n\nBite Marks is an Apocalypse World game created by Becky Annison. [You can purchase Bite Marks by following this link](https://blackarmada.com/product/bite-marks-hardcover-pdf/)." -} + "html": "bitemarks.html", + "css": "sheet.css", + "authors": "Chris Czerniak", + "roll20userid": "107277", + "preview": "sheet.png", + "instructions": "**Roll template:** &{template:bitemarksDefault} {{move}} {{skillname}} {{result}}\n\nBite Marks is an Apocalypse World game created by Becky Annison. [You can purchase Bite Marks by following this link](https://blackarmada.com/product/bite-marks-hardcover-pdf/).", + "legacy": true +} \ No newline at end of file diff --git a/Black Crusade Advanced API/sheet.json b/Black Crusade Advanced API/sheet.json index f65235e19fb..793dbafb7c4 100644 --- a/Black Crusade Advanced API/sheet.json +++ b/Black Crusade Advanced API/sheet.json @@ -1,8 +1,9 @@ { - "html": "Black Crusade Advanced API.html", - "css": "Black Crusade Advanced API.css", - "authors": "Daniel D., John B., Shawn Abreu, John D. updated and combined by Sebouh K.", - "preview": "BCAdvancedAPIPreview.png", - "roll20userid": "233902, 137474, 1478668, 262892, 1471688, 1316701", - "instructions": "Contact Sebouh K. at skuwed @ gmail . com (without the spaces) for any question or bug reports. Black Crusade Advanced API is an API enabled character sheet for pro subscription gamemasters.\n\nIt requires:\n* The [Degrees of Success javascripts](https://github.com/Roll20/roll20-character-sheets/tree/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts) written by Jack D\n* The [Ammo Count Api Script](https://github.com/shdwjk/Roll20API/blob/master/Ammo/Ammo.js) by Aaron C. Meadow" + "html": "Black Crusade Advanced API.html", + "css": "Black Crusade Advanced API.css", + "authors": "Daniel D., John B., Shawn Abreu, John D. updated and combined by Sebouh K.", + "preview": "BCAdvancedAPIPreview.png", + "roll20userid": "233902, 137474, 1478668, 262892, 1471688, 1316701", + "instructions": "Contact Sebouh K. at skuwed @ gmail . com (without the spaces) for any question or bug reports. Black Crusade Advanced API is an API enabled character sheet for pro subscription gamemasters.\n\nIt requires:\n* The [Degrees of Success javascripts](https://github.com/Roll20/roll20-character-sheets/tree/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts) written by Jack D\n* The [Ammo Count Api Script](https://github.com/shdwjk/Roll20API/blob/master/Ammo/Ammo.js) by Aaron C. Meadow", + "legacy": true } \ No newline at end of file diff --git a/Black Hack/sheet.json b/Black Hack/sheet.json index 2cc6d387cf3..9a02fe8d233 100644 --- a/Black Hack/sheet.json +++ b/Black Hack/sheet.json @@ -1,10 +1,13 @@ { - "html": "BlackHack.html", - "css": "BlackHack.css", - "authors": "Plexsoup", - "roll20userid": "258125", - "preview": "BlackHack.png", - "compendium": "", - "instructions": "Character sheet for The Black Hack.", - "useroptions": [] -} + "html": "BlackHack.html", + "css": "BlackHack.css", + "authors": "Plexsoup", + "roll20userid": "258125", + "preview": "BlackHack.png", + "compendium": "", + "instructions": "Character sheet for The Black Hack.", + "useroptions": [ + + ], + "legacy": true +} \ No newline at end of file diff --git a/Black Void by Penny for a Tale/sheet.json b/Black Void by Penny for a Tale/sheet.json index 5493ef372e9..f477e0c8a50 100644 --- a/Black Void by Penny for a Tale/sheet.json +++ b/Black Void by Penny for a Tale/sheet.json @@ -1,8 +1,9 @@ { - "html": "BlackVoid.html", - "css": "BlackVoid.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "Black Void character sheet created for Penny For A Tale" + "html": "BlackVoid.html", + "css": "BlackVoid.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "Black Void character sheet created for Penny For A Tale", + "legacy": true } \ No newline at end of file diff --git a/Black-Seven/sheet.json b/Black-Seven/sheet.json index 6d8dd4ec890..f0c530557ad 100644 --- a/Black-Seven/sheet.json +++ b/Black-Seven/sheet.json @@ -1,8 +1,9 @@ { - "html": "Black-Seven.html", - "css": "Black-Seven.css", - "authors": "Coal Powered Puppet", - "roll20userid": "492849", - "preview": "Black-Seven.png", - "instructions": "For the espionage rpg '[Black Seven](https://www.drivethrurpg.com/product/93976/Black-Seven)' by 'Zero Point Information'. " + "html": "Black-Seven.html", + "css": "Black-Seven.css", + "authors": "Coal Powered Puppet", + "roll20userid": "492849", + "preview": "Black-Seven.png", + "instructions": "For the espionage rpg '[Black Seven](https://www.drivethrurpg.com/product/93976/Black-Seven)' by 'Zero Point Information'. ", + "legacy": true } \ No newline at end of file diff --git a/Black_Crusade/sheet.json b/Black_Crusade/sheet.json index 22313ad0e99..614898e41df 100644 --- a/Black_Crusade/sheet.json +++ b/Black_Crusade/sheet.json @@ -1,8 +1,9 @@ { - "html": "BlackCrusade.html", - "css": "BlackCrusadeStyle.css", - "authors": "Daniel D., John B., Shawn Abreu updated by John D.", - "preview": "BlackCrusadePreview.png", - "roll20userid": "233902, 137474, 1478668, 262892, 1471688", - "instructions": "Based off the Black Crusade sheet made by Daniel D updated by John B. and Dark Heresy Advanced 2nd Edition sheet made by Shawn Abreu. You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. Please do note that Gear Weight and XP calculation codes may make you lose those data, so make a backup of your game. Please contact John D. #1028 (Discord) for any questions and bugs reports." + "html": "BlackCrusade.html", + "css": "BlackCrusadeStyle.css", + "authors": "Daniel D., John B., Shawn Abreu updated by John D.", + "preview": "BlackCrusadePreview.png", + "roll20userid": "233902, 137474, 1478668, 262892, 1471688", + "instructions": "Based off the Black Crusade sheet made by Daniel D updated by John B. and Dark Heresy Advanced 2nd Edition sheet made by Shawn Abreu. You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. Please do note that Gear Weight and XP calculation codes may make you lose those data, so make a backup of your game. Please contact John D. #1028 (Discord) for any questions and bugs reports.", + "legacy": true } \ No newline at end of file diff --git a/Blades in the Dark/sheet.json b/Blades in the Dark/sheet.json index 4daa2e75458..b715d78d95b 100644 --- a/Blades in the Dark/sheet.json +++ b/Blades in the Dark/sheet.json @@ -1,8 +1,9 @@ { - "html": "blades.html", - "css": "blades.css", - "authors": "Tim Denee, Jakob Oesinghaus", - "roll20userid": "782723, 726129", - "preview": "blades.png", - "instructions": "This sheet for Blades in the Dark is designed to look similar to the paper sheets, and includes a sheet for both characters and the crew, as well as a faction status tracker.\nFor questions or bug reports, feel free to contact me on Discord (@deceptive.duality#6358) or Roll20.\n\nKorean translation by ClockworkOwl. French translation by S. Ziterman." -} + "html": "blades.html", + "css": "blades.css", + "authors": "Tim Denee, Jakob Oesinghaus", + "roll20userid": "782723, 726129", + "preview": "blades.png", + "instructions": "This sheet for Blades in the Dark is designed to look similar to the paper sheets, and includes a sheet for both characters and the crew, as well as a faction status tracker.\nFor questions or bug reports, feel free to contact me on Discord (@deceptive.duality#6358) or Roll20.\n\nKorean translation by ClockworkOwl. French translation by S. Ziterman.", + "legacy": true +} \ No newline at end of file diff --git a/Blades-in-the-Dark/sheet.json b/Blades-in-the-Dark/sheet.json index d33da8ceb79..0b359df71cc 100644 --- a/Blades-in-the-Dark/sheet.json +++ b/Blades-in-the-Dark/sheet.json @@ -1,8 +1,9 @@ { - "html": "blades.html", - "css": "blades.css", - "authors": "Stephen Malone, Flamewolf, Matthew Harris Glover, Phalanks", - "roll20userid": "552705,477370,299095,843545", - "preview": "blades.png", - "instructions": "*The Insight, Prowess, and Resolve rolls are for resistance rolls. The result shown is 6 minus the corresponding attribute rating.\r*If the total dice pool for a roll is less than or equal to 0, then the roll automatically rolls 2d6 and shows the lowest roll." -} + "html": "blades.html", + "css": "blades.css", + "authors": "Stephen Malone, Flamewolf, Matthew Harris Glover, Phalanks", + "roll20userid": "552705,477370,299095,843545", + "preview": "blades.png", + "instructions": "*The Insight, Prowess, and Resolve rolls are for resistance rolls. The result shown is 6 minus the corresponding attribute rating.\r*If the total dice pool for a roll is less than or equal to 0, then the roll automatically rolls 2d6 and shows the lowest roll.", + "legacy": true +} \ No newline at end of file diff --git a/Blightburg/sheet.json b/Blightburg/sheet.json index 43bf301a842..c467b39970e 100644 --- a/Blightburg/sheet.json +++ b/Blightburg/sheet.json @@ -1,8 +1,9 @@ { - "html": "blightburg.html", - "css": "blightburg.css", - "authors": "Mikko Karttunen", - "roll20userid": "1574191", - "preview": "blightburg.png", - "instructions": "This is the official Blightburg character sheet for Roll20. If you find bugs in the sheet or have any other questions, you can find my contact details on the [game's website](http://frozendepths.net/blightburg)" -} + "html": "blightburg.html", + "css": "blightburg.css", + "authors": "Mikko Karttunen", + "roll20userid": "1574191", + "preview": "blightburg.png", + "instructions": "This is the official Blightburg character sheet for Roll20. If you find bugs in the sheet or have any other questions, you can find my contact details on the [game's website](http://frozendepths.net/blightburg)", + "legacy": true +} \ No newline at end of file diff --git a/Blue Planet V2/sheet.json b/Blue Planet V2/sheet.json index 096e40fbdcc..c32fbf810d6 100644 --- a/Blue Planet V2/sheet.json +++ b/Blue Planet V2/sheet.json @@ -1,8 +1,9 @@ { - "html": "Blue Planet V2 character sheet.html", - "css": "Blue Planet V2 character sheet.css", - "authors": "Tomaxx", - "roll20userid": "1142397", - "preview": "Blue Planet V2 character sheet.png", - "instructions": "This character sheet is for Blue Planet V2 published by Fantasy Flight Games." + "html": "Blue Planet V2 character sheet.html", + "css": "Blue Planet V2 character sheet.css", + "authors": "Tomaxx", + "roll20userid": "1142397", + "preview": "Blue Planet V2 character sheet.png", + "instructions": "This character sheet is for Blue Planet V2 published by Fantasy Flight Games.", + "legacy": true } \ No newline at end of file diff --git a/Blue Rose/sheet.json b/Blue Rose/sheet.json index 77e2b59b8b0..1f0b9f52198 100644 --- a/Blue Rose/sheet.json +++ b/Blue Rose/sheet.json @@ -1,8 +1,9 @@ { - "html": "Blue Rose.html", - "css": "Blue Rose.css", - "authors": "Adalberto, Andrew R., Olivier L.-L.", - "roll20userid": "615105, 439089, 594486", - "preview": "Blue Rose.png", - "instructions": "A quick-and-dirty adaptation to Blue Rose of the Fantasy AGE sheet. The Attributes & Abilities in common should transfer if you've been using the latter. Check the check box in skill table in order to add a Focus value to the roll" -} + "html": "Blue Rose.html", + "css": "Blue Rose.css", + "authors": "Adalberto, Andrew R., Olivier L.-L.", + "roll20userid": "615105, 439089, 594486", + "preview": "Blue Rose.png", + "instructions": "A quick-and-dirty adaptation to Blue Rose of the Fantasy AGE sheet. The Attributes & Abilities in common should transfer if you've been using the latter. Check the check box in skill table in order to add a Focus value to the roll", + "legacy": true +} \ No newline at end of file diff --git a/Bluebeard's Bride/sheet.json b/Bluebeard's Bride/sheet.json index c39cc034a9b..10cc1db70f3 100644 --- a/Bluebeard's Bride/sheet.json +++ b/Bluebeard's Bride/sheet.json @@ -4,5 +4,6 @@ "authors": "Jason Slanga", "roll20userid": "2321057", "preview": "BlueBeards_Bride.png", - "instructions": "Help Information is included on the \"Help\" tab of the character sheet" -} + "instructions": "Help Information is included on the \"Help\" tab of the character sheet", + "legacy": true +} \ No newline at end of file diff --git a/Breakfast Cult/sheet.json b/Breakfast Cult/sheet.json index bbbdfdc05a8..aef82a178e4 100644 --- a/Breakfast Cult/sheet.json +++ b/Breakfast Cult/sheet.json @@ -1,8 +1,9 @@ { - "html": "breakfastcult.html", - "css": "breakfastcult.css", - "roll20userid": "21758", - "authors": "Ash McAllan", - "preview": "breakfastcult.png", - "instructions": "Breakfast Cult Character Sheet." -} + "html": "breakfastcult.html", + "css": "breakfastcult.css", + "roll20userid": "21758", + "authors": "Ash McAllan", + "preview": "breakfastcult.png", + "instructions": "Breakfast Cult Character Sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Brigandyne/sheet.json b/Brigandyne/sheet.json index 36f55e560dd..a23832b2d24 100644 --- a/Brigandyne/sheet.json +++ b/Brigandyne/sheet.json @@ -1,9 +1,10 @@ { - "html": "brigandyne.htm", - "css": "brigandyne.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "brigandyne.jpg", - "instructions": "Feuille de personnage de [Brigandyne](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Brigandyne/ReadMe.md). v1.2 (2017-05-11)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "brigandyne.htm", + "css": "brigandyne.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "brigandyne.jpg", + "instructions": "Feuille de personnage de [Brigandyne](https://brigandyne.wordpress.com/), Aventures de sang et d'acier. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Brigandyne/ReadMe.md). v1.2 (2017-05-11).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Bubblegumshoe/sheet.json b/Bubblegumshoe/sheet.json index 46059ce9867..c0bc48dc13e 100644 --- a/Bubblegumshoe/sheet.json +++ b/Bubblegumshoe/sheet.json @@ -4,5 +4,6 @@ "authors": "Lily @lilypadnebula", "roll20userID": "229266", "preview": "preview.png", - "instructions": "It's a fairly straightforward sheet, fill in all the fields as you would during character creation.\n The roll buttons will ask how many of your pool you spend, deduct that from the pool column. The Cool stat in the top section and the Cool rating in the skills list are tied together. Picture for roll template comes from Unsplash, by Ashley Edwards." + "instructions": "It's a fairly straightforward sheet, fill in all the fields as you would during character creation.\n The roll buttons will ask how many of your pool you spend, deduct that from the pool column. The Cool stat in the top section and the Cool rating in the skills list are tied together. Picture for roll template comes from Unsplash, by Ashley Edwards.", + "legacy": true } \ No newline at end of file diff --git a/Bulletproof Blues/sheet.json b/Bulletproof Blues/sheet.json index 7db1887ec7c..f017b8bdecb 100644 --- a/Bulletproof Blues/sheet.json +++ b/Bulletproof Blues/sheet.json @@ -1,9 +1,9 @@ { - "html": "BulletproofBlues.html", - "css": "BulletproofBlues.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "BulletproofBlues.png", - "instructions": "# Bulletproof Blues Character Sheet\r## Attributes & Skill Rolls\rThe seven Core Attributes are:\r\r* **Brawn**\r* **Agility**\r* **Reason**\r* **Perception**\r* **Willpower**\r* **Prowess**\r* **Accuracy**\r\rEach of those labels is also a roll button that will output 2d6 + Attribute + Modifiers.\r\rIt is anticipated that those seven roll buttons will be used for any standard Attribute and/or skill roll.\r## Powers\rThis section is a repeating section so you can add as many powers as necessary. The first row contains a field for the power name, and a number field to the right to indicate the rank. The second row of each power is a free-form text field to note any special information pertaining to the power.\r## Weapons\rThis is a repeating section with fields to document the weapon, damage type (Strike, Blast, etc), type of weapon (Ranged or Melee), and Damage rating. Additionally, below each weapon is a free-form text field to capture any special notes about the weapon.\r\rEach weapon also contains a roll button for rolling attack and damage.\r## A Note on Rolls\rAll rolls will automatically prompt the user to enter any modifiers applicable to the roll.\r\rttribute and Weapon (Attack portion, anyway) rolls automatically include the value for the relevant Attribute, so when the modifiers prompt is displayed, the player should only enter anything additional (and it will be added to the final output). The same is true for the Damage multiplier on Weapons.\r## Special Thanks\rA special thanks goes to **Gareth**, for his help in understanding how the rolls in Bulletproof Blues work, and for giving solid direction on what was needed for the sheet." -} - + "html": "BulletproofBlues.html", + "css": "BulletproofBlues.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "BulletproofBlues.png", + "instructions": "# Bulletproof Blues Character Sheet\r## Attributes & Skill Rolls\rThe seven Core Attributes are:\r\r* **Brawn**\r* **Agility**\r* **Reason**\r* **Perception**\r* **Willpower**\r* **Prowess**\r* **Accuracy**\r\rEach of those labels is also a roll button that will output 2d6 + Attribute + Modifiers.\r\rIt is anticipated that those seven roll buttons will be used for any standard Attribute and/or skill roll.\r## Powers\rThis section is a repeating section so you can add as many powers as necessary. The first row contains a field for the power name, and a number field to the right to indicate the rank. The second row of each power is a free-form text field to note any special information pertaining to the power.\r## Weapons\rThis is a repeating section with fields to document the weapon, damage type (Strike, Blast, etc), type of weapon (Ranged or Melee), and Damage rating. Additionally, below each weapon is a free-form text field to capture any special notes about the weapon.\r\rEach weapon also contains a roll button for rolling attack and damage.\r## A Note on Rolls\rAll rolls will automatically prompt the user to enter any modifiers applicable to the roll.\r\rttribute and Weapon (Attack portion, anyway) rolls automatically include the value for the relevant Attribute, so when the modifiers prompt is displayed, the player should only enter anything additional (and it will be added to the final output). The same is true for the Damage multiplier on Weapons.\r## Special Thanks\rA special thanks goes to **Gareth**, for his help in understanding how the rolls in Bulletproof Blues work, and for giving solid direction on what was needed for the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Buried Secrets/sheet.json b/Buried Secrets/sheet.json index d60d5673a2c..918cc4cd450 100644 --- a/Buried Secrets/sheet.json +++ b/Buried Secrets/sheet.json @@ -1,8 +1,9 @@ { - "html": "buried.html", - "css": "buried.css", - "authors": "John C Barstow", - "roll20userid": "518601", - "preview": "preview.png", - "instructions": "This is a sheet for [Buried Secrets](https://spies.jbowtie.geek.nz/), a spy game Forged in the Dark" -} + "html": "buried.html", + "css": "buried.css", + "authors": "John C Barstow", + "roll20userid": "518601", + "preview": "preview.png", + "instructions": "This is a sheet for [Buried Secrets](https://spies.jbowtie.geek.nz/), a spy game Forged in the Dark", + "legacy": true +} \ No newline at end of file diff --git a/Buried Treasures/sheet.json b/Buried Treasures/sheet.json index 07f648e1ce3..491d51dd6ad 100644 --- a/Buried Treasures/sheet.json +++ b/Buried Treasures/sheet.json @@ -1,6 +1,9 @@ -{"html": "buried-treasures.html", - "css": "buried-treasures.css", - "authors": "Deyan Y.", - "roll20userid": "1184249", - "preview": "buried-treasures.png", - "instructions": "Visit https://buried-treasures.net for more information about the ruleset."} +{ + "html": "buried-treasures.html", + "css": "buried-treasures.css", + "authors": "Deyan Y.", + "roll20userid": "1184249", + "preview": "buried-treasures.png", + "instructions": "Visit https://buried-treasures.net for more information about the ruleset.", + "legacy": true +} \ No newline at end of file diff --git a/Burn Bryte by Roll20/sheet.json b/Burn Bryte by Roll20/sheet.json index 643a19b14d0..41d9474a580 100644 --- a/Burn Bryte by Roll20/sheet.json +++ b/Burn Bryte by Roll20/sheet.json @@ -1,9 +1,10 @@ { - "html": "BurnBryte.html", - "css": "BurnBryte.css", - "authors": "Cassie Levett, Jeff Lamb", - "roll20userid": "557736, 1464775", - "preview": "preview.PNG", - "instructions": "**WARNING:** *Do not change the character sheet for this game during the playtest, as you will not be able to change it back.*\n\nCopyright © 2018 The Orr Group, LLC. All rights reserved.", - "compendium": "burnbryte" -} + "html": "BurnBryte.html", + "css": "BurnBryte.css", + "authors": "Cassie Levett, Jeff Lamb", + "roll20userid": "557736, 1464775", + "preview": "preview.PNG", + "instructions": "**WARNING:** *Do not change the character sheet for this game during the playtest, as you will not be able to change it back.*\n\nCopyright © 2018 The Orr Group, LLC. All rights reserved.", + "compendium": "burnbryte", + "legacy": true +} \ No newline at end of file diff --git a/Burning Wheel/sheet.json b/Burning Wheel/sheet.json index 2e8d2ad4aef..f240c9c121c 100644 --- a/Burning Wheel/sheet.json +++ b/Burning Wheel/sheet.json @@ -1,8 +1,9 @@ { - "html": "Burning Wheel.html", - "css": "Burning Wheel.css", - "authors": "Steve K.,Natha,Seraaron", - "roll20userid": "5047,75857,147454", - "preview": "Burning Wheel.png", - "instructions": "This sheet is designed for use with the Burning Wheel system written by Luke Crane and produced with permission for use on Roll20. Much of the Character Burner process has been enhanced with auto calculating values and many of the final results translate to the rest of the sheet.\nHovering over most of the Stats & Skills will reveal with underlying Roll20 Attribute names. Roll by clicking on the white D6 next to Ability names in order to make use of the roll template. In the roll query you'll be asked for a Help, FoRKs and other Advantages (depending on the Ability), Artha dice (from Persona or Deeds expenditure) which add to the roll but don't compare to the Obs difficulty, and the base Obstacle of the test. The 4-point star symbol to the upper right of an ability exponent mark's the roll as Open Ended and will cause any 6s rolled to explode.\nEnjoy!\n\n[Read Full Documentation](https://github.com/Roll20/roll20-character-sheets/blob/master/Burning%20Wheel/readme.md)" -} + "html": "Burning Wheel.html", + "css": "Burning Wheel.css", + "authors": "Steve K.,Natha,Seraaron", + "roll20userid": "5047,75857,147454", + "preview": "Burning Wheel.png", + "instructions": "This sheet is designed for use with the Burning Wheel system written by Luke Crane and produced with permission for use on Roll20. Much of the Character Burner process has been enhanced with auto calculating values and many of the final results translate to the rest of the sheet.\nHovering over most of the Stats & Skills will reveal with underlying Roll20 Attribute names. Roll by clicking on the white D6 next to Ability names in order to make use of the roll template. In the roll query you'll be asked for a Help, FoRKs and other Advantages (depending on the Ability), Artha dice (from Persona or Deeds expenditure) which add to the roll but don't compare to the Obs difficulty, and the base Obstacle of the test. The 4-point star symbol to the upper right of an ability exponent mark's the roll as Open Ended and will cause any 6s rolled to explode.\nEnjoy!\n\n[Read Full Documentation](https://github.com/Roll20/roll20-character-sheets/blob/master/Burning%20Wheel/readme.md)", + "legacy": true +} \ No newline at end of file diff --git a/ButterflyAspect/sheet.json b/ButterflyAspect/sheet.json index 11651bee1c3..c274373a0d6 100644 --- a/ButterflyAspect/sheet.json +++ b/ButterflyAspect/sheet.json @@ -1,8 +1,9 @@ { - "html": "ButterflyAspect.html", - "css": "ButterflyAspect.css", - "authors": "Daniel (Tealk) Buck - Herzog von Meranien", - "roll20userid": "207181", - "preview": "ButterflyAspect.png", - "instructions": "## Allgemeines\r Besuchen Sie unsere [offizielle Website](https://butterfly-aspect.de/), um die neuesten Regelbuecher und hilfreiche Tools zu erhalten. Auch als [Onlinedoku](https://books.rollenspiel.monster/shelves/butterflyaspect) verfuegbar.\r\r## Handhabung\r Wenn Sie \"Spielerauswahl aktiv\" waehlen, ist es notwendig, eine Rollentabelle mit dem Namen \"randomplayer\" zu erstellen, in die Sie alle Namen der Spielercharaktere eintragen koennen. \r * Mit der Schaltflaeche \"Fuer alle wuerfeln\" oder \"Fuer GM wuerfeln\" ist es moeglich die sichtbarkeit fuer alle Wuerfel, die ueber den Charakterbogen geworfen werden, umzuschalten.\r * Leben werden automatisch berechnet, wenn das Attribut \"Konstitution\" geaendert wird. **Achtung: jede aenderung erhoeht auch den aktuellen Wert des Lebens.**\r \"Verteidigung\" wird automatisch berechnet, wenn \"Geschick\" und die Attribute der Ruestung \"Max. Geschickbonus\" \"Ruestungsbonus\" eingetragen/geaendert wird. \r\r## Kontakt\r Wenn Sie Bugs finden oder Vorschlaege haben, benutzen Sie bitte den [Github issue tracker] (https://github.com/Tealk/roll20-character-sheets/issues). \r\r## Contribute\r Wenn Sie mich unterstuetzen wollen, hier ist meine [Roll20-Wunschliste](https://app.roll20.net/wishlist/53252)." + "html": "ButterflyAspect.html", + "css": "ButterflyAspect.css", + "authors": "Daniel (Tealk) Buck - Herzog von Meranien", + "roll20userid": "207181", + "preview": "ButterflyAspect.png", + "instructions": "## Allgemeines\r Besuchen Sie unsere [offizielle Website](https://butterfly-aspect.de/), um die neuesten Regelbuecher und hilfreiche Tools zu erhalten. Auch als [Onlinedoku](https://books.rollenspiel.monster/shelves/butterflyaspect) verfuegbar.\r\r## Handhabung\r Wenn Sie \"Spielerauswahl aktiv\" waehlen, ist es notwendig, eine Rollentabelle mit dem Namen \"randomplayer\" zu erstellen, in die Sie alle Namen der Spielercharaktere eintragen koennen. \r * Mit der Schaltflaeche \"Fuer alle wuerfeln\" oder \"Fuer GM wuerfeln\" ist es moeglich die sichtbarkeit fuer alle Wuerfel, die ueber den Charakterbogen geworfen werden, umzuschalten.\r * Leben werden automatisch berechnet, wenn das Attribut \"Konstitution\" geaendert wird. **Achtung: jede aenderung erhoeht auch den aktuellen Wert des Lebens.**\r \"Verteidigung\" wird automatisch berechnet, wenn \"Geschick\" und die Attribute der Ruestung \"Max. Geschickbonus\" \"Ruestungsbonus\" eingetragen/geaendert wird. \r\r## Kontakt\r Wenn Sie Bugs finden oder Vorschlaege haben, benutzen Sie bitte den [Github issue tracker] (https://github.com/Tealk/roll20-character-sheets/issues). \r\r## Contribute\r Wenn Sie mich unterstuetzen wollen, hier ist meine [Roll20-Wunschliste](https://app.roll20.net/wishlist/53252).", + "legacy": true } \ No newline at end of file diff --git a/CDMG/sheet.json b/CDMG/sheet.json index 2edddb06f3d..eb9b484c2a5 100644 --- a/CDMG/sheet.json +++ b/CDMG/sheet.json @@ -4,5 +4,6 @@ "authors": "Patrick Schroeder", "roll20userid": "1474331", "preview": "cdmg-preview.png", - "instructions": "**Collateral Damage Character Sheet**\n\nUse this simple character sheet to track stats and player info for your Collateral Damage games" -} + "instructions": "**Collateral Damage Character Sheet**\n\nUse this simple character sheet to track stats and player info for your Collateral Damage games", + "legacy": true +} \ No newline at end of file diff --git a/COPS/sheet.json b/COPS/sheet.json index fb6eb192ca6..ef251285323 100644 --- a/COPS/sheet.json +++ b/COPS/sheet.json @@ -1,9 +1,10 @@ { - "html": "COPS.html", - "css": "COPS.css", - "authors": "Benjamin Chambon, Alain H.", - "preview": "COPS.png", - "roll20userid": "benchambon, 67962", - "instructions": "# COPS Character Sheet\r## Useful Attributes\r\r* attr_Nom\r* attr_PV\r* attr_PVMAX\r* attr_Carrure\r* attr_Perception\r* attr_Charme\r* attr_Reflexes\r* attr_Coordination\r* attr_Education\r* attr_Sang-Froid\r## Use Difficulte to set up the difficulty level of Skill Rolls", - "tipeee":"https://fr.tipeee.com/zakarik" -} + "html": "COPS.html", + "css": "COPS.css", + "authors": "Benjamin Chambon, Alain H.", + "preview": "COPS.png", + "roll20userid": "benchambon, 67962", + "instructions": "# COPS Character Sheet\r## Useful Attributes\r\r* attr_Nom\r* attr_PV\r* attr_PVMAX\r* attr_Carrure\r* attr_Perception\r* attr_Charme\r* attr_Reflexes\r* attr_Coordination\r* attr_Education\r* attr_Sang-Froid\r## Use Difficulte to set up the difficulty level of Skill Rolls", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/CP-Unofficial-Persona-TTRPG/sheet.json b/CP-Unofficial-Persona-TTRPG/sheet.json index dcb70bf1d86..6bf5be5a841 100644 --- a/CP-Unofficial-Persona-TTRPG/sheet.json +++ b/CP-Unofficial-Persona-TTRPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "crimsonparcelsupttrpg.html", - "css": "crimsonparcelsupttrpg.css", - "authors": "CeoHeart", - "roll20userid": "401214", - "preview": "preview.png", - "instructions": "Rule Book for Crimson Parcel's Unofficial Persona TTRPG can be found at https://crimsonparcel.tumblr.com/ . All Persona titles and Persona's character names and distinctive likenesses are property and copyright of Atlus, Co., Ltd. in the United States and other countries." -} + "html": "crimsonparcelsupttrpg.html", + "css": "crimsonparcelsupttrpg.css", + "authors": "CeoHeart", + "roll20userid": "401214", + "preview": "preview.png", + "instructions": "Rule Book for Crimson Parcel's Unofficial Persona TTRPG can be found at https://crimsonparcel.tumblr.com/ . All Persona titles and Persona's character names and distinctive likenesses are property and copyright of Atlus, Co., Ltd. in the United States and other countries.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-C20/sheet.json b/CWOD-C20/sheet.json index 18633676d82..8d58d255869 100644 --- a/CWOD-C20/sheet.json +++ b/CWOD-C20/sheet.json @@ -1,8 +1,9 @@ { - "html": "C20.html", - "css": "C20.css", - "authors": "Andreas J.", - "roll20userid":"1223200", - "preview":"C20-Preview.png", - "instructions": "Changeling: 20th Character Sheet, based on the CWOD V20 sheet by Matt Zaldivar \n\n Very basic sheet with only the most essential for play. \n* See [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/CWOD-C20/README.md) for changelog \n* [Sheet sourcecode](https://github.com/Roll20/roll20-character-sheets/tree/master/CWOD-C20)" -} + "html": "C20.html", + "css": "C20.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "preview": "C20-Preview.png", + "instructions": "Changeling: 20th Character Sheet, based on the CWOD V20 sheet by Matt Zaldivar \n\n Very basic sheet with only the most essential for play. \n* See [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/CWOD-C20/README.md) for changelog \n* [Sheet sourcecode](https://github.com/Roll20/roll20-character-sheets/tree/master/CWOD-C20)", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Changeling/sheet.json b/CWOD-Changeling/sheet.json index 4745b9969f6..5b77d3f3948 100644 --- a/CWOD-Changeling/sheet.json +++ b/CWOD-Changeling/sheet.json @@ -1,8 +1,9 @@ { - "html": "CWOD-Changeling.html", - "css": "CWOD-Changeling.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "CWOD-Changeling.png", - "instructions": "# Changeling: The Dreaming Character Sheet \r \r **For use in the classic World of Darkness** \r \r Inspired and modified from by Matt Zaldivar's classic World of Darkness Werewolf sheet, with heavy influnce in the brillance of Rich Finder and his Savage World Tabbed sheet. \r\r## Special Areas\r\r* All attributes, skills, and so on are fill from the left. \r\r* Most buttons also have a template button neaby that uses a roll template for the same roll.\r\r**Buttons**\r\r*A'' Attributes are buttons. \r* Uncommon Dice pools have normal inline rolls and a roll tmeplate button. \r* Glamour, Willpower, and Banality are buttons, and only roll the permanent level, also known as the round checkboxes. \r* The combat tab has a button for each weapon, and a template roll. \r* Health boxes are drop down menus. \r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. \r \r **You will need to load unsafe scripts to see the font.** " + "html": "CWOD-Changeling.html", + "css": "CWOD-Changeling.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "CWOD-Changeling.png", + "instructions": "# Changeling: The Dreaming Character Sheet \r \r **For use in the classic World of Darkness** \r \r Inspired and modified from by Matt Zaldivar's classic World of Darkness Werewolf sheet, with heavy influnce in the brillance of Rich Finder and his Savage World Tabbed sheet. \r\r## Special Areas\r\r* All attributes, skills, and so on are fill from the left. \r\r* Most buttons also have a template button neaby that uses a roll template for the same roll.\r\r**Buttons**\r\r*A'' Attributes are buttons. \r* Uncommon Dice pools have normal inline rolls and a roll tmeplate button. \r* Glamour, Willpower, and Banality are buttons, and only roll the permanent level, also known as the round checkboxes. \r* The combat tab has a button for each weapon, and a template roll. \r* Health boxes are drop down menus. \r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. \r \r **You will need to load unsafe scripts to see the font.** ", + "legacy": true } \ No newline at end of file diff --git a/CWOD-DAV20/sheet.json b/CWOD-DAV20/sheet.json index 3b4b6c853e4..bef6cc28751 100644 --- a/CWOD-DAV20/sheet.json +++ b/CWOD-DAV20/sheet.json @@ -1,8 +1,9 @@ { - "html": "DAV20.html", - "css": "DAV20.css", - "authors": "Invincible Spleen", - "roll20userid": "901082", - "preview": "DAV20.png", - "instructions": "# Vampire: The Dark Ages Character Sheet\r For use in the classic World of Darkness, 20th Anniversary edition. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. All rolls from the sheet are of the from {Xd10}>Df1, where X is the number of dice and D is the difficulty. NOTE: These rolls do not recognize botches or specialties. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. Also, click on the Virtues Conscience or Self-Control to change to Conviction and Instinct, repectively, click again to change back.\n\n Based on Matt Zaldivar's V20 character sheet" -} + "html": "DAV20.html", + "css": "DAV20.css", + "authors": "Invincible Spleen", + "roll20userid": "901082", + "preview": "DAV20.png", + "instructions": "# Vampire: The Dark Ages Character Sheet\r For use in the classic World of Darkness, 20th Anniversary edition. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. All rolls from the sheet are of the from {Xd10}>Df1, where X is the number of dice and D is the difficulty. NOTE: These rolls do not recognize botches or specialties. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. Also, click on the Virtues Conscience or Self-Control to change to Conviction and Instinct, repectively, click again to change back.\n\n Based on Matt Zaldivar's V20 character sheet", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Demon/sheet.json b/CWOD-Demon/sheet.json index 11c0fab63ba..fed8763e25f 100644 --- a/CWOD-Demon/sheet.json +++ b/CWOD-Demon/sheet.json @@ -1,8 +1,9 @@ { - "html": "Demon the Fallen.html", - "css": "Demon the Fallen.css", - "roll20userid":"990995", - "authors": "Bryan Axelsen, Matt Zaldivar (V20 template), Brian Shields and Benjamin Bandelow (Exalted code).", - "preview": "Demon the Fallen.png", - "instructions": "# Demon: The Fallen Character Sheet\r For use in the classic World of Darkness. Designed after the Core paper sheet with the same headings as well. Willpower and Faith can be directly rolled from the sheet. The Dice Pool section was kept and updated to fit Demon Attributes and Abilities from the V20 sheet. The Other Traits were kept to increase gameplay flexibility. All rolls from the sheet are of the from {Xd10}>Df1, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches or specialties. Rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively." -} + "html": "Demon the Fallen.html", + "css": "Demon the Fallen.css", + "roll20userid": "990995", + "authors": "Bryan Axelsen, Matt Zaldivar (V20 template), Brian Shields and Benjamin Bandelow (Exalted code).", + "preview": "Demon the Fallen.png", + "instructions": "# Demon: The Fallen Character Sheet\r For use in the classic World of Darkness. Designed after the Core paper sheet with the same headings as well. Willpower and Faith can be directly rolled from the sheet. The Dice Pool section was kept and updated to fit Demon Attributes and Abilities from the V20 sheet. The Other Traits were kept to increase gameplay flexibility. All rolls from the sheet are of the from {Xd10}>Df1, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches or specialties. Rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Exalted/sheet.json b/CWOD-Exalted/sheet.json index 1b5c2608fe4..0595ff17cea 100644 --- a/CWOD-Exalted/sheet.json +++ b/CWOD-Exalted/sheet.json @@ -4,5 +4,6 @@ "authors": "Chris F.", "roll20userid": "444248", "preview": "EXvWOD.png", - "instructions": "# Exalted vs World of Darkness character sheet \r \r **For use in the classic World of Darkness** \r\r # Exalted vs World of Darkness character sheet\r\rBased on the [Exalted vs World of Darkness](https://www.patreon.com/posts/exalted-vs-world-23661124) fan supplement by Holden Shearer.\r\r\r\r## Features\r\r* *All attributes, skills, and so on are fill from the left.* \r\r* Health boxes toggle through bashing (/), lethal (X), and aggravated (*).\r\r* Essence and Willpower boxes toggle between unspent ( ) and spent (X).\r\r* Excess Essence boxes are blacked out based on Essence (dots) and Exalted Type.\r\r* Ox-Body Technique is its own attribute, and determines how many boxes to render.\r\r* Roll buttons for soak, initiative, dodge, parry, block, attacks and damage.\r\r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet." -} + "instructions": "# Exalted vs World of Darkness character sheet \r \r **For use in the classic World of Darkness** \r\r # Exalted vs World of Darkness character sheet\r\rBased on the [Exalted vs World of Darkness](https://www.patreon.com/posts/exalted-vs-world-23661124) fan supplement by Holden Shearer.\r\r\r\r## Features\r\r* *All attributes, skills, and so on are fill from the left.* \r\r* Health boxes toggle through bashing (/), lethal (X), and aggravated (*).\r\r* Essence and Willpower boxes toggle between unspent ( ) and spent (X).\r\r* Excess Essence boxes are blacked out based on Essence (dots) and Exalted Type.\r\r* Ox-Body Technique is its own attribute, and determines how many boxes to render.\r\r* Roll buttons for soak, initiative, dodge, parry, block, attacks and damage.\r\r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Hunter/sheet.json b/CWOD-Hunter/sheet.json index c1f3477de79..b88ad0d16c5 100644 --- a/CWOD-Hunter/sheet.json +++ b/CWOD-Hunter/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hunter.html", - "css": "Hunter.css", - "authors": "Viviane Silva, Fernando Netto, and some coding by Matt Zaldivar, Brian Shields and Benjamin Bandelow, for their Exalted sheet nad Vampire Sheet.", - "roll20userid": "1335803", - "preview": "Hunter.png", - "instructions": "# Hunter: The Reckoning Character Sheet\r For use in the classic World of Darkness. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. In the 'Edges', you put in the textbox, the name, creed and trigger of each edge, and in Virtues you just enter the number of dots you have in 'Score', and the amount you spent in 'Spent'." -} + "html": "Hunter.html", + "css": "Hunter.css", + "authors": "Viviane Silva, Fernando Netto, and some coding by Matt Zaldivar, Brian Shields and Benjamin Bandelow, for their Exalted sheet nad Vampire Sheet.", + "roll20userid": "1335803", + "preview": "Hunter.png", + "instructions": "# Hunter: The Reckoning Character Sheet\r For use in the classic World of Darkness. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. In the 'Edges', you put in the textbox, the name, creed and trigger of each edge, and in Virtues you just enter the number of dots you have in 'Score', and the amount you spent in 'Spent'.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-M20/sheet.json b/CWOD-M20/sheet.json index d33ecb66672..7fc86ebe3c2 100644 --- a/CWOD-M20/sheet.json +++ b/CWOD-M20/sheet.json @@ -1,9 +1,10 @@ { - "html": "M20.html", - "css": "M20.css", - "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow. I used their Exalted sheet as a starting point. Also Thanks to Lithl for help with the quintessence wheel. There are also many of my own improvements over my previous CWOD sheets, Alain H.", - "roll20userid": "188485, 67962", - "tipeee": "https://fr.tipeee.com/zakarik", - "preview": "M20.png", - "instructions": "Mage: The Ascension Character Sheet for use in the classic World of Darkness, 20th Anniversary Edition. Sheet Guide available at - https://wiki.roll20.net/mage_20th" -} + "html": "M20.html", + "css": "M20.css", + "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow. I used their Exalted sheet as a starting point. Also Thanks to Lithl for help with the quintessence wheel. There are also many of my own improvements over my previous CWOD sheets, Alain H.", + "roll20userid": "188485, 67962", + "tipeee": "https://fr.tipeee.com/zakarik", + "preview": "M20.png", + "instructions": "Mage: The Ascension Character Sheet for use in the classic World of Darkness, 20th Anniversary Edition. Sheet Guide available at - https://wiki.roll20.net/mage_20th", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Mage/sheet.json b/CWOD-Mage/sheet.json index 570d3aef9fe..bbce69ddb54 100644 --- a/CWOD-Mage/sheet.json +++ b/CWOD-Mage/sheet.json @@ -1,7 +1,8 @@ { - "html": "Mage.html", - "css": "Mage.css", - "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point, Also Thanks to Lithl for help with the quintessence wheel", - "preview": "Mage.png", - "instructions": "# Mage: The Ascension Character Sheet\r For use in the classic World of Darkness, 2nd edition revised. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Arete and Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively." -} + "html": "Mage.html", + "css": "Mage.css", + "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point, Also Thanks to Lithl for help with the quintessence wheel", + "preview": "Mage.png", + "instructions": "# Mage: The Ascension Character Sheet\r For use in the classic World of Darkness, 2nd edition revised. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Arete and Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Technocracy/sheet.json b/CWOD-Technocracy/sheet.json index 4c41e7cf73a..5d8e6972e45 100644 --- a/CWOD-Technocracy/sheet.json +++ b/CWOD-Technocracy/sheet.json @@ -1,8 +1,9 @@ { - "html": "Technocracy.html", - "css": "Technocracy.css", - "authors": "Qwade. Thanks to Matt Zaldivar for the M20 base sheet which had most of the work done and just needed a little rebranding", - "roll20userid": "1112564", - "preview": "Technocracy.png", - "instructions": "Technocracy Character Sheet for use in the classic World of Darkness, 20th Anniversary Edition. Sheet Guide available at - https://wiki.roll20.net/Technocracy_20th" -} + "html": "Technocracy.html", + "css": "Technocracy.css", + "authors": "Qwade. Thanks to Matt Zaldivar for the M20 base sheet which had most of the work done and just needed a little rebranding", + "roll20userid": "1112564", + "preview": "Technocracy.png", + "instructions": "Technocracy Character Sheet for use in the classic World of Darkness, 20th Anniversary Edition. Sheet Guide available at - https://wiki.roll20.net/Technocracy_20th", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-V20/sheet.json b/CWOD-V20/sheet.json index 835a3b4143f..fd8168ef314 100644 --- a/CWOD-V20/sheet.json +++ b/CWOD-V20/sheet.json @@ -1,7 +1,8 @@ { - "html": "V20.html", - "css": "V20.css", - "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point. Zachary 'RinVindor' Ball doing the update, used Havoc's custom sheet but removed API fuctionality for free users.", - "preview": "V20.png", - "instructions": "# Vampire: The Masquerade Character Sheet\r For use in the classic World of Darkness, 20th Anniversary edition. Designed to function much like an actual paper sheet would. You just fill out the dots and ratings for your character, then you can go to the Dice section to make the roll you need for most actions." -} + "html": "V20.html", + "css": "V20.css", + "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point. Zachary 'RinVindor' Ball doing the update, used Havoc's custom sheet but removed API fuctionality for free users.", + "preview": "V20.png", + "instructions": "# Vampire: The Masquerade Character Sheet\r For use in the classic World of Darkness, 20th Anniversary edition. Designed to function much like an actual paper sheet would. You just fill out the dots and ratings for your character, then you can go to the Dice section to make the roll you need for most actions.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Vampire/sheet.json b/CWOD-Vampire/sheet.json index 198ddad175b..517d9472cab 100644 --- a/CWOD-Vampire/sheet.json +++ b/CWOD-Vampire/sheet.json @@ -1,7 +1,8 @@ { - "html": "Vampire.html", - "css": "Vampire.css", - "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point.", - "preview": "Vampire.png", - "instructions": "# Vampire: The Masquerade Character Sheet\r For use in the classic World of Darkness, 2nd edition revised. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. Also, click on the Virtues Conscience or Self-Control to change to Conviction and Instinct, repectively, click again to change back." -} + "html": "Vampire.html", + "css": "Vampire.css", + "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point.", + "preview": "Vampire.png", + "instructions": "# Vampire: The Masquerade Character Sheet\r For use in the classic World of Darkness, 2nd edition revised. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. Also, click on the Virtues Conscience or Self-Control to change to Conviction and Instinct, repectively, click again to change back.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-W20/sheet.json b/CWOD-W20/sheet.json index 666e0f8d823..af6d83ea191 100644 --- a/CWOD-W20/sheet.json +++ b/CWOD-W20/sheet.json @@ -1,8 +1,9 @@ { - "html": "W20.html", - "css": "W20.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "W20.png", - "instructions": "# Werewolf: The Apocalyspe Character Sheet \r \r **For use in the classic World of Darkness, 20th Anniversary edition.** \r \r Inspired and modified from by Matt Zaldivar's classic World of Darkness Werewolf sheet, with heavy influnce in the brillance of Rich Finder and his Savage World Tabbed sheet. \r\r## Special Areas\r\r* \r\r**Claw Marks**\r\r* Denote an area hidden to save space, and includes Appearence, Story, Possessions, Gifts, Rites, and Fetishes.\r\r**Buttons**\r\r*Rage, Gnosis, Willpower (Advantages tab) \r* All entries under the Brawling table \r* All entries under the Soak table\r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. \r \r **You will need to load unsafe scripts to see the font.** " -} + "html": "W20.html", + "css": "W20.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "W20.png", + "instructions": "# Werewolf: The Apocalyspe Character Sheet \r \r **For use in the classic World of Darkness, 20th Anniversary edition.** \r \r Inspired and modified from by Matt Zaldivar's classic World of Darkness Werewolf sheet, with heavy influnce in the brillance of Rich Finder and his Savage World Tabbed sheet. \r\r## Special Areas\r\r* \r\r**Claw Marks**\r\r* Denote an area hidden to save space, and includes Appearence, Story, Possessions, Gifts, Rites, and Fetishes.\r\r**Buttons**\r\r*Rage, Gnosis, Willpower (Advantages tab) \r* All entries under the Brawling table \r* All entries under the Soak table\r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. \r \r **You will need to load unsafe scripts to see the font.** ", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Werewolf-Rokea/sheet.json b/CWOD-Werewolf-Rokea/sheet.json index b1de205397e..503118144d7 100644 --- a/CWOD-Werewolf-Rokea/sheet.json +++ b/CWOD-Werewolf-Rokea/sheet.json @@ -1,7 +1,8 @@ { - "html": "Werewolf-Rokea.html", - "css": "Werewolf-Rokea.css", - "authors": "Alan Tenore. Copied and adapted from Matt Zaldivar's Werewolf sheet.", - "preview": "Werewolf-Rokea.png", - "instructions": "# Werewolf: The Apocalypse - Rokea Character Sheet\r Modified from Matt's original to handle all the different traits and different forms of the Rokea.\r\r Instructions from original sheet:\r Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Rage, Gnosis, and Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allows one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. The Forms area at the bottom is intended to help keep track of your current form and remind you of the statistical changes, these buttons do not change any rolls." -} + "html": "Werewolf-Rokea.html", + "css": "Werewolf-Rokea.css", + "authors": "Alan Tenore. Copied and adapted from Matt Zaldivar's Werewolf sheet.", + "preview": "Werewolf-Rokea.png", + "instructions": "# Werewolf: The Apocalypse - Rokea Character Sheet\r Modified from Matt's original to handle all the different traits and different forms of the Rokea.\r\r Instructions from original sheet:\r Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Rage, Gnosis, and Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allows one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. The Forms area at the bottom is intended to help keep track of your current form and remind you of the statistical changes, these buttons do not change any rolls.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Werewolf/sheet.json b/CWOD-Werewolf/sheet.json index 2916261cd30..df91445499a 100644 --- a/CWOD-Werewolf/sheet.json +++ b/CWOD-Werewolf/sheet.json @@ -1,7 +1,8 @@ { - "html": "Werewolf.html", - "css": "Werewolf.css", - "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point.", - "preview": "Werewolf.png", - "instructions": "# Werewolf: The Apocalyspe Character Sheet\r For use in the classic World of Darkness, 2nd edition revised. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Rage, Gnosis and Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. The Forms area at the bottom is intended to help keep track of your current form and remind you of the statistical changes, these buttons do not change any rolls." -} + "html": "Werewolf.html", + "css": "Werewolf.css", + "authors": "Matt Zaldivar, Thanks to Brian Shields and Benjamin Bandelow, I used their Exalted sheet as a starting point.", + "preview": "Werewolf.png", + "instructions": "# Werewolf: The Apocalyspe Character Sheet\r For use in the classic World of Darkness, 2nd edition revised. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Rage, Gnosis and Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. The check to the left of each die pool selection indicates that the roll has a specialty (i.e. dice will explode) All rolls from the sheet are of the from {Xd10}>Df1 or {Xd10!}>Df1 if special, where X is the number of dice and D is the difficulty. NOTE: These roll do not recognize botches. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. The Forms area at the bottom is intended to help keep track of your current form and remind you of the statistical changes, these buttons do not change any rolls.", + "legacy": true +} \ No newline at end of file diff --git a/CWOD-Wr20/sheet.json b/CWOD-Wr20/sheet.json index 09fbba97bfb..dc6e77718e9 100644 --- a/CWOD-Wr20/sheet.json +++ b/CWOD-Wr20/sheet.json @@ -1,8 +1,9 @@ { - "html": "Wr20.html", - "css": "Wr20.css", - "authors": "Kevin J., based on Matt Zalvidar's V20 & M20 sheets.", - "roll20userid": "129882", - "preview": "W20.png", - "instructions": "Wraith: The Oblivion Character Sheet for use with Classic World of Darkness, 20th Anniversary Edition." -} + "html": "Wr20.html", + "css": "Wr20.css", + "authors": "Kevin J., based on Matt Zalvidar's V20 & M20 sheets.", + "roll20userid": "129882", + "preview": "W20.png", + "instructions": "Wraith: The Oblivion Character Sheet for use with Classic World of Darkness, 20th Anniversary Edition.", + "legacy": true +} \ No newline at end of file diff --git a/CWorldofDarkness/sheet.json b/CWorldofDarkness/sheet.json index decbe5b0b00..7eb6dbfc761 100644 --- a/CWorldofDarkness/sheet.json +++ b/CWorldofDarkness/sheet.json @@ -1,8 +1,9 @@ { - "html": "CWoD.html", - "css": "CWoD.css", - "authors": "Raymond H.", - "roll20userid": "672060", - "preview": "CWoD.png", - "instructions": "Classic World of Darkness Sheet:Includes Revised Vampire Warewolf Demon Mummy Mage Hunter + some Homebrew Gargoyles and Diclonius" -} + "html": "CWoD.html", + "css": "CWoD.css", + "authors": "Raymond H.", + "roll20userid": "672060", + "preview": "CWoD.png", + "instructions": "Classic World of Darkness Sheet:Includes Revised Vampire Warewolf Demon Mummy Mage Hunter + some Homebrew Gargoyles and Diclonius", + "legacy": true +} \ No newline at end of file diff --git a/CahiersDuVastemonde/sheet.json b/CahiersDuVastemonde/sheet.json index f214fd8fc5a..30e41cec360 100644 --- a/CahiersDuVastemonde/sheet.json +++ b/CahiersDuVastemonde/sheet.json @@ -1,9 +1,10 @@ { - "html": "vastemonde.htm", - "css": "vastemonde.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "vastemonde.png", - "instructions": "Feuille de Personnage VF (avec jets intégrés) pour les [Cahiers du Vastemonde](http://legrumph.org/Terrier/?Les-Cahiers-du-Vastemonde/Les-Cahiers-du-Vastemonde) de John Grümph. v1.1 (17/09/2017). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/CahiersDuVastemonde/ReadMe.md)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "vastemonde.htm", + "css": "vastemonde.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "vastemonde.png", + "instructions": "Feuille de Personnage VF (avec jets intégrés) pour les [Cahiers du Vastemonde](http://legrumph.org/Terrier/?Les-Cahiers-du-Vastemonde/Les-Cahiers-du-Vastemonde) de John Grümph. v1.1 (17/09/2017). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/CahiersDuVastemonde/ReadMe.md).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/CakebreadWaltonRenaissance/sheet.json b/CakebreadWaltonRenaissance/sheet.json index 24856841062..3b63a22ffb2 100644 --- a/CakebreadWaltonRenaissance/sheet.json +++ b/CakebreadWaltonRenaissance/sheet.json @@ -1,8 +1,9 @@ { - "html": "CakebreadWaltonRenaissance.html", - "css": "CakebreadWaltonRenaissance.css", - "authors": "Michael S. Bagley", - "roll20userid": "632341", - "preview": "CakebreadWaltonRenaissance.jpg", - "instructions":"Character sheet for Cakebread and Walton -Renaissance- -Clockwork and Chivalry- -Dark Streets- -Pirates and Dragons- and -Clockwork and Cthilhu-." -} + "html": "CakebreadWaltonRenaissance.html", + "css": "CakebreadWaltonRenaissance.css", + "authors": "Michael S. Bagley", + "roll20userid": "632341", + "preview": "CakebreadWaltonRenaissance.jpg", + "instructions": "Character sheet for Cakebread and Walton -Renaissance- -Clockwork and Chivalry- -Dark Streets- -Pirates and Dragons- and -Clockwork and Cthilhu-.", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu/sheet.json b/Call_of_Cthulhu/sheet.json index e7ffa29694e..8ceea27c807 100644 --- a/Call_of_Cthulhu/sheet.json +++ b/Call_of_Cthulhu/sheet.json @@ -1,8 +1,9 @@ { - "html": "Call_of_Cthulhu.html", - "css": "Call_of_Cthulhu.css", - "authors": "Ove Odegard", - "roll20userid": "106053", - "preview": "Call_of_Cthulhu.jpg", - "instructions": "Call of Cthulhu Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic in the middle field of the top row and the passive characteristic in the middle field of the left column." -} + "html": "Call_of_Cthulhu.html", + "css": "Call_of_Cthulhu.css", + "authors": "Ove Odegard", + "roll20userid": "106053", + "preview": "Call_of_Cthulhu.jpg", + "instructions": "Call of Cthulhu Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic in the middle field of the top row and the passive characteristic in the middle field of the left column.", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu_6th_Ed/sheet.json b/Call_of_Cthulhu_6th_Ed/sheet.json index f7b92c75592..d2a7bd4b0eb 100644 --- a/Call_of_Cthulhu_6th_Ed/sheet.json +++ b/Call_of_Cthulhu_6th_Ed/sheet.json @@ -1,8 +1,9 @@ { - "html": "call_of_cthulhu_v6.html", - "css": "call_of_cthulhu_v6.css", - "authors": "PadRpg", - "roll20userid": "173154", - "preview": "call_of_cthulhu_v6.jpg", - "instructions": "Character Sheet for Call of Cthulhu 6th Ed, based on the french character sheet from Sans Détour.\n\nNo CSS right now but I will work on it.\n\n!!!! WARNING !!!! most attributes have been modified so your old sheets (German and French) won't be compatible with this version." -} + "html": "call_of_cthulhu_v6.html", + "css": "call_of_cthulhu_v6.css", + "authors": "PadRpg", + "roll20userid": "173154", + "preview": "call_of_cthulhu_v6.jpg", + "instructions": "Character Sheet for Call of Cthulhu 6th Ed, based on the french character sheet from Sans Détour.\n\nNo CSS right now but I will work on it.\n\n!!!! WARNING !!!! most attributes have been modified so your old sheets (German and French) won't be compatible with this version.", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu_6th_Ed_French/sheet.json b/Call_of_Cthulhu_6th_Ed_French/sheet.json index 1930fa0c6f8..7da41546d5c 100644 --- a/Call_of_Cthulhu_6th_Ed_French/sheet.json +++ b/Call_of_Cthulhu_6th_Ed_French/sheet.json @@ -1,8 +1,9 @@ { - "html": "Call_of_Cthulhu_V6.html", - "css": "Call_of_Cthulhu_V6.css", - "authors": "Nathalie Minster", - "roll20userid": "1359955", - "preview": "Call_of_Cthulhu_V6.png", - "instructions": "Character Sheet for Call of Cthulhu 6th Ed, French. Feuille de personnage pour l'Appel de Cthulhu 6ième édition française. v1.0 (2016-02-24)." -} + "html": "Call_of_Cthulhu_V6.html", + "css": "Call_of_Cthulhu_V6.css", + "authors": "Nathalie Minster", + "roll20userid": "1359955", + "preview": "Call_of_Cthulhu_V6.png", + "instructions": "Character Sheet for Call of Cthulhu 6th Ed, French. Feuille de personnage pour l'Appel de Cthulhu 6ième édition française. v1.0 (2016-02-24).", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed - German/sheet.json b/Call_of_Cthulhu_7th_Ed - German/sheet.json index 2988db19c89..0bee5e2b5ad 100644 --- a/Call_of_Cthulhu_7th_Ed - German/sheet.json +++ b/Call_of_Cthulhu_7th_Ed - German/sheet.json @@ -1,8 +1,9 @@ { - "html": "coc_7th_ed.html", - "css": "coc_7th_ed.css", - "authors": "Matthew Carpenter, Michael L. Jaegers", - "roll20userid": "103705, 439055", - "preview": "coc_7th_ed.png", - "instructions": "Die Werte für schwierige und extreme Proben tauchen auf dem Charakterblatt nicht auf. Die Werte werden bei Klick auf den Würfelbutton neben dem Wert automatisch berechnet. Im Chat Bereich werden die Ergebnisse dann entsprechend tabellarisch für unterschiedliche Straf- oder Bonuswürfel angezeigt. Für Waffenfertigkeiten muss nur eine entsprechende Waffe gewählt werden. Es können bis zu zehn zusätzliche Fertigkeiten eingegeben werden. Für den Waffenschaden können die folgenden Werte eingegeben werden: \"+0\", \"+1/2Sb\" or \"+Sb.\" Diese Syntax ermöglicht die automatische Berechnung des Schadensbonus zum Schadenswurf.\n\nEin API Script in Verbindung mit diesem Charakterbogen kann unter https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js gefunden werden. Dieses erlaub die automatische Berechnung von Schadensbonus und Statur im Charakterbogen. Hinweis zu den Würfelproben: Abweichend vom deutschen Regelwerk werden hier bis zu 3W100 geworfen und nicht nur die die Zehnerstelle bei Bonus- oder Strafwürfeln zusätzlich geworfen." -} + "html": "coc_7th_ed.html", + "css": "coc_7th_ed.css", + "authors": "Matthew Carpenter, Michael L. Jaegers", + "roll20userid": "103705, 439055", + "preview": "coc_7th_ed.png", + "instructions": "Die Werte für schwierige und extreme Proben tauchen auf dem Charakterblatt nicht auf. Die Werte werden bei Klick auf den Würfelbutton neben dem Wert automatisch berechnet. Im Chat Bereich werden die Ergebnisse dann entsprechend tabellarisch für unterschiedliche Straf- oder Bonuswürfel angezeigt. Für Waffenfertigkeiten muss nur eine entsprechende Waffe gewählt werden. Es können bis zu zehn zusätzliche Fertigkeiten eingegeben werden. Für den Waffenschaden können die folgenden Werte eingegeben werden: \"+0\", \"+1/2Sb\" or \"+Sb.\" Diese Syntax ermöglicht die automatische Berechnung des Schadensbonus zum Schadenswurf.\n\nEin API Script in Verbindung mit diesem Charakterbogen kann unter https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js gefunden werden. Dieses erlaub die automatische Berechnung von Schadensbonus und Statur im Charakterbogen. Hinweis zu den Würfelproben: Abweichend vom deutschen Regelwerk werden hier bis zu 3W100 geworfen und nicht nur die die Zehnerstelle bei Bonus- oder Strafwürfeln zusätzlich geworfen.", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/sheet.json b/Call_of_Cthulhu_7th_Ed/sheet.json index e722efc58fe..22b3eae58b5 100644 --- a/Call_of_Cthulhu_7th_Ed/sheet.json +++ b/Call_of_Cthulhu_7th_Ed/sheet.json @@ -1,52 +1,54 @@ { - "html": "coc_7th_ed.html", - "css": "coc_7th_ed.css", - "authors": "Aqua Alex, Matthew Carpenter, Roric, Orp", - "roll20userid": "1048758, 103705, 1466905, 2559057", - "preview": "coc_7th_ed.png", - "instructions": "About Buttons and Rolling: \n You may notice the absence of hard and extreme values. These have been moved into the roll buttons and templates. When you use a roll button involving a Skill, you will see in the chat log a rolltemplate displaying standard/hard/extreme Skill values.\n The Green Buttons are used for normal(single 1d100) rolls, with the Result displaying the level of Success or Fail.\n The Purple Buttons are used when Bonus/Penalty dice are applied to the rolls and will roll 3x1d100 dice. The first roll is used for 0 Bon/Pen dice applied, the second for 1 Bon/Pen and the third for 2 Bon/Pen. \"+\" indicates Bonus Dice and \"-\" Penalty Dice. The Level of Success or Fail is displayed for each tier. \n\n The bonus & penalty dice reroll the tens and units due to limitations of the Roll20 dice engine. \n\n About Characteristics and Auto-Calculating Fields: \n Inputing Characteristics Values will auto-calculate the character's Movement Rate, Max Health Points, Max Magic Points, Damage Bonus and Build, as per rules. \n\n About Sanity: \n There are 4 input fields on the top of the Sanity section. The leftmost and rightmost(smaller) fields are used to display and auto-calculate the 4/5 threshold for daily/session Sanity Loss that leads to Indef.Insanity. Inputting the starting Sanity value of the day/session to the smaller field will auto-calculate that threshold and display it at the leftmost field(non-interactable). The \"middle\" field is used for Current Sanity and the one on the right displays Max Sanity(auto-affected by the value of the Cthulhu Mythos Skill and non-interactable). \n\n About Combat: \n For weapon skill select one of the listed Skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your Damage Bonus in the damage roll or not. Critical and Extreme rolls do not auto-calculate the relevant damage. \n\n About Options: \n \"Era Selection:\" According to the Era selected, the sheet will change to reflect the relevant skills and Bouts of Madness. \n \"NPCs:\" Enables a section where player companions or Keeper NPCs can be recorded. Skills 6-7-8 are tied to the Weapon 1-2-3 roll templates, and are intended for combat Skills, like Fighting(Brawl). Using the Weapon Button Rolls without having a value in the relevant skill fields will NOT produce a rolltemplate. \n \"Vehicles:\" Enables a section for recording Vehicle stats. The Vehicular Attack is tied to the Operator's Skill Value and the Current Build Points of the Vehicle (as per rules). The Build Damage produced, is displayed in decimal form (rounding down will have to be dome manually), and if any Armor is applied it will have to be divided by 10 before subtracted from the Build Damage. \n \"Show Only...:\" When enabled, hides all Major Sheet Sections, apart from Common Dice Rolls, Talents, Spells and NPCs, in order to simulate a clean NPC sheet for the Keeper's use.", - "useroptions": [{ - "attribute": "showskills", - "displayname": "Era", - "type": "select", - "options": [ - "Invictus|7", - "Dark Ages|1", - "Down Darker Trails|5", - "1920s|2", - "Modern|3", - "Icarus|6", - "End Times|4" - ], - "default": "1920s" - }, - { - "attribute": "showpulp", - "displayname": "Pulp Cthulhu", - "type": "checkbox", - "value": "1", - "description": "Pulp Cthulhu Character Sheet. Overlays the already selected sheet with Pulp's colors. Automatically sets doubles HP (as per Pulp rules) and includes Archetype next to the Occupation input. *!*To include Pulp Talents and Pulp Bouts of Madness, you need to also select them Below.*!*" - }, - { - "attribute": "pulp_hp", - "displayname": "Toggle Pulp HP ", - "type": "checkbox", - "value": "1", - "description": "Doubles HP as per Pulp Cthulhu rules. (This does not need to be selected if the Pulp setting is already in place.) " - }, - { - "attribute": "pulp_bomtoggle", - "displayname": "Toggle Pulp Bouts of Madness ", - "type": "checkbox", - "value": "1", - "description": "Replaces the normal Bouts of Madness with their Pulp equivalents" - }, - { - "attribute": "toggletalents", - "displayname": "Toggle Pulp Talents ", - "type": "checkbox", - "value": "1", - "description": "Adds section for noting Pulp Talents" - } - ] + "html": "coc_7th_ed.html", + "css": "coc_7th_ed.css", + "authors": "Aqua Alex, Matthew Carpenter, Roric, Orp", + "roll20userid": "1048758, 103705, 1466905, 2559057", + "preview": "coc_7th_ed.png", + "instructions": "About Buttons and Rolling: \n You may notice the absence of hard and extreme values. These have been moved into the roll buttons and templates. When you use a roll button involving a Skill, you will see in the chat log a rolltemplate displaying standard/hard/extreme Skill values.\n The Green Buttons are used for normal(single 1d100) rolls, with the Result displaying the level of Success or Fail.\n The Purple Buttons are used when Bonus/Penalty dice are applied to the rolls and will roll 3x1d100 dice. The first roll is used for 0 Bon/Pen dice applied, the second for 1 Bon/Pen and the third for 2 Bon/Pen. \"+\" indicates Bonus Dice and \"-\" Penalty Dice. The Level of Success or Fail is displayed for each tier. \n\n The bonus & penalty dice reroll the tens and units due to limitations of the Roll20 dice engine. \n\n About Characteristics and Auto-Calculating Fields: \n Inputing Characteristics Values will auto-calculate the character's Movement Rate, Max Health Points, Max Magic Points, Damage Bonus and Build, as per rules. \n\n About Sanity: \n There are 4 input fields on the top of the Sanity section. The leftmost and rightmost(smaller) fields are used to display and auto-calculate the 4/5 threshold for daily/session Sanity Loss that leads to Indef.Insanity. Inputting the starting Sanity value of the day/session to the smaller field will auto-calculate that threshold and display it at the leftmost field(non-interactable). The \"middle\" field is used for Current Sanity and the one on the right displays Max Sanity(auto-affected by the value of the Cthulhu Mythos Skill and non-interactable). \n\n About Combat: \n For weapon skill select one of the listed Skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your Damage Bonus in the damage roll or not. Critical and Extreme rolls do not auto-calculate the relevant damage. \n\n About Options: \n \"Era Selection:\" According to the Era selected, the sheet will change to reflect the relevant skills and Bouts of Madness. \n \"NPCs:\" Enables a section where player companions or Keeper NPCs can be recorded. Skills 6-7-8 are tied to the Weapon 1-2-3 roll templates, and are intended for combat Skills, like Fighting(Brawl). Using the Weapon Button Rolls without having a value in the relevant skill fields will NOT produce a rolltemplate. \n \"Vehicles:\" Enables a section for recording Vehicle stats. The Vehicular Attack is tied to the Operator's Skill Value and the Current Build Points of the Vehicle (as per rules). The Build Damage produced, is displayed in decimal form (rounding down will have to be dome manually), and if any Armor is applied it will have to be divided by 10 before subtracted from the Build Damage. \n \"Show Only...:\" When enabled, hides all Major Sheet Sections, apart from Common Dice Rolls, Talents, Spells and NPCs, in order to simulate a clean NPC sheet for the Keeper's use.", + "useroptions": [ + { + "attribute": "showskills", + "displayname": "Era", + "type": "select", + "options": [ + "Invictus|7", + "Dark Ages|1", + "Down Darker Trails|5", + "1920s|2", + "Modern|3", + "Icarus|6", + "End Times|4" + ], + "default": "1920s" + }, + { + "attribute": "showpulp", + "displayname": "Pulp Cthulhu", + "type": "checkbox", + "value": "1", + "description": "Pulp Cthulhu Character Sheet. Overlays the already selected sheet with Pulp's colors. Automatically sets doubles HP (as per Pulp rules) and includes Archetype next to the Occupation input. *!*To include Pulp Talents and Pulp Bouts of Madness, you need to also select them Below.*!*" + }, + { + "attribute": "pulp_hp", + "displayname": "Toggle Pulp HP ", + "type": "checkbox", + "value": "1", + "description": "Doubles HP as per Pulp Cthulhu rules. (This does not need to be selected if the Pulp setting is already in place.) " + }, + { + "attribute": "pulp_bomtoggle", + "displayname": "Toggle Pulp Bouts of Madness ", + "type": "checkbox", + "value": "1", + "description": "Replaces the normal Bouts of Madness with their Pulp equivalents" + }, + { + "attribute": "toggletalents", + "displayname": "Toggle Pulp Talents ", + "type": "checkbox", + "value": "1", + "description": "Adds section for noting Pulp Talents" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json index 44a153322e8..c07d6b52ab8 100644 --- a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json @@ -1,8 +1,9 @@ { - "html": "coc_7th_ed.html", - "css": "coc_7th_ed.css", - "authors": "Aqua Alex, Matthew Carpenter, Roric, Zetetic", - "roll20userid": "1048758, 103705, 1466905, 1540094", - "preview": "coc_7th_ed.png", - "instructions": "2019/09/02增加狂氣發作表 BY SAD\n2019/08/3更新技能次序 有問題可到HKTRPG.COM 查詢\n2018/01/17增加私訊KP擲骰設定,戰鬥欄的TurnOrder骰,JSON匯出匯入功能及修正角色名不連動角卡的問題\n2018/01/11增加分頁顯示,增加關係人欄位,調查員筆記,生平故事等,武器欄位增加閃躲,戰鬥不用再拉上拉下\n2018/01/08增加擲骰顯示圖片\n2018/01/04增加全自動射擊,增加護甲,增加自動顯示極端傷害\n2018/01/03增加追逐戰檢定\n2017/12/13翻譯最新版COC7版角色卡.使用我流技能排序.增加不定性瘋狂值\n當你使用灰色擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex:\n (1)刪除了對js​​文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子.\n\nZ:\n(1)速度骰檢定: 在速度等級(Move Rate) 旁邊新增擲骰,根據投擲體質的結果,顯示速度等級.\n(2)全自動射擊彈幕:武器欄,第二欄強制為全自動射擊檢定,只可以選擇機槍或衝鋒槍,左右兩粒擲骰鍵對應傷害欄及極端傷害欄的左右兩個傷害公式,可以用括號()備註每彈幕多少發.\n(3)極端傷害列:新增在武器表中,非必須填寫,但填寫後,灰色擲骰會自動顯示,而綠色擲骰只有在擲出極端成功時才會顯示,為了兼容問題,內裡想進行擲骰,請打[[]] EG. [[1d4+2+4+2(雕刻刀)]]\n(4)擲骰顯示圖片:只要在旁邊打入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.\n" -} + "html": "coc_7th_ed.html", + "css": "coc_7th_ed.css", + "authors": "Aqua Alex, Matthew Carpenter, Roric, Zetetic", + "roll20userid": "1048758, 103705, 1466905, 1540094", + "preview": "coc_7th_ed.png", + "instructions": "2019/09/02增加狂氣發作表 BY SAD\n2019/08/3更新技能次序 有問題可到HKTRPG.COM 查詢\n2018/01/17增加私訊KP擲骰設定,戰鬥欄的TurnOrder骰,JSON匯出匯入功能及修正角色名不連動角卡的問題\n2018/01/11增加分頁顯示,增加關係人欄位,調查員筆記,生平故事等,武器欄位增加閃躲,戰鬥不用再拉上拉下\n2018/01/08增加擲骰顯示圖片\n2018/01/04增加全自動射擊,增加護甲,增加自動顯示極端傷害\n2018/01/03增加追逐戰檢定\n2017/12/13翻譯最新版COC7版角色卡.使用我流技能排序.增加不定性瘋狂值\n當你使用灰色擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex:\n (1)刪除了對js​​文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子.\n\nZ:\n(1)速度骰檢定: 在速度等級(Move Rate) 旁邊新增擲骰,根據投擲體質的結果,顯示速度等級.\n(2)全自動射擊彈幕:武器欄,第二欄強制為全自動射擊檢定,只可以選擇機槍或衝鋒槍,左右兩粒擲骰鍵對應傷害欄及極端傷害欄的左右兩個傷害公式,可以用括號()備註每彈幕多少發.\n(3)極端傷害列:新增在武器表中,非必須填寫,但填寫後,灰色擲骰會自動顯示,而綠色擲骰只有在擲出極端成功時才會顯示,為了兼容問題,內裡想進行擲骰,請打[[]] EG. [[1d4+2+4+2(雕刻刀)]]\n(4)擲骰顯示圖片:只要在旁邊打入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.\n", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed_French/sheet.json b/Call_of_Cthulhu_7th_Ed_French/sheet.json index 637c17a6449..3fe60f855f6 100644 --- a/Call_of_Cthulhu_7th_Ed_French/sheet.json +++ b/Call_of_Cthulhu_7th_Ed_French/sheet.json @@ -1,8 +1,9 @@ { - "html": "coc_7th_ed.html", - "css": "coc_7th_ed.css", - "authors": "Matthew Carpenter, Pierre D., Natha", - "roll20userid": "103705,1190203,75857", - "preview": "coc_7th_ed.png", - "instructions": "Traduction et adaptation française de la feuille Call of Cthulhu 7ième édition. v1.0 (2015-12-28). Vous pouvez noter l'absence des valeurs majeures et extrêmes. Celles-ci ont été implémentées dans le jet de dés lui-même. Quand vous utilisez le bouton de jet, vous voyez, dans le chat, un jet “Valeur ordinaire/majeure/extreme. Comparez la valeur de la caractéristique ou la compétence à ces résultats pour déterminer la réussite (ou l'échec). Pour les compétences en armes, sélectionnez une des compétences listées pour lancer votre test en arme. Vous pouvez sélectionner une des dix compétences customisée comme compétence de base. Pour les dommages des armes vous pouvez spécifier un \"+0\", \"+1/2db\" or \"+db.\". Utiliser cela pour inclure votre bonus en dommage dans le jet de dommage ou non. \n\nVous pouvez trouver un script API qui correspond à cette feuille à cette adresse: https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js. Ceci va permettre le calcul automatique des bonus aux dommages et de la carrure." -} + "html": "coc_7th_ed.html", + "css": "coc_7th_ed.css", + "authors": "Matthew Carpenter, Pierre D., Natha", + "roll20userid": "103705,1190203,75857", + "preview": "coc_7th_ed.png", + "instructions": "Traduction et adaptation française de la feuille Call of Cthulhu 7ième édition. v1.0 (2015-12-28). Vous pouvez noter l'absence des valeurs majeures et extrêmes. Celles-ci ont été implémentées dans le jet de dés lui-même. Quand vous utilisez le bouton de jet, vous voyez, dans le chat, un jet “Valeur ordinaire/majeure/extreme. Comparez la valeur de la caractéristique ou la compétence à ces résultats pour déterminer la réussite (ou l'échec). Pour les compétences en armes, sélectionnez une des compétences listées pour lancer votre test en arme. Vous pouvez sélectionner une des dix compétences customisée comme compétence de base. Pour les dommages des armes vous pouvez spécifier un \"+0\", \"+1/2db\" or \"+db.\". Utiliser cela pour inclure votre bonus en dommage dans le jet de dommage ou non. \n\nVous pouvez trouver un script API qui correspond à cette feuille à cette adresse: https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js. Ceci va permettre le calcul automatique des bonus aux dommages et de la carrure.", + "legacy": true +} \ No newline at end of file diff --git a/Call_of_Cthulhu_DA/sheet.json b/Call_of_Cthulhu_DA/sheet.json index 38b04a149b1..eb27a524a10 100644 --- a/Call_of_Cthulhu_DA/sheet.json +++ b/Call_of_Cthulhu_DA/sheet.json @@ -1,8 +1,9 @@ { - "html": "Call_of_Cthulhu_Dark_Ages.html", - "css": "Call_of_Cthulhu_Dark_Ages.css", - "authors": "Walt Shumate", - "roll20userid": "720651", - "preview": "Call_of_Cthulhu_Dark_Ages.png", - "instructions": "Character Sheet for Call of Cthulhu Dark Ages." + "html": "Call_of_Cthulhu_Dark_Ages.html", + "css": "Call_of_Cthulhu_Dark_Ages.css", + "authors": "Walt Shumate", + "roll20userid": "720651", + "preview": "Call_of_Cthulhu_Dark_Ages.png", + "instructions": "Character Sheet for Call of Cthulhu Dark Ages.", + "legacy": true } \ No newline at end of file diff --git a/Call_of_Cthulhu_Spanish/sheet.json b/Call_of_Cthulhu_Spanish/sheet.json index 176ff3b6b7d..fb2cc59425f 100644 --- a/Call_of_Cthulhu_Spanish/sheet.json +++ b/Call_of_Cthulhu_Spanish/sheet.json @@ -1,24 +1,24 @@ { - "html": "Call_of_Cthulhu.html", - "css": "Call_of_Cthulhu.css", - "authors": "Ove Odegard, Nacho Ferrando, and improved by Gustavo Sancho", - "roll20userid": "1229206,518018", - "preview": "Call_of_Cthulhu.jpg", - "instructions": "Call of Cthulhu 5e multilingual Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic (like STR) in the middle field of the top row and the passive characteristic ( like CON) in the middle field of the left column. Then push the button, it will calculate if the character succeeds in the action. The button on the characteristics section autorolls all the characteristics rolls, you only need to copy them on the sheet. Sanity, hp and mp also calculated, but you need to set the cursor in place. When there are two buttons, the first one is an open roll and the second one a whispered roll to the gm.", - "useroptions": [ - { - "attribute": "edition", - "displayname": "Game edition", - "displaytranslationkey": "edition-u", - "type": "select", - "options": [ - "5e|(00%)", - "6e|(01%)" - ], - "default": "(01%)", - "description": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.", - "descriptiontranslationkey": "edition-info" - } - ] -} - + "html": "Call_of_Cthulhu.html", + "css": "Call_of_Cthulhu.css", + "authors": "Ove Odegard, Nacho Ferrando, and improved by Gustavo Sancho", + "roll20userid": "1229206,518018", + "preview": "Call_of_Cthulhu.jpg", + "instructions": "Call of Cthulhu 5e multilingual Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic (like STR) in the middle field of the top row and the passive characteristic ( like CON) in the middle field of the left column. Then push the button, it will calculate if the character succeeds in the action. The button on the characteristics section autorolls all the characteristics rolls, you only need to copy them on the sheet. Sanity, hp and mp also calculated, but you need to set the cursor in place. When there are two buttons, the first one is an open roll and the second one a whispered roll to the gm.", + "useroptions": [ + { + "attribute": "edition", + "displayname": "Game edition", + "displaytranslationkey": "edition-u", + "type": "select", + "options": [ + "5e|(00%)", + "6e|(01%)" + ], + "default": "(01%)", + "description": "Choose between editions. If you are playing the 6e french edition, please, use the especific sheet, this isn't the one you're looking for. If you convert a game between editions, you will need to change the skills manually.", + "descriptiontranslationkey": "edition-info" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Capes, Cowls & Villains Foul/sheet.json b/Capes, Cowls & Villains Foul/sheet.json index f6ac126b150..ac204f156e6 100644 --- a/Capes, Cowls & Villains Foul/sheet.json +++ b/Capes, Cowls & Villains Foul/sheet.json @@ -1,8 +1,9 @@ { - "html": "CCVF Main.html", - "css": "CCVF Main.css", - "authors": "Gareth Davies", - "roll20userid": "221224", - "preview": "CCVF.png", - "instructions": "# Capes, Cowls & Villains Foul Character Sheet\rHas fields for required Character Information. Roll Templates will be added at a later Date." -} + "html": "CCVF Main.html", + "css": "CCVF Main.css", + "authors": "Gareth Davies", + "roll20userid": "221224", + "preview": "CCVF.png", + "instructions": "# Capes, Cowls & Villains Foul Character Sheet\rHas fields for required Character Information. Roll Templates will be added at a later Date.", + "legacy": true +} \ No newline at end of file diff --git a/Capharnaum/sheet.json b/Capharnaum/sheet.json index ea6ce734a5b..9e71dc4a457 100644 --- a/Capharnaum/sheet.json +++ b/Capharnaum/sheet.json @@ -1,9 +1,9 @@ - { -"html": "capharnaum.html", -"css": "capharnaum.css", -"authors": "Alain H.", -"roll20userID": "67962", -"preview": "capharnaumPreview.png", -"instructions": "Adaptation de la fiche de personnage officielle de Capharnaum au format Roll20. Les macros sont fonctionnelles, mais les calculs pour les résultats des jets." -} + "html": "capharnaum.html", + "css": "capharnaum.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "capharnaumPreview.png", + "instructions": "Adaptation de la fiche de personnage officielle de Capharnaum au format Roll20. Les macros sont fonctionnelles, mais les calculs pour les résultats des jets.", + "legacy": true +} \ No newline at end of file diff --git a/Capitaine Vaudou/sheet.json b/Capitaine Vaudou/sheet.json index ca558a29fac..0d8ebb4cdd0 100644 --- a/Capitaine Vaudou/sheet.json +++ b/Capitaine Vaudou/sheet.json @@ -4,5 +4,6 @@ "authors": "Le Pelican", "roll20userid": "2102431", "preview": "capitainevaudou.png", - "instructions": "Bonjour, et bienvenue sur la feuille de personnage pour la version 2020 de Capitaine Vaudou." -} + "instructions": "Bonjour, et bienvenue sur la feuille de personnage pour la version 2020 de Capitaine Vaudou.", + "legacy": true +} \ No newline at end of file diff --git a/Carbon-2185/sheet.json b/Carbon-2185/sheet.json index 76cf25c772e..3edb23b98d8 100644 --- a/Carbon-2185/sheet.json +++ b/Carbon-2185/sheet.json @@ -1,8 +1,9 @@ { - "html": "carbon-2185.html", - "css": "carbon-2185.css", - "authors": "WizardEddas", - "roll20userid": "268468", - "preview": "carbon-2185.png", - "instructions": "Full Character Sheet for the Cyberpunk RPG Carbon 2185, which is based on the 5E OGL Rules. The quickstart rules can be downloaded at www.carbon2185.com Full game due to be released in July. Sheet created by @wizardeddas" + "html": "carbon-2185.html", + "css": "carbon-2185.css", + "authors": "WizardEddas", + "roll20userid": "268468", + "preview": "carbon-2185.png", + "instructions": "Full Character Sheet for the Cyberpunk RPG Carbon 2185, which is based on the 5E OGL Rules. The quickstart rules can be downloaded at www.carbon2185.com Full game due to be released in July. Sheet created by @wizardeddas", + "legacy": true } \ No newline at end of file diff --git a/Castles&Crusades/sheet.json b/Castles&Crusades/sheet.json index 2144087ef0b..c96d28fe101 100644 --- a/Castles&Crusades/sheet.json +++ b/Castles&Crusades/sheet.json @@ -1,7 +1,8 @@ { - "html": "C&C.html", - "css": "C&C.css", - "authors": "David Berkompas, Rom Elwell", - "preview": "C&C.png", - "instructions": "Castles & Crusades Character Sheet\r Designed to function much like an actual paper sheet would. " -} + "html": "C&C.html", + "css": "C&C.css", + "authors": "David Berkompas, Rom Elwell", + "preview": "C&C.png", + "instructions": "Castles & Crusades Character Sheet\r Designed to function much like an actual paper sheet would. ", + "legacy": true +} \ No newline at end of file diff --git a/CdB Engine/sheet.json b/CdB Engine/sheet.json index 8910efc6f0e..b5fb68c68a1 100644 --- a/CdB Engine/sheet.json +++ b/CdB Engine/sheet.json @@ -1,8 +1,9 @@ { - "html": "CdBEngine.html", - "css": "CdBEngine.css", - "authors": "Sergio Rebollo 'Tersoal'", - "roll20userid": "66942", - "preview": "CdBEngine.png", - "instructions": "Spanish CdB Engine Character Sheet for all campaign settings, like Walküre." -} + "html": "CdBEngine.html", + "css": "CdBEngine.css", + "authors": "Sergio Rebollo 'Tersoal'", + "roll20userid": "66942", + "preview": "CdBEngine.png", + "instructions": "Spanish CdB Engine Character Sheet for all campaign settings, like Walküre.", + "legacy": true +} \ No newline at end of file diff --git a/Celerity Lite/sheet.json b/Celerity Lite/sheet.json index 9d2f83ff10d..6fd5bb49d01 100644 --- a/Celerity Lite/sheet.json +++ b/Celerity Lite/sheet.json @@ -1,8 +1,9 @@ { - "html": "charsheet_celerity_lite.html", - "css": "charsheet_celerity_lite.css", - "authors": "Aetis", - "preview": "charsheet_celerity_lite.jpg", - "roll20userid": "758098", - "instructions": "Celerity Lite ruleset was written for ease of play. It combines many of the elements of a tactical board game, while maintaining a storyboard like skill success system that encourages players to work with the DM to really showcase their characters. The ruleset can be found in https://d20celerity.net/celerity_lite." + "html": "charsheet_celerity_lite.html", + "css": "charsheet_celerity_lite.css", + "authors": "Aetis", + "preview": "charsheet_celerity_lite.jpg", + "roll20userid": "758098", + "instructions": "Celerity Lite ruleset was written for ease of play. It combines many of the elements of a tactical board game, while maintaining a storyboard like skill success system that encourages players to work with the DM to really showcase their characters. The ruleset can be found in https://d20celerity.net/celerity_lite.", + "legacy": true } \ No newline at end of file diff --git a/Celerity/sheet.json b/Celerity/sheet.json index 9792e3d598e..4d85452cfe2 100644 --- a/Celerity/sheet.json +++ b/Celerity/sheet.json @@ -1,8 +1,9 @@ { - "html": "charsheet_celerity.html", - "css": "charsheet_celerity.css", - "authors": "Aetis", - "preview": "charsheet_celerity.jpg", - "roll20userid": "758098", - "instructions": "Celerity ruleset was written to address the balance and lore issues of D&D 3.5, 4e, and the 5th edition. The ruleset can be found in https://d20celerity.net. Roll Template for simple attack macro is &{template:CelerityAttack} {{name=}} {{subtags=attack description}} {{attack=}} {{damage=}}. Roll Template for initiative macro is &{template:CelerityInitiative} {{name=}} {{checkroll=}}." + "html": "charsheet_celerity.html", + "css": "charsheet_celerity.css", + "authors": "Aetis", + "preview": "charsheet_celerity.jpg", + "roll20userid": "758098", + "instructions": "Celerity ruleset was written to address the balance and lore issues of D&D 3.5, 4e, and the 5th edition. The ruleset can be found in https://d20celerity.net. Roll Template for simple attack macro is &{template:CelerityAttack} {{name=}} {{subtags=attack description}} {{attack=}} {{damage=}}. Roll Template for initiative macro is &{template:CelerityInitiative} {{name=}} {{checkroll=}}.", + "legacy": true } \ No newline at end of file diff --git a/Cepheus Engine/sheet.json b/Cepheus Engine/sheet.json index ac081b20a43..ba1015ebe29 100644 --- a/Cepheus Engine/sheet.json +++ b/Cepheus Engine/sheet.json @@ -1,8 +1,9 @@ { - "html": "CepheusEngine.html", - "css": "CepheusEngine.css", - "authors": "lordtygger", - "roll20userID": "414985", - "preview": "CepheusEngine.png", - "instructions": "A beginning character sheet for the 2D6 Cepheus Engine." -} + "html": "CepheusEngine.html", + "css": "CepheusEngine.css", + "authors": "lordtygger", + "roll20userID": "414985", + "preview": "CepheusEngine.png", + "instructions": "A beginning character sheet for the 2D6 Cepheus Engine.", + "legacy": true +} \ No newline at end of file diff --git a/Cerbere/sheet.json b/Cerbere/sheet.json index 52d347e14a4..9bcb913e3fe 100644 --- a/Cerbere/sheet.json +++ b/Cerbere/sheet.json @@ -1,9 +1,10 @@ { - "html": "cerbere.htm", - "css": "cerbere.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "cerbere.jpg", - "instructions": "Feuille de personnage pour [Le Métal Froid des Anneaux de Cerbère](http://legrumph.org/Terrier/?Chibi/Le-metal-froid-des-anneaux-de-cerbere), un jeu d’action, de diplomatie, d’enquêtes policières et de science-fiction. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Cerbere/ReadMe.md). v1.1 (2017-10-17)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "cerbere.htm", + "css": "cerbere.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "cerbere.jpg", + "instructions": "Feuille de personnage pour [Le Métal Froid des Anneaux de Cerbère](http://legrumph.org/Terrier/?Chibi/Le-metal-froid-des-anneaux-de-cerbere), un jeu d’action, de diplomatie, d’enquêtes policières et de science-fiction. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Cerbere/ReadMe.md). v1.1 (2017-10-17).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Champions Now/sheet.json b/Champions Now/sheet.json index 2263697c2d6..18d0a1f3f31 100644 --- a/Champions Now/sheet.json +++ b/Champions Now/sheet.json @@ -1,8 +1,9 @@ { - "html": "Champions Now.html", - "css": "Champions Now.css", - "authors": "Bill Garrett", - "roll20userid": "118980", - "preview": "preview.png", - "instructions": "Create a new character and go! STUN, KO, and END totals are automatically computed from REC." + "html": "Champions Now.html", + "css": "Champions Now.css", + "authors": "Bill Garrett", + "roll20userid": "118980", + "preview": "preview.png", + "instructions": "Create a new character and go! STUN, KO, and END totals are automatically computed from REC.", + "legacy": true } \ No newline at end of file diff --git a/Chaos 6010/sheet.json b/Chaos 6010/sheet.json index 55cbdde78e9..4e9fe6625ef 100644 --- a/Chaos 6010/sheet.json +++ b/Chaos 6010/sheet.json @@ -1,8 +1,9 @@ { - "html": "Chaos 6010.html", - "css": "Chaos 6010.css", - "authors": "Mike Wenditz, Brandon Williams, Arcanum Syndicate", - "roll20userid": "2056835,2908748", - "preview": "Chaos 6010.png", - "instructions": "**Chaos 6010**\n\n Dice fields need to include ! if you want maximum continuency." -} + "html": "Chaos 6010.html", + "css": "Chaos 6010.css", + "authors": "Mike Wenditz, Brandon Williams, Arcanum Syndicate", + "roll20userid": "2056835,2908748", + "preview": "Chaos 6010.png", + "instructions": "**Chaos 6010**\n\n Dice fields need to include ! if you want maximum continuency.", + "legacy": true +} \ No newline at end of file diff --git a/ChrisPerrinsMecha/sheet.json b/ChrisPerrinsMecha/sheet.json index 68ba7e58ed7..4a40a800a3f 100644 --- a/ChrisPerrinsMecha/sheet.json +++ b/ChrisPerrinsMecha/sheet.json @@ -1,8 +1,9 @@ { -"html": "ChrisPerrinsMecha.html", -"css": "ChrisPerrinsMecha.css", -"authors": "plexsoup", -"roll20userid": "258125", -"preview": "ChrisPerrinsMechaPreview.jpg", -"instructions": "Basic sheet for Chris Perrins Mecha." -} + "html": "ChrisPerrinsMecha.html", + "css": "ChrisPerrinsMecha.css", + "authors": "plexsoup", + "roll20userid": "258125", + "preview": "ChrisPerrinsMechaPreview.jpg", + "instructions": "Basic sheet for Chris Perrins Mecha.", + "legacy": true +} \ No newline at end of file diff --git a/Chronicles of Darkness by Roll20/sheet.json b/Chronicles of Darkness by Roll20/sheet.json index d11695302d5..26a0076ff45 100644 --- a/Chronicles of Darkness by Roll20/sheet.json +++ b/Chronicles of Darkness by Roll20/sheet.json @@ -1,8 +1,9 @@ { - "html": "CofD by Roll20.html", - "css": "CofD by Roll20.css", - "authors": "Steve K., Shawn G., Natha", - "roll20userid": "5047", - "preview": "CofD preview.png", - "instructions": "The New World of Darkness sheet supports both first and second edition mechanics.\nIt supports:\n* **1st Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Hunter, Changeling, Geist, and Mummy\n* **2nd Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Changeling, Demon, Geist, and Beast\n\nCheckout the [Sheet Guide](https://wiki.roll20.net/New_World_Of_Darkness_Official_Sheet) to get the most out of the new functionality of the official sheet." -} + "html": "CofD by Roll20.html", + "css": "CofD by Roll20.css", + "authors": "Steve K., Shawn G., Natha", + "roll20userid": "5047", + "preview": "CofD preview.png", + "instructions": "The New World of Darkness sheet supports both first and second edition mechanics.\nIt supports:\n* **1st Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Hunter, Changeling, Geist, and Mummy\n* **2nd Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Changeling, Demon, Geist, and Beast\n\nCheckout the [Sheet Guide](https://wiki.roll20.net/New_World_Of_Darkness_Official_Sheet) to get the most out of the new functionality of the official sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Chronicles of Darkness/sheet.json b/Chronicles of Darkness/sheet.json index b18bd1c671e..e81c6bfa129 100644 --- a/Chronicles of Darkness/sheet.json +++ b/Chronicles of Darkness/sheet.json @@ -1,8 +1,9 @@ { - "html": "CofD.html", - "css": "CofD.css", - "authors": "Steve K., Shawn G., Natha, Primal Zed, Constantine F., Adolfo Domingues", - "roll20userid": "5047", - "preview": "CofD preview.png", - "instructions": "The New World of Darkness sheet supports both first and second edition mechanics.\nIt supports:\n* **1st Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Hunter, Changeling, Geist, and Mummy\n* **2nd Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Changeling, Demon, Geist, and Beast\n\nCheckout the [Sheet Guide](https://wiki.roll20.net/New_World_Of_Darkness_Official_Sheet) to get the most out of the new functionality of the official sheet." -} + "html": "CofD.html", + "css": "CofD.css", + "authors": "Steve K., Shawn G., Natha, Primal Zed, Constantine F., Adolfo Domingues", + "roll20userid": "5047", + "preview": "CofD preview.png", + "instructions": "The New World of Darkness sheet supports both first and second edition mechanics.\nIt supports:\n* **1st Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Hunter, Changeling, Geist, and Mummy\n* **2nd Edition:** Chronicles of Darkness, Vampire, Werewolf, Mage, Promethean, Changeling, Demon, Geist, and Beast\n\nCheckout the [Sheet Guide](https://wiki.roll20.net/New_World_Of_Darkness_Official_Sheet) to get the most out of the new functionality of the official sheet.", + "legacy": true +} \ No newline at end of file diff --git a/ChroniquesGalactiques/sheet.json b/ChroniquesGalactiques/sheet.json index eb7e98ade8e..eeec50f5f45 100644 --- a/ChroniquesGalactiques/sheet.json +++ b/ChroniquesGalactiques/sheet.json @@ -1,8 +1,13 @@ { - "html": "cog.html", - "css": "cog.css", - "authors": "Natha, Stéphane D and Ulti", - "roll20userid": ["75857","84776","1794854"], - "preview": "cog_v3.png", - "instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.110 (21/12/2020). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md)." -} + "html": "cog.html", + "css": "cog.css", + "authors": "Natha, Stéphane D and Ulti", + "roll20userid": [ + "75857", + "84776", + "1794854" + ], + "preview": "cog_v3.png", + "instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.110 (21/12/2020). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).", + "legacy": true +} \ No newline at end of file diff --git a/ChroniquesOubliees/sheet.json b/ChroniquesOubliees/sheet.json index ddf1bb26780..0fd24ca1165 100644 --- a/ChroniquesOubliees/sheet.json +++ b/ChroniquesOubliees/sheet.json @@ -16,11 +16,11 @@ }, { "attribute": "option_pr", - "displayname": "Points de récupération", + "displayname": "Points de récupération", "type": "checkbox", "value": "1", "checked": "checked", - "description": "Utilisation de l'option des points de récupération (page 77 et 78 du livre de base)" + "description": "Utilisation de l'option des points de récupération (page 77 et 78 du livre de base)" }, { "attribute": "option_pm", @@ -32,10 +32,10 @@ }, { "attribute": "option_epuisement", - "displayname": "Épuisement magique", + "displayname": "Épuisement magique", "type": "checkbox", "value": "1", - "description": "Utilisation de l'option d'épuisement magique (page 180 du livre de base)" + "description": "Utilisation de l'option d'épuisement magique (page 180 du livre de base)" }, { "attribute": "option_ba_niveau", @@ -43,7 +43,7 @@ "type": "checkbox", "value": "1", "checked": "checked", - "description": "Le bonus d'attaque de base est égal au niveau" + "description": "Le bonus d'attaque de base est égal au niveau" }, { "attribute": "pnj_default_jets_caches", @@ -51,21 +51,22 @@ "type": "select", "options": [ "visibles|false", - "cachés|true" + "cachés|true" ], "default": "false", - "description": "Valeurs des jets par défaut quand on channge de PJ à PNJ" + "description": "Valeurs des jets par défaut quand on channge de PJ à PNJ" }, { "attribute": "option_setting", "displayname": "Setting", "type": "select", "options": [ - "Générique|generique", + "Générique|generique", "Terre d'Arran|arran" ], "default": "generique", - "description": "Ensemble de règles utilisé" + "description": "Ensemble de règles utilisé" } - ] -} + ], + "legacy": true +} \ No newline at end of file diff --git a/ChroniquesOublieesContemporain/sheet.json b/ChroniquesOublieesContemporain/sheet.json index dc6a52903aa..041687cd597 100644 --- a/ChroniquesOublieesContemporain/sheet.json +++ b/ChroniquesOublieesContemporain/sheet.json @@ -1,10 +1,14 @@ { "html": "coc.html", "css": "coc.css", - "authors": "Ulti, Stéphane D, and Natha", - "roll20userid": ["1794854", "75857", "84776"], + "authors": "Ulti, Stéphane D, and Natha", + "roll20userid": [ + "1794854", + "75857", + "84776" + ], "preview": "coc_v2.png", - "instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.7 (21/12/2020). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).", + "instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.7 (21/12/2020). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).", "useroptions": [ { "attribute": "coc_setting", @@ -32,15 +36,15 @@ "options": [ "", "Ange|ange", - "Démon|demon", + "Démon|demon", "Loup-garou|garou", "Vampire|vampire", - "Dragon (Fée)|fee-dragon", - "Dryade (Fée)|fee-dryade", - "Dwergar (Fée)|fee-dwergar", - "Gobelin (Fée)|fee-gobelin", - "Lutin (Fée)|fee-lutin", - "Ogre (Fée)|fee-ogre", + "Dragon (Fée)|fee-dragon", + "Dryade (Fée)|fee-dryade", + "Dwergar (Fée)|fee-dwergar", + "Gobelin (Fée)|fee-gobelin", + "Lutin (Fée)|fee-lutin", + "Ogre (Fée)|fee-ogre", "Mutant Endo|mutant-endo", "Mutant Exo|mutant-exo", "Mutant Psy|mutant-psycho" @@ -48,5 +52,6 @@ "default": "", "description": "Choix du type de surhumains" } - ] -} + ], + "legacy": true +} \ No newline at end of file diff --git a/Chroniques_De_L_Etrange/sheet.json b/Chroniques_De_L_Etrange/sheet.json index 6c01bd43cbe..fc39045766e 100644 --- a/Chroniques_De_L_Etrange/sheet.json +++ b/Chroniques_De_L_Etrange/sheet.json @@ -1,9 +1,10 @@ { - "html": "CdE.html", - "css": "CdE.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "CdEPreview.png", - "instructions": "Basé sur la fiche officielle des Chroniques de l'Étrange : Hong Kong.", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "CdE.html", + "css": "CdE.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "CdEPreview.png", + "instructions": "Basé sur la fiche officielle des Chroniques de l'Étrange : Hong Kong.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/City Of Mist Official/sheet.json b/City Of Mist Official/sheet.json index f1c59d1aeba..c79610cb477 100644 --- a/City Of Mist Official/sheet.json +++ b/City Of Mist Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "city-of-mist.html", - "css": "city-of-mist.css", - "authors": "Ollie Gross, William Kertz", - "roll20userid": "209917, 319412", - "preview": "city-of-mist-preview.jpg", - "instructions": "v1.0 of the free version of the City of Mist character sheet. Includes buttons with move descriptions. Core Moves power is summed from checked Power Tags, Weakness Tags and Status Tags." + "html": "city-of-mist.html", + "css": "city-of-mist.css", + "authors": "Ollie Gross, William Kertz", + "roll20userid": "209917, 319412", + "preview": "city-of-mist-preview.jpg", + "instructions": "v1.0 of the free version of the City of Mist character sheet. Includes buttons with move descriptions. Core Moves power is summed from checked Power Tags, Weakness Tags and Status Tags.", + "legacy": true } \ No newline at end of file diff --git a/City-of-Mist/sheet.json b/City-of-Mist/sheet.json index 8171c7176c0..80d0e18f83c 100644 --- a/City-of-Mist/sheet.json +++ b/City-of-Mist/sheet.json @@ -4,5 +4,6 @@ "authors": "Ollie Gross", "roll20userid": "209917", "preview": "city-of-mist-preview.jpg", - "instructions": "Alpha release that works with the quickstart rules. Check +Roll on a power/weakness tag to add it to the die roll. Check burn to disable power tag. Selected tags are calculated as power and added to roll." -} + "instructions": "Alpha release that works with the quickstart rules. Check +Roll on a power/weakness tag to add it to the die roll. Check burn to disable power tag. Selected tags are calculated as power and added to roll.", + "legacy": true +} \ No newline at end of file diff --git a/Classic_Traveller/sheet.json b/Classic_Traveller/sheet.json index 02594871d32..472b96a913f 100644 --- a/Classic_Traveller/sheet.json +++ b/Classic_Traveller/sheet.json @@ -1,8 +1,9 @@ { - "html": "ClassicTraveller.html", - "css": "ClassicTraveller.css", - "authors": "gizmo m.", - "roll20userID": "790584", - "preview": "ClassicTraveller.png", - "instructions": "Bare bones start. All questions concerning this sheet should be addressed to gizmo m." -} + "html": "ClassicTraveller.html", + "css": "ClassicTraveller.css", + "authors": "gizmo m.", + "roll20userID": "790584", + "preview": "ClassicTraveller.png", + "instructions": "Bare bones start. All questions concerning this sheet should be addressed to gizmo m.", + "legacy": true +} \ No newline at end of file diff --git a/Cle en main/sheet.json b/Cle en main/sheet.json index 0a912363e0a..d02bfe5b430 100644 --- a/Cle en main/sheet.json +++ b/Cle en main/sheet.json @@ -1,11 +1,13 @@ { - "html": "CleEnMain.html", - "css": "CleEnMain.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "CleEnMainPreview.png", - "instructions": "Fiche officielle pour la gamme Clé en main.", - "tipeee": "https://fr.tipeee.com/zakarik", - "useroptions": [ - ] + "html": "CleEnMain.html", + "css": "CleEnMain.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "CleEnMainPreview.png", + "instructions": "Fiche officielle pour la gamme Clé en main.", + "tipeee": "https://fr.tipeee.com/zakarik", + "useroptions": [ + + ], + "legacy": true } \ No newline at end of file diff --git a/Conan-2nd-Ed/sheet.json b/Conan-2nd-Ed/sheet.json index ff9dd2896f8..e053b0a0112 100644 --- a/Conan-2nd-Ed/sheet.json +++ b/Conan-2nd-Ed/sheet.json @@ -1,8 +1,9 @@ { - "api": "script_conan.js", - "html": "conan.html", - "css": "conan.css", - "authors": "Rob heath", - "preview": "conan.png", - "instructions": "I think the sheet is self explanitory but the GM will need to make a rollable table called untrained with scores of 1 to 9 with a weight of 5 and 10 with a weight of 55" -} + "api": "script_conan.js", + "html": "conan.html", + "css": "conan.css", + "authors": "Rob heath", + "preview": "conan.png", + "instructions": "I think the sheet is self explanitory but the GM will need to make a rollable table called untrained with scores of 1 to 9 with a weight of 5 and 10 with a weight of 55", + "legacy": true +} \ No newline at end of file diff --git a/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/sheet.json b/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/sheet.json index b0358555b4d..db606f93e5d 100644 --- a/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/sheet.json +++ b/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/sheet.json @@ -1,9 +1,9 @@ - { - "html": "Conan_Undreamed.html", - "css": "Conan_Undreamed.css", - "authors": "Sheet construction and coding by Eric Carmody. Original artwork by Robert Walker.", - "preview": "Conan_Undreamed_preview.jpg", - "roll20userid": "110971,109877", - "instructions": "This is is for the game Conan: Adventures in an Age Undreamed Of. This game is published by Modiphius (https://www.modiphius.net/collections/conan). Please see the accompaning README.MD file and/or the help/info displayed in the character for more information." -} + "html": "Conan_Undreamed.html", + "css": "Conan_Undreamed.css", + "authors": "Sheet construction and coding by Eric Carmody. Original artwork by Robert Walker.", + "preview": "Conan_Undreamed_preview.jpg", + "roll20userid": "110971,109877", + "instructions": "This is is for the game Conan: Adventures in an Age Undreamed Of. This game is published by Modiphius (https://www.modiphius.net/collections/conan). Please see the accompaning README.MD file and/or the help/info displayed in the character for more information.", + "legacy": true +} \ No newline at end of file diff --git a/Connected_stories/sheet.json b/Connected_stories/sheet.json index 46645664e31..8cbd03a1dba 100644 --- a/Connected_stories/sheet.json +++ b/Connected_stories/sheet.json @@ -1,8 +1,9 @@ { - "html": "Connected_stories.html", - "css": "Connected_stories.css", - "authors": "Tateck", - "roll20userid": "356257", - "preview": "Connected_stories.png", - "instructions": "연결된 이야기(Connected stories)는 DEAREST님의 자작룰로, 해당 룰의 캐릭터 시트를 기반으로 하여 TATECK이 제작하였습니다." -} + "html": "Connected_stories.html", + "css": "Connected_stories.css", + "authors": "Tateck", + "roll20userid": "356257", + "preview": "Connected_stories.png", + "instructions": "연결된 이야기(Connected stories)는 DEAREST님의 자작룰로, 해당 룰의 캐릭터 시트를 기반으로 하여 TATECK이 제작하였습니다.", + "legacy": true +} \ No newline at end of file diff --git a/ConspiracyX/sheet.json b/ConspiracyX/sheet.json index e8c66233f13..0158bb9dc9e 100644 --- a/ConspiracyX/sheet.json +++ b/ConspiracyX/sheet.json @@ -1,8 +1,9 @@ { - "html": "ConspiracyX.html", - "css": "ConspiracyX.css", - "authors": "Emre U.", - "roll20userid": "1371604", - "preview": "ConspiracyX.png", - "instructions": "This is the Conspiracy X - 2nd Edition sheet. I hope you enjoy it. /Primary Attributes; if you click on attribute name, you will roll basic test die. If you click difficult name, you will roll for difficult test." -} + "html": "ConspiracyX.html", + "css": "ConspiracyX.css", + "authors": "Emre U.", + "roll20userid": "1371604", + "preview": "ConspiracyX.png", + "instructions": "This is the Conspiracy X - 2nd Edition sheet. I hope you enjoy it. /Primary Attributes; if you click on attribute name, you will roll basic test die. If you click difficult name, you will roll for difficult test.", + "legacy": true +} \ No newline at end of file diff --git a/Continuum/sheet.json b/Continuum/sheet.json index 0d7241a443d..9bc58c782aa 100644 --- a/Continuum/sheet.json +++ b/Continuum/sheet.json @@ -1,8 +1,9 @@ { -"html": "Continuum.html", -"css": "Continuum.css", -"authors": "Roger", -"roll20userid": "61424", -"preview": "continuum.PNG", -"instructions": "A sheet for the 'Continuum, Roleplaying in The Yet' RPG by Aetherco, and Dreamcatcher Multimedia" -} + "html": "Continuum.html", + "css": "Continuum.css", + "authors": "Roger", + "roll20userid": "61424", + "preview": "continuum.PNG", + "instructions": "A sheet for the 'Continuum, Roleplaying in The Yet' RPG by Aetherco, and Dreamcatcher Multimedia", + "legacy": true +} \ No newline at end of file diff --git a/Coriolis Alternative/sheet.json b/Coriolis Alternative/sheet.json index 3533dfb8ad4..4129be46715 100644 --- a/Coriolis Alternative/sheet.json +++ b/Coriolis Alternative/sheet.json @@ -1,8 +1,9 @@ { - "html": "CoriolisAlternative.html", - "css": "CoriolisAlternative.css", - "authors": "Johan Markström", - "roll20userid": "172386", - "preview": "coriolis-preview.png", - "instructions": "Designed for the role playing game Coriolis by Free League Publishing\n Updated Oct 26th 2020\n \n Inspired by Nic B's Tales from the Loop sheet. This sheet brings a lot of quality of life features to your roll20 Coriolis game, above all a fully functioning prayer that doesn't rely on an API subscription. \r\r## Features\r\r* Working prayer mechanic. All skills-checks comes with a button to re-roll dice not showing a 6\r* Roll templates for attribute checks, skill checks, weapon checks (including a target feature that quickly lets you roll for target armor\r* Roll templates for initiative, radiation and armor checks (with built in cover bonus)\r* Fully automated ship combat - built in orders and actions, EP management and Sensors.\r* Improved ship sheet with auto calculations (modules, energy points, cargo) and crew management.\r* Now with character notes!\r* This sheet is almost 90% compatible with the Coriolis sheet built in 2017. Attributes not visible in this sheet is **weapon attributes**, **gear attributes** and **bio/description**. The data from these old attributes should still be visible in the 'attributes and abilities' tab.\r\r## Known bugs\r\r* Please avoid using command characters like ( ) { } [ ] , ' ! @ # % & in your character name, as such characters have a tendency to break macros\n\n I really hope that you and your group will enjoy this sheet - may the icons always shine in your favour!" + "html": "CoriolisAlternative.html", + "css": "CoriolisAlternative.css", + "authors": "Johan Markström", + "roll20userid": "172386", + "preview": "coriolis-preview.png", + "instructions": "Designed for the role playing game Coriolis by Free League Publishing\n Updated Oct 26th 2020\n \n Inspired by Nic B's Tales from the Loop sheet. This sheet brings a lot of quality of life features to your roll20 Coriolis game, above all a fully functioning prayer that doesn't rely on an API subscription. \r\r## Features\r\r* Working prayer mechanic. All skills-checks comes with a button to re-roll dice not showing a 6\r* Roll templates for attribute checks, skill checks, weapon checks (including a target feature that quickly lets you roll for target armor\r* Roll templates for initiative, radiation and armor checks (with built in cover bonus)\r* Fully automated ship combat - built in orders and actions, EP management and Sensors.\r* Improved ship sheet with auto calculations (modules, energy points, cargo) and crew management.\r* Now with character notes!\r* This sheet is almost 90% compatible with the Coriolis sheet built in 2017. Attributes not visible in this sheet is **weapon attributes**, **gear attributes** and **bio/description**. The data from these old attributes should still be visible in the 'attributes and abilities' tab.\r\r## Known bugs\r\r* Please avoid using command characters like ( ) { } [ ] , ' ! @ # % & in your character name, as such characters have a tendency to break macros\n\n I really hope that you and your group will enjoy this sheet - may the icons always shine in your favour!", + "legacy": true } \ No newline at end of file diff --git a/Coriolis/sheet.json b/Coriolis/sheet.json index cd9a687d623..11ed78999c5 100644 --- a/Coriolis/sheet.json +++ b/Coriolis/sheet.json @@ -1,8 +1,9 @@ { - "html": "Coriolis.html", - "css": "Coriolis.css", - "authors": "Original Sheet by Frej Berggren, Anders Antila and Alexander Wilson. Updated (Oct'17) by Nicolaj G.", - "preview": "coriolis_preview.png", - "roll20userid": "2112900,14762", - "instructions": "This sheet is for the Swedish RPG Coriolis (2016 edition). All credits go to Fria Ligan who made the game and some of the assets in the sheet. Please visit Frialigan.se for more Coriolis stuff! Enjoy!\n Updated Oct'17 by Nicolaj G. \n To mark permanent radiation click above the corresponding radiation checkbox! \n Open a sheet in the game to update the sheet to v. 2.0. Fields/Items/Attributes not updated are because of missing assignments/attributes in the original sheet. \n \n Changelog (04-11-207): \n* Basically remade and improved the whole sheet for better optimization, layout and compatibility across more browsers. \n* Added missing input fields (Ship Energy and Hull points). \n* Incresed size for all input fields (You can now see numbers higher than 100). \n Changelog (15-10-2017): \n* Added Rerolls for Dicepools with 0 or less dice. \n Changelog (09-10-2017): \n* Changed most of the underlying code \n* Added missing Character and Spaceship pages, and fields missing from the current pages \n* Added markers for permanent radiation (click right above the checkbox) \n* Added Manual modifier input for rolls \n* Changed general layout and improved some graphics to be more similar to the book \n* Sorted the Skills-list to be like the book \n* Sorted the Spaceship Weaponsystem Columns \n* Fixed a couple of typos \n* Changed all text to be English per default \n KNOWN BUGS: Two extra dice will show if using the 3D Dice feature. This is because of the way rerolls for the negative dice pool works. A fix will be applied soon." -} + "html": "Coriolis.html", + "css": "Coriolis.css", + "authors": "Original Sheet by Frej Berggren, Anders Antila and Alexander Wilson. Updated (Oct'17) by Nicolaj G.", + "preview": "coriolis_preview.png", + "roll20userid": "2112900,14762", + "instructions": "This sheet is for the Swedish RPG Coriolis (2016 edition). All credits go to Fria Ligan who made the game and some of the assets in the sheet. Please visit Frialigan.se for more Coriolis stuff! Enjoy!\n Updated Oct'17 by Nicolaj G. \n To mark permanent radiation click above the corresponding radiation checkbox! \n Open a sheet in the game to update the sheet to v. 2.0. Fields/Items/Attributes not updated are because of missing assignments/attributes in the original sheet. \n \n Changelog (04-11-207): \n* Basically remade and improved the whole sheet for better optimization, layout and compatibility across more browsers. \n* Added missing input fields (Ship Energy and Hull points). \n* Incresed size for all input fields (You can now see numbers higher than 100). \n Changelog (15-10-2017): \n* Added Rerolls for Dicepools with 0 or less dice. \n Changelog (09-10-2017): \n* Changed most of the underlying code \n* Added missing Character and Spaceship pages, and fields missing from the current pages \n* Added markers for permanent radiation (click right above the checkbox) \n* Added Manual modifier input for rolls \n* Changed general layout and improved some graphics to be more similar to the book \n* Sorted the Skills-list to be like the book \n* Sorted the Spaceship Weaponsystem Columns \n* Fixed a couple of typos \n* Changed all text to be English per default \n KNOWN BUGS: Two extra dice will show if using the 3D Dice feature. This is because of the way rerolls for the negative dice pool works. A fix will be applied soon.", + "legacy": true +} \ No newline at end of file diff --git a/Cortex Plus Heroic/sheet.json b/Cortex Plus Heroic/sheet.json index b2877691bb6..7050d9c434e 100644 --- a/Cortex Plus Heroic/sheet.json +++ b/Cortex Plus Heroic/sheet.json @@ -1,8 +1,9 @@ { - "html": "CortexPlusHeroic.html", - "css": "CortexPlusHeroic.css", - "authors": "Todd Haynes", - "roll20userid": "305733", - "preview": "CortexPlusHeroic.png", - "instructions": "For the CLEAR button to function, the sheet requires the ChatSetAttr API. The first half is a dice bar that can be added to the top of your character sheets to provide the dice pool rolling functionality. The second half is a larger version of the dice pool tool that uses the entire character sheet. This can be added as a tab for multi-page character sheets, or used in lieu of character sheets if you're not using them for your characters." + "html": "CortexPlusHeroic.html", + "css": "CortexPlusHeroic.css", + "authors": "Todd Haynes", + "roll20userid": "305733", + "preview": "CortexPlusHeroic.png", + "instructions": "For the CLEAR button to function, the sheet requires the ChatSetAttr API. The first half is a dice bar that can be added to the top of your character sheets to provide the dice pool rolling functionality. The second half is a larger version of the dice pool tool that uses the entire character sheet. This can be added as a tab for multi-page character sheets, or used in lieu of character sheets if you're not using them for your characters.", + "legacy": true } \ No newline at end of file diff --git a/CriancasEnxeridas/sheet.json b/CriancasEnxeridas/sheet.json index bf547393b56..279fe8951a0 100644 --- a/CriancasEnxeridas/sheet.json +++ b/CriancasEnxeridas/sheet.json @@ -1,8 +1,9 @@ { - "html": "criancasenxeridas.html", - "css": "criancasenxeridas.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "criancasenxeridas.png", - "instructions": "This is a character sheet for the Criancas Enxeridas RPG game by Raphael Lima under the Mundos Colidem's seal." -} + "html": "criancasenxeridas.html", + "css": "criancasenxeridas.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "criancasenxeridas.png", + "instructions": "This is a character sheet for the Criancas Enxeridas RPG game by Raphael Lima under the Mundos Colidem's seal.", + "legacy": true +} \ No newline at end of file diff --git a/Cronicas-RPG/sheet.json b/Cronicas-RPG/sheet.json index c426e3554ec..c4713aad8ea 100644 --- a/Cronicas-RPG/sheet.json +++ b/Cronicas-RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "Cronicas-RPG.html", - "css": "Cronicas-RPG.css", - "authors": "Leandro Rocha", - "roll20userid": "75009", - "preview": "preview.png", - "instructions": "Ficha do Sistema Crônicas RPG" -} + "html": "Cronicas-RPG.html", + "css": "Cronicas-RPG.css", + "authors": "Leandro Rocha", + "roll20userid": "75009", + "preview": "preview.png", + "instructions": "Ficha do Sistema Crônicas RPG", + "legacy": true +} \ No newline at end of file diff --git a/Cthulhu D100/sheet.json b/Cthulhu D100/sheet.json index e33efaca522..fa67ee3b02f 100644 --- a/Cthulhu D100/sheet.json +++ b/Cthulhu D100/sheet.json @@ -1,8 +1,9 @@ { - "html": "cthulhud100.html", - "css": "cthulhud100.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Hoja de personaje para el sistema Cthulhu D100. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com" + "html": "cthulhud100.html", + "css": "cthulhud100.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Hoja de personaje para el sistema Cthulhu D100. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com", + "legacy": true } \ No newline at end of file diff --git a/Cthulhu Dark/sheet.json b/Cthulhu Dark/sheet.json index c201f404cfb..53513ea1e06 100644 --- a/Cthulhu Dark/sheet.json +++ b/Cthulhu Dark/sheet.json @@ -1,8 +1,9 @@ { - "html": "CthulhuDark.html", - "css": "CthulhuDark.css", - "authors": "Impius, Daniel Stack (@dstack1776)", - "roll20userid": "10391", - "preview": "CthulhuDarkPreview.png", - "instructions": "Character sheet for Cthulhu Dark" -} + "html": "CthulhuDark.html", + "css": "CthulhuDark.css", + "authors": "Impius, Daniel Stack (@dstack1776)", + "roll20userid": "10391", + "preview": "CthulhuDarkPreview.png", + "instructions": "Character sheet for Cthulhu Dark", + "legacy": true +} \ No newline at end of file diff --git a/CthulhuTech_1ed/sheet.json b/CthulhuTech_1ed/sheet.json index fdd924cd451..405031b3217 100644 --- a/CthulhuTech_1ed/sheet.json +++ b/CthulhuTech_1ed/sheet.json @@ -1,8 +1,9 @@ { - "html": "CthulhuTech_1_ed.html", - "css": "CthulhuTech_1_ed.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "CthulhuTech_1_ed.png", - "instructions": "# Character Sheet\r Super Sexy CthulhuTech sheet, for the First Edition of the game. \r ## Important!\r Requires the [CthulhuTechDice.js](https://github.com/Roll20/roll20-api-scripts/tree/master/CthulhuTechDice) to operate! \r\r### Upper Area\r To the left of center is the word Mortal. Clicking this button will make the tager attributes availible. In tager form, Regeneration is a button. \r#### Health\r Clicking on the box next to Health reveals the damage tracker. The number boxes to the right are where you manually enter your vitality. The damage track fills from the left. The wound modifier takes into account High Pain Tolerance (found in the Basic tab), but has no effect on the rest of the sheet (add after the roll). \r\r### Basic \r The Insanity name is a button that rolls Tenacity, affected by however many instanity points you have collected. \r\r### Skill\r Clicking on the box next to the attribute reveals the skills linked to that attribute. Skills that have more than one possible attribute are listed in all appropreate attributes. Use the Special section for other skills. Clicking on the pulse switch reveal specailizations. Red block buttons are placed where there the name is not a button. \r\r### Qualities\r Includes a button to display in chat the qualities taken. \r\r### Equipment\r Place to hold the gear you have. \r\r### Combat\r Movement has is entered in the Base area, and modified by drop down menus to the far right of Land, Climbing, etc. The initiative button requires the token to be selected to put the token in the intitative order. Armor includes buttons to roll it. Defense rolls whatever is selected from the drop don menu. The pulse switch reveals weapon data, and has a button to roll autofire damage. \r\r### Para-psychic\r A place to list and roll the various powers a para-psychic can have. \r\r### Magic\r As the Para-pyschi page, seperated into the types of spells. The pulse switch expands into a large area for holding data of the spell. \r\r### Vehicle\r For vehicle data. Includes a switch for mecha, and an ingerity are for tracking health of the vehicle. \r\r### Experince\r A place for tracking experince gained, used, and how much was spent where. \r\r### Comms\r Built in chat buttons, which can be used to send private messages to the gm, another player, etc. When the mortal switch is hit, includes a tager to tager communication. " + "html": "CthulhuTech_1_ed.html", + "css": "CthulhuTech_1_ed.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "CthulhuTech_1_ed.png", + "instructions": "# Character Sheet\r Super Sexy CthulhuTech sheet, for the First Edition of the game. \r ## Important!\r Requires the [CthulhuTechDice.js](https://github.com/Roll20/roll20-api-scripts/tree/master/CthulhuTechDice) to operate! \r\r### Upper Area\r To the left of center is the word Mortal. Clicking this button will make the tager attributes availible. In tager form, Regeneration is a button. \r#### Health\r Clicking on the box next to Health reveals the damage tracker. The number boxes to the right are where you manually enter your vitality. The damage track fills from the left. The wound modifier takes into account High Pain Tolerance (found in the Basic tab), but has no effect on the rest of the sheet (add after the roll). \r\r### Basic \r The Insanity name is a button that rolls Tenacity, affected by however many instanity points you have collected. \r\r### Skill\r Clicking on the box next to the attribute reveals the skills linked to that attribute. Skills that have more than one possible attribute are listed in all appropreate attributes. Use the Special section for other skills. Clicking on the pulse switch reveal specailizations. Red block buttons are placed where there the name is not a button. \r\r### Qualities\r Includes a button to display in chat the qualities taken. \r\r### Equipment\r Place to hold the gear you have. \r\r### Combat\r Movement has is entered in the Base area, and modified by drop down menus to the far right of Land, Climbing, etc. The initiative button requires the token to be selected to put the token in the intitative order. Armor includes buttons to roll it. Defense rolls whatever is selected from the drop don menu. The pulse switch reveals weapon data, and has a button to roll autofire damage. \r\r### Para-psychic\r A place to list and roll the various powers a para-psychic can have. \r\r### Magic\r As the Para-pyschi page, seperated into the types of spells. The pulse switch expands into a large area for holding data of the spell. \r\r### Vehicle\r For vehicle data. Includes a switch for mecha, and an ingerity are for tracking health of the vehicle. \r\r### Experince\r A place for tracking experince gained, used, and how much was spent where. \r\r### Comms\r Built in chat buttons, which can be used to send private messages to the gm, another player, etc. When the mortal switch is hit, includes a tager to tager communication. ", + "legacy": true } \ No newline at end of file diff --git "a/Cuentos de \303\201nimas/sheet.json" "b/Cuentos de \303\201nimas/sheet.json" index 972f3dcfc21..9b0cf54c0d1 100644 --- "a/Cuentos de \303\201nimas/sheet.json" +++ "b/Cuentos de \303\201nimas/sheet.json" @@ -1,8 +1,9 @@ { - "html": "cuentosdeanimas.html", - "css": "cuentosdeanimas.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Hoja de protagonista para Cuentos de Ánimas, el storytelling de El Refugio Editorial. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com" + "html": "cuentosdeanimas.html", + "css": "cuentosdeanimas.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Hoja de protagonista para Cuentos de Ánimas, el storytelling de El Refugio Editorial. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com", + "legacy": true } \ No newline at end of file diff --git a/Cultos-innombrables-hitos/sheet.json b/Cultos-innombrables-hitos/sheet.json index b22fd576ac6..08217b2730f 100644 --- a/Cultos-innombrables-hitos/sheet.json +++ b/Cultos-innombrables-hitos/sheet.json @@ -1,7 +1,8 @@ { - "html": "HITOS.html", - "css": "HITOS.css", - "authors": "Daniel, is a modification to the Dresdes Files character sheet", - "preview": "HITOS.png", - "instructions": "This is a SPANISH sheet to CULTOS INOMBRABLES" -} + "html": "HITOS.html", + "css": "HITOS.css", + "authors": "Daniel, is a modification to the Dresdes Files character sheet", + "preview": "HITOS.png", + "instructions": "This is a SPANISH sheet to CULTOS INOMBRABLES", + "legacy": true +} \ No newline at end of file diff --git a/Cyberpunk 2020/sheet.json b/Cyberpunk 2020/sheet.json index 3d2358b8fcd..cd71b25edd9 100644 --- a/Cyberpunk 2020/sheet.json +++ b/Cyberpunk 2020/sheet.json @@ -1,8 +1,9 @@ { - "html": "Cyberpunk2020.html", - "css": "Cyberpunk2020.css", - "authors": "Tony R.", - "preview": "preview.png", - "roll20userid": "282871", - "instructions": "*Chrome users will need to load unsafe scripts to see the font.* The sheet will auto-calculate your save rolls, as well as modify your Reflex, Cool and Int as you take damage. When your character is damaged, tick off the appropriate number of radio buttons. If you enter a new category of damage (such as Light), Tick the checkbox under the name. The exception to this is when you are seriously injured. There are two radio buttons that will apply -2 to your Ref. Tick the one on the right to apply the -2. When you are no longer seriously wounded (Not Wounded, Light, Critical or Mortal), make sure to undo the -2 by clicking the radio button on the left." -} + "html": "Cyberpunk2020.html", + "css": "Cyberpunk2020.css", + "authors": "Tony R.", + "preview": "preview.png", + "roll20userid": "282871", + "instructions": "*Chrome users will need to load unsafe scripts to see the font.* The sheet will auto-calculate your save rolls, as well as modify your Reflex, Cool and Int as you take damage. When your character is damaged, tick off the appropriate number of radio buttons. If you enter a new category of damage (such as Light), Tick the checkbox under the name. The exception to this is when you are seriously injured. There are two radio buttons that will apply -2 to your Ref. Tick the one on the right to apply the -2. When you are no longer seriously wounded (Not Wounded, Light, Critical or Mortal), make sure to undo the -2 by clicking the radio button on the left.", + "legacy": true +} \ No newline at end of file diff --git a/Cyberpunk 2k20/sheet.json b/Cyberpunk 2k20/sheet.json index 626763164ec..8c32f4d5b40 100644 --- a/Cyberpunk 2k20/sheet.json +++ b/Cyberpunk 2k20/sheet.json @@ -4,5 +4,6 @@ "authors": "Micka9fr", "preview": "Cyberpunk2k20_preview.png", "roll20userid": "812421", - "instructions": "This cyberpunk sheet used FFN combat system (cyberpunk 2020) and the SNS Combat system (cyberpunk 2027), The 'edit mode' button hide the repeating button 'add' and 'modifie', *Chrome users will need to load unsafe scripts to see the font.*" -} + "instructions": "This cyberpunk sheet used FFN combat system (cyberpunk 2020) and the SNS Combat system (cyberpunk 2027), The 'edit mode' button hide the repeating button 'add' and 'modifie', *Chrome users will need to load unsafe scripts to see the font.*", + "legacy": true +} \ No newline at end of file diff --git a/Cyberpunk Red Tabbed/sheet.json b/Cyberpunk Red Tabbed/sheet.json index efb9a886404..f7f87261bdd 100644 --- a/Cyberpunk Red Tabbed/sheet.json +++ b/Cyberpunk Red Tabbed/sheet.json @@ -4,5 +4,6 @@ "preview": "cyberpunk-red-tabbed.png", "authors": "Michael Raichelson", "roll20userid": "6917", - "instructions": "A tabbed character sheet for Cyberpunk Red based on the full rules (this sheet is not 100% compatible with the Quick Start box)." -} + "instructions": "A tabbed character sheet for Cyberpunk Red based on the full rules (this sheet is not 100% compatible with the Quick Start box).", + "legacy": true +} \ No newline at end of file diff --git a/Cyberpunk Red/sheet.json b/Cyberpunk Red/sheet.json index 74b4d616bce..336f7bd7b9e 100644 --- a/Cyberpunk Red/sheet.json +++ b/Cyberpunk Red/sheet.json @@ -1,9 +1,9 @@ { - "html": "CyberpunkRed.html", - "css": "CyberpunkRed.css", - "authors": "Rúnar B.", - "preview": "CyberpunkRed_preview.png", - "roll20userid": "1462239", - "instructions": "A simple character sheet for the Cyberpunk Red Jumpstart Kit.\n\nFeatures:\n* Buttons for common rolls with stylish roll templates.\n* Auto-calculation of hit point thresholds.\n* Automatic crits and fumble rolls. \n* Automatic death saves.\n\n\n### A note on skill rolls\n\nDue to a limitation of Roll20's dice expressions, this sheet's roll template uses a workaround to support crits and fumbles in skill rolls. As a result, the sheet may appear to be rolling 1d8+1, or not rolling at all, when it's really rolling 1d10. Behind the scenes, this is what the sheet actually does with skill rolls:\n\n1. It rolls 1d10 to see if it gets a fumble or a crit.\n2. If it gets a fumble, it rolls 1-1d10.\n3. If it gets a crit, it rolls 10+1d10.\n4. If it gets neither a fumble nor a crit, it rolls 1d8+1 (to generate a number between 2 and 9).\n\nStatistically this works out correctly for skill rolls in Cyberpunk Red." -} - + "html": "CyberpunkRed.html", + "css": "CyberpunkRed.css", + "authors": "Rúnar B.", + "preview": "CyberpunkRed_preview.png", + "roll20userid": "1462239", + "instructions": "A simple character sheet for the Cyberpunk Red Jumpstart Kit.\n\nFeatures:\n* Buttons for common rolls with stylish roll templates.\n* Auto-calculation of hit point thresholds.\n* Automatic crits and fumble rolls. \n* Automatic death saves.\n\n\n### A note on skill rolls\n\nDue to a limitation of Roll20's dice expressions, this sheet's roll template uses a workaround to support crits and fumbles in skill rolls. As a result, the sheet may appear to be rolling 1d8+1, or not rolling at all, when it's really rolling 1d10. Behind the scenes, this is what the sheet actually does with skill rolls:\n\n1. It rolls 1d10 to see if it gets a fumble or a crit.\n2. If it gets a fumble, it rolls 1-1d10.\n3. If it gets a crit, it rolls 10+1d10.\n4. If it gets neither a fumble nor a crit, it rolls 1d8+1 (to generate a number between 2 and 9).\n\nStatistically this works out correctly for skill rolls in Cyberpunk Red.", + "legacy": true +} \ No newline at end of file diff --git a/Cyberpunk Vieja Escuela ES/sheet.json b/Cyberpunk Vieja Escuela ES/sheet.json index 18510762f2a..feacb787bb3 100644 --- a/Cyberpunk Vieja Escuela ES/sheet.json +++ b/Cyberpunk Vieja Escuela ES/sheet.json @@ -1,8 +1,9 @@ { - "html": "Cyberpunk Vieja Escuela ES.html", - "css": "Cyberpunk Vieja Escuela ES.css", - "authors": "Mr. Alviani", - "roll20userid": "2104988", - "preview": "Cyberpunk Vieja Escuela ES.png", - "instructions": "Ficha para Cyberpunk Vieja Escuela el juego de rol, en español" + "html": "Cyberpunk Vieja Escuela ES.html", + "css": "Cyberpunk Vieja Escuela ES.css", + "authors": "Mr. Alviani", + "roll20userid": "2104988", + "preview": "Cyberpunk Vieja Escuela ES.png", + "instructions": "Ficha para Cyberpunk Vieja Escuela el juego de rol, en español", + "legacy": true } \ No newline at end of file diff --git a/Cyberpunk2k20_v2/sheet.json b/Cyberpunk2k20_v2/sheet.json index 659c4b76b80..f94e3c64b5e 100644 --- a/Cyberpunk2k20_v2/sheet.json +++ b/Cyberpunk2k20_v2/sheet.json @@ -4,5 +4,6 @@ "authors": "Micka9fr", "preview": "Cyberpunk2k20_v2_preview.png", "roll20userid": "812421", - "instructions": "This cyberpunk sheet used FFN combat system (cyberpunk 2020). It's working with an API script to auto calcul damages and armor degradation.*" -} + "instructions": "This cyberpunk sheet used FFN combat system (cyberpunk 2020). It's working with an API script to auto calcul damages and armor degradation.*", + "legacy": true +} \ No newline at end of file diff --git a/CyberpunkRED_Gerdofal/sheet.json b/CyberpunkRED_Gerdofal/sheet.json index 9075821ab49..e1943e3145a 100644 --- a/CyberpunkRED_Gerdofal/sheet.json +++ b/CyberpunkRED_Gerdofal/sheet.json @@ -1,8 +1,9 @@ { - "html": "CyberpunkRED.html", - "css": "CyberpunkRED.css", - "authors": "Gerdofal", - "roll20userid": "380243", - "preview": "tab1_sheet.PNG", - "instructions": "**Gerdofal's Cyberpunk RED Character Sheet**\n\n- Full support for all actions and attributes in the Cyberpunk RED Jumpstart kit. (Will be adding more when the official rulebook comes out.)\n\n- Please send issues or requests to: [Roll20 Forum Thread](https://app.roll20.net/forum/post/7712855/new-sheet-for-cyberpunk-red-jumpstart-kit-in-testing) or [Beta Version Github Repository](https://github.com/Gerdofal/roll20-CyberpunkRED_Gerdofal_BETA/issues)" -} + "html": "CyberpunkRED.html", + "css": "CyberpunkRED.css", + "authors": "Gerdofal", + "roll20userid": "380243", + "preview": "tab1_sheet.PNG", + "instructions": "**Gerdofal's Cyberpunk RED Character Sheet**\n\n- Full support for all actions and attributes in the Cyberpunk RED Jumpstart kit. (Will be adding more when the official rulebook comes out.)\n\n- Please send issues or requests to: [Roll20 Forum Thread](https://app.roll20.net/forum/post/7712855/new-sheet-for-cyberpunk-red-jumpstart-kit-in-testing) or [Beta Version Github Repository](https://github.com/Gerdofal/roll20-CyberpunkRED_Gerdofal_BETA/issues)", + "legacy": true +} \ No newline at end of file diff --git a/CyberpunkRED_raycw/sheet.json b/CyberpunkRED_raycw/sheet.json index 989ec9c3ee2..215159ba403 100644 --- a/CyberpunkRED_raycw/sheet.json +++ b/CyberpunkRED_raycw/sheet.json @@ -1,8 +1,9 @@ { - "html": "cyberpunkred-raycw.html", - "css": "cyberpunkred-raycw.css", - "authors": "ray-cw", - "preview": "cyberpunkred-raycw.png", - "roll20userid": "3084249", - "instructions": "A character sheet for Cyberpunk RED." + "html": "cyberpunkred-raycw.html", + "css": "cyberpunkred-raycw.css", + "authors": "ray-cw", + "preview": "cyberpunkred-raycw.png", + "roll20userid": "3084249", + "instructions": "A character sheet for Cyberpunk RED.", + "legacy": true } \ No newline at end of file diff --git a/Cybersalles/sheet.json b/Cybersalles/sheet.json index 4d76491272a..9af82684f97 100644 --- a/Cybersalles/sheet.json +++ b/Cybersalles/sheet.json @@ -1,8 +1,9 @@ { - "html": "cybersalles.html", - "css": "cybersalles.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Hoja de personaje para el juego Cybersalles de Bastión de Mundos. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com usando el siguiente asunto para facilitar la gestión: [Roll20][Nombre del juego] Asunto" + "html": "cybersalles.html", + "css": "cybersalles.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Hoja de personaje para el juego Cybersalles de Bastión de Mundos. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com usando el siguiente asunto para facilitar la gestión: [Roll20][Nombre del juego] Asunto", + "legacy": true } \ No newline at end of file diff --git a/Cyberspace/sheet.json b/Cyberspace/sheet.json index 7b1ae5b6bb7..1fc804ce094 100644 --- a/Cyberspace/sheet.json +++ b/Cyberspace/sheet.json @@ -1,8 +1,9 @@ { - "html": "Cyberspace.html", - "css": "Cyberspace.css", - "authors": "Richard Gavin (@rocketheadent)", - "roll20userid": "1649310", - "preview": "Cyberspace.png", - "instructions": "" -} + "html": "Cyberspace.html", + "css": "Cyberspace.css", + "authors": "Richard Gavin (@rocketheadent)", + "roll20userid": "1649310", + "preview": "Cyberspace.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Cypher Systems by Roll20/sheet.json b/Cypher Systems by Roll20/sheet.json index ebbc53146d2..6a984daca3d 100644 --- a/Cypher Systems by Roll20/sheet.json +++ b/Cypher Systems by Roll20/sheet.json @@ -1,94 +1,106 @@ { - "html": "cypher_systems_by_roll20.html", - "css": "cypher_systems_by_roll20.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "cypher_systems_by_roll20.jpg", - "instructions": "A Roll20 Official, all-in-one sheet for Cypher System, Numenera, and The Strange.\n©2019 Monte Cook Games, LLC. Cypher System, Numenera and The Strange are trademarks of Monte Cook Games, LLC, in the U.S.A. and other countries.", - "useroptions": [ - { - "attribute": "gnlsettings_sheet_style", - "displayname": "Sheet Style:", - "displaytranslationkey": "sheet-style", - "type": "select", - "options": [ - "Cypher System|0", - "Numenéra|1", - "The Strange|2", - "NPC|99" - ], - "default": "2", - "optiontranslationkeys": ["Cypher System","Numenéra","The Strange","npc"], - "description": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "gnlsettings_sheet_style-info" - }, - { - "attribute": "sheet_background", - "displayname": "Background:", - "displaytranslationkey": "background:", - "type": "select", - "options": [ - "Solid color|0", - "Image|1" - ], - "default": "1", - "optiontranslationkeys": ["solid-color","image"], - "description": "Choose background type for new PC's sheets.", - "descriptiontranslationkey": "gnlsettings_sheet_background" - }, - { - "attribute": "gnlsettings_sheet_rolls", - "displayname": "Rolls type:", - "displaytranslationkey": "rolls-type:", - "type": "select", - "options": [ - "Action Section|0", - "Roll Queries|1" - ], - "default": "1", - "optiontranslationkeys": ["roll-queries","action-section"], - "description": "Roll using the Action section parameters or using roll queries for parameters.", - "descriptiontranslationkey": "gnlsettings_sheet_rolls-info" - }, - { - "attribute": "gnlsettings_sheetuseasset", - "displayname": "Use Assets:", - "displaytranslationkey": "use-assets:", - "type": "checkbox", - "value": "1", - "default": "0" - ,"description": "Ask for/Use assets in attributes, skills and attacks rolls" - ,"descriptiontranslationkey": "use-assets-title" - }, - { - "attribute": "gnlsettings_sheetusebonus", - "displayname": "Use Bonus:", - "displaytranslationkey": "use-bonus:", - "type": "checkbox", - "value": "1", - "default": "0" - ,"description": "Ask for/Use roll bonus in attributes, skills and attacks rolls" - ,"descriptiontranslationkey": "use-bonus-title" - }, - { - "attribute": "gnlsettings_sheetusecost", - "displayname": "Use Cost:", - "displaytranslationkey": "use-cost:", - "type": "checkbox", - "value": "1", - "default": "0" - ,"description": "Ask for/Use cost in attributes and skills rolls" - ,"descriptiontranslationkey": "use-costs-title" - }, - { - "attribute": "gnlsettings_sheetuseapi", - "displayname": "API buttons", - "displaytranslationkey": "use-api", - "type": "checkbox", - "value": "[[1]]", - "default": "0" - ,"description": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game." - ,"descriptiontranslationkey": "use-api-title" - } - ] -} + "html": "cypher_systems_by_roll20.html", + "css": "cypher_systems_by_roll20.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "cypher_systems_by_roll20.jpg", + "instructions": "A Roll20 Official, all-in-one sheet for Cypher System, Numenera, and The Strange.\n©2019 Monte Cook Games, LLC. Cypher System, Numenera and The Strange are trademarks of Monte Cook Games, LLC, in the U.S.A. and other countries.", + "useroptions": [ + { + "attribute": "gnlsettings_sheet_style", + "displayname": "Sheet Style:", + "displaytranslationkey": "sheet-style", + "type": "select", + "options": [ + "Cypher System|0", + "Numenéra|1", + "The Strange|2", + "NPC|99" + ], + "default": "2", + "optiontranslationkeys": [ + "Cypher System", + "Numenéra", + "The Strange", + "npc" + ], + "description": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "gnlsettings_sheet_style-info" + }, + { + "attribute": "sheet_background", + "displayname": "Background:", + "displaytranslationkey": "background:", + "type": "select", + "options": [ + "Solid color|0", + "Image|1" + ], + "default": "1", + "optiontranslationkeys": [ + "solid-color", + "image" + ], + "description": "Choose background type for new PC's sheets.", + "descriptiontranslationkey": "gnlsettings_sheet_background" + }, + { + "attribute": "gnlsettings_sheet_rolls", + "displayname": "Rolls type:", + "displaytranslationkey": "rolls-type:", + "type": "select", + "options": [ + "Action Section|0", + "Roll Queries|1" + ], + "default": "1", + "optiontranslationkeys": [ + "roll-queries", + "action-section" + ], + "description": "Roll using the Action section parameters or using roll queries for parameters.", + "descriptiontranslationkey": "gnlsettings_sheet_rolls-info" + }, + { + "attribute": "gnlsettings_sheetuseasset", + "displayname": "Use Assets:", + "displaytranslationkey": "use-assets:", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Ask for/Use assets in attributes, skills and attacks rolls", + "descriptiontranslationkey": "use-assets-title" + }, + { + "attribute": "gnlsettings_sheetusebonus", + "displayname": "Use Bonus:", + "displaytranslationkey": "use-bonus:", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "descriptiontranslationkey": "use-bonus-title" + }, + { + "attribute": "gnlsettings_sheetusecost", + "displayname": "Use Cost:", + "displaytranslationkey": "use-cost:", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Ask for/Use cost in attributes and skills rolls", + "descriptiontranslationkey": "use-costs-title" + }, + { + "attribute": "gnlsettings_sheetuseapi", + "displayname": "API buttons", + "displaytranslationkey": "use-api", + "type": "checkbox", + "value": "[[1]]", + "default": "0", + "description": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "descriptiontranslationkey": "use-api-title" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/CypherSystem/sheet.json b/CypherSystem/sheet.json index 2f26940d486..73b32eaddc7 100644 --- a/CypherSystem/sheet.json +++ b/CypherSystem/sheet.json @@ -1,9 +1,10 @@ { - "html": "CypherSystem.htm", - "css": "CypherSystem.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "CypherSystem.png", - "instructions": "v1.7 (2017-09-17) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystem/ReadMe.md)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "CypherSystem.htm", + "css": "CypherSystem.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "CypherSystem.png", + "instructions": "v1.7 (2017-09-17) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystem/ReadMe.md).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/CypherSystemFrench/sheet.json b/CypherSystemFrench/sheet.json index bf90993a8ff..2962808a494 100644 --- a/CypherSystemFrench/sheet.json +++ b/CypherSystemFrench/sheet.json @@ -1,9 +1,10 @@ { - "html": "CypherSystem.htm", - "css": "CypherSystem.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "CypherSystem.png", - "instructions": "v1.7 (2017-09-17) Lisez le ficher [README](https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystemFrench/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "CypherSystem.htm", + "css": "CypherSystem.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "CypherSystem.png", + "instructions": "v1.7 (2017-09-17) Lisez le ficher [README](https://github.com/Roll20/roll20-character-sheets/blob/master/CypherSystemFrench/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage.", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/D&D_3-5 SPANISH/sheet.json b/D&D_3-5 SPANISH/sheet.json index 5aa9a6f755f..8f02eb4106e 100644 --- a/D&D_3-5 SPANISH/sheet.json +++ b/D&D_3-5 SPANISH/sheet.json @@ -1,8 +1,9 @@ { - "html": "charsheet_3-5.html", - "css": "charsheet_3-5.css", - "authors": "Diana P. Translated by Nacho Ferrando", - "preview": "charsheet_3-5.jpg", - "roll20userid": "1229206", - "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" -} + "html": "charsheet_3-5.html", + "css": "charsheet_3-5.css", + "authors": "Diana P. Translated by Nacho Ferrando", + "preview": "charsheet_3-5.jpg", + "roll20userid": "1229206", + "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)", + "legacy": true +} \ No newline at end of file diff --git a/D&D_3-5-CN/sheet.json b/D&D_3-5-CN/sheet.json index 9593baa01bd..e4483b5f869 100644 --- a/D&D_3-5-CN/sheet.json +++ b/D&D_3-5-CN/sheet.json @@ -1,8 +1,9 @@ { - "html": "charsheet_3-5.html", - "css": "charsheet_3-5.css", - "authors": "Diana P. Translated by RedMagic C.", - "preview": "charsheet_3-5.png", - "roll20userid": "104689", - "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" -} + "html": "charsheet_3-5.html", + "css": "charsheet_3-5.css", + "authors": "Diana P. Translated by RedMagic C.", + "preview": "charsheet_3-5.png", + "roll20userid": "104689", + "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)", + "legacy": true +} \ No newline at end of file diff --git a/D&D_3-5-fr/sheet.json b/D&D_3-5-fr/sheet.json index a159ff62872..d3f4c1003c6 100644 --- a/D&D_3-5-fr/sheet.json +++ b/D&D_3-5-fr/sheet.json @@ -1,8 +1,9 @@ { - "html": "feuilledeperso.html", - "css": "charsheet_3-5.css", - "authors": "A0", - "preview": "charsheet_3-5.jpg", - "roll20userid": "1022180", - "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" -} + "html": "feuilledeperso.html", + "css": "charsheet_3-5.css", + "authors": "A0", + "preview": "charsheet_3-5.jpg", + "roll20userid": "1022180", + "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)", + "legacy": true +} \ No newline at end of file diff --git a/D&D_3-5-pt-br/sheet.json b/D&D_3-5-pt-br/sheet.json index ba658bb5791..0aa03c24242 100644 --- a/D&D_3-5-pt-br/sheet.json +++ b/D&D_3-5-pt-br/sheet.json @@ -1,8 +1,9 @@ { - "html": "charsheet_3-5-pt-br.html", - "css": "charsheet_3-5-pt-br.css", - "authors": "Daniel Figueiredo Caetano.", - "preview": "charsheet_3-5-pt-br.jpg", - "roll20userid": "808885", - "instructions": "Macros estão ajustadas para rodar com os valores default, somente o dano e magias precisam ser modificados para cada necessidade." -} + "html": "charsheet_3-5-pt-br.html", + "css": "charsheet_3-5-pt-br.css", + "authors": "Daniel Figueiredo Caetano.", + "preview": "charsheet_3-5-pt-br.jpg", + "roll20userid": "808885", + "instructions": "Macros estão ajustadas para rodar com os valores default, somente o dano e magias precisam ser modificados para cada necessidade.", + "legacy": true +} \ No newline at end of file diff --git a/D&D_3-5/sheet.json b/D&D_3-5/sheet.json index dcc1264b4b8..e7dac8746bc 100644 --- a/D&D_3-5/sheet.json +++ b/D&D_3-5/sheet.json @@ -1,8 +1,9 @@ { - "html": "charsheet_3-5.html", - "css": "charsheet_3-5.css", - "authors": "Diana P.", - "preview": "charsheet_3-5.jpg", - "roll20userid": "108188", - "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" -} + "html": "charsheet_3-5.html", + "css": "charsheet_3-5.css", + "authors": "Diana P.", + "preview": "charsheet_3-5.jpg", + "roll20userid": "108188", + "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)", + "legacy": true +} \ No newline at end of file diff --git a/D&D_4E/sheet.json b/D&D_4E/sheet.json index 1a885b9b45e..3afb5483291 100644 --- a/D&D_4E/sheet.json +++ b/D&D_4E/sheet.json @@ -1,8 +1,9 @@ { - "html": "D&D_4E.html", - "css": "D&D_4E.css", - "authors": "Alex L., Ville S., Wesley L. (Wes on Roll20.net)", - "preview": "D&D_4E.png", - "roll20userid": "71687, 405463", - "instructions": "# D&D 4E classic character sheet\r## Useful Attributes\r\r* level\r* halflevel\r\r* hp\r* hp-bloodied\r* surge-value\r* surges\r* tmp-hp\r\r* initiative\r* speed\r* action-points\r\r* ac\r* fort\r* ref\r* will\r\r**ability scores**\r\r* strength\r* constitution\r* dexterity\r* intelligence\r* wisdom\r*charisma\r* [ability]-mod\r* [ability]-mod-level *modifier with half level*\r\r* passive-insight\r* passive-perception\r\r**skills**\r\r* acrobatics\r* arcana\r* athletics\r* bluff\r* diplomacy\r* dungeoneering\r* endurance\r* heal\r* history\r* insight\r* intimidate\r* nature\r* perception\r* religion\r* stealth\r* streetwise\r* thievery\r\r More information on the Roll20 Wiki: https://wiki.roll20.net/DnD4e_Character_Sheet" -} + "html": "D&D_4E.html", + "css": "D&D_4E.css", + "authors": "Alex L., Ville S., Wesley L. (Wes on Roll20.net)", + "preview": "D&D_4E.png", + "roll20userid": "71687, 405463", + "instructions": "# D&D 4E classic character sheet\r## Useful Attributes\r\r* level\r* halflevel\r\r* hp\r* hp-bloodied\r* surge-value\r* surges\r* tmp-hp\r\r* initiative\r* speed\r* action-points\r\r* ac\r* fort\r* ref\r* will\r\r**ability scores**\r\r* strength\r* constitution\r* dexterity\r* intelligence\r* wisdom\r*charisma\r* [ability]-mod\r* [ability]-mod-level *modifier with half level*\r\r* passive-insight\r* passive-perception\r\r**skills**\r\r* acrobatics\r* arcana\r* athletics\r* bluff\r* diplomacy\r* dungeoneering\r* endurance\r* heal\r* history\r* insight\r* intimidate\r* nature\r* perception\r* religion\r* stealth\r* streetwise\r* thievery\r\r More information on the Roll20 Wiki: https://wiki.roll20.net/DnD4e_Character_Sheet", + "legacy": true +} \ No newline at end of file diff --git a/D&D_BECM/sheet.json b/D&D_BECM/sheet.json index c68ce2580f4..79f50a6ff58 100644 --- a/D&D_BECM/sheet.json +++ b/D&D_BECM/sheet.json @@ -1,8 +1,9 @@ { - "html": "BDnDSheet.html", - "css": "BDnDSheet.css", - "authors": "Allen Maher, Aqua Alex, BiscuitCookie", - "roll20userid": "1048758, 857613", - "preview": "BDnDpreview.png", - "instructions": "This sheet is for the Rules Cyclopedia version of Basic D&D (BECM). It supports skills, weapon mastery, and Warmachine rules. It does not currently support Imortals rules. I WISH TO MAKE SOME MORE CHANGES LIKE ACTUALLY MAKING ROLLS ON THIEF SKILLS AND TURN UNDED, please let me know if you are opposed to this" -} + "html": "BDnDSheet.html", + "css": "BDnDSheet.css", + "authors": "Allen Maher, Aqua Alex, BiscuitCookie", + "roll20userid": "1048758, 857613", + "preview": "BDnDpreview.png", + "instructions": "This sheet is for the Rules Cyclopedia version of Basic D&D (BECM). It supports skills, weapon mastery, and Warmachine rules. It does not currently support Imortals rules. I WISH TO MAKE SOME MORE CHANGES LIKE ACTUALLY MAKING ROLLS ON THIEF SKILLS AND TURN UNDED, please let me know if you are opposed to this", + "legacy": true +} \ No newline at end of file diff --git a/D6StarWars/sheet.json b/D6StarWars/sheet.json index e255580a579..19e53b2e2c3 100644 --- a/D6StarWars/sheet.json +++ b/D6StarWars/sheet.json @@ -1,106 +1,106 @@ { - "html": "D6StarWars.html", - "css": "D6StarWars.css", - "authors": "Timothy O'Driscoll, Andreas J.", - "roll20userid": "555352, 1223200", - "patreon": "https://www.patreon.com/anduh", - "preview": "d6starwarspreview.png", - "instructions": "\n This sheet is for Star Wars: The Roleplaying Game by West End Games(WEG) that uses the d6 pool system(**Sheet Version 2.31**).\n* Can be used for 1E, 2E, 2E R&E and REUP games, Wild Die can be disabled if wanted \n* NPC & Starship sheets available \n* Customization options include: hiding some sections, show/hide GM rolls, and disable/enable rolls to ask for modifiers before rolling \n* For more info, check out the sheet's [wiki page](https://wiki.roll20.net/Star_Wars_WEG_D6_character_sheet) \n\n Issues, Ideas & Questions can be sent to the [active editor](https://app.roll20.net/users/1223200)", - "useroptions": [ - { - "attribute": "sheettype", - "displayname": "Sheet Type: ", - "type": "select", - "options": [ - "PC|0", - "NPC|1", - "Ship|2", - "Container|3" - ], - "default": "0", - "description": "PC is the normal sheet, NPC is a compact version of the same, Ship shows stat blocks for ship only, and Container shows only the Weapon/Armor/Equipment sections(simulating a Container or Shop display)." - }, - { - "attribute": "gmrollswitch", - "displayname": "Hide GM Rolls: ", - "type": "checkbox", - "value": "1", - "description": "When checked, the sheet hides the extra dice that makes hidden rolls to the GM." - }, - { - "attribute": "rollmodswitch", - "displayname": "Disable Roll Mods Query: ", - "type": "checkbox", - "value": "1", - "description": "If checked, rolls don't ask for roll modifiers and rolls right away when selected." - }, - { - "attribute": "wilddie", - "displayname": "Use Wild Die: ", - "type": "select", - "options": [ - "Yes|!cf1cs6", - "No|cf0cs0" - ], - "default": "!cf1cs6", - "description": "If Wild Die isn't used, the last die wont explode or highlight critical successes/failures." - }, - { - "attribute": "forceswitch", - "displayname": "Hide Force Section: ", - "type": "checkbox", - "value": "1", - "description": "Practical for those who are not Force-sensitive." - }, - { - "attribute": "equipmentswitch", - "displayname": "Hide Equipment Section: ", - "type": "checkbox", - "value": "1", - "description": "Practical for those who are not Force-sensitive." - }, - { - "attribute": "backgroundswitch", - "displayname": "Hide Background Section: ", - "type": "checkbox", - "value": "1", - "description": "Hides Backstory & Misc. section" - }, - { - "attribute": "cpswitch", - "displayname": "Hide Character Point Summary: ", - "type": "checkbox", - "value": "1", - "description": "Hides the Character Point Summary table used for tracking gain/usage history" - }, - { - "attribute": "creditswitch", - "displayname": "Hide Credit Summary: ", - "type": "checkbox", - "value": "1", - "description": "Hides the Credit Summary section used for tracking balance history" - }, - { - "attribute": "credits", - "displayname": "Starting Credits: ", - "type": "number", - "value": "1000", - "description": "How many credits a character starts with." - }, - { - "attribute": "characterPoints", - "displayname": "Character Points: ", - "type": "number", - "value": "0", - "description": "How many Character Points a character starts with." - }, - { - "attribute": "forcePoints", - "displayname": "Force Points: ", - "type": "number", - "value": "1", - "description": "How many Force Points a character starts with." - } - ] -} - + "html": "D6StarWars.html", + "css": "D6StarWars.css", + "authors": "Timothy O'Driscoll, Andreas J.", + "roll20userid": "555352, 1223200", + "patreon": "https://www.patreon.com/anduh", + "preview": "d6starwarspreview.png", + "instructions": "\n This sheet is for Star Wars: The Roleplaying Game by West End Games(WEG) that uses the d6 pool system(**Sheet Version 2.31**).\n* Can be used for 1E, 2E, 2E R&E and REUP games, Wild Die can be disabled if wanted \n* NPC & Starship sheets available \n* Customization options include: hiding some sections, show/hide GM rolls, and disable/enable rolls to ask for modifiers before rolling \n* For more info, check out the sheet's [wiki page](https://wiki.roll20.net/Star_Wars_WEG_D6_character_sheet) \n\n Issues, Ideas & Questions can be sent to the [active editor](https://app.roll20.net/users/1223200)", + "useroptions": [ + { + "attribute": "sheettype", + "displayname": "Sheet Type: ", + "type": "select", + "options": [ + "PC|0", + "NPC|1", + "Ship|2", + "Container|3" + ], + "default": "0", + "description": "PC is the normal sheet, NPC is a compact version of the same, Ship shows stat blocks for ship only, and Container shows only the Weapon/Armor/Equipment sections(simulating a Container or Shop display)." + }, + { + "attribute": "gmrollswitch", + "displayname": "Hide GM Rolls: ", + "type": "checkbox", + "value": "1", + "description": "When checked, the sheet hides the extra dice that makes hidden rolls to the GM." + }, + { + "attribute": "rollmodswitch", + "displayname": "Disable Roll Mods Query: ", + "type": "checkbox", + "value": "1", + "description": "If checked, rolls don't ask for roll modifiers and rolls right away when selected." + }, + { + "attribute": "wilddie", + "displayname": "Use Wild Die: ", + "type": "select", + "options": [ + "Yes|!cf1cs6", + "No|cf0cs0" + ], + "default": "!cf1cs6", + "description": "If Wild Die isn't used, the last die wont explode or highlight critical successes/failures." + }, + { + "attribute": "forceswitch", + "displayname": "Hide Force Section: ", + "type": "checkbox", + "value": "1", + "description": "Practical for those who are not Force-sensitive." + }, + { + "attribute": "equipmentswitch", + "displayname": "Hide Equipment Section: ", + "type": "checkbox", + "value": "1", + "description": "Practical for those who are not Force-sensitive." + }, + { + "attribute": "backgroundswitch", + "displayname": "Hide Background Section: ", + "type": "checkbox", + "value": "1", + "description": "Hides Backstory & Misc. section" + }, + { + "attribute": "cpswitch", + "displayname": "Hide Character Point Summary: ", + "type": "checkbox", + "value": "1", + "description": "Hides the Character Point Summary table used for tracking gain/usage history" + }, + { + "attribute": "creditswitch", + "displayname": "Hide Credit Summary: ", + "type": "checkbox", + "value": "1", + "description": "Hides the Credit Summary section used for tracking balance history" + }, + { + "attribute": "credits", + "displayname": "Starting Credits: ", + "type": "number", + "value": "1000", + "description": "How many credits a character starts with." + }, + { + "attribute": "characterPoints", + "displayname": "Character Points: ", + "type": "number", + "value": "0", + "description": "How many Character Points a character starts with." + }, + { + "attribute": "forcePoints", + "displayname": "Force Points: ", + "type": "number", + "value": "1", + "description": "How many Force Points a character starts with." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/D6_Adventure/sheet.json b/D6_Adventure/sheet.json index ae02e5d5850..fae2730287d 100644 --- a/D6_Adventure/sheet.json +++ b/D6_Adventure/sheet.json @@ -1,8 +1,9 @@ { - "html": "D6AdventureSheet.html", - "css": "D6AdventureSheet.css", - "authors": "Joe Eager", - "roll20userid": "4880152", - "preview": "D6AdventurePreview.png", - "instructions": "This is a sheet for the D6 Adventure roleplaying game. Enter in your character's information and enjoy!" -} + "html": "D6AdventureSheet.html", + "css": "D6AdventureSheet.css", + "authors": "Joe Eager", + "roll20userid": "4880152", + "preview": "D6AdventurePreview.png", + "instructions": "This is a sheet for the D6 Adventure roleplaying game. Enter in your character's information and enjoy!", + "legacy": true +} \ No newline at end of file diff --git a/D6_Fantasy/sheet.json b/D6_Fantasy/sheet.json index f2e532829c0..87c559e4837 100644 --- a/D6_Fantasy/sheet.json +++ b/D6_Fantasy/sheet.json @@ -1,8 +1,9 @@ { - "html": "D6FantasySheet.html", - "css": "D6FantasySheet.css", - "authors": "Austin Bailey", - "roll20userid": "593604", - "preview": "D6FantasyPreview.png", - "instructions": "This is a sheet for the D6 Fantasy roleplaying game. Enter in your character's information and enjoy!" -} + "html": "D6FantasySheet.html", + "css": "D6FantasySheet.css", + "authors": "Austin Bailey", + "roll20userid": "593604", + "preview": "D6FantasyPreview.png", + "instructions": "This is a sheet for the D6 Fantasy roleplaying game. Enter in your character's information and enjoy!", + "legacy": true +} \ No newline at end of file diff --git a/D6_Space/sheet.json b/D6_Space/sheet.json index c1c66545705..3c32742eef8 100644 --- a/D6_Space/sheet.json +++ b/D6_Space/sheet.json @@ -1,9 +1,9 @@ { - "html": "D6Space.html", - "css": "D6Space.css", - "authors": "Michael Kotsarinis", - "roll20userid": "866894", - "preview": "D6SpacePreview.png", - "instructions": "This is for D6 Space. List your dice and pips next to the appropriate skill. 3pips equal one die." -} - + "html": "D6Space.html", + "css": "D6Space.css", + "authors": "Michael Kotsarinis", + "roll20userid": "866894", + "preview": "D6SpacePreview.png", + "instructions": "This is for D6 Space. List your dice and pips next to the appropriate skill. 3pips equal one die.", + "legacy": true +} \ No newline at end of file diff --git a/DCC/sheet.json b/DCC/sheet.json index b6a08220a5d..e32c5ec8620 100644 --- a/DCC/sheet.json +++ b/DCC/sheet.json @@ -1,7 +1,8 @@ { - "html": "DCC.html", - "css": "DCC.css", - "authors": "bripod and sturtus", - "preview": "DCC.png", - "instructions": "Created by sturtus (sturtus@gmail.com) and bripod (bripod@gmail.com) for use in Dungeon Crawl Classics RPG in Roll20.\rEfforts were made to make a simple character sheet that matches the aesthetic of the character sheet created by Goodman Games for their RPG.\r\rInstructions: \r\rAction Die!\rThe BIG ACTION DIE on the left of the page is the active Action Die to be rolled. \rRight now, that current action die is the die that will be rolled for: \r - Cleric spells\r- Thief abilites\r- Wizard spells\r- Elf spells\rIn the future, we will be adding basic attacks that will use the Action Die.\rTo change the current action die in use, simply click the BIG ACTION DIE and change it to the desired die.\r\rNote that the Combat Basics/Action Dice are simply listing the Action Dice the character can use and do not affect any other buttons on the sheet. Just a place to track your extra action dice as you level up, and congratulations.\r\rAbility Score rolls can be made by clicking the Modifier.\rSaving Throws should be entered as the base from the book, the ability score modifier will be added automatically on the button. You can then click the modifier button to roll a save.\rInitiative will add the character to the tracker only if a token is selected, otherwise it just rolls Initiative.\rCrits can be rolled, and it will calculate with the opposite luck mod.\rWeapons and Armor currently have no function other than to track those things (no buttons or anything).\r\rWarriors/Dwarves:\rMighty Deed of Arms can be rolled if entered as a die. \rShield Bash will currently ALWAYS roll d14 plus strength to attack and d4 plus strength for damage. If enough requests come in to use the Action Die for this, I will change it.\r\rWizards/Clerics/Elves:\rSpells can be entered by clicking Add.\rEnter the spell name, put the level of the spell in for your own benefit, and any misc modifiers (from luck or mercurial magic or whatever). \rLevel and Intelligence/Personality mods plus any misc mods are added up automatically on the check button. for each spell.\r\rThieves/Halflings:\rEnter the BASE for each ability. The check button will calculate the modifier for the appropriate ability score automatically.\r\r\r" + "html": "DCC.html", + "css": "DCC.css", + "authors": "bripod and sturtus", + "preview": "DCC.png", + "instructions": "Created by sturtus (sturtus@gmail.com) and bripod (bripod@gmail.com) for use in Dungeon Crawl Classics RPG in Roll20.\rEfforts were made to make a simple character sheet that matches the aesthetic of the character sheet created by Goodman Games for their RPG.\r\rInstructions: \r\rAction Die!\rThe BIG ACTION DIE on the left of the page is the active Action Die to be rolled. \rRight now, that current action die is the die that will be rolled for: \r - Cleric spells\r- Thief abilites\r- Wizard spells\r- Elf spells\rIn the future, we will be adding basic attacks that will use the Action Die.\rTo change the current action die in use, simply click the BIG ACTION DIE and change it to the desired die.\r\rNote that the Combat Basics/Action Dice are simply listing the Action Dice the character can use and do not affect any other buttons on the sheet. Just a place to track your extra action dice as you level up, and congratulations.\r\rAbility Score rolls can be made by clicking the Modifier.\rSaving Throws should be entered as the base from the book, the ability score modifier will be added automatically on the button. You can then click the modifier button to roll a save.\rInitiative will add the character to the tracker only if a token is selected, otherwise it just rolls Initiative.\rCrits can be rolled, and it will calculate with the opposite luck mod.\rWeapons and Armor currently have no function other than to track those things (no buttons or anything).\r\rWarriors/Dwarves:\rMighty Deed of Arms can be rolled if entered as a die. \rShield Bash will currently ALWAYS roll d14 plus strength to attack and d4 plus strength for damage. If enough requests come in to use the Action Die for this, I will change it.\r\rWizards/Clerics/Elves:\rSpells can be entered by clicking Add.\rEnter the spell name, put the level of the spell in for your own benefit, and any misc modifiers (from luck or mercurial magic or whatever). \rLevel and Intelligence/Personality mods plus any misc mods are added up automatically on the check button. for each spell.\r\rThieves/Halflings:\rEnter the BASE for each ability. The check button will calculate the modifier for the appropriate ability score automatically.\r\r\r", + "legacy": true } \ No newline at end of file diff --git a/DCC_Tabbed_Sheet/sheet.json b/DCC_Tabbed_Sheet/sheet.json index 6e7a79f99a2..a344150d38f 100644 --- a/DCC_Tabbed_Sheet/sheet.json +++ b/DCC_Tabbed_Sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "DCC_Tabbed_Sheet.html", - "css": "DCC_Tabbed_Sheet.css", - "authors": "Amanda the Amazon, Richard Gould", - "roll20userid": "565956, 375203", - "preview": "DCC_Tabbed_Sheet.png", - "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Bug Reports/Feature Requests\rBug reports and feature requests are welcome. For best results send an email to rgould@u2622.ca. Contributions are also welcome.\r## Current Version: 1.5.2" -} + "html": "DCC_Tabbed_Sheet.html", + "css": "DCC_Tabbed_Sheet.css", + "authors": "Amanda the Amazon, Richard Gould", + "roll20userid": "565956, 375203", + "preview": "DCC_Tabbed_Sheet.png", + "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Bug Reports/Feature Requests\rBug reports and feature requests are welcome. For best results send an email to rgould@u2622.ca. Contributions are also welcome.\r## Current Version: 1.5.2", + "legacy": true +} \ No newline at end of file diff --git a/DC_Heroes_MEGS/sheet.json b/DC_Heroes_MEGS/sheet.json index 1e6ee0d91ec..dc881317ff0 100644 --- a/DC_Heroes_MEGS/sheet.json +++ b/DC_Heroes_MEGS/sheet.json @@ -1,8 +1,9 @@ { - "html": "DC_Heroes_MEGS.html", - "css": "DC_Heroes_MEGS.css", - "authors": "Brian Houle", - "roll20userid": "43302", - "preview": "preview.jpg", - "instructions": "A character sheet for use with the Mayfair Exponential Game System (M.E.G.S.) games, including DC Heroes RPG, Batman RPG, and Blood of Heroes." -} + "html": "DC_Heroes_MEGS.html", + "css": "DC_Heroes_MEGS.css", + "authors": "Brian Houle", + "roll20userid": "43302", + "preview": "preview.jpg", + "instructions": "A character sheet for use with the Mayfair Exponential Game System (M.E.G.S.) games, including DC Heroes RPG, Batman RPG, and Blood of Heroes.", + "legacy": true +} \ No newline at end of file diff --git a/DD5thEditionLegacy/sheet.json b/DD5thEditionLegacy/sheet.json index cd0d53df0b4..db333059724 100644 --- a/DD5thEditionLegacy/sheet.json +++ b/DD5thEditionLegacy/sheet.json @@ -1,354 +1,400 @@ { - "html": "5th Edition Legacy.html", - "css": "5th Edition Legacy.css", - "authors": "Steve K., Phil B.", - "roll20userid": "5047,141325", - "preview": "5th Edition Legacy.png", - "compendium": "dnd5e", - "instructions": "The Dungeons and Dragons 5th Edition legacy sheet. This character sheet is no longer in active development.", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "npc-u", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "npc-info" - }, - { - "attribute": "l1mancer_status", - "displayname": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", - "displaytranslationkey": "use-charactermancer-for-new:-u", - "type": "select", - "options": [ - "Yes| ", - "No|completed" - ], - "optiontranslationkeys": ["yes","no"], - "description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", - "descriptiontranslationkey": "use-charactermancer-for-new-info" - }, - { - "attribute": "rtype", - "displayname": "Roll Queries", - "displaytranslationkey": "roll-queries:-u", - "type": "select", - "options": [ - "Always Roll Advantage|{{always=1}} {{r2=[[1d20", - "Advantage Toggle|@{advantagetoggle}", - "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", - "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" - ], - "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"], - "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "descriptiontranslationkey": "roll-queries-info" - }, - { - "attribute": "wtype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisp-rolls-gm:-u", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Whisper Toggle|@{whispertoggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never-whisper-roll","toggle-roll-whisper","query-whisper-roll","always-whisper-roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "dtype", - "displayname": "Auto Damage Roll", - "displaytranslationkey": "auto-dmg-roll:-u", - "type": "select", - "options": [ - "Don't Auto Roll Damage|pick", - "Auto Roll Damage & Crit|full" - ], - "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"], - "default": "pick", - "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "descriptiontranslationkey": "auto-dmg-roll-info" - }, - { - "attribute": "core_die", - "displayname": "CORE DIE ROLL:", - "displaytranslationkey": "core-die-roll:-u", - "type": "text", - "default": "1d20", - "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "descriptiontranslationkey": "core-die-roll-info" - }, - { - "attribute": "pb_type", - "displayname": "PROFICIENCY BONUS:", - "displaytranslationkey": "prof-bonus:-u", - "type": "select", - "options": [ - "By Level (Default)|level", - "Proficency Die (DMG)|die", - "Custom|custom" - ], - "optiontranslationkeys": ["by-level","prof-die","custom"], - "default": "level", - "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "descriptiontranslationkey": "pb-type-info" - }, - { - "attribute": "pb_custom", - "displayname": "CUSTOM PROFICIENCY BONUS:", - "displaytranslationkey": "custom-pb:-u", - "type": "text", - "default": "", - "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "descriptiontranslationkey": "pb-custom-info" - }, - { - "attribute": "init_tiebreaker", - "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", - "displaytranslationkey": "add-dex-tiebreaker-u", - "type": "checkbox", - "value": "@{dexterity}/100", - "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "descriptiontranslationkey": "init-tiebreaker-info" - }, - { - "attribute": "global_save_mod_flag", - "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", - "displaytranslationkey": "show-global-save-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "descriptiontranslationkey": "global-save-info" - }, - { - "attribute": "global_skill_mod_flag", - "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", - "displaytranslationkey": "show-global-skill-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "descriptiontranslationkey": "global-skill-info" - }, - { - "attribute": "global_attack_mod_flag", - "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "displaytranslationkey": "show-global-attack-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "descriptiontranslationkey": "global-attack-info" - }, - { - "attribute": "global_damage_mod_flag", - "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "displaytranslationkey": "show-global-damage-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "descriptiontranslationkey": "global-damage-info" - }, - { - "attribute": "charname_output", - "displayname": "Add Character Name To Templates", - "displaytranslationkey": "add-char-to-templates:-u", - "type": "select", - "options": [ - "On|{{charname=@{character_name}}}", - "Off|charname=@{character_name}" - ], - "optiontranslationkeys": ["on","off"], - "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", - "descriptiontranslationkey": "add-char-to-templates-info" - }, - { - "attribute": "level_calculations", - "displayname": "AUTO LEVEL CALCULATIONS:", - "displaytranslationkey": "level-calculations:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "on", - "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "descriptiontranslationkey": "auto-level-calc-info" - }, - { - "attribute": "encumberance_setting", - "displayname": "Encumbrance", - "displaytranslationkey": "encumbrance:-u", - "type": "select", - "options": [ - "Simple|off", - "Variant (PHB p176)|on", - "Off|disabled" - ], - "optiontranslationkeys": ["simple","variant-phb","off"], - "default": "on", - "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "descriptiontranslationkey": "encumbrance-info" - }, - { - "attribute": "simpleinventory", - "displayname": "Inventory", - "displaytranslationkey": "inventory:-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "descriptiontranslationkey": "inventory-info" - }, - { - "attribute": "simpletraits", - "displayname": "FEATURES & TRAITS", - "displaytranslationkey": "feats-traits-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-traits-info" - }, - { - "attribute": "simpleproficencies", - "displayname": "PROFICIENCIES & LANGUAGES", - "displaytranslationkey": "prof-langs-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-proficiencies-info" - }, - { - "attribute": "npc_name_flag", - "displayname": "NPC NAME IN ROLLS:", - "displaytranslationkey": "npc-name-in-rolls:-u", - "type": "select", - "options": [ - "Show|{{name=@{npc_name}}}", - "Hide|0" - ], - "optiontranslationkeys": ["show","hide"], - "default": "{{name=@{npc_name}}}", - "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" - }, - { - "attribute": "ammotracking", - "displayname": "Ammo Tracking (API Required)", - "displaytranslationkey": "ammo-tracking:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "off", - "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "descriptiontranslationkey": "ammo-tracking-info" - }, - { - "attribute": "cd_bar1_v", - "displayname": "BAR 1 VALUE:", - "displaytranslationkey": "cd-bar1-value:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "cd-bar1-value-desc:-u" - }, - { - "attribute": "cd_bar1_m", - "displayname": "BAR 1 MAX:", - "displaytranslationkey": "cd-bar1-max:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "cd-bar1-max-desc:-u" - }, - { - "attribute": "cd_bar1_l", - "displayname": "BAR 1 LINK:", - "displaytranslationkey": "cd-bar1-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar1-link-desc:-u" - }, - { - "attribute": "cd_bar2_v", - "displayname": "BAR 2 VALUE:", - "displaytranslationkey": "cd-bar2-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "cd-bar2-value-desc:-u" - }, - { - "attribute": "cd_bar2_m", - "displayname": "BAR 2 MAX:", - "displaytranslationkey": "cd-bar2-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "cd-bar2-max-desc:-u" - }, - { - "attribute": "cd_bar2_l", - "displayname": "BAR 2 LINK:", - "displaytranslationkey": "cd-bar2-link:-u", - "type": "text", - "default": "npc_ac", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar2-link-desc:-u" - }, - { - "attribute": "cd_bar3_v", - "displayname": "BAR 3 VALUE:", - "displaytranslationkey": "cd-bar3-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "cd-bar3-value-desc:-u" - }, - { - "attribute": "cd_bar3_m", - "displayname": "BAR 3 MAX:", - "displaytranslationkey": "cd-bar3-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "cd-bar3-max-desc:-u" - }, - { - "attribute": "cd_bar3_l", - "displayname": "BAR 3 LINK:", - "displaytranslationkey": "cd-bar3-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar3-link-desc:-u" - }, - { - "attribute": "licensedsheet", - "displayname": "LICENSED SHEET", - "displaytranslationkey": "licensedsheet-u", - "type": "checkbox", - "value": "1", - "description": "Turns on Dungeond and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "descriptiontranslationkey": "licensedsheet-info" - } - ] -} + "html": "5th Edition Legacy.html", + "css": "5th Edition Legacy.css", + "authors": "Steve K., Phil B.", + "roll20userid": "5047,141325", + "preview": "5th Edition Legacy.png", + "compendium": "dnd5e", + "instructions": "The Dungeons and Dragons 5th Edition legacy sheet. This character sheet is no longer in active development.", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "npc-u", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" + }, + { + "attribute": "l1mancer_status", + "displayname": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", + "displaytranslationkey": "use-charactermancer-for-new:-u", + "type": "select", + "options": [ + "Yes| ", + "No|completed" + ], + "optiontranslationkeys": [ + "yes", + "no" + ], + "description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", + "descriptiontranslationkey": "use-charactermancer-for-new-info" + }, + { + "attribute": "rtype", + "displayname": "Roll Queries", + "displaytranslationkey": "roll-queries:-u", + "type": "select", + "options": [ + "Always Roll Advantage|{{always=1}} {{r2=[[1d20", + "Advantage Toggle|@{advantagetoggle}", + "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", + "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" + ], + "optiontranslationkeys": [ + "always-roll-adv", + "toggle-roll-adv", + "query-roll-adv", + "never-roll-adv" + ], + "default": "{{always=1}} {{r2=[[1d20", + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "descriptiontranslationkey": "roll-queries-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:-u", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Whisper Toggle|@{whispertoggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle-roll-whisper", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "dtype", + "displayname": "Auto Damage Roll", + "displaytranslationkey": "auto-dmg-roll:-u", + "type": "select", + "options": [ + "Don't Auto Roll Damage|pick", + "Auto Roll Damage & Crit|full" + ], + "optiontranslationkeys": [ + "never-roll-dmg", + "always-roll-dmg" + ], + "default": "pick", + "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "descriptiontranslationkey": "auto-dmg-roll-info" + }, + { + "attribute": "core_die", + "displayname": "CORE DIE ROLL:", + "displaytranslationkey": "core-die-roll:-u", + "type": "text", + "default": "1d20", + "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "descriptiontranslationkey": "core-die-roll-info" + }, + { + "attribute": "pb_type", + "displayname": "PROFICIENCY BONUS:", + "displaytranslationkey": "prof-bonus:-u", + "type": "select", + "options": [ + "By Level (Default)|level", + "Proficency Die (DMG)|die", + "Custom|custom" + ], + "optiontranslationkeys": [ + "by-level", + "prof-die", + "custom" + ], + "default": "level", + "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "descriptiontranslationkey": "pb-type-info" + }, + { + "attribute": "pb_custom", + "displayname": "CUSTOM PROFICIENCY BONUS:", + "displaytranslationkey": "custom-pb:-u", + "type": "text", + "default": "", + "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "descriptiontranslationkey": "pb-custom-info" + }, + { + "attribute": "init_tiebreaker", + "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", + "displaytranslationkey": "add-dex-tiebreaker-u", + "type": "checkbox", + "value": "@{dexterity}/100", + "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "descriptiontranslationkey": "init-tiebreaker-info" + }, + { + "attribute": "global_save_mod_flag", + "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", + "displaytranslationkey": "show-global-save-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "descriptiontranslationkey": "global-save-info" + }, + { + "attribute": "global_skill_mod_flag", + "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", + "displaytranslationkey": "show-global-skill-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "descriptiontranslationkey": "global-skill-info" + }, + { + "attribute": "global_attack_mod_flag", + "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "displaytranslationkey": "show-global-attack-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "descriptiontranslationkey": "global-attack-info" + }, + { + "attribute": "global_damage_mod_flag", + "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "displaytranslationkey": "show-global-damage-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "descriptiontranslationkey": "global-damage-info" + }, + { + "attribute": "charname_output", + "displayname": "Add Character Name To Templates", + "displaytranslationkey": "add-char-to-templates:-u", + "type": "select", + "options": [ + "On|{{charname=@{character_name}}}", + "Off|charname=@{character_name}" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "charname=@{character_name}", + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", + "descriptiontranslationkey": "add-char-to-templates-info" + }, + { + "attribute": "level_calculations", + "displayname": "AUTO LEVEL CALCULATIONS:", + "displaytranslationkey": "level-calculations:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "on", + "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "descriptiontranslationkey": "auto-level-calc-info" + }, + { + "attribute": "encumberance_setting", + "displayname": "Encumbrance", + "displaytranslationkey": "encumbrance:-u", + "type": "select", + "options": [ + "Simple|off", + "Variant (PHB p176)|on", + "Off|disabled" + ], + "optiontranslationkeys": [ + "simple", + "variant-phb", + "off" + ], + "default": "on", + "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "descriptiontranslationkey": "encumbrance-info" + }, + { + "attribute": "simpleinventory", + "displayname": "Inventory", + "displaytranslationkey": "inventory:-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "descriptiontranslationkey": "inventory-info" + }, + { + "attribute": "simpletraits", + "displayname": "FEATURES & TRAITS", + "displaytranslationkey": "feats-traits-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-traits-info" + }, + { + "attribute": "simpleproficencies", + "displayname": "PROFICIENCIES & LANGUAGES", + "displaytranslationkey": "prof-langs-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-proficiencies-info" + }, + { + "attribute": "npc_name_flag", + "displayname": "NPC NAME IN ROLLS:", + "displaytranslationkey": "npc-name-in-rolls:-u", + "type": "select", + "options": [ + "Show|{{name=@{npc_name}}}", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "{{name=@{npc_name}}}", + "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" + }, + { + "attribute": "ammotracking", + "displayname": "Ammo Tracking (API Required)", + "displaytranslationkey": "ammo-tracking:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "off", + "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "descriptiontranslationkey": "ammo-tracking-info" + }, + { + "attribute": "cd_bar1_v", + "displayname": "BAR 1 VALUE:", + "displaytranslationkey": "cd-bar1-value:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "cd-bar1-value-desc:-u" + }, + { + "attribute": "cd_bar1_m", + "displayname": "BAR 1 MAX:", + "displaytranslationkey": "cd-bar1-max:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "cd-bar1-max-desc:-u" + }, + { + "attribute": "cd_bar1_l", + "displayname": "BAR 1 LINK:", + "displaytranslationkey": "cd-bar1-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar1-link-desc:-u" + }, + { + "attribute": "cd_bar2_v", + "displayname": "BAR 2 VALUE:", + "displaytranslationkey": "cd-bar2-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "cd-bar2-value-desc:-u" + }, + { + "attribute": "cd_bar2_m", + "displayname": "BAR 2 MAX:", + "displaytranslationkey": "cd-bar2-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "cd-bar2-max-desc:-u" + }, + { + "attribute": "cd_bar2_l", + "displayname": "BAR 2 LINK:", + "displaytranslationkey": "cd-bar2-link:-u", + "type": "text", + "default": "npc_ac", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar2-link-desc:-u" + }, + { + "attribute": "cd_bar3_v", + "displayname": "BAR 3 VALUE:", + "displaytranslationkey": "cd-bar3-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "cd-bar3-value-desc:-u" + }, + { + "attribute": "cd_bar3_m", + "displayname": "BAR 3 MAX:", + "displaytranslationkey": "cd-bar3-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "cd-bar3-max-desc:-u" + }, + { + "attribute": "cd_bar3_l", + "displayname": "BAR 3 LINK:", + "displaytranslationkey": "cd-bar3-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar3-link-desc:-u" + }, + { + "attribute": "licensedsheet", + "displayname": "LICENSED SHEET", + "displaytranslationkey": "licensedsheet-u", + "type": "checkbox", + "value": "1", + "description": "Turns on Dungeond and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "descriptiontranslationkey": "licensedsheet-info" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/DFRPG/sheet.json b/DFRPG/sheet.json index 4587b0a87ce..a1256bbbe2c 100644 --- a/DFRPG/sheet.json +++ b/DFRPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "DFRPG.html", - "css": "DFRPG.css", - "authors": "Brian Shields", - "preview": "DFRPG.jpg", - "roll20userid": "235259", - "instructions": "This sheet is multipurpose, fulfilling the needs for player and non-player characters, as well as for city-building. For a journal entry used in city-building, only the tabs \"City\", \"Locations\", and \"Faces\" need to be used. Fully-realized characters such as PCs will need the \"Character\" page, and the \"Worksheet\" page is provided to assist in character creation.\n\nInput fields which are not within repeating sections will display the attribute as a tooltip when hovering your mouse over them. For example, hovering your mouse over the Player box will display `@{player}`. This is also true of the six roll buttons on the character sheet, which will display the ability you have access to (eg, `%{superb}`). Not shown on the sheet, but available for use in macros, are the abilities `%{poor}` and `%{terrible}`.\n\nAttributes located within repeating sections do not have tooltips, because accessing them from macros is not officially supported by the system at this time." -} + "html": "DFRPG.html", + "css": "DFRPG.css", + "authors": "Brian Shields", + "preview": "DFRPG.jpg", + "roll20userid": "235259", + "instructions": "This sheet is multipurpose, fulfilling the needs for player and non-player characters, as well as for city-building. For a journal entry used in city-building, only the tabs \"City\", \"Locations\", and \"Faces\" need to be used. Fully-realized characters such as PCs will need the \"Character\" page, and the \"Worksheet\" page is provided to assist in character creation.\n\nInput fields which are not within repeating sections will display the attribute as a tooltip when hovering your mouse over them. For example, hovering your mouse over the Player box will display `@{player}`. This is also true of the six roll buttons on the character sheet, which will display the ability you have access to (eg, `%{superb}`). Not shown on the sheet, but available for use in macros, are the abilities `%{poor}` and `%{terrible}`.\n\nAttributes located within repeating sections do not have tooltips, because accessing them from macros is not officially supported by the system at this time.", + "legacy": true +} \ No newline at end of file diff --git a/Daemon/sheet.json b/Daemon/sheet.json index 1bbfddbb61d..fa04c9e46b6 100644 --- a/Daemon/sheet.json +++ b/Daemon/sheet.json @@ -1,8 +1,9 @@ { - "html": "Daemon.html", - "css": "Daemon.css", - "author": "Luviants", - "roll20userid": "1653262", - "preview": "Daemon.png", - "instructions": "This is a character sheet for custom Daemon system, a Brazilian OGL system. See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Daemon) for more info." -} + "html": "Daemon.html", + "css": "Daemon.css", + "author": "Luviants", + "roll20userid": "1653262", + "preview": "Daemon.png", + "instructions": "This is a character sheet for custom Daemon system, a Brazilian OGL system. See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Daemon) for more info.", + "legacy": true +} \ No newline at end of file diff --git a/DangerousJourneys-Mythus/sheet.json b/DangerousJourneys-Mythus/sheet.json index 035f2b0d166..0cc04039bdd 100644 --- a/DangerousJourneys-Mythus/sheet.json +++ b/DangerousJourneys-Mythus/sheet.json @@ -1,8 +1,9 @@ { - "html": "mythus.html", - "css": "mythus.css", - "authors": "Aaron Brezenski", - "roll20userid": "3919472", - "preview": "mythus_sheet.png", - "instructions": "This sheet continues to emphasize functionality over beauty.\n\n NOTE: On Rev0.96 and higher there are two views on the character data: the normal Persona Sheet and the Bestiary Sheet. One is for Heroic Personas and the other is for Everybody Else. There is a script in Rev0.96 which SHOULD automatically upgrade old characters to deal with this, but in case you open an old character and end up with a blank page instead, you may need to go into Attributes and Abilities and manually create and set an attribute called \"personahide\" to 1.\n On Add of new character, please wait about 20-30 seconds for initialization. When Heka Aperture goes to -10 and the Heka Limitations disappear, you're probably there.\n See Guide and Informational document about this sheet at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories/DangerousJourneysCharSheetInfo.rtf You can type all armor, weapons, Castings, and Powers in manually or use the import buttons; an Excel 2016 sheet is found in the repository at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories/roll20_import_generator2.xlsx . Note that this Excel workbook is not a character generator and does not pretend to be, but is instead a reference for the import syntax in case someone wishes to develop an HP generator outside Roll20. \n Caveat Emptor." -} + "html": "mythus.html", + "css": "mythus.css", + "authors": "Aaron Brezenski", + "roll20userid": "3919472", + "preview": "mythus_sheet.png", + "instructions": "This sheet continues to emphasize functionality over beauty.\n\n NOTE: On Rev0.96 and higher there are two views on the character data: the normal Persona Sheet and the Bestiary Sheet. One is for Heroic Personas and the other is for Everybody Else. There is a script in Rev0.96 which SHOULD automatically upgrade old characters to deal with this, but in case you open an old character and end up with a blank page instead, you may need to go into Attributes and Abilities and manually create and set an attribute called \"personahide\" to 1.\n On Add of new character, please wait about 20-30 seconds for initialization. When Heka Aperture goes to -10 and the Heka Limitations disappear, you're probably there.\n See Guide and Informational document about this sheet at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories/DangerousJourneysCharSheetInfo.rtf You can type all armor, weapons, Castings, and Powers in manually or use the import buttons; an Excel 2016 sheet is found in the repository at https://github.com/Roll20/roll20-character-sheets/tree/master/DangerousJourneys-Mythus/accessories/roll20_import_generator2.xlsx . Note that this Excel workbook is not a character generator and does not pretend to be, but is instead a reference for the import syntax in case someone wishes to develop an HP generator outside Roll20. \n Caveat Emptor.", + "legacy": true +} \ No newline at end of file diff --git a/Dark Heresy Advanced 2nd Edition/sheet.json b/Dark Heresy Advanced 2nd Edition/sheet.json index 565068d4d19..b2096a7f373 100644 --- a/Dark Heresy Advanced 2nd Edition/sheet.json +++ b/Dark Heresy Advanced 2nd Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "darkheresy2ndedition.html", - "css": "darkheresy2ndedition.css", - "authors": "Shawn Abreu", - "preview": "dh_preview.png", - "roll20userid": "90066", - "instructions": "Advanced Dark Heresy 2nd Edition is an API enabled character sheet for mentor level gamemasters. It requires the Degrees of Success javascripts written by Jack D, included in the API Scripts folder at the github repository located at: https://github.com/Roll20/roll20-character-sheets/tree/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts. It also requires the Ammo Count Api Script written by Aaron C. Meadow at https://github.com/shdwjk/Roll20API/blob/master/Ammo/Ammo.js. " + "html": "darkheresy2ndedition.html", + "css": "darkheresy2ndedition.css", + "authors": "Shawn Abreu", + "preview": "dh_preview.png", + "roll20userid": "90066", + "instructions": "Advanced Dark Heresy 2nd Edition is an API enabled character sheet for mentor level gamemasters. It requires the Degrees of Success javascripts written by Jack D, included in the API Scripts folder at the github repository located at: https://github.com/Roll20/roll20-character-sheets/tree/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts. It also requires the Ammo Count Api Script written by Aaron C. Meadow at https://github.com/shdwjk/Roll20API/blob/master/Ammo/Ammo.js. ", + "legacy": true } \ No newline at end of file diff --git a/Dark_Heresy/sheet.json b/Dark_Heresy/sheet.json index b74076ae84d..db6e12ee197 100644 --- a/Dark_Heresy/sheet.json +++ b/Dark_Heresy/sheet.json @@ -1,8 +1,9 @@ { - "html": "DarkHeresy.html", - "css": "DarkHeresyStyle.css", - "authors": "Daniel D.", - "roll20userid": "233902,1420525", - "preview": "DarkHeresyPreview.png", - "instructions": "Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\r\r### Important Attributes:\r* @{ws} - Weapon Skill\r* @{bs} - Ballistic Skill\r* @{strength} - Strength\r* @{toughness} - Toughness\r* @{ag} - Agility\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Willpower\r* @{fel} - Fellowship\r\r* @{wounds} - Current Wounds\r* @{wounds|max} - Total Wound amount\r\rThe most important roll is the %{characteristic} roll. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degree(s) of success!)\rIt takes the characteristic you sleected in the drop down, then you may add or subtract a modifier, then it rolls 1d100 and subtracts that from your starting value. That divided by 10 is the amount of degrees of success you achieved.\r**You can emulate everything in this sheet with just this single roll if you don't want to use the rest!**\r" + "html": "DarkHeresy.html", + "css": "DarkHeresyStyle.css", + "authors": "Daniel D.", + "roll20userid": "233902,1420525", + "preview": "DarkHeresyPreview.png", + "instructions": "Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\r\r### Important Attributes:\r* @{ws} - Weapon Skill\r* @{bs} - Ballistic Skill\r* @{strength} - Strength\r* @{toughness} - Toughness\r* @{ag} - Agility\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Willpower\r* @{fel} - Fellowship\r\r* @{wounds} - Current Wounds\r* @{wounds|max} - Total Wound amount\r\rThe most important roll is the %{characteristic} roll. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degree(s) of success!)\rIt takes the characteristic you sleected in the drop down, then you may add or subtract a modifier, then it rolls 1d100 and subtracts that from your starting value. That divided by 10 is the amount of degrees of success you achieved.\r**You can emulate everything in this sheet with just this single roll if you don't want to use the rest!**\r", + "legacy": true } \ No newline at end of file diff --git a/Dark_Heresy_2ed/sheet.json b/Dark_Heresy_2ed/sheet.json index ea3447aa066..e76150e4128 100644 --- a/Dark_Heresy_2ed/sheet.json +++ b/Dark_Heresy_2ed/sheet.json @@ -1,9 +1,9 @@ { -"html": "DarkHeresy2ed.html", -"css": "DarkHeresy2edStyle.css", -"authors": "Daniel D., updated by Michael R, Updated by Samuel L, Updated by Stexinator, Updated by ChtiKenny", -"roll20userID": "233902,1478668,262892,4652425,7292133", -"preview": "DarkHeresy2edPreview.png", -"instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. Please contact Michael R. for any questions.\nAn example macro to roll hit and dmg in the same roll for first melee weapon:\n\n &{template:dh2ed}\n[[[[floor((@{WeaponSkill}+ ?{Aim | No aim (+0),+0 | Half aim (+10),+10 | Full aim (+20),+20} + ?{Attack Type | All out (+30),+30| Charge (+20),+20 |Standard (+10),+10 | Swift Attack (+0),+0 | Lighting (-10),-10} + [[?{Modifier|+0}]])/10))]]-[[floor([[1d100cs<1cf>100]]/10)]]]]\n {{name=@{repeating_meleeweapons_$0_meleeweaponname}}}\n{{roll= $[[2]] }}\n{{degrees=$[[4]]}}\n{{skill=@{WeaponSkill}}}\n{{aim=?{Aim | No aim (+0),+0 | Half aim (+10),+10 | Full aim (+20),+20} }}\n{{attacktype= ?{Attack Type | All out (+30),+30 Allout| Charge (+20),+20 |Standard (+10),+10 | Swift Attack (+0),0 | Lighting (-10),-10}}}\n {{modifier=?{Modifier|+0} }}\n {{target=[[@{WeaponSkill}+ [[?{Aim | No aim (+0),0 | Half aim (+10),10 | Full aim (+20),20} + ?{Attack Type | All out (+30),30| Charge (+20),20 |Standard (+10),10 | Swift Attack (+0),0 | Lighting (-10),-10} + [[?{Modifier|0}]]]]]]}}\n{{damage=[[@{repeating_meleeweapons_$0_meleeweapondamage}+@{UnS}+floor(@{strength}/10)]]}}\n {{damagetype=@{repeating_meleeweapons_$0_meleeweapontype}}}\n {{special=@{repeating_meleeweapons_$0_meleeweaponspecial}}}\n {{penetration= @{repeating_meleeweapons_$0_meleeweaponpen}}}" - -} + "html": "DarkHeresy2ed.html", + "css": "DarkHeresy2edStyle.css", + "authors": "Daniel D., updated by Michael R, Updated by Samuel L, Updated by Stexinator, Updated by ChtiKenny", + "roll20userID": "233902,1478668,262892,4652425,7292133", + "preview": "DarkHeresy2edPreview.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. Please contact Michael R. for any questions.\nAn example macro to roll hit and dmg in the same roll for first melee weapon:\n\n &{template:dh2ed}\n[[[[floor((@{WeaponSkill}+ ?{Aim | No aim (+0),+0 | Half aim (+10),+10 | Full aim (+20),+20} + ?{Attack Type | All out (+30),+30| Charge (+20),+20 |Standard (+10),+10 | Swift Attack (+0),+0 | Lighting (-10),-10} + [[?{Modifier|+0}]])/10))]]-[[floor([[1d100cs<1cf>100]]/10)]]]]\n {{name=@{repeating_meleeweapons_$0_meleeweaponname}}}\n{{roll= $[[2]] }}\n{{degrees=$[[4]]}}\n{{skill=@{WeaponSkill}}}\n{{aim=?{Aim | No aim (+0),+0 | Half aim (+10),+10 | Full aim (+20),+20} }}\n{{attacktype= ?{Attack Type | All out (+30),+30 Allout| Charge (+20),+20 |Standard (+10),+10 | Swift Attack (+0),0 | Lighting (-10),-10}}}\n {{modifier=?{Modifier|+0} }}\n {{target=[[@{WeaponSkill}+ [[?{Aim | No aim (+0),0 | Half aim (+10),10 | Full aim (+20),20} + ?{Attack Type | All out (+30),30| Charge (+20),20 |Standard (+10),10 | Swift Attack (+0),0 | Lighting (-10),-10} + [[?{Modifier|0}]]]]]]}}\n{{damage=[[@{repeating_meleeweapons_$0_meleeweapondamage}+@{UnS}+floor(@{strength}/10)]]}}\n {{damagetype=@{repeating_meleeweapons_$0_meleeweapontype}}}\n {{special=@{repeating_meleeweapons_$0_meleeweaponspecial}}}\n {{penetration= @{repeating_meleeweapons_$0_meleeweaponpen}}}", + "legacy": true +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_4-1/sheet.json b/Das_Schwarze_Auge_4-1/sheet.json index 03de5521619..41b15e26bdd 100644 --- a/Das_Schwarze_Auge_4-1/sheet.json +++ b/Das_Schwarze_Auge_4-1/sheet.json @@ -1,8 +1,9 @@ { - "html": "dsa4_1_character_sheet_roll20.html", - "css": "dsa4_1_character_sheet_roll20.css", - "authors": "Gereon Heinemann, Patrick Gebhardt (gebhardthbs@web.de), Kai, Steven 'Kreuvf' Koenig (webmaster@kreuvf.de), apehead, Christian Schwerdtfeger", - "roll20userid": "584207,592673,879287,1411023 ", - "preview": "dsa4_1_character_sheet_roll20.png", - "instructions": "Charakterbogen für das "Das Schwarze Auge"-Regelwerk 4.1" -} + "html": "dsa4_1_character_sheet_roll20.html", + "css": "dsa4_1_character_sheet_roll20.css", + "authors": "Gereon Heinemann, Patrick Gebhardt (gebhardthbs@web.de), Kai, Steven 'Kreuvf' Koenig (webmaster@kreuvf.de), apehead, Christian Schwerdtfeger", + "roll20userid": "584207,592673,879287,1411023 ", + "preview": "dsa4_1_character_sheet_roll20.png", + "instructions": "Charakterbogen für das "Das Schwarze Auge"-Regelwerk 4.1", + "legacy": true +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_5/sheet.json b/Das_Schwarze_Auge_5/sheet.json index 150a9426513..75419b2670e 100644 --- a/Das_Schwarze_Auge_5/sheet.json +++ b/Das_Schwarze_Auge_5/sheet.json @@ -1,8 +1,9 @@ { - "html": "dsa5_character_sheet_roll20.html", - "css": "dsa5_character_sheet_roll20.css", - "authors": "Patrick Gebhardt (gebhardthbs@web.de), Sönke Holsten (dsahalo@gmx.net) und Adam Fedor", - "roll20userid": "592673,115261,1411115", - "preview": "dsa5_character_sheet_roll20.png", - "instructions": "Charakterbogen fuer Das Schwarze Auge Regelwerk 5" -} + "html": "dsa5_character_sheet_roll20.html", + "css": "dsa5_character_sheet_roll20.css", + "authors": "Patrick Gebhardt (gebhardthbs@web.de), Sönke Holsten (dsahalo@gmx.net) und Adam Fedor", + "roll20userid": "592673,115261,1411115", + "preview": "dsa5_character_sheet_roll20.png", + "instructions": "Charakterbogen fuer Das Schwarze Auge Regelwerk 5", + "legacy": true +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/sheet.json b/Das_Schwarze_Auge_5_Tsa_Edition/sheet.json index 0f8ea7a6707..7832518e3c7 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/sheet.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "dsa5.html", - "css": "dsa5.css", - "authors": "Lars Herweg (trestolt@gmail.com)", - "roll20userid": "2086387", - "preview": "dsa5_preview.png", - "instructions": "This is a more flexible character sheet for Das Schwarze Auge 5 / The Dark Eye 5. Instead of an 1:1 implementation from the rule books this sheet offers a flexible way to build a character." -} + "html": "dsa5.html", + "css": "dsa5.css", + "authors": "Lars Herweg (trestolt@gmail.com)", + "roll20userid": "2086387", + "preview": "dsa5_preview.png", + "instructions": "This is a more flexible character sheet for Das Schwarze Auge 5 / The Dark Eye 5. Instead of an 1:1 implementation from the rule books this sheet offers a flexible way to build a character.", + "legacy": true +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_Ilaris/sheet.json b/Das_Schwarze_Auge_Ilaris/sheet.json index fb1157e1d64..496f5fc91b4 100644 --- a/Das_Schwarze_Auge_Ilaris/sheet.json +++ b/Das_Schwarze_Auge_Ilaris/sheet.json @@ -1,8 +1,9 @@ { - "html": "ilaris_roll20.html", - "css": "ilaris_roll20.css", - "authors": "Martin Feindor", - "roll20userid": "5543449", - "preview": "ilaris_ccs_thumbnail.PNG", - "instructions": "## Das Schwarze Auge: Ilaris \r### Roll20 Character Sheet v1.7.0 \rWerte sind folgendermassen einzutragen: \r* Attribute mit ihren einfachen Attributspunkten. \r* Fertigkeiten mit ihrem Fertigkeitswert (ohne Attributsmittelwerte). \r* AT/VT mit ihren fertig modifizierten Werten, inklusive Kampfstil-Boni. \r* TP als Waffenschaden, inklusive Kampfstilboni, ohne KK-Bonus. \r* Zauber/Liturgien mit ihrem jeweiligen Probenwert (Inklusive Attributsmittelwerte!). \rAlle wichtigen Hinweise finden sich in Tooltips der jeweiligen Felder. \r\rWeitere Informationen in der [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Das_Schwarze_Auge_Ilaris/readme.txt) sowie im [DSA-Forum](https://dsaforum.de/viewtopic.php?f=180&t=53410)." + "html": "ilaris_roll20.html", + "css": "ilaris_roll20.css", + "authors": "Martin Feindor", + "roll20userid": "5543449", + "preview": "ilaris_ccs_thumbnail.PNG", + "instructions": "## Das Schwarze Auge: Ilaris \r### Roll20 Character Sheet v1.7.0 \rWerte sind folgendermassen einzutragen: \r* Attribute mit ihren einfachen Attributspunkten. \r* Fertigkeiten mit ihrem Fertigkeitswert (ohne Attributsmittelwerte). \r* AT/VT mit ihren fertig modifizierten Werten, inklusive Kampfstil-Boni. \r* TP als Waffenschaden, inklusive Kampfstilboni, ohne KK-Bonus. \r* Zauber/Liturgien mit ihrem jeweiligen Probenwert (Inklusive Attributsmittelwerte!). \rAlle wichtigen Hinweise finden sich in Tooltips der jeweiligen Felder. \r\rWeitere Informationen in der [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Das_Schwarze_Auge_Ilaris/readme.txt) sowie im [DSA-Forum](https://dsaforum.de/viewtopic.php?f=180&t=53410).", + "legacy": true } \ No newline at end of file diff --git a/Dead-of-Night/sheet.json b/Dead-of-Night/sheet.json index d7365bd3797..5c72251d8b9 100644 --- a/Dead-of-Night/sheet.json +++ b/Dead-of-Night/sheet.json @@ -1,8 +1,9 @@ { - "html": "Dead_of_Night_2e.html", - "css": "Dead_of_Night_2e.css", - "authors": "SolCheetah", - "roll20userid": "131946", - "preview": "Dead_of_Night.png", - "instructions": "For use with Dead of Night, Second Edition" -} + "html": "Dead_of_Night_2e.html", + "css": "Dead_of_Night_2e.css", + "authors": "SolCheetah", + "roll20userid": "131946", + "preview": "Dead_of_Night.png", + "instructions": "For use with Dead of Night, Second Edition", + "legacy": true +} \ No newline at end of file diff --git a/Deadlands Classic Anniversary - Improved/sheet.json b/Deadlands Classic Anniversary - Improved/sheet.json index cffb51b93d9..960493f1bf3 100644 --- a/Deadlands Classic Anniversary - Improved/sheet.json +++ b/Deadlands Classic Anniversary - Improved/sheet.json @@ -1,8 +1,9 @@ { - "html": "deadlandsclassic_anniversary_improved.html", - "css": "deadlandsclassic_anniversary_improved.css", - "authors": "Baledin", - "roll20userid": "6060768", - "preview": "deadlandsclassic_anniversary_improved.jpg", - "instructions": "Overhaul of the Deadlands Classic Anniversary sheet originally built by Kevin Justus with updates by Pyromanci and meanGM. This overhaul includes an easier to read, streamlined, and responsive HTML layout. Original attribute names were retained as much as possible so as to remain compatible with previous sheets, except for Arcane Abilities which have been entirely overhauled. TODO - auto-calculations, ammo management." + "html": "deadlandsclassic_anniversary_improved.html", + "css": "deadlandsclassic_anniversary_improved.css", + "authors": "Baledin", + "roll20userid": "6060768", + "preview": "deadlandsclassic_anniversary_improved.jpg", + "instructions": "Overhaul of the Deadlands Classic Anniversary sheet originally built by Kevin Justus with updates by Pyromanci and meanGM. This overhaul includes an easier to read, streamlined, and responsive HTML layout. Original attribute names were retained as much as possible so as to remain compatible with previous sheets, except for Arcane Abilities which have been entirely overhauled. TODO - auto-calculations, ammo management.", + "legacy": true } \ No newline at end of file diff --git a/Deadlands Classic Anniversary/sheet.json b/Deadlands Classic Anniversary/sheet.json index 3d17f09bc67..7dd5dfd5096 100644 --- a/Deadlands Classic Anniversary/sheet.json +++ b/Deadlands Classic Anniversary/sheet.json @@ -1,8 +1,9 @@ { - "html": "deadlandsclassic_anniversary.html", - "css": "deadlandsclassic_anniversary.css", - "authors": "meanGM, Pyromanci, Kevin Justus", - "roll20userid": "1068216,243340,129882", - "preview": "deadlandsclassic_anniversary.PNG", - "instructions": "The original sheet 'deadlandsclassic' was designed by [Kevin Justus (Rats)](https://app.roll20.net/users/129882/rats). The sheet was upgraded to include rolling, skill modifiers, multi damge die per weapon, and an improved layout was done by Pyromanci. The sheet was modified to include translations and match the 20th anniversary rulebook by meanGM" + "html": "deadlandsclassic_anniversary.html", + "css": "deadlandsclassic_anniversary.css", + "authors": "meanGM, Pyromanci, Kevin Justus", + "roll20userid": "1068216,243340,129882", + "preview": "deadlandsclassic_anniversary.PNG", + "instructions": "The original sheet 'deadlandsclassic' was designed by [Kevin Justus (Rats)](https://app.roll20.net/users/129882/rats). The sheet was upgraded to include rolling, skill modifiers, multi damge die per weapon, and an improved layout was done by Pyromanci. The sheet was modified to include translations and match the 20th anniversary rulebook by meanGM", + "legacy": true } \ No newline at end of file diff --git a/Deadlands Classic/sheet.json b/Deadlands Classic/sheet.json index faba7cb6d19..1ca75b4c61d 100644 --- a/Deadlands Classic/sheet.json +++ b/Deadlands Classic/sheet.json @@ -1,8 +1,9 @@ { - "html": "deadlandsclassic.html", - "css": "deadlandsclassic.css", - "authors": "Pyromanci, Kevin Justus, Richard Tran ", - "roll20userid": "243340,129882", - "preview": "deadlandsclassic.png", - "instructions": "The original sheet was designed by [Kevin Justus (Rats)](https://app.roll20.net/users/129882/rats). The sheet was upgraded to include rolling, skill modifiers, multi damge die per weapon, and an improved layout. Additional CSS and visual update by Richard Tran. " + "html": "deadlandsclassic.html", + "css": "deadlandsclassic.css", + "authors": "Pyromanci, Kevin Justus, Richard Tran ", + "roll20userid": "243340,129882", + "preview": "deadlandsclassic.png", + "instructions": "The original sheet was designed by [Kevin Justus (Rats)](https://app.roll20.net/users/129882/rats). The sheet was upgraded to include rolling, skill modifiers, multi damge die per weapon, and an improved layout. Additional CSS and visual update by Richard Tran. ", + "legacy": true } \ No newline at end of file diff --git a/Deathwatch/sheet.json b/Deathwatch/sheet.json index e798bc33904..c8572953ca2 100644 --- a/Deathwatch/sheet.json +++ b/Deathwatch/sheet.json @@ -1,8 +1,9 @@ { - "html": "Deathwatch.html", - "css": "Deathwatch.css", - "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Deathwatch, small fixes by Olav Müller, internationalization compatibility happily made by Baleine", - "roll20userID": "233902 and 492849, respectively", - "preview": "Deathwatch.png", - "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W." -} + "html": "Deathwatch.html", + "css": "Deathwatch.css", + "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Deathwatch, small fixes by Olav Müller, internationalization compatibility happily made by Baleine", + "roll20userID": "233902 and 492849, respectively", + "preview": "Deathwatch.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W.", + "legacy": true +} \ No newline at end of file diff --git a/Degenesis-henry4k/sheet.json b/Degenesis-henry4k/sheet.json index e63a3802f15..41079810e6e 100644 --- a/Degenesis-henry4k/sheet.json +++ b/Degenesis-henry4k/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "henry4k", - "roll20userid": "3700129", - "preview": "preview.png", - "instructions": "An alternative character sheet for Degenesis.\nTries to emulate the [official character sheet](http://sixmorevodka.com/degenesis/character-en/) without sacrificing usability.\n\nPlease report any bugs or suggestions on the projects [issue tracker](https://github.com/henry4k/roll20-character-sheets/issues).\nIf you don't have a GitHub account you may also send [me](https://app.roll20.net/users/3700129) a message on Roll20." -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "henry4k", + "roll20userid": "3700129", + "preview": "preview.png", + "instructions": "An alternative character sheet for Degenesis.\nTries to emulate the [official character sheet](http://sixmorevodka.com/degenesis/character-en/) without sacrificing usability.\n\nPlease report any bugs or suggestions on the projects [issue tracker](https://github.com/henry4k/roll20-character-sheets/issues).\nIf you don't have a GitHub account you may also send [me](https://app.roll20.net/users/3700129) a message on Roll20.", + "legacy": true +} \ No newline at end of file diff --git a/Degenesis/sheet.json b/Degenesis/sheet.json index 285bad2dcc2..05610322f71 100644 --- a/Degenesis/sheet.json +++ b/Degenesis/sheet.json @@ -1,8 +1,9 @@ { - "html": "Degenesis.html", - "css": "Degenesis.css", - "authors": "Nicolas M. (Thalar)", - "roll20userID": "335541", - "preview": "Degenesis.png", - "instructions": "V2" -} + "html": "Degenesis.html", + "css": "Degenesis.css", + "authors": "Nicolas M. (Thalar)", + "roll20userID": "335541", + "preview": "Degenesis.png", + "instructions": "V2", + "legacy": true +} \ No newline at end of file diff --git a/Delta Green 2/sheet.json b/Delta Green 2/sheet.json index f5efd813f00..c88f1fa109c 100644 --- a/Delta Green 2/sheet.json +++ b/Delta Green 2/sheet.json @@ -1,9 +1,10 @@ { - "html": "deltagreen.html", - "css": "deltagreen.css", - "authors": "Emerald Productions, Marco M.", - "roll20userid": "557736,3726", - "preview": "preview.png", - "version": "Version 1.5", - "instructions": "*Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is trademark and copywritten the Delta Green Partnership, who has licensed its use here. The contents of this document are ©, excepting those elements that are components of the Delta Green intellectual property.* \n New Features: \n \n* It is possible to target a token in the SAN LOSS button of the NPC sheet /n* By pressing the Update button in the PC sheet, all the checked skills are increased by 1d4-1 points. The skills are also automatically unchecked /n* All rolls now have a roll query that allows for modified rolls, by default no modifier is added." -} + "html": "deltagreen.html", + "css": "deltagreen.css", + "authors": "Emerald Productions, Marco M.", + "roll20userid": "557736,3726", + "preview": "preview.png", + "version": "Version 1.5", + "instructions": "*Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is trademark and copywritten the Delta Green Partnership, who has licensed its use here. The contents of this document are ©, excepting those elements that are components of the Delta Green intellectual property.* \n New Features: \n \n* It is possible to target a token in the SAN LOSS button of the NPC sheet /n* By pressing the Update button in the PC sheet, all the checked skills are increased by 1d4-1 points. The skills are also automatically unchecked /n* All rolls now have a roll query that allows for modified rolls, by default no modifier is added.", + "legacy": true +} \ No newline at end of file diff --git a/Delta Green/sheet.json b/Delta Green/sheet.json index 5b8b49e1a94..810a99f1705 100644 --- a/Delta Green/sheet.json +++ b/Delta Green/sheet.json @@ -1,8 +1,9 @@ { - "html": "delta_green.html", - "css": "delta_green.css", - "authors": "dhatcher, Marco M.", - "roll20userid": "3726", - "preview": "delta_green.png", - "instructions": "Compatible for use with ArcDream Publisher Delta Green. Support for the rules provided in the quickstarter Guide, Need to Know, and the Agent's Handbook.\n\n* It uses rolltemplates for all the skill and stat check, and the weapon attacks. Support of the projection on bonds using the blue textbox in the bonds area.\n* Reducing the bond score in the blue textbox would result in reducing both the bond score and will power.\n* Automatic checking of the checkbox for unconsciousness when the hit points drops below 2HP and of the low willpower flag (-20% to all skillcheck) when will power drops below 2.\n* Auto calculations of the will power reduction when the second dose of stimulant is consumed.\n* Auto computation of the total damage reduction due to armor and cover.\n* Special action roll buttons not yet included in this version." -} + "html": "delta_green.html", + "css": "delta_green.css", + "authors": "dhatcher, Marco M.", + "roll20userid": "3726", + "preview": "delta_green.png", + "instructions": "Compatible for use with ArcDream Publisher Delta Green. Support for the rules provided in the quickstarter Guide, Need to Know, and the Agent's Handbook.\n\n* It uses rolltemplates for all the skill and stat check, and the weapon attacks. Support of the projection on bonds using the blue textbox in the bonds area.\n* Reducing the bond score in the blue textbox would result in reducing both the bond score and will power.\n* Automatic checking of the checkbox for unconsciousness when the hit points drops below 2HP and of the low willpower flag (-20% to all skillcheck) when will power drops below 2.\n* Auto calculations of the will power reduction when the second dose of stimulant is consumed.\n* Auto computation of the total damage reduction due to armor and cover.\n* Special action roll buttons not yet included in this version.", + "legacy": true +} \ No newline at end of file diff --git a/DeltaGreenRPG/sheet.json b/DeltaGreenRPG/sheet.json index fda5200d246..b77995a3de9 100644 --- a/DeltaGreenRPG/sheet.json +++ b/DeltaGreenRPG/sheet.json @@ -1,9 +1,10 @@ { - "html": "delta_green.html", - "css": "delta_green.css", - "authors": "dhatcher, Marco M.", - "roll20userid": "3726", - "preview": "delta_green.png", - "version": "Version 1.8", - "instructions": "Compatible for use with ArcDream Publisher Delta Green. Support for the rules provided in the quickstarter Guide, Need to Know, and the Agent's Handbook.\n Features of version 1.5:\n\n* When you create a new sheet, modifying the Power for the first time will automatically modify the Breaking point and the Current SAN. After character creation, any change to POW will not modify these attributes.\n* Breaking point will be automatically recomputed every time the current sanity drops below the current Breaking point.\n* Reducing the value of a bond in the Proj box will automatically reduce both the will power and the current score. \n* Clicking on the top and the bottom of the sheet will switch below the front and back page of the character sheet.\n* Clicking on the Agent/Threat tape on the side of the character sheet will switch between the PC/NPC character sheet.\n* Pressing the Delta button will automatically roll the respective Stat/Skill/Attack/Ritual.\n* When WP<=2 (i.e. low will power) the roll template will show a red background around the rating to remind the player to apply a modifier.\n* Common modifier are provided on the front and back of the character sheet for Stat, Skill, and Attack rolls." -} + "html": "delta_green.html", + "css": "delta_green.css", + "authors": "dhatcher, Marco M.", + "roll20userid": "3726", + "preview": "delta_green.png", + "version": "Version 1.8", + "instructions": "Compatible for use with ArcDream Publisher Delta Green. Support for the rules provided in the quickstarter Guide, Need to Know, and the Agent's Handbook.\n Features of version 1.5:\n\n* When you create a new sheet, modifying the Power for the first time will automatically modify the Breaking point and the Current SAN. After character creation, any change to POW will not modify these attributes.\n* Breaking point will be automatically recomputed every time the current sanity drops below the current Breaking point.\n* Reducing the value of a bond in the Proj box will automatically reduce both the will power and the current score. \n* Clicking on the top and the bottom of the sheet will switch below the front and back page of the character sheet.\n* Clicking on the Agent/Threat tape on the side of the character sheet will switch between the PC/NPC character sheet.\n* Pressing the Delta button will automatically roll the respective Stat/Skill/Attack/Ritual.\n* When WP<=2 (i.e. low will power) the roll template will show a red background around the rating to remind the player to apply a modifier.\n* Common modifier are provided on the front and back of the character sheet for Stat, Skill, and Attack rolls.", + "legacy": true +} \ No newline at end of file diff --git a/Delve/sheet.json b/Delve/sheet.json index 7b5989b17d9..bf2d2af55d3 100644 --- a/Delve/sheet.json +++ b/Delve/sheet.json @@ -1,8 +1,9 @@ { - "html": "delve.html", - "css": "delve.css", - "authors": "Abe H", - "roll20userid": "916034", - "preview": "delve.PNG", - "instructions": "" -} + "html": "delve.html", + "css": "delve.css", + "authors": "Abe H", + "roll20userid": "916034", + "preview": "delve.PNG", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Demon Gate Scripted/sheet.json b/Demon Gate Scripted/sheet.json index dc3a5a2ee6c..7f837dada1f 100644 --- a/Demon Gate Scripted/sheet.json +++ b/Demon Gate Scripted/sheet.json @@ -1,8 +1,9 @@ { - "html": "Demon_Gate_Scripted.html", - "css": "Demon_Gate_Scripted.css", - "authors": "Todd Bauman, Brandon Williams, Arcanum Syndicate", - "roll20userid": "668591,2908748", - "preview": "Demon_Gate_Scripted.png", - "instructions": "**Demon Gate**\n\n Scripted sheets for Demon Gate." -} + "html": "Demon_Gate_Scripted.html", + "css": "Demon_Gate_Scripted.css", + "authors": "Todd Bauman, Brandon Williams, Arcanum Syndicate", + "roll20userid": "668591,2908748", + "preview": "Demon_Gate_Scripted.png", + "instructions": "**Demon Gate**\n\n Scripted sheets for Demon Gate.", + "legacy": true +} \ No newline at end of file diff --git a/Demon Gate/sheet.json b/Demon Gate/sheet.json index 849c7f01e18..045cfbdcd30 100644 --- a/Demon Gate/sheet.json +++ b/Demon Gate/sheet.json @@ -1,8 +1,9 @@ { - "html": "Demon Gate.html", - "css": "Demon Gate.css", - "authors": "Mike Wenditz, Brandon Williams, Arcanum Syndicate", - "roll20userid": "2056835,2908748", - "preview": "Demon Gate.png", - "instructions": "**Demon Gate**\n\n Dice fields need to include ! if you want maximum continuency." -} + "html": "Demon Gate.html", + "css": "Demon Gate.css", + "authors": "Mike Wenditz, Brandon Williams, Arcanum Syndicate", + "roll20userid": "2056835,2908748", + "preview": "Demon Gate.png", + "instructions": "**Demon Gate**\n\n Dice fields need to include ! if you want maximum continuency.", + "legacy": true +} \ No newline at end of file diff --git a/Demon Hunters Beta/sheet.json b/Demon Hunters Beta/sheet.json index f6d91e58340..b9c2d46093e 100644 --- a/Demon Hunters Beta/sheet.json +++ b/Demon Hunters Beta/sheet.json @@ -1,8 +1,9 @@ { - "html": "DHRPGtabs.html", - "css": "DHRPGtabs.css", - "authors": "Jessica Bilstein (szyren)", - "preview": "DHRPGtabs.png", - "roll20userid": "847010", - "instructions": "Demon Hunters: A Comedy of Terrors Character Sheet based on the Beta release. DMC and Minion profiles also included. Logo used with permission." -} + "html": "DHRPGtabs.html", + "css": "DHRPGtabs.css", + "authors": "Jessica Bilstein (szyren)", + "preview": "DHRPGtabs.png", + "roll20userid": "847010", + "instructions": "Demon Hunters: A Comedy of Terrors Character Sheet based on the Beta release. DMC and Minion profiles also included. Logo used with permission.", + "legacy": true +} \ No newline at end of file diff --git a/DemonTheDescent/sheet.json b/DemonTheDescent/sheet.json index 2afb1a82006..11183bae3a5 100644 --- a/DemonTheDescent/sheet.json +++ b/DemonTheDescent/sheet.json @@ -1,8 +1,9 @@ { - "html": "DemonTheDescent.html", - "css": "DemonTheDescent.css", - "authors": "Kevin J.", - "roll20userid": "129882", - "preview": "DemonTheDescent.png", - "instructions": "A simple sheet made use with Demon the Descent. /nIf you have any issues with the sheet, feel free to message me [https: //app.roll20.net/users/129882/rats](here)." -} + "html": "DemonTheDescent.html", + "css": "DemonTheDescent.css", + "authors": "Kevin J.", + "roll20userid": "129882", + "preview": "DemonTheDescent.png", + "instructions": "A simple sheet made use with Demon the Descent. /nIf you have any issues with the sheet, feel free to message me [https: //app.roll20.net/users/129882/rats](here).", + "legacy": true +} \ No newline at end of file diff --git a/Der Eine Ring/sheet.json b/Der Eine Ring/sheet.json index e36459f98a4..c8e6993249c 100644 --- a/Der Eine Ring/sheet.json +++ b/Der Eine Ring/sheet.json @@ -1,7 +1,8 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Michael Heilemann, uhu79", - "preview": "sheet.jpg", - "instructions": "Der Eine Ring Charakterblatt. Übersetzung des Charakterblattes von Michael Heilemann auf Deutsch.\r\r**Wichtig:** Damit die Würfelwürfe aus dem Blatt heraus funktionieren, bitte den Anweisungen im Wiki folgen: https://wiki.roll20.net/The_One_Ring#Rollable_Tables. Außerdem bitte beim Umstellen von Englisch auf Deutsch beachten, dass der Wert für \"Überreden\" neu gesetzt werden muss." -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "Michael Heilemann, uhu79", + "preview": "sheet.jpg", + "instructions": "Der Eine Ring Charakterblatt. Übersetzung des Charakterblattes von Michael Heilemann auf Deutsch.\r\r**Wichtig:** Damit die Würfelwürfe aus dem Blatt heraus funktionieren, bitte den Anweisungen im Wiki folgen: https://wiki.roll20.net/The_One_Ring#Rollable_Tables. Außerdem bitte beim Umstellen von Englisch auf Deutsch beachten, dass der Wert für \"Überreden\" neu gesetzt werden muss.", + "legacy": true +} \ No newline at end of file diff --git a/Derby_Drama/sheet.json b/Derby_Drama/sheet.json index 7c04e9ed7b0..131338170d1 100644 --- a/Derby_Drama/sheet.json +++ b/Derby_Drama/sheet.json @@ -1,8 +1,9 @@ -{ +{ "html": "sheet.html", "css": "sheet.css", "authors": "Libby Horacek", "roll20userid": "4444541", "preview": "preview.png", - "instructions": "Select your position and role from the dropdown box to populate suggested stats and playbook. Add one point to any stat for a total of seven. A stress tracker isn't included - use tokens on the Roll20 canvas to track stress. Get the full rules and tips for running online on [the Derby Drama website](https://derbydrama.com)." -} + "instructions": "Select your position and role from the dropdown box to populate suggested stats and playbook. Add one point to any stat for a total of seven. A stress tracker isn't included - use tokens on the Roll20 canvas to track stress. Get the full rules and tips for running online on [the Derby Drama website](https://derbydrama.com).", + "legacy": true +} \ No newline at end of file diff --git a/Descent into Midnight/sheet.json b/Descent into Midnight/sheet.json index 4b494d065b1..93327f90b64 100644 --- a/Descent into Midnight/sheet.json +++ b/Descent into Midnight/sheet.json @@ -1,8 +1,9 @@ { - "html": "DescentIntoMidnight.html", - "css": "DescentIntoMidnight.css", - "authors": "Joseph Meehan (@ChaosOS_59)", - "roll20userid": "158620", - "preview": "DescentIntoMidnight.png", - "instructions": "Basic sheet for Descent into Midnight, a new PbtA system by Rich Howard, Taylor LaBresh, Richard Kreutz-Landry, and many more." -} + "html": "DescentIntoMidnight.html", + "css": "DescentIntoMidnight.css", + "authors": "Joseph Meehan (@ChaosOS_59)", + "roll20userid": "158620", + "preview": "DescentIntoMidnight.png", + "instructions": "Basic sheet for Descent into Midnight, a new PbtA system by Rich Howard, Taylor LaBresh, Richard Kreutz-Landry, and many more.", + "legacy": true +} \ No newline at end of file diff --git a/Devastra/sheet.json b/Devastra/sheet.json index 3348d17fc9e..a1ae21e8596 100644 --- a/Devastra/sheet.json +++ b/Devastra/sheet.json @@ -1,9 +1,10 @@ { -"html": "devastra.html", -"css": "devastra.css", -"authors": "Alain H.", -"roll20userID": "67962", -"preview": "devastraPreview.png", -"instructions": "Basée sur un mix de fiche non-officielle et officielle", -"tipeee":"https://fr.tipeee.com/zakarik" -} + "html": "devastra.html", + "css": "devastra.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "devastraPreview.png", + "instructions": "Basée sur un mix de fiche non-officielle et officielle", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/Diaspora/sheet.json b/Diaspora/sheet.json index 35d6a408ddd..72e26334fe4 100644 --- a/Diaspora/sheet.json +++ b/Diaspora/sheet.json @@ -3,5 +3,6 @@ "css": "diaspora.css", "authors": "drspin", "preview": "diaspora.png", - "instructions": "Diaspora character sheet. Enjoy. V0.2. pdf: http://www.phreeow.net/Diaspora/Diaspora%20character%20sheet.pdf" -} + "instructions": "Diaspora character sheet. Enjoy. V0.2. pdf: http://www.phreeow.net/Diaspora/Diaspora%20character%20sheet.pdf", + "legacy": true +} \ No newline at end of file diff --git a/Digital Shades/sheet.json b/Digital Shades/sheet.json index cfece0b351b..f214e88b2ce 100644 --- a/Digital Shades/sheet.json +++ b/Digital Shades/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "G. TI", - "roll20userid": "971005", - "preview": "sheet_digital_shades.jpg", - "instructions": "Digital Shades. \rI am not the author of the game, only the one who redesigns the character sheet online. \rAll credits for this wonderful little game are to be given to Michael C. Goran. \rVisit his page and download freely at https://simpleroleplaying.wordpress.com/downloads/ \rButton rolls and commands have yet to be tested ingame. \rI hope some of my embedded pictures and frame borders are going to work." + "html": "sheet.html", + "css": "sheet.css", + "authors": "G. TI", + "roll20userid": "971005", + "preview": "sheet_digital_shades.jpg", + "instructions": "Digital Shades. \rI am not the author of the game, only the one who redesigns the character sheet online. \rAll credits for this wonderful little game are to be given to Michael C. Goran. \rVisit his page and download freely at https://simpleroleplaying.wordpress.com/downloads/ \rButton rolls and commands have yet to be tested ingame. \rI hope some of my embedded pictures and frame borders are going to work.", + "legacy": true } \ No newline at end of file diff --git a/Dime Adventures/sheet.json b/Dime Adventures/sheet.json index 47bc5064fcc..f8e357b0c64 100644 --- a/Dime Adventures/sheet.json +++ b/Dime Adventures/sheet.json @@ -1,8 +1,9 @@ { - "html": "dimeadventures.html", - "css": "dimeadventures.css", - "authors": "Thorin Tabor", - "roll20userid": "20810", - "preview": "preview.jpg", - "instructions": "This is a character sheet for [Dime Adventures: Pulp Alternate History Roleplaying](http://www.tabcreations.com/site/Dime_Adventures) by Tab Creations.\n\nThis character sheet makes use of the optional dice-based rules found in the appendix. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers." -} + "html": "dimeadventures.html", + "css": "dimeadventures.css", + "authors": "Thorin Tabor", + "roll20userid": "20810", + "preview": "preview.jpg", + "instructions": "This is a character sheet for [Dime Adventures: Pulp Alternate History Roleplaying](http://www.tabcreations.com/site/Dime_Adventures) by Tab Creations.\n\nThis character sheet makes use of the optional dice-based rules found in the appendix. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers.", + "legacy": true +} \ No newline at end of file diff --git a/DnD5E Character Scrolls/sheet.json b/DnD5E Character Scrolls/sheet.json index b5981107849..507dc809fe1 100644 --- a/DnD5E Character Scrolls/sheet.json +++ b/DnD5E Character Scrolls/sheet.json @@ -1,8 +1,9 @@ { - "html": "DnD5E-Character-Scrolls.html", - "css": "DnD5E-Character-Scrolls.css", - "authors": "Chris Hall", - "roll20userid": "1810967", - "preview": "DnD5E-Character-Scrolls_Preview.png", - "instructions": "This character sheet is intended for use with the the 5th edition of the Dungeons & Dragons role-playing game. It features minimal calculation (homebrew-friendly) and graphical icons to help people who are new to Dungeons & Dragons remember what all those funny terms mean." -} + "html": "DnD5E-Character-Scrolls.html", + "css": "DnD5E-Character-Scrolls.css", + "authors": "Chris Hall", + "roll20userid": "1810967", + "preview": "DnD5E-Character-Scrolls_Preview.png", + "instructions": "This character sheet is intended for use with the the 5th edition of the Dungeons & Dragons role-playing game. It features minimal calculation (homebrew-friendly) and graphical icons to help people who are new to Dungeons & Dragons remember what all those funny terms mean.", + "legacy": true +} \ No newline at end of file diff --git a/DnDNext_Actoba/sheet.json b/DnDNext_Actoba/sheet.json index 00c9d615a98..331cd544860 100644 --- a/DnDNext_Actoba/sheet.json +++ b/DnDNext_Actoba/sheet.json @@ -1,8 +1,9 @@ { - "html": "DnDNext.html", - "css": "DnDNext.css", - "authors": "John Myles (@Actoba). Reworked from original concept by David L. Hawkins (@The Story Teller) & Aaron C. Meadows", - "roll20userid": "427494,56416", - "preview": "DnDNext_Actoba.png", - "instructions": "# PLAYTEST RULES ONLY/r/rThis sheet is designed to be used with the DnD Next playtest ruleset only. It is NOT designed to be used with the full 5e rules. If you need a sheet that supports the full 5e ruleset please use the 5e sheet instead!/r/r## Instructions/r/rFor full instructions, more screenshots, and details on how to get the most from the sheet, visit the Roll20 Wiki Page - https://wiki.roll20.net/index.php?title=DnDNext_Character_Sheet\r\rThis sheet should provide you with all you need to make playing DnD Next playtest games on Roll20 a little bit easier. The sheet is compatible with the last publicly released playtest packet (Oct 2013) and will no longer be updated. You should switch to the 5e sheet if you are playing with the full 5e release ruleset" -} + "html": "DnDNext.html", + "css": "DnDNext.css", + "authors": "John Myles (@Actoba). Reworked from original concept by David L. Hawkins (@The Story Teller) & Aaron C. Meadows", + "roll20userid": "427494,56416", + "preview": "DnDNext_Actoba.png", + "instructions": "# PLAYTEST RULES ONLY/r/rThis sheet is designed to be used with the DnD Next playtest ruleset only. It is NOT designed to be used with the full 5e rules. If you need a sheet that supports the full 5e ruleset please use the 5e sheet instead!/r/r## Instructions/r/rFor full instructions, more screenshots, and details on how to get the most from the sheet, visit the Roll20 Wiki Page - https://wiki.roll20.net/index.php?title=DnDNext_Character_Sheet\r\rThis sheet should provide you with all you need to make playing DnD Next playtest games on Roll20 a little bit easier. The sheet is compatible with the last publicly released playtest packet (Oct 2013) and will no longer be updated. You should switch to the 5e sheet if you are playing with the full 5e release ruleset", + "legacy": true +} \ No newline at end of file diff --git a/DnD_5e/sheet.json b/DnD_5e/sheet.json index beeabe2b704..685c239f77a 100644 --- a/DnD_5e/sheet.json +++ b/DnD_5e/sheet.json @@ -1,9 +1,10 @@ { - "html": "DnD_5e.html", - "css": "DnD_5e.css", - "authors": "John Myles (Actoba on Roll20.net, @jmyles85 on Twitter)", - "roll20userid": "427494", - "preview": "DnD_5e.png", + "html": "DnD_5e.html", + "css": "DnD_5e.css", + "authors": "John Myles (Actoba on Roll20.net, @jmyles85 on Twitter)", + "roll20userid": "427494", + "preview": "DnD_5e.png", "compendium": "dnd5e", - "instructions": "This sheet is designed for use with the full release of DnD 5th edition. Where possible, it supports the 'rules as written' as listed in the Basic DnD PDF that's freely available for download, and the Players Handbook (PHB) that was released in August 2014. Sheet help is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Character_Sheet " -} + "instructions": "This sheet is designed for use with the full release of DnD 5th edition. Where possible, it supports the 'rules as written' as listed in the Basic DnD PDF that's freely available for download, and the Players Handbook (PHB) that was released in August 2014. Sheet help is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Character_Sheet ", + "legacy": true +} \ No newline at end of file diff --git a/DnD_5e_Chinese_Traditional/sheet.json b/DnD_5e_Chinese_Traditional/sheet.json index e948b1bd10c..c519a24d255 100644 --- a/DnD_5e_Chinese_Traditional/sheet.json +++ b/DnD_5e_Chinese_Traditional/sheet.json @@ -1,8 +1,9 @@ { - "html": "DnD_5ecn.html", - "css": "DnD_5ecn.css", - "authors": "John Myles (Actoba on Roll20.net, @jmyles85 on Twitter)Translation Tony Sun (Nicola Lolas)", - "roll20userid": "427494", - "preview": "DnD_5ecn.png", - "instructions": "此DnD 5e 角色卡是由John Myles 所設計的 ,翻譯由Tony Sun所完成。- https://wiki.roll20.net/DnD5e_Character_Sheet。" -} + "html": "DnD_5ecn.html", + "css": "DnD_5ecn.css", + "authors": "John Myles (Actoba on Roll20.net, @jmyles85 on Twitter)Translation Tony Sun (Nicola Lolas)", + "roll20userid": "427494", + "preview": "DnD_5ecn.png", + "instructions": "æ­¤DnD 5e 角色卡是由John Myles 所設計的 ,翻譯由Tony Sun所完成。- https://wiki.roll20.net/DnD5e_Character_Sheet。", + "legacy": true +} \ No newline at end of file diff --git a/DnD_Moldvay_AmandatheAmazon/sheet.json b/DnD_Moldvay_AmandatheAmazon/sheet.json index ea440337959..56564bef5b5 100644 --- a/DnD_Moldvay_AmandatheAmazon/sheet.json +++ b/DnD_Moldvay_AmandatheAmazon/sheet.json @@ -1,8 +1,9 @@ { - "html": "DnD_Moldvay_AmandatheAmazon.html", - "css": "D&D_Moldvay_AmandatheAmazon.css", - "authors": "Amanda the Amazon", - "roll20userid": "565956", - "preview": "Moldvay_Basic_Sheet.png", - "instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\rSee the [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/DnD_Moldvay_AmandatheAmazon) for the changelog and more info.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button-this is a gmroll.\r* Random Monster check distance roll button-this is a gmroll.\r* Monster Hit AC table\r\r\r## Current Version: 2.71" -} + "html": "DnD_Moldvay_AmandatheAmazon.html", + "css": "D&D_Moldvay_AmandatheAmazon.css", + "authors": "Amanda the Amazon", + "roll20userid": "565956", + "preview": "Moldvay_Basic_Sheet.png", + "instructions": "# Moldvay Character Sheet\r This sheet has both a Player sheet and a pared down Monster Sheet for the GM that is switchable via a tab at the top left of the sheet.\rSee the [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/DnD_Moldvay_AmandatheAmazon) for the changelog and more info.\r\r## Player Sheet\r\r* All of the automatic roll buttons (shown as a d20 dice) should have roll templates.\r* Attack rolls now show the AC hit (they use the values from the To Hit Roll table) - No more looking up what AC you did hit!\r* All ability bonus' should be included in their automatic rolls.\r* Halflings should check the box marking 'Halfling' under Attacks, Missile in order to get the bonus' to Missile Attacks and Initiative\r* Movement must be calculated by the player using their current encumbrance and armor worn.\r\r## Monster Sheet\r\r* Monster Name and Type\r* Armor Class and Movement\r* Treasure Type and Alignment\r* Hit Die (a gmroll button is in the works for this field)\r* Number Appearing (a roll button is in the works for this field, possibly a roll template and maybe a choice between gmroll or not gmroll\r* Monster Save (roll templates are in the works for this)\r* Monster Morale (roll template is in the work for this\r* Attacks are a repeating field and you can add as many as you want - Roll Template attack button is included :)\r* Monster Notes - Add anything you like here.\r* Monster Initiative roll button is in the works-will be a roll template\r* Random Monster check roll button-this is a gmroll.\r* Random Monster check distance roll button-this is a gmroll.\r* Monster Hit AC table\r\r\r## Current Version: 2.71", + "legacy": true +} \ No newline at end of file diff --git a/DnD_Original_DnD/sheet.json b/DnD_Original_DnD/sheet.json index cd3a0ceed05..f864206c553 100644 --- a/DnD_Original_DnD/sheet.json +++ b/DnD_Original_DnD/sheet.json @@ -4,5 +4,6 @@ "authors": "Malchor", "roll20userid": "2078012", "preview": "ODnD_Sheet_example.png", - "instructions": "# Original Dungeons & Dragons Character Sheet\n\nPlayer sheet for Original Dungeons & Dragons by Gary Gygax and Dave Arneson, the 1974 original edition and any combination of supplements you like.\nThis sheet also works well for Holmes Basic Dungeons & Dragons edited by Eric Holmes (sometime called Blue Book D&D).\n\n\n## Player Sheet\n\n* This sheet is lacking automatic roll buttons as a feature, to allow for maximum flexibility for the DM.\n* While it is tempting to add attack rolls, this assume use of the Alternate Combat System rather than Chainmail.\n* Similarly, ability checks are not added as there are multiple ways to adjudicate ability checks (3d6 roll under, variable number of d6, roll under a d20, and more).\n\n\n## Current Version: 1.5.1" -} + "instructions": "# Original Dungeons & Dragons Character Sheet\n\nPlayer sheet for Original Dungeons & Dragons by Gary Gygax and Dave Arneson, the 1974 original edition and any combination of supplements you like.\nThis sheet also works well for Holmes Basic Dungeons & Dragons edited by Eric Holmes (sometime called Blue Book D&D).\n\n\n## Player Sheet\n\n* This sheet is lacking automatic roll buttons as a feature, to allow for maximum flexibility for the DM.\n* While it is tempting to add attack rolls, this assume use of the Alternate Combat System rather than Chainmail.\n* Similarly, ability checks are not added as there are multiple ways to adjudicate ability checks (3d6 roll under, variable number of d6, roll under a d20, and more).\n\n\n## Current Version: 1.5.1", + "legacy": true +} \ No newline at end of file diff --git a/Doctor Who Adventures in Time and Space/sheet.json b/Doctor Who Adventures in Time and Space/sheet.json index 33d7c3b5a8a..4d04c0147a2 100644 --- a/Doctor Who Adventures in Time and Space/sheet.json +++ b/Doctor Who Adventures in Time and Space/sheet.json @@ -1,9 +1,9 @@ { - "html": "DoctorWho.html", - "css": "DoctorWho.css", - "authors": "Tony R., Syd Early", - "preview": "who.png", - "roll20userid": "282871,1796122", - "instructions": "Doctor Who Adventures Through Time Character Sheet. If you have any issues with it, please contact Tony R." - -} + "html": "DoctorWho.html", + "css": "DoctorWho.css", + "authors": "Tony R., Syd Early", + "preview": "who.png", + "roll20userid": "282871,1796122", + "instructions": "Doctor Who Adventures Through Time Character Sheet. If you have any issues with it, please contact Tony R.", + "legacy": true +} \ No newline at end of file diff --git a/Dogs-in-the-Vineyard/sheet.json b/Dogs-in-the-Vineyard/sheet.json index 2175a8a2e85..edb1a8c8c74 100644 --- a/Dogs-in-the-Vineyard/sheet.json +++ b/Dogs-in-the-Vineyard/sheet.json @@ -1,8 +1,9 @@ { - "html": "dogs.html", - "css": "dogs.css", - "authors": "Stephen Malone", - "roll20userid": "552705", - "preview": "dogs.png", - "instructions": "" -} + "html": "dogs.html", + "css": "dogs.css", + "authors": "Stephen Malone", + "roll20userid": "552705", + "preview": "dogs.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Dominion/sheet.json b/Dominion/sheet.json index c9c3dcb54d8..895645e35d1 100644 --- a/Dominion/sheet.json +++ b/Dominion/sheet.json @@ -1,8 +1,9 @@ { - "html": "Dominion.html", - "css": "Dominion.css", - "authors": "Sheershym", - "roll20userid": "911144", - "preview": "Dominion.png", - "instructions": "Fiche de personnage pour *[Dominion](https://khelren.itch.io/dominion): Jeux de pouvoirs et Maisons nobles*. " + "html": "Dominion.html", + "css": "Dominion.css", + "authors": "Sheershym", + "roll20userid": "911144", + "preview": "Dominion.png", + "instructions": "Fiche de personnage pour *[Dominion](https://khelren.itch.io/dominion): Jeux de pouvoirs et Maisons nobles*. ", + "legacy": true } \ No newline at end of file diff --git a/Don't Rest Your Head/sheet.json b/Don't Rest Your Head/sheet.json index 6bf9cfddff7..2a163ad547d 100644 --- a/Don't Rest Your Head/sheet.json +++ b/Don't Rest Your Head/sheet.json @@ -1,10 +1,10 @@ { - "html": "dontrestyourhead.html", - "css": "dontrestyourhead.css", - "authors": "Medieve (Richard T.)", - "patreon": "https://www.patreon.com/sceneficant", - "roll20userid": "492849,23472", - "preview": "dontrestyourhead.png", - "instructions": "#Don't Rest Your Head\r \r For use with Don't Rest Your Head by Fred Hicks. If you enjoy the sheet please consider supporting a community author on patreon." -} - + "html": "dontrestyourhead.html", + "css": "dontrestyourhead.css", + "authors": "Medieve (Richard T.)", + "patreon": "https://www.patreon.com/sceneficant", + "roll20userid": "492849,23472", + "preview": "dontrestyourhead.png", + "instructions": "#Don't Rest Your Head\r \r For use with Don't Rest Your Head by Fred Hicks. If you enjoy the sheet please consider supporting a community author on patreon.", + "legacy": true +} \ No newline at end of file diff --git a/Draci_Doupe_PPP/sheet.json b/Draci_Doupe_PPP/sheet.json index 235ab02f13f..27dcb298d72 100644 --- a/Draci_Doupe_PPP/sheet.json +++ b/Draci_Doupe_PPP/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Tomáš Macek", - "roll20userid": "7485059", - "preview": "sheet.png", - "instructions": "Character sheet for basic use in czech game Draci Doupe some documentation will be in http://mackovi.com/roll20/" -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "Tomáš Macek", + "roll20userid": "7485059", + "preview": "sheet.png", + "instructions": "Character sheet for basic use in czech game Draci Doupe some documentation will be in http://mackovi.com/roll20/", + "legacy": true +} \ No newline at end of file diff --git a/Dragon Age RPG/sheet.json b/Dragon Age RPG/sheet.json index 6fe86c37626..a2c789d1a2a 100644 --- a/Dragon Age RPG/sheet.json +++ b/Dragon Age RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "Dragon Age RPG.html", - "css": "Dragon Age RPG.css", - "authors": "Timm, Adalberto, Alain H.", - "roll20userid": "1442849, 615105, 67962", - "preview": "sheet1.png", - "instructions": "Click the 'Roll with focus' button for rolls that you have a focus in" -} + "html": "Dragon Age RPG.html", + "css": "Dragon Age RPG.css", + "authors": "Timm, Adalberto, Alain H.", + "roll20userid": "1442849, 615105, 67962", + "preview": "sheet1.png", + "instructions": "Click the 'Roll with focus' button for rolls that you have a focus in", + "legacy": true +} \ No newline at end of file diff --git a/Dragon De Poche 2/sheet.json b/Dragon De Poche 2/sheet.json index 1b721a2726e..acc3ce21112 100644 --- a/Dragon De Poche 2/sheet.json +++ b/Dragon De Poche 2/sheet.json @@ -1,8 +1,9 @@ { - "html": "DragonDePoche.html", - "css": "DragonDePoche.css", - "authors": "DiChim Zoug", - "roll20userid": "47829", - "preview": "DragonDePoche.jpg", - "instructions": "La fiche permet de stocker les informations et de faire les jets pour jouer a Dragon de Poche²" -} + "html": "DragonDePoche.html", + "css": "DragonDePoche.css", + "authors": "DiChim Zoug", + "roll20userid": "47829", + "preview": "DragonDePoche.jpg", + "instructions": "La fiche permet de stocker les informations et de faire les jets pour jouer a Dragon de Poche²", + "legacy": true +} \ No newline at end of file diff --git a/Dragon Warriors/sheet.json b/Dragon Warriors/sheet.json index 8061b59939c..5a7526b060e 100644 --- a/Dragon Warriors/sheet.json +++ b/Dragon Warriors/sheet.json @@ -1,8 +1,9 @@ { - "html": "Dragon Warriors Revised.html", - "css": "Dragon Warriors Revised.css", - "authors": "Stephen Keightley", - "roll20userid": "630718", - "preview": "Example - clean.png", - "instructions": "" -} + "html": "Dragon Warriors Revised.html", + "css": "Dragon Warriors Revised.css", + "authors": "Stephen Keightley", + "roll20userid": "630718", + "preview": "Example - clean.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Dragon-Age-RPG-PT-BR/sheet.json b/Dragon-Age-RPG-PT-BR/sheet.json index fcee87f8646..4b4c42c9ad1 100644 --- a/Dragon-Age-RPG-PT-BR/sheet.json +++ b/Dragon-Age-RPG-PT-BR/sheet.json @@ -1,8 +1,9 @@ { - "html": "Dragon AGE RPG (PT-BR).html", - "css": "Dragon AGE RPG (PT-BR).css", - "authors": "Adalberto", + "html": "Dragon AGE RPG (PT-BR).html", + "css": "Dragon AGE RPG (PT-BR).css", + "authors": "Adalberto", "roll20userid": "615105", - "preview": "ficha.png", - "instructions": "Ficha para Dragon Age RPG em Português, inspirada na versão de 2 páginas." -} + "preview": "ficha.png", + "instructions": "Ficha para Dragon Age RPG em Português, inspirada na versão de 2 páginas.", + "legacy": true +} \ No newline at end of file diff --git a/DragonQuest/sheet.json b/DragonQuest/sheet.json index 54a73747c3f..4fca9f71171 100644 --- a/DragonQuest/sheet.json +++ b/DragonQuest/sheet.json @@ -1,8 +1,9 @@ { - "html": "DQSheet.html", - "css": "DQSheet.css", - "authors": "James | DancingGeek", - "roll20userid": "1269015", - "preview": "DQSheet.png", - "instructions": "" -} + "html": "DQSheet.html", + "css": "DQSheet.css", + "authors": "James | DancingGeek", + "roll20userid": "1269015", + "preview": "DQSheet.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Dragoncry/sheet.json b/Dragoncry/sheet.json index c032bde2e17..7853b27a1de 100644 --- a/Dragoncry/sheet.json +++ b/Dragoncry/sheet.json @@ -1,8 +1,9 @@ { - "html": "Dragoncry.html", - "css": "Dragoncry.css", - "authors": "Javier GG", - "roll20userid": "3131916", - "preview": "Dragoncry-preview.png", - "instructions": "This is a sheet for Dragoncry. The base is set up for Spanish" + "html": "Dragoncry.html", + "css": "Dragoncry.css", + "authors": "Javier GG", + "roll20userid": "3131916", + "preview": "Dragoncry-preview.png", + "instructions": "This is a sheet for Dragoncry. The base is set up for Spanish", + "legacy": true } \ No newline at end of file diff --git a/Dragonlance 5th Age/sheet.json b/Dragonlance 5th Age/sheet.json index 2ad386f2ddc..0e68c6f0e4e 100644 --- a/Dragonlance 5th Age/sheet.json +++ b/Dragonlance 5th Age/sheet.json @@ -1,8 +1,9 @@ { - "html": "DL-5th-age.html", - "css": "DL-5th-age.css", - "authors": "Brian Horning, Mike Horning", - "roll20userid": "1419412, 1878701", - "preview": "DL-5th-Age.jpg", - "instructions": "This is a simple character sheet for the Dragonlance: 5th Age SAGA System. As most games set in this system have homebrew rules, this character handles the basics very well, leaving plenty of breathing room. FateDeck.zip, and WorldMaps.zip have been included for your convience, but feel free to use any cards/maps you wish. " + "html": "DL-5th-age.html", + "css": "DL-5th-age.css", + "authors": "Brian Horning, Mike Horning", + "roll20userid": "1419412, 1878701", + "preview": "DL-5th-Age.jpg", + "instructions": "This is a simple character sheet for the Dragonlance: 5th Age SAGA System. As most games set in this system have homebrew rules, this character handles the basics very well, leaving plenty of breathing room. FateDeck.zip, and WorldMaps.zip have been included for your convience, but feel free to use any cards/maps you wish. ", + "legacy": true } \ No newline at end of file diff --git a/Drakar och Demoner 6.0/sheet.json b/Drakar och Demoner 6.0/sheet.json index f73c48d6083..b484252d59a 100644 --- a/Drakar och Demoner 6.0/sheet.json +++ b/Drakar och Demoner 6.0/sheet.json @@ -1,8 +1,9 @@ { - "html": "Drakar_och_Demoner_6_0.html", - "css": "Drakar_och_Demoner_6_0.css", - "authors": "Erik Johansson", - "roll20userid": "244719", - "preview": "Drakar_och_Demoner_6_0.png", - "instructions": "Created, updated and maintained by Erik Johansson. Based on the character sheet design by Kevin Searle and Joe Fredette." -} + "html": "Drakar_och_Demoner_6_0.html", + "css": "Drakar_och_Demoner_6_0.css", + "authors": "Erik Johansson", + "roll20userid": "244719", + "preview": "Drakar_och_Demoner_6_0.png", + "instructions": "Created, updated and maintained by Erik Johansson. Based on the character sheet design by Kevin Searle and Joe Fredette.", + "legacy": true +} \ No newline at end of file diff --git a/Drakar_och_Demoner-91/sheet.json b/Drakar_och_Demoner-91/sheet.json index 038e0008784..b68a6e41032 100644 --- a/Drakar_och_Demoner-91/sheet.json +++ b/Drakar_och_Demoner-91/sheet.json @@ -1,8 +1,9 @@ { - "html": "dod_91.html", - "css": "dod_91.css", - "authors": "Andreas Drougge", - "roll20userid": "5973081", - "preview": "dod_91.png", - "instructions": "This sheet is designed for use with the Swedish Drakar och Demoner version 91.\nCheck [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Drakar_och_Demoner-91) for more info and changelog." -} + "html": "dod_91.html", + "css": "dod_91.css", + "authors": "Andreas Drougge", + "roll20userid": "5973081", + "preview": "dod_91.png", + "instructions": "This sheet is designed for use with the Swedish Drakar och Demoner version 91.\nCheck [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Drakar_och_Demoner-91) for more info and changelog.", + "legacy": true +} \ No newline at end of file diff --git a/Dramasystem/sheet.json b/Dramasystem/sheet.json index 337c92002b4..b15d6495f1e 100644 --- a/Dramasystem/sheet.json +++ b/Dramasystem/sheet.json @@ -1,9 +1,10 @@ { -"html": "dramasystem.html", -"css": "dramasystem.css", -"authors": "Stephanie Bryant", -"roll20userid": "314", -"preview": "dramasystem.png", -"compendium": "dramasystem", -"instructions": "See the [the wiki](https://wiki.roll20.net/Dramasystem) for suggestions on setting up and running a Dramasystem game on Roll20. There is also a [Dramasystem Compendium](https://roll20.net/compendium/dramasystem/) containing the Dramasystem SRD available." + "html": "dramasystem.html", + "css": "dramasystem.css", + "authors": "Stephanie Bryant", + "roll20userid": "314", + "preview": "dramasystem.png", + "compendium": "dramasystem", + "instructions": "See the [the wiki](https://wiki.roll20.net/Dramasystem) for suggestions on setting up and running a Dramasystem game on Roll20. There is also a [Dramasystem Compendium](https://roll20.net/compendium/dramasystem/) containing the Dramasystem SRD available.", + "legacy": true } \ No newline at end of file diff --git a/Dreamchaser/sheet.json b/Dreamchaser/sheet.json index c53cc64f607..ada1cdbbce8 100644 --- a/Dreamchaser/sheet.json +++ b/Dreamchaser/sheet.json @@ -1,7 +1,8 @@ { - "html": "dreamchaser.html", - "css": "dreamchaser.css", - "authors": "Michael Parker", - "preview": "dreamchaser.png", - "instructions": "Simple text entry and roll buttons." + "html": "dreamchaser.html", + "css": "dreamchaser.css", + "authors": "Michael Parker", + "preview": "dreamchaser.png", + "instructions": "Simple text entry and roll buttons.", + "legacy": true } \ No newline at end of file diff --git a/Dresden Files Role-Playing Game/sheet.json b/Dresden Files Role-Playing Game/sheet.json index 0d13e69cfd9..dea23d99999 100644 --- a/Dresden Files Role-Playing Game/sheet.json +++ b/Dresden Files Role-Playing Game/sheet.json @@ -1,8 +1,9 @@ { - "html": "DFRPG.html", - "css": "DFRPG.css", - "authors": "Teddy McCormick", - "preview": "preview.png", - "roll20userid": "28338", - "instructions": "A character and city sheet designed for the Dresden Files Role-Playing Game. Designed to match the pen-and-paper sheets as much as possible by default, with toggleable options to expand/reorganize some fields for easier online play.\n\n\nIncludes two roll templates: descriptiveroll and simpleroll. For the header, the templates accept a 'name' value for the character name, an optional 'verb' value that comes after the name (for example, 'Steve rolls...'), and a 'check' value that is the title of the roll (typically, the skill rolled). Then, both templates accept a descriptiveroll value which converts a roll into its equivalent on the Fate ladder, and a (technically optional) descriptivename value will display as the key. For example, '{{descriptivename=Discipline}} {{descriptiveroll=[[4]]}}' would display 'Discipline | Great (+4)'. It also supports descriptiveroll2 and 3 (along with descriptivename2 and 3) should you want multiple named roll results in one template roll.\n\nThe descriptiveroll template is functionally identical to the simpleroll template, except that it also accepts a 'roll' value, which it converts to its equivalent on the Fate ladder, and displays large and centered.\n\n\nThis sheet uses the same attribute names as the DFRPG sheet by Brian Shields, so the two sheets are mostly compatible if you want to switch between them. The only major incompatibility is the skill list, which functions completely differently here." + "html": "DFRPG.html", + "css": "DFRPG.css", + "authors": "Teddy McCormick", + "preview": "preview.png", + "roll20userid": "28338", + "instructions": "A character and city sheet designed for the Dresden Files Role-Playing Game. Designed to match the pen-and-paper sheets as much as possible by default, with toggleable options to expand/reorganize some fields for easier online play.\n\n\nIncludes two roll templates: descriptiveroll and simpleroll. For the header, the templates accept a 'name' value for the character name, an optional 'verb' value that comes after the name (for example, 'Steve rolls...'), and a 'check' value that is the title of the roll (typically, the skill rolled). Then, both templates accept a descriptiveroll value which converts a roll into its equivalent on the Fate ladder, and a (technically optional) descriptivename value will display as the key. For example, '{{descriptivename=Discipline}} {{descriptiveroll=[[4]]}}' would display 'Discipline | Great (+4)'. It also supports descriptiveroll2 and 3 (along with descriptivename2 and 3) should you want multiple named roll results in one template roll.\n\nThe descriptiveroll template is functionally identical to the simpleroll template, except that it also accepts a 'roll' value, which it converts to its equivalent on the Fate ladder, and displays large and centered.\n\n\nThis sheet uses the same attribute names as the DFRPG sheet by Brian Shields, so the two sheets are mostly compatible if you want to switch between them. The only major incompatibility is the skill list, which functions completely differently here.", + "legacy": true } \ No newline at end of file diff --git a/DresdenFilesAccelerated/sheet.json b/DresdenFilesAccelerated/sheet.json index bc511617394..de296d45b48 100644 --- a/DresdenFilesAccelerated/sheet.json +++ b/DresdenFilesAccelerated/sheet.json @@ -1,8 +1,9 @@ { - "html": "DFA.html", - "css": "DFA.css", - "authors": "Jonathan Csanady", - "roll20userid": "Yukidaore", - "preview": "DFA.png", - "instructions": "You can edit the length of stress/condition tracks through the config button in the top right of that section. Mouseover tooltips for stunts/conditions may be defined by clicking the nearby info icon." -} + "html": "DFA.html", + "css": "DFA.css", + "authors": "Jonathan Csanady", + "roll20userid": "Yukidaore", + "preview": "DFA.png", + "instructions": "You can edit the length of stress/condition tracks through the config button in the top right of that section. Mouseover tooltips for stunts/conditions may be defined by clicking the nearby info icon.", + "legacy": true +} \ No newline at end of file diff --git "a/Dungeon World Portugu\303\252s/sheet.json" "b/Dungeon World Portugu\303\252s/sheet.json" index 275f1b9b698..80a770ebf17 100644 --- "a/Dungeon World Portugu\303\252s/sheet.json" +++ "b/Dungeon World Portugu\303\252s/sheet.json" @@ -1,8 +1,9 @@ { - "html": "Dungeon World Portugues.html", - "css": "Dungeon World Portugues.css", - "authors": "Adalberto", - "roll20userid": "615105", - "preview": "ficha.png", - "instructions": "Ficha para Dungeon World em português. Os Atributos usandos nas rolagens estão em iniciais e são auto calculados. Ex: Força = For" -} + "html": "Dungeon World Portugues.html", + "css": "Dungeon World Portugues.css", + "authors": "Adalberto", + "roll20userid": "615105", + "preview": "ficha.png", + "instructions": "Ficha para Dungeon World em português. Os Atributos usandos nas rolagens estão em iniciais e são auto calculados. Ex: Força = For", + "legacy": true +} \ No newline at end of file diff --git a/Dungeon World by Roll20/sheet.json b/Dungeon World by Roll20/sheet.json index 72a9308e4d3..1531c00f744 100755 --- a/Dungeon World by Roll20/sheet.json +++ b/Dungeon World by Roll20/sheet.json @@ -1,9 +1,10 @@ { - "html":"Dungeon World.html", - "css":"Dungeon World.css", - "authors": "Jeff L.", - "roll20userid": "1464775", - "preview": "Dungeon World preview.png", - "compendium": "dw", - "instructions": "Designed for use with Dungeon World, an Apocalypse World Engine game.\n\n* Fully Compatible with the [Dungeon World Compendium](https://roll20.net/compendium/dw). Import Moves, Spells, and entire Classes straight from the tabletop.\n* Designed after the official Dungeon World Play Sheets for a streamlined, comfortable play experience." + "html": "Dungeon World.html", + "css": "Dungeon World.css", + "authors": "Jeff L.", + "roll20userid": "1464775", + "preview": "Dungeon World preview.png", + "compendium": "dw", + "instructions": "Designed for use with Dungeon World, an Apocalypse World Engine game.\n\n* Fully Compatible with the [Dungeon World Compendium](https://roll20.net/compendium/dw). Import Moves, Spells, and entire Classes straight from the tabletop.\n* Designed after the official Dungeon World Play Sheets for a streamlined, comfortable play experience.", + "legacy": true } \ No newline at end of file diff --git a/DungeonSquad/sheet.json b/DungeonSquad/sheet.json index 9c37b37e3e0..5ab7f02aad0 100644 --- a/DungeonSquad/sheet.json +++ b/DungeonSquad/sheet.json @@ -1,8 +1,9 @@ { - "html": "dungeon-squad.html", - "css": "dungeon-squad.css", - "authors": "SebaSOFT", - "roll20userid": "848289", - "preview": "dungeon-squad.png", - "instructions": "Dungeon Squad is a rules-light role-playing game designed expressly for young players (or players who are young at heart) with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number crunching. Characters can be generated in 30 seconds or less." -} + "html": "dungeon-squad.html", + "css": "dungeon-squad.css", + "authors": "SebaSOFT", + "roll20userid": "848289", + "preview": "dungeon-squad.png", + "instructions": "Dungeon Squad is a rules-light role-playing game designed expressly for young players (or players who are young at heart) with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number crunching. Characters can be generated in 30 seconds or less.", + "legacy": true +} \ No newline at end of file diff --git a/DungeonWorld/sheet.json b/DungeonWorld/sheet.json index a4442c0389a..f6aea92f910 100644 --- a/DungeonWorld/sheet.json +++ b/DungeonWorld/sheet.json @@ -1,8 +1,9 @@ { - "html": "DungeonWorld.html", - "css": "DungeonWorld.css", - "authors": "Willem den Besten (Morenim), and Devindra Payment (@Ardnived)", - "roll20userid": "298278", - "preview": "DungeonWorld.png", - "instructions": "The sheet can store all information required for a Dungeon World character. It provides roll buttons for damage and rolling +MOD. As a new feature it auto-calculates the modifiers. The new checkboxes can be used to show/hide information such as the base load, base health, and move descriptions. Warning: the modifier names were changed, so be sure to update any macros! Enjoy. :)" -} + "html": "DungeonWorld.html", + "css": "DungeonWorld.css", + "authors": "Willem den Besten (Morenim), and Devindra Payment (@Ardnived)", + "roll20userid": "298278", + "preview": "DungeonWorld.png", + "instructions": "The sheet can store all information required for a Dungeon World character. It provides roll buttons for damage and rolling +MOD. As a new feature it auto-calculates the modifiers. The new checkboxes can be used to show/hide information such as the base load, base health, and move descriptions. Warning: the modifier names were changed, so be sure to update any macros! Enjoy. :)", + "legacy": true +} \ No newline at end of file diff --git a/DungeonWorldChinese/sheet.json b/DungeonWorldChinese/sheet.json index 65e53490749..b2df0980c50 100644 --- a/DungeonWorldChinese/sheet.json +++ b/DungeonWorldChinese/sheet.json @@ -1,8 +1,9 @@ { - "html": "DungeonWorld.html", - "css": "DungeonWorld.css", - "authors": "Shih Huan Chien(@shadowevor)", - "roll20userid": "339475", - "preview": "DungeonWorld.png", - "instructions": "地城世界(Dungeon World)的繁體中文版角色紙,翻譯自英文版Dungeon World角色紙。最後更新時間2016/08/18" -} + "html": "DungeonWorld.html", + "css": "DungeonWorld.css", + "authors": "Shih Huan Chien(@shadowevor)", + "roll20userid": "339475", + "preview": "DungeonWorld.png", + "instructions": "地城世界(Dungeon World)的繁體中文版角色紙,翻譯自英文版Dungeon World角色紙。最後更新時間2016/08/18", + "legacy": true +} \ No newline at end of file diff --git a/DungeonWorldFrench/sheet.json b/DungeonWorldFrench/sheet.json index c59dcadbe4c..ccd98f4da4c 100644 --- a/DungeonWorldFrench/sheet.json +++ b/DungeonWorldFrench/sheet.json @@ -1,9 +1,10 @@ { - "html": "dwfr.html", - "css": "dwfr.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "dwfr.png", - "instructions": "Feuille de personnage pour [Dungeon World V1 et V2](http://dungeonworld.pbta.fr/). Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/DungeonWorldFrench/ReadMe.md). v3.5 (2019-01-29)." - ,"tipeee":"https://www.tipeee.com/natharoll20" + "html": "dwfr.html", + "css": "dwfr.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "dwfr.png", + "instructions": "Feuille de personnage pour [Dungeon World V1 et V2](http://dungeonworld.pbta.fr/). Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/DungeonWorldFrench/ReadMe.md). v3.5 (2019-01-29).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true } \ No newline at end of file diff --git a/DungeonWorldSpanish/sheet.json b/DungeonWorldSpanish/sheet.json index f485c299689..04d86e4e7d9 100644 --- a/DungeonWorldSpanish/sheet.json +++ b/DungeonWorldSpanish/sheet.json @@ -1,8 +1,9 @@ { - "html": "DungeonWorldSpanish.html", - "css": "DungeonWorldSpanish.css", - "authors": "Guumaster (@guumaster)", - "roll20userid": "137096", - "preview": "DungeonWorldSpanish.png", - "instructions": "Hoja de personaje para almacenar toda la informacion necesaria de un personaje de Dungeon World. Contiene botones para tiradas de movimientos y daño. Incluye calculo automatico de modificadores. Incluye checkboxes para mostrar/ocultar las descripciones, la salud base y la carga. Disfrutarla! Si tienes sugerencias o mejoras, deja un cometario por [aquí](https://github.com/guumaster/roll20-character-sheets/issues)" -} + "html": "DungeonWorldSpanish.html", + "css": "DungeonWorldSpanish.css", + "authors": "Guumaster (@guumaster)", + "roll20userid": "137096", + "preview": "DungeonWorldSpanish.png", + "instructions": "Hoja de personaje para almacenar toda la informacion necesaria de un personaje de Dungeon World. Contiene botones para tiradas de movimientos y daño. Incluye calculo automatico de modificadores. Incluye checkboxes para mostrar/ocultar las descripciones, la salud base y la carga. Disfrutarla! Si tienes sugerencias o mejoras, deja un cometario por [aquí](https://github.com/guumaster/roll20-character-sheets/issues)", + "legacy": true +} \ No newline at end of file diff --git a/Dungeons and Delvers/sheet.json b/Dungeons and Delvers/sheet.json index 23c23f8b63a..f4c1462892b 100644 --- a/Dungeons and Delvers/sheet.json +++ b/Dungeons and Delvers/sheet.json @@ -1,8 +1,9 @@ { - "html": "D&Delv-Html.html", - "css": "D&Delv-CSS.css", - "authors": "Mark Weis", - "roll20userid": "1063012", - "preview": "D&Delv-Preview.png", - "instructions": "Create dice pools by selecting the appropriate Stat and Skill, and add any modifiers from Talents or Weapons." -} + "html": "D&Delv-Html.html", + "css": "D&Delv-CSS.css", + "authors": "Mark Weis", + "roll20userid": "1063012", + "preview": "D&Delv-Preview.png", + "instructions": "Create dice pools by selecting the appropriate Stat and Skill, and add any modifiers from Talents or Weapons.", + "legacy": true +} \ No newline at end of file diff --git a/Dungeons the Dragoning 40000 7th Edition/sheet.json b/Dungeons the Dragoning 40000 7th Edition/sheet.json index c46b4526704..c02185d7545 100644 --- a/Dungeons the Dragoning 40000 7th Edition/sheet.json +++ b/Dungeons the Dragoning 40000 7th Edition/sheet.json @@ -1,8 +1,9 @@ { - "html":"DtD.html", - "css":"DtD.css", - "authors":"PyroICFF, based on the sheet made by LawfulNice and with thanks to the author of the Roll20 Werewolf sheet, from whom I stole the code for the white wolf style dots fields.", - "roll20userid":"229583", - "preview":"DtD.jpg", - "instructions": "" -} + "html": "DtD.html", + "css": "DtD.css", + "authors": "PyroICFF, based on the sheet made by LawfulNice and with thanks to the author of the Roll20 Werewolf sheet, from whom I stole the code for the white wolf style dots fields.", + "roll20userid": "229583", + "preview": "DtD.jpg", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Dungeonslayers-4/sheet.json b/Dungeonslayers-4/sheet.json index 92b34fc208a..770854a56f3 100644 --- a/Dungeonslayers-4/sheet.json +++ b/Dungeonslayers-4/sheet.json @@ -1,8 +1,9 @@ { - "html": "DS4.html", - "css": "DS4.css", - "authors": "Michael K.", - "roll20userid": "1468847", - "preview": "DS4-preview.png", - "instructions": "" -} + "html": "DS4.html", + "css": "DS4.css", + "authors": "Michael K.", + "roll20userid": "1468847", + "preview": "DS4-preview.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/DutyandHonourBeattoQuarters/sheet.json b/DutyandHonourBeattoQuarters/sheet.json index c90c639a224..f8669bc56a3 100644 --- a/DutyandHonourBeattoQuarters/sheet.json +++ b/DutyandHonourBeattoQuarters/sheet.json @@ -1,15 +1,9 @@ { - -"html": "DutyandHonourBeattoQuarters.html", - -"css": "DutyandHonourBeattoQuarters.css", - -"authors": "Written by MattBx8, shamelessly stolen from the Alternity character sheet by Philip S.", - -"roll20userid": "115594", - -"preview": "DutyandHonourBeattoQuarters.png", - -"instructions": "This is a character sheet for the Empire RPG, specifically Duty and Honour and Beat to Quarters, a pair of Napoleonic War RPGs from Omnihedron Games. All questions concerning this sheet should be addressed to MattBx8." - -} + "html": "DutyandHonourBeattoQuarters.html", + "css": "DutyandHonourBeattoQuarters.css", + "authors": "Written by MattBx8, shamelessly stolen from the Alternity character sheet by Philip S.", + "roll20userid": "115594", + "preview": "DutyandHonourBeattoQuarters.png", + "instructions": "This is a character sheet for the Empire RPG, specifically Duty and Honour and Beat to Quarters, a pair of Napoleonic War RPGs from Omnihedron Games. All questions concerning this sheet should be addressed to MattBx8.", + "legacy": true +} \ No newline at end of file diff --git a/Earthdawn (FASA Official)/sheet.json b/Earthdawn (FASA Official)/sheet.json index 43dad0bcf5f..d3248c9d9cf 100644 --- a/Earthdawn (FASA Official)/sheet.json +++ b/Earthdawn (FASA Official)/sheet.json @@ -1,8 +1,9 @@ { - "html": "Earthdawn.html", - "css": "Earthdawn.css", - "authors": "Chris Dickey", - "roll20userid": "633707", - "preview": "Earthdawn.PNG", - "instructions": "The \"Roll20 Earthdawn by FASA\" character sheet is optimized for 4th edition, but currently has limited support for other editions. It works OK all by itself, but works best with the \"Earthdawn by FASA character sheet companion\" API script (The one script enhances both the Earthdawn and 1879 character sheets).\r\rFor more information please see [Earthdawn Sheet wiki page](https://wiki.roll20.net/Earthdawn_-_FASA_Official)." -} + "html": "Earthdawn.html", + "css": "Earthdawn.css", + "authors": "Chris Dickey", + "roll20userid": "633707", + "preview": "Earthdawn.PNG", + "instructions": "The \"Roll20 Earthdawn by FASA\" character sheet is optimized for 4th edition, but currently has limited support for other editions. It works OK all by itself, but works best with the \"Earthdawn by FASA character sheet companion\" API script (The one script enhances both the Earthdawn and 1879 character sheets).\r\rFor more information please see [Earthdawn Sheet wiki page](https://wiki.roll20.net/Earthdawn_-_FASA_Official).", + "legacy": true +} \ No newline at end of file diff --git a/Earthdawn-4E/sheet.json b/Earthdawn-4E/sheet.json index 359ff71d680..ae59f724af5 100644 --- a/Earthdawn-4E/sheet.json +++ b/Earthdawn-4E/sheet.json @@ -1,8 +1,9 @@ { - "html": "ED4E.html", - "css": "ED4E.css", - "authors": "Brett B. or dougansf", - "roll20userid": "97299", - "preview": "Version 2.3.JPG", - "instructions": "Character sheet for playing Earthdawn 4th Edition on Roll20. Please view the README for instructions. https://github.com/Roll20/roll20-character-sheets/blob/master/Earthdawn-4E/README.md" -} + "html": "ED4E.html", + "css": "ED4E.css", + "authors": "Brett B. or dougansf", + "roll20userid": "97299", + "preview": "Version 2.3.JPG", + "instructions": "Character sheet for playing Earthdawn 4th Edition on Roll20. Please view the README for instructions. https://github.com/Roll20/roll20-character-sheets/blob/master/Earthdawn-4E/README.md", + "legacy": true +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/sheet.json b/Eclipse Phase Alternate/sheet.json index 1089e56bc05..9264af60f10 100644 --- a/Eclipse Phase Alternate/sheet.json +++ b/Eclipse Phase Alternate/sheet.json @@ -4,5 +4,6 @@ "authors": "Lars Kroll (Lars K. on Roll20)", "roll20userid": "726160", "preview": "ep-sheet.png", - "instructions": "This sheet is designed for use with Eclipse Phase 1st edition. It makes heavy use of sheet workers and prepared rolls to speed up the otherwise fairly heavy system." -} + "instructions": "This sheet is designed for use with Eclipse Phase 1st edition. It makes heavy use of sheet workers and prepared rolls to speed up the otherwise fairly heavy system.", + "legacy": true +} \ No newline at end of file diff --git a/Eclipse Phase V2/sheet.json b/Eclipse Phase V2/sheet.json index 301d625d424..d996f909af7 100644 --- a/Eclipse Phase V2/sheet.json +++ b/Eclipse Phase V2/sheet.json @@ -1,8 +1,9 @@ { -"html": "Eclipse Phase V2.html", -"css": "Eclipse Phase V2.css", -"authors": "Alain H.", -"roll20userID": "67962", -"preview": "EclipsePhaseV2Preview.png", -"instructions": "New edition of Eclipse Phase" -} + "html": "Eclipse Phase V2.html", + "css": "Eclipse Phase V2.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "EclipsePhaseV2Preview.png", + "instructions": "New edition of Eclipse Phase", + "legacy": true +} \ No newline at end of file diff --git a/Eclipse Phase/sheet.json b/Eclipse Phase/sheet.json index afe44978790..e25ea957389 100644 --- a/Eclipse Phase/sheet.json +++ b/Eclipse Phase/sheet.json @@ -1,15 +1,9 @@ { - - "html": "Eclipse Phase.html", - - "css": "Eclipse Phase.css", - - "authors": "John W.", - - "roll20userid": "492849", - - "preview": "Eclipse Phase.png", - - "instructions": "#Character Sheet\rWhole Sheet: I am unfamiliar with the game, so the buttons were kept to a minimum.\r*Dossier Tab: Changing the Character name changes the name of the journal. In the Aptitudes section, the Morph bonuses are drawn from the Morph tab and cannot be altered on the Dossier tab. The stats section does not auto-calculate. \r*Skills Tab: Both the Active skills and Knowledge skills are hidden under the appropreate check box.The first skill in both the Active and Knowledge skill are not a repeating section, but the rest are. Therefore, those buttons cannot be dragged on to the macrobar. The button rolls 1d100, without any modifiers, and then shows the skill rating listed in the from the total entry. If there roll isn't operating right, put an entry into each box; zero instead of a blank spot. The bonus gained from the the morph has already been added to the Aptitude bonus, thus is not shown. The Specialization/Other bonus entry is not added to the total, including for the button. \r*The Morph tab: This is where you add the changes Morphs apply to the aptitudes. \r*The Muse tab: Nothing of note, except there are not buttons\r*Equipment Tab: Armor, Weapon, and Gear entries are under the check boxes, so you can hid whatever it it you are not using. There is only a single weapon and armor entry; use the gear tab for secondary gear of these types\r*Story Tab: In the Rep portion, the last entry called Other is a place holder. This can written in, representing another kind of Rep. The Recent History section is a repeating block to hold important events the player needs to keep." - -} + "html": "Eclipse Phase.html", + "css": "Eclipse Phase.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Eclipse Phase.png", + "instructions": "#Character Sheet\rWhole Sheet: I am unfamiliar with the game, so the buttons were kept to a minimum.\r*Dossier Tab: Changing the Character name changes the name of the journal. In the Aptitudes section, the Morph bonuses are drawn from the Morph tab and cannot be altered on the Dossier tab. The stats section does not auto-calculate. \r*Skills Tab: Both the Active skills and Knowledge skills are hidden under the appropreate check box.The first skill in both the Active and Knowledge skill are not a repeating section, but the rest are. Therefore, those buttons cannot be dragged on to the macrobar. The button rolls 1d100, without any modifiers, and then shows the skill rating listed in the from the total entry. If there roll isn't operating right, put an entry into each box; zero instead of a blank spot. The bonus gained from the the morph has already been added to the Aptitude bonus, thus is not shown. The Specialization/Other bonus entry is not added to the total, including for the button. \r*The Morph tab: This is where you add the changes Morphs apply to the aptitudes. \r*The Muse tab: Nothing of note, except there are not buttons\r*Equipment Tab: Armor, Weapon, and Gear entries are under the check boxes, so you can hid whatever it it you are not using. There is only a single weapon and armor entry; use the gear tab for secondary gear of these types\r*Story Tab: In the Rep portion, the last entry called Other is a place holder. This can written in, representing another kind of Rep. The Recent History section is a repeating block to hold important events the player needs to keep.", + "legacy": true +} \ No newline at end of file diff --git a/Eclipse/sheet.json b/Eclipse/sheet.json index afbbb9368ab..6fa22949437 100644 --- a/Eclipse/sheet.json +++ b/Eclipse/sheet.json @@ -1,8 +1,9 @@ { - "html": "eclipse.html", - "css": "eclipse.css", - "roll20userid": "435944", - "authors": "Alberto Eles Fernández and Thomas Seliger (neovatar)", - "preview": "eclipse.png", - "instructions": "Hoja de jugador del juego de rol gratuito Eclipse de Carlos J. Del Cerro. Hoja basada en 13th_Age_neovatar de Thomas Seliger. Para saber mas sobre Eclipse visitar http://eclipserol.com/" + "html": "eclipse.html", + "css": "eclipse.css", + "roll20userid": "435944", + "authors": "Alberto Eles Fernández and Thomas Seliger (neovatar)", + "preview": "eclipse.png", + "instructions": "Hoja de jugador del juego de rol gratuito Eclipse de Carlos J. Del Cerro. Hoja basada en 13th_Age_neovatar de Thomas Seliger. Para saber mas sobre Eclipse visitar http://eclipserol.com/", + "legacy": true } \ No newline at end of file diff --git a/Eirendor/sheet.json b/Eirendor/sheet.json index 916b923d5aa..437df080b35 100644 --- a/Eirendor/sheet.json +++ b/Eirendor/sheet.json @@ -1,8 +1,9 @@ { - "html": "Eirendor.html", - "css": "Eirendor.css", - "authors": "Ismael Yousfi Roy (Séregras)", - "roll20userid": "362806", - "preview": "Eirendor.png", - "instructions": "Ficha para Eirendor en español, Rev3. Corregidos los valores de bono de competencia. Mas informacion en el canal Rol NL / Bonus level calculation corrected, and duplicated fields removed" -} + "html": "Eirendor.html", + "css": "Eirendor.css", + "authors": "Ismael Yousfi Roy (Séregras)", + "roll20userid": "362806", + "preview": "Eirendor.png", + "instructions": "Ficha para Eirendor en español, Rev3. Corregidos los valores de bono de competencia. Mas informacion en el canal Rol NL / Bonus level calculation corrected, and duplicated fields removed", + "legacy": true +} \ No newline at end of file diff --git "a/El Resurgir del Drag\303\263n/sheet.json" "b/El Resurgir del Drag\303\263n/sheet.json" index 92c2e8bff05..e43ccffde8d 100644 --- "a/El Resurgir del Drag\303\263n/sheet.json" +++ "b/El Resurgir del Drag\303\263n/sheet.json" @@ -1,8 +1,9 @@ { - "html": "elresurgirdeldragon.html", - "css": "elresurgirdeldragon.css", - "authors": "Ismael Yousfi Roy (Séregras)", - "roll20userid": "362806", - "preview": "elresurgirdeldragon.png", - "instructions": "Ficha para El Resurgir del Dragón de Nosolorol ediciones" + "html": "elresurgirdeldragon.html", + "css": "elresurgirdeldragon.css", + "authors": "Ismael Yousfi Roy (Séregras)", + "roll20userid": "362806", + "preview": "elresurgirdeldragon.png", + "instructions": "Ficha para El Resurgir del Dragón de Nosolorol ediciones", + "legacy": true } \ No newline at end of file diff --git a/Electric Bastionland/sheet.json b/Electric Bastionland/sheet.json index 5731e0d80d6..a08b0033fe0 100644 --- a/Electric Bastionland/sheet.json +++ b/Electric Bastionland/sheet.json @@ -1,9 +1,10 @@ { - "html": "ElectricBastionland.html", - "css": "ElectricBastionland.css", - "authors": "Madeleine Bo", - "roll20userid": "61327", - "preview": "ElectricBastionland.png", - "patreon": "https://www.patreon.com/bastionland", - "instructions": "" + "html": "ElectricBastionland.html", + "css": "ElectricBastionland.css", + "authors": "Madeleine Bo", + "roll20userid": "61327", + "preview": "ElectricBastionland.png", + "patreon": "https://www.patreon.com/bastionland", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/Elemental/sheet.json b/Elemental/sheet.json index 4b0b32ccc0f..f8951e0fc51 100644 --- a/Elemental/sheet.json +++ b/Elemental/sheet.json @@ -1,8 +1,9 @@ { - "html": "elemental.html", - "css": "elemental.css", - "authors": "Shawn P. Conlin", - "preview": "elemental.png", - "roll20userid": "2315022", - "instructions": "A character sheet for use with Elemental from Gildor Games. The sheet is designed to be generic since the RPG is not genre specific." -} + "html": "elemental.html", + "css": "elemental.css", + "authors": "Shawn P. Conlin", + "preview": "elemental.png", + "roll20userid": "2315022", + "instructions": "A character sheet for use with Elemental from Gildor Games. The sheet is designed to be generic since the RPG is not genre specific.", + "legacy": true +} \ No newline at end of file diff --git a/Elite Dangerous Role Playing Game/sheet.json b/Elite Dangerous Role Playing Game/sheet.json index e31d600ff85..deafc25a36e 100644 --- a/Elite Dangerous Role Playing Game/sheet.json +++ b/Elite Dangerous Role Playing Game/sheet.json @@ -4,5 +4,6 @@ "authors": "Tacroy00", "roll20userid": "891555", "preview": "EDRPG.png", - "instructions": "This sheet is designed for use with Elite Dangerous RPG core rule book." + "instructions": "This sheet is designed for use with Elite Dangerous RPG core rule book.", + "legacy": true } \ No newline at end of file diff --git a/Ellipses/sheet.json b/Ellipses/sheet.json index 957a6180485..49c5876aad6 100644 --- a/Ellipses/sheet.json +++ b/Ellipses/sheet.json @@ -1,8 +1,9 @@ { - "html": "Ellipses.html", - "css": "Ellipses.css", - "authors": "Andreas Jörgensen", - "roll20userid": "25083", - "preview": "ellipses.png", - "instructions": "Character sheet for the Ellipses RPG by Xalavier Nelson.\n*\n*To remove all points from an attribute, click in the area to the left of the 0 ellipse." + "html": "Ellipses.html", + "css": "Ellipses.css", + "authors": "Andreas Jörgensen", + "roll20userid": "25083", + "preview": "ellipses.png", + "instructions": "Character sheet for the Ellipses RPG by Xalavier Nelson.\n*\n*To remove all points from an attribute, click in the area to the left of the 0 ellipse.", + "legacy": true } \ No newline at end of file diff --git a/Elric/sheet.json b/Elric/sheet.json index 93aa395d1b2..f8c9f9b24b7 100644 --- a/Elric/sheet.json +++ b/Elric/sheet.json @@ -1,8 +1,9 @@ { - "html": "Elric.html", - "css": "Elric.css", - "authors": "David", - "roll20userid": "720651", - "preview": "Elric.png", - "instructions": "Character Sheet for Elric! / Stormbringer 5th Edtion. [Sheet & version Guide](https://github.com/Roll20/roll20-character-sheets/blob/master/Elric/ReadMe.md)" + "html": "Elric.html", + "css": "Elric.css", + "authors": "David", + "roll20userid": "720651", + "preview": "Elric.png", + "instructions": "Character Sheet for Elric! / Stormbringer 5th Edtion. [Sheet & version Guide](https://github.com/Roll20/roll20-character-sheets/blob/master/Elric/ReadMe.md)", + "legacy": true } \ No newline at end of file diff --git a/Emberwind/sheet.json b/Emberwind/sheet.json index 917734e892c..08ffaa27580 100644 --- a/Emberwind/sheet.json +++ b/Emberwind/sheet.json @@ -1,8 +1,9 @@ { - "html": "emberwind.html", - "css": "emberwind.css", - "authors": "Lexi Brown", - "roll20userid": "475146", - "preview": "emberwind.png", - "instructions": "Game rules at: https://www.emberwindgame.com/" + "html": "emberwind.html", + "css": "emberwind.css", + "authors": "Lexi Brown", + "roll20userid": "475146", + "preview": "emberwind.png", + "instructions": "Game rules at: https://www.emberwindgame.com/", + "legacy": true } \ No newline at end of file diff --git a/Empire-of-the_Petal_Throne/sheet.json b/Empire-of-the_Petal_Throne/sheet.json index 857c2903628..674db4067a6 100644 --- a/Empire-of-the_Petal_Throne/sheet.json +++ b/Empire-of-the_Petal_Throne/sheet.json @@ -4,5 +4,6 @@ "authors": "Malchor", "roll20userid": "2078012", "preview": "EPT.png", - "instructions": "# Empire of the Petal Throne\n\nPlayer sheet for Empire of the Petal Throne by M.A.R. Barker, published by TSR in 1975.\nThis sheet was created at the request of one of M.A.R. Barker's original players.\n\n\n## Player Sheet\n\n\n## Current Version: 1.5.1" -} + "instructions": "# Empire of the Petal Throne\n\nPlayer sheet for Empire of the Petal Throne by M.A.R. Barker, published by TSR in 1975.\nThis sheet was created at the request of one of M.A.R. Barker's original players.\n\n\n## Player Sheet\n\n\n## Current Version: 1.5.1", + "legacy": true +} \ No newline at end of file diff --git a/Empire_des_cerisiers/sheet.json b/Empire_des_cerisiers/sheet.json index bc9a574b36c..8f1f331bd17 100644 --- a/Empire_des_cerisiers/sheet.json +++ b/Empire_des_cerisiers/sheet.json @@ -1,9 +1,9 @@ { - "html": "EdC.html", - "css": "EdC.css", - "authors": "Marc-J and Talina", - "roll20userid": "3631783,3632466", - "preview": "EdC.png", - "instructions": "# L'Empire des cerisiers Character Sheet\n\n\nPlayer sheet for L'Empire des cerisiers by Olivier Sanfilippo published by Arkhane Asylum in 2020.\nThis sheet was created for the use of L'Empire des Cerisiers players and community. ##Player sheet\n\nSheet is based on 2020 Arkhane Asylum's designed player sheet.\n\n\n## Current Version 1.2-3" - } - \ No newline at end of file + "html": "EdC.html", + "css": "EdC.css", + "authors": "Marc-J and Talina", + "roll20userid": "3631783,3632466", + "preview": "EdC.png", + "instructions": "# L'Empire des cerisiers Character Sheet\n\n\nPlayer sheet for L'Empire des cerisiers by Olivier Sanfilippo published by Arkhane Asylum in 2020.\nThis sheet was created for the use of L'Empire des Cerisiers players and community. ##Player sheet\n\nSheet is based on 2020 Arkhane Asylum's designed player sheet.\n\n\n## Current Version 1.2-3", + "legacy": true +} \ No newline at end of file diff --git a/Emysfer/sheet.json b/Emysfer/sheet.json index ab715bd4f1b..be2684acd1f 100644 --- a/Emysfer/sheet.json +++ b/Emysfer/sheet.json @@ -4,5 +4,6 @@ "authors": "GiovanniNatale", "roll20userid": "1342430", "preview": "Emysfer-Preview.jpg", - "instructions": "Fiche de personnage Emysfer." + "instructions": "Fiche de personnage Emysfer.", + "legacy": true } \ No newline at end of file diff --git a/End All Be All RPG - Roleplaying without Limits/sheet.json b/End All Be All RPG - Roleplaying without Limits/sheet.json index a9127a4b9d5..16258df243a 100644 --- a/End All Be All RPG - Roleplaying without Limits/sheet.json +++ b/End All Be All RPG - Roleplaying without Limits/sheet.json @@ -1,8 +1,9 @@ { - "html": "EABA.html", - "css": "EABA.css", - "authors": "Patrick Pineda", - "roll20userid": "206138", - "preview": "EABA-Preview.png", - "instructions": "Greg Porter's Classic Indie RPG, available at www.BTRC.net" + "html": "EABA.html", + "css": "EABA.css", + "authors": "Patrick Pineda", + "roll20userid": "206138", + "preview": "EABA-Preview.png", + "instructions": "Greg Porter's Classic Indie RPG, available at www.BTRC.net", + "legacy": true } \ No newline at end of file diff --git a/EngineHeart/sheet.json b/EngineHeart/sheet.json index 5f7462a1c9a..a92bd1eaba3 100644 --- a/EngineHeart/sheet.json +++ b/EngineHeart/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Stephen Lindberg", - "preview": "sheet.png", - "roll20userid": "46544", - "instructions": "# Engine Heart\r\rThis is a character sheet for the Kickstarter-funded system Engine Heart, a\rpost-apocalyptic game where humans left Earth. Now the little appliance robots\rthat were left behind fend for themselves, doing the best they can.\r\r[Engine Heart official web site](http://www.viralgamespublishing.com/2.html)\r\rIcon graphics used with permission from Viral Games.\r\rPlease enjoy!\r" -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "Stephen Lindberg", + "preview": "sheet.png", + "roll20userid": "46544", + "instructions": "# Engine Heart\r\rThis is a character sheet for the Kickstarter-funded system Engine Heart, a\rpost-apocalyptic game where humans left Earth. Now the little appliance robots\rthat were left behind fend for themselves, doing the best they can.\r\r[Engine Heart official web site](http://www.viralgamespublishing.com/2.html)\r\rIcon graphics used with permission from Viral Games.\r\rPlease enjoy!\r", + "legacy": true +} \ No newline at end of file diff --git a/Epyllion/sheet.json b/Epyllion/sheet.json index c6649f6714c..2595ace57cb 100644 --- a/Epyllion/sheet.json +++ b/Epyllion/sheet.json @@ -1,8 +1,9 @@ { - "html": "Epyllion.html", - "css": "Epyllion.css", - "authors": "Sheershym", - "roll20userid": "911144", - "preview": "Epyllion.png", - "instructions": "Epyllion character sheet. Select a Playbook and play ! Look, Houses, Virtues & Moons are clickable to select." + "html": "Epyllion.html", + "css": "Epyllion.css", + "authors": "Sheershym", + "roll20userid": "911144", + "preview": "Epyllion.png", + "instructions": "Epyllion character sheet. Select a Playbook and play ! Look, Houses, Virtues & Moons are clickable to select.", + "legacy": true } \ No newline at end of file diff --git a/EratheConsortium/sheet.json b/EratheConsortium/sheet.json index 38067767987..67154804ab4 100644 --- a/EratheConsortium/sheet.json +++ b/EratheConsortium/sheet.json @@ -1,8 +1,9 @@ { - "html": "EratheConsortium.html", - "css": "EratheConsortium.css", - "authors": "Kibraken,Ed-Jowett", - "roll20userid": "2332696,3670297", - "preview": "EratheConsortium.png", - "instructions": "This is a character sheet for the Sci-Fi RPG Era: The Consortium. This game offers 500 years of playable history with every sub-genre of Sci-Fi within that time - just choose your sub-genre and enter the relevant time period! From exploration to all-out war with alien invaders, from political intrigue to high-tech dungeon crawls and from pirating cargo from freighters to saving solar systems, it's all available here!\n\nYou can use the Roll Button to select the Attributes and Skills from a list or, if you prefer, use the Custom Roll button to select the number of dice. Clicking Initiative will place the character name and Initiative result in the chat for ease of use, and any Speciality, Implant or Weapon can do the same for convenience.\n\n We hope you enjoy playing Era: The Consortium!" + "html": "EratheConsortium.html", + "css": "EratheConsortium.css", + "authors": "Kibraken,Ed-Jowett", + "roll20userid": "2332696,3670297", + "preview": "EratheConsortium.png", + "instructions": "This is a character sheet for the Sci-Fi RPG Era: The Consortium. This game offers 500 years of playable history with every sub-genre of Sci-Fi within that time - just choose your sub-genre and enter the relevant time period! From exploration to all-out war with alien invaders, from political intrigue to high-tech dungeon crawls and from pirating cargo from freighters to saving solar systems, it's all available here!\n\nYou can use the Roll Button to select the Attributes and Skills from a list or, if you prefer, use the Custom Roll button to select the number of dice. Clicking Initiative will place the character name and Initiative result in the chat for ease of use, and any Speciality, Implant or Weapon can do the same for convenience.\n\n We hope you enjoy playing Era: The Consortium!", + "legacy": true } \ No newline at end of file diff --git a/Esoterroristas/sheet.json b/Esoterroristas/sheet.json index 99b962c027b..f6e7f5040bd 100644 --- a/Esoterroristas/sheet.json +++ b/Esoterroristas/sheet.json @@ -4,5 +4,6 @@ "authors": "Juan Lucha", "roll20userid": "111814", "preview": "Esoterroristas.png", - "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Esoterroristas, el juego de rol publicado por Shadowlands Ediciones." -} + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Esoterroristas, el juego de rol publicado por Shadowlands Ediciones.", + "legacy": true +} \ No newline at end of file diff --git a/Esper_Genesis_5E/sheet.json b/Esper_Genesis_5E/sheet.json index d9579abb66d..2c8857debeb 100644 --- a/Esper_Genesis_5E/sheet.json +++ b/Esper_Genesis_5E/sheet.json @@ -1,243 +1,283 @@ { - "html": "EG_Sheet.html", - "css": "EG_Sheet.css", - "authors": "Rich Lescouflair (original sheet by Steve K. and Phil B.)", - "roll20userid": "1471558", - "preview": "EG Sheet Roll20.png", - "compendium": "espergenesis", - "instructions": "This sheet is for use with the Esper Genesis 5E RPG. It is adapted from The D&D 5th Edition Legacy sheet.", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC/SHIP", - "displaytranslationkey": "npc-u", - "type": "checkbox", - "value": "1", - "description": "The NPC/SHIP option sets new characters to default to the NPC or SHIP card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "npc-info" - }, - { - "attribute": "rtype", - "displayname": "Roll Queries", - "displaytranslationkey": "roll-queries:-u", - "type": "select", - "options": [ - "Advantage Toggle|@{advantagetoggle}", - "Always Roll Advantage|{{always=1}} {{r2=[[1d20", - "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", - "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" - ], - "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"], - "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "descriptiontranslationkey": "roll-queries-info" - }, - { - "attribute": "wtype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisp-rolls-gm:-u", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Whisper Toggle|@{whispertoggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never-whisper-roll","toggle-roll-whisper","query-whisper-roll","always-whisper-roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "dtype", - "displayname": "Auto Damage Roll", - "displaytranslationkey": "auto-dmg-roll:-u", - "type": "select", - "options": [ - "Don't Auto Roll Damage|pick", - "Auto Roll Damage & Crit|full" - ], - "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"], - "default": "pick", - "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "descriptiontranslationkey": "auto-dmg-roll-info" - }, - { - "attribute": "core_die", - "displayname": "CORE DIE ROLL:", - "displaytranslationkey": "core-die-roll:-u", - "type": "text", - "default": "1d20", - "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "descriptiontranslationkey": "core-die-roll-info" - }, - { - "attribute": "pb_type", - "displayname": "PROFICIENCY BONUS:", - "displaytranslationkey": "prof-bonus:-u", - "type": "select", - "options": [ - "By Level (Default)|level", - "Proficency Die (DMG)|die", - "Custom|custom" - ], - "optiontranslationkeys": ["by-level","prof-die","custom"], - "default": "level", - "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "descriptiontranslationkey": "pb-type-info" - }, - { - "attribute": "pb_custom", - "displayname": "CUSTOM PROFICIENCY BONUS:", - "displaytranslationkey": "custom-pb:-u", - "type": "text", - "default": "", - "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "descriptiontranslationkey": "pb-custom-info" - }, - { - "attribute": "init_tiebreaker", - "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", - "displaytranslationkey": "add-dex-tiebreaker-u", - "type": "checkbox", - "value": "@{dexterity}/100", - "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "descriptiontranslationkey": "init-tiebreaker-info" - }, - { - "attribute": "global_save_mod_flag", - "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", - "displaytranslationkey": "show-global-save-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Sensory Boost power.", - "descriptiontranslationkey": "global-save-info" - }, - { - "attribute": "global_skill_mod_flag", - "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", - "displaytranslationkey": "show-global-skill-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Amplify Ability power.", - "descriptiontranslationkey": "global-skill-info" - }, - { - "attribute": "global_attack_mod_flag", - "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "displaytranslationkey": "show-global-attack-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Sensory Boost power.", - "descriptiontranslationkey": "global-attack-info" - }, - { - "attribute": "global_damage_mod_flag", - "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "displaytranslationkey": "show-global-damage-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Deft Strike ability.", - "descriptiontranslationkey": "global-damage-info" - }, - { - "attribute": "charname_output", - "displayname": "Add Character Name To Templates", - "displaytranslationkey": "add-char-to-templates:-u", - "type": "select", - "options": [ - "On|{{charname=@{character_name}}}", - "Off|charname=@{character_name}" - ], - "optiontranslationkeys": ["on","off"], - "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", - "descriptiontranslationkey": "add-char-to-templates-info" - }, - { - "attribute": "level_calculations", - "displayname": "AUTO LEVEL CALCULATIONS:", - "displaytranslationkey": "level-calculations:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "on", - "description": "By default changing character levels will automatically set power slots and hit dice. Changing this setting to off prevents this behavior.", - "descriptiontranslationkey": "auto-level-calc-info" - }, - { - "attribute": "encumberance_setting", - "displayname": "Encumbrance", - "displaytranslationkey": "encumbrance:-u", - "type": "select", - "options": [ - "Simple|off", - "Variant (Core M. p160)|on", - "Off|disabled" - ], - "optiontranslationkeys": ["simple","variant-phb","off"], - "default": "on", - "description": "The sheet uses the variant encumbrance rules on page 160 of the Core Manual. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "descriptiontranslationkey": "encumbrance-info" - }, - { - "attribute": "simpleinventory", - "displayname": "Inventory", - "displaytranslationkey": "inventory:-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "descriptiontranslationkey": "inventory-info" - }, - { - "attribute": "simpletraits", - "displayname": "FEATURES & TRAITS", - "displaytranslationkey": "feats-traits-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-traits-info" - }, - { - "attribute": "simpleproficencies", - "displayname": "PROFICIENCIES & LANGUAGES", - "displaytranslationkey": "prof-langs-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-proficiencies-info" - }, - { - "attribute": "npc_name_flag", - "displayname": "NPC NAME IN ROLLS:", - "displaytranslationkey": "npc-name-in-rolls:-u", - "type": "select", - "options": [ - "Show|{{name=@{npc_name}}}", - "Hide|0" - ], - "optiontranslationkeys": ["show","hide"], - "default": "{{name=@{npc_name}}}", - "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" - } - ] -} + "html": "EG_Sheet.html", + "css": "EG_Sheet.css", + "authors": "Rich Lescouflair (original sheet by Steve K. and Phil B.)", + "roll20userid": "1471558", + "preview": "EG Sheet Roll20.png", + "compendium": "espergenesis", + "instructions": "This sheet is for use with the Esper Genesis 5E RPG. It is adapted from The D&D 5th Edition Legacy sheet.", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC/SHIP", + "displaytranslationkey": "npc-u", + "type": "checkbox", + "value": "1", + "description": "The NPC/SHIP option sets new characters to default to the NPC or SHIP card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" + }, + { + "attribute": "rtype", + "displayname": "Roll Queries", + "displaytranslationkey": "roll-queries:-u", + "type": "select", + "options": [ + "Advantage Toggle|@{advantagetoggle}", + "Always Roll Advantage|{{always=1}} {{r2=[[1d20", + "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", + "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" + ], + "optiontranslationkeys": [ + "always-roll-adv", + "toggle-roll-adv", + "query-roll-adv", + "never-roll-adv" + ], + "default": "{{always=1}} {{r2=[[1d20", + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "descriptiontranslationkey": "roll-queries-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:-u", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Whisper Toggle|@{whispertoggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle-roll-whisper", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "dtype", + "displayname": "Auto Damage Roll", + "displaytranslationkey": "auto-dmg-roll:-u", + "type": "select", + "options": [ + "Don't Auto Roll Damage|pick", + "Auto Roll Damage & Crit|full" + ], + "optiontranslationkeys": [ + "never-roll-dmg", + "always-roll-dmg" + ], + "default": "pick", + "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "descriptiontranslationkey": "auto-dmg-roll-info" + }, + { + "attribute": "core_die", + "displayname": "CORE DIE ROLL:", + "displaytranslationkey": "core-die-roll:-u", + "type": "text", + "default": "1d20", + "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "descriptiontranslationkey": "core-die-roll-info" + }, + { + "attribute": "pb_type", + "displayname": "PROFICIENCY BONUS:", + "displaytranslationkey": "prof-bonus:-u", + "type": "select", + "options": [ + "By Level (Default)|level", + "Proficency Die (DMG)|die", + "Custom|custom" + ], + "optiontranslationkeys": [ + "by-level", + "prof-die", + "custom" + ], + "default": "level", + "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "descriptiontranslationkey": "pb-type-info" + }, + { + "attribute": "pb_custom", + "displayname": "CUSTOM PROFICIENCY BONUS:", + "displaytranslationkey": "custom-pb:-u", + "type": "text", + "default": "", + "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "descriptiontranslationkey": "pb-custom-info" + }, + { + "attribute": "init_tiebreaker", + "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", + "displaytranslationkey": "add-dex-tiebreaker-u", + "type": "checkbox", + "value": "@{dexterity}/100", + "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "descriptiontranslationkey": "init-tiebreaker-info" + }, + { + "attribute": "global_save_mod_flag", + "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", + "displaytranslationkey": "show-global-save-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Sensory Boost power.", + "descriptiontranslationkey": "global-save-info" + }, + { + "attribute": "global_skill_mod_flag", + "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", + "displaytranslationkey": "show-global-skill-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Amplify Ability power.", + "descriptiontranslationkey": "global-skill-info" + }, + { + "attribute": "global_attack_mod_flag", + "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "displaytranslationkey": "show-global-attack-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Sensory Boost power.", + "descriptiontranslationkey": "global-attack-info" + }, + { + "attribute": "global_damage_mod_flag", + "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "displaytranslationkey": "show-global-damage-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Deft Strike ability.", + "descriptiontranslationkey": "global-damage-info" + }, + { + "attribute": "charname_output", + "displayname": "Add Character Name To Templates", + "displaytranslationkey": "add-char-to-templates:-u", + "type": "select", + "options": [ + "On|{{charname=@{character_name}}}", + "Off|charname=@{character_name}" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "charname=@{character_name}", + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", + "descriptiontranslationkey": "add-char-to-templates-info" + }, + { + "attribute": "level_calculations", + "displayname": "AUTO LEVEL CALCULATIONS:", + "displaytranslationkey": "level-calculations:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "on", + "description": "By default changing character levels will automatically set power slots and hit dice. Changing this setting to off prevents this behavior.", + "descriptiontranslationkey": "auto-level-calc-info" + }, + { + "attribute": "encumberance_setting", + "displayname": "Encumbrance", + "displaytranslationkey": "encumbrance:-u", + "type": "select", + "options": [ + "Simple|off", + "Variant (Core M. p160)|on", + "Off|disabled" + ], + "optiontranslationkeys": [ + "simple", + "variant-phb", + "off" + ], + "default": "on", + "description": "The sheet uses the variant encumbrance rules on page 160 of the Core Manual. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "descriptiontranslationkey": "encumbrance-info" + }, + { + "attribute": "simpleinventory", + "displayname": "Inventory", + "displaytranslationkey": "inventory:-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "descriptiontranslationkey": "inventory-info" + }, + { + "attribute": "simpletraits", + "displayname": "FEATURES & TRAITS", + "displaytranslationkey": "feats-traits-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-traits-info" + }, + { + "attribute": "simpleproficencies", + "displayname": "PROFICIENCIES & LANGUAGES", + "displaytranslationkey": "prof-langs-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-proficiencies-info" + }, + { + "attribute": "npc_name_flag", + "displayname": "NPC NAME IN ROLLS:", + "displaytranslationkey": "npc-name-in-rolls:-u", + "type": "select", + "options": [ + "Show|{{name=@{npc_name}}}", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "{{name=@{npc_name}}}", + "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/EtherealWinds-playtest/sheet.json b/EtherealWinds-playtest/sheet.json index 3504f5bde26..1a906225108 100644 --- a/EtherealWinds-playtest/sheet.json +++ b/EtherealWinds-playtest/sheet.json @@ -1,8 +1,9 @@ { - "html": "etherealwinds.html", - "css": "etherealwinds.css", - "authors": "OoznynKoo", - "roll20userid": "84402", - "preview": "preview.jpg", - "instructions": "Character Sheet for Ethereal Winds playtest v1.1 alpha. [The rules document is available here](https://drive.google.com/file/d/15v0GmOZsuxSQctrFcjAnnDoK3O79AzRj)" + "html": "etherealwinds.html", + "css": "etherealwinds.css", + "authors": "OoznynKoo", + "roll20userid": "84402", + "preview": "preview.jpg", + "instructions": "Character Sheet for Ethereal Winds playtest v1.1 alpha. [The rules document is available here](https://drive.google.com/file/d/15v0GmOZsuxSQctrFcjAnnDoK3O79AzRj)", + "legacy": true } \ No newline at end of file diff --git a/Everyone Is John/sheet.json b/Everyone Is John/sheet.json index b5896e84635..1e0345ef9fa 100644 --- a/Everyone Is John/sheet.json +++ b/Everyone Is John/sheet.json @@ -1,8 +1,9 @@ { - "html": "EIJ.htm", - "css": "EIJ.css", - "authors": "Sydney Early", - "roll20userid": "1796122", - "preview": "EIJ.PNG", - "instructions": "**simple sheet**" -} + "html": "EIJ.htm", + "css": "EIJ.css", + "authors": "Sydney Early", + "roll20userid": "1796122", + "preview": "EIJ.PNG", + "instructions": "**simple sheet**", + "legacy": true +} \ No newline at end of file diff --git a/Exalted 3/sheet.json b/Exalted 3/sheet.json index de74d34cf6d..561793b846f 100644 --- a/Exalted 3/sheet.json +++ b/Exalted 3/sheet.json @@ -1,8 +1,9 @@ { - "html": "Ex3-Sheet.html", - "css": "Ex3-Sheet.css", - "authors": "Brian Shields, Kevin Justus, Paul Deschenes, Ludvig Lindblad, Theodore Alteneder", - "preview": "Ex3-Sheet.png", - "roll20userid": "235259, 129882, 2709, 1381761", - "instructions": "A character sheet for use with Exalted 3rd Edition. Designed to be universal, hence the favored checkboxes and supernal field under Attributes as well as Abilities." + "html": "Ex3-Sheet.html", + "css": "Ex3-Sheet.css", + "authors": "Brian Shields, Kevin Justus, Paul Deschenes, Ludvig Lindblad, Theodore Alteneder", + "preview": "Ex3-Sheet.png", + "roll20userid": "235259, 129882, 2709, 1381761", + "instructions": "A character sheet for use with Exalted 3rd Edition. Designed to be universal, hence the favored checkboxes and supernal field under Attributes as well as Abilities.", + "legacy": true } \ No newline at end of file diff --git a/Exalted2e/sheet.json b/Exalted2e/sheet.json index 9d08107d8c5..6cf7a969cc1 100644 --- a/Exalted2e/sheet.json +++ b/Exalted2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "exalted2e.html", - "css": "exalted2e.css", - "authors": "Brian Shields, Benjamin Bandelow", - "preview": "exalted2e.jpg", - "roll20userid": "235259,442", - "instructions": "###Rollable Tables\nThe roll buttons assume you have two rollable tables, one named `exalted` and one named `exalted-damage`.\n\nThe table `exalted` should have the following table items:\n\n* \"botch\" (weight 1)\n* \"0\" (weight 5)\n* \"1\" (weight 3)\n* \"2\" (weight 1)\n\nThe table `exalted-damage` should have the following table items:\n\n* \"0\" (weight 6)\n* \"1\" (weight 4)\n\nIf your campaign includes Sidereals throwing around Ascending and/or Descending Destinies, you will either need the API (a mentor feature) or alternate rollable tables, and the roll buttons on the sheet will not be correct.\n\n**When creating your own macros,** be sure to multiply any Ability by `1-Ability|max`, to account for abilities which have been reset to 0. For example, `/r (@{Dexterity}+@{Melee})t[exalted]` will roll your Dexterity and Melee together, however if the checkbox to reset Melee to 0 is ticked, the roll will be incorrect. Instead, use `/r (@{Dexterity+@{Melee}*(1-@{Melee|max}))t[exalted]`.\n\n###Roll Templates\nThis sheet includes five roll templates: `joinbattle`, `joindebate`, `joinwar`, `attack`, and `damage`.\n\n`joinbattle` and `joindebate` both accept the properties `wits`, `awareness`, `bonus dice`, `bonus successes`, and `roll`. `joinwar` is the same, except `war` is used instead of `awareness`. If you create your own macros using these templates, each of the properties should be an inline roll and the `roll` property should roll an appropriate number of times on the `exalted` table.\n\n`attack` **requires** the properties `attribute`, `ability`, `specialty`, `accuracy`, `bonus dice`, `bonus successes`, and `roll`. As with the previous templates, if you create your own attack macros, these properties should all be inline rolls, and `roll` should roll on the `exalted` table. `attack` can *optionally* include the properties `name`, `attribute name`, `ability name`, and `specialty name`. The attack roll button in the repeating section on the **Combat** tab uses the weapon name for `name`, while the other name properties are unused. If supplied in a custom macro, they will be used in place of \"Attribute\", \"Ability\", and \"Specialty\".\n\n`damage` **requires** the properties `damage type`, `damage`, `bonus dice`, `bonus successes`, `target soak`, `pool`, `minimum roll`, and `roll`. `damage` can *optionally* include `name`, `attribute name`, `attribute`, `ability name`, and `ability`.\n\nThe properties `damage`, `attribute`, `ability`, `bonus dice`, `bonus successes`, `target soak`, `pool`, `minimum roll`, and `roll` should all be inline rolls. `minimum roll` should roll on the `exalted-damage` table a number of times equal to your minimum damage for the attack (generally 1, except for overwhelming weapons). `roll` should roll on the `exalted-damage` table the appropriate number of times. The two damage rolls are distinguised by the `pool` property. **In a custom macro, `pool` should be set to roll a number of zero-sided dice equal to your damage dice pool minus your minimum damage. This roll should generate successes on results of 1 or greater, and failures on results of 1 or less.** Such an inline roll looks something along the lines of `[[(Damage + Attribute + Ability + Bonus Dice - Target Soak - Minimum Damage)d0>1f<1]]`. This computation results in either 0 (for a die pool of 0 or less) or the size of the pool expressed as a negative value. This lets the template know whether to use your minimum damage or your regular damage.\n See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Exalted2e) for more details and Changelog." + "html": "exalted2e.html", + "css": "exalted2e.css", + "authors": "Brian Shields, Benjamin Bandelow", + "preview": "exalted2e.jpg", + "roll20userid": "235259,442", + "instructions": "###Rollable Tables\nThe roll buttons assume you have two rollable tables, one named `exalted` and one named `exalted-damage`.\n\nThe table `exalted` should have the following table items:\n\n* \"botch\" (weight 1)\n* \"0\" (weight 5)\n* \"1\" (weight 3)\n* \"2\" (weight 1)\n\nThe table `exalted-damage` should have the following table items:\n\n* \"0\" (weight 6)\n* \"1\" (weight 4)\n\nIf your campaign includes Sidereals throwing around Ascending and/or Descending Destinies, you will either need the API (a mentor feature) or alternate rollable tables, and the roll buttons on the sheet will not be correct.\n\n**When creating your own macros,** be sure to multiply any Ability by `1-Ability|max`, to account for abilities which have been reset to 0. For example, `/r (@{Dexterity}+@{Melee})t[exalted]` will roll your Dexterity and Melee together, however if the checkbox to reset Melee to 0 is ticked, the roll will be incorrect. Instead, use `/r (@{Dexterity+@{Melee}*(1-@{Melee|max}))t[exalted]`.\n\n###Roll Templates\nThis sheet includes five roll templates: `joinbattle`, `joindebate`, `joinwar`, `attack`, and `damage`.\n\n`joinbattle` and `joindebate` both accept the properties `wits`, `awareness`, `bonus dice`, `bonus successes`, and `roll`. `joinwar` is the same, except `war` is used instead of `awareness`. If you create your own macros using these templates, each of the properties should be an inline roll and the `roll` property should roll an appropriate number of times on the `exalted` table.\n\n`attack` **requires** the properties `attribute`, `ability`, `specialty`, `accuracy`, `bonus dice`, `bonus successes`, and `roll`. As with the previous templates, if you create your own attack macros, these properties should all be inline rolls, and `roll` should roll on the `exalted` table. `attack` can *optionally* include the properties `name`, `attribute name`, `ability name`, and `specialty name`. The attack roll button in the repeating section on the **Combat** tab uses the weapon name for `name`, while the other name properties are unused. If supplied in a custom macro, they will be used in place of \"Attribute\", \"Ability\", and \"Specialty\".\n\n`damage` **requires** the properties `damage type`, `damage`, `bonus dice`, `bonus successes`, `target soak`, `pool`, `minimum roll`, and `roll`. `damage` can *optionally* include `name`, `attribute name`, `attribute`, `ability name`, and `ability`.\n\nThe properties `damage`, `attribute`, `ability`, `bonus dice`, `bonus successes`, `target soak`, `pool`, `minimum roll`, and `roll` should all be inline rolls. `minimum roll` should roll on the `exalted-damage` table a number of times equal to your minimum damage for the attack (generally 1, except for overwhelming weapons). `roll` should roll on the `exalted-damage` table the appropriate number of times. The two damage rolls are distinguised by the `pool` property. **In a custom macro, `pool` should be set to roll a number of zero-sided dice equal to your damage dice pool minus your minimum damage. This roll should generate successes on results of 1 or greater, and failures on results of 1 or less.** Such an inline roll looks something along the lines of `[[(Damage + Attribute + Ability + Bonus Dice - Target Soak - Minimum Damage)d0>1f<1]]`. This computation results in either 0 (for a die pool of 0 or less) or the size of the pool expressed as a negative value. This lets the template know whether to use your minimum damage or your regular damage.\n See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Exalted2e) for more details and Changelog.", + "legacy": true } \ No newline at end of file diff --git a/Excellents/sheet.json b/Excellents/sheet.json index 935e4296131..4f2c8db26fb 100644 --- a/Excellents/sheet.json +++ b/Excellents/sheet.json @@ -1,8 +1,9 @@ { - "html": "theexcellents.html", - "css": "theexcellents.css", - "authors": "9th Level Games", - "roll20userid": "68949", - "preview": "XPCharacterSheet500.png", - "instructions": "Character Sheet for playing THE EXCELLENTS powered by POLYMORPH by 9th Level Games." -} + "html": "theexcellents.html", + "css": "theexcellents.css", + "authors": "9th Level Games", + "roll20userid": "68949", + "preview": "XPCharacterSheet500.png", + "instructions": "Character Sheet for playing THE EXCELLENTS powered by POLYMORPH by 9th Level Games.", + "legacy": true +} \ No newline at end of file diff --git a/Exo 2933/sheet.json b/Exo 2933/sheet.json index 99322727cb4..5d933901ee3 100644 --- a/Exo 2933/sheet.json +++ b/Exo 2933/sheet.json @@ -1,8 +1,9 @@ { - "html": "Exo2933.html", - "css": "Exo2933.css", - "authors": "Ismael Yousfi Roy (Séregras)", - "roll20userid": "362806", - "preview": "Exo2933.png", - "instructions": "Ficha para Exo2933 para jugar con SW Exo. Los ataques requieren seleccionar un token de enemigo para cálculos." -} + "html": "Exo2933.html", + "css": "Exo2933.css", + "authors": "Ismael Yousfi Roy (Séregras)", + "roll20userid": "362806", + "preview": "Exo2933.png", + "instructions": "Ficha para Exo2933 para jugar con SW Exo. Los ataques requieren seleccionar un token de enemigo para cálculos.", + "legacy": true +} \ No newline at end of file diff --git a/FACES (French)/sheet.json b/FACES (French)/sheet.json index 4f0b0a123ca..66ec725193e 100644 --- a/FACES (French)/sheet.json +++ b/FACES (French)/sheet.json @@ -1,24 +1,25 @@ { - "html": "FACES_HTML.html", - "css": "FACES_CSS.css", - "authors": "Pantoufle", - "roll20userid": "601574", - "preview": "FACES_preview.JPG", - "instructions": "This is a sheet for FACES (a French RPG). Vous pouvez configurer tous les talents directement sur la fiche afin qu'ils correspondent a l'univers choisi. N'hesitez pas a utiliser le bouton en haut a droite de la feuille pour avoir une mini fiche dans le chat. (vous pouvez aussi l'appeler par une macro %{nom du personnage|minisheet})", - "useroptions": [ - { - "attribute": "3value_checkbox", - "displayname": "3e jauge", - "type": "checkbox", - "default": "false", - "description": "Activez une 3e jauge de suivi (exemple : sang pour une partie de vampire, munition, etc)" - }, - { - "attribute": "custom_name", - "displayname": "Nom de la 3e jauge", - "type": "text", - "default": "", - "description": "Donnez un nom à votre 3e jauge" - } - ] + "html": "FACES_HTML.html", + "css": "FACES_CSS.css", + "authors": "Pantoufle", + "roll20userid": "601574", + "preview": "FACES_preview.JPG", + "instructions": "This is a sheet for FACES (a French RPG). Vous pouvez configurer tous les talents directement sur la fiche afin qu'ils correspondent a l'univers choisi. N'hesitez pas a utiliser le bouton en haut a droite de la feuille pour avoir une mini fiche dans le chat. (vous pouvez aussi l'appeler par une macro %{nom du personnage|minisheet})", + "useroptions": [ + { + "attribute": "3value_checkbox", + "displayname": "3e jauge", + "type": "checkbox", + "default": "false", + "description": "Activez une 3e jauge de suivi (exemple : sang pour une partie de vampire, munition, etc)" + }, + { + "attribute": "custom_name", + "displayname": "Nom de la 3e jauge", + "type": "text", + "default": "", + "description": "Donnez un nom à votre 3e jauge" + } + ], + "legacy": true } \ No newline at end of file diff --git a/FAITH/sheet.json b/FAITH/sheet.json index 260e244eed2..8296e91e424 100644 --- a/FAITH/sheet.json +++ b/FAITH/sheet.json @@ -1,8 +1,9 @@ { - "html": "faith.html", - "css": "faith.css", - "authors": "MattC", - "roll20userid": "514100", - "preview": "faith.png", - "instructions": "A basic character sheet for the Faith RPG from Burning Games." -} + "html": "faith.html", + "css": "faith.css", + "authors": "MattC", + "roll20userid": "514100", + "preview": "faith.png", + "instructions": "A basic character sheet for the Faith RPG from Burning Games.", + "legacy": true +} \ No newline at end of file diff --git a/FASATrek/sheet.json b/FASATrek/sheet.json index 1dfac2db443..007af039fda 100644 --- a/FASATrek/sheet.json +++ b/FASATrek/sheet.json @@ -1,8 +1,9 @@ { - "html": "FASATrek.html", - "css": "FASATrek.css", - "authors": "Russ and Tanya F.", - "roll20userid": "1655707", - "preview": "FASATrek.png", - "instructions": "**FASA Star Trek**\n\nThis sheet is meant to support but also update the character sheet for FASA's Star Trek RPG (Yes, from the 1980's).\n\nThe sheet will make sense to those playing the game, however some skills have been grouped in new 'buckets' to facilitate gameplay - such as Away Team Skills and Shipboard Skills." + "html": "FASATrek.html", + "css": "FASATrek.css", + "authors": "Russ and Tanya F.", + "roll20userid": "1655707", + "preview": "FASATrek.png", + "instructions": "**FASA Star Trek**\n\nThis sheet is meant to support but also update the character sheet for FASA's Star Trek RPG (Yes, from the 1980's).\n\nThe sheet will make sense to those playing the game, however some skills have been grouped in new 'buckets' to facilitate gameplay - such as Away Team Skills and Shipboard Skills.", + "legacy": true } \ No newline at end of file diff --git a/FFD20/sheet.json b/FFD20/sheet.json index cbe92e0dcd6..ee1ee81ba31 100644 --- a/FFD20/sheet.json +++ b/FFD20/sheet.json @@ -1,8 +1,9 @@ { - "html": "ffd20.html", - "css": "ffd20.css", - "authors": "Justin M. (Azurift)", - "roll20userid": "1987407", - "preview": "preview.png", - "instructions": "\r\rThis character sheet requires a modern web browser. It is highly recommended to have the latest version of Chrome, Firefox or Edge for the best user experience.\r\rThere are two distinct sheet types that come bundled with this character sheet: the Character and the Monster sheet type. The user can toggle between these modes from the dropdown box at the top center of the sheet aptly labeled 'Sheet Type.'\r\r### Character Sheet Type\r\rThe Character sheet type is meant for player characters and non player characters that call for a more details-oriented approach to character management. This entails your typical Roll20 sheet features: a multi-tab interface, automated calculations, sheet rolling macros, repeating sections, etc.\r\r### Monster Sheet Type\r\rThe Monster sheet type is meant for monsters, to be used exclusively by the DM. It condenses everything down to one page (no tab interface), and removes autocalculations entirely in favor of giving more control to the DM with editing values. Utilizing this sheet type effectively will enable the DM to drag and drop monster tokens and keep track of their respective stats without having to wade through the tabular interface meant for more complex character types.\r\r### Bugs and Feedback\r\rReport bugs or suggestions to the project’s [issue tracker](https://github.com/Azurift/roll20-character-sheets/issues)\r\r[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/FFD20/README.md)." -} + "html": "ffd20.html", + "css": "ffd20.css", + "authors": "Justin M. (Azurift)", + "roll20userid": "1987407", + "preview": "preview.png", + "instructions": "\r\rThis character sheet requires a modern web browser. It is highly recommended to have the latest version of Chrome, Firefox or Edge for the best user experience.\r\rThere are two distinct sheet types that come bundled with this character sheet: the Character and the Monster sheet type. The user can toggle between these modes from the dropdown box at the top center of the sheet aptly labeled 'Sheet Type.'\r\r### Character Sheet Type\r\rThe Character sheet type is meant for player characters and non player characters that call for a more details-oriented approach to character management. This entails your typical Roll20 sheet features: a multi-tab interface, automated calculations, sheet rolling macros, repeating sections, etc.\r\r### Monster Sheet Type\r\rThe Monster sheet type is meant for monsters, to be used exclusively by the DM. It condenses everything down to one page (no tab interface), and removes autocalculations entirely in favor of giving more control to the DM with editing values. Utilizing this sheet type effectively will enable the DM to drag and drop monster tokens and keep track of their respective stats without having to wade through the tabular interface meant for more complex character types.\r\r### Bugs and Feedback\r\rReport bugs or suggestions to the project’s [issue tracker](https://github.com/Azurift/roll20-character-sheets/issues)\r\r[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/FFD20/README.md).", + "legacy": true +} \ No newline at end of file diff --git a/FFG_End-of-the-World/sheet.json b/FFG_End-of-the-World/sheet.json index 79db3881d87..fe55d21a580 100644 --- a/FFG_End-of-the-World/sheet.json +++ b/FFG_End-of-the-World/sheet.json @@ -1,8 +1,9 @@ { - "html": "charactersheet.html", - "css": "style.css", - "authors": "Steve Day", - "preview": "EotW.png", - "roll20userid": "446406", - "instructions": "(FFG) End of the World Character Sheet uses the Roll20 API to roll dice. The script can be found on the Roll20 Github or at https:\/\/raw.githubusercontent.com\/dayst\/FFG-EotW\/master\/EotW.js" + "html": "charactersheet.html", + "css": "style.css", + "authors": "Steve Day", + "preview": "EotW.png", + "roll20userid": "446406", + "instructions": "(FFG) End of the World Character Sheet uses the Roll20 API to roll dice. The script can be found on the Roll20 Github or at https://raw.githubusercontent.com/dayst/FFG-EotW/master/EotW.js", + "legacy": true } \ No newline at end of file diff --git a/FFRPG Third Edition/sheet.json b/FFRPG Third Edition/sheet.json index b4454ac28a1..bf09d305a22 100644 --- a/FFRPG Third Edition/sheet.json +++ b/FFRPG Third Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "FFRPG_3e.html", - "css": "FFRPG_3e.css", - "authors": "Kiyomi Nakamura (Kiyomi N. on Roll20.net)", - "roll20userid": "1115237", - "preview": "FFRPG_3e.PNG", - "instructions": "This sheet is designed for use with the Returner's Final Fantasy RPG 3rd Edition. The original version of this sheet was designed by John Myles (Actoba on Roll20.net) for DnD_5e. It has been extensively modified and will continue to be updated as necessary. Optional rules for Map Combat and Limit Breaks are fully supported. Sheet help is available on roll20.net from Kiyomi N." + "html": "FFRPG_3e.html", + "css": "FFRPG_3e.css", + "authors": "Kiyomi Nakamura (Kiyomi N. on Roll20.net)", + "roll20userid": "1115237", + "preview": "FFRPG_3e.PNG", + "instructions": "This sheet is designed for use with the Returner's Final Fantasy RPG 3rd Edition. The original version of this sheet was designed by John Myles (Actoba on Roll20.net) for DnD_5e. It has been extensively modified and will continue to be updated as necessary. Optional rules for Map Combat and Limit Breaks are fully supported. Sheet help is available on roll20.net from Kiyomi N.", + "legacy": true } \ No newline at end of file diff --git a/FHTAGN/sheet.json b/FHTAGN/sheet.json index 6689aa0ce9d..7fbd59fc8f8 100644 --- a/FHTAGN/sheet.json +++ b/FHTAGN/sheet.json @@ -4,5 +4,6 @@ "authors": "Jana Deppe", "roll20userid": "4731512", "preview": "thumbnail.jpg", - "instructions": "Charakterbogen zur Verwendung mit dem FHTAGN Rollenspiel der Deutschen Lovecraft Gesellschaft e.V. http://fhtagn-rpg.com" -} + "instructions": "Charakterbogen zur Verwendung mit dem FHTAGN Rollenspiel der Deutschen Lovecraft Gesellschaft e.V. http://fhtagn-rpg.com", + "legacy": true +} \ No newline at end of file diff --git a/FLAGS_Custom/sheet.json b/FLAGS_Custom/sheet.json index 5c39f510122..0f5c4d555ef 100644 --- a/FLAGS_Custom/sheet.json +++ b/FLAGS_Custom/sheet.json @@ -1,8 +1,9 @@ { - "html": "FLAGS_Custom.html", - "css": "FLAGS_Custom.css", - "authors": "Tammadram", - "roll20userid": "2990637", - "preview": "preview.png", - "instructions": "no roll templates created as they're usually an addition of a skill and an attribut depending on situation. Available in french only at this time. Some visual improvement to make one day." -} + "html": "FLAGS_Custom.html", + "css": "FLAGS_Custom.css", + "authors": "Tammadram", + "roll20userid": "2990637", + "preview": "preview.png", + "instructions": "no roll templates created as they're usually an addition of a skill and an attribut depending on situation. Available in french only at this time. Some visual improvement to make one day.", + "legacy": true +} \ No newline at end of file diff --git a/Fading Suns 2nd Edition Revised/sheet.json b/Fading Suns 2nd Edition Revised/sheet.json index cad6eea3049..561045388df 100644 --- a/Fading Suns 2nd Edition Revised/sheet.json +++ b/Fading Suns 2nd Edition Revised/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fading_Suns_2nd_Edition_Revised.html", - "css": "Fading_Suns_2nd_Edition_Revised.css", - "authors": "admiralnlson", - "roll20userid": "2324543", - "preview": "Fading_Suns_2nd_Edition_Revised.preview-en.jpg", - "instructions": "This character sheet is for **Fading Suns 2nd Edition Revised, published by FASA**.\nPlease go to [the dedicated wiki page](https://wiki.roll20.net/Fading_Suns_2nd_Edition_Revised) for instructions on how to use the sheet.\nYou may also wish to check out the [project's README file](https://github.com/Roll20/roll20-character-sheets/blob/master/Fading%20Suns%202nd%20Edition%20Revised/README.md), which contains release notes and planned evolutions.\n\nIssues, Ideas & Questions can be sent to the [admiralnlson](https://app.roll20.net/users/2324543), original author and current maintainer of this character sheet." + "html": "Fading_Suns_2nd_Edition_Revised.html", + "css": "Fading_Suns_2nd_Edition_Revised.css", + "authors": "admiralnlson", + "roll20userid": "2324543", + "preview": "Fading_Suns_2nd_Edition_Revised.preview-en.jpg", + "instructions": "This character sheet is for **Fading Suns 2nd Edition Revised, published by FASA**.\nPlease go to [the dedicated wiki page](https://wiki.roll20.net/Fading_Suns_2nd_Edition_Revised) for instructions on how to use the sheet.\nYou may also wish to check out the [project's README file](https://github.com/Roll20/roll20-character-sheets/blob/master/Fading%20Suns%202nd%20Edition%20Revised/README.md), which contains release notes and planned evolutions.\n\nIssues, Ideas & Questions can be sent to the [admiralnlson](https://app.roll20.net/users/2324543), original author and current maintainer of this character sheet.", + "legacy": true } \ No newline at end of file diff --git a/Fading Suns 4th Edition - Pax Alexius/sheet.json b/Fading Suns 4th Edition - Pax Alexius/sheet.json index 58477c707d0..4399940d85e 100644 --- a/Fading Suns 4th Edition - Pax Alexius/sheet.json +++ b/Fading Suns 4th Edition - Pax Alexius/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fading_Suns_4th_Edition_Pax_Alexius.html", - "css": "Fading_Suns_4th_Edition_Pax_Alexius.css", - "authors": "admiralnlson", - "roll20userid": "2324543", - "preview": "Fading_Suns_4th_Edition_Pax_Alexius.preview-en.jpg", - "instructions": "This character sheet is for **Fading Suns, Pax Alexius (a.k.a. 4th Edition) by Ulisses Spiele**.\nPlease go to [the dedicated wiki page](https://wiki.roll20.net/Fading Suns 4th Edition: Pax Alexius) for instructions on how to use the sheet.\nYou may also wish to check out the [project's README file](https://github.com/Roll20/roll20-character-sheets/tree/master/Fading%20Suns%204th%20Edition%20-%20Pax%20Alexius), which contains release notes and planned evolutions.\n\nIssues, Ideas & Questions can be sent to the [admiralnlson](https://app.roll20.net/users/2324543), original author and current maintainer of this character sheet." -} + "html": "Fading_Suns_4th_Edition_Pax_Alexius.html", + "css": "Fading_Suns_4th_Edition_Pax_Alexius.css", + "authors": "admiralnlson", + "roll20userid": "2324543", + "preview": "Fading_Suns_4th_Edition_Pax_Alexius.preview-en.jpg", + "instructions": "This character sheet is for **Fading Suns, Pax Alexius (a.k.a. 4th Edition) by Ulisses Spiele**.\nPlease go to [the dedicated wiki page](https://wiki.roll20.net/Fading Suns 4th Edition: Pax Alexius) for instructions on how to use the sheet.\nYou may also wish to check out the [project's README file](https://github.com/Roll20/roll20-character-sheets/tree/master/Fading%20Suns%204th%20Edition%20-%20Pax%20Alexius), which contains release notes and planned evolutions.\n\nIssues, Ideas & Questions can be sent to the [admiralnlson](https://app.roll20.net/users/2324543), original author and current maintainer of this character sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Fairytail/sheet.json b/Fairytail/sheet.json index e14f4a60159..523cd1e556a 100644 --- a/Fairytail/sheet.json +++ b/Fairytail/sheet.json @@ -1,8 +1,9 @@ { - "html": "FairytailRPG.html", - "css": "FairytailRPG.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "FairytailRPG.png", - "instructions": "# Fairytail Character Sheet\r## Barebones\rThis sheet is very barebones, but contains everything from the Imbria Arts Character Sheet PDF (http://www.imbriaarts.com/fairytail/cs.pdf)\r\rThe games page is located at:\rhttp://www.imbriaarts.com/rpg/?page_id=238" -} + "html": "FairytailRPG.html", + "css": "FairytailRPG.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "FairytailRPG.png", + "instructions": "# Fairytail Character Sheet\r## Barebones\rThis sheet is very barebones, but contains everything from the Imbria Arts Character Sheet PDF (http://www.imbriaarts.com/fairytail/cs.pdf)\r\rThe games page is located at:\rhttp://www.imbriaarts.com/rpg/?page_id=238", + "legacy": true +} \ No newline at end of file diff --git a/Fallout (classic_pnp 2)/sheet.json b/Fallout (classic_pnp 2)/sheet.json index 62e69005d7f..de4b429d334 100644 --- a/Fallout (classic_pnp 2)/sheet.json +++ b/Fallout (classic_pnp 2)/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fallout 2.0.html", - "css": "Fallout 2.0.css", - "authors": "G. TI.", - "roll20userid": "971005", - "preview": "Fallout 2.0.png", - "instructions": "**Fallout 2.0**\rWhole Sheet: I copied fallout 3.0 beautiful tabbed version and modified the formula to fit classic 2.0 version and added the tag skill boxes. \rSkill tab: The buttons roll a d100, asks for a modifier value (-10/+10) and show the skill rating (modified) next to it\rCombat Tab: The weapon buttons include a modifier and a damage roll, regardless if the the roll hit." + "html": "Fallout 2.0.html", + "css": "Fallout 2.0.css", + "authors": "G. TI.", + "roll20userid": "971005", + "preview": "Fallout 2.0.png", + "instructions": "**Fallout 2.0**\rWhole Sheet: I copied fallout 3.0 beautiful tabbed version and modified the formula to fit classic 2.0 version and added the tag skill boxes. \rSkill tab: The buttons roll a d100, asks for a modifier value (-10/+10) and show the skill rating (modified) next to it\rCombat Tab: The weapon buttons include a modifier and a damage roll, regardless if the the roll hit.", + "legacy": true } \ No newline at end of file diff --git a/Fallout 3.5/sheet.json b/Fallout 3.5/sheet.json index 6402d0a579d..169bab951ce 100644 --- a/Fallout 3.5/sheet.json +++ b/Fallout 3.5/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fallout 3.5.html", - "css": "Fallout 3.5.css", - "authors": "Emre U.", - "roll20userid": "1371604", - "preview": "Fallout 3.0.png", - "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining and helps communicate with animals. Armorsmith for both armor crafting and making some outfit, Repair stays the same as before. Robotics for Robot knowledge and crafting. Computer Science now has hacking and computer use mechanisms. Electronics skill created for purposes of pure crafting. You can craft any electronic item with the help of Smith skills. And so on... \rPrime Tab: Included height value for character and changed sp per level value for purpose of supporting increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. All skills have their own category in the Skills tab, like all speech-like skills will stay together. So you can find any skill easily. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount." -} + "html": "Fallout 3.5.html", + "css": "Fallout 3.5.css", + "authors": "Emre U.", + "roll20userid": "1371604", + "preview": "Fallout 3.0.png", + "instructions": "**Fallout 3.5**\rWhole Sheet: I changed skills like repair, science, outdoorsman and speech. Then created many skills for them. I did that because skills like science can be very tricky. Hacking was under it, craftings were under it. So now they have own skills. Animalism for animal handle, tame and helps you with skining and helps communicate with animals. Armorsmith for both armor crafting and making some outfit, Repair stays the same as before. Robotics for Robot knowledge and crafting. Computer Science now has hacking and computer use mechanisms. Electronics skill created for purposes of pure crafting. You can craft any electronic item with the help of Smith skills. And so on... \rPrime Tab: Included height value for character and changed sp per level value for purpose of supporting increased amount of skills. \rSkill tab: Fixed some bugs for earlier 3.0 sheet and added 11 new skills along with tag skill. So tagging skill will increase that skill for 20 points. All skills have their own category in the Skills tab, like all speech-like skills will stay together. So you can find any skill easily. \rTrait tab: Changed the name of this tab as perks. \rInventoryTab: Location name has changed with amount.", + "legacy": true +} \ No newline at end of file diff --git a/Fallout PnP 4.0/sheet.json b/Fallout PnP 4.0/sheet.json index db41a76ebaf..f7f377e6d25 100644 --- a/Fallout PnP 4.0/sheet.json +++ b/Fallout PnP 4.0/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fallout PnP 4.html", - "css": "Fallout PnP 4.css", - "authors": "Emre U.", - "roll20userid": "1371604", - "preview": "Fallout PnP 4.png", - "instructions": "New version of Fallout PnP." -} + "html": "Fallout PnP 4.html", + "css": "Fallout PnP 4.css", + "authors": "Emre U.", + "roll20userid": "1371604", + "preview": "Fallout PnP 4.png", + "instructions": "New version of Fallout PnP.", + "legacy": true +} \ No newline at end of file diff --git a/Fallout-Vaults-and-Deathclaws/sheet.json b/Fallout-Vaults-and-Deathclaws/sheet.json index 45a32a8daf3..eea76bc913f 100644 --- a/Fallout-Vaults-and-Deathclaws/sheet.json +++ b/Fallout-Vaults-and-Deathclaws/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fallout-VnV.html", - "css": "Fallout-VnV.css", - "authors": "Arnold Norona, Osvel Cabrera", - "roll20userid": "2370052, 761797", - "preview": "Fallout-VnV-preview.png", - "instructions": "**Fallout: Vaults & Deathclaws PNP** \rWhole Sheet: A Pimp Boy 3 Billion Coloring with Yes Man watching your every move. A new reworked system that is still being worked. This is the link to the roll20 Character Sheet Guide: https://www.youtube.com/watch?v=-yAMjX6TFrQ. This is the link to the system: https://docs.google.com/document/d/1taDyeAZJMWVzaceBcH_mfrsXvShir9UjoLaonNQ8Ipo/edit?usp=sharing." -} + "html": "Fallout-VnV.html", + "css": "Fallout-VnV.css", + "authors": "Arnold Norona, Osvel Cabrera", + "roll20userid": "2370052, 761797", + "preview": "Fallout-VnV-preview.png", + "instructions": "**Fallout: Vaults & Deathclaws PNP** \rWhole Sheet: A Pimp Boy 3 Billion Coloring with Yes Man watching your every move. A new reworked system that is still being worked. This is the link to the roll20 Character Sheet Guide: https://www.youtube.com/watch?v=-yAMjX6TFrQ. This is the link to the system: https://docs.google.com/document/d/1taDyeAZJMWVzaceBcH_mfrsXvShir9UjoLaonNQ8Ipo/edit?usp=sharing.", + "legacy": true +} \ No newline at end of file diff --git a/Fallout/sheet.json b/Fallout/sheet.json index 6b93f7d67f2..692b4a0b646 100644 --- a/Fallout/sheet.json +++ b/Fallout/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fallout 3.0.html", - "css": "Fallout 3.0.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Fallout 3.0.png", - "instructions": "**Fallout 3.0**\rWhole Sheet: Not being familiar with the rule set resulted in this sheet lacking a few buttons and details that might otherwise have been added. The sheet has now been released-to-the-wild and I might update it when I get the chance.\rPrime Tab: Include bio-blocks, Primary Statistics, and Secondary Statistics. The Secondary Statistics auto-calc, with a block added for modifiers after the fact.\rSkill tab: The buttons roll a d100 and show the skill rating next to it\rCombat Tab: Armor records the rating, but is not calculated. Current hitpoints are user-entered, but the maxiumum is auto-claced based on level. The weapon buttons include a damage roll, regardless if the the roll hit. \rTrait tab: A repeating field for recording perks, traits, and so on. The trait names can be changed.\rInventoryTab: Another repeating field for recording gear.\rTo Do: vehicle tab, roll template (dev only) taking into account range, targetted attack roll with built range, targetted attack roll taking in account damage threshold and resistance" + "html": "Fallout 3.0.html", + "css": "Fallout 3.0.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Fallout 3.0.png", + "instructions": "**Fallout 3.0**\rWhole Sheet: Not being familiar with the rule set resulted in this sheet lacking a few buttons and details that might otherwise have been added. The sheet has now been released-to-the-wild and I might update it when I get the chance.\rPrime Tab: Include bio-blocks, Primary Statistics, and Secondary Statistics. The Secondary Statistics auto-calc, with a block added for modifiers after the fact.\rSkill tab: The buttons roll a d100 and show the skill rating next to it\rCombat Tab: Armor records the rating, but is not calculated. Current hitpoints are user-entered, but the maxiumum is auto-claced based on level. The weapon buttons include a damage roll, regardless if the the roll hit. \rTrait tab: A repeating field for recording perks, traits, and so on. The trait names can be changed.\rInventoryTab: Another repeating field for recording gear.\rTo Do: vehicle tab, roll template (dev only) taking into account range, targetted attack roll with built range, targetted attack roll taking in account damage threshold and resistance", + "legacy": true } \ No newline at end of file diff --git a/Fantastic Heros & Witchery/sheet.json b/Fantastic Heros & Witchery/sheet.json index 5ae9761ef87..0685feef7db 100644 --- a/Fantastic Heros & Witchery/sheet.json +++ b/Fantastic Heros & Witchery/sheet.json @@ -1,8 +1,9 @@ { - "html": "fhw.html", - "css": "fhw.css", - "authors": "lorbog", - "roll20userid": "436206", - "preview": "fhw.png", - "instructions": "This is a character sheet for the OSR game Fantastic Heros and Witchery. It features automatic checks, initiative, and attacks, as well as a spell book. " -} + "html": "fhw.html", + "css": "fhw.css", + "authors": "lorbog", + "roll20userid": "436206", + "preview": "fhw.png", + "instructions": "This is a character sheet for the OSR game Fantastic Heros and Witchery. It features automatic checks, initiative, and attacks, as well as a spell book. ", + "legacy": true +} \ No newline at end of file diff --git a/Fantasy Age/sheet.json b/Fantasy Age/sheet.json index 43dbd7300dc..1f453d2ffd1 100644 --- a/Fantasy Age/sheet.json +++ b/Fantasy Age/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fantasy Age.html", - "css": "Fantasy Age.css", - "authors": "Adalberto, Andrew R.", - "roll20userid": "615105, 439089", - "preview": "sheet01.png", - "instructions": "check the check box in skill table in order to add a Focus value to the roll" -} + "html": "Fantasy Age.html", + "css": "Fantasy Age.css", + "authors": "Adalberto, Andrew R.", + "roll20userid": "615105, 439089", + "preview": "sheet01.png", + "instructions": "check the check box in skill table in order to add a Focus value to the roll", + "legacy": true +} \ No newline at end of file diff --git a/Fantasy_Craft/sheet.json b/Fantasy_Craft/sheet.json index c563cde7093..47d288575a2 100644 --- a/Fantasy_Craft/sheet.json +++ b/Fantasy_Craft/sheet.json @@ -1,8 +1,9 @@ { - "html":"fantasycraft.html", - "css":"fantasycraft.css", - "authors":"Jason Miller, Dan W", - "roll20userid":"721, 256724", - "preview":"fantasycraft.png", - "instructions":"All calculated fields are available as hidden rolls (see Character Sheet wiki page for details). The error range of skills is automatically adjusted by adding 1 or more ranks, and may adjust the error range if set previously.\n[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Fantasy_Craft/README.md)" -} + "html": "fantasycraft.html", + "css": "fantasycraft.css", + "authors": "Jason Miller, Dan W", + "roll20userid": "721, 256724", + "preview": "fantasycraft.png", + "instructions": "All calculated fields are available as hidden rolls (see Character Sheet wiki page for details). The error range of skills is automatically adjusted by adding 1 or more ranks, and may adjust the error range if set previously.\n[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Fantasy_Craft/README.md)", + "legacy": true +} \ No newline at end of file diff --git a/FarWest_LaLeyenda/sheet.json b/FarWest_LaLeyenda/sheet.json index af7fb386c6b..4bfc51e807c 100644 --- a/FarWest_LaLeyenda/sheet.json +++ b/FarWest_LaLeyenda/sheet.json @@ -1,8 +1,9 @@ { - "html": "FWLY.html", - "css": "FWLY.css", - "authors": "Antonio García Valverde", - "preview": "FWLYpreview1.png", - "roll20userid": "1949987", - "instructions": "Hoja de personaje para Far West La Leyenda" + "html": "FWLY.html", + "css": "FWLY.css", + "authors": "Antonio García Valverde", + "preview": "FWLYpreview1.png", + "roll20userid": "1949987", + "instructions": "Hoja de personaje para Far West La Leyenda", + "legacy": true } \ No newline at end of file diff --git a/Fate Acelerado BR/sheet.json b/Fate Acelerado BR/sheet.json index f37c111119f..8f04b86aafb 100644 --- a/Fate Acelerado BR/sheet.json +++ b/Fate Acelerado BR/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "910206", - "authors": "Fábio Emilio Costa", - "preview": "fate.png", - "instructions": "Ficha de Fate Acelerado para o Português Brasileiro" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "910206", + "authors": "Fábio Emilio Costa", + "preview": "fate.png", + "instructions": "Ficha de Fate Acelerado para o Português Brasileiro", + "legacy": true +} \ No newline at end of file diff --git "a/Fate B\303\241sico BR/sheet.json" "b/Fate B\303\241sico BR/sheet.json" index c41461a5433..14b234bedb1 100644 --- "a/Fate B\303\241sico BR/sheet.json" +++ "b/Fate B\303\241sico BR/sheet.json" @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "authors": "Fábio Emilio Costa", - "roll20userid": "910206", - "preview": "fate.png", - "instructions": "# Ficha de personagem do Fate Básico em Português.\r# _Portuguese Fate Core Character Sheet_.\r Baseada na Ficha do Fate Core em Inglês\r _Based on Fate Core sheet_\rApenas mudou o nome da ficha para uma mais adequada" -} + "html": "fate.html", + "css": "fate.css", + "authors": "Fábio Emilio Costa", + "roll20userid": "910206", + "preview": "fate.png", + "instructions": "# Ficha de personagem do Fate Básico em Português.\r# _Portuguese Fate Core Character Sheet_.\r Baseada na Ficha do Fate Core em Inglês\r _Based on Fate Core sheet_\rApenas mudou o nome da ficha para uma mais adequada", + "legacy": true +} \ No newline at end of file diff --git a/Fate Core v2/sheet.json b/Fate Core v2/sheet.json index a1615d88ebc..d0282c20863 100644 --- a/Fate Core v2/sheet.json +++ b/Fate Core v2/sheet.json @@ -1,76 +1,77 @@ { - "html": "fate.html", - "css": "fate.css", - "authors": "MagooChris", - "preview": "fate.png", - "roll20userid": "2228731", - "instructions": "Compatible with Fate Core games.\n* Maintains the look and feel of the official character sheet from Evil Hat.\n* Built-in roll buttons and templates for easy use of Skills and results stand out.\n* Fully customisable Skills, Stunts and Stress.\n* Code based from DnD 5th edition sheet and the previous Fate Core sheet from Andrew Bailey (krathognis), Devindra Payment (@Ardnived), Maetco, and Joseph Cloutier (player-03)", - "useroptions": [ - { - "attribute": "show_hints_flag", - "displayname": "Show First Time Hints", - "displaytranslationkey": "ShowHints-Q", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "Show hints that might be useful for first time players or those upgrading from the previous sheet design.", - "descriptiontranslationkey": "ShowHints-D" - }, - { - "attribute": "run_firstTime_setup", - "displayname": "Run First Time Setup", - "displaytranslationkey": "RunFirstTimeSetup-Q", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "Run scripts to setup the sheet for a default character.", - "descriptiontranslationkey": "RunFirstTimeSetup-D" - }, - { - "attribute": "default_stressSkills", - "displayname": "Default Stresses and Skills", - "displaytranslationkey": "DefaultStressSkill-Q", - "type": "text", - "default": "Physical:Physique,Mental:Will", - "description": "When setting up a default sheet, what stress tracks and their guiding skill should be set up? e.g. \"Mental:Will,Extra:3\"", - "descriptiontranslationkey": "DefaultStressSkill-D" - }, - { - "attribute": "attr_default_consequences", - "displayname": "Default Consequences", - "displaytranslationkey": "DefaultConsequences-Q", - "type": "text", - "default": "2,4,6", - "description": "When setting up a default sheet, what consequences are the default consequences? e.g. \"2,4,6\"", - "descriptiontranslationkey": "DefaultConsequences-D" - }, - { - "attribute": "show_conditions_flag", - "displayname": "Use Conditions instead of Consequences", - "displaytranslationkey": "ShowConditions-Q", - "type": "checkbox", - "value": "1", - "description": "Use the Conditions from the Fate Toolkit to replace Consequences", - "descriptiontranslationkey": "ShowConditions-Q" - }, - { - "attribute": "show_phase0_flag", - "displayname": "Show Phase 0 Tab", - "displaytranslationkey": "ShowPhase0-Q", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If you are starting with a Phase 0, then you can use this tab to build up your ideas.", - "descriptiontranslationkey": "ShowPhase0-Q" - }, - { - "attribute": "show_notesTab_flag", - "displayname": "Show Notes Tab", - "displaytranslationkey": "ShowNotesTab-Q", - "type": "checkbox", - "value": "1", - "description": "Set this if you would prefer the notes to show on a Tab of their own.", - "descriptiontranslationkey": "ShowNotesTab-Q" - } - ] -} + "html": "fate.html", + "css": "fate.css", + "authors": "MagooChris", + "preview": "fate.png", + "roll20userid": "2228731", + "instructions": "Compatible with Fate Core games.\n* Maintains the look and feel of the official character sheet from Evil Hat.\n* Built-in roll buttons and templates for easy use of Skills and results stand out.\n* Fully customisable Skills, Stunts and Stress.\n* Code based from DnD 5th edition sheet and the previous Fate Core sheet from Andrew Bailey (krathognis), Devindra Payment (@Ardnived), Maetco, and Joseph Cloutier (player-03)", + "useroptions": [ + { + "attribute": "show_hints_flag", + "displayname": "Show First Time Hints", + "displaytranslationkey": "ShowHints-Q", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "Show hints that might be useful for first time players or those upgrading from the previous sheet design.", + "descriptiontranslationkey": "ShowHints-D" + }, + { + "attribute": "run_firstTime_setup", + "displayname": "Run First Time Setup", + "displaytranslationkey": "RunFirstTimeSetup-Q", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "Run scripts to setup the sheet for a default character.", + "descriptiontranslationkey": "RunFirstTimeSetup-D" + }, + { + "attribute": "default_stressSkills", + "displayname": "Default Stresses and Skills", + "displaytranslationkey": "DefaultStressSkill-Q", + "type": "text", + "default": "Physical:Physique,Mental:Will", + "description": "When setting up a default sheet, what stress tracks and their guiding skill should be set up? e.g. \"Mental:Will,Extra:3\"", + "descriptiontranslationkey": "DefaultStressSkill-D" + }, + { + "attribute": "attr_default_consequences", + "displayname": "Default Consequences", + "displaytranslationkey": "DefaultConsequences-Q", + "type": "text", + "default": "2,4,6", + "description": "When setting up a default sheet, what consequences are the default consequences? e.g. \"2,4,6\"", + "descriptiontranslationkey": "DefaultConsequences-D" + }, + { + "attribute": "show_conditions_flag", + "displayname": "Use Conditions instead of Consequences", + "displaytranslationkey": "ShowConditions-Q", + "type": "checkbox", + "value": "1", + "description": "Use the Conditions from the Fate Toolkit to replace Consequences", + "descriptiontranslationkey": "ShowConditions-Q" + }, + { + "attribute": "show_phase0_flag", + "displayname": "Show Phase 0 Tab", + "displaytranslationkey": "ShowPhase0-Q", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If you are starting with a Phase 0, then you can use this tab to build up your ideas.", + "descriptiontranslationkey": "ShowPhase0-Q" + }, + { + "attribute": "show_notesTab_flag", + "displayname": "Show Notes Tab", + "displaytranslationkey": "ShowNotesTab-Q", + "type": "checkbox", + "value": "1", + "description": "Set this if you would prefer the notes to show on a Tab of their own.", + "descriptiontranslationkey": "ShowNotesTab-Q" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Fate Core with rolls Deutsch/sheet.json b/Fate Core with rolls Deutsch/sheet.json index 86f5b794635..c6537e5460d 100644 --- a/Fate Core with rolls Deutsch/sheet.json +++ b/Fate Core with rolls Deutsch/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate_core_with_rolls-deutsch.html", - "css": "fate_core_with_rolls-deutsch.css", - "authors": "sioc, Papa Rabe (Übersetzung)", - "roll20userid": "847107, 1061463", - "preview": "fate.png", - "instructions": "# Fate Core Charakterblatt - Deutsch.\r## Eine Übersetzung des fate_core_with_rolls Sheet von sioc, das auf dem Fate Core Sheet von Andrew Bailey (krathognis) und Devindra Payment (@Ardnived) aufbaut##\r\rDie Verwendung der Würfel-Schaltflächen in der Macro Quick Bar ist nicht möglich.\r\rFate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.\r" -} + "html": "fate_core_with_rolls-deutsch.html", + "css": "fate_core_with_rolls-deutsch.css", + "authors": "sioc, Papa Rabe (Übersetzung)", + "roll20userid": "847107, 1061463", + "preview": "fate.png", + "instructions": "# Fate Core Charakterblatt - Deutsch.\r## Eine Übersetzung des fate_core_with_rolls Sheet von sioc, das auf dem Fate Core Sheet von Andrew Bailey (krathognis) und Devindra Payment (@Ardnived) aufbaut##\r\rDie Verwendung der Würfel-Schaltflächen in der Macro Quick Bar ist nicht möglich.\r\rFate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.\r", + "legacy": true +} \ No newline at end of file diff --git a/Fate Jadepunk BR/sheet.json b/Fate Jadepunk BR/sheet.json index 393d44a8c49..1c2d16d789c 100644 --- a/Fate Jadepunk BR/sheet.json +++ b/Fate Jadepunk BR/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "910206", - "authors": "Fábio Emilio Costa", - "preview": "fate.png", - "instructions": "Ficha de Jadepunk para Português Brasileiro" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "910206", + "authors": "Fábio Emilio Costa", + "preview": "fate.png", + "instructions": "Ficha de Jadepunk para Português Brasileiro", + "legacy": true +} \ No newline at end of file diff --git a/Fate Turbo with rolls Deutsch/sheet.json b/Fate Turbo with rolls Deutsch/sheet.json index d35b8f2ef90..7d86c8a6176 100644 --- a/Fate Turbo with rolls Deutsch/sheet.json +++ b/Fate Turbo with rolls Deutsch/sheet.json @@ -1,9 +1,9 @@ { - "html": "turbo_fate-deutsch.html", - "css": "turbo_fate-deutsch.css", - "authors": "Papa Rabe, Christopher Schäpers", - "roll20userid": "1061463,1561876", - "preview": "fate.png", - "instructions": "Turbo Fate Charakterblatt (Deutsch).\rBasiert auf dem Englischen FATE Accelerated Sheet von Zachary St Lawrence\r\rFate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.\r" - -} + "html": "turbo_fate-deutsch.html", + "css": "turbo_fate-deutsch.css", + "authors": "Papa Rabe, Christopher Schäpers", + "roll20userid": "1061463,1561876", + "preview": "fate.png", + "instructions": "Turbo Fate Charakterblatt (Deutsch).\rBasiert auf dem Englischen FATE Accelerated Sheet von Zachary St Lawrence\r\rFate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission.\r", + "legacy": true +} \ No newline at end of file diff --git a/Fate/sheet.json b/Fate/sheet.json index 9383071af37..e3032a40031 100644 --- a/Fate/sheet.json +++ b/Fate/sheet.json @@ -1,255 +1,373 @@ { - "html": "FateOmni.html", - "css": "FateOmni.css", - "authors": "Fred Hicks (Evil Hat Productions)", - "roll20userid": "3844812 (Evil Hat Productions)", - "preview": "FateOmni.png", - "instructions": "For more information about this highly versatile sheet, check out our series of posts at Evil Hat: https://www.evilhat.com/home/fate-on-roll20-part-1-character-sheet-setup/ -- and if you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com. If you're a sheet developer and looking to make changes to this sheet's code, don't. We maintain an external copy as the authoritative source; problems that emerge with the sheet are our customer service problem, not yours. Changes you make are likely to be erased. So talk to us before making changes.", - "useroptions": [ - { - "attribute": "setgame", - "displayname": "Preload character sheet configuration for", - "displaytranslationkey": "preload-for", - "type": "select", - "options": [ - "Don't Pre-Configure|none", - "Custom Build With Options Below|custom", - "Fate Core|fcore", - "Fate Condensed|fcon", - "Fate Accelerated|fae", - "3 Rocketeers|threerocketeers", - "Atomic Robo|robo", - "Dresden Files Accelerated|dfa", - "Fate of Cthulhu|foc", - "Kaiju Incorporated|kaijuinc", - "Ngen Mapu|ngen", - "Secrets of Cats|cats", - "Shadow of the Century|shotc", - "Tachyon Squadron|tachyon", - "Venture City|venture" - ], - "optiontranslationkeys": [ "noset","custom-build","fcore","fcon","fae","threerocketeers","robo","dfa","foc","kaijuinc","ngen","cats","shotc","tachyon","venture" - ], - "value": "none", - "description": "Choose a prebuilt set of options. Other than the first two, your choice will override the settings seen below.", - "descriptiontranslationkey": "preload-desc" - }, - { - "attribute": "theme", - "displayname": "Color Theme", - "displaytranslationkey": "color-theme", - "type": "select", - "options": [ - "Core Blue|blue", - "World Green|green", - "Toolkit Purple|purple", - "Evil Hat|evilhat", - "Elder God|cthulhu", - "Golden|orange", - "Gray|gray", - "Radical|shotc" - ], - "value": "blue", - "description": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.", - "descriptiontranslationkey": "theme-desc" - }, - { - "attribute": "Show-Aspects", - "displayname": "Aspects", - "displaytranslationkey": "aspects", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Conditions", - "displayname": "Conditions", - "displaytranslationkey": "conditions", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Consequences", - "displayname": "Consequences", - "displaytranslationkey": "consequences", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Corruption", - "displayname": "Corruption", - "displaytranslationkey": "corruption", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "Show-Extras", - "displayname": "Extras", - "displaytranslationkey": "extras", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "Show-FP", - "displayname": "Fate Points", - "displaytranslationkey": "fp", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Modes", - "displayname": "Modes", - "displaytranslationkey": "modes", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "Show-Notes", - "displayname": "Notes", - "displaytranslationkey": "notes", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Powers", - "displayname": "Powers", - "displaytranslationkey": "powers", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "Show-Refresh", - "displayname": "Refresh", - "displaytranslationkey": "refresh", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Roles", - "displayname": "Roles", - "displaytranslationkey": "roles", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "Show-RollableAspects", - "displayname": "Rollable Aspects", - "displaytranslationkey": "rollable-aspects", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "Show-Skills", - "displayname": "Skills", - "displaytranslationkey": "skills", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Stress", - "displayname": "Stress", - "displaytranslationkey": "stress", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Stunts", - "displayname": "Stunts", - "displaytranslationkey": "stunts", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Stunts", - "displayname": "Stunts", - "displaytranslationkey": "stunts", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "1" - }, - { - "attribute": "Show-Skillswaps", - "displayname": "Swappable Skillsets", - "displaytranslationkey": "swap-skills", - "type": "select", - "options": [ "Show|1", "Hide|0" ], - "optiontranslationkeys": [ "show", "hide" ], - "default": "0" - }, - { - "attribute": "custom-aspects", - "displayname": "Custom Aspect Labels", - "displaytranslationkey": "custom-aspects", - "type": "text", - "value": "High Concept, Trouble", - "description": "Enter a list separated by commas. You must select the Custom Build option up top for this to be used.", - "descriptiontranslationkey": "custom-aspects-desc" - }, - { - "attribute": "custom-conditions", - "displayname": "Custom Conditions", - "displaytranslationkey": "custom-conditions", - "type": "text", - "value": "", - "description": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Length\", e.g., \"Indebted:5\". You may optionally include values for each box separated by spaces after the length, e.g., \"Doomed:1 6\". You must select the Custom Build option up top for this to be used.", - "descriptiontranslationkey": "custom-conditions-desc" - }, - { - "attribute": "custom-consequences", - "displayname": "Custom Consequences", - "displaytranslationkey": "custom-consequences", - "type": "text", - "value": "Mild:2,Moderate:4,Severe:6", - "description": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Value\", e.g., \"Mild:2\". You must select the Custom Build option up top for this to be used.", - "descriptiontranslationkey": "custom-consequences-desc" - }, - { - "attribute": "custom-skills", - "displayname": "Custom Skill List", - "displaytranslationkey": "custom-skills", - "type": "text", - "value": "", - "description": "Enter a list separated by commas. You must select the Custom Build option up top for this to be used.", - "descriptiontranslationkey": "custom-skills-desc" - }, - { - "attribute": "custom-stress", - "displayname": "Custom Stress Tracks", - "displaytranslationkey": "custom-stress", - "type": "text", - "value": "", - "description": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Default Length\", e.g., \"Social:2\". You may optionally include values for each box (including ones beyond the default length) separated by spaces after the length, e.g., \"Social:2 1 2 3 4 5 6\". You must select the Custom Build option up top for this to be used.", - "descriptiontranslationkey": "custom-stress-desc" - } - ] + "html": "FateOmni.html", + "css": "FateOmni.css", + "authors": "Fred Hicks (Evil Hat Productions)", + "roll20userid": "3844812 (Evil Hat Productions)", + "preview": "FateOmni.png", + "instructions": "For more information about this highly versatile sheet, check out our series of posts at Evil Hat: https://www.evilhat.com/home/fate-on-roll20-part-1-character-sheet-setup/ -- and if you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com. If you're a sheet developer and looking to make changes to this sheet's code, don't. We maintain an external copy as the authoritative source; problems that emerge with the sheet are our customer service problem, not yours. Changes you make are likely to be erased. So talk to us before making changes.", + "useroptions": [ + { + "attribute": "setgame", + "displayname": "Preload character sheet configuration for", + "displaytranslationkey": "preload-for", + "type": "select", + "options": [ + "Don't Pre-Configure|none", + "Custom Build With Options Below|custom", + "Fate Core|fcore", + "Fate Condensed|fcon", + "Fate Accelerated|fae", + "3 Rocketeers|threerocketeers", + "Atomic Robo|robo", + "Dresden Files Accelerated|dfa", + "Fate of Cthulhu|foc", + "Kaiju Incorporated|kaijuinc", + "Ngen Mapu|ngen", + "Secrets of Cats|cats", + "Shadow of the Century|shotc", + "Tachyon Squadron|tachyon", + "Venture City|venture" + ], + "optiontranslationkeys": [ + "noset", + "custom-build", + "fcore", + "fcon", + "fae", + "threerocketeers", + "robo", + "dfa", + "foc", + "kaijuinc", + "ngen", + "cats", + "shotc", + "tachyon", + "venture" + ], + "value": "none", + "description": "Choose a prebuilt set of options. Other than the first two, your choice will override the settings seen below.", + "descriptiontranslationkey": "preload-desc" + }, + { + "attribute": "theme", + "displayname": "Color Theme", + "displaytranslationkey": "color-theme", + "type": "select", + "options": [ + "Core Blue|blue", + "World Green|green", + "Toolkit Purple|purple", + "Evil Hat|evilhat", + "Elder God|cthulhu", + "Golden|orange", + "Gray|gray", + "Radical|shotc" + ], + "value": "blue", + "description": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.", + "descriptiontranslationkey": "theme-desc" + }, + { + "attribute": "Show-Aspects", + "displayname": "Aspects", + "displaytranslationkey": "aspects", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Conditions", + "displayname": "Conditions", + "displaytranslationkey": "conditions", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Consequences", + "displayname": "Consequences", + "displaytranslationkey": "consequences", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Corruption", + "displayname": "Corruption", + "displaytranslationkey": "corruption", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "Show-Extras", + "displayname": "Extras", + "displaytranslationkey": "extras", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "Show-FP", + "displayname": "Fate Points", + "displaytranslationkey": "fp", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Modes", + "displayname": "Modes", + "displaytranslationkey": "modes", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "Show-Notes", + "displayname": "Notes", + "displaytranslationkey": "notes", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Powers", + "displayname": "Powers", + "displaytranslationkey": "powers", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "Show-Refresh", + "displayname": "Refresh", + "displaytranslationkey": "refresh", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Roles", + "displayname": "Roles", + "displaytranslationkey": "roles", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "Show-RollableAspects", + "displayname": "Rollable Aspects", + "displaytranslationkey": "rollable-aspects", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "Show-Skills", + "displayname": "Skills", + "displaytranslationkey": "skills", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Stress", + "displayname": "Stress", + "displaytranslationkey": "stress", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Stunts", + "displayname": "Stunts", + "displaytranslationkey": "stunts", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Stunts", + "displayname": "Stunts", + "displaytranslationkey": "stunts", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "1" + }, + { + "attribute": "Show-Skillswaps", + "displayname": "Swappable Skillsets", + "displaytranslationkey": "swap-skills", + "type": "select", + "options": [ + "Show|1", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "0" + }, + { + "attribute": "custom-aspects", + "displayname": "Custom Aspect Labels", + "displaytranslationkey": "custom-aspects", + "type": "text", + "value": "High Concept, Trouble", + "description": "Enter a list separated by commas. You must select the Custom Build option up top for this to be used.", + "descriptiontranslationkey": "custom-aspects-desc" + }, + { + "attribute": "custom-conditions", + "displayname": "Custom Conditions", + "displaytranslationkey": "custom-conditions", + "type": "text", + "value": "", + "description": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Length\", e.g., \"Indebted:5\". You may optionally include values for each box separated by spaces after the length, e.g., \"Doomed:1 6\". You must select the Custom Build option up top for this to be used.", + "descriptiontranslationkey": "custom-conditions-desc" + }, + { + "attribute": "custom-consequences", + "displayname": "Custom Consequences", + "displaytranslationkey": "custom-consequences", + "type": "text", + "value": "Mild:2,Moderate:4,Severe:6", + "description": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Value\", e.g., \"Mild:2\". You must select the Custom Build option up top for this to be used.", + "descriptiontranslationkey": "custom-consequences-desc" + }, + { + "attribute": "custom-skills", + "displayname": "Custom Skill List", + "displaytranslationkey": "custom-skills", + "type": "text", + "value": "", + "description": "Enter a list separated by commas. You must select the Custom Build option up top for this to be used.", + "descriptiontranslationkey": "custom-skills-desc" + }, + { + "attribute": "custom-stress", + "displayname": "Custom Stress Tracks", + "displaytranslationkey": "custom-stress", + "type": "text", + "value": "", + "description": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Default Length\", e.g., \"Social:2\". You may optionally include values for each box (including ones beyond the default length) separated by spaces after the length, e.g., \"Social:2 1 2 3 4 5 6\". You must select the Custom Build option up top for this to be used.", + "descriptiontranslationkey": "custom-stress-desc" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Fate_Accelerated/sheet.json b/Fate_Accelerated/sheet.json index 4b04347a64c..84bfa14d2e9 100644 --- a/Fate_Accelerated/sheet.json +++ b/Fate_Accelerated/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "675646", - "authors": "Zachary St Lawrence", - "preview": "fate.png", - "instructions": "Simple Fate Accelerated Character Sheet.\rBased off of Devindra Payment (Ardnived) Fate core character sheet\rwith modifications to more closely mirror the [Evilhat official character sheet](http://www.evilhat.com/home/wp-content/uploads/2013/02/Fate-Accelerated-Character-Sheet.pdf)\rUpdate by G. Ti: I added a Fallout fan version.\rClick on the top button to transform.\r" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "675646", + "authors": "Zachary St Lawrence", + "preview": "fate.png", + "instructions": "Simple Fate Accelerated Character Sheet.\rBased off of Devindra Payment (Ardnived) Fate core character sheet\rwith modifications to more closely mirror the [Evilhat official character sheet](http://www.evilhat.com/home/wp-content/uploads/2013/02/Fate-Accelerated-Character-Sheet.pdf)\rUpdate by G. Ti: I added a Fallout fan version.\rClick on the top button to transform.\r", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Accelerated_ES/sheet.json b/Fate_Accelerated_ES/sheet.json index 5aed05de9d8..86a6f4b9708 100644 --- a/Fate_Accelerated_ES/sheet.json +++ b/Fate_Accelerated_ES/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "435944", - "authors": "Alberto Eles Fernandez", - "preview": "fate.png", - "instructions": "FATE Acelerado en español\rBasado en la versión de Zachary St Lawrence" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "435944", + "authors": "Alberto Eles Fernandez", + "preview": "fate.png", + "instructions": "FATE Acelerado en español\rBasado en la versión de Zachary St Lawrence", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Accelerated_Kor/sheet.json b/Fate_Accelerated_Kor/sheet.json index b0c7094e254..a4ae87c7f2d 100644 --- a/Fate_Accelerated_Kor/sheet.json +++ b/Fate_Accelerated_Kor/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "1529749", - "authors": "푸른이", - "preview": "fate.png", - "instructions": "기동형 페이트의 시트입니다.\r초여명에서 제공하고 있는 기동형 페이트의 시트를 기본으로 하였습니다.\r다음의 주소에서 pdf 파일로 확인해보실 수 있습니다. https://dl.dropboxusercontent.com/u/60314196/faecharsheet.pdf\r\r" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "1529749", + "authors": "푸른이", + "preview": "fate.png", + "instructions": "기동형 페이트의 시트입니다.\r초여명에서 제공하고 있는 기동형 페이트의 시트를 기본으로 하였습니다.\r다음의 주소에서 pdf 파일로 확인해보실 수 있습니다. https://dl.dropboxusercontent.com/u/60314196/faecharsheet.pdf\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Accelerated_Kor_Overman_Alliance/sheet.json b/Fate_Accelerated_Kor_Overman_Alliance/sheet.json index 442349edc2e..287d4ea5bcc 100644 --- a/Fate_Accelerated_Kor_Overman_Alliance/sheet.json +++ b/Fate_Accelerated_Kor_Overman_Alliance/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate_overman_alliance.html", - "css": "fate_overman_alliance.css", - "roll20userid": "1529749", - "authors": "푸른이", - "preview": "fate_overman_alliance.png", - "instructions": "초인동맹 TRPG의 시트입니다.\r초여명에서 제공하고 있는 초인동맹 TRPG의 시트를 기본으로 하였습니다.\r다음의 주소에서 pdf 파일로 확인해보실 수 있습니다. https://dl.dropboxusercontent.com/u/60314196/faecharsheet.pdf\r\r" + "html": "fate_overman_alliance.html", + "css": "fate_overman_alliance.css", + "roll20userid": "1529749", + "authors": "푸른이", + "preview": "fate_overman_alliance.png", + "instructions": "초인동맹 TRPG의 시트입니다.\r초여명에서 제공하고 있는 초인동맹 TRPG의 시트를 기본으로 하였습니다.\r다음의 주소에서 pdf 파일로 확인해보실 수 있습니다. https://dl.dropboxusercontent.com/u/60314196/faecharsheet.pdf\r\r", + "legacy": true } \ No newline at end of file diff --git a/Fate_Accelerated_No_Approaches/sheet.json b/Fate_Accelerated_No_Approaches/sheet.json index d91277504c3..d3628c9c4d5 100644 --- a/Fate_Accelerated_No_Approaches/sheet.json +++ b/Fate_Accelerated_No_Approaches/sheet.json @@ -1,8 +1,9 @@ { - "html": "FAE_No_Approaches.html", - "css": "FAE_No_Approaches.css", - "roll20userid": "39462", - "authors": "Doyce Testerman", - "preview": "fae-no-aspect-roll20-sheet.png", - "instructions": "Fate Accelerated Character Sheet with Aspects-as-skills replacing Approaches, in addition to standard Aspect usage.\r\rBased off of Roll20 Fate Accelerated character sheet.\r\r" -} + "html": "FAE_No_Approaches.html", + "css": "FAE_No_Approaches.css", + "roll20userid": "39462", + "authors": "Doyce Testerman", + "preview": "fae-no-aspect-roll20-sheet.png", + "instructions": "Fate Accelerated Character Sheet with Aspects-as-skills replacing Approaches, in addition to standard Aspect usage.\r\rBased off of Roll20 Fate Accelerated character sheet.\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Core/sheet.json b/Fate_Core/sheet.json index 9e72f7751b4..34b9457b971 100644 --- a/Fate_Core/sheet.json +++ b/Fate_Core/sheet.json @@ -1,7 +1,8 @@ { - "html": "fate.html", - "css": "fate.css", - "authors": "Andrew Bailey (krathognis), Devindra Payment (@Ardnived), Maetco, and Joseph Cloutier (player-03)", - "preview": "fate.png", - "instructions": "# Fate Core Character Sheet\r\rTo configure this sheet, open the options menu at the bottom. Mouse over each option for a description." -} + "html": "fate.html", + "css": "fate.css", + "authors": "Andrew Bailey (krathognis), Devindra Payment (@Ardnived), Maetco, and Joseph Cloutier (player-03)", + "preview": "fate.png", + "instructions": "# Fate Core Character Sheet\r\rTo configure this sheet, open the options menu at the bottom. Mouse over each option for a description.", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Core_Chinese_Traditional/sheet.json b/Fate_Core_Chinese_Traditional/sheet.json index 182c50bb069..8fcba31592e 100644 --- a/Fate_Core_Chinese_Traditional/sheet.json +++ b/Fate_Core_Chinese_Traditional/sheet.json @@ -1,7 +1,8 @@ { - "html": "fate_cn.html", - "css": "fate_cn.css", - "authors": "Andrew Bailey (krathognis) and Devindra Payment (@Ardnived), Translation : Tony Sun (nicolalolas)", - "preview": "fate_cn.png", - "instructions": "# Fate Core Character Sheet.\n這是使用Andrew Bailey (krathognis) 跟 Devindra Payment (@Ardnived)所製作的Fate核心角色卡的繁體中文翻譯." -} + "html": "fate_cn.html", + "css": "fate_cn.css", + "authors": "Andrew Bailey (krathognis) and Devindra Payment (@Ardnived), Translation : Tony Sun (nicolalolas)", + "preview": "fate_cn.png", + "instructions": "# Fate Core Character Sheet.\n這是使用Andrew Bailey (krathognis) 跟 Devindra Payment (@Ardnived)所製作的Fate核心角色卡的繁體中文翻譯.", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Freeport/sheet.json b/Fate_Freeport/sheet.json index f918acb902b..b1668b35f57 100644 --- a/Fate_Freeport/sheet.json +++ b/Fate_Freeport/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "675646", - "authors": "Zachary St Lawrence and Maetco", - "preview": "fate.png", - "instructions": "Fate Freeport Character Sheet.\rBased off of Devindra Payment (Ardnived) Fate core character sheet\rwith modifications to more closely mirror the Evilhat official freeport character sheet http://www.evilhat.com/home/wp-content/uploads/2013/02/Fate-Freeport-Character-Sheet.pdf\r\r" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "675646", + "authors": "Zachary St Lawrence and Maetco", + "preview": "fate.png", + "instructions": "Fate Freeport Character Sheet.\rBased off of Devindra Payment (Ardnived) Fate core character sheet\rwith modifications to more closely mirror the Evilhat official freeport character sheet http://www.evilhat.com/home/wp-content/uploads/2013/02/Fate-Freeport-Character-Sheet.pdf\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Fate_Jadepunk/sheet.json b/Fate_Jadepunk/sheet.json index e571c82ff50..91202929430 100644 --- a/Fate_Jadepunk/sheet.json +++ b/Fate_Jadepunk/sheet.json @@ -1,8 +1,9 @@ { - "html": "fate.html", - "css": "fate.css", - "roll20userid": "675646", - "authors": "Zachary St Lawrence", - "preview": "fate.png", - "instructions": "Simple Jadepunk Character Sheet.\rBased off of the official character sheet http://jadepunk.com/wp-content/uploads/2014/05/Jadepunk-Character-Sheet-Single-Page.pdf\r\r" -} + "html": "fate.html", + "css": "fate.css", + "roll20userid": "675646", + "authors": "Zachary St Lawrence", + "preview": "fate.png", + "instructions": "Simple Jadepunk Character Sheet.\rBased off of the official character sheet http://jadepunk.com/wp-content/uploads/2014/05/Jadepunk-Character-Sheet-Single-Page.pdf\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Feast_of_Legends/sheet.json b/Feast_of_Legends/sheet.json index 9b582b34b82..195082bc581 100644 --- a/Feast_of_Legends/sheet.json +++ b/Feast_of_Legends/sheet.json @@ -1,9 +1,10 @@ { - "html": "feast_of_legends.html", - "css": "feast_of_legends.css", - "authors": "Andreas J.", - "roll20userid": "1223200", - "patreon": "https://www.patreon.com/anduh", - "preview": "FoLpreview.png", - "instructions": "Character Sheet for 'Feast of Legends', a RPG made by Wendy's. Now contains spots for two attacks. Sheet Version.1.1(Nov 3rd 2020)\n* [Rulebook](https://www.feastoflegends.com/images/Feast_Of_Legends.pdf)" + "html": "feast_of_legends.html", + "css": "feast_of_legends.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "patreon": "https://www.patreon.com/anduh", + "preview": "FoLpreview.png", + "instructions": "Character Sheet for 'Feast of Legends', a RPG made by Wendy's. Now contains spots for two attacks. Sheet Version.1.1(Nov 3rd 2020)\n* [Rulebook](https://www.feastoflegends.com/images/Feast_Of_Legends.pdf)", + "legacy": true } \ No newline at end of file diff --git a/Fellowship/sheet.json b/Fellowship/sheet.json index 4d38e943b38..8ff01003dc0 100644 --- a/Fellowship/sheet.json +++ b/Fellowship/sheet.json @@ -1,8 +1,9 @@ { - "html": "fellowship.html", - "css": "fellowship.css", - "authors": "Author X", - "roll20userid": "1332302", - "preview": "fellowship.png", - "instructions": "Based on the Apocalypse World 1st Edition sheet by Ryan Sigg, Steve K., and Natha. For feature requests or issues please add them to the [issue tracker](https://github.com/AuthorX/AuthorX-Character-Sheets-for-Roll20/issues)." -} + "html": "fellowship.html", + "css": "fellowship.css", + "authors": "Author X", + "roll20userid": "1332302", + "preview": "fellowship.png", + "instructions": "Based on the Apocalypse World 1st Edition sheet by Ryan Sigg, Steve K., and Natha. For feature requests or issues please add them to the [issue tracker](https://github.com/AuthorX/AuthorX-Character-Sheets-for-Roll20/issues).", + "legacy": true +} \ No newline at end of file diff --git a/Feng Shui/sheet.json b/Feng Shui/sheet.json index 720e4a458fd..878cac7aae2 100644 --- a/Feng Shui/sheet.json +++ b/Feng Shui/sheet.json @@ -1,8 +1,9 @@ { - "html": "Feng Shui.html", - "css": "Feng Shui.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Feng Shui.png", - "instructions": "# Character Sheet\r Basic, no frills sheet for playing an action movie hero of the 80's. \r\r## Basic\r\r* placce holder for character information.\r\r## Attributes & Skills\r* There is open rolls and closed rolls for everything on this tab.\r\r## Combat\r* Impairment runs from 0 to -5, depending on the checkbox, but has to be added manually. The wound tracker is color coded to help determine when to apply the checks. There are 15 different attack buttons hidden under the arrow. Hopefully, that's nough for folks \r\r## Gear\r* Place to store information. \r\r## Fu Powers and Sorcery\r* A place to store the information about the various powers, and a button to show that information in chat.\r\r## Special Thanks\r\r* Jeremy Fwho asked for this sheet and helped with its creation." + "html": "Feng Shui.html", + "css": "Feng Shui.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Feng Shui.png", + "instructions": "# Character Sheet\r Basic, no frills sheet for playing an action movie hero of the 80's. \r\r## Basic\r\r* placce holder for character information.\r\r## Attributes & Skills\r* There is open rolls and closed rolls for everything on this tab.\r\r## Combat\r* Impairment runs from 0 to -5, depending on the checkbox, but has to be added manually. The wound tracker is color coded to help determine when to apply the checks. There are 15 different attack buttons hidden under the arrow. Hopefully, that's nough for folks \r\r## Gear\r* Place to store information. \r\r## Fu Powers and Sorcery\r* A place to store the information about the various powers, and a button to show that information in chat.\r\r## Special Thanks\r\r* Jeremy Fwho asked for this sheet and helped with its creation.", + "legacy": true } \ No newline at end of file diff --git a/Feng-Shui-2/sheet.json b/Feng-Shui-2/sheet.json index 2f9daa01795..d06251236db 100644 --- a/Feng-Shui-2/sheet.json +++ b/Feng-Shui-2/sheet.json @@ -1,8 +1,9 @@ { - "html": "Feng Shui 2.html", - "css": "Feng Shui 2.css", - "authors": "Nathan Horn", - "roll20userid": "7186", - "preview": "Feng Shui 2.png", - "instructions": "# Basic sheet for all your action roleplaying needs." -} + "html": "Feng Shui 2.html", + "css": "Feng Shui 2.css", + "authors": "Nathan Horn", + "roll20userid": "7186", + "preview": "Feng Shui 2.png", + "instructions": "# Basic sheet for all your action roleplaying needs.", + "legacy": true +} \ No newline at end of file diff --git a/Firefly/sheet.json b/Firefly/sheet.json index a911e1a5901..84115c17066 100644 --- a/Firefly/sheet.json +++ b/Firefly/sheet.json @@ -1,8 +1,9 @@ { - "html": "firefly.html", - "css": "firefly.min.css", - "authors": "Casey Link (Ramblurr)", - "roll20userid": "388416", - "preview": "firefly.png", - "instructions": "# Firefly RPG Character Sheet\r\rEditing attributes, skills, etc is straightforward. Mouseover the dice image to change its value.\r\r### Dice Pool Rolling\r\r*This is Mentor feature only.*\r\rThis sheet integrates with the `CortexPlus-DicePool.js` API script to handle dice pool building and rolling.\r\rAll attributes, skills, distinctions, etc have roll buttons to add the corresponding value to the dice pool.\r\rThe script must be added to your campaign in order to work. If it is not added, then the buttons will not do anything." -} + "html": "firefly.html", + "css": "firefly.min.css", + "authors": "Casey Link (Ramblurr)", + "roll20userid": "388416", + "preview": "firefly.png", + "instructions": "# Firefly RPG Character Sheet\r\rEditing attributes, skills, etc is straightforward. Mouseover the dice image to change its value.\r\r### Dice Pool Rolling\r\r*This is Mentor feature only.*\r\rThis sheet integrates with the `CortexPlus-DicePool.js` API script to handle dice pool building and rolling.\r\rAll attributes, skills, distinctions, etc have roll buttons to add the corresponding value to the dice pool.\r\rThe script must be added to your campaign in order to work. If it is not added, then the buttons will not do anything.", + "legacy": true +} \ No newline at end of file diff --git a/Five Torches Deep (FR version)/sheet.json b/Five Torches Deep (FR version)/sheet.json index a0a0ce7ad1b..483c36bf03c 100644 --- a/Five Torches Deep (FR version)/sheet.json +++ b/Five Torches Deep (FR version)/sheet.json @@ -1,81 +1,82 @@ { - "html": "FTD_HTML.html", - "css": "FTD_CSS.css", - "authors": "Pantoufle", - "roll20userid": "601574", - "preview": "FTD_preview.jpg", - "instructions": "This is a sheet for Five Torches Deep. The base version is french but you can set it to english by setting your account to english (I hope someone will translate the sheet to your langage :p) Two tabs are presents (PC or NPC). Make sure to use the button in the upper right corner of the sheet to access the chat minisheet. (You can call it from a macro %{charactername|minisheet} or %{charactername|npc_minisheet} for a npc. The checkboxes at the top of the sheet enables 2 more designs for the sheet if you don't like the full color background :) You can check the Roll20 wiki (character sheet guide section) to get more details", - "useroptions": [ - { - "attribute": "sheet_type", - "displayname": "Sheet Type: ", - "type": "select", - "options": ["PC|pc", "NPC|npc", "Config|config"], - "default": "pc", - "description": "Choose the default page for the sheet (PC, NPC or config)" - }, - - { - "attribute": "config_bw", - "displayname": "Black and White style: ", - "type": "checkbox", - "value": "1", - "default": "0", - "description": "Change the default background of the sheet to black" - }, - - { - "attribute": "config_blue", - "displayname": "Blue style: ", - "type": "checkbox", - "value": "1", - "default": "0", - "description": "Change the default background of the sheet to a deep blue" - }, - - { - "attribute": "config_red", - "displayname": "Red style: ", - "type": "checkbox", - "value": "1", - "default": "0", - "description": "Change the default background of the sheet to red" - }, - - { - "attribute": "config_grey", - "displayname": "Black and White style: ", - "type": "checkbox", - "value": "1", - "default": "0", - "description": "Turn the background images greyish as default" - }, - - { - "attribute": "togmcheck", - "displayname": "Roll to GM: ", - "type": "checkbox", - "value": "1", - "default": "0", - "description": "Check if you want the rolls to be whispered to the GM as the default behavior" - }, - - { - "attribute": "config_advantage", - "displayname": "Always roll advantage/disadvantage: ", - "type": "checkbox", - "value": "1", - "default": "0", - "description": "Check if you want to roll 2 times in order to have double results for use with advantage or disadvantage (take the first if normal roll). Uncheck if you want to only roll one time." - }, - - { - "attribute": "config_unit", - "displayname": "Unit of measure: ", - "type": "select", - "options": ["meters|m", "feet|ft"], - "default": "m", - "description": "Choose between meters or feet (calculations will take that into account)" - } - ] -} + "html": "FTD_HTML.html", + "css": "FTD_CSS.css", + "authors": "Pantoufle", + "roll20userid": "601574", + "preview": "FTD_preview.jpg", + "instructions": "This is a sheet for Five Torches Deep. The base version is french but you can set it to english by setting your account to english (I hope someone will translate the sheet to your langage :p) Two tabs are presents (PC or NPC). Make sure to use the button in the upper right corner of the sheet to access the chat minisheet. (You can call it from a macro %{charactername|minisheet} or %{charactername|npc_minisheet} for a npc. The checkboxes at the top of the sheet enables 2 more designs for the sheet if you don't like the full color background :) You can check the Roll20 wiki (character sheet guide section) to get more details", + "useroptions": [ + { + "attribute": "sheet_type", + "displayname": "Sheet Type: ", + "type": "select", + "options": [ + "PC|pc", + "NPC|npc", + "Config|config" + ], + "default": "pc", + "description": "Choose the default page for the sheet (PC, NPC or config)" + }, + { + "attribute": "config_bw", + "displayname": "Black and White style: ", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Change the default background of the sheet to black" + }, + { + "attribute": "config_blue", + "displayname": "Blue style: ", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Change the default background of the sheet to a deep blue" + }, + { + "attribute": "config_red", + "displayname": "Red style: ", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Change the default background of the sheet to red" + }, + { + "attribute": "config_grey", + "displayname": "Black and White style: ", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Turn the background images greyish as default" + }, + { + "attribute": "togmcheck", + "displayname": "Roll to GM: ", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Check if you want the rolls to be whispered to the GM as the default behavior" + }, + { + "attribute": "config_advantage", + "displayname": "Always roll advantage/disadvantage: ", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Check if you want to roll 2 times in order to have double results for use with advantage or disadvantage (take the first if normal roll). Uncheck if you want to only roll one time." + }, + { + "attribute": "config_unit", + "displayname": "Unit of measure: ", + "type": "select", + "options": [ + "meters|m", + "feet|ft" + ], + "default": "m", + "description": "Choose between meters or feet (calculations will take that into account)" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Flashing_Blades/sheet.json b/Flashing_Blades/sheet.json index 4585cf81bad..e1c183e61aa 100644 --- a/Flashing_Blades/sheet.json +++ b/Flashing_Blades/sheet.json @@ -1,8 +1,9 @@ { - "html": "Flashing_Blades.html", - "css": "Flashing_Blades.css", - "authors": "Stephe Shomo", - "roll20userid": "135636", - "preview": "Flashing_Blades.png", - "instructions": "Character Sheet for Flashing Blades RPG (1984.) Please post suggestions/questions/comments to the [Roll20 Character Forum](https://app.roll20.net/forum/category/277980)." -} + "html": "Flashing_Blades.html", + "css": "Flashing_Blades.css", + "authors": "Stephe Shomo", + "roll20userid": "135636", + "preview": "Flashing_Blades.png", + "instructions": "Character Sheet for Flashing Blades RPG (1984.) Please post suggestions/questions/comments to the [Roll20 Character Forum](https://app.roll20.net/forum/category/277980).", + "legacy": true +} \ No newline at end of file diff --git a/For Coin and blood/sheet.json b/For Coin and blood/sheet.json index 022de70a3b0..3a5a61c51ed 100644 --- a/For Coin and blood/sheet.json +++ b/For Coin and blood/sheet.json @@ -1,8 +1,9 @@ { - "html": "ForCoinAndBlood.html", - "css": "ForCoinAndBlood.css", - "authors": "I.Y Roy (Séregras)", - "roll20userid": "362806", - "preview": "ForCoinAndBlood.png", - "instructions": "For Coin and blood OSR character sheet, based on Spanish edition by the Hills press" + "html": "ForCoinAndBlood.html", + "css": "ForCoinAndBlood.css", + "authors": "I.Y Roy (Séregras)", + "roll20userid": "362806", + "preview": "ForCoinAndBlood.png", + "instructions": "For Coin and blood OSR character sheet, based on Spanish edition by the Hills press", + "legacy": true } \ No newline at end of file diff --git a/Forbidden_Lands/sheet.json b/Forbidden_Lands/sheet.json index 796571d7366..5b3c997c987 100644 --- a/Forbidden_Lands/sheet.json +++ b/Forbidden_Lands/sheet.json @@ -1,59 +1,60 @@ { - "html": "Forbidden_Lands.html", - "css": "Forbidden_Lands.css", - "authors": "Vince", - "roll20userid": "463088", - "preview": "Forbidden_Lands.jpg", - "instructions": "**Forbidden Lands Community Sheet** \n The Forbidden Lands sheet is a fully functional character sheet that handles tracking Characters, Strongholds, and Monsters. Many attributes on the sheet are auto-calculated and the sheet includes a built-in Dice Pool and roll template. Thank you Wes! \n Many areas of the sheet are expandable and will reveal more information by clicking on the small gear icon located in the upper left-hand corner of the row. \n\n **Dice Pool** \n Using the dice pool is normally a 2-step process; \n 1. push an action button e.g. Skill, Weapon, etc. which automatically selects the correct number of Attribute, Skill, and Gear dice to roll. Adjust the dice pool if desired. \n 2. press the 'Roll' button to roll the total dice selected. \n Dice can be selected and rolled directly from the dice pool as well. Pushing a roll requires manually de-selecting the appropriate number of dice from the pool before rolling. \n\n **API Dice**(optional) \n Pro subscribers may choose to use an API dice roller instead. The 'Forbidden Lands Year-Zero Die Roller' script must be installed to use the API-based roller. Install the script using the one-click installer found on the campaign page's API Scripts page. Toggle the 'API Dice' button located on the sheet's dice roller and all rolls from the sheet's roller will be passed to the API script for processing/output. \n\n**Consumables** \n Consumables(food, water, arrows, and torches) should be added as a line item under Equipment to properly track their encumbrance.\n\n", - "useroptions": [ - { - "attribute": "whisper_option", - "type": "select", - "displayname": "Whisper Options:", - "displaytranslationkey": "whisper-options", - "options": [ - "Do not whisper rolls(default).|", - "Whisper all rolls to the GM.|/w gm", - "Use a query.|@{translation_whisper_macro_query}" - ], - "optiontranslationkeys": [ - "whisper-nothing", - "whisper-rolls", - "whisper-query" - ], - "default": "" - }, - { - "attribute": "whisper_option_api", - "type": "select", - "displayname": "Whisper Options:", - "displaytranslationkey": "whisper-options-api", - "options": [ - "Do not whisper rolls(default).|!forl", - "Whisper all rolls to the GM.|!wforl", - "Use a query.|@{translation_whisper_api_macro_query}" - ], - "optiontranslationkeys": [ - "whisper-nothing", - "whisper-rolls", - "whisper-query" - ], - "default": "!forl" - }, - { - "attribute": "skill_order_group", - "type": "checkbox", - "value": "1", - "displayname": "Sort Skills by Attribute:", - "displaytranslationkey": "sort-skills" - }, - { - "attribute": "stockpile_order_group", - "type": "checkbox", - "value": "1", - "checked": "checked", - "displayname": "Sort Stockpile resources alphabetically:", - "displaytranslationkey": "sort-stockpile" - } - ] + "html": "Forbidden_Lands.html", + "css": "Forbidden_Lands.css", + "authors": "Vince", + "roll20userid": "463088", + "preview": "Forbidden_Lands.jpg", + "instructions": "**Forbidden Lands Community Sheet** \n The Forbidden Lands sheet is a fully functional character sheet that handles tracking Characters, Strongholds, and Monsters. Many attributes on the sheet are auto-calculated and the sheet includes a built-in Dice Pool and roll template. Thank you Wes! \n Many areas of the sheet are expandable and will reveal more information by clicking on the small gear icon located in the upper left-hand corner of the row. \n\n **Dice Pool** \n Using the dice pool is normally a 2-step process; \n 1. push an action button e.g. Skill, Weapon, etc. which automatically selects the correct number of Attribute, Skill, and Gear dice to roll. Adjust the dice pool if desired. \n 2. press the 'Roll' button to roll the total dice selected. \n Dice can be selected and rolled directly from the dice pool as well. Pushing a roll requires manually de-selecting the appropriate number of dice from the pool before rolling. \n\n **API Dice**(optional) \n Pro subscribers may choose to use an API dice roller instead. The 'Forbidden Lands Year-Zero Die Roller' script must be installed to use the API-based roller. Install the script using the one-click installer found on the campaign page's API Scripts page. Toggle the 'API Dice' button located on the sheet's dice roller and all rolls from the sheet's roller will be passed to the API script for processing/output. \n\n**Consumables** \n Consumables(food, water, arrows, and torches) should be added as a line item under Equipment to properly track their encumbrance.\n\n", + "useroptions": [ + { + "attribute": "whisper_option", + "type": "select", + "displayname": "Whisper Options:", + "displaytranslationkey": "whisper-options", + "options": [ + "Do not whisper rolls(default).|", + "Whisper all rolls to the GM.|/w gm", + "Use a query.|@{translation_whisper_macro_query}" + ], + "optiontranslationkeys": [ + "whisper-nothing", + "whisper-rolls", + "whisper-query" + ], + "default": "" + }, + { + "attribute": "whisper_option_api", + "type": "select", + "displayname": "Whisper Options:", + "displaytranslationkey": "whisper-options-api", + "options": [ + "Do not whisper rolls(default).|!forl", + "Whisper all rolls to the GM.|!wforl", + "Use a query.|@{translation_whisper_api_macro_query}" + ], + "optiontranslationkeys": [ + "whisper-nothing", + "whisper-rolls", + "whisper-query" + ], + "default": "!forl" + }, + { + "attribute": "skill_order_group", + "type": "checkbox", + "value": "1", + "displayname": "Sort Skills by Attribute:", + "displaytranslationkey": "sort-skills" + }, + { + "attribute": "stockpile_order_group", + "type": "checkbox", + "value": "1", + "checked": "checked", + "displayname": "Sort Stockpile resources alphabetically:", + "displaytranslationkey": "sort-stockpile" + } + ], + "legacy": true } \ No newline at end of file diff --git a/FotN/sheet.json b/FotN/sheet.json index 98a3065fe9d..8c11fc87176 100644 --- a/FotN/sheet.json +++ b/FotN/sheet.json @@ -1,8 +1,9 @@ { - "html": "FotN.html", - "css": "FotN.css", - "authors": "Joshua S.", - "roll20userid": "1220608", - "preview": "preview.jpg", - "instructions": "v1.0 This character sheet is usable on its own, but will function better when used with the FotN Companion script and MapChange script. The FotN companion script will reflect changes made to the status effects on to an appropriatly named playmat. On this sheet, the right hand check box will open up a submenu of stats and the left check box will equip the item or ability so that it's stats get added to the 'current' page." + "html": "FotN.html", + "css": "FotN.css", + "authors": "Joshua S.", + "roll20userid": "1220608", + "preview": "preview.jpg", + "instructions": "v1.0 This character sheet is usable on its own, but will function better when used with the FotN Companion script and MapChange script. The FotN companion script will reflect changes made to the status effects on to an appropriatly named playmat. On this sheet, the right hand check box will open up a submenu of stats and the left check box will equip the item or ability so that it's stats get added to the 'current' page.", + "legacy": true } \ No newline at end of file diff --git a/Fragged-Empire/sheet.json b/Fragged-Empire/sheet.json index 8a9e82974a4..95067e035e6 100644 --- a/Fragged-Empire/sheet.json +++ b/Fragged-Empire/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fragged_Empire.html", - "css": "Fragged_Empire.css", - "authors": "Zach P, Michael C", - "roll20userid": "1141928, 1283336", - "preview": "Character.png", - "instructions": "Toggle Character, Combat, Spacecraft, Notes radio options to change display options." -} + "html": "Fragged_Empire.html", + "css": "Fragged_Empire.css", + "authors": "Zach P, Michael C", + "roll20userid": "1141928, 1283336", + "preview": "Character.png", + "instructions": "Toggle Character, Combat, Spacecraft, Notes radio options to change display options.", + "legacy": true +} \ No newline at end of file diff --git a/Fragmentos/sheet.json b/Fragmentos/sheet.json index c97c2d015d5..78a2a9fae90 100644 --- a/Fragmentos/sheet.json +++ b/Fragmentos/sheet.json @@ -1,8 +1,9 @@ { - "html": "fragmentos.html", - "css": "fragmentos.css", - "authors": "kinower", - "roll20userid": "654005", - "instructions": "", - "preview": "fragmentos.PNG" -} + "html": "fragmentos.html", + "css": "fragmentos.css", + "authors": "kinower", + "roll20userid": "654005", + "instructions": "", + "preview": "fragmentos.PNG", + "legacy": true +} \ No newline at end of file diff --git a/FreeSpacer/sheet.json b/FreeSpacer/sheet.json index 86212c19f6f..5e066598b9c 100644 --- a/FreeSpacer/sheet.json +++ b/FreeSpacer/sheet.json @@ -1,8 +1,9 @@ { - "html": "FreeSpacer.html", - "css": "FreeSpacer.css", - "authors": "Christoph Sapinsky (@XophRA), Andreas Johansson", - "roll20userid": "555657, 1223200", - "preview": "preview.png", - "instructions": "This is the Official character sheet for the 'Free Spacer RPG' by 'Random Alien Games', version 3.2. The sheet has been redesigned to look like the paper version plus various colour components. The sheet has player tabs and Gamemaster tabs. For version 2.8 I added Salvo Mode to the crewmember sheet and for version 3 I added it to the Contingency type Corvette tab. \n\n* The Crewmember tab is for each individual Player Character.\n* The Salvo Mode a dice roll overlay on the Crewmember Log allows you to choose a skill, specialty, and tool from the sheet. When choosing Tool mods the sheet tracks your spent charge and allows you to add advantage and enter the Threat your Gamemaster provides before clicking a roll button. Finally, click the 'Spend Charge and Close' button to close Salvo Mode and spend the tracked charge.\n* As of version 3.2, Salvo Mode of take into account the crewmember or operators damaged Integrity Condition Slot. Feedback shows '/2' throughout the Salvo Mode and on the RollTemplate.\n* When rolling from Salvo Mode on the Crewmember Log the Roll Template lists it as an Away Salvo that shows your skill, specialty, and tool choices. Plus, the Charge spent, Advantage added, and Threat opposed. Finally, it shows the value of each die rolled, the result, and most likely outcome. All in Orange, grey, and black similar to the tables in the PDF.\n* The Contingency type Corvette tab is a shared sheet for the group ship.\n* Thanks to AJ, the 'Ship Configuration' widget on the Corvette tab is dynamic allowing you to create rectangles to represent each ship component in the appropriate sections, just like the paper sheet.\n* The Contingency type Corvette tab has a sheetworker that totals all repeating Assets & Trade Goods plus Complex Material and Supply resource tonnages to accurately track your ship's capacity. The total will turn red if it is greater then the total Cargo capacity listed in amenities.\n* The Salvo Mode a dice roll overlay on the Contingency type Corvette Log lets you choose the operator, which lists any Crewmember logs that have been opened this session and have a Player name listed. If your Crewmember doesnt appear ensure it has a Player name and has been opened.\n * Salvo Mode on the Contingency type Corvette sheet allows you to select a skill and specialty from pull down lists which grab ratings from your Crewmember logs. It allows you to choose a Ship System, the Launcher module, or the Launch Bay from the sheet.\n * Like the Crewmember Salvo Mode, choosing Tool mods on the Contingency type Corvette sheet tracks your spent charge. The Launcher will also track the supply you spend. On top of this, the Launch Bay module allows you to operate your shuttle craft, equip trailers, and print new trailers. It also tracks the charge spent to the tug reactor and the supply spent to print trailers. It of course allows you to add advantage and enter the Threat your Gamemaster provides before clicking a roll button just like on the Crewmember sheet. Likewise you must click the 'Spend Charge and Close' button to close Salvo Mode and spend the tracked ship or tug charge and any supply.\n* When rolling from Salvo Mode on the Contingency type Corvette tab the Roll Template lists it as a Ship Salvo or Shuttle Salvo that shows your skill, specialty, and tool choices. Plus, the Charge spent, the Supply spent, Advantage added, and Threat opposed. Finally, it shows the value of each die rolled, the result, and most likely outcome. All in Orange, grey, and black similar to the tables in the PDF.\n* Both the Crewmember and Contingency type Corvette tabs have sheetworkers that control overcharge for the reactors. If you add overcharge when the charge is under capacity, it increments by one instead and If you add 1 to charge when it is at capacity, it adds Overcharge instead.\n* The Gamemaster tabs are NPC sheets for Gamemaster use.\n* The first Gamemaster sheet is the Sophont Log, which the Gamemaster uses to track individual significant people of any species.\n* The Composite Sophont sheet is used by the Gamemaster to track multiple less significant and similar people.\n* The Swarm tab tracks swarms of tiny creatures that only become a threat together.\n* The Creature tab tracks multiple similar creatures.\n* The Behemoth Log tracks massive monsters composed of up to six discrete sections.\n* The Drone tab track groups of drones.\n* The Shuttle Log tracks an individual shuttle at away-scale or squadrons of shuttles at space-scale. The upper conditions are for the squadrons, while the lower ones are for each section of one shuttle at away-scale. All tags and aspects are used for both individual shuttles and squadrons of similar ones.\n* The Small Craft Log tracks multiple Small Craft for space scale play.\n* The Ship Log track vessels with multiple sessions comparable to the crew's Ship.\n* The Capital Ship Log tracks massive capital ships, but doesn't include a map widget; instead create maps on a page. \n\n [Free Spacer Homepage](http://www.freespacer.com/) - [Sheet Wiki Page](https://wiki.roll20.net/Free_Spacer)" -} + "html": "FreeSpacer.html", + "css": "FreeSpacer.css", + "authors": "Christoph Sapinsky (@XophRA), Andreas Johansson", + "roll20userid": "555657, 1223200", + "preview": "preview.png", + "instructions": "This is the Official character sheet for the 'Free Spacer RPG' by 'Random Alien Games', version 3.2. The sheet has been redesigned to look like the paper version plus various colour components. The sheet has player tabs and Gamemaster tabs. For version 2.8 I added Salvo Mode to the crewmember sheet and for version 3 I added it to the Contingency type Corvette tab. \n\n* The Crewmember tab is for each individual Player Character.\n* The Salvo Mode a dice roll overlay on the Crewmember Log allows you to choose a skill, specialty, and tool from the sheet. When choosing Tool mods the sheet tracks your spent charge and allows you to add advantage and enter the Threat your Gamemaster provides before clicking a roll button. Finally, click the 'Spend Charge and Close' button to close Salvo Mode and spend the tracked charge.\n* As of version 3.2, Salvo Mode of take into account the crewmember or operator’s damaged Integrity Condition Slot. Feedback shows '/2' throughout the Salvo Mode and on the RollTemplate.\n* When rolling from Salvo Mode on the Crewmember Log the Roll Template lists it as an ‘Away Salvo’ that shows your skill, specialty, and tool choices. Plus, the Charge spent, Advantage added, and Threat opposed. Finally, it shows the value of each die rolled, the result, and most likely outcome. All in Orange, grey, and black similar to the tables in the PDF.\n* The Contingency type Corvette tab is a shared sheet for the group ship.\n* Thanks to AJ, the 'Ship Configuration' widget on the Corvette tab is dynamic allowing you to create rectangles to represent each ship component in the appropriate sections, just like the paper sheet.\n* The Contingency type Corvette tab has a sheetworker that totals all repeating Assets & Trade Goods plus Complex Material and Supply resource tonnages to accurately track your ship's capacity. The total will turn red if it is greater then the total Cargo capacity listed in amenities.\n* The Salvo Mode a dice roll overlay on the Contingency type Corvette Log lets you choose the operator, which lists any Crewmember logs that have been opened this session and have a Player name listed. If your Crewmember doesn’t appear ensure it has a Player name and has been opened.\n * Salvo Mode on the Contingency type Corvette sheet allows you to select a skill and specialty from pull down lists which grab ratings from your Crewmember logs. It allows you to choose a Ship System, the Launcher module, or the Launch Bay from the sheet.\n * Like the Crewmember Salvo Mode, choosing Tool mods on the Contingency type Corvette sheet tracks your spent charge. The Launcher will also track the supply you spend. On top of this, the Launch Bay module allows you to operate your shuttle craft, equip trailers, and print new trailers. It also tracks the charge spent to the tug reactor and the supply spent to print trailers. It of course allows you to add advantage and enter the Threat your Gamemaster provides before clicking a roll button just like on the Crewmember sheet. Likewise you must click the 'Spend Charge and Close' button to close Salvo Mode and spend the tracked ship or tug charge and any supply.\n* When rolling from Salvo Mode on the Contingency type Corvette tab the Roll Template lists it as a ‘Ship Salvo’ or ‘Shuttle Salvo’ that shows your skill, specialty, and tool choices. Plus, the Charge spent, the Supply spent, Advantage added, and Threat opposed. Finally, it shows the value of each die rolled, the result, and most likely outcome. All in Orange, grey, and black similar to the tables in the PDF.\n* Both the Crewmember and Contingency type Corvette tabs have sheetworkers that control overcharge for the reactors. If you add overcharge when the charge is under capacity, it increments by one instead and If you add 1 to charge when it is at capacity, it adds Overcharge instead.\n* The Gamemaster tabs are NPC sheets for Gamemaster use.\n* The first Gamemaster sheet is the Sophont Log, which the Gamemaster uses to track individual significant people of any species.\n* The Composite Sophont sheet is used by the Gamemaster to track multiple less significant and similar people.\n* The Swarm tab tracks swarms of tiny creatures that only become a threat together.\n* The Creature tab tracks multiple similar creatures.\n* The Behemoth Log tracks massive monsters composed of up to six discrete sections.\n* The Drone tab track groups of drones.\n* The Shuttle Log tracks an individual shuttle at away-scale or squadrons of shuttles at space-scale. The upper conditions are for the squadrons, while the lower ones are for each section of one shuttle at away-scale. All tags and aspects are used for both individual shuttles and squadrons of similar ones.\n* The Small Craft Log tracks multiple Small Craft for space scale play.\n* The Ship Log track vessels with multiple sessions comparable to the crew's Ship.\n* The Capital Ship Log tracks massive capital ships, but doesn't include a map widget; instead create maps on a page. \n\n [Free Spacer Homepage](http://www.freespacer.com/) - [Sheet Wiki Page](https://wiki.roll20.net/Free_Spacer)", + "legacy": true +} \ No newline at end of file diff --git a/Friponnes RPG/sheet.json b/Friponnes RPG/sheet.json index afc28da4eea..6189ab348a3 100644 --- a/Friponnes RPG/sheet.json +++ b/Friponnes RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "FriponnesRPG.html", - "css": "FriponnesRPG.css", - "authors": "DiChim Zoug", - "roll20userid": "47829", - "preview": "FriponnesRPG.jpg", - "instructions": "La fiche permet de stocker les informations pour jouer a Friponnes RPG créée par Etienne Bar" -} + "html": "FriponnesRPG.html", + "css": "FriponnesRPG.css", + "authors": "DiChim Zoug", + "roll20userid": "47829", + "preview": "FriponnesRPG.jpg", + "instructions": "La fiche permet de stocker les informations pour jouer a Friponnes RPG créée par Etienne Bar", + "legacy": true +} \ No newline at end of file diff --git a/Fugue/sheet.json b/Fugue/sheet.json index d7777c85d78..45c7a935f6c 100644 --- a/Fugue/sheet.json +++ b/Fugue/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fugue.html", - "css": "Fugue.css", - "authors": "Josiah Bradbury", - "roll20userid": "27026", - "preview": "Fugue.PNG", - "instructions": "" -} + "html": "Fugue.html", + "css": "Fugue.css", + "authors": "Josiah Bradbury", + "roll20userid": "27026", + "preview": "Fugue.PNG", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Fuzion/sheet.json b/Fuzion/sheet.json index 6b758ff7b39..23c8042fce1 100644 --- a/Fuzion/sheet.json +++ b/Fuzion/sheet.json @@ -1,8 +1,9 @@ { - "html": "Fuzion.html", - "css": "Fuzion.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Fuzion.png", - "instructions": "For use with Fuzion" + "html": "Fuzion.html", + "css": "Fuzion.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Fuzion.png", + "instructions": "For use with Fuzion", + "legacy": true } \ No newline at end of file diff --git a/GURPS/sheet.json b/GURPS/sheet.json index 4b26cb2ad62..c1646dfc79a 100644 --- a/GURPS/sheet.json +++ b/GURPS/sheet.json @@ -1,334 +1,335 @@ { - "html": "gurps.html", - "css": "gurps.css", - "authors": "Devindra Payment (@Ardnived), Joseph Mason (@sdJasper), Ken Foubert (@MadCoder), Mike Wilson (@Mike W), SᵃᵛᵃGᵉ, Tame Flame", - "roll20userid": "185617,106713,945642,1414610,313347,4822134", - "preview": "gurps.png", - "instructions": "Compatible with GURPS 4th edition. n Check out the [GURPS Sheet Guide](https://wiki.roll20.net/GURPS_4th_Edition) on the wiki.", - "useroptions": [ - { - "attribute": "modifier", - "displayname": "Roll Modifier Option", - "displaytranslationkey": "sheet-roll-modifier-option", - "type": "select", - "options": [ - "No Modifier Prompt|0", - "Single Modifier Prompt|[[?{Modifier|0}]]", - "Extended Modifier Prompts|[[?{Modifier|0}]] +[[?{Shock|0}]] + [[?{Reeling or Staggered|0}]] + [[?{Off-Hand|0}]] + [[?{Familiarity|0}]]" - ], - "optiontranslationkeys": [ - "sheet-no-modifier-prompt", - "sheet-single-modifier-prompt", - "sheet-extended-modifier-prompts" - ], - "default": "0", - "description": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", - "descriptiontranslationkey": "sheet-roll-modifier-option-desc" - }, - { - "attribute": "roll", - "displayname": "Chat Roll Display", - "displaytranslationkey": "sheet-chat-roll-display-option", - "type": "select", - "options": [ - "Public Rolls|", - "Private Skill Levels deprecated|/w gm --l ", - "Private Rolls|/w gm " - ], - "optiontranslationkeys": [ - "sheet-public-rolls", - "sheet-private-skill-levels", - "sheet-private-rolls" - ], - "default": "", - "description": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", - "descriptiontranslationkey": "sheet-chat-roll-dislpay-option-desc" - }, - { - "attribute": "speed_tracker", - "displayname": "Basic Speed Button Option", - "displaytranslationkey": "sheet-basic-speed-button-option", - "type": "select", - "options": [ - "Public Speed Tracker|/em", - "Private Speed Tracker|/w gm" - ], - "optiontranslationkeys": [ - "public-speed-tracker", - "private-speed-tracker" - ], - "default": "/em", - "description": "Select how the basic speed button is displayed in chat window.", - "descriptiontranslationkey": "sheet-basic-speed-button-option-desc" - }, - { - "attribute": "use_unspent_box", - "displayname": "Enter unspent points", - "displaytranslationkey": "sheet-enter-unspent-points", - "type": "checkbox", - "value": "1", - "description": "If checked, show text box for unspent points. If unchecked, unspent points is calculated from Total Points text box.", - "descriptiontranslationkey": "sheet-enter-unspent-points-desc" - }, - { - "attribute": "use_malfunction", - "displayname": "Use malfunction", - "displaytranslationkey": "sheet-use-malfunction", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If checked, rolltable will check for malfunction.", - "descriptiontranslationkey": "sheet-use-malfunction-desc" - }, - { - "attribute": "damage_dice_type", - "displayname": "Damage Dice Icon", - "displaytranslationkey": "sheet-damage-dice-icon", - "type": "select", - "options": [ - "Pow|explode", - "Gray d6|d6black", - "White d20|d20blank", - "Skull|d4skull" - ], - "optiontranslationkeys": [ - "sheet-pow", - "sheet-gray-d6", - "sheet-white-d20", - "sheet-skull" - ], - "default": "explode", - "description": "Select icon to use for damage dice.", - "descriptiontranslationkey": "sheet-damage-dice-icon-desc" - }, - { - "attribute": "mod_cascade", - "displayname": "Attribute Modifications", - "displaytranslationkey": "sheet-attribute-mods-option", - "type": "select", - "options": [ - "Mods to attributes increase all derived stats (including HP, FP)|all", - "Mods to attributes increase most derived stats (not HP, FP)|some", - "Mods to attributes do not increase derived stats|none" - ], - "optiontranslationkeys": [ - "sheet-mods-to-attributes-increase-all-derived-stats", - "sheet-mods-to-attributes-increase-most-derived-stats", - "sheet-mods-to-attributes-do-not-increase-derived-stats" - ], - "default": "all", - "description": "Select option on how to apply modifications to attributes.", - "descriptiontranslationkey": "sheet-attribute-mods-option-desc" - }, - { - "attribute": "use_critical_plus_10", - "displayname": "Critical Successes", - "displaytranslationkey": "sheet-critical-successes-option", - "type": "select", - "options": [ - "Use rules as written|1", - "Only on a 3 or 4|0", - "Turn Off|2" - ], - "optiontranslationkeys": [ - "sheet-use-rules-as-written", - "sheet-only-on-a-3-or-4", - "sheet-turn-off" - ], - "default": "1", - "description": "Select option to determine critical success on a skill roll on rolltemplates.", - "descriptiontranslationkey": "sheet-critical-successes-option-desc" - }, - { - "attribute": "show_minimum_damage_notes", - "displayname": "Show Minimum Damage Type Notes", - "displaytranslationkey": "sheet-show-minimum-damage-type-notes", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If checked, minimum damage type notes will be added to the damage roll table.", - "descriptiontranslationkey": "sheet-show-minimum-damage-type-notes-desc" - }, - { - "attribute": "use_damage_type_notes", - "displayname": "Show Damage Type Notes", - "displaytranslationkey": "sheet-show-damage-type-notes", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If checked, damage type notes will be added to the damage roll table.", - "descriptiontranslationkey": "sheet-show-damage-type-notes-desc" - }, - { - "attribute": "damage_type_note_spec", - "displayname": "Damage Type Note Special", - "displaytranslationkey": "sheet-damage-type-note-spec", - "type": "text", - "default": "See notes for weapon.", - "description": "Enter notes for Special damage type.", - "descriptiontranslationkey": "sheet-damage-type-note-spec-desc" - }, - { - "attribute": "penalty_per_spell_on", - "displayname": "Penalty for each spell ON", - "displaytranslationkey": "sheet-penalty-per-spell-on", - "type": "text", - "default": "-1", - "description": "Enter a negative integer for the penalty.", - "descriptiontranslationkey": "sheet-penalty-per-spell-on-desc" - }, - { - "attribute": "penalty_per_spell_maintained", - "displayname": "Penalty for each spell MAINTAINED", - "displaytranslationkey": "sheet-penalty-per-spell-maintained", - "type": "text", - "default": "-3", - "description": "Enter a negative integer for the penalty.", - "descriptiontranslationkey": "sheet-penalty-per-spell-maintained-desc" - }, - { - "attribute": "show_casting_details", - "displayname": "Show casting details on roll template:", - "displaytranslationkey": "sheet-show-casting-details", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If checked, detailed notes like casting time, duration, cost, maintain, resisted by, and class will be shown on the roll results template.", - "descriptiontranslationkey": "sheet-show-casting-details-desc" - }, - { - "attribute": "fragmentation_recoil", - "displayname": "Fragmentation Recoil", - "displaytranslationkey": "sheet-fragmentation-recoil", - "type": "text", - "default": "3", - "description": "Recoil for Fragmentation Damage.", - "descriptiontranslationkey": "sheet-penalty-per-spell-maintained-desc" - }, - { - "attribute": "point_summary_layout", - "displayname": "Point Summary Layout", - "displaytranslationkey": "sheet-point-summary-layout-option", - "type": "select", - "options": [ - "GURPS Character Assistant|1", - "GURPS Character Sheet|2", - "Display All|3" - ], - "optiontranslationkeys": [ - "sheet-point-summary-layout-option-value-gca", - "sheet-point-summary-layout-option-value-gcs", - "sheet-point-summary-layout-option-value-all" - ], - "default": "1", - "description": "Select option on how to display the Point Summary Table.", - "descriptiontranslationkey": "sheet-point-summary-layout-option-desc" - }, - { - "attribute": "show_old_techniques", - "displayname": "Show Original Techniques Table", - "displaytranslationkey": "sheet-show-old-techniques", - "type": "checkbox", - "value": "1", - "description": "If checked, original techniques table will be visible.", - "descriptiontranslationkey": "sheet-show-old-techniques-desc" - }, - { - "attribute": "show_new_techniques", - "displayname": "Show Revised Techniques Table", - "displaytranslationkey": "sheet-show-new-techniques", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If checked, revised techniques table will be visible.", - "descriptiontranslationkey": "sheet-show-new-techniques-desc" - }, - { - "attribute": "show_raw_defensive_notes", - "displayname": "Show Active Defense Notes", - "displaytranslationkey": "sheet-show-raw-defense=notes", - "type": "checkbox", - "value": "1", - "checked": "checked", - "description": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", - "descriptiontranslationkey": "sheet-show-raw-defense=notes-desc" - }, - { - "attribute": "sheetstyle", - "displayname": "Sheet Style", - "displaytranslationkey": "sheet-style-option", - "type": "select", - "options": [ - "Green|0", - "Blue|1", - "Beige|2", - "Gray|3", - "Class White|4" - ], - "optiontranslationkeys": [ - "sheet-style-green", - "sheet-style-blue", - "sheet-style-beige", - "sheet-style-gray", - "sheet-style-white" - ], - "default": "4", - "description": "Select a visual style for the character sheet.", - "descriptiontranslationkey": "sheet-style-desc" - }, - { - "attribute": "use_skill_modifier_tool", - "displayname": "Use Skill Modifier Tool", - "displaytranslationkey": "use-skill-modifier-tool-label", - "type": "checkbox", - "value": "1", - "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", - "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" - }, - { - "attribute": "use_technique_modifier_tool", - "displayname": "Use Technique Modifier Tool", - "displaytranslationkey": "use-technique-modifier-tool-label", - "type": "checkbox", - "value": "1", - "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", - "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" - }, - { - "attribute": "use_defense_modifier_tool", - "displayname": "Use Defense Modifier Tool", - "displaytranslationkey": "use-defense-modifier-tool-label", - "type": "checkbox", - "value": "1", - "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", - "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" - }, - { - "attribute": "use_melee_modifier_tool", - "displayname": "Use Melee Attack Modifier Tool", - "displaytranslationkey": "use-melee-modifier-tool-label", - "type": "checkbox", - "value": "1", - "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", - "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" - }, - { - "attribute": "use_ranged_modifier_tool", - "displayname": "Use Ranged Attack Modifier Tool", - "displaytranslationkey": "use-ranged-modifier-tool-label", - "type": "checkbox", - "value": "1", - "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", - "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" - }, - { - "attribute": "use_spell_modifier_tool", - "displayname": "Use Spell Modifier Tool", - "displaytranslationkey": "use-spell-modifier-tool-label", - "type": "checkbox", - "value": "1", - "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", - "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" - } - ] + "html": "gurps.html", + "css": "gurps.css", + "authors": "Devindra Payment (@Ardnived), Joseph Mason (@sdJasper), Ken Foubert (@MadCoder), Mike Wilson (@Mike W), SᵃᵛᵃGᵉ, Tame Flame", + "roll20userid": "185617,106713,945642,1414610,313347,4822134", + "preview": "gurps.png", + "instructions": "Compatible with GURPS 4th edition. n Check out the [GURPS Sheet Guide](https://wiki.roll20.net/GURPS_4th_Edition) on the wiki.", + "useroptions": [ + { + "attribute": "modifier", + "displayname": "Roll Modifier Option", + "displaytranslationkey": "sheet-roll-modifier-option", + "type": "select", + "options": [ + "No Modifier Prompt|0", + "Single Modifier Prompt|[[?{Modifier|0}]]", + "Extended Modifier Prompts|[[?{Modifier|0}]] +[[?{Shock|0}]] + [[?{Reeling or Staggered|0}]] + [[?{Off-Hand|0}]] + [[?{Familiarity|0}]]" + ], + "optiontranslationkeys": [ + "sheet-no-modifier-prompt", + "sheet-single-modifier-prompt", + "sheet-extended-modifier-prompts" + ], + "default": "0", + "description": "Select the modifier option to use when clicking a dice roll icon on the character sheet.", + "descriptiontranslationkey": "sheet-roll-modifier-option-desc" + }, + { + "attribute": "roll", + "displayname": "Chat Roll Display", + "displaytranslationkey": "sheet-chat-roll-display-option", + "type": "select", + "options": [ + "Public Rolls|", + "Private Skill Levels deprecated|/w gm --l ", + "Private Rolls|/w gm " + ], + "optiontranslationkeys": [ + "sheet-public-rolls", + "sheet-private-skill-levels", + "sheet-private-rolls" + ], + "default": "", + "description": "Select how rolls are display in chat window. Private Skill Levels deprecated will default to private, since it doesn't work with rolltemplates.", + "descriptiontranslationkey": "sheet-chat-roll-dislpay-option-desc" + }, + { + "attribute": "speed_tracker", + "displayname": "Basic Speed Button Option", + "displaytranslationkey": "sheet-basic-speed-button-option", + "type": "select", + "options": [ + "Public Speed Tracker|/em", + "Private Speed Tracker|/w gm" + ], + "optiontranslationkeys": [ + "public-speed-tracker", + "private-speed-tracker" + ], + "default": "/em", + "description": "Select how the basic speed button is displayed in chat window.", + "descriptiontranslationkey": "sheet-basic-speed-button-option-desc" + }, + { + "attribute": "use_unspent_box", + "displayname": "Enter unspent points", + "displaytranslationkey": "sheet-enter-unspent-points", + "type": "checkbox", + "value": "1", + "description": "If checked, show text box for unspent points. If unchecked, unspent points is calculated from Total Points text box.", + "descriptiontranslationkey": "sheet-enter-unspent-points-desc" + }, + { + "attribute": "use_malfunction", + "displayname": "Use malfunction", + "displaytranslationkey": "sheet-use-malfunction", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If checked, rolltable will check for malfunction.", + "descriptiontranslationkey": "sheet-use-malfunction-desc" + }, + { + "attribute": "damage_dice_type", + "displayname": "Damage Dice Icon", + "displaytranslationkey": "sheet-damage-dice-icon", + "type": "select", + "options": [ + "Pow|explode", + "Gray d6|d6black", + "White d20|d20blank", + "Skull|d4skull" + ], + "optiontranslationkeys": [ + "sheet-pow", + "sheet-gray-d6", + "sheet-white-d20", + "sheet-skull" + ], + "default": "explode", + "description": "Select icon to use for damage dice.", + "descriptiontranslationkey": "sheet-damage-dice-icon-desc" + }, + { + "attribute": "mod_cascade", + "displayname": "Attribute Modifications", + "displaytranslationkey": "sheet-attribute-mods-option", + "type": "select", + "options": [ + "Mods to attributes increase all derived stats (including HP, FP)|all", + "Mods to attributes increase most derived stats (not HP, FP)|some", + "Mods to attributes do not increase derived stats|none" + ], + "optiontranslationkeys": [ + "sheet-mods-to-attributes-increase-all-derived-stats", + "sheet-mods-to-attributes-increase-most-derived-stats", + "sheet-mods-to-attributes-do-not-increase-derived-stats" + ], + "default": "all", + "description": "Select option on how to apply modifications to attributes.", + "descriptiontranslationkey": "sheet-attribute-mods-option-desc" + }, + { + "attribute": "use_critical_plus_10", + "displayname": "Critical Successes", + "displaytranslationkey": "sheet-critical-successes-option", + "type": "select", + "options": [ + "Use rules as written|1", + "Only on a 3 or 4|0", + "Turn Off|2" + ], + "optiontranslationkeys": [ + "sheet-use-rules-as-written", + "sheet-only-on-a-3-or-4", + "sheet-turn-off" + ], + "default": "1", + "description": "Select option to determine critical success on a skill roll on rolltemplates.", + "descriptiontranslationkey": "sheet-critical-successes-option-desc" + }, + { + "attribute": "show_minimum_damage_notes", + "displayname": "Show Minimum Damage Type Notes", + "displaytranslationkey": "sheet-show-minimum-damage-type-notes", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If checked, minimum damage type notes will be added to the damage roll table.", + "descriptiontranslationkey": "sheet-show-minimum-damage-type-notes-desc" + }, + { + "attribute": "use_damage_type_notes", + "displayname": "Show Damage Type Notes", + "displaytranslationkey": "sheet-show-damage-type-notes", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If checked, damage type notes will be added to the damage roll table.", + "descriptiontranslationkey": "sheet-show-damage-type-notes-desc" + }, + { + "attribute": "damage_type_note_spec", + "displayname": "Damage Type Note Special", + "displaytranslationkey": "sheet-damage-type-note-spec", + "type": "text", + "default": "See notes for weapon.", + "description": "Enter notes for Special damage type.", + "descriptiontranslationkey": "sheet-damage-type-note-spec-desc" + }, + { + "attribute": "penalty_per_spell_on", + "displayname": "Penalty for each spell ON", + "displaytranslationkey": "sheet-penalty-per-spell-on", + "type": "text", + "default": "-1", + "description": "Enter a negative integer for the penalty.", + "descriptiontranslationkey": "sheet-penalty-per-spell-on-desc" + }, + { + "attribute": "penalty_per_spell_maintained", + "displayname": "Penalty for each spell MAINTAINED", + "displaytranslationkey": "sheet-penalty-per-spell-maintained", + "type": "text", + "default": "-3", + "description": "Enter a negative integer for the penalty.", + "descriptiontranslationkey": "sheet-penalty-per-spell-maintained-desc" + }, + { + "attribute": "show_casting_details", + "displayname": "Show casting details on roll template:", + "displaytranslationkey": "sheet-show-casting-details", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If checked, detailed notes like casting time, duration, cost, maintain, resisted by, and class will be shown on the roll results template.", + "descriptiontranslationkey": "sheet-show-casting-details-desc" + }, + { + "attribute": "fragmentation_recoil", + "displayname": "Fragmentation Recoil", + "displaytranslationkey": "sheet-fragmentation-recoil", + "type": "text", + "default": "3", + "description": "Recoil for Fragmentation Damage.", + "descriptiontranslationkey": "sheet-penalty-per-spell-maintained-desc" + }, + { + "attribute": "point_summary_layout", + "displayname": "Point Summary Layout", + "displaytranslationkey": "sheet-point-summary-layout-option", + "type": "select", + "options": [ + "GURPS Character Assistant|1", + "GURPS Character Sheet|2", + "Display All|3" + ], + "optiontranslationkeys": [ + "sheet-point-summary-layout-option-value-gca", + "sheet-point-summary-layout-option-value-gcs", + "sheet-point-summary-layout-option-value-all" + ], + "default": "1", + "description": "Select option on how to display the Point Summary Table.", + "descriptiontranslationkey": "sheet-point-summary-layout-option-desc" + }, + { + "attribute": "show_old_techniques", + "displayname": "Show Original Techniques Table", + "displaytranslationkey": "sheet-show-old-techniques", + "type": "checkbox", + "value": "1", + "description": "If checked, original techniques table will be visible.", + "descriptiontranslationkey": "sheet-show-old-techniques-desc" + }, + { + "attribute": "show_new_techniques", + "displayname": "Show Revised Techniques Table", + "displaytranslationkey": "sheet-show-new-techniques", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If checked, revised techniques table will be visible.", + "descriptiontranslationkey": "sheet-show-new-techniques-desc" + }, + { + "attribute": "show_raw_defensive_notes", + "displayname": "Show Active Defense Notes", + "displaytranslationkey": "sheet-show-raw-defense=notes", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "If checked, show Rules as Written (RAW) for Active Defense success/fail notes.", + "descriptiontranslationkey": "sheet-show-raw-defense=notes-desc" + }, + { + "attribute": "sheetstyle", + "displayname": "Sheet Style", + "displaytranslationkey": "sheet-style-option", + "type": "select", + "options": [ + "Green|0", + "Blue|1", + "Beige|2", + "Gray|3", + "Class White|4" + ], + "optiontranslationkeys": [ + "sheet-style-green", + "sheet-style-blue", + "sheet-style-beige", + "sheet-style-gray", + "sheet-style-white" + ], + "default": "4", + "description": "Select a visual style for the character sheet.", + "descriptiontranslationkey": "sheet-style-desc" + }, + { + "attribute": "use_skill_modifier_tool", + "displayname": "Use Skill Modifier Tool", + "displaytranslationkey": "use-skill-modifier-tool-label", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", + "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" + }, + { + "attribute": "use_technique_modifier_tool", + "displayname": "Use Technique Modifier Tool", + "displaytranslationkey": "use-technique-modifier-tool-label", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", + "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" + }, + { + "attribute": "use_defense_modifier_tool", + "displayname": "Use Defense Modifier Tool", + "displaytranslationkey": "use-defense-modifier-tool-label", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", + "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" + }, + { + "attribute": "use_melee_modifier_tool", + "displayname": "Use Melee Attack Modifier Tool", + "displaytranslationkey": "use-melee-modifier-tool-label", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", + "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" + }, + { + "attribute": "use_ranged_modifier_tool", + "displayname": "Use Ranged Attack Modifier Tool", + "displaytranslationkey": "use-ranged-modifier-tool-label", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", + "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" + }, + { + "attribute": "use_spell_modifier_tool", + "displayname": "Use Spell Modifier Tool", + "displaytranslationkey": "use-spell-modifier-tool-label", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier text box, a button to open a tool to modify effective skill, and to check off Max skill of 9.", + "descriptiontranslationkey": "use-skill-modifier-tool-tooltip" + } + ], + "legacy": true } \ No newline at end of file diff --git a/GURPS_Mutonized/sheet.json b/GURPS_Mutonized/sheet.json index f16769084f2..7f4ee29a08f 100644 --- a/GURPS_Mutonized/sheet.json +++ b/GURPS_Mutonized/sheet.json @@ -1,8 +1,9 @@ { - "html": "GURPS.html", - "css": "GURPS.css", - "authors": "by MutonZ", - "roll20userid": "280494", - "preview": "gurps.jpg", - "instructions": "# GURPS Character Sheet\rInspired by way too many roll20 contributors to list them all.\rDesigned for efficiency during play and clean formatting. Text only roll20 sessions compatible (and of course Voice compatible).\rIncludes a GM special tab with a smaller layout for NPC stat block\r\rFor feedback, comments, updates, variable, macro lists and more information, check the [GURP sheet] GURPS Style #2 thread on the Character Sheet forums on roll20." + "html": "GURPS.html", + "css": "GURPS.css", + "authors": "by MutonZ", + "roll20userid": "280494", + "preview": "gurps.jpg", + "instructions": "# GURPS Character Sheet\rInspired by way too many roll20 contributors to list them all.\rDesigned for efficiency during play and clean formatting. Text only roll20 sessions compatible (and of course Voice compatible).\rIncludes a GM special tab with a smaller layout for NPC stat block\r\rFor feedback, comments, updates, variable, macro lists and more information, check the [GURP sheet] GURPS Style #2 thread on the Character Sheet forums on roll20.", + "legacy": true } \ No newline at end of file diff --git a/GammaWorld1e/sheet.json b/GammaWorld1e/sheet.json index 06a2aa8af01..9b1beb15ec0 100644 --- a/GammaWorld1e/sheet.json +++ b/GammaWorld1e/sheet.json @@ -1,8 +1,9 @@ { - "html": "GammaWorld1e.html", - "css": "GammaWorld1e.css", - "authors": "MattBx8", - "roll20userid": "115594", - "preview": "GammaWorld1e_Human.jpg", - "instructions": "# Gamma World 1e Character Sheet\rThis sheet has both a Human and Mutant sheet and a Monster Sheet for the Judge that is switchable via a tab at the top left of the sheet.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 1.0" -} + "html": "GammaWorld1e.html", + "css": "GammaWorld1e.css", + "authors": "MattBx8", + "roll20userid": "115594", + "preview": "GammaWorld1e_Human.jpg", + "instructions": "# Gamma World 1e Character Sheet\rThis sheet has both a Human and Mutant sheet and a Monster Sheet for the Judge that is switchable via a tab at the top left of the sheet.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 1.0", + "legacy": true +} \ No newline at end of file diff --git a/GammaWorld2e/sheet.json b/GammaWorld2e/sheet.json index badbb2e73d2..db80b7da225 100644 --- a/GammaWorld2e/sheet.json +++ b/GammaWorld2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "GammaWorld2e.html", - "css": "GammaWorld2e.css", - "authors": "Pantsworth", - "roll20userid": "824185", - "preview": "GammaWorld2e.jpg", - "instructions": "# Gamma World 2e Character Sheet\rThis sheet has both an area for PC, Monsters and robots that is switchable via a tab at the top left of the sheet. NPC and Robot sheets are still in progress.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 0.8" -} + "html": "GammaWorld2e.html", + "css": "GammaWorld2e.css", + "authors": "Pantsworth", + "roll20userid": "824185", + "preview": "GammaWorld2e.jpg", + "instructions": "# Gamma World 2e Character Sheet\rThis sheet has both an area for PC, Monsters and robots that is switchable via a tab at the top left of the sheet. NPC and Robot sheets are still in progress.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 0.8", + "legacy": true +} \ No newline at end of file diff --git a/GammaWorld3e/sheet.json b/GammaWorld3e/sheet.json index 1a753d84e2f..04bf56360e2 100644 --- a/GammaWorld3e/sheet.json +++ b/GammaWorld3e/sheet.json @@ -3,6 +3,7 @@ "css": "styles.css", "authors": "Noel da Costa", "roll20userid": "3920005", - "instructions": "# Instructions/r/r## Using the sheet/r/r### Overview/r/rThis sheet is for use with the GammaWorld 3rd edition rules./r/r### Abilities/r/r3e required that character abilities be rolled randomly. This is currently a requirement on the sheet - you can't edit your attributes directly. To roll your character's abilities, click on the `Roll-up` tab, here you can roll attributes and hitpoints. If you wish to re-roll you need to first click `Reset`./r/r- Adv. - This represents your character's advancement through XP. If you take your ability scores up with XP add the amount in this field./r- Tmp. - Any temporary modifiers to an ability score should be entered in this field/r- Mod. - The ability modifier is calculated automatically/r/r### Combat Stats/r/r#### Defence/r/rNote that this is a slight departure from the original character sheets included with the rules in that it splits defence ratings across `energy`, `physical` and `mental`. These were implied in the rules but not fully represented on the PnP character sheet. These are calculated values based on Gear, Armour and Mutation entries./r/r- _CS_: Column Shift/r- _RF_: Result Factor/r- _DR_: Damage Reduction", - "preview": "GW3-sheet.png" -} + "instructions": "# Instructions/r/r## Using the sheet/r/r### Overview/r/rThis sheet is for use with the GammaWorld 3rd edition rules./r/r### Abilities/r/r3e required that character abilities be rolled randomly. This is currently a requirement on the sheet - you can't edit your attributes directly. To roll your character's abilities, click on the `Roll-up` tab, here you can roll attributes and hitpoints. If you wish to re-roll you need to first click `Reset`./r/r- Adv. - This represents your character's advancement through XP. If you take your ability scores up with XP add the amount in this field./r- Tmp. - Any temporary modifiers to an ability score should be entered in this field/r- Mod. - The ability modifier is calculated automatically/r/r### Combat Stats/r/r#### Defence/r/rNote that this is a slight departure from the original character sheets included with the rules in that it splits defence ratings across `energy`, `physical` and `mental`. These were implied in the rules but not fully represented on the PnP character sheet. These are calculated values based on Gear, Armour and Mutation entries./r/r- _CS_: Column Shift/r- _RF_: Result Factor/r- _DR_: Damage Reduction", + "preview": "GW3-sheet.png", + "legacy": true +} \ No newline at end of file diff --git a/GammaWorld7e/sheet.json b/GammaWorld7e/sheet.json index ae8baa469d6..ebb53412f34 100644 --- a/GammaWorld7e/sheet.json +++ b/GammaWorld7e/sheet.json @@ -1,8 +1,9 @@ { - "html": "gammaWorld7.html", - "css": "gammaWorld7.css", - "authors": "Stephen Lindberg", - "preview": "gammaWorld7_preview.png", - "roll20userid": "46544", - "instructions": "For use with Gamma World 7th edition (the one based upon D&D 4e)." -} + "html": "gammaWorld7.html", + "css": "gammaWorld7.css", + "authors": "Stephen Lindberg", + "preview": "gammaWorld7_preview.png", + "roll20userid": "46544", + "instructions": "For use with Gamma World 7th edition (the one based upon D&D 4e).", + "legacy": true +} \ No newline at end of file diff --git a/Genefunk 2090/sheet.json b/Genefunk 2090/sheet.json index b2a64e6e567..da412fdfa02 100644 --- a/Genefunk 2090/sheet.json +++ b/Genefunk 2090/sheet.json @@ -1,8 +1,9 @@ { - "html": "genefunk2090.html", - "css": "genefunk2090.css", - "authors": "Scott Casey", - "roll20userid": "459831", - "preview": "Genefunk2090preview.png", - "instructions": "This is the official Genefunk2090 Roll20 character sheet. [Visit the wiki](https://wiki.roll20.net/GeneFunk2090) for details on the sheet." -} + "html": "genefunk2090.html", + "css": "genefunk2090.css", + "authors": "Scott Casey", + "roll20userid": "459831", + "preview": "Genefunk2090preview.png", + "instructions": "This is the official Genefunk2090 Roll20 character sheet. [Visit the wiki](https://wiki.roll20.net/GeneFunk2090) for details on the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Generation/sheet.json b/Generation/sheet.json index bfbc9b98930..50a8b8fa773 100644 --- a/Generation/sheet.json +++ b/Generation/sheet.json @@ -1,11 +1,11 @@ { - "html": "genCharR20sheet.html", - "css": "genCharR20sheet.css", - "roll20userid": "Josho H", - "authors": "Joshua Herrera", - "patreon": "https://www.patreon.com/Portakin", - "preview": "Screenshot_2020-12-30 GEN Roll20.png", - "instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn.", - "Complete ruleset (2020)": "https://www.patreon.com/Portakin" -} - + "html": "genCharR20sheet.html", + "css": "genCharR20sheet.css", + "roll20userid": "Josho H", + "authors": "Joshua Herrera", + "patreon": "https://www.patreon.com/Portakin", + "preview": "Screenshot_2020-12-30 GEN Roll20.png", + "instructions": "To use the Generation character file, simply pick a race, adjust the character level and add data to the corrisponding tab when cataloging magic, techniques, equipment or Training. In combat, choose an energy type to channel to recieve combat stats and, at the cost of manna or weapon durability, deploy techniques, magic, styles, and Melee to fight while making certain to press the END TURN button to trigger the automatic Turn-to-turn (TTT) cost towards your character's manna pool. Use defensive abilities provided by either armor or energy type to keep you character alive during the enemy's turn.", + "Complete ruleset (2020)": "https://www.patreon.com/Portakin", + "legacy": true +} \ No newline at end of file diff --git a/Genesys-RPG-ShadowOfTheBeanstalk/sheet.json b/Genesys-RPG-ShadowOfTheBeanstalk/sheet.json index 1046aa816de..5f724c07574 100644 --- a/Genesys-RPG-ShadowOfTheBeanstalk/sheet.json +++ b/Genesys-RPG-ShadowOfTheBeanstalk/sheet.json @@ -4,5 +4,6 @@ "authors": "GM Knowledge Rhino", "roll20userid": "472728", "preview": "Preview.png", - "instructions": "This character sheet utilizes the Genesys-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/Genesys ." + "instructions": "This character sheet utilizes the Genesys-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/Genesys .", + "legacy": true } \ No newline at end of file diff --git a/Genesys-RPG-nonAPI/sheet.json b/Genesys-RPG-nonAPI/sheet.json index 44c4ba7cd8e..2fdbf0e6a55 100644 --- a/Genesys-RPG-nonAPI/sheet.json +++ b/Genesys-RPG-nonAPI/sheet.json @@ -4,5 +4,6 @@ "authors": "GM Knowledge Rhino, Tamed Flame", "roll20userid": "472728, 4822134", "preview": "Preview.png", - "instructions": "Based on the previous Genesys Character Sheet, this sheet attempts to make the system playable without the use of API scripts. To use, the GM must set up 6 roll tables:\n \n## Boost \n* (leave blank)\n* (leave blank)\n* s\n* sa\n* ss\n* s\n\n***\n\n## Ability\n* (leave blank)\n* s\n* s\n* ss\n* a\n* a\n* as\n* ss\n\n***\n\n## Proficiency\n* (leave blank)\n* s\n* s\n* ss\n* ss\n* a\n* sa\n* sa\n* sa\n* ss\n* ss\n* t\n\n***\n\n## Setback\n* (leave blank)\n* f\n* h\n\n***\n\n## Difficulty\n* (leave blank)\n* f\n* ff\n* h\n* h\n* h\n* hh\n* fh\n\n***\n\n## Challenge\n* (leave blank)\n* f\n* f\n* ff\n* ff\n* h\n* h\n* fh\n* fh\n* hh\n* hh\n* d\n***\n\nAditionaly, all players should install the userscript linked on the sheet header to get dice roll calculation results done for them. The wiki for the previous build of this sheet is also linked, which may contain useful information ." + "instructions": "Based on the previous Genesys Character Sheet, this sheet attempts to make the system playable without the use of API scripts. To use, the GM must set up 6 roll tables:\n \n## Boost \n* (leave blank)\n* (leave blank)\n* s\n* sa\n* ss\n* s\n\n***\n\n## Ability\n* (leave blank)\n* s\n* s\n* ss\n* a\n* a\n* as\n* ss\n\n***\n\n## Proficiency\n* (leave blank)\n* s\n* s\n* ss\n* ss\n* a\n* sa\n* sa\n* sa\n* ss\n* ss\n* t\n\n***\n\n## Setback\n* (leave blank)\n* f\n* h\n\n***\n\n## Difficulty\n* (leave blank)\n* f\n* ff\n* h\n* h\n* h\n* hh\n* fh\n\n***\n\n## Challenge\n* (leave blank)\n* f\n* f\n* ff\n* ff\n* h\n* h\n* fh\n* fh\n* hh\n* hh\n* d\n***\n\nAditionaly, all players should install the userscript linked on the sheet header to get dice roll calculation results done for them. The wiki for the previous build of this sheet is also linked, which may contain useful information .", + "legacy": true } \ No newline at end of file diff --git a/Genesys-RPG/sheet.json b/Genesys-RPG/sheet.json index d7e2e35391c..2545cbd0e4e 100644 --- a/Genesys-RPG/sheet.json +++ b/Genesys-RPG/sheet.json @@ -4,5 +4,6 @@ "authors": "GM Knowledge Rhino", "roll20userid": "472728", "preview": "Preview.png", - "instructions": "This character sheet utilizes the Genesys-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/Genesys ." + "instructions": "This character sheet utilizes the Genesys-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/Genesys .", + "legacy": true } \ No newline at end of file diff --git a/Ghost-Ops-RPG/sheet.json b/Ghost-Ops-RPG/sheet.json index 53feb5303fc..62ed7a24108 100644 --- a/Ghost-Ops-RPG/sheet.json +++ b/Ghost-Ops-RPG/sheet.json @@ -4,5 +4,6 @@ "authors": "Cyberspark, Rilmarith", "roll20userid": "66233", "preview": "ghostopsrpg.png", - "instructions": "" -} + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/GhostLines/sheet.json b/GhostLines/sheet.json index a07ef547550..6ea9447fc0b 100644 --- a/GhostLines/sheet.json +++ b/GhostLines/sheet.json @@ -1,8 +1,9 @@ { - "html": "ghostlines.html", - "css": "ghostlines.css", - "authors": "Tim Denee, plexsoup", - "roll20userid": "782723,258125", - "preview": "ghostlines.jpg", - "instructions": "This sheet for Ghost Lines by John Harper is designed to look similar to the paper sheet, and includes some of the rules reference from the PDF. You can find the full copy of the Ghost Lines rules [here](http://www.onesevendesign.com/ghostlines/)" -} + "html": "ghostlines.html", + "css": "ghostlines.css", + "authors": "Tim Denee, plexsoup", + "roll20userid": "782723,258125", + "preview": "ghostlines.jpg", + "instructions": "This sheet for Ghost Lines by John Harper is designed to look similar to the paper sheet, and includes some of the rules reference from the PDF. You can find the full copy of the Ghost Lines rules [here](http://www.onesevendesign.com/ghostlines/)", + "legacy": true +} \ No newline at end of file diff --git a/Ghostbusters Expanded Spanish/sheet.json b/Ghostbusters Expanded Spanish/sheet.json index db2a19614d3..05b97d28820 100644 --- a/Ghostbusters Expanded Spanish/sheet.json +++ b/Ghostbusters Expanded Spanish/sheet.json @@ -4,5 +4,6 @@ "authors": "kevin the barbarian (@kevinsearle), Noctropolitan", "roll20userid": "1229206", "preview": "Ghostbusters.png", - "instructions": "Created by kevin the barbarian (proton.mule@gmail.com) for use in Ghostbusters RPG in Roll20.\r\r\r" -} + "instructions": "Created by kevin the barbarian (proton.mule@gmail.com) for use in Ghostbusters RPG in Roll20.\r\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Ghostbusters/sheet.json b/Ghostbusters/sheet.json index 07fda0faf81..0fe79f94d93 100644 --- a/Ghostbusters/sheet.json +++ b/Ghostbusters/sheet.json @@ -4,5 +4,6 @@ "authors": "kevin the barbarian (@kevinsearle), Daniel Stack (@dstack1776), Amanda the Amazon", "roll20userid": "565104, 103931, 565956", "preview": "Ghostbusters.png", - "instructions": "Created by kevin the barbarian (proton.mule@gmail.com) for use in Ghostbusters RPG in Roll20.\r\r\r" + "instructions": "Created by kevin the barbarian (proton.mule@gmail.com) for use in Ghostbusters RPG in Roll20.\r\r\r", + "legacy": true } \ No newline at end of file diff --git a/Glaive/sheet.json b/Glaive/sheet.json index 2b4ac8633b3..f8da8183251 100644 --- a/Glaive/sheet.json +++ b/Glaive/sheet.json @@ -1,8 +1,9 @@ { -"html": "glaive.html", -"css": "glaive.css", -"authors": "Kevin B. (@brocktopus)", -"roll20userid": "250192", -"preview": "glaive.jpg", -"instructions": "Sheet for [GLAIVE RPG](https://tesladyne.itch.io/glaive) by Scott Wegener and Zac Bir." -} + "html": "glaive.html", + "css": "glaive.css", + "authors": "Kevin B. (@brocktopus)", + "roll20userid": "250192", + "preview": "glaive.jpg", + "instructions": "Sheet for [GLAIVE RPG](https://tesladyne.itch.io/glaive) by Scott Wegener and Zac Bir.", + "legacy": true +} \ No newline at end of file diff --git a/Glitter Hearts/sheet.json b/Glitter Hearts/sheet.json index 6828f5ee67c..7915ae569ba 100644 --- a/Glitter Hearts/sheet.json +++ b/Glitter Hearts/sheet.json @@ -1,8 +1,9 @@ { - "html": "glitterhearts.html", - "css": "glitterhearts.css", - "authors": "Tyson Tiatia", - "roll20userid": "514883", - "preview": "preview.png", - "instructions": "No special instructions." + "html": "glitterhearts.html", + "css": "glitterhearts.css", + "authors": "Tyson Tiatia", + "roll20userid": "514883", + "preview": "preview.png", + "instructions": "No special instructions.", + "legacy": true } \ No newline at end of file diff --git a/Godbound/sheet.json b/Godbound/sheet.json index 342309367fa..539ae7ea29f 100644 --- a/Godbound/sheet.json +++ b/Godbound/sheet.json @@ -1,8 +1,9 @@ { - "html": "Godbound.html", - "css": "Godbound.css", - "authors": "Joe Fredette (@jfredett), Axel Mellgren (@Axel)", - "roll20userid": "161749, 88344", - "instructions": "Created by jfredett (jfredett at gmail dot com) based on the Character sheet available in the Godbound Manual\r\r\r", - "preview": "Godbound.jpg" -} + "html": "Godbound.html", + "css": "Godbound.css", + "authors": "Joe Fredette (@jfredett), Axel Mellgren (@Axel)", + "roll20userid": "161749, 88344", + "instructions": "Created by jfredett (jfredett at gmail dot com) based on the Character sheet available in the Godbound Manual\r\r\r", + "preview": "Godbound.jpg", + "legacy": true +} \ No newline at end of file diff --git a/GoddessSaveTheQueen/sheet.json b/GoddessSaveTheQueen/sheet.json index f68e0aad6ef..7867323f48e 100644 --- a/GoddessSaveTheQueen/sheet.json +++ b/GoddessSaveTheQueen/sheet.json @@ -1,8 +1,9 @@ { - "html": "goddesssavethequeen.html", - "css": "goddesssavethequeen.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "goddesssavethequeen.png", - "instructions": "This is a character sheet for the Goddess Save The Queen RPG game written by Carol Neves and Julio Matos." -} + "html": "goddesssavethequeen.html", + "css": "goddesssavethequeen.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "goddesssavethequeen.png", + "instructions": "This is a character sheet for the Goddess Save The Queen RPG game written by Carol Neves and Julio Matos.", + "legacy": true +} \ No newline at end of file diff --git a/Godlike/sheet.json b/Godlike/sheet.json index ce407fbb158..3c5493b1413 100644 --- a/Godlike/sheet.json +++ b/Godlike/sheet.json @@ -1,8 +1,9 @@ { - "html": "Godlike.html", - "css": "Godlike.css", - "authors": "John W..", - "roll20userid": "492849", - "preview": "Godlike.png", - "instructions": "Made Possible by Rachel K. Ivey of Arc Dream Publishing" + "html": "Godlike.html", + "css": "Godlike.css", + "authors": "John W..", + "roll20userid": "492849", + "preview": "Godlike.png", + "instructions": "Made Possible by Rachel K. Ivey of Arc Dream Publishing", + "legacy": true } \ No newline at end of file diff --git a/Golden Sky Stories/sheet.json b/Golden Sky Stories/sheet.json index 0e020a3d0a1..e51cc047672 100644 --- a/Golden Sky Stories/sheet.json +++ b/Golden Sky Stories/sheet.json @@ -1,8 +1,9 @@ { -"html": "goldenskystories.html", -"css": "goldenskystories.css", -"authors": "Stephanie Bryant", -"roll20userid": "314", -"preview": "gss.png", -"instructions": "Version 1.0: does not auto-calculate any of the math." + "html": "goldenskystories.html", + "css": "goldenskystories.css", + "authors": "Stephanie Bryant", + "roll20userid": "314", + "preview": "gss.png", + "instructions": "Version 1.0: does not auto-calculate any of the math.", + "legacy": true } \ No newline at end of file diff --git a/Guildes QdO/sheet.json b/Guildes QdO/sheet.json index 0cb2e301e12..5c1b54b4081 100644 --- a/Guildes QdO/sheet.json +++ b/Guildes QdO/sheet.json @@ -1,8 +1,9 @@ { - "html": "Guildes_qdo.html", - "css": "Guildes_qdo.css", - "authors": "Deimosss", - "roll20userid": "2204737", - "preview": "Guildes_qdo.png", - "instructions": "Character Sheet for Guildes, la quête des origines, French. Inspired by the CoC 7th ed. sheet and its French translation by Pierre D. and Natha. Feuille de personnage pour Guildes, la quête des origines. v1.0 (2017-08-10). Quelques modifications mineures par rapport aux règles de base : ajout d'un malus pouvant être ajouté aux jets impliquant Fort ou Agile, pour répercuter des états de fatigue ou blessure. Modification des compétences liées aux Arts étranges, pour correspondre davantage aux règles de Guildes Eldorado." -} + "html": "Guildes_qdo.html", + "css": "Guildes_qdo.css", + "authors": "Deimosss", + "roll20userid": "2204737", + "preview": "Guildes_qdo.png", + "instructions": "Character Sheet for Guildes, la quête des origines, French. Inspired by the CoC 7th ed. sheet and its French translation by Pierre D. and Natha. Feuille de personnage pour Guildes, la quête des origines. v1.0 (2017-08-10). Quelques modifications mineures par rapport aux règles de base : ajout d'un malus pouvant être ajouté aux jets impliquant Fort ou Agile, pour répercuter des états de fatigue ou blessure. Modification des compétences liées aux Arts étranges, pour correspondre davantage aux règles de Guildes Eldorado.", + "legacy": true +} \ No newline at end of file diff --git a/Gumshoe by Roll20/sheet.json b/Gumshoe by Roll20/sheet.json index 7ff927ad325..83cabf8f4ce 100755 --- a/Gumshoe by Roll20/sheet.json +++ b/Gumshoe by Roll20/sheet.json @@ -1,105 +1,109 @@ { - "html": "GUMSHOE.html", - "css": "GUMSHOE.css", - "authors": "Nathanael W.", - "roll20userid": "880239", - "preview": "preview.png", - "instructions": "Compatible for use Trail of Cthulhu or Night's Black Agents.\n\n* Design mimics the look and feel of the paper sheets for each system.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy.\n* Easily add custom skills and weapons.\n* NPC Sheet with traits and rollable actions.", - "useroptions": [ - { - "attribute": "sheetswitch", - "displayname": "System: ", - "displaytranslationkey": "system:-o", - "type": "select", - "options": [ - "Trail of Cthulhu|toc", - "Night's Black Agents|nba" - ], - "optiontranslationkeys": ["trail-of-cthulhu-o","nights-black-agents-o"], - "default": "toc", - "description": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents", - "descriptiontranslationkey": "system-info" - }, - { - "attribute": "npcswitch", - "displayname": "NPC: ", - "displaytranslationkey": "npc:-o", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "npc-info" - }, - { - "attribute": "inv_points_default", - "displayname": "Investigative Build Points: ", - "displaytranslationkey": "inv-build-points", - "type": "number", - "default": "16", - "description": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", - "descriptiontranslationkey": "inv-points-info" - }, - { - "attribute": "gen_points_default", - "displayname": "General Build Points: ", - "displaytranslationkey": "gen-build-points", - "type": "number", - "default": "65", - "description": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.", - "descriptiontranslationkey": "gen-points-info" - }, - { - "attribute": "health_default", - "displayname": "Starting Health", - "displaytranslationkey": "starting-health-u", - "type": "number", - "default": "4", - "description": "This is free health rating that each player character starts with. The default value is 4.", - "descriptiontranslationkey": "starting-health-info" - }, - { - "attribute": "stability_default", - "displayname": "Starting Stability", - "displaytranslationkey": "starting-stability-u", - "type": "number", - "default": "1", - "description": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.", - "descriptiontranslationkey": "starting-stability-info" - }, - { - "attribute": "sanity_default", - "displayname": "Starting Sanity", - "displaytranslationkey": "starting-sanity-u", - "type": "number", - "default": "4", - "description": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", - "descriptiontranslationkey": "starting-sanity-info" - }, - { - "attribute": "cover_default", - "displayname": "Starting Cover", - "displaytranslationkey": "starting-Cover-u", - "type": "number", - "default": "10", - "description": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", - "descriptiontranslationkey": "starting-cover-info" - }, - { - "attribute": "network_default", - "displayname": "Starting Network", - "displaytranslationkey": "starting-network-u", - "type": "number", - "default": "15", - "description": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", - "descriptiontranslationkey": "starting-network-info" - }, - { - "attribute": "cherry-branch-height", - "displayname": "Cherry Branch Height", - "displaytranslationkey": "cherry-branch-height-u", - "type": "number", - "default": "8", - "description": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", - "descriptiontranslationkey": "cherry-branch-height-info" - } - ] -} + "html": "GUMSHOE.html", + "css": "GUMSHOE.css", + "authors": "Nathanael W.", + "roll20userid": "880239", + "preview": "preview.png", + "instructions": "Compatible for use Trail of Cthulhu or Night's Black Agents.\n\n* Design mimics the look and feel of the paper sheets for each system.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy.\n* Easily add custom skills and weapons.\n* NPC Sheet with traits and rollable actions.", + "useroptions": [ + { + "attribute": "sheetswitch", + "displayname": "System: ", + "displaytranslationkey": "system:-o", + "type": "select", + "options": [ + "Trail of Cthulhu|toc", + "Night's Black Agents|nba" + ], + "optiontranslationkeys": [ + "trail-of-cthulhu-o", + "nights-black-agents-o" + ], + "default": "toc", + "description": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents", + "descriptiontranslationkey": "system-info" + }, + { + "attribute": "npcswitch", + "displayname": "NPC: ", + "displaytranslationkey": "npc:-o", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" + }, + { + "attribute": "inv_points_default", + "displayname": "Investigative Build Points: ", + "displaytranslationkey": "inv-build-points", + "type": "number", + "default": "16", + "description": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", + "descriptiontranslationkey": "inv-points-info" + }, + { + "attribute": "gen_points_default", + "displayname": "General Build Points: ", + "displaytranslationkey": "gen-build-points", + "type": "number", + "default": "65", + "description": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.", + "descriptiontranslationkey": "gen-points-info" + }, + { + "attribute": "health_default", + "displayname": "Starting Health", + "displaytranslationkey": "starting-health-u", + "type": "number", + "default": "4", + "description": "This is free health rating that each player character starts with. The default value is 4.", + "descriptiontranslationkey": "starting-health-info" + }, + { + "attribute": "stability_default", + "displayname": "Starting Stability", + "displaytranslationkey": "starting-stability-u", + "type": "number", + "default": "1", + "description": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.", + "descriptiontranslationkey": "starting-stability-info" + }, + { + "attribute": "sanity_default", + "displayname": "Starting Sanity", + "displaytranslationkey": "starting-sanity-u", + "type": "number", + "default": "4", + "description": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", + "descriptiontranslationkey": "starting-sanity-info" + }, + { + "attribute": "cover_default", + "displayname": "Starting Cover", + "displaytranslationkey": "starting-Cover-u", + "type": "number", + "default": "10", + "description": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", + "descriptiontranslationkey": "starting-cover-info" + }, + { + "attribute": "network_default", + "displayname": "Starting Network", + "displaytranslationkey": "starting-network-u", + "type": "number", + "default": "15", + "description": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", + "descriptiontranslationkey": "starting-network-info" + }, + { + "attribute": "cherry-branch-height", + "displayname": "Cherry Branch Height", + "displaytranslationkey": "cherry-branch-height-u", + "type": "number", + "default": "8", + "description": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", + "descriptiontranslationkey": "cherry-branch-height-info" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Gumshoe_TrailOfCthulhu/sheet.json b/Gumshoe_TrailOfCthulhu/sheet.json index 578ce68621b..abbd4ea63f2 100644 --- a/Gumshoe_TrailOfCthulhu/sheet.json +++ b/Gumshoe_TrailOfCthulhu/sheet.json @@ -1,8 +1,9 @@ { - "html": "Gumshoe_TrailOfCthulhu.html", - "css": "Gumshoe_TrailOfCthulhu.css", - "authors": "Casey Link (Ramblurr)", - "roll20userid": "388416", - "preview": "Gumshoe_TrailOfCthulhu.jpg", - "instructions": "# Trail of Cthulhu Character Sheet\r\r*This sheet has a website with an interactive preview!*\r\r[View Interactive Sheet Preview](https://ramblurr.github.io/roll20-character-sheets/)\r\r### Usage\r\rThis character sheet requires a modern web browser. You must be the latest\rversion of Chrome, Firefox or Internet Explorer to get the full experience.\r\r#### Bugs and Suggestions\r\rReport bugs or suggestions to the project's [issue\rtracker](https://github.com/Ramblurr/roll20-character-sheets/issues).\r\r### Dice Rolling\r\r*This is Mentor feature only.*\r\rThis sheet integrates with the `GUMSHOE-Roll20.js` API script to handle\rdice rolling and point spending.\r\rThe script must be added to your campaign in order to work. If it is not added,\rthen the buttons will not do anything." -} + "html": "Gumshoe_TrailOfCthulhu.html", + "css": "Gumshoe_TrailOfCthulhu.css", + "authors": "Casey Link (Ramblurr)", + "roll20userid": "388416", + "preview": "Gumshoe_TrailOfCthulhu.jpg", + "instructions": "# Trail of Cthulhu Character Sheet\r\r*This sheet has a website with an interactive preview!*\r\r[View Interactive Sheet Preview](https://ramblurr.github.io/roll20-character-sheets/)\r\r### Usage\r\rThis character sheet requires a modern web browser. You must be the latest\rversion of Chrome, Firefox or Internet Explorer to get the full experience.\r\r#### Bugs and Suggestions\r\rReport bugs or suggestions to the project's [issue\rtracker](https://github.com/Ramblurr/roll20-character-sheets/issues).\r\r### Dice Rolling\r\r*This is Mentor feature only.*\r\rThis sheet integrates with the `GUMSHOE-Roll20.js` API script to handle\rdice rolling and point spending.\r\rThe script must be added to your campaign in order to work. If it is not added,\rthen the buttons will not do anything.", + "legacy": true +} \ No newline at end of file diff --git a/H&D/sheet.json b/H&D/sheet.json index 06728e268b2..7bcd464dd9b 100644 --- a/H&D/sheet.json +++ b/H&D/sheet.json @@ -1,25 +1,26 @@ { - "html": "H&D.html", - "css": "H&D.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "H&D.png", - "instructions": "Bas&eacute; sur la fiche officielle de Héros et Dragons.", - "tipeee": "https://fr.tipeee.com/zakarik", - "useroptions": [ - { - "attribute": "prive", - "displayname": "Les jets sont privés par défaut", - "type": "checkbox", - "value": "/w gm", - "description": "Défini si les jets des nouvelles fiches sont public ou privés par défaut." - }, - { - "attribute": "regleEncombrement", - "displayname": "Utiliser les règles d'encombrement", - "type": "checkbox", - "value": "1", - "description": "Ajoute le support des règles optionnelles d'encombrement." - } - ] + "html": "H&D.html", + "css": "H&D.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "H&D.png", + "instructions": "Bas&eacute; sur la fiche officielle de Héros et Dragons.", + "tipeee": "https://fr.tipeee.com/zakarik", + "useroptions": [ + { + "attribute": "prive", + "displayname": "Les jets sont privés par défaut", + "type": "checkbox", + "value": "/w gm", + "description": "Défini si les jets des nouvelles fiches sont public ou privés par défaut." + }, + { + "attribute": "regleEncombrement", + "displayname": "Utiliser les règles d'encombrement", + "type": "checkbox", + "value": "1", + "description": "Ajoute le support des règles optionnelles d'encombrement." + } + ], + "legacy": true } \ No newline at end of file diff --git a/HARP/sheet.json b/HARP/sheet.json index 1c43fed011b..9dc6a0d656c 100644 --- a/HARP/sheet.json +++ b/HARP/sheet.json @@ -1,8 +1,9 @@ { - "html": "harp.html", - "css": "harp.css", - "authors": "Brian Nicks", - "roll20userid": "2347390", - "preview": "harp.png", - "instructions": "This character sheet supports the I.C.E. game HARP Fantasy" -} + "html": "harp.html", + "css": "harp.css", + "authors": "Brian Nicks", + "roll20userid": "2347390", + "preview": "harp.png", + "instructions": "This character sheet supports the I.C.E. game HARP Fantasy", + "legacy": true +} \ No newline at end of file diff --git a/Hack The Planet/sheet.json b/Hack The Planet/sheet.json index 88daf8b677e..6cb2e8bca0e 100644 --- a/Hack The Planet/sheet.json +++ b/Hack The Planet/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hack the Planet.html", - "css": "Hack the Planet.css", - "authors": "Adam Sexton", - "roll20userid": "837847", - "preview": "Hack the Planet.png", - "instructions": "Enter the name of your Crew Type or Playbook in the text field in the upper-right, and its special abilities, contacts, etc., will be filled in automatically." + "html": "Hack the Planet.html", + "css": "Hack the Planet.css", + "authors": "Adam Sexton", + "roll20userid": "837847", + "preview": "Hack the Planet.png", + "instructions": "Enter the name of your Crew Type or Playbook in the text field in the upper-right, and its special abilities, contacts, etc., will be filled in automatically.", + "legacy": true } \ No newline at end of file diff --git a/HackMaster_4E/sheet.json b/HackMaster_4E/sheet.json index ca7ffaa9af2..e60cb69f65c 100644 --- a/HackMaster_4E/sheet.json +++ b/HackMaster_4E/sheet.json @@ -1,7 +1,8 @@ { - "html": "hm4e.html", - "css": "hm4e.css", - "authors": "Bruce Carson (bcarson@asgoth.com)", - "preview": "HM4E.png", - "instructions": "This character sheet supports the Hackmaster 4e Game" + "html": "hm4e.html", + "css": "hm4e.css", + "authors": "Bruce Carson (bcarson@asgoth.com)", + "preview": "HM4E.png", + "instructions": "This character sheet supports the Hackmaster 4e Game", + "legacy": true } \ No newline at end of file diff --git a/HackMaster_5E/sheet.json b/HackMaster_5E/sheet.json index db5d69a182e..4b795d9af98 100644 --- a/HackMaster_5E/sheet.json +++ b/HackMaster_5E/sheet.json @@ -1,7 +1,8 @@ { -"html": "HackMaster_5E.html", -"css": "HackMaster_5E.css", -"authors": "John Felts (johnbfelts@gmail.com)", -"preview": "HM.jpg", -"instructions": "This sheet is used with HackMaster 5E Advanced Ruleset." + "html": "HackMaster_5E.html", + "css": "HackMaster_5E.css", + "authors": "John Felts (johnbfelts@gmail.com)", + "preview": "HM.jpg", + "instructions": "This sheet is used with HackMaster 5E Advanced Ruleset.", + "legacy": true } \ No newline at end of file diff --git a/Hakai Kousen/sheet.json b/Hakai Kousen/sheet.json index 129d99e0e2e..7bdb575176a 100644 --- a/Hakai Kousen/sheet.json +++ b/Hakai Kousen/sheet.json @@ -1,9 +1,10 @@ { -"html": "hk.html", -"css": "hk.css", -"authors": "Alain H.", -"roll20userID": "67962", -"tipeee": "https://fr.tipeee.com/zakarik", -"preview": "hkPreview.png", -"instructions": "Feuille de personnage pour le JDR Hakai Kousen disponible à cette adresse : http://dev.hakai-kousen.com/" -} + "html": "hk.html", + "css": "hk.css", + "authors": "Alain H.", + "roll20userID": "67962", + "tipeee": "https://fr.tipeee.com/zakarik", + "preview": "hkPreview.png", + "instructions": "Feuille de personnage pour le JDR Hakai Kousen disponible à cette adresse : http://dev.hakai-kousen.com/", + "legacy": true +} \ No newline at end of file diff --git a/Halo_Mythic/sheet.json b/Halo_Mythic/sheet.json index b88e8f58d38..dce22893bf2 100644 --- a/Halo_Mythic/sheet.json +++ b/Halo_Mythic/sheet.json @@ -1,8 +1,9 @@ { - "html": "HaloMythic.html", - "css": "HaloMythic.css", - "authors": "Brandon E., Michal S., Neirin D.", - "roll20userid": "157606,164442,226761", - "preview": "HaloMythicPreview.png", - "instructions": "Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\n\n###Atributes:\n*All Characteristics are referenced by the first three letters of their names (e.g @{STR} @{TOU} @{AGI} etc.)\nMythic characteristics are referenced as @{mythic[stat]| (e.g. @{mythicstr})\n\nBased on the Michal S. Rogue Trader Character sheet which was based on the Neirin D. Dark Heresy Character Sheet" -} + "html": "HaloMythic.html", + "css": "HaloMythic.css", + "authors": "Brandon E., Michal S., Neirin D.", + "roll20userid": "157606,164442,226761", + "preview": "HaloMythicPreview.png", + "instructions": "Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\n\n###Atributes:\n*All Characteristics are referenced by the first three letters of their names (e.g @{STR} @{TOU} @{AGI} etc.)\nMythic characteristics are referenced as @{mythic[stat]| (e.g. @{mythicstr})\n\nBased on the Michal S. Rogue Trader Character sheet which was based on the Neirin D. Dark Heresy Character Sheet", + "legacy": true +} \ No newline at end of file diff --git a/Halo_Mythic_3dot5/sheet.json b/Halo_Mythic_3dot5/sheet.json index e5c1d9db894..5cd19538058 100644 --- a/Halo_Mythic_3dot5/sheet.json +++ b/Halo_Mythic_3dot5/sheet.json @@ -1,55 +1,56 @@ { - "html": "HaloMythic3dot5.html", - "css": "HaloMythic3dot5.css", - "authors": "Omran Losinno, Michael van Weelde", - "roll20userid": "557736, 1503191", - "preview": "preview.png", - "instructions": "This sheet is designed for use in Roll20 it is based on the Mythic ttrpg by Brandon Vorked Miller.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier of 2 if playing as a Jackal.", - "useroptions": [ - { - "attribute": "initmod0", - "displayname": "Initiative Overrides", - "type": "select", - "options": [ - "No tiebreaker|[[floor", - "Decimal tiebreaker|[[", - "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" - ], - "default": "[[floor", - "description": "Select the tiebreaker setting to use on the character sheet." - }, - { - "attribute": "settings_hitroll", - "displayname": "Auto Roll Hit Locations", - "type": "select", - "options": [ - "Automatically roll hit locations|{{loc=[[1d100]]}}", - "Don't automatically roll hit locations| " - ], - "default": "{{loc=[[1d100]]}}", - "description": "Select the Auto Hit Location setting to use on the character sheet." - }, - { - "attribute": "settings_weapondescription", - "displayname": "Weapon Description in Damage Roll", - "type": "select", - "options": [ - "Include weapon description|description", - "Exclude weapon description| " - ], - "default": " ", - "description": "Select the Weapon Description setting to use on the character sheet." - }, - { - "attribute": "settings_fatigue", - "displayname": "Calculate The Negative Impact Of Fatigue Automatically", - "type": "select", - "options": [ - "Auto calculate Fatigue|0", - "Dont auto calculate Fatigue|1" - ], - "default": "0", - "description": "Select the fatigue calculation setting to use on the character sheet." - } - ] -} + "html": "HaloMythic3dot5.html", + "css": "HaloMythic3dot5.css", + "authors": "Omran Losinno, Michael van Weelde", + "roll20userid": "557736, 1503191", + "preview": "preview.png", + "instructions": "This sheet is designed for use in Roll20 it is based on the Mythic ttrpg by Brandon Vorked Miller.\r\rThere is a universal header that applies to all in-sheet tabs. This header section consists of five grid sub-sections: first logo and core character details, second characteristics, third Mythical characteristics plus physical calculations such as movement and carrying capacity, fourth initiative roller and alternate in-sheet tabs, and fifth has all other numbers that should be accessible on-hand by the player such as luck, wounds, etc. Specifically, the fifth header grid will be made to have the following attributes displayed: total experience points, luck points, support points, fatigue points, wound count, armor data, shield data, and credit count. Note that these attributes will be accessible and editable in other parts of the sheet. These tabs are composed of different sections: core character information such as skills and education, a summary of medical status along with any bodily injuries that could be sustained, a list of equipment both used in and out of combat such as weapons or communications gear, an experience page to differentiate unspent/spent experience points toward an automatically tracked total sum number, a player-kept journal tab to list complete/incomplete objectives in a mission or keep a history of your character's time spent, a vehicles tab to list vehicle data, and a settings tab to allow the player to apply technical changes to the sheet if needed, such as applying an automatic jump multiplier of 2 if playing as a Jackal.", + "useroptions": [ + { + "attribute": "initmod0", + "displayname": "Initiative Overrides", + "type": "select", + "options": [ + "No tiebreaker|[[floor", + "Decimal tiebreaker|[[", + "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" + ], + "default": "[[floor", + "description": "Select the tiebreaker setting to use on the character sheet." + }, + { + "attribute": "settings_hitroll", + "displayname": "Auto Roll Hit Locations", + "type": "select", + "options": [ + "Automatically roll hit locations|{{loc=[[1d100]]}}", + "Don't automatically roll hit locations| " + ], + "default": "{{loc=[[1d100]]}}", + "description": "Select the Auto Hit Location setting to use on the character sheet." + }, + { + "attribute": "settings_weapondescription", + "displayname": "Weapon Description in Damage Roll", + "type": "select", + "options": [ + "Include weapon description|description", + "Exclude weapon description| " + ], + "default": " ", + "description": "Select the Weapon Description setting to use on the character sheet." + }, + { + "attribute": "settings_fatigue", + "displayname": "Calculate The Negative Impact Of Fatigue Automatically", + "type": "select", + "options": [ + "Auto calculate Fatigue|0", + "Dont auto calculate Fatigue|1" + ], + "default": "0", + "description": "Select the fatigue calculation setting to use on the character sheet." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Hardboiled/sheet.json b/Hardboiled/sheet.json index 7766e101be2..e124049312d 100644 --- a/Hardboiled/sheet.json +++ b/Hardboiled/sheet.json @@ -1,8 +1,9 @@ { - "html": "hardboiled.html", - "css": "hardboiled.css", - "authors": "Jorge Serrano | jorsermar@gmail.com", - "roll20userid": "1533278", - "preview": "hardboiled.png", - "instructions": "**Instructions**\n\nLos críticos con armas aún no funcionan, pero deberían estar listos próximamente. Por favor, feedback." + "html": "hardboiled.html", + "css": "hardboiled.css", + "authors": "Jorge Serrano | jorsermar@gmail.com", + "roll20userid": "1533278", + "preview": "hardboiled.png", + "instructions": "**Instructions**\n\nLos críticos con armas aún no funcionan, pero deberían estar listos próximamente. Por favor, feedback.", + "legacy": true } \ No newline at end of file diff --git a/HarnMaster3/sheet.json b/HarnMaster3/sheet.json index ab8b441a6d7..52df17b69ca 100644 --- a/HarnMaster3/sheet.json +++ b/HarnMaster3/sheet.json @@ -1,8 +1,9 @@ { - "html": "harnsheet.html", - "css": "harnstyle.css", - "authors": "Scott Turnbull, Streamweaver on Roll20", - "preview": "harnsheet.png", - "roll20userid": "72360", - "instructions": "Straight Forward HM3 Character sheet. Auto-calc fields are readonly or disabled. Should be self evident." + "html": "harnsheet.html", + "css": "harnstyle.css", + "authors": "Scott Turnbull, Streamweaver on Roll20", + "preview": "harnsheet.png", + "roll20userid": "72360", + "instructions": "Straight Forward HM3 Character sheet. Auto-calc fields are readonly or disabled. Should be self evident.", + "legacy": true } \ No newline at end of file diff --git a/Harry Potter JDR/sheet.json b/Harry Potter JDR/sheet.json index 98b6d412526..39ac1632e6f 100644 --- a/Harry Potter JDR/sheet.json +++ b/Harry Potter JDR/sheet.json @@ -1,9 +1,10 @@ { - "html": "harryPotterJDR.html", - "css": "harryPotterJDR.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "harryPotterJDRPreview.png", - "instructions": "Fiche de personnage pour le JDR français gratuit Harry Potter JDR.", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "harryPotterJDR.html", + "css": "harryPotterJDR.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "harryPotterJDRPreview.png", + "instructions": "Fiche de personnage pour le JDR français gratuit Harry Potter JDR.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/Harry Potter/sheet.json b/Harry Potter/sheet.json index 4109c46b8fa..52229245996 100644 --- a/Harry Potter/sheet.json +++ b/Harry Potter/sheet.json @@ -1,8 +1,9 @@ { - "html": "HarryPotterRPG.html", - "css": "HarryPotterRPG.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "HarryPotterRPG.PNG", - "instructions": "Character Sheet for Harry Potter and the Tabletop Role Playing Game. This sheet is based off the verion 1.4 sheet found at [1d4chan Wiki](http://1d4chan.org/wiki/Harry_Potter_and_the_Tabletop_RPG)" -} + "html": "HarryPotterRPG.html", + "css": "HarryPotterRPG.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "HarryPotterRPG.PNG", + "instructions": "Character Sheet for Harry Potter and the Tabletop Role Playing Game. This sheet is based off the verion 1.4 sheet found at [1d4chan Wiki](http://1d4chan.org/wiki/Harry_Potter_and_the_Tabletop_RPG)", + "legacy": true +} \ No newline at end of file diff --git a/Haunted-House_Spanish/sheet.json b/Haunted-House_Spanish/sheet.json index 9eb868eeb28..bced496ebfe 100644 --- a/Haunted-House_Spanish/sheet.json +++ b/Haunted-House_Spanish/sheet.json @@ -1,8 +1,9 @@ { - "html": "HH_spanish.html", - "css": "HH_spanish.css", - "authors": "Nixitro", - "roll20userid": "1141101", - "preview": "HH_spanish.png", - "instructions": "Juego de rol de Proyecto Arcadia, la ficha incluye todo lo básico para jugar." -} + "html": "HH_spanish.html", + "css": "HH_spanish.css", + "authors": "Nixitro", + "roll20userid": "1141101", + "preview": "HH_spanish.png", + "instructions": "Juego de rol de Proyecto Arcadia, la ficha incluye todo lo básico para jugar.", + "legacy": true +} \ No newline at end of file diff --git a/Hawkmoon/sheet.json b/Hawkmoon/sheet.json index fc2b7224ff6..f7ddbceeaf8 100644 --- a/Hawkmoon/sheet.json +++ b/Hawkmoon/sheet.json @@ -1,8 +1,9 @@ { - "html": "hawkmoon.html", - "css": "hawkmoon.css", - "authors": "PadRpg", - "preview": "hawkmoon.png", - "roll20userid": "173154", - "instructions": "Default version in French." -} + "html": "hawkmoon.html", + "css": "hawkmoon.css", + "authors": "PadRpg", + "preview": "hawkmoon.png", + "roll20userid": "173154", + "instructions": "Default version in French.", + "legacy": true +} \ No newline at end of file diff --git a/Hawkmoon_mongoose/sheet.json b/Hawkmoon_mongoose/sheet.json index e16bac60ed9..7b5606ca9af 100644 --- a/Hawkmoon_mongoose/sheet.json +++ b/Hawkmoon_mongoose/sheet.json @@ -1,8 +1,9 @@ { - "html": "hawkmoon_mongoose.html", - "css": "hawkmoon_mongoose.css", - "authors": "PadRpg", - "preview": "hawkmoon_mongoose.png", - "roll20userid": "173154", - "instructions": "This sheet is the one from the version from Mongoose Publishing (2007)." -} + "html": "hawkmoon_mongoose.html", + "css": "hawkmoon_mongoose.css", + "authors": "PadRpg", + "preview": "hawkmoon_mongoose.png", + "roll20userid": "173154", + "instructions": "This sheet is the one from the version from Mongoose Publishing (2007).", + "legacy": true +} \ No newline at end of file diff --git a/Hc Svnt Dracones Second Edition/sheet.json b/Hc Svnt Dracones Second Edition/sheet.json index 9236bed20bd..e4326ac8a6d 100644 --- a/Hc Svnt Dracones Second Edition/sheet.json +++ b/Hc Svnt Dracones Second Edition/sheet.json @@ -1,32 +1,33 @@ { - "html": "hsd2.html", - "css": "hsd2.css", - "authors": "Andreas J.", - "roll20userid": "1223200", - "patreon": "https://www.patreon.com/anduh", - "preview": "hsd2preview.png", - "instructions": "This is the Offical Sheet for **HC SVNT DRACONES: Second Edition**.\n\n* `Total Mass`,`Total Move` and `Cargo Points` are calcualted automatically\n* Experience Page: Changes made to the `Notoriety Purchase Tracking` and `Landmark Automatic Benefits`-sections doesn't affect other parts of the sheet, and must be manually changed.\n* Experience Page: Changes made on the `Large EXP table` automatically edit your `stats` accordingly, as well as `credits` and values in the `Progression Purchse Tracking`-section\n* Initiative roll button, can be called with `%{character_name|init}`\n* roll template, example: `&{template:hsd2} {{title=big title}} {{subtitle=optional subtitle}} {{color=white}} {{normal=section like default roll template}} {{rollexample =[[2d10+2]] }} {{desc=wide section better suited for descriptions. color section is optional, defaults to grey. Other color options are white, black, red}}`\n\n* Sheet Version 1.75 - See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Hc%20Svnt%20Dracones%20Second%20Edition) for Sheet Changelog\n\n [Game's homepage](https://hsdroleplayinggame.com/)", - "useroptions": [ - { - "attribute": "techniques", - "displayname": "Starting number of Techniques: ", - "type": "number", - "default": "0", - "description": "How many Techniques a character starts with, before spending EXP." - }, - { - "attribute": "credits", - "displayname": "Starting Credits: ", - "type": "number", - "default": "1000", - "description": "How many credits a character starts with." - }, - { - "attribute": "exp_total", - "displayname": "Starting EXP: ", - "type": "number", - "default": "210", - "description": "How many EXP a character starts with." - } - ] -} + "html": "hsd2.html", + "css": "hsd2.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "patreon": "https://www.patreon.com/anduh", + "preview": "hsd2preview.png", + "instructions": "This is the Offical Sheet for **HC SVNT DRACONES: Second Edition**.\n\n* `Total Mass`,`Total Move` and `Cargo Points` are calcualted automatically\n* Experience Page: Changes made to the `Notoriety Purchase Tracking` and `Landmark Automatic Benefits`-sections doesn't affect other parts of the sheet, and must be manually changed.\n* Experience Page: Changes made on the `Large EXP table` automatically edit your `stats` accordingly, as well as `credits` and values in the `Progression Purchse Tracking`-section\n* Initiative roll button, can be called with `%{character_name|init}`\n* roll template, example: `&{template:hsd2} {{title=big title}} {{subtitle=optional subtitle}} {{color=white}} {{normal=section like default roll template}} {{rollexample =[[2d10+2]] }} {{desc=wide section better suited for descriptions. color section is optional, defaults to grey. Other color options are white, black, red}}`\n\n* Sheet Version 1.75 - See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Hc%20Svnt%20Dracones%20Second%20Edition) for Sheet Changelog\n\n [Game's homepage](https://hsdroleplayinggame.com/)", + "useroptions": [ + { + "attribute": "techniques", + "displayname": "Starting number of Techniques: ", + "type": "number", + "default": "0", + "description": "How many Techniques a character starts with, before spending EXP." + }, + { + "attribute": "credits", + "displayname": "Starting Credits: ", + "type": "number", + "default": "1000", + "description": "How many credits a character starts with." + }, + { + "attribute": "exp_total", + "displayname": "Starting EXP: ", + "type": "number", + "default": "210", + "description": "How many EXP a character starts with." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Hc Svnt Dracones/sheet.json b/Hc Svnt Dracones/sheet.json index c6e1a40388d..5ac3b6f3952 100644 --- a/Hc Svnt Dracones/sheet.json +++ b/Hc Svnt Dracones/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hc Svnt Dracones.html", - "css": "Hc Svnt Dracones.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Hc Svnt Dracones.png", - "instructions": "For use with Hc Svnt Dracones" -} + "html": "Hc Svnt Dracones.html", + "css": "Hc Svnt Dracones.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Hc Svnt Dracones.png", + "instructions": "For use with Hc Svnt Dracones", + "legacy": true +} \ No newline at end of file diff --git a/HeXXen1733/sheet.json b/HeXXen1733/sheet.json index 8b764315cbc..d94dad31c56 100644 --- a/HeXXen1733/sheet.json +++ b/HeXXen1733/sheet.json @@ -1,15 +1,18 @@ { - "html": "hexxen1733_community.html", - "css": "hexxen1733_community.css", - "authors": "Marco G.", - "roll20userid": "636395", - "preview": "hexxen1733_community.jpg", - "instructions": "Instructions and Changelogs can be found on the [Wiki](https://github.com/m-gora/Roll20-Charactersheet-HeXXen1733/wiki).", - "useroptions": [{ - "attribute": "", - "displayname": "", - "type": "text", - "value": "", - "description": "" - }] -} + "html": "hexxen1733_community.html", + "css": "hexxen1733_community.css", + "authors": "Marco G.", + "roll20userid": "636395", + "preview": "hexxen1733_community.jpg", + "instructions": "Instructions and Changelogs can be found on the [Wiki](https://github.com/m-gora/Roll20-Charactersheet-HeXXen1733/wiki).", + "useroptions": [ + { + "attribute": "", + "displayname": "", + "type": "text", + "value": "", + "description": "" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Heart-the-City-Beneath-mk2/sheet.json b/Heart-the-City-Beneath-mk2/sheet.json index 9e39839e168..85e9a844482 100644 --- a/Heart-the-City-Beneath-mk2/sheet.json +++ b/Heart-the-City-Beneath-mk2/sheet.json @@ -1,8 +1,9 @@ { - "html": "Heart.html", - "css": "Heart.css", - "authors": "Tim Rudloff, Kevin B. (@brocktopus)", - "roll20userid": "832737, 250192", - "preview": "Heart.png", - "instructions": "Character sheet for HEART: The City Beneath by Grant Howitt and Christopher Taylor. Based on Tim Rudloff's Roll20 sheet." -} + "html": "Heart.html", + "css": "Heart.css", + "authors": "Tim Rudloff, Kevin B. (@brocktopus)", + "roll20userid": "832737, 250192", + "preview": "Heart.png", + "instructions": "Character sheet for HEART: The City Beneath by Grant Howitt and Christopher Taylor. Based on Tim Rudloff's Roll20 sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Heart-the-City-Beneath/sheet.json b/Heart-the-City-Beneath/sheet.json index 8dc863acc5b..6940304304e 100644 --- a/Heart-the-City-Beneath/sheet.json +++ b/Heart-the-City-Beneath/sheet.json @@ -1,8 +1,9 @@ { - "html": "Heart.html", - "css": "Heart.css", - "authors": "Tim Rudloff", - "roll20userid": "832737", - "preview": "Heart.png", - "instructions": "Character sheet for HEART: The City Beneath by Grant Howitt and Christopher Taylor" -} + "html": "Heart.html", + "css": "Heart.css", + "authors": "Tim Rudloff", + "roll20userid": "832737", + "preview": "Heart.png", + "instructions": "Character sheet for HEART: The City Beneath by Grant Howitt and Christopher Taylor", + "legacy": true +} \ No newline at end of file diff --git a/Hellywood/sheet.json b/Hellywood/sheet.json index 2aec5b853d3..8105a90412f 100644 --- a/Hellywood/sheet.json +++ b/Hellywood/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hellywood.html", - "css": "Hellywood.css", - "authors": "DiChim Zoug", - "roll20userid": "47829", - "preview": "Hellywood.png", - "instructions": "Character sheet for Hellywood in english and french / Fiche de personnage pour Hellywood en anglais et français" -} + "html": "Hellywood.html", + "css": "Hellywood.css", + "authors": "DiChim Zoug", + "roll20userid": "47829", + "preview": "Hellywood.png", + "instructions": "Character sheet for Hellywood in english and french / Fiche de personnage pour Hellywood en anglais et français", + "legacy": true +} \ No newline at end of file diff --git a/Hermanos-de-sangre/sheet.json b/Hermanos-de-sangre/sheet.json index 399668ef9a1..1a28d124ba7 100644 --- a/Hermanos-de-sangre/sheet.json +++ b/Hermanos-de-sangre/sheet.json @@ -1,8 +1,9 @@ { - "html": "hermanosdesangre.html", - "css": "hermanosdesangre.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Hoja de personaje para Hermanos de Sangre de Hill Press" + "html": "hermanosdesangre.html", + "css": "hermanosdesangre.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Hoja de personaje para Hermanos de Sangre de Hill Press", + "legacy": true } \ No newline at end of file diff --git a/Hero Games 6e/sheet.json b/Hero Games 6e/sheet.json index ebd1cd5f761..4d2bb58a832 100644 --- a/Hero Games 6e/sheet.json +++ b/Hero Games 6e/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hero Games 6e.html", - "css": "Hero Games 6e.css", - "authors": "Evan Sampson", - "roll20userid": "66136", - "preview": "Hero Games 6e.png", - "instructions": "A sheet modeled to look like the generic 6th edition Hero Games sheet. This sheet does not take advantage of repeating fieldsets in order to preserve the layout." + "html": "Hero Games 6e.html", + "css": "Hero Games 6e.css", + "authors": "Evan Sampson", + "roll20userid": "66136", + "preview": "Hero Games 6e.png", + "instructions": "A sheet modeled to look like the generic 6th edition Hero Games sheet. This sheet does not take advantage of repeating fieldsets in order to preserve the layout.", + "legacy": true } \ No newline at end of file diff --git a/Hero Kids/sheet.json b/Hero Kids/sheet.json index bd072204159..027a497e1f8 100644 --- a/Hero Kids/sheet.json +++ b/Hero Kids/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hero-Kids.html", - "css": "Hero-KidsStyle.css", - "authors": "Seth", - "preview": "Hero-KidsPreview.png", - "roll20userid": "2569950", - "instructions": "It's Hero Kids! Online! Just select your number of dice and hit the button. Keeps track of items and skills too, and it has a Monster Sheet so you can set up bad guys for your players to beat. Comes with a Pet section too, for those cute furry or winged friends who help your heros! All item chekcboxes have a value of 1d6 for roll customization, and items or descriptions/names have the title for macros. If in need of assistance or to report a bug, please [send me a message](https://app.roll20.net/users/2569950/Seth) and I will be happy to assist you." -} + "html": "Hero-Kids.html", + "css": "Hero-KidsStyle.css", + "authors": "Seth", + "preview": "Hero-KidsPreview.png", + "roll20userid": "2569950", + "instructions": "It's Hero Kids! Online! Just select your number of dice and hit the button. Keeps track of items and skills too, and it has a Monster Sheet so you can set up bad guys for your players to beat. Comes with a Pet section too, for those cute furry or winged friends who help your heros! All item chekcboxes have a value of 1d6 for roll customization, and items or descriptions/names have the title for macros. If in need of assistance or to report a bug, please [send me a message](https://app.roll20.net/users/2569950/Seth) and I will be happy to assist you.", + "legacy": true +} \ No newline at end of file diff --git a/Hero System 5R/sheet.json b/Hero System 5R/sheet.json index 18b46dfc36f..63a44544930 100644 --- a/Hero System 5R/sheet.json +++ b/Hero System 5R/sheet.json @@ -1,8 +1,9 @@ { - "html": "Hero System 5R.html", - "css": "Hero System 5R.css", - "authors": "Dan LaPine", - "roll20userid": "4101975", - "preview": "Hero System 5R sample.png", - "instructions": "Updates tp a sheet modeled to look like the generic 6th edition Hero Games sheet, but is correct for 5R. This sheet does not take advantage of repeating fieldsets in order to preserve the layout. Includes Targeting and Hit location tables. Not intended for character generation" -} + "html": "Hero System 5R.html", + "css": "Hero System 5R.css", + "authors": "Dan LaPine", + "roll20userid": "4101975", + "preview": "Hero System 5R sample.png", + "instructions": "Updates tp a sheet modeled to look like the generic 6th edition Hero Games sheet, but is correct for 5R. This sheet does not take advantage of repeating fieldsets in order to preserve the layout. Includes Targeting and Hit location tables. Not intended for character generation", + "legacy": true +} \ No newline at end of file diff --git a/HeroQuest/sheet.json b/HeroQuest/sheet.json index fb3524c000f..8829c83e308 100644 --- a/HeroQuest/sheet.json +++ b/HeroQuest/sheet.json @@ -1,8 +1,9 @@ { - "html": "heroquest.html", - "css": "heroquest.css", - "authors": "Alex T.", - "roll20userid": "573391", - "preview": "heroquest.jpeg", - "instructions": "For use with the classic HeroQuest boardgame, a simple character sheet to help keep track of the adventures. Works best with the HeroQuest dice API script: https://app.roll20.net/forum/post/778071/script-hero-quest-dice-mechanics#post-779548" + "html": "heroquest.html", + "css": "heroquest.css", + "authors": "Alex T.", + "roll20userid": "573391", + "preview": "heroquest.jpeg", + "instructions": "For use with the classic HeroQuest boardgame, a simple character sheet to help keep track of the adventures. Works best with the HeroQuest dice API script: https://app.roll20.net/forum/post/778071/script-hero-quest-dice-mechanics#post-779548", + "legacy": true } \ No newline at end of file diff --git a/HeroSystem6e/sheet.json b/HeroSystem6e/sheet.json index 269392a769b..18aa94e496b 100644 --- a/HeroSystem6e/sheet.json +++ b/HeroSystem6e/sheet.json @@ -1,8 +1,9 @@ { - "html": "HeroSystem6e.html", - "css": "HeroSystem6e.css", - "authors": "Darren", - "roll20userid": "1920548", - "preview": "HeroSystem6e.jpg", - "instructions": "#### HeroSystem 6e character sheet\r\n\r\nThis sheet is for the HeroSystems 6e gaming system, also known as Champions.\r\n\r\nInstructions for using this sheet can be viewed [here](https:\/\/github.com\/Roll20\/roll20-character-sheets\/blob\/master\/HeroSystem6e\/README.md).\r\n\r\nThis sheet is designed to be used with the [HeroSystem6e API](https:\/\/github.com\/Roll20\/roll20-api-scripts\/tree\/master\/HeroSystem6e). While this api is not required, you will lose out on intended functionality if you don't use it. The api can be added via a game's Settings \/ API Scripts page.\r\n\r\nI would also recommend using the [HeroTracker API](https:\/\/github.com\/Roll20\/roll20-api-scripts\/tree\/master\/HeroTracker). This api is compatible with this character sheet and adds some useful features for handling the HeroSystem turn mechanics (segments\/phases)." -} + "html": "HeroSystem6e.html", + "css": "HeroSystem6e.css", + "authors": "Darren", + "roll20userid": "1920548", + "preview": "HeroSystem6e.jpg", + "instructions": "#### HeroSystem 6e character sheet\r\n\r\nThis sheet is for the HeroSystems 6e gaming system, also known as Champions.\r\n\r\nInstructions for using this sheet can be viewed [here](https://github.com/Roll20/roll20-character-sheets/blob/master/HeroSystem6e/README.md).\r\n\r\nThis sheet is designed to be used with the [HeroSystem6e API](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroSystem6e). While this api is not required, you will lose out on intended functionality if you don't use it. The api can be added via a game's Settings / API Scripts page.\r\n\r\nI would also recommend using the [HeroTracker API](https://github.com/Roll20/roll20-api-scripts/tree/master/HeroTracker). This api is compatible with this character sheet and adds some useful features for handling the HeroSystem turn mechanics (segments/phases).", + "legacy": true +} \ No newline at end of file diff --git a/Heroclix/sheet.json b/Heroclix/sheet.json index b5c02343573..da5948141a8 100644 --- a/Heroclix/sheet.json +++ b/Heroclix/sheet.json @@ -1,8 +1,9 @@ { - "html": "clixSheet.html", - "css": "clixSheet.css", - "authors": "Devin Owens", - "roll20userid": "1113199", - "preview": "clixSheetPreview.PNG", - "instructions": "This is a character sheet to facilitate playing HeroClix online. See the [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Heroclix) for further gameplay instructions." -} + "html": "clixSheet.html", + "css": "clixSheet.css", + "authors": "Devin Owens", + "roll20userid": "1113199", + "preview": "clixSheetPreview.PNG", + "instructions": "This is a character sheet to facilitate playing HeroClix online. See the [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Heroclix) for further gameplay instructions.", + "legacy": true +} \ No newline at end of file diff --git a/Heroes and Hardships/sheet.json b/Heroes and Hardships/sheet.json index 63b1bc81971..8c9f60cc309 100644 --- a/Heroes and Hardships/sheet.json +++ b/Heroes and Hardships/sheet.json @@ -1,8 +1,9 @@ { - "html": "hnh.html", - "css": "hnh.css", - "authors": "Earl of Fife Team (@fifegames)", - "roll20userid": "TetNak", - "preview": "hnh.png", - "instructions": "*This sheet will enable you to play with the Heroes & Hardships Quickstart Guide. There are other fields not use by this guide that will be expanded on in the Core Rulebook." -} + "html": "hnh.html", + "css": "hnh.css", + "authors": "Earl of Fife Team (@fifegames)", + "roll20userid": "TetNak", + "preview": "hnh.png", + "instructions": "*This sheet will enable you to play with the Heroes & Hardships Quickstart Guide. There are other fields not use by this guide that will be expanded on in the Core Rulebook.", + "legacy": true +} \ No newline at end of file diff --git a/Heroes-Unlimited-2E/sheet.json b/Heroes-Unlimited-2E/sheet.json index 60ba9db2a23..4884e106581 100644 --- a/Heroes-Unlimited-2E/sheet.json +++ b/Heroes-Unlimited-2E/sheet.json @@ -1,8 +1,9 @@ { - "html": "hu2.html", - "css": "hu2.css", - "authors": "Kraynic", - "roll20userid": "1869955", - "preview": "HU2Main.jpg", - "instructions": "\n For information about the sheet, [see the wiki page](https://wiki.roll20.net/Heroes_Unlimited_2E)." -} + "html": "hu2.html", + "css": "hu2.css", + "authors": "Kraynic", + "roll20userid": "1869955", + "preview": "HU2Main.jpg", + "instructions": "\n For information about the sheet, [see the wiki page](https://wiki.roll20.net/Heroes_Unlimited_2E).", + "legacy": true +} \ No newline at end of file diff --git a/HeroesOfElectrum/sheet.json b/HeroesOfElectrum/sheet.json index 19f45dfa7a6..4ebbf954e36 100644 --- a/HeroesOfElectrum/sheet.json +++ b/HeroesOfElectrum/sheet.json @@ -1,8 +1,9 @@ { - "html": "heroesofelectrum.html", - "css": "heroesofelectrum.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "heroesofelectrum.png", - "instructions": "This is a character sheet for the Heroes of Electrum RPG game written by Gilberto 'Joka' Olimpio under Mundos Colidem's seal." -} + "html": "heroesofelectrum.html", + "css": "heroesofelectrum.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "heroesofelectrum.png", + "instructions": "This is a character sheet for the Heroes of Electrum RPG game written by Gilberto 'Joka' Olimpio under Mundos Colidem's seal.", + "legacy": true +} \ No newline at end of file diff --git a/Heroquest_Glorantha/sheet.json b/Heroquest_Glorantha/sheet.json index 043b177e1b8..6fbc60783e6 100644 --- a/Heroquest_Glorantha/sheet.json +++ b/Heroquest_Glorantha/sheet.json @@ -1,8 +1,9 @@ { - "html": "Heroquest_Glorantha.html", - "css": "Heroquest_Glorantha.css", - "authors": "David", - "roll20userid": "720651", - "preview": "Heroquest_Glorantha.png", - "instructions": "Character Sheet Chaosium's Heroquest Glorantha
If you wish to use the runes you will need to install the Glorantha Rune font from here http://www.glorantha.com/docs/glorantha-core-rune-font/. To removethe fonts click the settings cog and deselect the checkbox" -} + "html": "Heroquest_Glorantha.html", + "css": "Heroquest_Glorantha.css", + "authors": "David", + "roll20userid": "720651", + "preview": "Heroquest_Glorantha.png", + "instructions": "Character Sheet Chaosium's Heroquest Glorantha
If you wish to use the runes you will need to install the Glorantha Rune font from here http://www.glorantha.com/docs/glorantha-core-rune-font/. To removethe fonts click the settings cog and deselect the checkbox", + "legacy": true +} \ No newline at end of file diff --git a/Hitos/sheet.json b/Hitos/sheet.json index 1c61b967b19..244851c1e11 100644 --- a/Hitos/sheet.json +++ b/Hitos/sheet.json @@ -1,8 +1,9 @@ { - "html": "hitos.html", - "css": "hitos.css", - "authors": "kinower, Alain H.", - "roll20userid": "654005, 67962", - "preview": "hitos.png", - "instructions": "Hoja de personaje para almacenar toda la informacion necesaria de un personaje de Hitos. Disfrutarla! Si tienes sugerencias o mejoras, deja un cometario por [aquí](https://github.com/kinower/roll20-character-sheets/pulls)" -} + "html": "hitos.html", + "css": "hitos.css", + "authors": "kinower, Alain H.", + "roll20userid": "654005, 67962", + "preview": "hitos.png", + "instructions": "Hoja de personaje para almacenar toda la informacion necesaria de un personaje de Hitos. Disfrutarla! Si tienes sugerencias o mejoras, deja un cometario por [aquí](https://github.com/kinower/roll20-character-sheets/pulls)", + "legacy": true +} \ No newline at end of file diff --git a/HollowEarthExpedition/sheet.json b/HollowEarthExpedition/sheet.json index 36c781f0df2..386eb22dd0e 100644 --- a/HollowEarthExpedition/sheet.json +++ b/HollowEarthExpedition/sheet.json @@ -1,8 +1,9 @@ { -"html": "Hollow-Earth-Expedition.html", -"css": "hex.css", -"authors": "Carl Tsui (@ctsui)", -"roll20userid": "674829", -"preview": "HexSheetPreview.png", -"instructions": "Character sheet for Exile Game Studio's *Hollow Earth Expedition* series including *Secrets of the Surface World*, *Mysteries of the Hollow Earth*, and *Revelations of Mars*.\r\rThe sheet design did not consider other Ubiquity powered games.\r\rThanks to Exile Game Studio for providing the official Hollow Earth Expedition logo for this sheet.\r\r### Usage\rFill in the text inputs with scores and play!\rHover over text inputs for some hints. Auto-calc fields are kept to a minimal since Talents can change how scores are derived.\r### Wound Tracker\r* Click on a pip to cycle between lethal (pistol), non-lethal (fist), and healthy (empty).\r* Mark damage such that the bottom-most filled pip indicates your current health.\rExample: Commander Dobson with Health 4 gets slugged for 2 points of non-lethal damage. Toggle the pip next to 3 and 2 to each show a fist. His current health is now 2.\r\r### Modifier Prompts\rThe sheet will present a dialog to ask for roll modifiers for every roll if modifier prompts are turned on. This may be convenient for players, but GMs may wish to leave this off." -} + "html": "Hollow-Earth-Expedition.html", + "css": "hex.css", + "authors": "Carl Tsui (@ctsui)", + "roll20userid": "674829", + "preview": "HexSheetPreview.png", + "instructions": "Character sheet for Exile Game Studio's *Hollow Earth Expedition* series including *Secrets of the Surface World*, *Mysteries of the Hollow Earth*, and *Revelations of Mars*.\r\rThe sheet design did not consider other Ubiquity powered games.\r\rThanks to Exile Game Studio for providing the official Hollow Earth Expedition logo for this sheet.\r\r### Usage\rFill in the text inputs with scores and play!\rHover over text inputs for some hints. Auto-calc fields are kept to a minimal since Talents can change how scores are derived.\r### Wound Tracker\r* Click on a pip to cycle between lethal (pistol), non-lethal (fist), and healthy (empty).\r* Mark damage such that the bottom-most filled pip indicates your current health.\rExample: Commander Dobson with Health 4 gets slugged for 2 points of non-lethal damage. Toggle the pip next to 3 and 2 to each show a fist. His current health is now 2.\r\r### Modifier Prompts\rThe sheet will present a dialog to ask for roll modifiers for every roll if modifier prompts are turned on. This may be convenient for players, but GMs may wish to leave this off.", + "legacy": true +} \ No newline at end of file diff --git a/Honey Heist - Simple/sheet.json b/Honey Heist - Simple/sheet.json index 4d63e8ce902..53d7bd7708f 100644 --- a/Honey Heist - Simple/sheet.json +++ b/Honey Heist - Simple/sheet.json @@ -1,8 +1,9 @@ { - "html": "honeyheistsimple.html", - "css": "honeyheistsimple.css", - "authors": "Joe Dankowski (@spacebandito)", - "roll20userid": "1625496", - "preview": "honeyheistsimple.png", - "instructions": "This sheet is designed for use with the rpg Honey Heist. Contains basic attributes and skill rolls with templates. Skill fields do not inversely update with each other, so both must be adjusted when changing values." + "html": "honeyheistsimple.html", + "css": "honeyheistsimple.css", + "authors": "Joe Dankowski (@spacebandito)", + "roll20userid": "1625496", + "preview": "honeyheistsimple.png", + "instructions": "This sheet is designed for use with the rpg Honey Heist. Contains basic attributes and skill rolls with templates. Skill fields do not inversely update with each other, so both must be adjusted when changing values.", + "legacy": true } \ No newline at end of file diff --git a/Horror Movie World/sheet.json b/Horror Movie World/sheet.json index 0f8d15cb68e..b31368cb9d0 100644 --- a/Horror Movie World/sheet.json +++ b/Horror Movie World/sheet.json @@ -1,8 +1,9 @@ { - "html": "hmwSheet.html", - "css": "hmwCSS.css", - "authors": "Jeffery Bertrand (Jeffery B.)", - "roll20userid": "1045468", - "preview": "hmwpreview.jpg", - "instructions": "Select a playbook in the dropdown list to get started." + "html": "hmwSheet.html", + "css": "hmwCSS.css", + "authors": "Jeffery Bertrand (Jeffery B.)", + "roll20userid": "1045468", + "preview": "hmwpreview.jpg", + "instructions": "Select a playbook in the dropdown list to get started.", + "legacy": true } \ No newline at end of file diff --git a/ICRPG (Warp Shell)/sheet.json b/ICRPG (Warp Shell)/sheet.json index c1ce0c5218b..96b1c38eae0 100644 --- a/ICRPG (Warp Shell)/sheet.json +++ b/ICRPG (Warp Shell)/sheet.json @@ -6,5 +6,6 @@ "preview": "icrpg-warpshell.png", "compendium": "icrpg", "instructions": "This sheet is designed for use with the ICRPG Warp Shell setting.", - "patreon": "https://www.patreon.com/owensd" -} + "patreon": "https://www.patreon.com/owensd", + "legacy": true +} \ No newline at end of file diff --git a/ICRPG extended/sheet.json b/ICRPG extended/sheet.json index 866f93256ca..867a6a411cf 100644 --- a/ICRPG extended/sheet.json +++ b/ICRPG extended/sheet.json @@ -1,8 +1,9 @@ { - "html": "ICRPGextended.html", - "css": "ICRPGextended.css", - "authors": "Seraphim and Twotricks", - "roll20userid": "2652184", - "preview": "ICRPGextended.png", - "instructions": "An extended sheet with added functionalities." + "html": "ICRPGextended.html", + "css": "ICRPGextended.css", + "authors": "Seraphim and Twotricks", + "roll20userid": "2652184", + "preview": "ICRPGextended.png", + "instructions": "An extended sheet with added functionalities.", + "legacy": true } \ No newline at end of file diff --git a/ICRPG/sheet.json b/ICRPG/sheet.json index b0778ed943f..81e3f2bb406 100644 --- a/ICRPG/sheet.json +++ b/ICRPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "ICRPG.html", - "css": "ICRPG.css", - "authors": "Ryan Barnes", - "roll20userid": "294332", - "preview": "ICRPG.png", - "instructions": "In development...basic functionality is there." -} + "html": "ICRPG.html", + "css": "ICRPG.css", + "authors": "Ryan Barnes", + "roll20userid": "294332", + "preview": "ICRPG.png", + "instructions": "In development...basic functionality is there.", + "legacy": true +} \ No newline at end of file diff --git a/INS-MV_3E/sheet.json b/INS-MV_3E/sheet.json index 9b44f67ee78..bd660cf304d 100644 --- a/INS-MV_3E/sheet.json +++ b/INS-MV_3E/sheet.json @@ -1,8 +1,9 @@ { - "html": "insmv3e.html", - "css": "insmv3e.css", - "authors": "Altay", - "roll20userid": "163529/", - "preview": "insmv3e_preview.jpg", - "instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas 3i&eagrave;me édition, édité par [Siroz/Asmodée](https://corporate.asmodee.com/). v1.0 (14 août 2019). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_3E/README.md)." -} + "html": "insmv3e.html", + "css": "insmv3e.css", + "authors": "Altay", + "roll20userid": "163529/", + "preview": "insmv3e_preview.jpg", + "instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas 3i&eagrave;me édition, édité par [Siroz/Asmodée](https://corporate.asmodee.com/). v1.0 (14 août 2019). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_3E/README.md).", + "legacy": true +} \ No newline at end of file diff --git a/INS-MV_5E/sheet.json b/INS-MV_5E/sheet.json index 0ec20f5c26a..eed11647458 100644 --- a/INS-MV_5E/sheet.json +++ b/INS-MV_5E/sheet.json @@ -1,9 +1,10 @@ { - "html": "insmv5e.htm", - "css": "insmv5e.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "insmv5e.jpg", - "instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas 5i&eagrave;me édition (INS/MV Génération Perdue), édité par [Raise Dead Editions]( http://http://raise-dead.com/). v1.0 (24 Janvier 2016). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_5E/ReadMe.md)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "insmv5e.htm", + "css": "insmv5e.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "insmv5e.jpg", + "instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas 5i&eagrave;me édition (INS/MV Génération Perdue), édité par [Raise Dead Editions]( http://http://raise-dead.com/). v1.0 (24 Janvier 2016). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_5E/ReadMe.md).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/INS-MV_apero/sheet.json b/INS-MV_apero/sheet.json index 7d53c1a9777..8e64690b362 100644 --- a/INS-MV_apero/sheet.json +++ b/INS-MV_apero/sheet.json @@ -1,8 +1,9 @@ { - "html": "ins-mv-apero.html", - "css": "ins-mv-apero.css", - "authors": "Luckyn", - "roll20userid": "1324845/", - "preview": "ins-mv-apero_preview.jpg", - "instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas Apéro par Luckyn. v1.0 (10 janvier 2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_apero/README.md)." -} + "html": "ins-mv-apero.html", + "css": "ins-mv-apero.css", + "authors": "Luckyn", + "roll20userid": "1324845/", + "preview": "ins-mv-apero_preview.jpg", + "instructions": "Feuille de Personnage pour In Nomine Satanis / Magna Veritas Apéro par Luckyn. v1.0 (10 janvier 2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/INS-MV_apero/README.md).", + "legacy": true +} \ No newline at end of file diff --git a/Icons Assembled/sheet.json b/Icons Assembled/sheet.json index b4020fa7a70..0fb6e983a3c 100644 --- a/Icons Assembled/sheet.json +++ b/Icons Assembled/sheet.json @@ -1,8 +1,9 @@ { - "html": "IconsAssembled.html", - "css": "IconsAssembled.css", - "authors": "Christopher Hatty", - "roll20userid": "69667", - "preview": "Preview.png", - "instructions": "for Roll Builder, select an applicable ability score (if any) and add modifiers such as Specialties. Note that this sheet looks best if you can download external fonts. I have only managed to do so using Chrome as my browser." + "html": "IconsAssembled.html", + "css": "IconsAssembled.css", + "authors": "Christopher Hatty", + "roll20userid": "69667", + "preview": "Preview.png", + "instructions": "for Roll Builder, select an applicable ability score (if any) and add modifiers such as Specialties. Note that this sheet looks best if you can download external fonts. I have only managed to do so using Chrome as my browser.", + "legacy": true } \ No newline at end of file diff --git a/Icons French/sheet.json b/Icons French/sheet.json index 75be4728cc0..b059f4c59ca 100644 --- a/Icons French/sheet.json +++ b/Icons French/sheet.json @@ -1,8 +1,9 @@ { - "html": "IconsVF.html", - "css": "IconsVF.css", - "authors": "Christopher Hatty,Gaël,Natha", - "roll20userid": "69667,1113218,75857", - "preview": "IconsVF.png", - "instructions": "Feuille de Personnage pour [ICONS](http://johndoe-rpg.com/catalogue/icons/)" + "html": "IconsVF.html", + "css": "IconsVF.css", + "authors": "Christopher Hatty,Gaël,Natha", + "roll20userid": "69667,1113218,75857", + "preview": "IconsVF.png", + "instructions": "Feuille de Personnage pour [ICONS](http://johndoe-rpg.com/catalogue/icons/)", + "legacy": true } \ No newline at end of file diff --git a/Impulse_Drive/sheet.json b/Impulse_Drive/sheet.json index 90c81d82026..459165d9ef9 100644 --- a/Impulse_Drive/sheet.json +++ b/Impulse_Drive/sheet.json @@ -1,8 +1,9 @@ { - "html": "Impulse Drive.html", - "css": "Impulse_Drive.css", - "authors": "Adrian Thoen (madadric) Tom Androy (@majortomonline)", - "roll20userid": "8641,1376", - "preview": "Impulse_Drive.jpg", - "instructions": "Download Impulse Drive for free at [DriveThruRPG](http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview)" -} + "html": "Impulse Drive.html", + "css": "Impulse_Drive.css", + "authors": "Adrian Thoen (madadric) Tom Androy (@majortomonline)", + "roll20userid": "8641,1376", + "preview": "Impulse_Drive.jpg", + "instructions": "Download Impulse Drive for free at [DriveThruRPG](http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview)", + "legacy": true +} \ No newline at end of file diff --git "a/Imp\303\251rio De Jade/sheet.json" "b/Imp\303\251rio De Jade/sheet.json" index 8b3396f72cc..8f38c0a90d8 100644 --- "a/Imp\303\251rio De Jade/sheet.json" +++ "b/Imp\303\251rio De Jade/sheet.json" @@ -1,8 +1,9 @@ { - "html": "ImperioDeJade.html", - "css": "ImperioDeJade.css", - "authors": "Sascha Borges Lucas", - "roll20userid": "", - "preview": "ImperioDeJade.png", - "instructions": "A character sheet for an oriental game based on Tormenta RPG. This character sheet is designed to be easy to use." -} + "html": "ImperioDeJade.html", + "css": "ImperioDeJade.css", + "authors": "Sascha Borges Lucas", + "roll20userid": "", + "preview": "ImperioDeJade.png", + "instructions": "A character sheet for an oriental game based on Tormenta RPG. This character sheet is designed to be easy to use.", + "legacy": true +} \ No newline at end of file diff --git a/In Which We Live And Breathe/sheet.json b/In Which We Live And Breathe/sheet.json index df4aa31c9b5..774ab0de04c 100644 --- a/In Which We Live And Breathe/sheet.json +++ b/In Which We Live And Breathe/sheet.json @@ -4,5 +4,6 @@ "authors": "Ashton McAllan", "roll20userid": "666728", "preview": "iwwlab.png", - "instructions": "Main sheet for In Which We Live And Breathe, still partially in development for early access game." -} + "instructions": "Main sheet for In Which We Live And Breathe, still partially in development for early access game.", + "legacy": true +} \ No newline at end of file diff --git a/In-Nomine-Char-Sheet/sheet.json b/In-Nomine-Char-Sheet/sheet.json index ba8bddd2152..09921c4bcf8 100644 --- a/In-Nomine-Char-Sheet/sheet.json +++ b/In-Nomine-Char-Sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "in-nomine.html", - "css": "in-nomine.css", - "authors": "jhoRoX,Lucas", - "roll20userid": "1211279", - "preview": "in-nomine.png", - "instructions": "" + "html": "in-nomine.html", + "css": "in-nomine.css", + "authors": "jhoRoX,Lucas", + "roll20userid": "1211279", + "preview": "in-nomine.png", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/Infected!/sheet.json b/Infected!/sheet.json index 176fb0810d6..7f00ed68cf8 100644 --- a/Infected!/sheet.json +++ b/Infected!/sheet.json @@ -1,8 +1,9 @@ { - "html": "infected.html", - "css": "infected.css", - "authors": "Michael L. Jaegers (Jaegers.Net)", - "roll20userid": "439055", - "preview": "infected.png", - "instructions": "" -} + "html": "infected.html", + "css": "infected.css", + "authors": "Michael L. Jaegers (Jaegers.Net)", + "roll20userid": "439055", + "preview": "infected.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Infinity-2d20/sheet.json b/Infinity-2d20/sheet.json index 53d7f5fbb14..fe73acc8021 100644 --- a/Infinity-2d20/sheet.json +++ b/Infinity-2d20/sheet.json @@ -1,7 +1,8 @@ { - "html": "Infinity 2d20.html", - "css": "Infinity 2d20.css", - "authors": "Rob heath", - "preview": "Infinity 2d20.png", - "instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"-\",\"Special\"" -} + "html": "Infinity 2d20.html", + "css": "Infinity 2d20.css", + "authors": "Rob heath", + "preview": "Infinity 2d20.png", + "instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"-\",\"Special\"", + "legacy": true +} \ No newline at end of file diff --git a/Insectopia/sheet.json b/Insectopia/sheet.json index 08365352827..0d44c010e49 100644 --- a/Insectopia/sheet.json +++ b/Insectopia/sheet.json @@ -4,5 +4,6 @@ "authors": "GiovanniNatale, Surfandko", "roll20userid": "1342430", "preview": "Insectopia-Preview.jpg", - "instructions": "Fiche de personnage Insectopia." -} + "instructions": "Fiche de personnage Insectopia.", + "legacy": true +} \ No newline at end of file diff --git a/Inspectress-Inc/sheet.json b/Inspectress-Inc/sheet.json index 6772f62b9f4..95a08ba6f9e 100644 --- a/Inspectress-Inc/sheet.json +++ b/Inspectress-Inc/sheet.json @@ -1,8 +1,9 @@ { - "html": "Inspectres.html", - "css": "Inspectres.css", - "authors": "Ainhur", - "roll20userid": "3165432", - "preview": "preview.png", - "instructions": "Inspectres INC sheet, tranlations: English, Spanish" -} + "html": "Inspectres.html", + "css": "Inspectres.css", + "authors": "Ainhur", + "roll20userid": "3165432", + "preview": "preview.png", + "instructions": "Inspectres INC sheet, tranlations: English, Spanish", + "legacy": true +} \ No newline at end of file diff --git a/Into The Dark/sheet.json b/Into The Dark/sheet.json index 133183d1075..2654b03e839 100644 --- a/Into The Dark/sheet.json +++ b/Into The Dark/sheet.json @@ -1,8 +1,9 @@ { - "html": "into_the_dark.html", - "css": "into_the_dark.css", - "authors": "Borja Bermejo (BormerBerme)", - "roll20userid": "65183", - "preview": "into_the_dark.jpg", - "instructions": "***Into The Dark*** character sheet based on spanish version by *The Hills* press, called ***En La Osuridad***. More info [here](https://github.com/bormer/roll20-character-sheets/tree/master/Into%20The%20Dark)" + "html": "into_the_dark.html", + "css": "into_the_dark.css", + "authors": "Borja Bermejo (BormerBerme)", + "roll20userid": "65183", + "preview": "into_the_dark.jpg", + "instructions": "***Into The Dark*** character sheet based on spanish version by *The Hills* press, called ***En La Osuridad***. More info [here](https://github.com/bormer/roll20-character-sheets/tree/master/Into%20The%20Dark)", + "legacy": true } \ No newline at end of file diff --git a/Into the Odd/sheet.json b/Into the Odd/sheet.json index 742c772ce19..f4d86af8adc 100644 --- a/Into the Odd/sheet.json +++ b/Into the Odd/sheet.json @@ -1,8 +1,9 @@ { - "html": "into-the-odd-sheet.html", - "css": "into-the-odd-style.css", - "authors": "Olivier Grech", - "roll20userid": "3842271", - "preview": "into-the-odd-preview.png", - "instructions": "A simple character sheet for the Into the Odd system." -} + "html": "into-the-odd-sheet.html", + "css": "into-the-odd-style.css", + "authors": "Olivier Grech", + "roll20userid": "3842271", + "preview": "into-the-odd-preview.png", + "instructions": "A simple character sheet for the Into the Odd system.", + "legacy": true +} \ No newline at end of file diff --git a/Invisible Sun/sheet.json b/Invisible Sun/sheet.json index 02553c848dd..f097723faf7 100644 --- a/Invisible Sun/sheet.json +++ b/Invisible Sun/sheet.json @@ -1,9 +1,10 @@ { - "html": "invisiblesun.html", - "css": "invisiblesun.css", - "authors": "Medieve (Richard T.)", - "patreon": "https://www.patreon.com/sceneficant", - "roll20userid": "492849,23472", - "preview": "invisiblesun.png", - "instructions": "#Invisible Sun\r \r v1.1: Added two more Enhancement buttons for a total possible five dice. \r \r **For use with the Invisible Sun system by Monte Cook** \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. This is a partial sheet. Please show some love and support if you'd like to see a full sheet." -} + "html": "invisiblesun.html", + "css": "invisiblesun.css", + "authors": "Medieve (Richard T.)", + "patreon": "https://www.patreon.com/sceneficant", + "roll20userid": "492849,23472", + "preview": "invisiblesun.png", + "instructions": "#Invisible Sun\r \r v1.1: Added two more Enhancement buttons for a total possible five dice. \r \r **For use with the Invisible Sun system by Monte Cook** \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. This is a partial sheet. Please show some love and support if you'd like to see a full sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Iron Kingdoms RPG/sheet.json b/Iron Kingdoms RPG/sheet.json index 368dc4c3551..f6001c85c76 100644 --- a/Iron Kingdoms RPG/sheet.json +++ b/Iron Kingdoms RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "IKPRG.html", - "css": "IKPRG.css", - "authors": "Chris H. & John W.", - "roll20userid": "492849", - "preview": "IKRPG.png", - "instructions": "#Character Sheet\rWhole Sheet: This is a labour of love, and the relationship is still going strong. Any an all input will be appreciated, especially in regards to improvements. Nearly all the buttons have a modifier built into them, so you can add additional dice. This is not a static number, but additional dice to roll. \r*Basic Tab: The damage track in the center is collection of cycling images. The first is a non-existent, the second is available for damage, and the third represents a damage. Injury modifiers are to be entered by hand into the modifier blocks under each attribute. The circled number on the left is a feat tracker, and again, is a cycling set of images (0 to 3). The names of each of the attributes are buttons. The derived stats are auto-calculated. Willpower and initiative are buttons. Armor and Defense are include calculations from the combat tab. A special mention to the Defense and Armor stats: since targeted rolls use this number, it adds the entries from the steamjack and NPC tabs (which are normally zero). Therefore, do not add any steamjacks or NPC's to a normal character's journal, as their defense and armor stats with be doubled. \r*Skills Tab: All dice buttons have the option of adding more dice when pressed. The skills are separated on Military and Occupational skills. General skills are italic. I have included all the skills from the published books, but included a repeatable section for other skills that may come out. \r*The Abilities Tab: A place holder for information, and includes a space to list what is gained from Adventuring companies. \r*The Magic Tab: Spells use the arcane attribute, and the Fell calls use Poise. Targeted rolls target the character's defence, and have the option of adding more dice to attack and effect. Both Fell Calls and Spells use roll templates. \r*Combat Tab: Armor and weapons are here, separated in to types. Again, the targeted rolls include the option of adding dice to attack and damage. The stat blocks auto-calculate where appropriate. There is a special button for Virtuoso, and the Mighty check-box affects all melee weapons. All weapons use roll templates. The Armor stats are reflected on the basic tab. A special note here is the armor speed; any changes here will change your movement rate but not your speed stat, as per the rules. \r*Story Tab: Another placeholder for information.\r*Inventory Tab: More information holders, in repeatable sections. \r*Steamjack Tab: When creating a 'jack, use only this tab, and only use tab when making steamjacks. Everything here should be intuitive. \r*Advancement Tab: A place to track xp an the benefits of that xp. \r* NPC Tab: As with the steamjack tab, this is the only tab necessary when making simple NPC's, and should not be used in conjunction with other parts of the sheet." -} + "html": "IKPRG.html", + "css": "IKPRG.css", + "authors": "Chris H. & John W.", + "roll20userid": "492849", + "preview": "IKRPG.png", + "instructions": "#Character Sheet\rWhole Sheet: This is a labour of love, and the relationship is still going strong. Any an all input will be appreciated, especially in regards to improvements. Nearly all the buttons have a modifier built into them, so you can add additional dice. This is not a static number, but additional dice to roll. \r*Basic Tab: The damage track in the center is collection of cycling images. The first is a non-existent, the second is available for damage, and the third represents a damage. Injury modifiers are to be entered by hand into the modifier blocks under each attribute. The circled number on the left is a feat tracker, and again, is a cycling set of images (0 to 3). The names of each of the attributes are buttons. The derived stats are auto-calculated. Willpower and initiative are buttons. Armor and Defense are include calculations from the combat tab. A special mention to the Defense and Armor stats: since targeted rolls use this number, it adds the entries from the steamjack and NPC tabs (which are normally zero). Therefore, do not add any steamjacks or NPC's to a normal character's journal, as their defense and armor stats with be doubled. \r*Skills Tab: All dice buttons have the option of adding more dice when pressed. The skills are separated on Military and Occupational skills. General skills are italic. I have included all the skills from the published books, but included a repeatable section for other skills that may come out. \r*The Abilities Tab: A place holder for information, and includes a space to list what is gained from Adventuring companies. \r*The Magic Tab: Spells use the arcane attribute, and the Fell calls use Poise. Targeted rolls target the character's defence, and have the option of adding more dice to attack and effect. Both Fell Calls and Spells use roll templates. \r*Combat Tab: Armor and weapons are here, separated in to types. Again, the targeted rolls include the option of adding dice to attack and damage. The stat blocks auto-calculate where appropriate. There is a special button for Virtuoso, and the Mighty check-box affects all melee weapons. All weapons use roll templates. The Armor stats are reflected on the basic tab. A special note here is the armor speed; any changes here will change your movement rate but not your speed stat, as per the rules. \r*Story Tab: Another placeholder for information.\r*Inventory Tab: More information holders, in repeatable sections. \r*Steamjack Tab: When creating a 'jack, use only this tab, and only use tab when making steamjacks. Everything here should be intuitive. \r*Advancement Tab: A place to track xp an the benefits of that xp. \r* NPC Tab: As with the steamjack tab, this is the only tab necessary when making simple NPC's, and should not be used in conjunction with other parts of the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Ironclaw/sheet.json b/Ironclaw/sheet.json index c6e913fdb4f..c4ce7e84a26 100644 --- a/Ironclaw/sheet.json +++ b/Ironclaw/sheet.json @@ -1,8 +1,9 @@ { - "html": "Ironclaw.html", - "css": "Ironclaw.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Ironclaw.png", - "instructions": "# Character Sheet\r This was fun to make, including the hard parts. \r\r## Character\r\r* Anything labelled roll is a button that will roll the dice in the drop list.\r\r## Skills\r* The buttons roll the combination of dice selected on the drop down menus to the left. I figured 15 marks or 3d12 would be high enough. All skills in the book are listed, with a block of five more blank skills at the bottom. The buttons roll all dice and keep the highest one\r\r## Gifts\r* There is arepeating field at the bottom if you run out of space.\r\r## Battle\r* There is an initiative button. \r* To the attack and defence, add the dice in the appropriate columns, using the d4, d6, and so on format. Separate each die by a comma so they are not added together. Again, the buttons keep the highest one. \r\r## Special Thanks\r\r* Boomer, who asked for this sheet and helped with its creation." + "html": "Ironclaw.html", + "css": "Ironclaw.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Ironclaw.png", + "instructions": "# Character Sheet\r This was fun to make, including the hard parts. \r\r## Character\r\r* Anything labelled roll is a button that will roll the dice in the drop list.\r\r## Skills\r* The buttons roll the combination of dice selected on the drop down menus to the left. I figured 15 marks or 3d12 would be high enough. All skills in the book are listed, with a block of five more blank skills at the bottom. The buttons roll all dice and keep the highest one\r\r## Gifts\r* There is arepeating field at the bottom if you run out of space.\r\r## Battle\r* There is an initiative button. \r* To the attack and defence, add the dice in the appropriate columns, using the d4, d6, and so on format. Separate each die by a comma so they are not added together. Again, the buttons keep the highest one. \r\r## Special Thanks\r\r* Boomer, who asked for this sheet and helped with its creation.", + "legacy": true } \ No newline at end of file diff --git a/Ironcrunch/sheet.json b/Ironcrunch/sheet.json index 8990dfae190..ab2c696dd4c 100644 --- a/Ironcrunch/sheet.json +++ b/Ironcrunch/sheet.json @@ -1,8 +1,9 @@ { - "html": "Ironcrunch.html", - "css": "Ironcrunch.css", - "authors": "Ayethin", - "roll20userid": "188691", - "preview": "Ironcrunch.png", - "instructions": "Character Sheet for Ironcrunch, an Ironsworn TTRPG Supplement." -} + "html": "Ironcrunch.html", + "css": "Ironcrunch.css", + "authors": "Ayethin", + "roll20userid": "188691", + "preview": "Ironcrunch.png", + "instructions": "Character Sheet for Ironcrunch, an Ironsworn TTRPG Supplement.", + "legacy": true +} \ No newline at end of file diff --git a/Ironhedge/sheet.json b/Ironhedge/sheet.json index e6f19892567..fa8ced47fcd 100644 --- a/Ironhedge/sheet.json +++ b/Ironhedge/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "1824205", "patreon": "https://www.patreon.com/user?u=26299848", "preview": "Ironhedge_stats.png", - "instructions": "Instructions will be given/explained in game" -} + "instructions": "Instructions will be given/explained in game", + "legacy": true +} \ No newline at end of file diff --git a/Ironsworn/sheet.json b/Ironsworn/sheet.json index d0084854860..b82bd6e803b 100644 --- a/Ironsworn/sheet.json +++ b/Ironsworn/sheet.json @@ -1,9 +1,10 @@ { - "html": "Ironsworn.html", - "css": "Ironsworn.css", - "authors": "Davemania, Ayethin", - "roll20userid": "76, 188691", - "preview": "Ironsworn.png", - "instructions": "Character Sheet for the Ironsworn TTRPG by Shawn Tomkin.\n See the [Ironsworn wiki page](https://wiki.roll20.net/Ironsworn) for how to use the sheet, useful links and info on recent updates.", - "patreon": "https://www.patreon.com/ayethin" -} + "html": "Ironsworn.html", + "css": "Ironsworn.css", + "authors": "Davemania, Ayethin", + "roll20userid": "76, 188691", + "preview": "Ironsworn.png", + "instructions": "Character Sheet for the Ironsworn TTRPG by Shawn Tomkin.\n See the [Ironsworn wiki page](https://wiki.roll20.net/Ironsworn) for how to use the sheet, useful links and info on recent updates.", + "patreon": "https://www.patreon.com/ayethin", + "legacy": true +} \ No newline at end of file diff --git a/ItrasBy/sheet.json b/ItrasBy/sheet.json index d382696d396..59ef2cca3fa 100644 --- a/ItrasBy/sheet.json +++ b/ItrasBy/sheet.json @@ -1,9 +1,10 @@ { -"html": "ItrasBy.html", -"css": "ItrasBy.css", -"authors": "Alain H.", -"roll20userID": "67962", -"preview": "ItrasByPreview.png", -"instructions": "Fiche créée sur la base de la fiche officielle française d'ItrasBy.", -"tipeee":"https://fr.tipeee.com/zakarik" -} + "html": "ItrasBy.html", + "css": "ItrasBy.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "ItrasByPreview.png", + "instructions": "Fiche créée sur la base de la fiche officielle française d'ItrasBy.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/John Carter of Mars/sheet.json b/John Carter of Mars/sheet.json index 6e642bfbb2d..4a6843731bd 100644 --- a/John Carter of Mars/sheet.json +++ b/John Carter of Mars/sheet.json @@ -4,5 +4,6 @@ "authors": "Keith Johnson", "roll20userid": "807863", "preview": "JCOM.jpg", - "instructions": "Sheet overview and instructions: https://www.starshipsandsteel.com/2020/11/john-carter-of-mars-for-roll20.html" -} + "instructions": "Sheet overview and instructions: https://www.starshipsandsteel.com/2020/11/john-carter-of-mars-for-roll20.html", + "legacy": true +} \ No newline at end of file diff --git a/Jojo's Bizarre Tabletop/sheet.json b/Jojo's Bizarre Tabletop/sheet.json index c4dbb0af3f3..6e346fc9fe6 100644 --- a/Jojo's Bizarre Tabletop/sheet.json +++ b/Jojo's Bizarre Tabletop/sheet.json @@ -1,9 +1,10 @@ { - "html": "JJBTT.html", - "css": "JJBTT.css", - "authors": "Missing-q", - "roll20userid": "1537217", - "preview": "preview.PNG", - "patreon": "missingq", - "instructions": "**This is the character sheet for the Jojo's Bizarre Tabletop TTRPG!** Beta versions of this character sheet can be found [here](https://github.com/missing-q/charsheets), and the latest version of the game guide can be found [here](https://cdn.discordapp.com/attachments/443230745453133824/464163636286455848/Jojos_Bizarre_Tabletop_1_2.pdf). A huge thanks to Afromenace for creating the system, as well as giving me permission to create this sheet!" -} + "html": "JJBTT.html", + "css": "JJBTT.css", + "authors": "Missing-q", + "roll20userid": "1537217", + "preview": "preview.PNG", + "patreon": "missingq", + "instructions": "**This is the character sheet for the Jojo's Bizarre Tabletop TTRPG!** Beta versions of this character sheet can be found [here](https://github.com/missing-q/charsheets), and the latest version of the game guide can be found [here](https://cdn.discordapp.com/attachments/443230745453133824/464163636286455848/Jojos_Bizarre_Tabletop_1_2.pdf). A huge thanks to Afromenace for creating the system, as well as giving me permission to create this sheet!", + "legacy": true +} \ No newline at end of file diff --git a/Kagegami High/sheet.json b/Kagegami High/sheet.json index 6a21646eff5..cd569d06221 100644 --- a/Kagegami High/sheet.json +++ b/Kagegami High/sheet.json @@ -1,9 +1,9 @@ { - "html": "Kagegami.html", - "css": "Kagegami.css", - "authors": "VoivoideK", - "roll20userid": "2060590", - "preview": "Kagegami_High_Preview_1_of_2.jpg", - "instructions": "Character sheet for Kagegami High by Yaruki Zero Games, copyright date: 2017. \nhttps://yarukizerogames.com/2016/07/02/kagegami-high/" - + "html": "Kagegami.html", + "css": "Kagegami.css", + "authors": "VoivoideK", + "roll20userid": "2060590", + "preview": "Kagegami_High_Preview_1_of_2.jpg", + "instructions": "Character sheet for Kagegami High by Yaruki Zero Games, copyright date: 2017. \nhttps://yarukizerogames.com/2016/07/02/kagegami-high/", + "legacy": true } \ No newline at end of file diff --git a/Kamigakari/sheet.json b/Kamigakari/sheet.json index fae8a2bd6bc..ebc8a86b976 100644 --- a/Kamigakari/sheet.json +++ b/Kamigakari/sheet.json @@ -1,9 +1,9 @@ { - "html": "kamigakari.html", - "css": "kamigakari.css", - "authors": "Selanye", - "roll20userid": "1375235", - "preview": "kamigakari.png", - "instructions": "This is a character sheet for Kamigakari: God Hunters. \r The checkboxes below the spirit pool dropdown menus are for keeping track of what been used. The Spirit Pool button rolls the spent spirit dice. \r Use the 'Track' button next to 'Initiative' to add that character to the initiative tracker. You must have the token selected. \r The Mononoke tab is for both contractors and Mononoke. For macros, all stats start with mononoke_ but are otherwise as they appear on the ship for example: \r mononoke_acc \r mononoke_Initiative \r The Gear Tab has fields that can be used to change the default dice pool size for characters with certain talents.\r \r Thanks to Jakob for the Text Expanding Area CSS and plexsoup for the working tabs." -} - + "html": "kamigakari.html", + "css": "kamigakari.css", + "authors": "Selanye", + "roll20userid": "1375235", + "preview": "kamigakari.png", + "instructions": "This is a character sheet for Kamigakari: God Hunters. \r The checkboxes below the spirit pool dropdown menus are for keeping track of what been used. The Spirit Pool button rolls the spent spirit dice. \r Use the 'Track' button next to 'Initiative' to add that character to the initiative tracker. You must have the token selected. \r The Mononoke tab is for both contractors and Mononoke. For macros, all stats start with mononoke_ but are otherwise as they appear on the ship for example: \r mononoke_acc \r mononoke_Initiative \r The Gear Tab has fields that can be used to change the default dice pool size for characters with certain talents.\r \r Thanks to Jakob for the Text Expanding Area CSS and plexsoup for the working tabs.", + "legacy": true +} \ No newline at end of file diff --git a/Karyu Densetsu/sheet.json b/Karyu Densetsu/sheet.json index 50b9805ab34..1ba71d1cb09 100644 --- a/Karyu Densetsu/sheet.json +++ b/Karyu Densetsu/sheet.json @@ -1,8 +1,9 @@ { - "html": "karyu.html", - "css": "karyu.css", - "authors": "Thiago Rosa", - "roll20userid": "207155", - "preview": "karyu.png", - "instructions": "This is a character sheet for the Karyu Densetsu RPG game written by Nina Bichara and Thiago Rosa." -} + "html": "karyu.html", + "css": "karyu.css", + "authors": "Thiago Rosa", + "roll20userid": "207155", + "preview": "karyu.png", + "instructions": "This is a character sheet for the Karyu Densetsu RPG game written by Nina Bichara and Thiago Rosa.", + "legacy": true +} \ No newline at end of file diff --git a/Kids on Bikes Official/sheet.json b/Kids on Bikes Official/sheet.json index 9fd5e69bfd7..5c70a05f88b 100644 --- a/Kids on Bikes Official/sheet.json +++ b/Kids on Bikes Official/sheet.json @@ -5,5 +5,6 @@ "roll20userid": "26123, 557736", "preview": "preview.png", "instructions": "Official Kids on Bikes by Hunters Entertainment", - "compendium": "kids-on-bikes" -} + "compendium": "kids-on-bikes", + "legacy": true +} \ No newline at end of file diff --git a/Kids on Brooms Official/sheet.json b/Kids on Brooms Official/sheet.json index 96a07bddd01..fceb0ceda3e 100644 --- a/Kids on Brooms Official/sheet.json +++ b/Kids on Brooms Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "kobrooms.html", - "css": "kobrooms.css", - "authors": "Nic B.", - "roll20userid": "45398", - "preview": "kobrooms.png", - "instructions": "Official Kids on Brooms by Hunters Entertainment" -} \ No newline at end of file + "html": "kobrooms.html", + "css": "kobrooms.css", + "authors": "Nic B.", + "roll20userid": "45398", + "preview": "kobrooms.png", + "instructions": "Official Kids on Brooms by Hunters Entertainment", + "legacy": true +} \ No newline at end of file diff --git a/Kids-on-Bikes/sheet.json b/Kids-on-Bikes/sheet.json index 5e32bedbf49..adee4c85d90 100644 --- a/Kids-on-Bikes/sheet.json +++ b/Kids-on-Bikes/sheet.json @@ -4,5 +4,6 @@ "authors": "Squiggles", "roll20userid": "1479429", "preview": "kob.png", - "instructions": "This is a simple character sheet for the 'Kids On Bikes RPG', based on the 'World of Dungeons'-sheet by Brandon Mulcahy." -} + "instructions": "This is a simple character sheet for the 'Kids On Bikes RPG', based on the 'World of Dungeons'-sheet by Brandon Mulcahy.", + "legacy": true +} \ No newline at end of file diff --git a/Knave/sheet.json b/Knave/sheet.json index 7305acae9f0..f5bf9e8b1e2 100644 --- a/Knave/sheet.json +++ b/Knave/sheet.json @@ -1,7 +1,8 @@ { -"html": "Knave.html", -"css": "Knave.css", -"authors": "Oliver Fradgley (o.fradgley@gmail.com)", -"preview": "Preview.jpg", -"instructions": "This sheet is for use with the OSR Knave Ruleset by Ben Milton, with additional Ring slots." + "html": "Knave.html", + "css": "Knave.css", + "authors": "Oliver Fradgley (o.fradgley@gmail.com)", + "preview": "Preview.jpg", + "instructions": "This sheet is for use with the OSR Knave Ruleset by Ben Milton, with additional Ring slots.", + "legacy": true } \ No newline at end of file diff --git a/Knight/sheet.json b/Knight/sheet.json index ba27f518a4a..0b9c918fba3 100644 --- a/Knight/sheet.json +++ b/Knight/sheet.json @@ -1,74 +1,75 @@ { - "html": "knight.html", - "css": "knight.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "knightPreview.png", - "instructions": "Basé sur la fiche officielle de Knight, permet de lancer tous les jets de dès depuis la fiche. Prends également en compte les modificateurs de style de combat, sauf pour ce qui est des deux attaques. Calcul automatique des modules suivant les armures également. Prends en compte TOUTES les spécificités des armures, gère également tout type d'arme et de modificateur, de même que les différents effet des armes et leurs modificateurs. Possède un template détaillé du jet par la même. Merci aux participants du forum http://knight-jdr.fr/ qui m'ont aidé à débug la fiche. Merci également à mes collègues joueurs et à ma MJ qui m'a aidé.", - "tipeee": "https://fr.tipeee.com/zakarik", - "useroptions": [ - { - "attribute": "jetGM", - "displayname": "Les jets sont privés par défaut", - "type": "checkbox", - "value": "/w gm", - "description": "Défini si les jets des nouvelles fiches sont public ou privés par défaut." - }, - { - "attribute": "tabIA", - "displayname": "Utiliser les règles des IA", - "type": "checkbox", - "value": "1", - "description": "Ajoute l'onglet des IA à toutes les nouvelles fiches par défaut." - }, - { - "attribute": "tabIAI", - "displayname": "Inclure les onglets pour incarner l'IA des autres joueurs", - "type": "checkbox", - "value": "1", - "description": "Ajoute l'onglet pour incarner l'IA des autres joueurs à toutes les nouvelles fiches par défaut." - }, - { - "attribute": "tabCarteDestin", - "displayname": "Utiliser les cartes du destin", - "type": "checkbox", - "value": "1", - "description": "Ajoute l'onglet des cartes du destin à toutes les nouvelles fiches par défaut." - }, - { - "attribute": "tabCapaciteHeroique", - "displayname": "Utiliser les capacités héroïques", - "type": "checkbox", - "value": "2", - "description": "Ajoute l'onglet des capacités héroïques à toutes les nouvelles fiches par défaut." - }, - { - "attribute": "armeSPS", - "displayname": "Ajouter l'arme de section (Pistolet de Service)", - "type": "checkbox", - "value": "1", - "description": "Ajoute le Pistolet de Service à toutes les nouvelles fiches par défaut." - }, - { - "attribute": "armeSME", - "displayname": "Ajouter l'arme de section (Marteau-Épieu)", - "type": "checkbox", - "value": "1", - "description": "Ajoute le Marteau-Épieu à toutes les nouvelles fiches par défaut." - }, - { - "attribute": "tabEgide", - "displayname": "Utiliser les règles de l'égide.", - "type": "checkbox", - "value": "1", - "description": "Utiliser les règles de l'égide." - }, - { - "attribute": "tabResilience", - "displayname": "Utiliser les règles de la Résilience", - "type": "checkbox", - "value": "1", - "description": "Utiliser les règles de la Résilience pour les PNJ." - } - ] + "html": "knight.html", + "css": "knight.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "knightPreview.png", + "instructions": "Basé sur la fiche officielle de Knight, permet de lancer tous les jets de dès depuis la fiche. Prends également en compte les modificateurs de style de combat, sauf pour ce qui est des deux attaques. Calcul automatique des modules suivant les armures également. Prends en compte TOUTES les spécificités des armures, gère également tout type d'arme et de modificateur, de même que les différents effet des armes et leurs modificateurs. Possède un template détaillé du jet par la même. Merci aux participants du forum http://knight-jdr.fr/ qui m'ont aidé à débug la fiche. Merci également à mes collègues joueurs et à ma MJ qui m'a aidé.", + "tipeee": "https://fr.tipeee.com/zakarik", + "useroptions": [ + { + "attribute": "jetGM", + "displayname": "Les jets sont privés par défaut", + "type": "checkbox", + "value": "/w gm", + "description": "Défini si les jets des nouvelles fiches sont public ou privés par défaut." + }, + { + "attribute": "tabIA", + "displayname": "Utiliser les règles des IA", + "type": "checkbox", + "value": "1", + "description": "Ajoute l'onglet des IA à toutes les nouvelles fiches par défaut." + }, + { + "attribute": "tabIAI", + "displayname": "Inclure les onglets pour incarner l'IA des autres joueurs", + "type": "checkbox", + "value": "1", + "description": "Ajoute l'onglet pour incarner l'IA des autres joueurs à toutes les nouvelles fiches par défaut." + }, + { + "attribute": "tabCarteDestin", + "displayname": "Utiliser les cartes du destin", + "type": "checkbox", + "value": "1", + "description": "Ajoute l'onglet des cartes du destin à toutes les nouvelles fiches par défaut." + }, + { + "attribute": "tabCapaciteHeroique", + "displayname": "Utiliser les capacités héroïques", + "type": "checkbox", + "value": "2", + "description": "Ajoute l'onglet des capacités héroïques à toutes les nouvelles fiches par défaut." + }, + { + "attribute": "armeSPS", + "displayname": "Ajouter l'arme de section (Pistolet de Service)", + "type": "checkbox", + "value": "1", + "description": "Ajoute le Pistolet de Service à toutes les nouvelles fiches par défaut." + }, + { + "attribute": "armeSME", + "displayname": "Ajouter l'arme de section (Marteau-Épieu)", + "type": "checkbox", + "value": "1", + "description": "Ajoute le Marteau-Épieu à toutes les nouvelles fiches par défaut." + }, + { + "attribute": "tabEgide", + "displayname": "Utiliser les règles de l'égide.", + "type": "checkbox", + "value": "1", + "description": "Utiliser les règles de l'égide." + }, + { + "attribute": "tabResilience", + "displayname": "Utiliser les règles de la Résilience", + "type": "checkbox", + "value": "1", + "description": "Utiliser les règles de la Résilience pour les PNJ." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Kobolds Ate My Baby/sheet.json b/Kobolds Ate My Baby/sheet.json index b1818f1482b..8db276f7971 100644 --- a/Kobolds Ate My Baby/sheet.json +++ b/Kobolds Ate My Baby/sheet.json @@ -1,8 +1,9 @@ { - "html": "Kobolds Ate My Baby.html", - "css": "Kobolds Ate My Baby.css", - "authors": "Wesley L. (Wes on Roll20.net)", - "roll20userid": "405463", - "preview": "Kobolds_Ate_My_Baby.png", - "instructions": "**Super Deluxx Edition**\r\r As Decreed by King Torg™ *(All Hail King Torg!)* there is now a character sheet for Kobolds Ate My Baby!\r\rComplete with Kobold Horrible Death Record™ and Lots of Random Tables!!\r\rMore information on the Roll20 Wiki: https://wiki.roll20.net/Kobolds_Ate_My_Baby_Character_Sheet\r\rVersion 0.2" -} + "html": "Kobolds Ate My Baby.html", + "css": "Kobolds Ate My Baby.css", + "authors": "Wesley L. (Wes on Roll20.net)", + "roll20userid": "405463", + "preview": "Kobolds_Ate_My_Baby.png", + "instructions": "**Super Deluxx Edition**\r\r As Decreed by King Torg™ *(All Hail King Torg!)* there is now a character sheet for Kobolds Ate My Baby!\r\rComplete with Kobold Horrible Death Record™ and Lots of Random Tables!!\r\rMore information on the Roll20 Wiki: https://wiki.roll20.net/Kobolds_Ate_My_Baby_Character_Sheet\r\rVersion 0.2", + "legacy": true +} \ No newline at end of file diff --git a/Kromore/sheet.json b/Kromore/sheet.json index 696aea84a42..882c3c99e25 100644 --- a/Kromore/sheet.json +++ b/Kromore/sheet.json @@ -1,8 +1,9 @@ { - "html": "Kromore.html", - "css": "Kromore.css", - "authors": "Doug Hamerski", - "roll20userid": "", - "preview": "Kromore.png", - "instructions": "Enjoy." + "html": "Kromore.html", + "css": "Kromore.css", + "authors": "Doug Hamerski", + "roll20userid": "", + "preview": "Kromore.png", + "instructions": "Enjoy.", + "legacy": true } \ No newline at end of file diff --git a/Krystal (FR)/sheet.json b/Krystal (FR)/sheet.json index cddb02f392e..eee393be66a 100644 --- a/Krystal (FR)/sheet.json +++ b/Krystal (FR)/sheet.json @@ -1,8 +1,9 @@ { - "html": "Krystal character sheet v1.html", - "css": "Krystal character sheet v1.css", - "authors": "Tomaxx", - "roll20userid": "1142397", - "preview": "Krystal character sheet 1of2.png", - "instructions": "This character sheet is for the French rpg Krystal, published by Les 12 Singes." -} + "html": "Krystal character sheet v1.html", + "css": "Krystal character sheet v1.css", + "authors": "Tomaxx", + "roll20userid": "1142397", + "preview": "Krystal character sheet 1of2.png", + "instructions": "This character sheet is for the French rpg Krystal, published by Les 12 Singes.", + "legacy": true +} \ No newline at end of file diff --git a/Kult Divinity Lost/sheet.json b/Kult Divinity Lost/sheet.json index aa0f285cda9..4ade0543175 100644 --- a/Kult Divinity Lost/sheet.json +++ b/Kult Divinity Lost/sheet.json @@ -1,8 +1,9 @@ { - "html": "KULT Divinity Lost.html", - "css": "KULT Divinity Lost.css", - "authors": "Johny Ricardo, Kevin J.", - "roll20userid": "5098891, 129882", - "preview": "KULT-Divinity-Lost.png", - "instructions": "A character sheet for KULT Divinity Lost. Now with rolltemplates for the basic moves, a new layout and support to internationalization" -} + "html": "KULT Divinity Lost.html", + "css": "KULT Divinity Lost.css", + "authors": "Johny Ricardo, Kevin J.", + "roll20userid": "5098891, 129882", + "preview": "KULT-Divinity-Lost.png", + "instructions": "A character sheet for KULT Divinity Lost. Now with rolltemplates for the basic moves, a new layout and support to internationalization", + "legacy": true +} \ No newline at end of file diff --git a/Kult/sheet.json b/Kult/sheet.json index 7dc15fdf949..37430e51554 100644 --- a/Kult/sheet.json +++ b/Kult/sheet.json @@ -1,8 +1,9 @@ { - "html": "Kult.html", - "css": "Kult.css", - "authors": "Walt Shumate", - "roll20userid": "720651", - "preview": "Kult.png", - "instructions": "Character Sheet for Kult 3rd Edition. Check the read me for notes on armor and skill roll results" + "html": "Kult.html", + "css": "Kult.css", + "authors": "Walt Shumate", + "roll20userid": "720651", + "preview": "Kult.png", + "instructions": "Character Sheet for Kult 3rd Edition. Check the read me for notes on armor and skill roll results", + "legacy": true } \ No newline at end of file diff --git a/Kuro/sheet.json b/Kuro/sheet.json index 6223eff9a06..4c7c1cd5da6 100644 --- a/Kuro/sheet.json +++ b/Kuro/sheet.json @@ -1,8 +1,9 @@ { - "html": "Kuro.html", - "css": "Kuro.css", - "authors": "Sylvain Lézier", - "preview": "preview.png", - "instructions": "Sheet for Kuro RPG", - "roll20userid": "2592188" -} + "html": "Kuro.html", + "css": "Kuro.css", + "authors": "Sylvain Lézier", + "preview": "preview.png", + "instructions": "Sheet for Kuro RPG", + "roll20userid": "2592188", + "legacy": true +} \ No newline at end of file diff --git a/L5R 5th Edition Unofficial/sheet.json b/L5R 5th Edition Unofficial/sheet.json index d8b3a071180..ae85a33582b 100644 --- a/L5R 5th Edition Unofficial/sheet.json +++ b/L5R 5th Edition Unofficial/sheet.json @@ -1,8 +1,9 @@ { - "html": "L5R-5thEdition.html", - "css": "L5R-5thEdition.css", - "authors": "Daniel Holmbäck, Joshua Arnold", - "roll20userid": "861089,108967", - "preview": "L5R-5thEdition.png", - "instructions": "Created, updated and maintained by Daniel Holmbäck. This sheet works for non-pro users without help from api-scripts." -} + "html": "L5R-5thEdition.html", + "css": "L5R-5thEdition.css", + "authors": "Daniel Holmbäck, Joshua Arnold", + "roll20userid": "861089,108967", + "preview": "L5R-5thEdition.png", + "instructions": "Created, updated and maintained by Daniel Holmbäck. This sheet works for non-pro users without help from api-scripts.", + "legacy": true +} \ No newline at end of file diff --git a/L5R Advanced/sheet.json b/L5R Advanced/sheet.json index d312293f803..05d6d38e67d 100644 --- a/L5R Advanced/sheet.json +++ b/L5R Advanced/sheet.json @@ -1,8 +1,9 @@ { - "html": "L5Rsheet.htm", - "css": "L5RsheetCSS.css", - "authors": "Nick R. and Calle. A; API function added by James S.", - "preview": "L5Rpreview.png", - "roll20userid": "1471688", - "instructions": "This is the Advanced version of the Legend of the Five Rings - (4th Edition) character sheet. The game creator **must** be a Pro Account to be able to use this sheet, because it requires the [PowerCards](https://app.roll20.net/forum/post/4285059/script-powercards-3-thread-4/?pagenum=1) and [AlterBars](https://app.roll20.net/forum/post/4741812/alterbars-2-dot-0-new-and-improved/?pagenum=1) API Scripts written by Sky Captain 13. You can find their github repository link in the forum pages above. It’s thanks to the help of people there that this sheet is possible, so I also want to give a shout-out to them. In addition you can also install the Roll20 Audio Master API Script written by Scott C. to use the attack sound function. You can find it in Roll20 API Script Library. Instruction on how to set up the Audio API can be found here. My Discord is James S.#4239 if anybody have any questions or problems. Any improvement to the character sheet is greatly appreciated." -} + "html": "L5Rsheet.htm", + "css": "L5RsheetCSS.css", + "authors": "Nick R. and Calle. A; API function added by James S.", + "preview": "L5Rpreview.png", + "roll20userid": "1471688", + "instructions": "This is the Advanced version of the Legend of the Five Rings - (4th Edition) character sheet. The game creator **must** be a Pro Account to be able to use this sheet, because it requires the [PowerCards](https://app.roll20.net/forum/post/4285059/script-powercards-3-thread-4/?pagenum=1) and [AlterBars](https://app.roll20.net/forum/post/4741812/alterbars-2-dot-0-new-and-improved/?pagenum=1) API Scripts written by Sky Captain 13. You can find their github repository link in the forum pages above. It’s thanks to the help of people there that this sheet is possible, so I also want to give a shout-out to them. In addition you can also install the Roll20 Audio Master API Script written by Scott C. to use the attack sound function. You can find it in Roll20 API Script Library. Instruction on how to set up the Audio API can be found here. My Discord is James S.#4239 if anybody have any questions or problems. Any improvement to the character sheet is greatly appreciated.", + "legacy": true +} \ No newline at end of file diff --git a/L5R Fantasy Flight Games/sheet.json b/L5R Fantasy Flight Games/sheet.json index f723b1eec7c..131afa25f36 100644 --- a/L5R Fantasy Flight Games/sheet.json +++ b/L5R Fantasy Flight Games/sheet.json @@ -4,5 +4,6 @@ "authors": "Robert D.", "roll20userid": "229819", "preview": "Narrative Mode.jpg", - "instructions": "This character sheet uses tables to generate dice rolls, please make sure this is loaded. For information about how to set up these tables, see the following forum post: https://app.roll20.net/forum/post/5623515/l5r-ffg-new-sheet-for-the-open-beta." + "instructions": "This character sheet uses tables to generate dice rolls, please make sure this is loaded. For information about how to set up these tables, see the following forum post: https://app.roll20.net/forum/post/5623515/l5r-ffg-new-sheet-for-the-open-beta.", + "legacy": true } \ No newline at end of file diff --git a/L5R/sheet.json b/L5R/sheet.json index 52585728722..21e2ce3d531 100644 --- a/L5R/sheet.json +++ b/L5R/sheet.json @@ -1,7 +1,8 @@ { - "html": "L5Rsheet.htm", - "css": "L5RsheetCSS.css", - "authors": "Nick R. and Calle. A", - "instructions": "", - "preview": "L5Rpreview.png" -} + "html": "L5Rsheet.htm", + "css": "L5RsheetCSS.css", + "authors": "Nick R. and Calle. A", + "instructions": "", + "preview": "L5Rpreview.png", + "legacy": true +} \ No newline at end of file diff --git a/LANCER RPG (1.8)/sheet.json b/LANCER RPG (1.8)/sheet.json index bb16077fd12..c608f3098cd 100644 --- a/LANCER RPG (1.8)/sheet.json +++ b/LANCER RPG (1.8)/sheet.json @@ -1,8 +1,9 @@ { - "html": "LANCER.html", - "css": "LANCER.css", - "authors": "Gwendolyn Clark (spiny#8109)", - "roll20userid": "362771", - "preview": "LANCER.png", - "instructions": "The final version of the Lancer RPG character sheet, updated for the latest print-ready release. Includes an overhauled UI, added organization functionality, and many bugfixes and QoL changes. " -} + "html": "LANCER.html", + "css": "LANCER.css", + "authors": "Gwendolyn Clark (spiny#8109)", + "roll20userid": "362771", + "preview": "LANCER.png", + "instructions": "The final version of the Lancer RPG character sheet, updated for the latest print-ready release. Includes an overhauled UI, added organization functionality, and many bugfixes and QoL changes. ", + "legacy": true +} \ No newline at end of file diff --git a/LANCER RPG/sheet.json b/LANCER RPG/sheet.json index 1581026d746..ef3ef96e8cd 100644 --- a/LANCER RPG/sheet.json +++ b/LANCER RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "LANCERhtml.html", - "css": "LANCERcss.css", - "authors": "Gwendolyn Clark (spiny#8109)", - "roll20userid": "362771", - "preview": "LANCER.png", - "instructions": "This is the first working version of the character sheet for LANCER RPG. Some features have yet to be implemented, or will be further improved as the sheet is worked on." -} + "html": "LANCERhtml.html", + "css": "LANCERcss.css", + "authors": "Gwendolyn Clark (spiny#8109)", + "roll20userid": "362771", + "preview": "LANCER.png", + "instructions": "This is the first working version of the character sheet for LANCER RPG. Some features have yet to be implemented, or will be further improved as the sheet is worked on.", + "legacy": true +} \ No newline at end of file diff --git a/LME_sheet/sheet.json b/LME_sheet/sheet.json index ee01f273955..50783b4bddc 100644 --- a/LME_sheet/sheet.json +++ b/LME_sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "LMESheet.html", - "css": "LMESheet.css", - "authors": "Ainhur con colaboración de Elfonochasis y Juegorrinos", - "roll20userid": "3165432", - "preview": "preview.jpg", - "instructions": "Primera versión de la ficha OSR Española para 'La Marca del Este'" + "html": "LMESheet.html", + "css": "LMESheet.css", + "authors": "Ainhur con colaboración de Elfonochasis y Juegorrinos", + "roll20userid": "3165432", + "preview": "preview.jpg", + "instructions": "Primera versión de la ficha OSR Española para 'La Marca del Este'", + "legacy": true } \ No newline at end of file diff --git a/Labyrinth-Lord/sheet.json b/Labyrinth-Lord/sheet.json index eb3d734ca32..a90785e9bec 100644 --- a/Labyrinth-Lord/sheet.json +++ b/Labyrinth-Lord/sheet.json @@ -1,9 +1,9 @@ - { - "html": "LabyrinthLordSheet.html", - "css": "LabyrinthLordSheet.css", - "authors": "Ron Howard", - "roll20userid": "463401", - "preview": "LabyrinthLordSheet.png", - "instructions": "This sheet includes all of the basic stats from an Labyrinth Lord Sheet. It includes roll buttons for Saving Throws." -} + "html": "LabyrinthLordSheet.html", + "css": "LabyrinthLordSheet.css", + "authors": "Ron Howard", + "roll20userid": "463401", + "preview": "LabyrinthLordSheet.png", + "instructions": "This sheet includes all of the basic stats from an Labyrinth Lord Sheet. It includes roll buttons for Saving Throws.", + "legacy": true +} \ No newline at end of file diff --git a/Lady Blackbird/sheet.json b/Lady Blackbird/sheet.json index d4eab7ff8d3..b676578aca8 100644 --- a/Lady Blackbird/sheet.json +++ b/Lady Blackbird/sheet.json @@ -1,8 +1,9 @@ { - "html": "lady_blackbird.html", - "css": "lady_blackbird.css", - "authors": "Jakob", - "roll20userid": "726129", - "preview": "lady_blackbird.png", - "instructions": "Enter the name of one of the characters to fill the sheet automatically." -} + "html": "lady_blackbird.html", + "css": "lady_blackbird.css", + "authors": "Jakob", + "roll20userid": "726129", + "preview": "lady_blackbird.png", + "instructions": "Enter the name of one of the characters to fill the sheet automatically.", + "legacy": true +} \ No newline at end of file diff --git a/Lames du Cardinal/sheet.json b/Lames du Cardinal/sheet.json index 7234988edd7..3d25bc2846e 100644 --- a/Lames du Cardinal/sheet.json +++ b/Lames du Cardinal/sheet.json @@ -1,8 +1,9 @@ { - "html": "ldc.html", - "css": "ldc.css", - "authors": "Phoxounet", - "roll20userid": "781167", - "preview": "ldc.png", - "instructions": "pretty simple sheet for Lames du Cardinal. Since the system is card base with no dice, there is no automation in the sheet." -} + "html": "ldc.html", + "css": "ldc.css", + "authors": "Phoxounet", + "roll20userid": "781167", + "preview": "ldc.png", + "instructions": "pretty simple sheet for Lames du Cardinal. Since the system is card base with no dice, there is no automation in the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Lasers and Feelings/sheet.json b/Lasers and Feelings/sheet.json index f02f2124446..896c79f2349 100644 --- a/Lasers and Feelings/sheet.json +++ b/Lasers and Feelings/sheet.json @@ -1,8 +1,9 @@ { - "html": "LasersAndFeelings.html", - "css": "LasersAndFeelings.css", - "authors": "Plexsoup", - "roll20userid": "258125", - "preview": "LasersAndFeelings.png", - "instructions": "Character sheet for The Lasers and Feelings by John Harper." -} + "html": "LasersAndFeelings.html", + "css": "LasersAndFeelings.css", + "authors": "Plexsoup", + "roll20userid": "258125", + "preview": "LasersAndFeelings.png", + "instructions": "Character sheet for The Lasers and Feelings by John Harper.", + "legacy": true +} \ No newline at end of file diff --git a/LeaguesOfAdventures-fr/sheet.json b/LeaguesOfAdventures-fr/sheet.json index e02f7a67f1a..6a15949659a 100644 --- a/LeaguesOfAdventures-fr/sheet.json +++ b/LeaguesOfAdventures-fr/sheet.json @@ -1,8 +1,9 @@ { -"html": "LoA-fr.html", -"css": "LoA.css", -"authors": "Pierre Schaeffer (original from Carl Tsui)", -"roll20userid": "1685345", -"preview": "LoaSheetPreview.png", -"instructions": "Character sheet for Triple Ace Game's *Leagues of Adventure*.\r\rThis sheet is a translated and slightly modified version of Carl Tsui's (@ctsui) Hollow Earth expedition sheet\r\rThanks to Triple Ace Games for providing the official LoA logo for this sheet.\r\r### Usage\rFill in the text inputs with scores and play!\rHover over text inputs for some hints. Auto-calc fields are kept to a minimal since Talents can change how scores are derived.\r### Wound Tracker\r* Click on a pip to cycle between lethal (pistol), non-lethal (fist), and healthy (empty).\r* Mark damage such that the bottom-most filled pip indicates your current health.\rExample: Commander Dobson with Health 4 gets slugged for 2 points of non-lethal damage. Toggle the pip next to 3 and 2 to each show a fist. His current health is now 2.\r\r### Modifier Prompts\rThe sheet will present a dialog to ask for roll modifiers for every roll if modifier prompts are turned on. This may be convenient for players, but GMs may wish to leave this off." -} + "html": "LoA-fr.html", + "css": "LoA.css", + "authors": "Pierre Schaeffer (original from Carl Tsui)", + "roll20userid": "1685345", + "preview": "LoaSheetPreview.png", + "instructions": "Character sheet for Triple Ace Game's *Leagues of Adventure*.\r\rThis sheet is a translated and slightly modified version of Carl Tsui's (@ctsui) Hollow Earth expedition sheet\r\rThanks to Triple Ace Games for providing the official LoA logo for this sheet.\r\r### Usage\rFill in the text inputs with scores and play!\rHover over text inputs for some hints. Auto-calc fields are kept to a minimal since Talents can change how scores are derived.\r### Wound Tracker\r* Click on a pip to cycle between lethal (pistol), non-lethal (fist), and healthy (empty).\r* Mark damage such that the bottom-most filled pip indicates your current health.\rExample: Commander Dobson with Health 4 gets slugged for 2 points of non-lethal damage. Toggle the pip next to 3 and 2 to each show a fist. His current health is now 2.\r\r### Modifier Prompts\rThe sheet will present a dialog to ask for roll modifiers for every roll if modifier prompts are turned on. This may be convenient for players, but GMs may wish to leave this off.", + "legacy": true +} \ No newline at end of file diff --git a/Legacy - Life Among the Ruins/sheet.json b/Legacy - Life Among the Ruins/sheet.json index 23d727616aa..8ac16964398 100644 --- a/Legacy - Life Among the Ruins/sheet.json +++ b/Legacy - Life Among the Ruins/sheet.json @@ -1,9 +1,10 @@ { - "html": "LegacyRoll20sheets.html", - "css": "LegacyRoll20CSS.css", - "authors": "James Iles (Wurzel)", - "roll20userid": "20980", - "preview": "LegacyRoll20Screenshot.png", - "patreon": "https://www.patreon.com/ufopress", - "instructions": "Click the Family/Character button to toggle between game modes. Choose a Skin from the dropdown menu to get started. Sheet based on the MotW sheets by LethalKitten." + "html": "LegacyRoll20sheets.html", + "css": "LegacyRoll20CSS.css", + "authors": "James Iles (Wurzel)", + "roll20userid": "20980", + "preview": "LegacyRoll20Screenshot.png", + "patreon": "https://www.patreon.com/ufopress", + "instructions": "Click the Family/Character button to toggle between game modes. Choose a Skin from the dropdown menu to get started. Sheet based on the MotW sheets by LethalKitten.", + "legacy": true } \ No newline at end of file diff --git a/Legend-of-the-Elements/sheet.json b/Legend-of-the-Elements/sheet.json index 916f0bfa353..17af872622f 100644 --- a/Legend-of-the-Elements/sheet.json +++ b/Legend-of-the-Elements/sheet.json @@ -1,8 +1,9 @@ { - "html": "LOTE.html", - "css": "LOTE.css", - "authors": "jremmes @jrem090", - "roll20userid": "302317", - "preview": "LOTE.PNG", - "instructions": "Select a playbook from the dropdown menu and play!" -} + "html": "LOTE.html", + "css": "LOTE.css", + "authors": "jremmes @jrem090", + "roll20userid": "302317", + "preview": "LOTE.PNG", + "instructions": "Select a playbook from the dropdown menu and play!", + "legacy": true +} \ No newline at end of file diff --git a/Les Chants de Loss/sheet.json b/Les Chants de Loss/sheet.json index a5064b10780..013f2c365db 100644 --- a/Les Chants de Loss/sheet.json +++ b/Les Chants de Loss/sheet.json @@ -1,8 +1,9 @@ { -"html": "LCDL.html", -"css": "LCDL.css", -"authors": "Alain H. et Lyra S.", -"roll20userID": "67962,1492292", -"preview": "LCDLPreview.png", -"instructions": "Il s'agit de la fiche Roll20 du JDR Les Chants de Loss. Tout est pris en compte, à une exception. Les échecs avec relance sur les 1, qui doivent juste être fait manuellement, mais tout est indiqué." -} + "html": "LCDL.html", + "css": "LCDL.css", + "authors": "Alain H. et Lyra S.", + "roll20userID": "67962,1492292", + "preview": "LCDLPreview.png", + "instructions": "Il s'agit de la fiche Roll20 du JDR Les Chants de Loss. Tout est pris en compte, à une exception. Les échecs avec relance sur les 1, qui doivent juste être fait manuellement, mais tout est indiqué.", + "legacy": true +} \ No newline at end of file diff --git a/Les Royaumes de Midgard/sheet.json b/Les Royaumes de Midgard/sheet.json index de8547c2430..143b20cbe81 100644 --- a/Les Royaumes de Midgard/sheet.json +++ b/Les Royaumes de Midgard/sheet.json @@ -1,8 +1,9 @@ { -"html": "midgard.html", -"css": "midgard.css", -"authors": "Lyra S.", -"roll20userID": "1492292", -"preview": "Midgard.png", -"instructions": "Feuille de personnage pour Les Royaumes de Midgard." -} + "html": "midgard.html", + "css": "midgard.css", + "authors": "Lyra S.", + "roll20userID": "1492292", + "preview": "Midgard.png", + "instructions": "Feuille de personnage pour Les Royaumes de Midgard.", + "legacy": true +} \ No newline at end of file diff --git a/Les-Oublies/sheet.json b/Les-Oublies/sheet.json index 22f1b9c0f29..b3bb61cbff9 100644 --- a/Les-Oublies/sheet.json +++ b/Les-Oublies/sheet.json @@ -1,8 +1,9 @@ { -"html": "LesOublies.html", -"css": "LesOublies.css", -"authors": "Elsa T.", -"roll20userID": "2085580", -"preview": "LesOubliesPreview.png", -"instructions": "Character sheet for the french RPG Les Oublies, from Les XII Singes. \n Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Les-Oublies/ReadMe.md)." + "html": "LesOublies.html", + "css": "LesOublies.css", + "authors": "Elsa T.", + "roll20userID": "2085580", + "preview": "LesOubliesPreview.png", + "instructions": "Character sheet for the french RPG Les Oublies, from Les XII Singes. \n Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Les-Oublies/ReadMe.md).", + "legacy": true } \ No newline at end of file diff --git a/Leverage/sheet.json b/Leverage/sheet.json index 32607612d86..9878bc23db0 100644 --- a/Leverage/sheet.json +++ b/Leverage/sheet.json @@ -1,8 +1,9 @@ { - "html": "chr.html", - "css": "chr.css", - "authors": "Mike Hargreaves (Tapiochre)", - "roll20userid": "73532", - "preview": "preview.png", - "instructions": "# Leverage RPG Character Sheet\r\rEditing attributes, roles, etc is straightforward. Mouseover the attribute to change its value.\r\r Adding a Speciality, talent or asset use the add buttons.\r\r[Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Leverage/README.md)" -} + "html": "chr.html", + "css": "chr.css", + "authors": "Mike Hargreaves (Tapiochre)", + "roll20userid": "73532", + "preview": "preview.png", + "instructions": "# Leverage RPG Character Sheet\r\rEditing attributes, roles, etc is straightforward. Mouseover the attribute to change its value.\r\r Adding a Speciality, talent or asset use the add buttons.\r\r[Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Leverage/README.md)", + "legacy": true +} \ No newline at end of file diff --git a/Lex Arcana/sheet.json b/Lex Arcana/sheet.json index e5a85fc07de..bc880295cf6 100644 --- a/Lex Arcana/sheet.json +++ b/Lex Arcana/sheet.json @@ -4,5 +4,6 @@ "authors": "Eugenio Pombi", "roll20userid": "1191438", "preview": "lex_arcana_sheet.png", - "instructions": "Character sheet for Lex Arcana. Still a pretty raw sheet with no rolls and no automation, sorry. Contains the sheet for character creation." + "instructions": "Character sheet for Lex Arcana. Still a pretty raw sheet with no rolls and no automation, sorry. Contains the sheet for character creation.", + "legacy": true } \ No newline at end of file diff --git a/Librete/sheet.json b/Librete/sheet.json index 56f07994811..852b7003a57 100644 --- a/Librete/sheet.json +++ b/Librete/sheet.json @@ -1,8 +1,9 @@ { - "html": "Librete.html", - "css": "Librete.css", - "authors": "Sheershym", - "roll20userid": "911144", - "preview": "Librete.png", - "instructions": "Fiche de personnage pour Libreté. Selectionnez votre archétype et commencez à jouer !" + "html": "Librete.html", + "css": "Librete.css", + "authors": "Sheershym", + "roll20userid": "911144", + "preview": "Librete.png", + "instructions": "Fiche de personnage pour Libreté. Selectionnez votre archétype et commencez à jouer !", + "legacy": true } \ No newline at end of file diff --git a/Little-Fears-Nightmare-Edition/sheet.json b/Little-Fears-Nightmare-Edition/sheet.json index 72191532525..a4ba9ef972b 100644 --- a/Little-Fears-Nightmare-Edition/sheet.json +++ b/Little-Fears-Nightmare-Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "LittleFearsNightmareEdition.html", - "css": "LittleFearsNightmareEdition.css", - "authors": "Michael Hørby Pedersen", - "roll20userid": "1059234", - "preview": "LittleFearsSheet.png", - "instructions": "This is a simple sheet that should be pretty self-explanatory, if you know the system for Little Fears Nightmare Edition" -} + "html": "LittleFearsNightmareEdition.html", + "css": "LittleFearsNightmareEdition.css", + "authors": "Michael Hørby Pedersen", + "roll20userid": "1059234", + "preview": "LittleFearsSheet.png", + "instructions": "This is a simple sheet that should be pretty self-explanatory, if you know the system for Little Fears Nightmare Edition", + "legacy": true +} \ No newline at end of file diff --git a/Locus/sheet.json b/Locus/sheet.json index d42df3173a5..c36a63a2be8 100644 --- a/Locus/sheet.json +++ b/Locus/sheet.json @@ -1,8 +1,9 @@ { - "html": "Locuscharsheet.html", - "css": "Locuscharsheet.css", - "authors": "Steph Williamson @ CobblePath Games", - "roll20userid": "7020917", - "preview": "Locussheetpreview.png", - "instructions": "This is an official character sheet for the Locus roleplay system." -} + "html": "Locuscharsheet.html", + "css": "Locuscharsheet.css", + "authors": "Steph Williamson @ CobblePath Games", + "roll20userid": "7020917", + "preview": "Locussheetpreview.png", + "instructions": "This is an official character sheet for the Locus roleplay system.", + "legacy": true +} \ No newline at end of file diff --git a/Log Horizon TRPG/sheet.json b/Log Horizon TRPG/sheet.json index 465bb5bb34f..1212e299cc9 100644 --- a/Log Horizon TRPG/sheet.json +++ b/Log Horizon TRPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "LHsheet.html", - "css": "LHstyle.css", - "authors": "JMS", - "preview": "LHpreview.png", - "roll20userid": "1244654", - "instructions": "This is a character sheet for the Log Horizon TRPG.\r\r WARNING: This sheet is currently not compatible with Firefox. I apologize for the inconvenience.\r\r Some things to know beforehand:\r For people who used the old sheet, you are going to run into some issues.(Anyone else can disregard the next paragraph. \r\r First of all, to avoid compatibility issues altogether I would suggest starting with a fresh sheet, but if that's not an option here are the issues I'm currently aware of.\r* Checks on all skills get reset to 'None'.\r* Attack, Magic and Recovery are now auto-calculated based on equipment stats and bonuses added manually in the 'Bonuses' section. You will need to go into the 'Attributes & Abilities' section and delete the old Attack, Magic and Recovery values. If you don't do this, then any skill rolls which reference them will get the old values instead of the new.\r\r Side note: The previews on skills and equipment do not like it when you mix letters and numbers. I haven't run into a case where this became a problem, but if you do need to put a number in a Skill name for example, you could simply use roman letters (I, II, III, IV, etc.) \n\n [Readme&Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/Log%20Horizon%20TRPG/README.md)" -} + "html": "LHsheet.html", + "css": "LHstyle.css", + "authors": "JMS", + "preview": "LHpreview.png", + "roll20userid": "1244654", + "instructions": "This is a character sheet for the Log Horizon TRPG.\r\r WARNING: This sheet is currently not compatible with Firefox. I apologize for the inconvenience.\r\r Some things to know beforehand:\r For people who used the old sheet, you are going to run into some issues.(Anyone else can disregard the next paragraph. \r\r First of all, to avoid compatibility issues altogether I would suggest starting with a fresh sheet, but if that's not an option here are the issues I'm currently aware of.\r* Checks on all skills get reset to 'None'.\r* Attack, Magic and Recovery are now auto-calculated based on equipment stats and bonuses added manually in the 'Bonuses' section. You will need to go into the 'Attributes & Abilities' section and delete the old Attack, Magic and Recovery values. If you don't do this, then any skill rolls which reference them will get the old values instead of the new.\r\r Side note: The previews on skills and equipment do not like it when you mix letters and numbers. I haven't run into a case where this became a problem, but if you do need to put a number in a Skill name for example, you could simply use roman letters (I, II, III, IV, etc.) \n\n [Readme&Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/Log%20Horizon%20TRPG/README.md)", + "legacy": true +} \ No newline at end of file diff --git a/Lords-Of-Gossamer-And-Shadow/sheet.json b/Lords-Of-Gossamer-And-Shadow/sheet.json index 0e7c80d1ac4..93b9b0e42e0 100644 --- a/Lords-Of-Gossamer-And-Shadow/sheet.json +++ b/Lords-Of-Gossamer-And-Shadow/sheet.json @@ -1,8 +1,9 @@ { - "html": "logas.html", - "css": "logas.css", - "authors": "William Kelly", - "roll20userid": "670256", - "preview": "logas.png", - "instructions": "This is a very simple sheet that simply stores the values appropriate for a Lords of Gossamer and Shadow character. It does not do anything fancy like compute total number of points spent yet, so everything is manual." -} + "html": "logas.html", + "css": "logas.css", + "authors": "William Kelly", + "roll20userid": "670256", + "preview": "logas.png", + "instructions": "This is a very simple sheet that simply stores the values appropriate for a Lords of Gossamer and Shadow character. It does not do anything fancy like compute total number of points spent yet, so everything is manual.", + "legacy": true +} \ No newline at end of file diff --git a/Lotfp/sheet.json b/Lotfp/sheet.json index 5884f4f3f6a..262a7a10a88 100644 --- a/Lotfp/sheet.json +++ b/Lotfp/sheet.json @@ -1,8 +1,9 @@ { - "html": "Lotfp.html", - "css": "Lotfp.css", - "roll20userid":"23548", - "authors": "Toni Ruiz", - "preview": "Lotfp.png", - "instructions": "Self Explanatory" -} + "html": "Lotfp.html", + "css": "Lotfp.css", + "roll20userid": "23548", + "authors": "Toni Ruiz", + "preview": "Lotfp.png", + "instructions": "Self Explanatory", + "legacy": true +} \ No newline at end of file diff --git a/Low Fantasy Gaming/sheet.json b/Low Fantasy Gaming/sheet.json index 387130e85c6..f0aa142e4a4 100644 --- a/Low Fantasy Gaming/sheet.json +++ b/Low Fantasy Gaming/sheet.json @@ -1,8 +1,9 @@ { - "html": "LFGSheet.html", - "css": "LFGSheet.css", - "authors": "Stephen J Grodzicki,Davemania", - "roll20userid": "76", - "preview": "LFGSheet.png", - "instructions": "This sheet is for Low Fantasy Gaming.\n* [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Low%20Fantasy%20Gaming/ReadMe.md)\n* [Game Homepage](https://lowfantasygaming.com/)" -} + "html": "LFGSheet.html", + "css": "LFGSheet.css", + "authors": "Stephen J Grodzicki,Davemania", + "roll20userid": "76", + "preview": "LFGSheet.png", + "instructions": "This sheet is for Low Fantasy Gaming.\n* [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Low%20Fantasy%20Gaming/ReadMe.md)\n* [Game Homepage](https://lowfantasygaming.com/)", + "legacy": true +} \ No newline at end of file diff --git a/Lowlife 2090/sheet.json b/Lowlife 2090/sheet.json index 437bb805e56..222aa133a93 100644 --- a/Lowlife 2090/sheet.json +++ b/Lowlife 2090/sheet.json @@ -1,7 +1,8 @@ { - "html": "LLSheet.html", - "css": "LLSheet.css", - "authors": "Stephen J Grodzicki,Davemania,BTaylor", - "preview": "LLSheet.png", - "instructions": "This sheet is for Lowlife 2090\n* [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Lowlife%202090/ReadMe.md)\n* [Game Homepage](https://lowfantasygaming.com/)" -} + "html": "LLSheet.html", + "css": "LLSheet.css", + "authors": "Stephen J Grodzicki,Davemania,BTaylor", + "preview": "LLSheet.png", + "instructions": "This sheet is for Lowlife 2090\n* [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Lowlife%202090/ReadMe.md)\n* [Game Homepage](https://lowfantasygaming.com/)", + "legacy": true +} \ No newline at end of file diff --git a/Lyceennes/sheet.json b/Lyceennes/sheet.json index e8a37445fd8..22932c1c1de 100644 --- a/Lyceennes/sheet.json +++ b/Lyceennes/sheet.json @@ -1,8 +1,9 @@ { -"html": "lyceennes.html", -"css": "lyceennes.css", -"authors": "Lyra S.", -"roll20userID": "1492292", -"preview": "LyceennesReview.png", -"instructions": "Feuille de personnage pour Lycéennes 4.0." -} + "html": "lyceennes.html", + "css": "lyceennes.css", + "authors": "Lyra S.", + "roll20userID": "1492292", + "preview": "LyceennesReview.png", + "instructions": "Feuille de personnage pour Lycéennes 4.0.", + "legacy": true +} \ No newline at end of file diff --git a/M-Space/sheet.json b/M-Space/sheet.json index 2e923e769b9..622ae3078c3 100644 --- a/M-Space/sheet.json +++ b/M-Space/sheet.json @@ -1,133 +1,177 @@ { - "html": "M-Space.html", - "css": "M-Space.css", - "authors": "Matthew Carpenter", - "roll20userid": "103705", - "preview": "M-Space.png", - "instructions": "Character sheet for the M-Space system. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets.", - "useroptions": [ - { - "attribute": "type", - "displayname": "Default Sheet Type", - "displaytranslationkey": "default-sheet-type-u", - "type": "select", - "options": [ - "PC|pc", - "NPC|npc" - ], - "optiontranslationkeys": ["pc-u","npc-u"], - "description": "Set default sheet type. Good to change this to NPC once all your PCs are made.", - "descriptiontranslationkey": "type-description-u" - }, - { - "attribute": "hit_locations", - "displayname": "Default Hit Location Table", - "displaytranslationkey": "default-hit-location-table-u", - "type": "select", - "options": [ - "Biped|humanoid", - "Custom|custom", - "Rabble/Underling|rabble", - "Arachnid|arachnid", - "Centaurid|centaurid", - "Decapoda|decapoda", - "Decapodiform|decapodiform", - "Dorsal Finned Aquatic|dorsal_finned_aquatic", - "Draconic|draconic", - "Insect|insect", - "Octopodiform|octopodiform", - "Pachyderm|pachyderm", - "Quadruped|quadruped", - "Serpentine|serpentine", - "Tailed Arachnid|tailed_arachnid", - "Tailed Biped|tailed_biped", - "Tailed Quadruped|tailed_quadruped", - "Winged Biped|winged_biped", - "Winged Insect|winged_insect", - "Winged Quadruped|winged_quadruped" - ], - "optiontranslationkeys": ["biped-u","custom-u","rabble-underling-u","arachnid-u","centaurid","decapoda","decapodiform","dorsal-finned-aquatic-u","draconic-u","insect-u","octopodiform-u","pachyderm-u","quadruped-u","serpentine-u","tailed-arachnid-u","tailed-biped-u","tailed-quadruped-u","winged-biped-u","winged-insect-u","winged-quadruped-u"], - "description": "Set default hit location table for new characters.", - "descriptiontranslationkey": "hit-locations-description-u" - }, - { - "attribute": "npc_hit_locations", - "displayname": "Default Hit Location Table for NPCs", - "displaytranslationkey": "default-hit-location-table-for-npcs-u", - "type": "select", - "options": [ - "Humanoid|humanoid", - "Custom|custom", - "Rabble/Underling|rabble" - ], - "optiontranslationkeys": ["humanoid-u","custom-u","rabble-underling-u"], - "description": "Set default hit location table for new NPCs.", - "descriptiontranslationkey": "npc-hit-locations-description-u" - }, - { - "attribute": "name_display", - "displayname": "Show Name in Roll Templates", - "displaytranslationkey": "show-name-in-roll-templates-u", - "type": "select", - "options": [ - "Yes|{{character=@{character_name}}}", - "No|character=@{character_name}" - ], - "optiontranslationkeys": ["yes-u","no-u"], - "description": "Show character name in the roll template. Useful if you need to hide a characters true identity.", - "descriptiontranslationkey": "name-display-description-u" - }, - { - "attribute": "roll_display", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisper-rolls-to-gm-u", - "type": "select", - "options": [ - "No|", - "Yes|/w gm " - ], - "optiontranslationkeys": ["no-u","yes-u"], - "description": "Rolls are only shown to the GM and the player making the roll.", - "descriptiontranslationkey": "roll-display-description-u" - }, - { - "attribute": "show_reduced", - "displayname": "Rolls Show 101+ Reduced", - "displaytranslationkey": "rolls-show-101-reduced-u", - "type": "select", - "options": [ - "Yes|1", - "No|0" - ], - "optiontranslationkeys": ["yes-u","no-u"], - "description": "Display a result for high skills reduced down to 100 in the roll templates.", - "descriptiontranslationkey": "show-reduced-description-u" - }, - { - "attribute": "simplified_combat_enabled_option", - "displayname": "Simplified Combat Enabled", - "displaytranslationkey": "simplified-combat-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Use the optional simplified combat rules from M-Space.", - "descriptiontranslationkey": "simplified-combat-enabled-description-u" - }, - { - "attribute": "setting_option", - "displayname": "Setting", - "displaytranslationkey": "setting-u", - "type": "select", - "options": [ - "M-Space|m-space" - ], - "optiontranslationkeys": ["m-space-u"], - "description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", - "descriptiontranslationkey": "setting-description-u" - } - ] -} + "html": "M-Space.html", + "css": "M-Space.css", + "authors": "Matthew Carpenter", + "roll20userid": "103705", + "preview": "M-Space.png", + "instructions": "Character sheet for the M-Space system. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets.", + "useroptions": [ + { + "attribute": "type", + "displayname": "Default Sheet Type", + "displaytranslationkey": "default-sheet-type-u", + "type": "select", + "options": [ + "PC|pc", + "NPC|npc" + ], + "optiontranslationkeys": [ + "pc-u", + "npc-u" + ], + "description": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "descriptiontranslationkey": "type-description-u" + }, + { + "attribute": "hit_locations", + "displayname": "Default Hit Location Table", + "displaytranslationkey": "default-hit-location-table-u", + "type": "select", + "options": [ + "Biped|humanoid", + "Custom|custom", + "Rabble/Underling|rabble", + "Arachnid|arachnid", + "Centaurid|centaurid", + "Decapoda|decapoda", + "Decapodiform|decapodiform", + "Dorsal Finned Aquatic|dorsal_finned_aquatic", + "Draconic|draconic", + "Insect|insect", + "Octopodiform|octopodiform", + "Pachyderm|pachyderm", + "Quadruped|quadruped", + "Serpentine|serpentine", + "Tailed Arachnid|tailed_arachnid", + "Tailed Biped|tailed_biped", + "Tailed Quadruped|tailed_quadruped", + "Winged Biped|winged_biped", + "Winged Insect|winged_insect", + "Winged Quadruped|winged_quadruped" + ], + "optiontranslationkeys": [ + "biped-u", + "custom-u", + "rabble-underling-u", + "arachnid-u", + "centaurid", + "decapoda", + "decapodiform", + "dorsal-finned-aquatic-u", + "draconic-u", + "insect-u", + "octopodiform-u", + "pachyderm-u", + "quadruped-u", + "serpentine-u", + "tailed-arachnid-u", + "tailed-biped-u", + "tailed-quadruped-u", + "winged-biped-u", + "winged-insect-u", + "winged-quadruped-u" + ], + "description": "Set default hit location table for new characters.", + "descriptiontranslationkey": "hit-locations-description-u" + }, + { + "attribute": "npc_hit_locations", + "displayname": "Default Hit Location Table for NPCs", + "displaytranslationkey": "default-hit-location-table-for-npcs-u", + "type": "select", + "options": [ + "Humanoid|humanoid", + "Custom|custom", + "Rabble/Underling|rabble" + ], + "optiontranslationkeys": [ + "humanoid-u", + "custom-u", + "rabble-underling-u" + ], + "description": "Set default hit location table for new NPCs.", + "descriptiontranslationkey": "npc-hit-locations-description-u" + }, + { + "attribute": "name_display", + "displayname": "Show Name in Roll Templates", + "displaytranslationkey": "show-name-in-roll-templates-u", + "type": "select", + "options": [ + "Yes|{{character=@{character_name}}}", + "No|character=@{character_name}" + ], + "optiontranslationkeys": [ + "yes-u", + "no-u" + ], + "description": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "descriptiontranslationkey": "name-display-description-u" + }, + { + "attribute": "roll_display", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisper-rolls-to-gm-u", + "type": "select", + "options": [ + "No|", + "Yes|/w gm " + ], + "optiontranslationkeys": [ + "no-u", + "yes-u" + ], + "description": "Rolls are only shown to the GM and the player making the roll.", + "descriptiontranslationkey": "roll-display-description-u" + }, + { + "attribute": "show_reduced", + "displayname": "Rolls Show 101+ Reduced", + "displaytranslationkey": "rolls-show-101-reduced-u", + "type": "select", + "options": [ + "Yes|1", + "No|0" + ], + "optiontranslationkeys": [ + "yes-u", + "no-u" + ], + "description": "Display a result for high skills reduced down to 100 in the roll templates.", + "descriptiontranslationkey": "show-reduced-description-u" + }, + { + "attribute": "simplified_combat_enabled_option", + "displayname": "Simplified Combat Enabled", + "displaytranslationkey": "simplified-combat-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Use the optional simplified combat rules from M-Space.", + "descriptiontranslationkey": "simplified-combat-enabled-description-u" + }, + { + "attribute": "setting_option", + "displayname": "Setting", + "displaytranslationkey": "setting-u", + "type": "select", + "options": [ + "M-Space|m-space" + ], + "optiontranslationkeys": [ + "m-space-u" + ], + "description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "descriptiontranslationkey": "setting-description-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/MAGUS_ETK/sheet.json b/MAGUS_ETK/sheet.json index c522789444b..ec35935ac0d 100644 --- a/MAGUS_ETK/sheet.json +++ b/MAGUS_ETK/sheet.json @@ -1,9 +1,10 @@ { - "html": "magus_etk.html", - "css": "magus_etk.css", - "authors": "Mark Kalinovits", - "roll20userid": "5766339", - "preview": "magus_etk.png", - "instructions": "Character sheet for the hungarian RPG game called M.A.G.U.S., more specifically the edition called Első Törvénykönyv (from 1997).", - "version": "1.1.0" -} + "html": "magus_etk.html", + "css": "magus_etk.css", + "authors": "Mark Kalinovits", + "roll20userid": "5766339", + "preview": "magus_etk.png", + "instructions": "Character sheet for the hungarian RPG game called M.A.G.U.S., more specifically the edition called Első Törvénykönyv (from 1997).", + "version": "1.1.0", + "legacy": true +} \ No newline at end of file diff --git a/MAGUS_UTK/sheet.json b/MAGUS_UTK/sheet.json index adb18d11599..99c16c66d7e 100644 --- a/MAGUS_UTK/sheet.json +++ b/MAGUS_UTK/sheet.json @@ -1,8 +1,9 @@ { - "html": "MAGUS_UTK.html", - "css": "MAGUS_UTK.css", - "authors": "Gergely Laufer", - "roll20userid": "257415", - "preview": "MAGUS_UTK.PNG", - "instructions": "Character sheet for the hungarian RPG game called M.A.G.U.S., more specifically the edition called j Trvnyknyv." -} + "html": "MAGUS_UTK.html", + "css": "MAGUS_UTK.css", + "authors": "Gergely Laufer", + "roll20userid": "257415", + "preview": "MAGUS_UTK.PNG", + "instructions": "Character sheet for the hungarian RPG game called M.A.G.U.S., more specifically the edition called Új Törvénykönyv.", + "legacy": true +} \ No newline at end of file diff --git a/MCC_Tabbed_Sheet/sheet.json b/MCC_Tabbed_Sheet/sheet.json index 7164dd0353a..a9660ee7be0 100644 --- a/MCC_Tabbed_Sheet/sheet.json +++ b/MCC_Tabbed_Sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "MCC_Tabbed_Sheet.html", - "css": "MCC_Tabbed_Sheet.css", - "authors": "Amanda the Amazon", - "roll20userid": "565956", - "preview": "MCC_Tabbed_Sheet.png", - "instructions": "\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/amandasearle/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/MCC_Tabbed_Sheet/README.md#changelog).# Mutant Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes classes from the MCC Sneak Preview. Will eventually include all classes once main book ships.\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 2.0" + "html": "MCC_Tabbed_Sheet.html", + "css": "MCC_Tabbed_Sheet.css", + "authors": "Amanda the Amazon", + "roll20userid": "565956", + "preview": "MCC_Tabbed_Sheet.png", + "instructions": "\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/amandasearle/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/MCC_Tabbed_Sheet/README.md#changelog).# Mutant Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes classes from the MCC Sneak Preview. Will eventually include all classes once main book ships.\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 2.0", + "legacy": true } \ No newline at end of file diff --git a/MERP/sheet.json b/MERP/sheet.json index 59c05560006..ca4177beb1a 100644 --- a/MERP/sheet.json +++ b/MERP/sheet.json @@ -1,8 +1,9 @@ { - "html": "merp_2nd_ed_sheet.html", - "css": "merp_2nd_ed_sheet.css", - "authors": "Juha Makkonen", - "preview": "preview.jpg", - "roll20userid": "260152", - "instructions": "This sheet is mostly based on the Middle Earth Role Playing Second U.S. edition from 1986." + "html": "merp_2nd_ed_sheet.html", + "css": "merp_2nd_ed_sheet.css", + "authors": "Juha Makkonen", + "preview": "preview.jpg", + "roll20userid": "260152", + "instructions": "This sheet is mostly based on the Middle Earth Role Playing Second U.S. edition from 1986.", + "legacy": true } \ No newline at end of file diff --git a/Macchiato Monsters/sheet.json b/Macchiato Monsters/sheet.json index a9c1ed6d32a..41216f187e8 100644 --- a/Macchiato Monsters/sheet.json +++ b/Macchiato Monsters/sheet.json @@ -1,9 +1,10 @@ { - "html": "mm.htm", - "css": "mm.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "mm.jpg", - "instructions": "Character sheet for [Macchiato Monsters](http://quenouille.com/macchiato-monsters-dungeonverse-build-together/), the Black and White Hack. Macchiato Monsters is a rules-light, old school, slightly collaborative roleplaying game. Brewing two hacks to get the perfect cup of DIY dungeonverse! Macchiato Monsters features simple roll-under resolution, omnipresent risk dice, streamlined combat, freeform characters, and no spell list. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Macchiato%20Monsters/ReadMe.md). v1.0 (2017-01-09)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "mm.htm", + "css": "mm.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "mm.jpg", + "instructions": "Character sheet for [Macchiato Monsters](http://quenouille.com/macchiato-monsters-dungeonverse-build-together/), the Black and White Hack. Macchiato Monsters is a rules-light, old school, slightly collaborative roleplaying game. Brewing two hacks to get the perfect cup of DIY dungeonverse! Macchiato Monsters features simple roll-under resolution, omnipresent risk dice, streamlined combat, freeform characters, and no spell list. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Macchiato%20Monsters/ReadMe.md). v1.0 (2017-01-09).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Magic_World/sheet.json b/Magic_World/sheet.json index c3765ddc826..d386351f232 100644 --- a/Magic_World/sheet.json +++ b/Magic_World/sheet.json @@ -1,8 +1,9 @@ { - "html": "magicworld.html", - "css": "magicworld.css", - "authors": "Brian Nicks", - "preview": "magicworld.png", - "roll20userid": "2347390", - "instructions": "This sheet should be fairly easy to use if you are familiar with the sheet in back of the Magic World ruleset publication. When entering the fields for weapon damage, armor damage deflection or the characters damage bonus, use the full dice code (2d6+1, 1d4, etc..)." -} + "html": "magicworld.html", + "css": "magicworld.css", + "authors": "Brian Nicks", + "preview": "magicworld.png", + "roll20userid": "2347390", + "instructions": "This sheet should be fairly easy to use if you are familiar with the sheet in back of the Magic World ruleset publication. When entering the fields for weapon damage, armor damage deflection or the characters damage bonus, use the full dice code (2d6+1, 1d4, etc..).", + "legacy": true +} \ No newline at end of file diff --git a/Magica_Logia/sheet.json b/Magica_Logia/sheet.json index 91fba7808ab..4fb28b241d0 100644 --- a/Magica_Logia/sheet.json +++ b/Magica_Logia/sheet.json @@ -1,8 +1,9 @@ { - "html": "MagicaLogia.html", - "css": "MagicaLogia.css", - "authors": "Yupe, Werber, Tateck", - "roll20userid": "1028497, 843121, 356257", - "preview": "MagicaLogia.png", - "instructions": "Magica Logia(魔道書大戦RPG マギカロギア) ©2017 Kawashima Toichiro, ©2017 Adventure Planning Service(Bouken).\n This sheet is adapted from Sad's character sheet 'Sinobi_Gami_Chinese_Traditional'." + "html": "MagicaLogia.html", + "css": "MagicaLogia.css", + "authors": "Yupe, Werber, Tateck", + "roll20userid": "1028497, 843121, 356257", + "preview": "MagicaLogia.png", + "instructions": "Magica Logia(魔道書大戦RPG マギカロギア) ©2017 Kawashima Toichiro, ©2017 Adventure Planning Service(Bouken).\n This sheet is adapted from Sad's character sheet 'Sinobi_Gami_Chinese_Traditional'.", + "legacy": true } \ No newline at end of file diff --git a/Magical Land of Yeld/sheet.json b/Magical Land of Yeld/sheet.json index e2481f6101c..34e92f8c084 100644 --- a/Magical Land of Yeld/sheet.json +++ b/Magical Land of Yeld/sheet.json @@ -1,9 +1,10 @@ { - "html": "magical-land-of-yeld.html", - "css": "magical-land-of-yeld.css", - "authors": "Richard T (medieve@gmail.com)", - "patreon": "https://www.patreon.com/sceneficant", - "roll20userid": "23472", - "preview": "magical-land-of-yeld.png", - "instructions": "Magical Land of Yeld by Jake Richmond @ModestMedusa \r \r Graciously commissioned by [Grey](https://app.roll20.net/users/91546/grey) If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n May 2020, 'v1.0'" -} + "html": "magical-land-of-yeld.html", + "css": "magical-land-of-yeld.css", + "authors": "Richard T (medieve@gmail.com)", + "patreon": "https://www.patreon.com/sceneficant", + "roll20userid": "23472", + "preview": "magical-land-of-yeld.png", + "instructions": "Magical Land of Yeld by Jake Richmond @ModestMedusa \r \r Graciously commissioned by [Grey](https://app.roll20.net/users/91546/grey) If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n May 2020, 'v1.0'", + "legacy": true +} \ No newline at end of file diff --git a/Magical-Kitties/sheet.json b/Magical-Kitties/sheet.json index ccef06df609..687f6469433 100644 --- a/Magical-Kitties/sheet.json +++ b/Magical-Kitties/sheet.json @@ -1,8 +1,9 @@ { - "html": "Magical-Kitties-Save-the-Day.html", - "css": "Magical-Kitties-Save-the-Day.css", - "authors": "Senjak, Andreas J.", - "roll20userid": "5779412, 1223200", - "preview": "magical-kitties-preview.png", - "instructions": "Basic Character Sheet for 'Magical Kitties Save the Day', published by [Atlas Games](https://www.atlas-games.com/).\n* Works for both the original [Magical Kitties Save the Day](https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day) & the new Kickstarted edition." + "html": "Magical-Kitties-Save-the-Day.html", + "css": "Magical-Kitties-Save-the-Day.css", + "authors": "Senjak, Andreas J.", + "roll20userid": "5779412, 1223200", + "preview": "magical-kitties-preview.png", + "instructions": "Basic Character Sheet for 'Magical Kitties Save the Day', published by [Atlas Games](https://www.atlas-games.com/).\n* Works for both the original [Magical Kitties Save the Day](https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day) & the new Kickstarted edition.", + "legacy": true } \ No newline at end of file diff --git a/Magical_Fury/sheet.json b/Magical_Fury/sheet.json index af334313908..16d5ec94a1f 100644 --- a/Magical_Fury/sheet.json +++ b/Magical_Fury/sheet.json @@ -1,8 +1,9 @@ { - "html": "magicalfury.html", - "css": "magicalfury.css", - "authors": "Author X", - "roll20userid": "1332302", - "preview": "magicalfury.png", - "instructions": "A simple character sheet for a simple (but fun!) game. For feature requests or issues please add them to the [issue tracker](https://github.com/AuthorX/AuthorX-Character-Sheets-for-Roll20/issues)." -} + "html": "magicalfury.html", + "css": "magicalfury.css", + "authors": "Author X", + "roll20userid": "1332302", + "preview": "magicalfury.png", + "instructions": "A simple character sheet for a simple (but fun!) game. For feature requests or issues please add them to the [issue tracker](https://github.com/AuthorX/AuthorX-Character-Sheets-for-Roll20/issues).", + "legacy": true +} \ No newline at end of file diff --git a/Maid RPG/sheet.json b/Maid RPG/sheet.json index e8d5a8e5904..f759fa8b4a4 100644 --- a/Maid RPG/sheet.json +++ b/Maid RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "maidrpg.html", - "css": "maidrpg.css", - "authors": "Shoujo Q", - "roll20userid": "465077", - "preview": "maidrpg.png", - "instructions": "An improved character sheet for Maid: The Role Playing Game by Ryo Kamiya/Sunset Games. Based on the English version of the rulebook by Kuroneko Designs." + "html": "maidrpg.html", + "css": "maidrpg.css", + "authors": "Shoujo Q", + "roll20userid": "465077", + "preview": "maidrpg.png", + "instructions": "An improved character sheet for Maid: The Role Playing Game by Ryo Kamiya/Sunset Games. Based on the English version of the rulebook by Kuroneko Designs.", + "legacy": true } \ No newline at end of file diff --git a/Maid/sheet.json b/Maid/sheet.json index 3d5c878f97e..8919fd039c5 100644 --- a/Maid/sheet.json +++ b/Maid/sheet.json @@ -1,8 +1,9 @@ { - "html": "maid.html", - "css": "maid.css", - "authors": "Willem den Besten (Morenim),Karin Elofsson (Gaya)", - "roll20userid": "298278,189954", - "preview": "maid.png", - "instructions": "A simple sheet for the Maid RPG." -} + "html": "maid.html", + "css": "maid.css", + "authors": "Willem den Besten (Morenim),Karin Elofsson (Gaya)", + "roll20userid": "298278,189954", + "preview": "maid.png", + "instructions": "A simple sheet for the Maid RPG.", + "legacy": true +} \ No newline at end of file diff --git a/Malmsturm/sheet.json b/Malmsturm/sheet.json index 32436cb138f..616b4d9a968 100644 --- a/Malmsturm/sheet.json +++ b/Malmsturm/sheet.json @@ -1,8 +1,9 @@ { - "html": "malmsturm.html", - "css": "malmsturm.css", - "authors": "Uhrwerk Verlag (feedback-roll20sheet@malmsturm.de), Lars Herweg (trestolt@gmail.com)", - "roll20userid": "7000912, 2086387", - "preview": "malmsturm_preview.png", - "instructions": "This is a character sheet for the fate-based Sword and Sorcery setting Malmsturm. This sheet is officially supported by the publisher Uhrwerk Verlag and by Polyarchische Bruderschaft der Schwarzen Bibliothek zu Melinoe e.V. (www.malmsturm.de) . Please send feedback to feedback-roll20sheet@malmsturm.de. Malmsturm ist ein fatebasierendes Sword & Sorcery Setting ( www.malmsturm.de ). Dieser Charakterbogen wird offiziel vom Uhrwerk Verlag und Polyarchische Bruderschaft der Schwarzen Bibliothek zu Melinoe e.V. unterstuetzt. Bitte sendet euer Feedback an feedback-roll20sheet@malmsturm.de ." + "html": "malmsturm.html", + "css": "malmsturm.css", + "authors": "Uhrwerk Verlag (feedback-roll20sheet@malmsturm.de), Lars Herweg (trestolt@gmail.com)", + "roll20userid": "7000912, 2086387", + "preview": "malmsturm_preview.png", + "instructions": "This is a character sheet for the fate-based Sword and Sorcery setting Malmsturm. This sheet is officially supported by the publisher Uhrwerk Verlag and by Polyarchische Bruderschaft der Schwarzen Bibliothek zu Melinoe e.V. (www.malmsturm.de) . Please send feedback to feedback-roll20sheet@malmsturm.de. Malmsturm ist ein fatebasierendes Sword & Sorcery Setting ( www.malmsturm.de ). Dieser Charakterbogen wird offiziel vom Uhrwerk Verlag und Polyarchische Bruderschaft der Schwarzen Bibliothek zu Melinoe e.V. unterstuetzt. Bitte sendet euer Feedback an feedback-roll20sheet@malmsturm.de .", + "legacy": true } \ No newline at end of file diff --git a/Mantel dAcier/sheet.json b/Mantel dAcier/sheet.json index 1b02abc7309..6a606c4587f 100644 --- a/Mantel dAcier/sheet.json +++ b/Mantel dAcier/sheet.json @@ -1,8 +1,9 @@ { - "html": "Mantel dAcier.html", - "css": "Mantel dAcier.css", - "authors": "Sheershym", - "roll20userid": "911144", - "preview": "Mantel dAcier.png", - "instructions": "#Fiche de personnage pour Mantel d'Acier \r \r Chaque fiche contient une fiche personnage, une fiche de véhicule et une fiche de mantel. Les jets de compétences sont disponibles en cliquant sur les noms. \r \r **Calcul du total d'une compétence**\r\r• Si le dégré est de 0, sans l'atout 'Touche à tout' : Total = Modif.\r\r• Si le degré est de 0, avec l'atout 'Touche à tout' : Total = Plus grande valeur des deux caractéristiques + Modif.\r\r• Autrement : Total = Somme des deux caractéristiques + Degré + Modif.\r\rPour toute question, bug ou suggestion, contactez-moi sur Roll 20 : [Sheershym](https://app.roll20.net/users/911144/sheershym)." + "html": "Mantel dAcier.html", + "css": "Mantel dAcier.css", + "authors": "Sheershym", + "roll20userid": "911144", + "preview": "Mantel dAcier.png", + "instructions": "#Fiche de personnage pour Mantel d'Acier \r \r Chaque fiche contient une fiche personnage, une fiche de véhicule et une fiche de mantel. Les jets de compétences sont disponibles en cliquant sur les noms. \r \r **Calcul du total d'une compétence**\r\r• Si le dégré est de 0, sans l'atout 'Touche à tout' : Total = Modif.\r\r• Si le degré est de 0, avec l'atout 'Touche à tout' : Total = Plus grande valeur des deux caractéristiques + Modif.\r\r• Autrement : Total = Somme des deux caractéristiques + Degré + Modif.\r\rPour toute question, bug ou suggestion, contactez-moi sur Roll 20 : [Sheershym](https://app.roll20.net/users/911144/sheershym).", + "legacy": true } \ No newline at end of file diff --git a/Marvel Heroic Roleplaying/sheet.json b/Marvel Heroic Roleplaying/sheet.json index 9c7fa8426f2..7720e2b747b 100644 --- a/Marvel Heroic Roleplaying/sheet.json +++ b/Marvel Heroic Roleplaying/sheet.json @@ -1,23 +1,24 @@ { - "html": "mhrpg.html", - "css": "mhrpg.css", - "preview": "marvel-heroic-rpg-preview.png", - "authors": "Flynn B. (@flynnwastaken), Thiago Shinken (@trueshinken)", - "patreon": "https://www.patreon.com/flynnwastaken", - "roll20userid": "1969239", - "instructions": "Most buttons add dice to the dice pool, which is then rolled by the 'Roll Pool' button. View the code and make requests at [flynnwastaken's repository](https://github.com/flynnwastaken/marvel-heroic-roleplaying-roll20-character-sheet/).\nPlease enjoy!", - "useroptions": [ - { - "attribute": "sheetTab", - "displayname": "Sheet Type:", - "type": "select", - "options": [ - "Player Stats|stats", - "Player Details|details", - "NPC|npc" - ], - "default": "stats", - "description": "Toggles newly created sheets to shows the Player or NPC page by default." - } - ] -} + "html": "mhrpg.html", + "css": "mhrpg.css", + "preview": "marvel-heroic-rpg-preview.png", + "authors": "Flynn B. (@flynnwastaken), Thiago Shinken (@trueshinken)", + "patreon": "https://www.patreon.com/flynnwastaken", + "roll20userid": "1969239", + "instructions": "Most buttons add dice to the dice pool, which is then rolled by the 'Roll Pool' button. View the code and make requests at [flynnwastaken's repository](https://github.com/flynnwastaken/marvel-heroic-roleplaying-roll20-character-sheet/).\nPlease enjoy!", + "useroptions": [ + { + "attribute": "sheetTab", + "displayname": "Sheet Type:", + "type": "select", + "options": [ + "Player Stats|stats", + "Player Details|details", + "NPC|npc" + ], + "default": "stats", + "description": "Toggles newly created sheets to shows the Player or NPC page by default." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/MarvelSH/sheet.json b/MarvelSH/sheet.json index 36b29373b17..744a926ac21 100644 --- a/MarvelSH/sheet.json +++ b/MarvelSH/sheet.json @@ -1,9 +1,10 @@ { - "html": "MarvelSH.html", - "css": "MarvelSH_CSS.css", - "authors": "Michael G.", - "roll20userid": "1104652", - "version": "1.1.0", - "preview": "MarvelSHPreview.jpg", - "instructions": "**Marvel Superheroes Character Sheet**" -} + "html": "MarvelSH.html", + "css": "MarvelSH_CSS.css", + "authors": "Michael G.", + "roll20userid": "1104652", + "version": "1.1.0", + "preview": "MarvelSHPreview.jpg", + "instructions": "**Marvel Superheroes Character Sheet**", + "legacy": true +} \ No newline at end of file diff --git a/Marvel_Saga/sheet.json b/Marvel_Saga/sheet.json index 85619383102..f400e65f2f0 100644 --- a/Marvel_Saga/sheet.json +++ b/Marvel_Saga/sheet.json @@ -1,8 +1,9 @@ { - "html": "Marvel_Saga.html", - "css": "Marvel_Saga.css", - "authors": "Brian Houle", - "roll20userid": "43302", - "preview": "preview.png", - "instructions": "A basic sheet with chat output for Marvel Saga. Cards not included." -} + "html": "Marvel_Saga.html", + "css": "Marvel_Saga.css", + "authors": "Brian Houle", + "roll20userid": "43302", + "preview": "preview.png", + "instructions": "A basic sheet with chat output for Marvel Saga. Cards not included.", + "legacy": true +} \ No newline at end of file diff --git a/MascarasDelImperio/sheet.json b/MascarasDelImperio/sheet.json index 4fbc2e04709..d17365d5d6a 100644 --- a/MascarasDelImperio/sheet.json +++ b/MascarasDelImperio/sheet.json @@ -4,5 +4,6 @@ "authors": "Juan Lucha", "roll20userid": "111814", "preview": "MascarasDelImperioSheet.png", - "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Mascaras del Imperio, el juego español publicado por Other Shelves" -} + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Mascaras del Imperio, el juego español publicado por Other Shelves", + "legacy": true +} \ No newline at end of file diff --git a/Masks - A New Generation/sheet.json b/Masks - A New Generation/sheet.json index 3ca98ab9571..40ba4db2bd9 100644 --- a/Masks - A New Generation/sheet.json +++ b/Masks - A New Generation/sheet.json @@ -1,8 +1,9 @@ { - "html": "masks.html", - "css": "masks.css", - "authors": " Matt Morton, based on the original AW sheet by Ryan Sigg & Steve K. Expanded by Author X. Further expanded and greatly improved by Anistuffs.", - "roll20userid": "172543,1332302,13601,5047,1665985", - "preview": "maskspreview.png", - "instructions": "* Label rolls includes the -2 for relevant marked conditions.\r* Popup box is for roll modifiers like +1 forward, -1 ongoing, etc. Enter numbers as 1 or -1, but not +1 (the + symbol breaks it).\r* Rolls auto-cap at -3 or +4 total modifier regardless of input.\r* 'Sum of Labels' is a safety check against incorrectly-shifted labels or overlooking the +1 at creation.\r* Along with the original 10 playbooks, there are 5 playbooks from the Halcyon City Herald Collection supplement, 2 playbooks from the Secrets of A.E.G.I.S. supplement, and 3 playbooks from the Unbound supplement.\r* Link to a cheatsheet for Active/Passive moves https://i.imgur.com/CibAteD.png.\r\rIf you run into any issues, have suggestions, or anything else, PM on roll20; https://app.roll20.net/users/1665985/anistuffs, or report it at https://github.com/Anistuffs/roll20-character-sheets." -} + "html": "masks.html", + "css": "masks.css", + "authors": " Matt Morton, based on the original AW sheet by Ryan Sigg & Steve K. Expanded by Author X. Further expanded and greatly improved by Anistuffs.", + "roll20userid": "172543,1332302,13601,5047,1665985", + "preview": "maskspreview.png", + "instructions": "* Label rolls includes the -2 for relevant marked conditions.\r* Popup box is for roll modifiers like +1 forward, -1 ongoing, etc. Enter numbers as 1 or -1, but not +1 (the + symbol breaks it).\r* Rolls auto-cap at -3 or +4 total modifier regardless of input.\r* 'Sum of Labels' is a safety check against incorrectly-shifted labels or overlooking the +1 at creation.\r* Along with the original 10 playbooks, there are 5 playbooks from the Halcyon City Herald Collection supplement, 2 playbooks from the Secrets of A.E.G.I.S. supplement, and 3 playbooks from the Unbound supplement.\r* Link to a cheatsheet for Active/Passive moves https://i.imgur.com/CibAteD.png.\r\rIf you run into any issues, have suggestions, or anything else, PM on roll20; https://app.roll20.net/users/1665985/anistuffs, or report it at https://github.com/Anistuffs/roll20-character-sheets.", + "legacy": true +} \ No newline at end of file diff --git a/Mass Effect/sheet.json b/Mass Effect/sheet.json index bc6b989a80c..73c9386a65e 100644 --- a/Mass Effect/sheet.json +++ b/Mass Effect/sheet.json @@ -1,8 +1,9 @@ { - "html": "Mass Effect.html", - "css": "Mass Effect.css", - "authors": "Emre U.", - "roll20userid": "1371604", - "preview": "Mass Effect.png", - "instructions": "Mass Effect is a beautiful and deep universe. Its fun to play. There is a FRP system for this game and I wanted to make an sheet for it. I hope you enjoy it." -} + "html": "Mass Effect.html", + "css": "Mass Effect.css", + "authors": "Emre U.", + "roll20userid": "1371604", + "preview": "Mass Effect.png", + "instructions": "Mass Effect is a beautiful and deep universe. Its fun to play. There is a FRP system for this game and I wanted to make an sheet for it. I hope you enjoy it.", + "legacy": true +} \ No newline at end of file diff --git a/MassEffect_5e/sheet.json b/MassEffect_5e/sheet.json index 01a021b3142..387ab79b663 100644 --- a/MassEffect_5e/sheet.json +++ b/MassEffect_5e/sheet.json @@ -1,345 +1,391 @@ { - "html": "MassEffect_5e.html", - "css": "MassEffect_5e.css", - "authors": "Tech Knight", - "roll20userid": "321944", - "preview": "MassEffect_5e.png", - "compendium": "", - "instructions": "Reworked character sheet. Modeled using 5th Edition OGL by Roll20. Compatible for use with Mass Effect 5E.", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "npc-u", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "npc-info" - }, - { - "attribute": "l1mancer_status", - "displayname": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", - "displaytranslationkey": "use-charactermancer-for-new:-u", - "type": "select", - "options": [ - "Yes| ", - "No|completed" - ], - "optiontranslationkeys": ["yes","no"], - "description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", - "descriptiontranslationkey": "use-charactermancer-for-new-info" - }, - { - "attribute": "rtype", - "displayname": "Roll Queries", - "displaytranslationkey": "roll-queries:-u", - "type": "select", - "options": [ - "Always Roll Advantage|{{always=1}} {{r2=[[1d20", - "Advantage Toggle|@{advantagetoggle}", - "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", - "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" - ], - "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"], - "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "descriptiontranslationkey": "roll-queries-info" - }, - { - "attribute": "wtype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisp-rolls-gm:-u", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Whisper Toggle|@{whispertoggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never-whisper-roll","toggle-roll-whisper","query-whisper-roll","always-whisper-roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "dtype", - "displayname": "Auto Damage Roll", - "displaytranslationkey": "auto-dmg-roll:-u", - "type": "select", - "options": [ - "Don't Auto Roll Damage|pick", - "Auto Roll Damage & Crit|full" - ], - "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"], - "default": "pick", - "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "descriptiontranslationkey": "auto-dmg-roll-info" - }, - { - "attribute": "core_die", - "displayname": "CORE DIE ROLL:", - "displaytranslationkey": "core-die-roll:-u", - "type": "text", - "default": "1d20", - "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "descriptiontranslationkey": "core-die-roll-info" - }, - { - "attribute": "pb_type", - "displayname": "PROFICIENCY BONUS:", - "displaytranslationkey": "prof-bonus:-u", - "type": "select", - "options": [ - "By Level (Default)|level", - "Proficency Die (DMG)|die", - "Custom|custom" - ], - "optiontranslationkeys": ["by-level","prof-die","custom"], - "default": "level", - "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "descriptiontranslationkey": "pb-type-info" - }, - { - "attribute": "pb_custom", - "displayname": "CUSTOM PROFICIENCY BONUS:", - "displaytranslationkey": "custom-pb:-u", - "type": "text", - "default": "", - "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "descriptiontranslationkey": "pb-custom-info" - }, - { - "attribute": "init_tiebreaker", - "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", - "displaytranslationkey": "add-dex-tiebreaker-u", - "type": "checkbox", - "value": "@{dexterity}/100", - "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "descriptiontranslationkey": "init-tiebreaker-info" - }, - { - "attribute": "global_save_mod_flag", - "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", - "displaytranslationkey": "show-global-save-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "descriptiontranslationkey": "global-save-info" - }, - { - "attribute": "global_skill_mod_flag", - "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", - "displaytranslationkey": "show-global-skill-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "descriptiontranslationkey": "global-skill-info" - }, - { - "attribute": "global_attack_mod_flag", - "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "displaytranslationkey": "show-global-attack-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "descriptiontranslationkey": "global-attack-info" - }, - { - "attribute": "global_damage_mod_flag", - "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "displaytranslationkey": "show-global-damage-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "descriptiontranslationkey": "global-damage-info" - }, - { - "attribute": "charname_output", - "displayname": "Add Character Name To Templates", - "displaytranslationkey": "add-char-to-templates:-u", - "type": "select", - "options": [ - "On|{{charname=@{character_name}}}", - "Off|charname=@{character_name}" - ], - "optiontranslationkeys": ["on","off"], - "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", - "descriptiontranslationkey": "add-char-to-templates-info" - }, - { - "attribute": "level_calculations", - "displayname": "AUTO LEVEL CALCULATIONS:", - "displaytranslationkey": "level-calculations:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "on", - "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "descriptiontranslationkey": "auto-level-calc-info" - }, - { - "attribute": "encumberance_setting", - "displayname": "Encumbrance", - "displaytranslationkey": "encumbrance:-u", - "type": "select", - "options": [ - "Simple|off", - "Variant (PHB p176)|on", - "Off|disabled" - ], - "optiontranslationkeys": ["simple","variant-phb","off"], - "default": "on", - "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "descriptiontranslationkey": "encumbrance-info" - }, - { - "attribute": "simpleinventory", - "displayname": "Inventory", - "displaytranslationkey": "inventory:-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "descriptiontranslationkey": "inventory-info" - }, - { - "attribute": "simpletraits", - "displayname": "FEATURES & TRAITS", - "displaytranslationkey": "feats-traits-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-traits-info" - }, - { - "attribute": "simpleproficencies", - "displayname": "PROFICIENCIES & LANGUAGES", - "displaytranslationkey": "prof-langs-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-proficiencies-info" - }, - { - "attribute": "npc_name_flag", - "displayname": "NPC NAME IN ROLLS:", - "displaytranslationkey": "npc-name-in-rolls:-u", - "type": "select", - "options": [ - "Show|{{name=@{npc_name}}}", - "Hide|0" - ], - "optiontranslationkeys": ["show","hide"], - "default": "{{name=@{npc_name}}}", - "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" - }, - { - "attribute": "ammotracking", - "displayname": "Ammo Tracking (API Required)", - "displaytranslationkey": "ammo-tracking:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "off", - "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "descriptiontranslationkey": "ammo-tracking-info" - }, - { - "attribute": "cd_bar1_v", - "displayname": "BAR 1 VALUE:", - "displaytranslationkey": "cd-bar1-value:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "cd-bar1-value-desc:-u" - }, - { - "attribute": "cd_bar1_m", - "displayname": "BAR 1 MAX:", - "displaytranslationkey": "cd-bar1-max:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "cd-bar1-max-desc:-u" - }, - { - "attribute": "cd_bar1_l", - "displayname": "BAR 1 LINK:", - "displaytranslationkey": "cd-bar1-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar1-link-desc:-u" - }, - { - "attribute": "cd_bar2_v", - "displayname": "BAR 2 VALUE:", - "displaytranslationkey": "cd-bar2-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "cd-bar2-value-desc:-u" - }, - { - "attribute": "cd_bar2_m", - "displayname": "BAR 2 MAX:", - "displaytranslationkey": "cd-bar2-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "cd-bar2-max-desc:-u" - }, - { - "attribute": "cd_bar2_l", - "displayname": "BAR 2 LINK:", - "displaytranslationkey": "cd-bar2-link:-u", - "type": "text", - "default": "npc_ac", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar2-link-desc:-u" - }, - { - "attribute": "cd_bar3_v", - "displayname": "BAR 3 VALUE:", - "displaytranslationkey": "cd-bar3-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "cd-bar3-value-desc:-u" - }, - { - "attribute": "cd_bar3_m", - "displayname": "BAR 3 MAX:", - "displaytranslationkey": "cd-bar3-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "cd-bar3-max-desc:-u" - }, - { - "attribute": "cd_bar3_l", - "displayname": "BAR 3 LINK:", - "displaytranslationkey": "cd-bar3-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar3-link-desc:-u" - } - ] -} + "html": "MassEffect_5e.html", + "css": "MassEffect_5e.css", + "authors": "Tech Knight", + "roll20userid": "321944", + "preview": "MassEffect_5e.png", + "compendium": "", + "instructions": "Reworked character sheet. Modeled using 5th Edition OGL by Roll20. Compatible for use with Mass Effect 5E.", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "npc-u", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" + }, + { + "attribute": "l1mancer_status", + "displayname": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:", + "displaytranslationkey": "use-charactermancer-for-new:-u", + "type": "select", + "options": [ + "Yes| ", + "No|completed" + ], + "optiontranslationkeys": [ + "yes", + "no" + ], + "description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.", + "descriptiontranslationkey": "use-charactermancer-for-new-info" + }, + { + "attribute": "rtype", + "displayname": "Roll Queries", + "displaytranslationkey": "roll-queries:-u", + "type": "select", + "options": [ + "Always Roll Advantage|{{always=1}} {{r2=[[1d20", + "Advantage Toggle|@{advantagetoggle}", + "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", + "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" + ], + "optiontranslationkeys": [ + "always-roll-adv", + "toggle-roll-adv", + "query-roll-adv", + "never-roll-adv" + ], + "default": "{{always=1}} {{r2=[[1d20", + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "descriptiontranslationkey": "roll-queries-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:-u", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Whisper Toggle|@{whispertoggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle-roll-whisper", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "dtype", + "displayname": "Auto Damage Roll", + "displaytranslationkey": "auto-dmg-roll:-u", + "type": "select", + "options": [ + "Don't Auto Roll Damage|pick", + "Auto Roll Damage & Crit|full" + ], + "optiontranslationkeys": [ + "never-roll-dmg", + "always-roll-dmg" + ], + "default": "pick", + "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "descriptiontranslationkey": "auto-dmg-roll-info" + }, + { + "attribute": "core_die", + "displayname": "CORE DIE ROLL:", + "displaytranslationkey": "core-die-roll:-u", + "type": "text", + "default": "1d20", + "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "descriptiontranslationkey": "core-die-roll-info" + }, + { + "attribute": "pb_type", + "displayname": "PROFICIENCY BONUS:", + "displaytranslationkey": "prof-bonus:-u", + "type": "select", + "options": [ + "By Level (Default)|level", + "Proficency Die (DMG)|die", + "Custom|custom" + ], + "optiontranslationkeys": [ + "by-level", + "prof-die", + "custom" + ], + "default": "level", + "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "descriptiontranslationkey": "pb-type-info" + }, + { + "attribute": "pb_custom", + "displayname": "CUSTOM PROFICIENCY BONUS:", + "displaytranslationkey": "custom-pb:-u", + "type": "text", + "default": "", + "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "descriptiontranslationkey": "pb-custom-info" + }, + { + "attribute": "init_tiebreaker", + "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", + "displaytranslationkey": "add-dex-tiebreaker-u", + "type": "checkbox", + "value": "@{dexterity}/100", + "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "descriptiontranslationkey": "init-tiebreaker-info" + }, + { + "attribute": "global_save_mod_flag", + "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", + "displaytranslationkey": "show-global-save-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "descriptiontranslationkey": "global-save-info" + }, + { + "attribute": "global_skill_mod_flag", + "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", + "displaytranslationkey": "show-global-skill-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "descriptiontranslationkey": "global-skill-info" + }, + { + "attribute": "global_attack_mod_flag", + "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "displaytranslationkey": "show-global-attack-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "descriptiontranslationkey": "global-attack-info" + }, + { + "attribute": "global_damage_mod_flag", + "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "displaytranslationkey": "show-global-damage-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "descriptiontranslationkey": "global-damage-info" + }, + { + "attribute": "charname_output", + "displayname": "Add Character Name To Templates", + "displaytranslationkey": "add-char-to-templates:-u", + "type": "select", + "options": [ + "On|{{charname=@{character_name}}}", + "Off|charname=@{character_name}" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "charname=@{character_name}", + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", + "descriptiontranslationkey": "add-char-to-templates-info" + }, + { + "attribute": "level_calculations", + "displayname": "AUTO LEVEL CALCULATIONS:", + "displaytranslationkey": "level-calculations:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "on", + "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "descriptiontranslationkey": "auto-level-calc-info" + }, + { + "attribute": "encumberance_setting", + "displayname": "Encumbrance", + "displaytranslationkey": "encumbrance:-u", + "type": "select", + "options": [ + "Simple|off", + "Variant (PHB p176)|on", + "Off|disabled" + ], + "optiontranslationkeys": [ + "simple", + "variant-phb", + "off" + ], + "default": "on", + "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "descriptiontranslationkey": "encumbrance-info" + }, + { + "attribute": "simpleinventory", + "displayname": "Inventory", + "displaytranslationkey": "inventory:-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "descriptiontranslationkey": "inventory-info" + }, + { + "attribute": "simpletraits", + "displayname": "FEATURES & TRAITS", + "displaytranslationkey": "feats-traits-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-traits-info" + }, + { + "attribute": "simpleproficencies", + "displayname": "PROFICIENCIES & LANGUAGES", + "displaytranslationkey": "prof-langs-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-proficiencies-info" + }, + { + "attribute": "npc_name_flag", + "displayname": "NPC NAME IN ROLLS:", + "displaytranslationkey": "npc-name-in-rolls:-u", + "type": "select", + "options": [ + "Show|{{name=@{npc_name}}}", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "{{name=@{npc_name}}}", + "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" + }, + { + "attribute": "ammotracking", + "displayname": "Ammo Tracking (API Required)", + "displaytranslationkey": "ammo-tracking:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "off", + "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "descriptiontranslationkey": "ammo-tracking-info" + }, + { + "attribute": "cd_bar1_v", + "displayname": "BAR 1 VALUE:", + "displaytranslationkey": "cd-bar1-value:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "cd-bar1-value-desc:-u" + }, + { + "attribute": "cd_bar1_m", + "displayname": "BAR 1 MAX:", + "displaytranslationkey": "cd-bar1-max:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "cd-bar1-max-desc:-u" + }, + { + "attribute": "cd_bar1_l", + "displayname": "BAR 1 LINK:", + "displaytranslationkey": "cd-bar1-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar1-link-desc:-u" + }, + { + "attribute": "cd_bar2_v", + "displayname": "BAR 2 VALUE:", + "displaytranslationkey": "cd-bar2-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "cd-bar2-value-desc:-u" + }, + { + "attribute": "cd_bar2_m", + "displayname": "BAR 2 MAX:", + "displaytranslationkey": "cd-bar2-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "cd-bar2-max-desc:-u" + }, + { + "attribute": "cd_bar2_l", + "displayname": "BAR 2 LINK:", + "displaytranslationkey": "cd-bar2-link:-u", + "type": "text", + "default": "npc_ac", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar2-link-desc:-u" + }, + { + "attribute": "cd_bar3_v", + "displayname": "BAR 3 VALUE:", + "displaytranslationkey": "cd-bar3-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "cd-bar3-value-desc:-u" + }, + { + "attribute": "cd_bar3_m", + "displayname": "BAR 3 MAX:", + "displaytranslationkey": "cd-bar3-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "cd-bar3-max-desc:-u" + }, + { + "attribute": "cd_bar3_l", + "displayname": "BAR 3 LINK:", + "displaytranslationkey": "cd-bar3-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar3-link-desc:-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Maximum Apocalypse/sheet.json b/Maximum Apocalypse/sheet.json index d6a6405a197..31feab1b05d 100644 --- a/Maximum Apocalypse/sheet.json +++ b/Maximum Apocalypse/sheet.json @@ -1,8 +1,9 @@ { - "html": "MaximumApocalypse.html", - "css": "MaximumApocalypse.css", - "authors": "David Maitland", - "roll20userid": "994218", - "preview": "MaximumApocalypse.png", - "instructions": "* Automatically calculates all derived stats: half/quarter stats, special stats, build/repair table & encumbrance\r* Automatic calculations incorporate effects from following abilities: Collar, Faith, Giant Genetics, Instinctive, Luck Stars, Moving Target, Reflex, Tightening the Belt, Unreliable\r* Roll buttons for stats, skills, special stats, defenses, attacks & damage\r* Roll buttons query for 0-3 advantages/disadvantages & implement advantage/disadvantage effects\r* Roll template indicates level & degree of success\r* Sheet also has roll buttons for base stat actions & shows required food units\r* Tick the \"Threshold modifier prompt on every roll\" checkbox to specify misc. threshold modifer for subsequent rolls\r* Tick the \"Damage code prompt on every attack\" checkbox to specify damage code for subsequent attack rolls\r* Tick the \"Manually set Armor, Special Stats and Dodge\" checkbox to disable automatic calculations for named fields\r* Drop down selections for archetypes, apocalypse & skill proficiencies\r* Initiative includes modifiers from being encumbered, shaken, acute, starving & emaciated\r* \"Next Combat Phase\" button to reduce initiative tracker value by 5 (See API script to do this automatically, track phase number & reset for new round)\r* Temporary initiative modifier field for situational special ability effects\r* Special Ability and Gear descriptions can be expanded/contracted to see the full text when needed\r* Hunger conditions will highlight in red when active\r* Starving condition will apply -10 modifier to base stats (modifier indicator will appear next to base stats)\r* Fully enabled for language translations\r* Structure deviations from core rulebook implemented to provide enough room for Special Ability and Gear descriptions\r* If sheet is too wide/large setting browser zoom to 80% is a good alternate size\r* Install Maximum Apocalypse API & tick the \"Use API for rolls (Requires Pro Account)\" checkbox to use \"Re-Roll\" button to re-roll & reduce luck uses\r\r[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Maximum%20Apocalypse/README.md)." + "html": "MaximumApocalypse.html", + "css": "MaximumApocalypse.css", + "authors": "David Maitland", + "roll20userid": "994218", + "preview": "MaximumApocalypse.png", + "instructions": "* Automatically calculates all derived stats: half/quarter stats, special stats, build/repair table & encumbrance\r* Automatic calculations incorporate effects from following abilities: Collar, Faith, Giant Genetics, Instinctive, Luck Stars, Moving Target, Reflex, Tightening the Belt, Unreliable\r* Roll buttons for stats, skills, special stats, defenses, attacks & damage\r* Roll buttons query for 0-3 advantages/disadvantages & implement advantage/disadvantage effects\r* Roll template indicates level & degree of success\r* Sheet also has roll buttons for base stat actions & shows required food units\r* Tick the \"Threshold modifier prompt on every roll\" checkbox to specify misc. threshold modifer for subsequent rolls\r* Tick the \"Damage code prompt on every attack\" checkbox to specify damage code for subsequent attack rolls\r* Tick the \"Manually set Armor, Special Stats and Dodge\" checkbox to disable automatic calculations for named fields\r* Drop down selections for archetypes, apocalypse & skill proficiencies\r* Initiative includes modifiers from being encumbered, shaken, acute, starving & emaciated\r* \"Next Combat Phase\" button to reduce initiative tracker value by 5 (See API script to do this automatically, track phase number & reset for new round)\r* Temporary initiative modifier field for situational special ability effects\r* Special Ability and Gear descriptions can be expanded/contracted to see the full text when needed\r* Hunger conditions will highlight in red when active\r* Starving condition will apply -10 modifier to base stats (modifier indicator will appear next to base stats)\r* Fully enabled for language translations\r* Structure deviations from core rulebook implemented to provide enough room for Special Ability and Gear descriptions\r* If sheet is too wide/large setting browser zoom to 80% is a good alternate size\r* Install Maximum Apocalypse API & tick the \"Use API for rolls (Requires Pro Account)\" checkbox to use \"Re-Roll\" button to re-roll & reduce luck uses\r\r[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Maximum%20Apocalypse/README.md).", + "legacy": true } \ No newline at end of file diff --git a/Mazes/sheet.json b/Mazes/sheet.json index cf26ddc791f..07891814365 100644 --- a/Mazes/sheet.json +++ b/Mazes/sheet.json @@ -1,8 +1,9 @@ { - "html": "mazes.html", - "css": "mazes.css", - "authors": "9th Level Games", - "roll20userid": "68949", - "preview": "CharacterSheet500.png", - "instructions": "Character Sheet for playing MAZES Fantasy Roleplaying powered by POLYMORPH by 9th Level Games." -} + "html": "mazes.html", + "css": "mazes.css", + "authors": "9th Level Games", + "roll20userid": "68949", + "preview": "CharacterSheet500.png", + "instructions": "Character Sheet for playing MAZES Fantasy Roleplaying powered by POLYMORPH by 9th Level Games.", + "legacy": true +} \ No newline at end of file diff --git a/MechWarrior Destiny/sheet.json b/MechWarrior Destiny/sheet.json index c02ba6d1baa..f7abefeefc5 100644 --- a/MechWarrior Destiny/sheet.json +++ b/MechWarrior Destiny/sheet.json @@ -1,8 +1,9 @@ { - "html": "MWCharSheet.html", - "css": "MWCharSheet.css", - "authors": "Agent of Change", - "roll20userid": "1344516", - "preview": "preview.jpg", - "instructions": "Functional Sheet V.2.0 For MechWarrior Destiny Closed Beta RPg by Catalyst Game Labs. Added several new functions as a result Bttle mech armor will need to be reset." -} + "html": "MWCharSheet.html", + "css": "MWCharSheet.css", + "authors": "Agent of Change", + "roll20userid": "1344516", + "preview": "preview.jpg", + "instructions": "Functional Sheet V.2.0 For MechWarrior Destiny Closed Beta RPg by Catalyst Game Labs. Added several new functions as a result Bttle mech armor will need to be reset.", + "legacy": true +} \ No newline at end of file diff --git a/MechaAndMonsters/sheet.json b/MechaAndMonsters/sheet.json index bb1a0712ff5..48da7d7256f 100644 --- a/MechaAndMonsters/sheet.json +++ b/MechaAndMonsters/sheet.json @@ -1,8 +1,9 @@ { - "html": "MechaAndMonsters.html", - "css": "MechaAndMonsters.css", - "authors": "Alan Bahr, Troy Ellis", - "roll20userid": "42285", - "preview": "MechaSheet.png", - "instructions": "For use with Tiny Frontiers: Mecha and Monsters by Alan Bahr." -} + "html": "MechaAndMonsters.html", + "css": "MechaAndMonsters.css", + "authors": "Alan Bahr, Troy Ellis", + "roll20userid": "42285", + "preview": "MechaSheet.png", + "instructions": "For use with Tiny Frontiers: Mecha and Monsters by Alan Bahr.", + "legacy": true +} \ No newline at end of file diff --git a/Mekton Z/sheet.json b/Mekton Z/sheet.json index 1e4383d952b..476da6372c3 100644 --- a/Mekton Z/sheet.json +++ b/Mekton Z/sheet.json @@ -1,8 +1,9 @@ { - "html": "Mekton Zeta.html", - "css": "Mekton Zeta.css", - "authors": "John W., with influnce from Zak", - "roll20userid": "492849", - "preview": "Mekton Zeta.png", - "instructions": "Basic, no frills sheet for smashing robots, wooing celebrities, and smashing more robots." + "html": "Mekton Zeta.html", + "css": "Mekton Zeta.css", + "authors": "John W., with influnce from Zak", + "roll20userid": "492849", + "preview": "Mekton Zeta.png", + "instructions": "Basic, no frills sheet for smashing robots, wooing celebrities, and smashing more robots.", + "legacy": true } \ No newline at end of file diff --git a/Metal Adventures/sheet.json b/Metal Adventures/sheet.json index b1b983256e3..9c21ea2b9d7 100644 --- a/Metal Adventures/sheet.json +++ b/Metal Adventures/sheet.json @@ -1,8 +1,9 @@ { - "html": "MetalAdventures.html", - "css": "MetalAdventures.css", - "authors": "Jaufré Devosse", - "preview": "Screenshot.jpg", - "roll20userid": "1641403", - "instructions": "Version 2.6 of Metal Adventures CharacterSheet. This version manage PJ, PNJ and Ships" + "html": "MetalAdventures.html", + "css": "MetalAdventures.css", + "authors": "Jaufré Devosse", + "preview": "Screenshot.jpg", + "roll20userid": "1641403", + "instructions": "Version 2.6 of Metal Adventures CharacterSheet. This version manage PJ, PNJ and Ships", + "legacy": true } \ No newline at end of file diff --git a/Metallic Guardian/sheet.json b/Metallic Guardian/sheet.json index 4b7e960a74a..de305ae5acb 100644 --- a/Metallic Guardian/sheet.json +++ b/Metallic Guardian/sheet.json @@ -1,8 +1,9 @@ { - "html": "Metallic Guardian.html", - "css": "Metallic Guardian.css", - "authors": "Madker, Hunterhall.Teemo", - "roll20userid": "1583929,530494", - "preview": "Metallic Guardian.png", - "instructions": "For use with Metallic Guardian RPG. Empty Buttons are for PC's Mechas. Start with Clicking Social Button." -} + "html": "Metallic Guardian.html", + "css": "Metallic Guardian.css", + "authors": "Madker, Hunterhall.Teemo", + "roll20userid": "1583929,530494", + "preview": "Metallic Guardian.png", + "instructions": "For use with Metallic Guardian RPG. Empty Buttons are for PC's Mechas. Start with Clicking Social Button.", + "legacy": true +} \ No newline at end of file diff --git a/MetamorphosisAlpha_1e/sheet.json b/MetamorphosisAlpha_1e/sheet.json index 0d6aab5495f..d28c8ebe0a6 100644 --- a/MetamorphosisAlpha_1e/sheet.json +++ b/MetamorphosisAlpha_1e/sheet.json @@ -1,8 +1,9 @@ { - "html": "MetamorphosisAlpha_1e.html", - "css": "MetamorphosisAlpha_1e.css", - "authors": "Amanda the Amazon", - "roll20userid": "565956", - "preview": "MetamorphosisAlpha_1e.png", - "instructions": "# Metamorphosis Alpha 1e Character Sheet\r This sheet has both a Human and Mutant sheet and a Monster Sheet for the Judge that is switchable via a tab at the top left of the sheet.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations\r\r\r## Current Version: 1.0" + "html": "MetamorphosisAlpha_1e.html", + "css": "MetamorphosisAlpha_1e.css", + "authors": "Amanda the Amazon", + "roll20userid": "565956", + "preview": "MetamorphosisAlpha_1e.png", + "instructions": "# Metamorphosis Alpha 1e Character Sheet\r This sheet has both a Human and Mutant sheet and a Monster Sheet for the Judge that is switchable via a tab at the top left of the sheet.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations\r\r\r## Current Version: 1.0", + "legacy": true } \ No newline at end of file diff --git a/Meute/sheet.json b/Meute/sheet.json index 37c06c1d0e7..c6c0a2538ef 100644 --- a/Meute/sheet.json +++ b/Meute/sheet.json @@ -1,9 +1,10 @@ { - "html": "meute.html", - "css": "meute.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "meutePreview.png", - "instructions": "Fiche pour le JDR Meute.", - "tipeee": "https://fr.tipeee.com/zakarik" -} + "html": "meute.html", + "css": "meute.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "meutePreview.png", + "instructions": "Fiche pour le JDR Meute.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/Michtim Fluffy Adventures/sheet.json b/Michtim Fluffy Adventures/sheet.json index 82dedb5e0f8..5e62744e3e6 100644 --- a/Michtim Fluffy Adventures/sheet.json +++ b/Michtim Fluffy Adventures/sheet.json @@ -1,9 +1,10 @@ { - "html": "sheet.html", - "css": "style.css", - "authors": "Hikaru (@mystarseed)", - "roll20userid": "1072657", - "patreon": "https://www.patreon.com/midgardia", - "preview": "Michtimsheetpv.png", - "instructions": "Success count is how many dice you held+1 default. When holding, if you plan to spend mood markers and hold, always include total holds! (They will be added to your success count) For mood, you can spend the markers as dice by writing in xd6, or xd6+y if you aren't spending all of them, it'll roll properly." -} + "html": "sheet.html", + "css": "style.css", + "authors": "Hikaru (@mystarseed)", + "roll20userid": "1072657", + "patreon": "https://www.patreon.com/midgardia", + "preview": "Michtimsheetpv.png", + "instructions": "Success count is how many dice you held+1 default. When holding, if you plan to spend mood markers and hold, always include total holds! (They will be added to your success count) For mood, you can spend the markers as dice by writing in xd6, or xd6+y if you aren't spending all of them, it'll roll properly.", + "legacy": true +} \ No newline at end of file diff --git a/Microlite20/sheet.json b/Microlite20/sheet.json index b810eac71f0..fa66ca03cab 100644 --- a/Microlite20/sheet.json +++ b/Microlite20/sheet.json @@ -1,8 +1,9 @@ { - "html": "microlite20.html", - "css": "microlite20.css", - "authors": "Wolfgang Richter (@theonewolf), Hylianux", - "roll20userid": "576055", - "preview": "microlite20.png", - "instructions": "This sheet is designed for use with Microlite20. http://microlite20.net/ This sheet uses the 'expert rules' of Microlite20, pulled from Microlite20 Purest Essence: https://app.box.com/s/9tmd3qphmqbjiwfbt2t7/1/2057349584/19366287815/1 Note: All races, except humans, are expected to place their skill bonuses into the sheet. Humans, however, get a +1 to all skill ROLLS... therefore, the +1 is calculated as part of every roll, and does not need to be explicitly placed into the sheet." -} + "html": "microlite20.html", + "css": "microlite20.css", + "authors": "Wolfgang Richter (@theonewolf), Hylianux", + "roll20userid": "576055", + "preview": "microlite20.png", + "instructions": "This sheet is designed for use with Microlite20. http://microlite20.net/ This sheet uses the 'expert rules' of Microlite20, pulled from Microlite20 Purest Essence: https://app.box.com/s/9tmd3qphmqbjiwfbt2t7/1/2057349584/19366287815/1 Note: All races, except humans, are expected to place their skill bonuses into the sheet. Humans, however, get a +1 to all skill ROLLS... therefore, the +1 is calculated as part of every roll, and does not need to be explicitly placed into the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Midgard German RPG/sheet.json b/Midgard German RPG/sheet.json index 2fefacfeba0..2a63389191b 100644 --- a/Midgard German RPG/sheet.json +++ b/Midgard German RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "Midgard.html", - "css": "Midgard.css", - "authors": "Hans-Joachim Maier / midgard-forum.de", - "roll20userid": "240", - "preview": "midgard.png", - "instructions": "Compatible with Midgard 5. Anleitung: https://www.midgard-forum.de/forum/articles.html/formblaetter_datenblaetter_spielhilfen/m5-charakterbogen-f%C3%BCr-roll20-eine-anleitung-r1748/" + "html": "Midgard.html", + "css": "Midgard.css", + "authors": "Hans-Joachim Maier / midgard-forum.de", + "roll20userid": "240", + "preview": "midgard.png", + "instructions": "Compatible with Midgard 5. Anleitung: https://www.midgard-forum.de/forum/articles.html/formblaetter_datenblaetter_spielhilfen/m5-charakterbogen-f%C3%BCr-roll20-eine-anleitung-r1748/", + "legacy": true } \ No newline at end of file diff --git a/Midnight-FFG/sheet.json b/Midnight-FFG/sheet.json index 54abc7ac6f0..6cb7157fe5b 100644 --- a/Midnight-FFG/sheet.json +++ b/Midnight-FFG/sheet.json @@ -1,8 +1,9 @@ { - "html": "midnight-ffg.html", - "css": "midnight-ffg.css", - "authors": "Alex T.", - "roll20userid": "573391", - "preview": "midnight-ffg.jpeg", - "instructions": "For use with the Midnight setting by Fantasy Flight Games which uses the d20 system rules (D&D 3.5e SRD content). Largely based on Diana P.'s 3.5e sheet and should automatically reuse most of the data in games using that sheet." + "html": "midnight-ffg.html", + "css": "midnight-ffg.css", + "authors": "Alex T.", + "roll20userid": "573391", + "preview": "midnight-ffg.jpeg", + "instructions": "For use with the Midnight setting by Fantasy Flight Games which uses the d20 system rules (D&D 3.5e SRD content). Largely based on Diana P.'s 3.5e sheet and should automatically reuse most of the data in games using that sheet.", + "legacy": true } \ No newline at end of file diff --git a/Mindjammer/sheet.json b/Mindjammer/sheet.json index 54535b4812a..228ef3709da 100644 --- a/Mindjammer/sheet.json +++ b/Mindjammer/sheet.json @@ -1,8 +1,9 @@ { - "html": "Mindjammer.html", - "css": "Mindjammer.css", - "authors": "Sarah Newton (@SarahJNewton)", - "roll20userid": "96651", - "preview": "Mindjammer.png", - "instructions": "Mindjammer character sheet; manage stress, aspects, consequences, skills, stunts, halo, and extras; plus make skill checks from directly within the character sheet. version 1.0. 18 Apr 2015." -} + "html": "Mindjammer.html", + "css": "Mindjammer.css", + "authors": "Sarah Newton (@SarahJNewton)", + "roll20userid": "96651", + "preview": "Mindjammer.png", + "instructions": "Mindjammer character sheet; manage stress, aspects, consequences, skills, stunts, halo, and extras; plus make skill checks from directly within the character sheet. version 1.0. 18 Apr 2015.", + "legacy": true +} \ No newline at end of file diff --git a/Mistborn/sheet.json b/Mistborn/sheet.json index d137367db07..29c9156f4a1 100644 --- a/Mistborn/sheet.json +++ b/Mistborn/sheet.json @@ -1,8 +1,9 @@ { - "html": "Mistborn.html", - "css": "Mistborn.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "Mistborn.png", - "instructions": "# Mistborn Adventure Game\r\rThis character sheet is designed to streamline the playing of the Mistborn Adventure Game (by Crafty Games). It includes roll buttons to automate the resolution of tasks and actions, and includes a prompt to incorporate a modifier. While the Roll20 dice engine doesn't allow the automatic identification of the highest pair of dice, the rolls are sorted, highest to lowest, making the identification of Nudges (6's) and the highest pair (if any) quickly evident.\r\rThe sheet The sheet supports Player Characters, Extras, and Villains." -} + "html": "Mistborn.html", + "css": "Mistborn.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "Mistborn.png", + "instructions": "# Mistborn Adventure Game\r\rThis character sheet is designed to streamline the playing of the Mistborn Adventure Game (by Crafty Games). It includes roll buttons to automate the resolution of tasks and actions, and includes a prompt to incorporate a modifier. While the Roll20 dice engine doesn't allow the automatic identification of the highest pair of dice, the rolls are sorted, highest to lowest, making the identification of Nudges (6's) and the highest pair (if any) quickly evident.\r\rThe sheet The sheet supports Player Characters, Extras, and Villains.", + "legacy": true +} \ No newline at end of file diff --git a/MonarchiesOfMau/sheet.json b/MonarchiesOfMau/sheet.json index 28aaa8159b4..e00c69b2f4f 100644 --- a/MonarchiesOfMau/sheet.json +++ b/MonarchiesOfMau/sheet.json @@ -4,5 +4,6 @@ "authors": "IuryAlves (iuryalves20@gmail.com), Karol L", "roll20userid": "360412, 4788793", "preview": "preview.png", - "instructions": "This is a character sheet for Monarchies of Mau RPG." -} + "instructions": "This is a character sheet for Monarchies of Mau RPG.", + "legacy": true +} \ No newline at end of file diff --git a/Mongoose_Traveller/sheet.json b/Mongoose_Traveller/sheet.json index e2429a2a494..2429c44505f 100644 --- a/Mongoose_Traveller/sheet.json +++ b/Mongoose_Traveller/sheet.json @@ -1,8 +1,9 @@ { - "html": "MongooseTraveller.html", - "css": "MongooseTraveller.css", - "authors": "John W.", - "roll20userID": "492849", - "preview": "MongooseTraveller.png", - "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W." + "html": "MongooseTraveller.html", + "css": "MongooseTraveller.css", + "authors": "John W.", + "roll20userID": "492849", + "preview": "MongooseTraveller.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W.", + "legacy": true } \ No newline at end of file diff --git a/Mongoose_Traveller2e/sheet.json b/Mongoose_Traveller2e/sheet.json index 3297b8cca8b..4ab0934ea23 100644 --- a/Mongoose_Traveller2e/sheet.json +++ b/Mongoose_Traveller2e/sheet.json @@ -1,39 +1,39 @@ { - "html": "MongooseTraveller.html", - "css": "MongooseTraveller.css", - "authors": "Fabian D., Martin P.", - "roll20userid": "869232, 2450577", - "preview": "MongooseTraveller.png", - "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row.", - "useroptions": [ - { - "attribute": "ro_default", - "displayname": "Default dice roll behaviour", - "displaytranslationkey": "ro_default-Q", - "type": "select", - "options": [ - "Legacy|1", - "Prompt|2", - "Toggle|3" - ], - "default": "1", - "description": "Legacy is the old sheet method, Prompt asks every roll for normal/boon/bane, Toggle displays Normal/Boon/Bane buttons.", - "descriptiontranslationkey": "ro_default-D" - }, - { - "attribute": "mod_default", - "displayname": "Ask for modifier?", - "displaytranslationkey": "mod_default-Q", - "type": "select", - "options": [ - "Yes|1", - "No|2", - "Toggle|3" - ], - "default": "1", - "description": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", - "descriptiontranslationkey": "mod_default-D" - } - - ] + "html": "MongooseTraveller.html", + "css": "MongooseTraveller.css", + "authors": "Fabian D., Martin P.", + "roll20userid": "869232, 2450577", + "preview": "MongooseTraveller.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row.", + "useroptions": [ + { + "attribute": "ro_default", + "displayname": "Default dice roll behaviour", + "displaytranslationkey": "ro_default-Q", + "type": "select", + "options": [ + "Legacy|1", + "Prompt|2", + "Toggle|3" + ], + "default": "1", + "description": "Legacy is the old sheet method, Prompt asks every roll for normal/boon/bane, Toggle displays Normal/Boon/Bane buttons.", + "descriptiontranslationkey": "ro_default-D" + }, + { + "attribute": "mod_default", + "displayname": "Ask for modifier?", + "displaytranslationkey": "mod_default-Q", + "type": "select", + "options": [ + "Yes|1", + "No|2", + "Toggle|3" + ], + "default": "1", + "description": "Yes prompts for a modifier on every roll, No never pronpts for a modifier, Toggle displays Yes/No buttons.", + "descriptiontranslationkey": "mod_default-D" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Monster of the Week Official/sheet.json b/Monster of the Week Official/sheet.json index 891fe14e079..f59e0a8eae4 100644 --- a/Monster of the Week Official/sheet.json +++ b/Monster of the Week Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "MotWHTML.html", - "css": "MotWCSS.css", - "authors": "Katie Bennie (LethalKitten), Anistuffs, Fred Hicks (Evil Hat Productions)", - "roll20userid": "1609908 (LethalKitten), 1665985 (Anistuffs), 3844812 (Evil Hat Productions)", - "preview": "MotWPreview.jpg", - "instructions": "Choose a Playbook from the dropdown menu to get started. If you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com." -} + "html": "MotWHTML.html", + "css": "MotWCSS.css", + "authors": "Katie Bennie (LethalKitten), Anistuffs, Fred Hicks (Evil Hat Productions)", + "roll20userid": "1609908 (LethalKitten), 1665985 (Anistuffs), 3844812 (Evil Hat Productions)", + "preview": "MotWPreview.jpg", + "instructions": "Choose a Playbook from the dropdown menu to get started. If you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com.", + "legacy": true +} \ No newline at end of file diff --git a/Monster of the Week/sheet.json b/Monster of the Week/sheet.json index e6fe3d5fba3..5fa5803c09b 100644 --- a/Monster of the Week/sheet.json +++ b/Monster of the Week/sheet.json @@ -1,8 +1,9 @@ { - "html": "MotWHTML.html", - "css": "MotWCSS.css", - "authors": " Katie Bennie (LethalKitten), Anistuffs", - "roll20userid": "1609908 (LethalKitten), 1665985 (Anistuffs)", - "preview": "MotWPreview.jpg", - "instructions": "Please use the Official Monster of the Week character sheet from Evil Hat Productions, available in Roll20. It is far superior to this one. If you still want to use this sheet, then:\n* Choose a Playbook from the dropdown menu to get started.\r* Along with the original 12 playbooks, there are 4 playbooks from the Tome of Mysteries supplement, 7 playbooks from the Reinforcements supplement, and 1 playbook exclusively released in the Brazilian edition and translated into English by Anistuffs.\r\r* Popup box is for roll modifiers like +1 forward, -1 ongoing, etc. Enter numbers as 1 or -1, but not +1 (the + symbol breaks it).\r\r If you run into any issues, have suggestions, or anything else, PM on roll20; https://app.roll20.net/users/1609908/katie, https://app.roll20.net/users/1665985/anistuffs, or report it at http://github.com/LethalKitten/roll20-character-sheets, https://github.com/Anistuffs/roll20-character-sheets." -} + "html": "MotWHTML.html", + "css": "MotWCSS.css", + "authors": " Katie Bennie (LethalKitten), Anistuffs", + "roll20userid": "1609908 (LethalKitten), 1665985 (Anistuffs)", + "preview": "MotWPreview.jpg", + "instructions": "Please use the Official Monster of the Week character sheet from Evil Hat Productions, available in Roll20. It is far superior to this one. If you still want to use this sheet, then:\n* Choose a Playbook from the dropdown menu to get started.\r* Along with the original 12 playbooks, there are 4 playbooks from the Tome of Mysteries supplement, 7 playbooks from the Reinforcements supplement, and 1 playbook exclusively released in the Brazilian edition and translated into English by Anistuffs.\r\r* Popup box is for roll modifiers like +1 forward, -1 ongoing, etc. Enter numbers as 1 or -1, but not +1 (the + symbol breaks it).\r\r If you run into any issues, have suggestions, or anything else, PM on roll20; https://app.roll20.net/users/1609908/katie, https://app.roll20.net/users/1665985/anistuffs, or report it at http://github.com/LethalKitten/roll20-character-sheets, https://github.com/Anistuffs/roll20-character-sheets.", + "legacy": true +} \ No newline at end of file diff --git a/Monsterhearts-2/sheet.json b/Monsterhearts-2/sheet.json index 44ef731c192..33c898d7f31 100644 --- a/Monsterhearts-2/sheet.json +++ b/Monsterhearts-2/sheet.json @@ -1,8 +1,9 @@ { - "html":"Monsterhearts-2.html", - "css":"Monsterhearts-2.css", - "authors":"@madpierrot (original sheets); Trips and Jada (major updates to game version 2); @ughjonnjonzz (bonus skins)", - "roll20userid":"302317", - "preview":"monsterhearts-2.png", - "instructions":"Select a skin from the dropdown menu and play!" -} + "html": "Monsterhearts-2.html", + "css": "Monsterhearts-2.css", + "authors": "@madpierrot (original sheets); Trips and Jada (major updates to game version 2); @ughjonnjonzz (bonus skins)", + "roll20userid": "302317", + "preview": "monsterhearts-2.png", + "instructions": "Select a skin from the dropdown menu and play!", + "legacy": true +} \ No newline at end of file diff --git a/Monsterhearts-Simple/sheet.json b/Monsterhearts-Simple/sheet.json index 0886dc88918..e6bd8be3797 100644 --- a/Monsterhearts-Simple/sheet.json +++ b/Monsterhearts-Simple/sheet.json @@ -1,8 +1,9 @@ { - "html": "MHSimple.html", - "css": "MHSimple.css", - "authors": "Allie B. (@madpierrot)", - "roll20userid": "336103", - "preview": "MHSimplePrev.jpg", - "instructions": "Choose a Skin from the dropdown menu to get started. There's a list of planned upcoming sheet features in todo.html. MHSheetTemplate is a simple to fill template for any sheet. If you run into any issues, have suggestions, or just want to chat tweet me @madpierrot or report it at http://github.com/lemadpierrot/roll20-character-sheets/issues." + "html": "MHSimple.html", + "css": "MHSimple.css", + "authors": "Allie B. (@madpierrot)", + "roll20userid": "336103", + "preview": "MHSimplePrev.jpg", + "instructions": "Choose a Skin from the dropdown menu to get started. There's a list of planned upcoming sheet features in todo.html. MHSheetTemplate is a simple to fill template for any sheet. If you run into any issues, have suggestions, or just want to chat tweet me @madpierrot or report it at http://github.com/lemadpierrot/roll20-character-sheets/issues.", + "legacy": true } \ No newline at end of file diff --git a/Monsters and Other Childish Things/sheet.json b/Monsters and Other Childish Things/sheet.json index e36b49c9a6b..8077108d32d 100644 --- a/Monsters and Other Childish Things/sheet.json +++ b/Monsters and Other Childish Things/sheet.json @@ -1,8 +1,9 @@ { - "html": "MaOCT.html", - "css": "MaOCTstyle.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "MaoCTSheet.jpg", - "instructions": "# Monsters and Other Childish Things Character Sheet\r###Features\r#####Child Sheet\r* Look and feel of the original print sheet\r* Supports adding additional skills\r* Supports \"weird skills\"\r * Add a skill under the appropriate Stat\r * Click on the word \"weird\"\r * Fill in the text area with the relevant weird details\r* Roll buttons for Stats and Skills rolls\r\r#####Monster Sheet\r* Look and feel of the original print sheet\r* Has different field names so can be used at the same time as the child sheet\r* Roll buttons\r\r#####Roll Buttons\rRoll buttons have been established for all Stats, Skills, and Monsterous abilities. The button will prompt for any modifiers to the roll—modifiers should be entered as an integer; do not add the '+' for positive modifiers, but do add the '-' for negative modifiers.\r\rThe roll will automatically sort and group the rolls.\r\r#####Future Enhancements\r* Roll Templates for a snazzier look and feel for dice rolls." -} + "html": "MaOCT.html", + "css": "MaOCTstyle.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "MaoCTSheet.jpg", + "instructions": "# Monsters and Other Childish Things Character Sheet\r###Features\r#####Child Sheet\r* Look and feel of the original print sheet\r* Supports adding additional skills\r* Supports \"weird skills\"\r * Add a skill under the appropriate Stat\r * Click on the word \"weird\"\r * Fill in the text area with the relevant weird details\r* Roll buttons for Stats and Skills rolls\r\r#####Monster Sheet\r* Look and feel of the original print sheet\r* Has different field names so can be used at the same time as the child sheet\r* Roll buttons\r\r#####Roll Buttons\rRoll buttons have been established for all Stats, Skills, and Monsterous abilities. The button will prompt for any modifiers to the roll—modifiers should be entered as an integer; do not add the '+' for positive modifiers, but do add the '-' for negative modifiers.\r\rThe roll will automatically sort and group the rolls.\r\r#####Future Enhancements\r* Roll Templates for a snazzier look and feel for dice rolls.", + "legacy": true +} \ No newline at end of file diff --git a/Moon Punk/sheet.json b/Moon Punk/sheet.json index 606f2686d2d..ea6391b36fb 100644 --- a/Moon Punk/sheet.json +++ b/Moon Punk/sheet.json @@ -1,8 +1,9 @@ { - "html":"moonpunk.html", - "css":"moonpunk.css", - "authors":"Steve Radabaugh", - "roll20userid":"104595", - "preview":"moonpunk.png", - "instructions":"Use the Drop Down on the top right to choose your playbook. Once that's chosen, choose your stat block on the left side. The list of moves and specials can be rearranged by unlocking them with the lock button on the bottom of the list." + "html": "moonpunk.html", + "css": "moonpunk.css", + "authors": "Steve Radabaugh", + "roll20userid": "104595", + "preview": "moonpunk.png", + "instructions": "Use the Drop Down on the top right to choose your playbook. Once that's chosen, choose your stat block on the left side. The list of moves and specials can be rearranged by unlocking them with the lock button on the bottom of the list.", + "legacy": true } \ No newline at end of file diff --git a/Mordiou/sheet.json b/Mordiou/sheet.json index 92d7f765138..b89c25f9670 100644 --- a/Mordiou/sheet.json +++ b/Mordiou/sheet.json @@ -1,9 +1,10 @@ { - "html": "mordiou.htm", - "css": "mordiou.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "mordiou.jpg", - "instructions": "Feuille de personnage de [Mordiou !](http://legrumph.org/Terrier/?Chibi/Mordiou-%21), pour jouer des héros de cape et d'épée dans une France légàrement fantasmée. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Mordiou/ReadMe.md). v1.2 (2017-09-17)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "mordiou.htm", + "css": "mordiou.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "mordiou.jpg", + "instructions": "Feuille de personnage de [Mordiou !](http://legrumph.org/Terrier/?Chibi/Mordiou-%21), pour jouer des héros de cape et d'épée dans une France légàrement fantasmée. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Mordiou/ReadMe.md). v1.2 (2017-09-17).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Mork Borg/sheet.json b/Mork Borg/sheet.json index 679b2d9d465..a0a640ca7e2 100644 --- a/Mork Borg/sheet.json +++ b/Mork Borg/sheet.json @@ -1,8 +1,9 @@ { -"html": "morkborgsheet.html", -"css": "morkborgstyle.css", -"authors": "Kevin B. (@brocktopus), and a modest change from Eric Rinkus (ejrinkus)", -"roll20userid": "250192", -"preview": "morkborgsheet.png", -"instructions": "Sheet for Mörk Borg RPG. The game's official character generator, [SCVMBIRTHER](https://scvmbirther.makedatanotlore.dev/), is recommended for quick PC creation." -} + "html": "morkborgsheet.html", + "css": "morkborgstyle.css", + "authors": "Kevin B. (@brocktopus), and a modest change from Eric Rinkus (ejrinkus)", + "roll20userid": "250192", + "preview": "morkborgsheet.png", + "instructions": "Sheet for Mörk Borg RPG. The game's official character generator, [SCVMBIRTHER](https://scvmbirther.makedatanotlore.dev/), is recommended for quick PC creation.", + "legacy": true +} \ No newline at end of file diff --git a/MorrowProject4e/sheet.json b/MorrowProject4e/sheet.json index c9fbb9941e4..fd8e801ae1c 100644 --- a/MorrowProject4e/sheet.json +++ b/MorrowProject4e/sheet.json @@ -1,8 +1,9 @@ { - "html": "MorrowProject4th.html", - "css": "MorrowProject4th.css", - "authors": "David", - "roll20userid": "720651", - "preview": "MorrowProject4th.png", - "instructions": "Character Sheet for The Morrow Project 4th Edition." -} + "html": "MorrowProject4th.html", + "css": "MorrowProject4th.css", + "authors": "David", + "roll20userid": "720651", + "preview": "MorrowProject4th.png", + "instructions": "Character Sheet for The Morrow Project 4th Edition.", + "legacy": true +} \ No newline at end of file diff --git a/Mortally Bankrupt/sheet.json b/Mortally Bankrupt/sheet.json index b206d7c87f0..8a61b4e881b 100644 --- a/Mortally Bankrupt/sheet.json +++ b/Mortally Bankrupt/sheet.json @@ -1,9 +1,10 @@ { - "html": "mortallybankrupt.html", - "css": "mortallybankrupt.css", - "authors": "Adam Sexton", - "roll20userid": "837847", - "patreon": "https://www.patreon.com/DarkLavenderVoid", - "preview": "Screenshot.png", - "instructions": "This is everything you need to play the Stream Game for MORTALLYBANKRUPT" + "html": "mortallybankrupt.html", + "css": "mortallybankrupt.css", + "authors": "Adam Sexton", + "roll20userid": "837847", + "patreon": "https://www.patreon.com/DarkLavenderVoid", + "preview": "Screenshot.png", + "instructions": "This is everything you need to play the Stream Game for MORTALLYBANKRUPT", + "legacy": true } \ No newline at end of file diff --git a/Mothership Official/sheet.json b/Mothership Official/sheet.json index 533e4a79fa0..819155c70f0 100644 --- a/Mothership Official/sheet.json +++ b/Mothership Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "mothership.html", - "css": "mothership.css", - "authors": "Nic. B, Tuesday Knight Games", - "roll20userid": "45398", - "preview": "mothership.png", - "instructions": "Designed for the Mothership Player's Survival Guide by Tuesday Knight Games." + "html": "mothership.html", + "css": "mothership.css", + "authors": "Nic. B, Tuesday Knight Games", + "roll20userid": "45398", + "preview": "mothership.png", + "instructions": "Designed for the Mothership Player's Survival Guide by Tuesday Knight Games.", + "legacy": true } \ No newline at end of file diff --git a/Mothership/sheet.json b/Mothership/sheet.json index 7746d2a1ce3..d8c5e481f7f 100644 --- a/Mothership/sheet.json +++ b/Mothership/sheet.json @@ -1,22 +1,23 @@ { - "html": "Mothership.html", - "css": "Mothership.css", - "authors": "Adam Bell", - "roll20userid": "671181", - "preview": "mothership.png", - "instructions": "This sheet works with the Mothership rules as defined in the Player's Survival Guide Alpha PDF Edition. Follow the steps to create a character as defined by the character sheet's flowchart. Class-specific modifications to stats and saves will be calculated automatically.", - "useroptions": [ - { - "attribute": "sheetmode", - "displayname": "Sheet Mode", - "type": "select", - "options": [ - "PC|pc", - "NPC|npc", - "SHIP|ship" - ], - "default": "pc", - "description": "Default mode for new characters. Useful if all players have already been created and new characters are likely to be NPCs." - } - ] + "html": "Mothership.html", + "css": "Mothership.css", + "authors": "Adam Bell", + "roll20userid": "671181", + "preview": "mothership.png", + "instructions": "This sheet works with the Mothership rules as defined in the Player's Survival Guide Alpha PDF Edition. Follow the steps to create a character as defined by the character sheet's flowchart. Class-specific modifications to stats and saves will be calculated automatically.", + "useroptions": [ + { + "attribute": "sheetmode", + "displayname": "Sheet Mode", + "type": "select", + "options": [ + "PC|pc", + "NPC|npc", + "SHIP|ship" + ], + "default": "pc", + "description": "Default mode for new characters. Useful if all players have already been created and new characters are likely to be NPCs." + } + ], + "legacy": true } \ No newline at end of file diff --git a/MouseGuard/sheet.json b/MouseGuard/sheet.json index 7495a82004d..a2d943b0270 100644 --- a/MouseGuard/sheet.json +++ b/MouseGuard/sheet.json @@ -1,8 +1,9 @@ { - "html": "mouseguard.html", - "css": "mouseguard.css", - "authors": "Sean Kennedy (@seriouslysean), Justin Dunlap (@hereticj), Michael L. Jaegers (@jaegersnet)", - "roll20userid": "67520,61445,439055", - "preview": "mouseguard.jpg", - "instructions": "This is the initial version of the MouseGuard character sheet. If you have any feature requests or suggestions, please add them to the [issue tracker](https://github.com/seriouslysean/roll20-character-sheets/issues).\r\r## Story\r_In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live._\r\rTransformed for i18n\r\r*Version* `1.1.0`" -} + "html": "mouseguard.html", + "css": "mouseguard.css", + "authors": "Sean Kennedy (@seriouslysean), Justin Dunlap (@hereticj), Michael L. Jaegers (@jaegersnet)", + "roll20userid": "67520,61445,439055", + "preview": "mouseguard.jpg", + "instructions": "This is the initial version of the MouseGuard character sheet. If you have any feature requests or suggestions, please add them to the [issue tracker](https://github.com/seriouslysean/roll20-character-sheets/issues).\r\r## Story\r_In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live._\r\rTransformed for i18n\r\r*Version* `1.1.0`", + "legacy": true +} \ No newline at end of file diff --git a/MouseGuard2E/sheet.json b/MouseGuard2E/sheet.json index c82f38d20ff..39950f2e42d 100644 --- a/MouseGuard2E/sheet.json +++ b/MouseGuard2E/sheet.json @@ -1,9 +1,10 @@ { - "html": "MouseGuard2E.html", - "css": "MouseGuard2E.css", - "authors": "Richard Tran (Medieve@gmail.com)", - "roll20userid": "23472", - "patreon": "https://www.patreon.com/sceneficant", - "preview": "MouseGuard2E.jpg", - "instructions": "This is a character sheet for David Petersen and Luke Crane's Mouse Guard Roleplaying Game, second edition. \rThis character sheet has a second page for Skills and Wises which you can access by pressing the Scroll & Sword icon in the upper right of the sheet. If you have questions or suggestions you can contact me via personal message from my [Roll20 Profile](https://app.roll20.net/users/23472/richard-t) \r\r*Version* '1.1'\r- Expanded skill list to 24 (from 16), added a new input for current Nature.\r- Added a translation file \r\r*Version* `1.0`" -} + "html": "MouseGuard2E.html", + "css": "MouseGuard2E.css", + "authors": "Richard Tran (Medieve@gmail.com)", + "roll20userid": "23472", + "patreon": "https://www.patreon.com/sceneficant", + "preview": "MouseGuard2E.jpg", + "instructions": "This is a character sheet for David Petersen and Luke Crane's Mouse Guard Roleplaying Game, second edition. \rThis character sheet has a second page for Skills and Wises which you can access by pressing the Scroll & Sword icon in the upper right of the sheet. If you have questions or suggestions you can contact me via personal message from my [Roll20 Profile](https://app.roll20.net/users/23472/richard-t) \r\r*Version* '1.1'\r- Expanded skill list to 24 (from 16), added a new input for current Nature.\r- Added a translation file \r\r*Version* `1.0`", + "legacy": true +} \ No newline at end of file diff --git a/Multiverse/sheet.json b/Multiverse/sheet.json index 8b0072ab458..2022a353de0 100644 --- a/Multiverse/sheet.json +++ b/Multiverse/sheet.json @@ -1,8 +1,9 @@ { - "html": "Multiverse Sheet.html", - "css": "Multiverse Sheet.css", - "authors": "Jeremy H.", - "roll20userid": "90448", - "preview": "Multiverse Screenshot.png", - "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code. The site for the SRD is at https://sites.google.com/site/multiversesrd/home" -} + "html": "Multiverse Sheet.html", + "css": "Multiverse Sheet.css", + "authors": "Jeremy H.", + "roll20userid": "90448", + "preview": "Multiverse Screenshot.png", + "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code. The site for the SRD is at https://sites.google.com/site/multiversesrd/home", + "legacy": true +} \ No newline at end of file diff --git a/Mutant Year Zero Alternative/sheet.json b/Mutant Year Zero Alternative/sheet.json index c658a680d9d..b28fe7c7888 100644 --- a/Mutant Year Zero Alternative/sheet.json +++ b/Mutant Year Zero Alternative/sheet.json @@ -1,8 +1,9 @@ { - "html": "MutantYearZeroAlternative.html", - "css": "MutantYearZeroAlternative.css", - "authors": "Ludvig, John C., Cassie Levett", - "roll20userid": "2709, 3107550, 557736", - "preview": "MutantYearZeroPreview.png", - "instructions": "A sheet for Mutant: Year Zero. This particular sheet features an updated look and a far more intuitive attribute naming convention." -} + "html": "MutantYearZeroAlternative.html", + "css": "MutantYearZeroAlternative.css", + "authors": "Ludvig, John C., Cassie Levett", + "roll20userid": "2709, 3107550, 557736", + "preview": "MutantYearZeroPreview.png", + "instructions": "A sheet for Mutant: Year Zero. This particular sheet features an updated look and a far more intuitive attribute naming convention.", + "legacy": true +} \ No newline at end of file diff --git a/Mutant Year Zero/sheet.json b/Mutant Year Zero/sheet.json index 55c0793815a..11e88436ed7 100644 --- a/Mutant Year Zero/sheet.json +++ b/Mutant Year Zero/sheet.json @@ -1,9 +1,10 @@ { - "html": "mutantyearzero.html", - "css": "mutantyearzero.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "patreon": "https://www.patreon.com/emeraldgrid", - "preview": "preview.png", - "instructions": "Mutant Year Zero by Free League Publishing. Adapted from Vince's original sheet for Forbidden Lands." + "html": "mutantyearzero.html", + "css": "mutantyearzero.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "patreon": "https://www.patreon.com/emeraldgrid", + "preview": "preview.png", + "instructions": "Mutant Year Zero by Free League Publishing. Adapted from Vince's original sheet for Forbidden Lands.", + "legacy": true } \ No newline at end of file diff --git a/Mutant(1984)/sheet.json b/Mutant(1984)/sheet.json index 6d709fcfcc3..a07ff6a2772 100644 --- a/Mutant(1984)/sheet.json +++ b/Mutant(1984)/sheet.json @@ -1,8 +1,9 @@ { - "html": "mutant.html", - "css": "mutant.css", - "preview": "preview.png", - "authors": "Henrik Vikström", - "roll20userid": "4276850", - "instructions": "enjoy" -} + "html": "mutant.html", + "css": "mutant.css", + "preview": "preview.png", + "authors": "Henrik Vikström", + "roll20userid": "4276850", + "instructions": "enjoy", + "legacy": true +} \ No newline at end of file diff --git a/Mutant-year-zero/sheet.json b/Mutant-year-zero/sheet.json index 8019db82de0..f13fba72b03 100644 --- a/Mutant-year-zero/sheet.json +++ b/Mutant-year-zero/sheet.json @@ -1,7 +1,8 @@ { - "html": "mutant.html", - "css": "mutant.css", - "preview": "mutant.png", - "authors": "Daniel", - "instructions": "enjoy" -} + "html": "mutant.html", + "css": "mutant.css", + "preview": "mutant.png", + "authors": "Daniel", + "instructions": "enjoy", + "legacy": true +} \ No newline at end of file diff --git a/Mutants and Masterminds 3E/sheet.json b/Mutants and Masterminds 3E/sheet.json index 274b9cc3606..72d4ddfcb9f 100644 --- a/Mutants and Masterminds 3E/sheet.json +++ b/Mutants and Masterminds 3E/sheet.json @@ -1,8 +1,9 @@ { - "html": "mutants-and-masterminds.html", - "css": "mutants-and-masterminds.css", - "authors": "Samuel Marino, Floyd Grubb, Joseph Cloutier, Cassie Levett", - "roll20userid": "63511, 1670, 1248601, 557736", - "preview": "preview.jpg", - "instructions": "" -} + "html": "mutants-and-masterminds.html", + "css": "mutants-and-masterminds.css", + "authors": "Samuel Marino, Floyd Grubb, Joseph Cloutier, Cassie Levett", + "roll20userid": "63511, 1670, 1248601, 557736", + "preview": "preview.jpg", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Myriad Song/sheet.json b/Myriad Song/sheet.json index d595c9837ba..c6df2c5c19d 100644 --- a/Myriad Song/sheet.json +++ b/Myriad Song/sheet.json @@ -1,8 +1,9 @@ { - "html": "Myriad Song.html", - "css": "Myriad Song.css", - "authors": "John W., with influnce from O", - "roll20userid": "492849", - "preview": "Myriad Song.png", - "instructions": "# Character Sheet\r## Whole Sheet:\r. Roll templates stolen from a better programer and are very stylish. Universal button displays only those traits selected. Skills rolled from the Universal buttons roll marks, career, and legacy dice of what is listed on the skill tab. \r ## Character tab\r Dropdown menus select dice to roll, with attribute names acting as buttons. \r ## Skills tab:\rTDropdown menus select dice to roll. \r ## Gifts Tab:\r Placeholder for information and tracks exhausting gifts.\r ##Battle Tab:\rIntiative, Scramble, Dodge and Soak are buttons. Weapon/Attacks have three attributes that maybe be selected, along with a skill and misc dice. Information is displayed in a roll template.\r. ## Inventory Tab:/rWhere you put all the loot. \r. ## All tab:/r Shows all." + "html": "Myriad Song.html", + "css": "Myriad Song.css", + "authors": "John W., with influnce from O", + "roll20userid": "492849", + "preview": "Myriad Song.png", + "instructions": "# Character Sheet\r## Whole Sheet:\r. Roll templates stolen from a better programer and are very stylish. Universal button displays only those traits selected. Skills rolled from the Universal buttons roll marks, career, and legacy dice of what is listed on the skill tab. \r ## Character tab\r Dropdown menus select dice to roll, with attribute names acting as buttons. \r ## Skills tab:\rTDropdown menus select dice to roll. \r ## Gifts Tab:\r Placeholder for information and tracks exhausting gifts.\r ##Battle Tab:\rIntiative, Scramble, Dodge and Soak are buttons. Weapon/Attacks have three attributes that maybe be selected, along with a skill and misc dice. Information is displayed in a roll template.\r. ## Inventory Tab:/rWhere you put all the loot. \r. ## All tab:/r Shows all.", + "legacy": true } \ No newline at end of file diff --git a/Mystery-of-the-Abbey/sheet.json b/Mystery-of-the-Abbey/sheet.json index b8e6014ccf6..9ac2c44ce29 100644 --- a/Mystery-of-the-Abbey/sheet.json +++ b/Mystery-of-the-Abbey/sheet.json @@ -1,8 +1,9 @@ { - "html": "mota.html", - "css": "mota.css", - "authors": "Nick Hotalling", - "roll20userid": "228295", - "preview": "mota-charsheet-preview.jpg", - "instructions": "# Mystery of the Abbey\rSuspect sheet for Days of Wonder's Mystery of the Abbey board game. Suspects are marked as Maybe (?) by default and can be eliminated (X) or marked as a prime suspect (checkmark). Expand the character sheet window to use 3 textboxes to track your notes. Other players cannot see your suspect sheet, but you need a trustworthy GM. ;)" -} + "html": "mota.html", + "css": "mota.css", + "authors": "Nick Hotalling", + "roll20userid": "228295", + "preview": "mota-charsheet-preview.jpg", + "instructions": "# Mystery of the Abbey\rSuspect sheet for Days of Wonder's Mystery of the Abbey board game. Suspects are marked as Maybe (?) by default and can be eliminated (X) or marked as a prime suspect (checkmark). Expand the character sheet window to use 3 textboxes to track your notes. Other players cannot see your suspect sheet, but you need a trustworthy GM. ;)", + "legacy": true +} \ No newline at end of file diff --git a/Mythras/sheet.json b/Mythras/sheet.json index 666f43d2abb..9acbfd3bc86 100644 --- a/Mythras/sheet.json +++ b/Mythras/sheet.json @@ -1,684 +1,897 @@ { - "html": "Mythras.html", - "css": "Mythras.css", - "authors": "Matthew Carpenter", - "roll20userid": "103705", - "preview": "Mythras.png", - "instructions": "Character sheet for the Mythras system. Supports the Default, After the Vampire Wars, Agony & Ecstasy, Classic Fantasy, Luther Arkwright, M-Space, Monster Island, Mythic Britain, Mythic Constantinople, Mythic Rome, Mythras Imperative, Odd Soot, Thennla and Worlds United settings. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets. Make sure to visit the campaign settings to set the default sheet options.", - "useroptions": [ - { - "attribute": "type", - "displayname": "Default Sheet Type", - "displaytranslationkey": "default-sheet-type-u", - "type": "select", - "options": [ - "Character|pc", - "Battle Unit|battle_unit", - "Ship|ship", - "Vehicle|vehicle" - ], - "optiontranslationkeys": ["character-u", "battle-unit-u", "ship-u", "vehicle-u"], - "description": "Set default sheet type.", - "descriptiontranslationkey": "type-description-u" - }, - { - "attribute": "hit_locations", - "displayname": "Default Hit Location Table", - "displaytranslationkey": "default-hit-location-table-u", - "type": "select", - "options": [ - "Biped|humanoid", - "Custom|custom", - "Rabble/Underling|rabble", - "Arachnid|arachnid", - "Centaurid|centaurid", - "Decapoda|decapoda", - "Decapodiform|decapodiform", - "Dorsal Finned Aquatic|dorsal_finned_aquatic", - "Draconic|draconic", - "Insect|insect", - "Octopodiform|octopodiform", - "Pachyderm|pachyderm", - "Quadruped|quadruped", - "Serpentine|serpentine", - "Tailed Arachnid|tailed_arachnid", - "Tailed Biped|tailed_biped", - "Tailed Quadruped|tailed_quadruped", - "Winged Biped|winged_biped", - "Winged Insect|winged_insect", - "Winged Quadruped|winged_quadruped" - ], - "optiontranslationkeys": ["biped-u","custom-u","rabble-underling-u","arachnid-u","centaurid","decapoda","decapodiform","dorsal-finned-aquatic-u","draconic-u","insect-u","octopodiform-u","pachyderm-u","quadruped-u","serpentine-u","tailed-arachnid-u","tailed-biped-u","tailed-quadruped-u","winged-biped-u","winged-insect-u","winged-quadruped-u"], - "description": "Set default hit location table for new characters.", - "descriptiontranslationkey": "hit-locations-description-u" - }, - { - "attribute": "name_display", - "displayname": "Show Name in Roll Templates", - "displaytranslationkey": "show-name-in-roll-templates-u", - "type": "select", - "options": [ - "Yes|{{character=@{character_name}}}", - "No|character=@{character_name}" - ], - "optiontranslationkeys": ["yes-u","no-u"], - "description": "Show character name in the roll template. Useful if you need to hide a characters true identity.", - "descriptiontranslationkey": "name-display-description-u" - }, - { - "attribute": "roll_display", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisper-rolls-to-gm-u", - "type": "select", - "options": [ - "No|", - "Yes|/w gm " - ], - "optiontranslationkeys": ["no-u","yes-u"], - "description": "Rolls are only shown to the GM and the player making the roll.", - "descriptiontranslationkey": "roll-display-description-u" - }, - { - "attribute": "show_reduced", - "displayname": "Rolls Show 101+ Reduced", - "displaytranslationkey": "rolls-show-101-reduced-u", - "type": "select", - "options": [ - "Yes|1", - "No|0" - ], - "optiontranslationkeys": ["yes-u","no-u"], - "description": "Display a result for high skills reduced down to 100 in the roll templates.", - "descriptiontranslationkey": "show-reduced-description-u" - }, - { - "attribute": "setting_option", - "displayname": "Setting", - "displaytranslationkey": "setting-u", - "type": "select", - "options": [ - "Default|default", - "After the Vampire Wars|after_the_vampire_wars", - "Agony & Ecstasy|agony_and_ecstasy", - "Classic Fantasy|classic_fantasy", - "Luther Arkwright|luther_arkwright", - "M-Space|m-space", - "Monster Island|monster_island", - "Mythic Britain|mythic_britain", - "Mythic Constantinople|mythic_constantinople", - "Mythic Rome|mythic_rome", - "Mythras Imperative|mythras_imperative", - "Odd Soot|odd_soot", - "Thennla|thennla", - "Worlds United|worlds_united" - ], - "optiontranslationkeys": ["default-u","after-the-vampire-wars-u","agony-and-ecstasy-u","classic-fantasy-u","luther-arkwright-u","m-space-u","monster-island-u","mythic-britain-u","mythic-constantinople-u","mythic-rome-u","mythras-imperative-u","odd-soot-u","thennla-u","worlds-united-u"], - "description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", - "descriptiontranslationkey": "setting-description-u" - }, - { - "attribute": "affiliations_enabled_option", - "displayname": "Affiliations Enabled", - "displaytranslationkey": "affiliations-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Use affiliations from Mythic Constantinople.", - "descriptiontranslationkey": "affiliations-enabled-description-u" - }, - { - "attribute": "battle_units_enabled_option", - "displayname": "Battle Units Enabled", - "displaytranslationkey": "battle-units-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enable the battle unit sheet type", - "descriptiontranslationkey": "abattle-units-enabled-description-u" - }, - { - "attribute": "vehicle_type_option", - "displayname": "Vehicles", - "displaytranslationkey": "vehicles-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "Disabled|disabled", - "Mythras|mythras", - "M-Space|m-space", - "Ships & Shield Walls|ships" - ], - "optiontranslationkeys": ["use-setting-default-u","disabled-u","mythra-u","m-space-u","ships-and-shield-walls-u"], - "description": "Type of vehicle mechanics to use.", - "descriptiontranslationkey": "vehicle-type-option-description-u" - }, - { - "attribute": "extended_conflict_enabled_option", - "displayname": "Extended Conflict Resolution Enabled", - "displaytranslationkey": "extended-conflict-resolution-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Use the extended conflict resolution system from M-Space & Odd Soot.", - "descriptiontranslationkey": "extended-conflict-enabled-description-u" - }, - { - "attribute": "simplified_combat_enabled_option", - "displayname": "Simplified Combat Enabled", - "displaytranslationkey": "simplified-combat-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Use the optional simplified combat rules from M-Space & Odd Soot", - "descriptiontranslationkey": "simplified-combat-enabled-description-u" - }, - { - "attribute": "social_conflict_enabled_option", - "displayname": "Social Conflict Enabled", - "displaytranslationkey": "social-conflict-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Use social conflict rules from the Mythras Companion.", - "descriptiontranslationkey": "social-conflict-enabled-description-u" - }, - { - "attribute": "spirits_enabled_option", - "displayname": "Spirit Mechanics Enabled", - "displaytranslationkey": "spirit-mechanics-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enable support for creatures which lack a physical body", - "descriptiontranslationkey": "spirit-mechanics-enabled-description-u" - }, - { - "attribute": "action_points_calc_option", - "displayname": "Action Points Calculation", - "displaytranslationkey": "action-points-calculation-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "Calculated|calculate", - "Set 2|set_2", - "Set 3|set_3" - - ], - "optiontranslationkeys": ["use-setting-default-u","calculated-u", "set-2-u", "set-3-u"], - "description": "Action Points are calculated from characteristics or set to a static value.", - "descriptiontranslationkey": "action-points-chars-option-description-u" - }, - { - "attribute": "luck_points_rank_option", - "displayname": "Add Rank to Luck", - "displaytranslationkey": "add-rank-to-luck-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Add the character's Rank to their total Luck Points.", - "descriptiontranslationkey": "luck-points-rank-description-u" - }, - { - "attribute": "magic_points_enabled_option", - "displayname": "Magic Points Enabled", - "displaytranslationkey": "magic-points-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Magic Points are a character attribute.", - "descriptiontranslationkey": "magic-points-enabled-description-u" - }, - { - "attribute": "power_points_enabled_option", - "displayname": "Power Points Enabled", - "displaytranslationkey": "power-points-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Power Points are a character attribute.", - "descriptiontranslationkey": "power-points-enabled-description-u" - }, - { - "attribute": "prana_points_enabled_option", - "displayname": "Prana Points Enabled", - "displaytranslationkey": "prana-points-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Prana Points are a character attribute.", - "descriptiontranslationkey": "prana-points-enabled-description-u" - }, - { - "attribute": "tenacity_enabled_option", - "displayname": "Tenacity Enabled", - "displaytranslationkey": "tenacity-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Tenacity is a character attribute.", - "descriptiontranslationkey": "tenacity-enabled-description-u" - }, - { - "attribute": "reach_enabled_option", - "displayname": "Reach Enabled", - "displaytranslationkey": "reach-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enable weapon reach mechanics.", - "descriptiontranslationkey": "reach-enabled-description-u" - }, - { - "attribute": "herculean_mod_option", - "displayname": "Herculean Skill Modifier", - "displaytranslationkey": "herculean-skill-modifier-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "1/10|.1", - "1/5|.2" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Is herculean difficulty 1/10th or 1/5th standard skill value.", - "descriptiontranslationkey": "herculean-mod-description-u" - }, - { - "attribute": "boating_standard_option", - "displayname": "Boating is a Standard Skill", - "displaytranslationkey": "boating-is-a-standard-skill-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Boating is listed as a standard skill.", - "descriptiontranslationkey": "boating-standard-description-u" - }, - { - "attribute": "status_standard_option", - "displayname": "Status is a Standard Skill", - "displaytranslationkey": "status-is-a-standard-skill-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Status is listed as a standard skill.", - "descriptiontranslationkey": "status-standard-description-u" - }, - { - "attribute": "strangeness_standard_option", - "displayname": "Strangeness is a Standard Skill", - "displaytranslationkey": "strangeness-is-a-standard-skill-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Strangeness is listed as a standard skill.", - "descriptiontranslationkey": "strangeness-standard-description-u" - }, - { - "attribute": "superstition_standard_option", - "displayname": "Superstition is a Standard Skill", - "displaytranslationkey": "superstition-is-a-standard-skill-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Superstition is listed as a standard skill.", - "descriptiontranslationkey": "superstition-standard-description-u" - }, - { - "attribute": "the_soot_standard_option", - "displayname": "The Soot is a Standard Skill", - "displaytranslationkey": "the-soot-is-a-standard-skill-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "The Soot is listed as a standard skill.", - "descriptiontranslationkey": "the-soot-standard-description-u" - }, - { - "attribute": "linguistics_enabled_option", - "displayname": "Linguistics Enabled", - "displaytranslationkey": "linguistics-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Use the Linguistics skill instead of individual Language skills.", - "descriptiontranslationkey": "linguistics-enabled-description-u" - }, - { - "attribute": "dependencies_enabled_option", - "displayname": "Dependencies Enabled", - "displaytranslationkey": "dependencies-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enable the Dependencies mechanics.", - "descriptiontranslationkey": "dependencies-enabled-description-u" - }, - { - "attribute": "peculiarities_enabled_option", - "displayname": "Peculiarities Enabled", - "displaytranslationkey": "peculiarities-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enable the Peculiarities mechanics.", - "descriptiontranslationkey": "peculiarities-enabled-description-u" - }, - { - "attribute": "ms_psionics_enabled_option", - "displayname": "M-Space Psionics Enabled", - "displaytranslationkey": "ms-psionics-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Psionics section of the sheet per M-Space rules.", - "descriptiontranslationkey": "ms-psionics-enabled-description-u" - }, - { - "attribute": "os_magic_enabled_option", - "displayname": "Odd Soot Magic Enabled", - "displaytranslationkey": "os-magic-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Magic section of the sheet per Odd Soot rules.", - "descriptiontranslationkey": "os-magic-enabled-description-u" - }, - { - "attribute": "roman_magic_enabled_option", - "displayname": "Roman Magic Enabled", - "displaytranslationkey": "roman-magic-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", - "descriptiontranslationkey": "roman-magic-enabled-description-u" - }, - { - "attribute": "arcane_magic_enabled_option", - "displayname": "Arcane Magic Enabled", - "displaytranslationkey": "arcane-magic-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Arcane Magic section of the sheet.", - "descriptiontranslationkey": "arcane-magic-enabled-description-u" - }, - { - "attribute": "divine_magic_enabled_option", - "displayname": "Divine Magic Enabled", - "displaytranslationkey": "divine-magic-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Divine Magic section of the sheet.", - "descriptiontranslationkey": "divine-magic-enabled-description-u" - }, - { - "attribute": "fae_powers_enabled_option", - "displayname": "Fae Powers Enabled", - "displaytranslationkey": "fae-powers-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Fae Powers section of the sheet.", - "descriptiontranslationkey": "fae-powers-enabled-description-u" - }, - { - "attribute": "folk_magic_enabled_option", - "displayname": "Folk Magic Enabled", - "displaytranslationkey": "folk-magic-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Folk Magic section of the sheet.", - "descriptiontranslationkey": "folk-magic-enabled-description-u" - }, - { - "attribute": "work_songs_enabled_option", - "displayname": "Work Songs Enabled", - "displaytranslationkey": "work-songs-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables Works Songs per Thennla: Sorandib. Appears in the Folk Magic section.", - "descriptiontranslationkey": "work-songs-enabled-description-u" - }, - { - "attribute": "folk_magic_range_multiplier_option", - "displayname": "Folk Magic Range", - "displaytranslationkey": "folk-magic-range-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "Folk Magic Skill / 5|.2", - "Folk Magic Skill|1" - ], - "optiontranslationkeys": ["use-setting-default-u","folk-magic-skill-divided-by-five-u","folk-magic-skill-u"], - "description": "Sets the range of Folk Magic spells with the ranged tag.", - "descriptiontranslationkey": "folk-magic-range-description-u" - }, - { - "attribute": "alchemy_enabled_option", - "displayname": "Alchemy Enabled", - "displaytranslationkey": "alchemy-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables Alchemy per Thennla: Sorandib.", - "descriptiontranslationkey": "alchemy-enabled-description-u" - }, - { - "attribute": "animism_enabled_option", - "displayname": "Animism Enabled", - "displaytranslationkey": "animism-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Animism section of the sheet.", - "descriptiontranslationkey": "animism-enabled-description-u" - }, - { - "attribute": "artifice_enabled_option", - "displayname": "Artifice Enabled", - "displaytranslationkey": "artifice-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables Artifice per Thennla: Sorandib.", - "descriptiontranslationkey": "artifice-enabled-description-u" - }, - { - "attribute": "mysticism_enabled_option", - "displayname": "Mysticism Enabled", - "displaytranslationkey": "mysticism-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Mysticism section of the sheet.", - "descriptiontranslationkey": "mysticism-enabled-description-u" - }, - { - "attribute": "mythras_psionics_enabled_option", - "displayname": "Mythras Psionics Enabled", - "displaytranslationkey": "mythras-psionics-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Psionics section of the sheet per Mythras rules.", - "descriptiontranslationkey": "mythras-psionics-enabled-description-u" - }, - { - "attribute": "sorcery_enabled_option", - "displayname": "Sorcery Enabled", - "displaytranslationkey": "sorcery-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Sorcery section of the sheet.", - "descriptiontranslationkey": "sorcery-enabled-description-u" - }, - { - "attribute": "theism_enabled_option", - "displayname": "Theism Enabled", - "displaytranslationkey": "theism-enabled-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "No|0", - "Yes|1" - ], - "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], - "description": "Enables the Theism section of the sheet.", - "descriptiontranslationkey": "theism-enabled-description-u" - }, - { - "attribute": "max_devotional_pool_based_on_option", - "displayname": "Max Devotional Pool Based On", - "displaytranslationkey": "max-devotional-pool-based-on-u", - "type": "select", - "options": [ - "Use Setting Default|default", - "Cult Rank|@{rank_devotion_pool_limit}", - "POW|@{pow}" - ], - "optiontranslationkeys": ["use-setting-default-u","cult-rank-u","pow-u"], - "description": "Max devotional pool calculated per Cult Rank or POW.", - "descriptiontranslationkey": "max-devotional-pool-based-on-description-u" - } - ] -} + "html": "Mythras.html", + "css": "Mythras.css", + "authors": "Matthew Carpenter", + "roll20userid": "103705", + "preview": "Mythras.png", + "instructions": "Character sheet for the Mythras system. Supports the Default, After the Vampire Wars, Agony & Ecstasy, Classic Fantasy, Luther Arkwright, M-Space, Monster Island, Mythic Britain, Mythic Constantinople, Mythic Rome, Mythras Imperative, Odd Soot, Thennla and Worlds United settings. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets. Make sure to visit the campaign settings to set the default sheet options.", + "useroptions": [ + { + "attribute": "type", + "displayname": "Default Sheet Type", + "displaytranslationkey": "default-sheet-type-u", + "type": "select", + "options": [ + "Character|pc", + "Battle Unit|battle_unit", + "Ship|ship", + "Vehicle|vehicle" + ], + "optiontranslationkeys": [ + "character-u", + "battle-unit-u", + "ship-u", + "vehicle-u" + ], + "description": "Set default sheet type.", + "descriptiontranslationkey": "type-description-u" + }, + { + "attribute": "hit_locations", + "displayname": "Default Hit Location Table", + "displaytranslationkey": "default-hit-location-table-u", + "type": "select", + "options": [ + "Biped|humanoid", + "Custom|custom", + "Rabble/Underling|rabble", + "Arachnid|arachnid", + "Centaurid|centaurid", + "Decapoda|decapoda", + "Decapodiform|decapodiform", + "Dorsal Finned Aquatic|dorsal_finned_aquatic", + "Draconic|draconic", + "Insect|insect", + "Octopodiform|octopodiform", + "Pachyderm|pachyderm", + "Quadruped|quadruped", + "Serpentine|serpentine", + "Tailed Arachnid|tailed_arachnid", + "Tailed Biped|tailed_biped", + "Tailed Quadruped|tailed_quadruped", + "Winged Biped|winged_biped", + "Winged Insect|winged_insect", + "Winged Quadruped|winged_quadruped" + ], + "optiontranslationkeys": [ + "biped-u", + "custom-u", + "rabble-underling-u", + "arachnid-u", + "centaurid", + "decapoda", + "decapodiform", + "dorsal-finned-aquatic-u", + "draconic-u", + "insect-u", + "octopodiform-u", + "pachyderm-u", + "quadruped-u", + "serpentine-u", + "tailed-arachnid-u", + "tailed-biped-u", + "tailed-quadruped-u", + "winged-biped-u", + "winged-insect-u", + "winged-quadruped-u" + ], + "description": "Set default hit location table for new characters.", + "descriptiontranslationkey": "hit-locations-description-u" + }, + { + "attribute": "name_display", + "displayname": "Show Name in Roll Templates", + "displaytranslationkey": "show-name-in-roll-templates-u", + "type": "select", + "options": [ + "Yes|{{character=@{character_name}}}", + "No|character=@{character_name}" + ], + "optiontranslationkeys": [ + "yes-u", + "no-u" + ], + "description": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "descriptiontranslationkey": "name-display-description-u" + }, + { + "attribute": "roll_display", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisper-rolls-to-gm-u", + "type": "select", + "options": [ + "No|", + "Yes|/w gm " + ], + "optiontranslationkeys": [ + "no-u", + "yes-u" + ], + "description": "Rolls are only shown to the GM and the player making the roll.", + "descriptiontranslationkey": "roll-display-description-u" + }, + { + "attribute": "show_reduced", + "displayname": "Rolls Show 101+ Reduced", + "displaytranslationkey": "rolls-show-101-reduced-u", + "type": "select", + "options": [ + "Yes|1", + "No|0" + ], + "optiontranslationkeys": [ + "yes-u", + "no-u" + ], + "description": "Display a result for high skills reduced down to 100 in the roll templates.", + "descriptiontranslationkey": "show-reduced-description-u" + }, + { + "attribute": "setting_option", + "displayname": "Setting", + "displaytranslationkey": "setting-u", + "type": "select", + "options": [ + "Default|default", + "After the Vampire Wars|after_the_vampire_wars", + "Agony & Ecstasy|agony_and_ecstasy", + "Classic Fantasy|classic_fantasy", + "Luther Arkwright|luther_arkwright", + "M-Space|m-space", + "Monster Island|monster_island", + "Mythic Britain|mythic_britain", + "Mythic Constantinople|mythic_constantinople", + "Mythic Rome|mythic_rome", + "Mythras Imperative|mythras_imperative", + "Odd Soot|odd_soot", + "Thennla|thennla", + "Worlds United|worlds_united" + ], + "optiontranslationkeys": [ + "default-u", + "after-the-vampire-wars-u", + "agony-and-ecstasy-u", + "classic-fantasy-u", + "luther-arkwright-u", + "m-space-u", + "monster-island-u", + "mythic-britain-u", + "mythic-constantinople-u", + "mythic-rome-u", + "mythras-imperative-u", + "odd-soot-u", + "thennla-u", + "worlds-united-u" + ], + "description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "descriptiontranslationkey": "setting-description-u" + }, + { + "attribute": "affiliations_enabled_option", + "displayname": "Affiliations Enabled", + "displaytranslationkey": "affiliations-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Use affiliations from Mythic Constantinople.", + "descriptiontranslationkey": "affiliations-enabled-description-u" + }, + { + "attribute": "battle_units_enabled_option", + "displayname": "Battle Units Enabled", + "displaytranslationkey": "battle-units-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enable the battle unit sheet type", + "descriptiontranslationkey": "abattle-units-enabled-description-u" + }, + { + "attribute": "vehicle_type_option", + "displayname": "Vehicles", + "displaytranslationkey": "vehicles-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "Disabled|disabled", + "Mythras|mythras", + "M-Space|m-space", + "Ships & Shield Walls|ships" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "disabled-u", + "mythra-u", + "m-space-u", + "ships-and-shield-walls-u" + ], + "description": "Type of vehicle mechanics to use.", + "descriptiontranslationkey": "vehicle-type-option-description-u" + }, + { + "attribute": "extended_conflict_enabled_option", + "displayname": "Extended Conflict Resolution Enabled", + "displaytranslationkey": "extended-conflict-resolution-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Use the extended conflict resolution system from M-Space & Odd Soot.", + "descriptiontranslationkey": "extended-conflict-enabled-description-u" + }, + { + "attribute": "simplified_combat_enabled_option", + "displayname": "Simplified Combat Enabled", + "displaytranslationkey": "simplified-combat-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Use the optional simplified combat rules from M-Space & Odd Soot", + "descriptiontranslationkey": "simplified-combat-enabled-description-u" + }, + { + "attribute": "social_conflict_enabled_option", + "displayname": "Social Conflict Enabled", + "displaytranslationkey": "social-conflict-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Use social conflict rules from the Mythras Companion.", + "descriptiontranslationkey": "social-conflict-enabled-description-u" + }, + { + "attribute": "spirits_enabled_option", + "displayname": "Spirit Mechanics Enabled", + "displaytranslationkey": "spirit-mechanics-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enable support for creatures which lack a physical body", + "descriptiontranslationkey": "spirit-mechanics-enabled-description-u" + }, + { + "attribute": "action_points_calc_option", + "displayname": "Action Points Calculation", + "displaytranslationkey": "action-points-calculation-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "Calculated|calculate", + "Set 2|set_2", + "Set 3|set_3" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "calculated-u", + "set-2-u", + "set-3-u" + ], + "description": "Action Points are calculated from characteristics or set to a static value.", + "descriptiontranslationkey": "action-points-chars-option-description-u" + }, + { + "attribute": "luck_points_rank_option", + "displayname": "Add Rank to Luck", + "displaytranslationkey": "add-rank-to-luck-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Add the character's Rank to their total Luck Points.", + "descriptiontranslationkey": "luck-points-rank-description-u" + }, + { + "attribute": "magic_points_enabled_option", + "displayname": "Magic Points Enabled", + "displaytranslationkey": "magic-points-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Magic Points are a character attribute.", + "descriptiontranslationkey": "magic-points-enabled-description-u" + }, + { + "attribute": "power_points_enabled_option", + "displayname": "Power Points Enabled", + "displaytranslationkey": "power-points-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Power Points are a character attribute.", + "descriptiontranslationkey": "power-points-enabled-description-u" + }, + { + "attribute": "prana_points_enabled_option", + "displayname": "Prana Points Enabled", + "displaytranslationkey": "prana-points-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Prana Points are a character attribute.", + "descriptiontranslationkey": "prana-points-enabled-description-u" + }, + { + "attribute": "tenacity_enabled_option", + "displayname": "Tenacity Enabled", + "displaytranslationkey": "tenacity-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Tenacity is a character attribute.", + "descriptiontranslationkey": "tenacity-enabled-description-u" + }, + { + "attribute": "reach_enabled_option", + "displayname": "Reach Enabled", + "displaytranslationkey": "reach-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enable weapon reach mechanics.", + "descriptiontranslationkey": "reach-enabled-description-u" + }, + { + "attribute": "herculean_mod_option", + "displayname": "Herculean Skill Modifier", + "displaytranslationkey": "herculean-skill-modifier-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "1/10|.1", + "1/5|.2" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Is herculean difficulty 1/10th or 1/5th standard skill value.", + "descriptiontranslationkey": "herculean-mod-description-u" + }, + { + "attribute": "boating_standard_option", + "displayname": "Boating is a Standard Skill", + "displaytranslationkey": "boating-is-a-standard-skill-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Boating is listed as a standard skill.", + "descriptiontranslationkey": "boating-standard-description-u" + }, + { + "attribute": "status_standard_option", + "displayname": "Status is a Standard Skill", + "displaytranslationkey": "status-is-a-standard-skill-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Status is listed as a standard skill.", + "descriptiontranslationkey": "status-standard-description-u" + }, + { + "attribute": "strangeness_standard_option", + "displayname": "Strangeness is a Standard Skill", + "displaytranslationkey": "strangeness-is-a-standard-skill-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Strangeness is listed as a standard skill.", + "descriptiontranslationkey": "strangeness-standard-description-u" + }, + { + "attribute": "superstition_standard_option", + "displayname": "Superstition is a Standard Skill", + "displaytranslationkey": "superstition-is-a-standard-skill-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Superstition is listed as a standard skill.", + "descriptiontranslationkey": "superstition-standard-description-u" + }, + { + "attribute": "the_soot_standard_option", + "displayname": "The Soot is a Standard Skill", + "displaytranslationkey": "the-soot-is-a-standard-skill-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "The Soot is listed as a standard skill.", + "descriptiontranslationkey": "the-soot-standard-description-u" + }, + { + "attribute": "linguistics_enabled_option", + "displayname": "Linguistics Enabled", + "displaytranslationkey": "linguistics-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Use the Linguistics skill instead of individual Language skills.", + "descriptiontranslationkey": "linguistics-enabled-description-u" + }, + { + "attribute": "dependencies_enabled_option", + "displayname": "Dependencies Enabled", + "displaytranslationkey": "dependencies-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enable the Dependencies mechanics.", + "descriptiontranslationkey": "dependencies-enabled-description-u" + }, + { + "attribute": "peculiarities_enabled_option", + "displayname": "Peculiarities Enabled", + "displaytranslationkey": "peculiarities-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enable the Peculiarities mechanics.", + "descriptiontranslationkey": "peculiarities-enabled-description-u" + }, + { + "attribute": "ms_psionics_enabled_option", + "displayname": "M-Space Psionics Enabled", + "displaytranslationkey": "ms-psionics-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Psionics section of the sheet per M-Space rules.", + "descriptiontranslationkey": "ms-psionics-enabled-description-u" + }, + { + "attribute": "os_magic_enabled_option", + "displayname": "Odd Soot Magic Enabled", + "displaytranslationkey": "os-magic-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Magic section of the sheet per Odd Soot rules.", + "descriptiontranslationkey": "os-magic-enabled-description-u" + }, + { + "attribute": "roman_magic_enabled_option", + "displayname": "Roman Magic Enabled", + "displaytranslationkey": "roman-magic-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "descriptiontranslationkey": "roman-magic-enabled-description-u" + }, + { + "attribute": "arcane_magic_enabled_option", + "displayname": "Arcane Magic Enabled", + "displaytranslationkey": "arcane-magic-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Arcane Magic section of the sheet.", + "descriptiontranslationkey": "arcane-magic-enabled-description-u" + }, + { + "attribute": "divine_magic_enabled_option", + "displayname": "Divine Magic Enabled", + "displaytranslationkey": "divine-magic-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Divine Magic section of the sheet.", + "descriptiontranslationkey": "divine-magic-enabled-description-u" + }, + { + "attribute": "fae_powers_enabled_option", + "displayname": "Fae Powers Enabled", + "displaytranslationkey": "fae-powers-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Fae Powers section of the sheet.", + "descriptiontranslationkey": "fae-powers-enabled-description-u" + }, + { + "attribute": "folk_magic_enabled_option", + "displayname": "Folk Magic Enabled", + "displaytranslationkey": "folk-magic-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Folk Magic section of the sheet.", + "descriptiontranslationkey": "folk-magic-enabled-description-u" + }, + { + "attribute": "work_songs_enabled_option", + "displayname": "Work Songs Enabled", + "displaytranslationkey": "work-songs-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables Works Songs per Thennla: Sorandib. Appears in the Folk Magic section.", + "descriptiontranslationkey": "work-songs-enabled-description-u" + }, + { + "attribute": "folk_magic_range_multiplier_option", + "displayname": "Folk Magic Range", + "displaytranslationkey": "folk-magic-range-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "Folk Magic Skill / 5|.2", + "Folk Magic Skill|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "folk-magic-skill-divided-by-five-u", + "folk-magic-skill-u" + ], + "description": "Sets the range of Folk Magic spells with the ranged tag.", + "descriptiontranslationkey": "folk-magic-range-description-u" + }, + { + "attribute": "alchemy_enabled_option", + "displayname": "Alchemy Enabled", + "displaytranslationkey": "alchemy-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables Alchemy per Thennla: Sorandib.", + "descriptiontranslationkey": "alchemy-enabled-description-u" + }, + { + "attribute": "animism_enabled_option", + "displayname": "Animism Enabled", + "displaytranslationkey": "animism-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Animism section of the sheet.", + "descriptiontranslationkey": "animism-enabled-description-u" + }, + { + "attribute": "artifice_enabled_option", + "displayname": "Artifice Enabled", + "displaytranslationkey": "artifice-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables Artifice per Thennla: Sorandib.", + "descriptiontranslationkey": "artifice-enabled-description-u" + }, + { + "attribute": "mysticism_enabled_option", + "displayname": "Mysticism Enabled", + "displaytranslationkey": "mysticism-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Mysticism section of the sheet.", + "descriptiontranslationkey": "mysticism-enabled-description-u" + }, + { + "attribute": "mythras_psionics_enabled_option", + "displayname": "Mythras Psionics Enabled", + "displaytranslationkey": "mythras-psionics-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Psionics section of the sheet per Mythras rules.", + "descriptiontranslationkey": "mythras-psionics-enabled-description-u" + }, + { + "attribute": "sorcery_enabled_option", + "displayname": "Sorcery Enabled", + "displaytranslationkey": "sorcery-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Sorcery section of the sheet.", + "descriptiontranslationkey": "sorcery-enabled-description-u" + }, + { + "attribute": "theism_enabled_option", + "displayname": "Theism Enabled", + "displaytranslationkey": "theism-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "no-u", + "yes-u" + ], + "description": "Enables the Theism section of the sheet.", + "descriptiontranslationkey": "theism-enabled-description-u" + }, + { + "attribute": "max_devotional_pool_based_on_option", + "displayname": "Max Devotional Pool Based On", + "displaytranslationkey": "max-devotional-pool-based-on-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "Cult Rank|@{rank_devotion_pool_limit}", + "POW|@{pow}" + ], + "optiontranslationkeys": [ + "use-setting-default-u", + "cult-rank-u", + "pow-u" + ], + "description": "Max devotional pool calculated per Cult Rank or POW.", + "descriptiontranslationkey": "max-devotional-pool-based-on-description-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/NOC/sheet.json b/NOC/sheet.json index 3524c70cf2b..2a7018b962f 100644 --- a/NOC/sheet.json +++ b/NOC/sheet.json @@ -1,8 +1,9 @@ { - "html": "NOC.html", - "css": "NOC.css", - "authors": "Nicolas M. (Thalar)", - "roll20userID": "335541", - "preview": "NOC.jpg", - "instructions": "Version beta" -} + "html": "NOC.html", + "css": "NOC.css", + "authors": "Nicolas M. (Thalar)", + "roll20userID": "335541", + "preview": "NOC.jpg", + "instructions": "Version beta", + "legacy": true +} \ No newline at end of file diff --git a/NWOD-Changeling/sheet.json b/NWOD-Changeling/sheet.json index e5729264162..fa910647425 100644 --- a/NWOD-Changeling/sheet.json +++ b/NWOD-Changeling/sheet.json @@ -1,8 +1,9 @@ { - "html": "changeling.html", - "css": "changeling.css", - "authors": "Derek Gillies (@derekgillies) with minor updates by Daniel Kluver", - "roll20userid": "483003", - "preview": "changeling.png", - "instructions": "**Changeling the Lost**\n\nDid the bulk of this in one fever dream of a day! Thanks to the Roll20 team and community." -} + "html": "changeling.html", + "css": "changeling.css", + "authors": "Derek Gillies (@derekgillies) with minor updates by Daniel Kluver", + "roll20userid": "483003", + "preview": "changeling.png", + "instructions": "**Changeling the Lost**\n\nDid the bulk of this in one fever dream of a day! Thanks to the Roll20 team and community.", + "legacy": true +} \ No newline at end of file diff --git a/NWOD-Demon/sheet.json b/NWOD-Demon/sheet.json index a4336f2527f..6aa3813e62f 100644 --- a/NWOD-Demon/sheet.json +++ b/NWOD-Demon/sheet.json @@ -1,8 +1,9 @@ { - "html": "NWOD-Demon.html", - "css": "NWOD-Demon.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "NWOD-Demon.png", - "instructions": "For use with Demon the Descent" + "html": "NWOD-Demon.html", + "css": "NWOD-Demon.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "NWOD-Demon.png", + "instructions": "For use with Demon the Descent", + "legacy": true } \ No newline at end of file diff --git a/NWOD-Hunter The Vigil/sheet.json b/NWOD-Hunter The Vigil/sheet.json index 060e046281a..71753a888ca 100644 --- a/NWOD-Hunter The Vigil/sheet.json +++ b/NWOD-Hunter The Vigil/sheet.json @@ -1,7 +1,8 @@ { - "html": "NWOD-Hunter.html", - "css": "NWOD-Hunter.css", - "authors": "Larry Tenhoff (Original Source-Doug Hamerski", - "preview": "Hunter.png", - "instructions": "Enjoy. Alter and use as you wish. Special Thanks to Doug Hamerski whose original contribution made this re-edit possible." -} + "html": "NWOD-Hunter.html", + "css": "NWOD-Hunter.css", + "authors": "Larry Tenhoff (Original Source-Doug Hamerski", + "preview": "Hunter.png", + "instructions": "Enjoy. Alter and use as you wish. Special Thanks to Doug Hamerski whose original contribution made this re-edit possible.", + "legacy": true +} \ No newline at end of file diff --git a/NWOD-Mage/sheet.json b/NWOD-Mage/sheet.json index 831be1107b9..c48d7f993ad 100644 --- a/NWOD-Mage/sheet.json +++ b/NWOD-Mage/sheet.json @@ -1,8 +1,9 @@ { - "html": "NWOD-Mage.html", - "css": "NWOD-Mage.css", - "authors": "Doug Hamerski", - "roll20userid": "There is literally no way to find this out", - "preview": "NWOD-Mage.png", - "instructions": "Enjoy. Alter and use as you wish" -} + "html": "NWOD-Mage.html", + "css": "NWOD-Mage.css", + "authors": "Doug Hamerski", + "roll20userid": "There is literally no way to find this out", + "preview": "NWOD-Mage.png", + "instructions": "Enjoy. Alter and use as you wish", + "legacy": true +} \ No newline at end of file diff --git a/NWOD-Mage2e/sheet.json b/NWOD-Mage2e/sheet.json index 07f13cf6467..805ac16aa35 100644 --- a/NWOD-Mage2e/sheet.json +++ b/NWOD-Mage2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "mage2e.html", - "css": "mage2e.css", - "authors": "Thorin Tabor", - "roll20userid": "20810", - "preview": "mage2e.jpg", - "instructions": "**Mage the Awakening: Second Edition**\n\n A character sheet for those playing the second edition of Mage the Awakening using the new 2e Chronicles of Darkness (new World of Darkness) rules." -} + "html": "mage2e.html", + "css": "mage2e.css", + "authors": "Thorin Tabor", + "roll20userid": "20810", + "preview": "mage2e.jpg", + "instructions": "**Mage the Awakening: Second Edition**\n\n A character sheet for those playing the second edition of Mage the Awakening using the new 2e Chronicles of Darkness (new World of Darkness) rules.", + "legacy": true +} \ No newline at end of file diff --git a/NWOD-Werewolf/sheet.json b/NWOD-Werewolf/sheet.json index a0662964d50..ab1e676d547 100644 --- a/NWOD-Werewolf/sheet.json +++ b/NWOD-Werewolf/sheet.json @@ -1,8 +1,9 @@ { - "html": "NWOD-Werewolf.html", - "css": "NWOD-Werewolf.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "NWOD-Werewolf.png", - "instructions": "#Character Sheet\rWhole Sheet: Inlcudes several repeating sections spread throughout the sheet. Any an all input will be appreciated, especially in regards to improvements.\r*First Tab: The busiest tab. The radio buttons, checkboxes, tabs, arrow buttons...basically everything awesome on the sheet, was originally designed by Brian, and displayed here: https://app.roll20.net/forum/post/882997/css-wizardry#post-1460538. Check it, there is much awesome. The radio buttons fill from the left with extra box on hover to delete contents of circles, the health boxes rotate from non-existent boxes, to undamaged, to bashing, to lethal, to aggravated, back to non-existent. Common Dice pools are now availible. Simply plug in the number of dice to be rolled, give is a name- such as shooting-a-gun or combing-fur and hit the button. It will autocalc the number of dice that roll higher than 7. Please note, 8-, 9-, and 10-again rule is not part of this, so mouse over the result in the chatbox to see it you need a re-roll. \r*Second Tab: Mostly expanded sections for more elaborate details. \r*Third Tab: Special note to the tiny triangle off to the side of the expanded merits section: clicking it will reveal the a lot of text areas. \r*Fourth Tab: History, description, and general character information." + "html": "NWOD-Werewolf.html", + "css": "NWOD-Werewolf.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "NWOD-Werewolf.png", + "instructions": "#Character Sheet\rWhole Sheet: Inlcudes several repeating sections spread throughout the sheet. Any an all input will be appreciated, especially in regards to improvements.\r*First Tab: The busiest tab. The radio buttons, checkboxes, tabs, arrow buttons...basically everything awesome on the sheet, was originally designed by Brian, and displayed here: https://app.roll20.net/forum/post/882997/css-wizardry#post-1460538. Check it, there is much awesome. The radio buttons fill from the left with extra box on hover to delete contents of circles, the health boxes rotate from non-existent boxes, to undamaged, to bashing, to lethal, to aggravated, back to non-existent. Common Dice pools are now availible. Simply plug in the number of dice to be rolled, give is a name- such as shooting-a-gun or combing-fur and hit the button. It will autocalc the number of dice that roll higher than 7. Please note, 8-, 9-, and 10-again rule is not part of this, so mouse over the result in the chatbox to see it you need a re-roll. \r*Second Tab: Mostly expanded sections for more elaborate details. \r*Third Tab: Special note to the tiny triangle off to the side of the expanded merits section: clicking it will reveal the a lot of text areas. \r*Fourth Tab: History, description, and general character information.", + "legacy": true } \ No newline at end of file diff --git a/Naheulbeuk/sheet.json b/Naheulbeuk/sheet.json index 2d136fc3860..02d84ccb7aa 100644 --- a/Naheulbeuk/sheet.json +++ b/Naheulbeuk/sheet.json @@ -1,31 +1,32 @@ { - "html": "Naheulbeuk.html", - "css": "Naheulbeuk.css", - "authors": "Kaias", - "roll20userid": "2983976", - "preview": "Naheulbeuk.png", - "instructions": "Feuille de personnage pour le Jeu de Role 'Le Donjon de Naheulbeuk' de Pen of Chaos.\n\n* Compatible avec le [Compendium](https://bit.ly/ddn20), pour importer les Competences, Sorts, Coups speciaux, PNJ...\n\n* Support et guide disponibles sur [Naheulbeuk-Online](https://www.naheulbeuk-online.org/)", - "useroptions": [ - { - "attribute": "nightMode", - "displayname": "Mode nuit", - "type": "checkbox", - "value": "1", - "description": "Cochez cette option pour passer les feuilles en mode nuit par défaut." - }, - { - "attribute": "displayJet", - "displayname": "Envoyer les jets au MJ uniquement", - "type": "checkbox", - "value": "/w gm", - "description": "Cochez cette option pour que les jets des PJ et des PNJ soient cachés par défaut." - }, - { - "attribute": "displayCritEffets", - "displayname": "Afficher les effets des Critiques / Fumbles", - "type": "checkbox", - "value": "1", - "description": "Cochez cette option pour que les effets des Critiques / Fumbles soient affichés par défaut." - } - ] + "html": "Naheulbeuk.html", + "css": "Naheulbeuk.css", + "authors": "Kaias", + "roll20userid": "2983976", + "preview": "Naheulbeuk.png", + "instructions": "Feuille de personnage pour le Jeu de Role 'Le Donjon de Naheulbeuk' de Pen of Chaos.\n\n* Compatible avec le [Compendium](https://bit.ly/ddn20), pour importer les Competences, Sorts, Coups speciaux, PNJ...\n\n* Support et guide disponibles sur [Naheulbeuk-Online](https://www.naheulbeuk-online.org/)", + "useroptions": [ + { + "attribute": "nightMode", + "displayname": "Mode nuit", + "type": "checkbox", + "value": "1", + "description": "Cochez cette option pour passer les feuilles en mode nuit par défaut." + }, + { + "attribute": "displayJet", + "displayname": "Envoyer les jets au MJ uniquement", + "type": "checkbox", + "value": "/w gm", + "description": "Cochez cette option pour que les jets des PJ et des PNJ soient cachés par défaut." + }, + { + "attribute": "displayCritEffets", + "displayname": "Afficher les effets des Critiques / Fumbles", + "type": "checkbox", + "value": "1", + "description": "Cochez cette option pour que les effets des Critiques / Fumbles soient affichés par défaut." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Nahui Ollin/sheet.json b/Nahui Ollin/sheet.json index 8a3076a7a8d..c623df70570 100644 --- a/Nahui Ollin/sheet.json +++ b/Nahui Ollin/sheet.json @@ -1,7 +1,8 @@ { - "html": "nahuiollin.html", - "css": "nahuiollin.css", - "authors": "feybrant", - "preview": "nahuiollin.png", - "instructions": "" - } + "html": "nahuiollin.html", + "css": "nahuiollin.css", + "authors": "feybrant", + "preview": "nahuiollin.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Nanochrome/sheet.json b/Nanochrome/sheet.json index c2a35131a85..a72c48bbe94 100644 --- a/Nanochrome/sheet.json +++ b/Nanochrome/sheet.json @@ -1,9 +1,10 @@ { - "html": "NanoChrome.html", - "css": "NanoChrome.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "NanoChromePreview.png", - "instructions": "Cette fiche convient pour NanoChrome V1 et V2.", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "NanoChrome.html", + "css": "NanoChrome.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "NanoChromePreview.png", + "instructions": "Cette fiche convient pour NanoChrome V1 et V2.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/NarrativesUnlimitedD10/sheet.json b/NarrativesUnlimitedD10/sheet.json index 269e08238f4..85033f4003d 100644 --- a/NarrativesUnlimitedD10/sheet.json +++ b/NarrativesUnlimitedD10/sheet.json @@ -1,8 +1,9 @@ { - "html": "NUD10.html", - "css": "NUD10Style.css", - "authors": "Allen Maher", - "roll20userid":"75176", - "preview": "NUD10Preview.png", - "instructions": "Narrative Unlimited D10 is a universal story focussed RPG published under a Creative Commons licence at http://www.narrativesunlimited.com." -} + "html": "NUD10.html", + "css": "NUD10Style.css", + "authors": "Allen Maher", + "roll20userid": "75176", + "preview": "NUD10Preview.png", + "instructions": "Narrative Unlimited D10 is a universal story focussed RPG published under a Creative Commons licence at http://www.narrativesunlimited.com.", + "legacy": true +} \ No newline at end of file diff --git a/Naruto d20 Modern/sheet.json b/Naruto d20 Modern/sheet.json index aff47f5796b..e799dee8fdb 100644 --- a/Naruto d20 Modern/sheet.json +++ b/Naruto d20 Modern/sheet.json @@ -1,8 +1,9 @@ { - "html": "Naruto d20 Modern.html", - "css": "Naruto d20 Modern.css", - "authors": "Zachary Ryan Ball", - "roll20userid": "75952", - "preview": "Naruto d20 Modern.png", - "instructions": "For use with Naruto d20 Modern" + "html": "Naruto d20 Modern.html", + "css": "Naruto d20 Modern.css", + "authors": "Zachary Ryan Ball", + "roll20userid": "75952", + "preview": "Naruto d20 Modern.png", + "instructions": "For use with Naruto d20 Modern", + "legacy": true } \ No newline at end of file diff --git a/Nemesis/sheet.json b/Nemesis/sheet.json index a45045a5330..aa29b1590e6 100644 --- a/Nemesis/sheet.json +++ b/Nemesis/sheet.json @@ -1,8 +1,9 @@ { - "html": "nemesis.html", - "css": "nemesis.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "Character sheet for Nemesis by Arc Dream Publishing." + "html": "nemesis.html", + "css": "nemesis.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "Character sheet for Nemesis by Arc Dream Publishing.", + "legacy": true } \ No newline at end of file diff --git a/NeonSolitude/sheet.json b/NeonSolitude/sheet.json index 90a3c452906..aaf4f54c4be 100644 --- a/NeonSolitude/sheet.json +++ b/NeonSolitude/sheet.json @@ -4,5 +4,6 @@ "authors": "Evan Walsh", "roll20userid": "42", "preview": "NeonSolitude.png", - "instructions": "The sheet can store all information required for a Neon Solitude character. It provides roll buttons for all tags." -} + "instructions": "The sheet can store all information required for a Neon Solitude character. It provides roll buttons for all tags.", + "legacy": true +} \ No newline at end of file diff --git a/Nephilim-Legende-Selenim/sheet.json b/Nephilim-Legende-Selenim/sheet.json index ec832a3ef32..910bdc33fe8 100644 --- a/Nephilim-Legende-Selenim/sheet.json +++ b/Nephilim-Legende-Selenim/sheet.json @@ -1,8 +1,9 @@ { - "html": "selenim-legende.html", - "css": "selenim-legende.css", - "authors": "kappj, Fennelin, KingYami", - "roll20userid": "910862, 2348003, 7057352", - "preview": "preview.png", - "instructions": "version 1.0 french only" + "html": "selenim-legende.html", + "css": "selenim-legende.css", + "authors": "kappj, Fennelin, KingYami", + "roll20userid": "910862, 2348003, 7057352", + "preview": "preview.png", + "instructions": "version 1.0 french only", + "legacy": true } \ No newline at end of file diff --git a/Nephilim-Legende/sheet.json b/Nephilim-Legende/sheet.json index 228ede8d620..afdab7a4d6e 100644 --- a/Nephilim-Legende/sheet.json +++ b/Nephilim-Legende/sheet.json @@ -1,9 +1,10 @@ { - "html": "nephilim-legende.html", - "css": "nephilim-legende.css", - "authors": "Fennelin, KingYami, Alain H.", - "roll20userid": "2348003, 7057352, 67962", - "preview": "preview.png", - "instructions": "version 2.0, official and french only", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "nephilim-legende.html", + "css": "nephilim-legende.css", + "authors": "Fennelin, KingYami, Alain H.", + "roll20userid": "2348003, 7057352, 67962", + "preview": "preview.png", + "instructions": "version 2.0, official and french only", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/Neuroshima/sheet.json b/Neuroshima/sheet.json index 220d475ba5d..5983a4cf180 100644 --- a/Neuroshima/sheet.json +++ b/Neuroshima/sheet.json @@ -1,8 +1,9 @@ { - "html": "Neuroshima.html", - "css": "Neuroshima.css", - "authors": "M_Bison,Akan73", - "roll20userid": "2500534,2042140", - "preview": "neuroshima.PNG", - "instructions": "Barebones Neuroshima Sheet, work in progress but it is currently usable. Polish language only since there is no english sourcebook. Green on rolls means always a success, red is always a failure, yellow is possible to reduce with abilities, blue is 1 or 20. " + "html": "Neuroshima.html", + "css": "Neuroshima.css", + "authors": "M_Bison,Akan73", + "roll20userid": "2500534,2042140", + "preview": "neuroshima.PNG", + "instructions": "Barebones Neuroshima Sheet, work in progress but it is currently usable. Polish language only since there is no english sourcebook. Green on rolls means always a success, red is always a failure, yellow is possible to reduce with abilities, blue is 1 or 20. ", + "legacy": true } \ No newline at end of file diff --git a/Never Going Home/sheet.json b/Never Going Home/sheet.json index fe8f3414d4f..5730b2c8ff3 100644 --- a/Never Going Home/sheet.json +++ b/Never Going Home/sheet.json @@ -1,8 +1,9 @@ { - "html": "nevergoinghome.html", - "css": "nevergoinghome.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Hoja de personaje para el juego Never Going Home de Cursed Ink. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com" + "html": "nevergoinghome.html", + "css": "nevergoinghome.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Hoja de personaje para el juego Never Going Home de Cursed Ink. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com", + "legacy": true } \ No newline at end of file diff --git a/Night Black Agents gumshoe/sheet.json b/Night Black Agents gumshoe/sheet.json index 5f61f37237e..97ab339e406 100644 --- a/Night Black Agents gumshoe/sheet.json +++ b/Night Black Agents gumshoe/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "G. TI", - "roll20userid": "971005", - "preview": "sheet.png", - "instructions": "Nights Black Agents." + "html": "sheet.html", + "css": "sheet.css", + "authors": "G. TI", + "roll20userid": "971005", + "preview": "sheet.png", + "instructions": "Nights Black Agents.", + "legacy": true } \ No newline at end of file diff --git a/Night Witches/sheet.json b/Night Witches/sheet.json index 934f4682915..401686895cc 100644 --- a/Night Witches/sheet.json +++ b/Night Witches/sheet.json @@ -1,8 +1,9 @@ { - "html": "nightwitches.html", - "css": "nightwitches.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "Night Witches by [Bully Pulpit Games](https://bullypulpitgames.com/games/night-witches/)." + "html": "nightwitches.html", + "css": "nightwitches.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "Night Witches by [Bully Pulpit Games](https://bullypulpitgames.com/games/night-witches/).", + "legacy": true } \ No newline at end of file diff --git a/NightLife/sheet.json b/NightLife/sheet.json index a2226b59532..6dcbe5734a9 100644 --- a/NightLife/sheet.json +++ b/NightLife/sheet.json @@ -1,8 +1,9 @@ { - "html": "NightLife.html", - "css": "NightLife.css", - "authors": "Thomas S. (Foemass on Roll20.net)", - "roll20userid": "320214", - "preview": "NightLife.png", - "instructions": "This sheet is for NightLife: The Role-Playing Game Of Urban Horror. It provides comprehensive support for 3rd Edition core rules alongside partial support for the Magic and Street Velocity supplements. It also supports a couple of optional house rules. \n\nFor a quick start guide, features and known issues please visit its [wiki page](https://wiki.roll20.net/NightLife_Character_Sheet). \n\nIf you have feature requests, issues or questions please contact the [sheet's creator](https://app.roll20.net/users/320214). \n\n**Not all features are obvious so I recommend visiting the wiki before you start.**" -} + "html": "NightLife.html", + "css": "NightLife.css", + "authors": "Thomas S. (Foemass on Roll20.net)", + "roll20userid": "320214", + "preview": "NightLife.png", + "instructions": "This sheet is for NightLife: The Role-Playing Game Of Urban Horror. It provides comprehensive support for 3rd Edition core rules alongside partial support for the Magic and Street Velocity supplements. It also supports a couple of optional house rules. \n\nFor a quick start guide, features and known issues please visit its [wiki page](https://wiki.roll20.net/NightLife_Character_Sheet). \n\nIf you have feature requests, issues or questions please contact the [sheet's creator](https://app.roll20.net/users/320214). \n\n**Not all features are obvious so I recommend visiting the wiki before you start.**", + "legacy": true +} \ No newline at end of file diff --git a/Nightshade Academy/sheet.json b/Nightshade Academy/sheet.json index 3336e230448..30ea475743a 100644 --- a/Nightshade Academy/sheet.json +++ b/Nightshade Academy/sheet.json @@ -1,7 +1,8 @@ { - "html": "nightshade.html", - "css": "nightshade.css", - "authors": "Eric Finn", - "instructions": "# Character Sheet\r When creating multiple attributes (with the '+Add' and 'Modify' buttons), you will need to modify each attribute before adding a new one.\r Send bug reports and feature requests [here](https://github.com/ericfinn/roll20-nightshade/issues).\r This sheet was based off of the Fate: Core Edition sheet by Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)\r", - "preview": "nightshade-preview.png" -} + "html": "nightshade.html", + "css": "nightshade.css", + "authors": "Eric Finn", + "instructions": "# Character Sheet\r When creating multiple attributes (with the '+Add' and 'Modify' buttons), you will need to modify each attribute before adding a new one.\r Send bug reports and feature requests [here](https://github.com/ericfinn/roll20-nightshade/issues).\r This sheet was based off of the Fate: Core Edition sheet by Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)\r", + "preview": "nightshade-preview.png", + "legacy": true +} \ No newline at end of file diff --git a/No Stone Unturned/sheet.json b/No Stone Unturned/sheet.json index a49e79901b9..d95d9741ade 100644 --- a/No Stone Unturned/sheet.json +++ b/No Stone Unturned/sheet.json @@ -1,8 +1,9 @@ { - "html": "NoStoneUnturned.html", - "css": "NoStoneUnturned.css", - "authors": "Adam Bell", - "roll20userid": "671181", - "preview": "nostoneunturned.png", - "instructions": "This sheet contains everything needed to play. Refer to the rules at [No Stone Unturned SRD](https://nostoneunturned.github.io) or pick up the pdf/zine at [adamebell.itch.io](https://adamebell.itch.io)" + "html": "NoStoneUnturned.html", + "css": "NoStoneUnturned.css", + "authors": "Adam Bell", + "roll20userid": "671181", + "preview": "nostoneunturned.png", + "instructions": "This sheet contains everything needed to play. Refer to the rules at [No Stone Unturned SRD](https://nostoneunturned.github.io) or pick up the pdf/zine at [adamebell.itch.io](https://adamebell.itch.io)", + "legacy": true } \ No newline at end of file diff --git a/No Thank You Evil/sheet.json b/No Thank You Evil/sheet.json index 1b17b3e1156..59f2190f323 100644 --- a/No Thank You Evil/sheet.json +++ b/No Thank You Evil/sheet.json @@ -1,7 +1,8 @@ { - "html": "ntye.html", - "css": "ntye.css", - "authors": "David Hawkins, Cameron King", - "preview": "ntye.png", - "instructions": "Based on David Hawkins' Numenera sheet." -} + "html": "ntye.html", + "css": "ntye.css", + "authors": "David Hawkins, Cameron King", + "preview": "ntye.png", + "instructions": "Based on David Hawkins' Numenera sheet.", + "legacy": true +} \ No newline at end of file diff --git a/NoReturn/sheet.json b/NoReturn/sheet.json index 84e1b745451..1f87486813b 100644 --- a/NoReturn/sheet.json +++ b/NoReturn/sheet.json @@ -1,7 +1,9 @@ { - "html": "NoReturn.html", - "css": "NoReturn.css", - "authors": "Daniel (Tealk) Buck - Herzog von Meranien", - "roll20userid": "207181", - "preview": "NoReturn.png", - "instructions": "## General\r Check out the [official website](https://www.mannifest-games.com/games/noreturn/) to get the latest rulebooks and helpful tools. \r\r## Handling\r * With the button \"Fuer alle wuerfeln\" or \"Fuer GM wuerfeln\" it is possible to switch the visible no for all dice that are rolled over the character sheet. \r\r## Contact\r If you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Tealk/roll20-character-sheets/issues) for this sheet. \r\r## Contribute\r If you want to support me, here is my [Roll20 wish list](https://app.roll20.net/wishlist/53252)."} + "html": "NoReturn.html", + "css": "NoReturn.css", + "authors": "Daniel (Tealk) Buck - Herzog von Meranien", + "roll20userid": "207181", + "preview": "NoReturn.png", + "instructions": "## General\r Check out the [official website](https://www.mannifest-games.com/games/noreturn/) to get the latest rulebooks and helpful tools. \r\r## Handling\r * With the button \"Fuer alle wuerfeln\" or \"Fuer GM wuerfeln\" it is possible to switch the visible no for all dice that are rolled over the character sheet. \r\r## Contact\r If you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/Tealk/roll20-character-sheets/issues) for this sheet. \r\r## Contribute\r If you want to support me, here is my [Roll20 wish list](https://app.roll20.net/wishlist/53252).", + "legacy": true +} \ No newline at end of file diff --git a/Nuestro-ultimo-verano/sheet.json b/Nuestro-ultimo-verano/sheet.json index 931d6215f0a..d8da4260b20 100644 --- a/Nuestro-ultimo-verano/sheet.json +++ b/Nuestro-ultimo-verano/sheet.json @@ -1,8 +1,9 @@ { - "html": "nuestroultimoverano.html", - "css": "nuestroultimoverano.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Ficha para Nuestro Último Verano de grapas&mapas. Cualquier problema o duda, contacta con elfonochasis@gmail.com" + "html": "nuestroultimoverano.html", + "css": "nuestroultimoverano.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Ficha para Nuestro Último Verano de grapas&mapas. Cualquier problema o duda, contacta con elfonochasis@gmail.com", + "legacy": true } \ No newline at end of file diff --git a/Numenera/sheet.json b/Numenera/sheet.json index 371ce16354a..0c9f5069224 100644 --- a/Numenera/sheet.json +++ b/Numenera/sheet.json @@ -1,7 +1,8 @@ { - "html": "Numenera.html", - "css": "Numenera.css", - "authors": "David Hawkins (The Story Teller)", - "preview": "numenera.jpg", - "instructions": "**Numenera Sheet**\n\n Attempted to match the lay out and color scheme as best as I could. This sheet did not seem to require any fancy roll coding or auto calculating. Just fill in everything and play! Have fun!" -} + "html": "Numenera.html", + "css": "Numenera.css", + "authors": "David Hawkins (The Story Teller)", + "preview": "numenera.jpg", + "instructions": "**Numenera Sheet**\n\n Attempted to match the lay out and color scheme as best as I could. This sheet did not seem to require any fancy roll coding or auto calculating. Just fill in everything and play! Have fun!", + "legacy": true +} \ No newline at end of file diff --git a/Numenera_NathasNumenera_English/sheet.json b/Numenera_NathasNumenera_English/sheet.json index 80adaa3727c..4e93ba123b5 100644 --- a/Numenera_NathasNumenera_English/sheet.json +++ b/Numenera_NathasNumenera_English/sheet.json @@ -1,9 +1,10 @@ { - "html": "NathasNumenera_tabs.htm", - "css": "NathasNumenera_tabs.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "NathasNumenera_tabs_v4-5.jpg", - "instructions": "v4.8 (2015-10-10) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md)." - ,"tipeee":"https://www.tipeee.com/natharoll20" + "html": "NathasNumenera_tabs.htm", + "css": "NathasNumenera_tabs.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "NathasNumenera_tabs_v4-5.jpg", + "instructions": "v4.8 (2015-10-10) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true } \ No newline at end of file diff --git a/Numenera_NathasNumenera_French/sheet.json b/Numenera_NathasNumenera_French/sheet.json index afe9531be56..f638b6ec130 100644 --- a/Numenera_NathasNumenera_French/sheet.json +++ b/Numenera_NathasNumenera_French/sheet.json @@ -1,9 +1,10 @@ { - "html": "NathasNumenera_tabs.htm", - "css": "NathasNumenera_tabs.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "NathasNumenera_tabs_v4-5.jpg", - "instructions": "v4.8 (2015-10-10). Lisez le ficher [README](https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage." - ,"tipeee":"https://www.tipeee.com/natharoll20" + "html": "NathasNumenera_tabs.htm", + "css": "NathasNumenera_tabs.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "NathasNumenera_tabs_v4-5.jpg", + "instructions": "v4.8 (2015-10-10). Lisez le ficher [README](https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et éventuellement ajouter les scripts API accompagnant la fiche de personnage.", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true } \ No newline at end of file diff --git a/OHET/sheet.json b/OHET/sheet.json index 7f4822c507d..95de3d108fb 100644 --- a/OHET/sheet.json +++ b/OHET/sheet.json @@ -1,8 +1,9 @@ { - "html":"ohet.html" , - "css":"ohet.css", - "authors":"Michał Dzidt", - "roll20userid":"299000", - "preview":"ohet.png", - "instructions":"First atempt to make OHET Character Sheet." + "html": "ohet.html", + "css": "ohet.css", + "authors": "Michał Dzidt", + "roll20userid": "299000", + "preview": "ohet.png", + "instructions": "First atempt to make OHET Character Sheet.", + "legacy": true } \ No newline at end of file diff --git a/OVA/sheet.json b/OVA/sheet.json index 100ac0dcb1c..fbe31bc3a7c 100644 --- a/OVA/sheet.json +++ b/OVA/sheet.json @@ -1,8 +1,9 @@ { - "html": "OVA.html", - "css": "OVA.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "OVA.png", - "instructions": "# OVA Character Sheet\r\r\r## Dice Rolling\r\rEnter the number of dice to roll in the \"Number of Dice to roll\" field and press the roll button (the roll button is also a token action so is always available when the token is selected). The results will be put in a roll template for easy reading." -} + "html": "OVA.html", + "css": "OVA.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "OVA.png", + "instructions": "# OVA Character Sheet\r\r\r## Dice Rolling\r\rEnter the number of dice to roll in the \"Number of Dice to roll\" field and press the roll button (the roll button is also a token action so is always available when the token is selected). The results will be put in a roll template for easy reading.", + "legacy": true +} \ No newline at end of file diff --git a/Official Savage Worlds/sheet.json b/Official Savage Worlds/sheet.json index 26e72ef83fd..38f1ad6ac81 100644 --- a/Official Savage Worlds/sheet.json +++ b/Official Savage Worlds/sheet.json @@ -1,232 +1,233 @@ { - "html": "SavageWorldsCharSheet.html", - "css": "SavageWorldsCharSheet.css", - "authors": "Finderski", - "roll20userid": "173448", - "preview": "OfficialSavageWorldsCharacterSheet.jpg", - "instructions": "# Official Savage Worlds Character Sheet\r\r### version 1.00.08\r\r## Character Sheet\r\r* This is the Official Savage Worlds Character Sheet.\r* Supports Wild Cards and Extras\r* Dice rolling\r* various setting rules\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation wiki.\r* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\r\r---", - "useroptions":[ - { - "attribute":"WCI", - "displayname":"Wild Card Symbol", - "displaytranslationkey":"wild-card-symbol", - "type":"text", - "value":"", - "description":"Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).", - "descriptiontranslationkey":"set-default-icon-for-wild-card-characters", - "default":"✪" - }, - { - "attribute":"is_npc", - "displayname":"Extra", - "displaytranslationkey":"extra", - "type":"checkbox", - "value":"1", - "description":"This option sets new characters to default as Extras, instead of Wild Cards.", - "descriptiontranslationkey":"extra-config" - }, - { - "attribute":"useAlphaNum", - "displayname":"Use alphanumeric Rank Designation", - "displaytranslationkey":"use-alphanumeric-rank-designation", - "type":"checkbox", - "value":"1", - "description":"Sets Traits to show an alphanumeric designation for Trait Ranks (e.g. d4, d6, d8, etc) instead of the dice icons", - "descriptiontranslationkey":"set-alphanumeric-designation-instead-of-dice-icons" - }, - { - "attribute":"staticCore", - "displayname":"Show Core Skills", - "displaytranslationkey":"show-core-skills", - "type":"checkbox", - "value":"1", - "checked": "checked", - "description":"Checking this box will show the Five Core skills (Athletics, Common Knowledge, Notice, Persuastion, and Stealth) by default.", - "descriptiontranslationkey":"show-core-skills-by-default" - }, - { - "attribute":"showFightingByDefault", - "displayname":"Show Fighting by Default", - "displaytranslationkey":"show-fighting-by-default", - "type":"checkbox", - "value":"1", - "description":"Checking this box will show the Fighting skill by default.", - "descriptiontranslationkey":"show-fighting-skill-by-default" - }, - { - "attribute":"attsatdsix", - "displayname":"Start Attributes at d6", - "displaytranslationkey":"start-attributes-at-d6", - "type":"checkbox", - "value":"1", - "description":"Check this box to automatically set the Attributes (Agility, Smarts, Spirit, Strength, and Vigor) to d6 by default.", - "descriptiontranslationkey":"start-attributes-at-d6-by-default" - }, - { - "attribute":"autorollbonusdmg", - "displayname":"Auto-roll Bonus Damage", - "displaytranslationkey":"automatically-roll-bonus-damage", - "type":"checkbox", - "value":"1", - "checked": "checked", - "description":"Check this box to automatically roll an extra d6 for bonus damage when damage is rolled. This will roll whether the bonus damage should apply or not.", - "descriptiontranslationkey":"roll-extra-d6-with-all-damage-rolls" - }, - { - "attribute":"ArcanumTab", - "displayname":"Hide Power Section", - "displaytranslationkey":"hide-power-section", - "type":"checkbox", - "value":"on", - "description":"Check this box if most of your characters are not going to have Arcane Backgrounds or need Powers.", - "descriptiontranslationkey":"hides-power-section-for-characters-without-powers" - }, - { - "attribute":"showSpecAbilities", - "displayname":"Show Special Abilities", - "displaytranslationkey":"show-special-abilities", - "type":"checkbox", - "value":"1", - "checked": "checked", - "description":"Check this box to show the Special Abilities section by default.", - "descriptiontranslationkey":"show-special-abilities-section-by-default" - }, - { - "attribute":"usekg", - "displayname":"Use Kilograms instead of pounds", - "displaytranslationkey":"use-kg-instead-of-pounds", - "type":"checkbox", - "value":"kg", - "description":"Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.", - "descriptiontranslationkey":"use-kg-to-calculate-load-limit" - }, - { - "attribute":"vehicle", - "displayname":"Show the Vehicle Tab", - "displaytranslationkey":"show-vehicle-tab", - "type":"checkbox", - "value":"on", - "description":"Vehicle tab is hidden by default, check this to show the vehicle", - "descriptiontranslationkey":"check-to-show-vehicle-tab" - }, - { - "attribute":"promptmods", - "displayname":"Prompt for Roll Modifiers", - "displaytranslationkey":"prompt-for-roll-modifiers", - "type":"checkbox", - "value":"on", - "checked": "checked", - "description":"Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.", - "descriptiontranslationkey":"will-display-popup-on-all-rolls" - }, - { - "attribute":"showmods", - "displayname":"Show Modifiers in Roll Templates", - "displaytranslationkey":"show-modifiers-in-roll-templates", - "type":"checkbox", - "value":"on", - "checked": "checked", - "description":"Checking this will show any modifiers to a roll at the bottom of the roll template.", - "descriptiontranslationkey":"shows-any-modifiers-to-a-roll-in-roll-templates" - }, - { - "attribute":"showadditionalderived", - "displayname":"Additional Derived Stats", - "displaytranslationkey":"additiona-derived-stats", - "type":"checkbox", - "value":"on", - "description":"Checking this will display a place on the character sheet for custom derived stats.", - "descriptiontranslationkey":"all-custom-derived-stats" - }, - { - "attribute":"NoPPRule", - "displayname":"Setting Rule: No Power Points", - "displaytranslationkey":"setting-rule-no-power-points", - "type":"checkbox", - "value":"on", - "description":"Checking this will enable the No Power Points Setting Rule", - "descriptiontranslationkey":"no-power-points-setting-rule" - }, - { - "attribute":"gritty", - "displayname":"Setting Rule: Gritty Damage", - "displaytranslationkey":"setting-rule-gritty-damage", - "type":"checkbox", - "value":"{{getgritty=gritty}}", - "description":"Check this to use the Gritty Damage setting rule. Need to have a rollable table set up for this to work.", - "descriptiontranslationkey":"use-the-gritty-damage-setting-rule" - }, - { - "attribute":"injurytablename", - "displayname":"Injury Table Name", - "displaytranslationkey":"injury-table-name", - "type":"text", - "value":"", - "description":"If using the Gritty Damage setting rule, this table name is needed and should the name of the rollable table for the Gritty Damage rolls. You will need to be sure to set this up.", - "descriptiontranslationkey":"only-need-if-using-gritty-damage-rule" - }, - { - "attribute":"usewealth", - "displayname":"Setting Rule: Use abstract wealth system", - "displaytranslationkey":"setting-rule-wealth-system", - "type":"checkbox", - "value":"on", - "description":"Use the die-based wealth system instead of money.", - "descriptiontranslationkey":"use-die-based-wealth-instead-of-money" - }, - { - "attribute":"faithname", - "displayname":"Rename Faith", - "displaytranslationkey":"rename-faith", - "type":"text", - "value":"", - "description":"Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.", - "descriptiontranslationkey":"change-skill-name-of-faith" - }, - { - "attribute":"focusname", - "displayname":"Rename Focus", - "displaytranslationkey":"rename-focus", - "type":"text", - "value":"", - "description":"Rename the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.", - "descriptiontranslationkey":"change-skill-name-of-focus" - }, - { - "attribute":"performancename", - "displayname":"Rename Performance", - "displaytranslationkey":"rename-performance", - "type":"text", - "value":"", - "description":"Rename the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.", - "descriptiontranslationkey":"change-skill-name-of-performance" - }, - { - "attribute":"psionicsname", - "displayname":"Rename Psionics", - "displaytranslationkey":"rename-psionics", - "type":"text", - "value":"", - "description":"Rename the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.", - "descriptiontranslationkey":"change-skill-name-of-psionics" - }, - { - "attribute":"spellcastingname", - "displayname":"Rename Spellcasting", - "displaytranslationkey":"rename-spellcasting", - "type":"text", - "value":"", - "description":"Rename the name of the Spellcasting skill. This will change the name only, it won't change it's order in the list, etc.", - "descriptiontranslationkey":"change-skill-name-of-spellcasting" - }, - { - "attribute":"weirdsciencename", - "displayname":"Rename Weird Science", - "displaytranslationkey":"rename-weird-science", - "type":"text", - "value":"", - "description":"Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.", - "descriptiontranslationkey":"change-skill-name-of-weird-science" - } - ] -} + "html": "SavageWorldsCharSheet.html", + "css": "SavageWorldsCharSheet.css", + "authors": "Finderski", + "roll20userid": "173448", + "preview": "OfficialSavageWorldsCharacterSheet.jpg", + "instructions": "# Official Savage Worlds Character Sheet\r\r### version 1.00.08\r\r## Character Sheet\r\r* This is the Official Savage Worlds Character Sheet.\r* Supports Wild Cards and Extras\r* Dice rolling\r* various setting rules\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation wiki.\r* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\r\r---", + "useroptions": [ + { + "attribute": "WCI", + "displayname": "Wild Card Symbol", + "displaytranslationkey": "wild-card-symbol", + "type": "text", + "value": "", + "description": "Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).", + "descriptiontranslationkey": "set-default-icon-for-wild-card-characters", + "default": "✪" + }, + { + "attribute": "is_npc", + "displayname": "Extra", + "displaytranslationkey": "extra", + "type": "checkbox", + "value": "1", + "description": "This option sets new characters to default as Extras, instead of Wild Cards.", + "descriptiontranslationkey": "extra-config" + }, + { + "attribute": "useAlphaNum", + "displayname": "Use alphanumeric Rank Designation", + "displaytranslationkey": "use-alphanumeric-rank-designation", + "type": "checkbox", + "value": "1", + "description": "Sets Traits to show an alphanumeric designation for Trait Ranks (e.g. d4, d6, d8, etc) instead of the dice icons", + "descriptiontranslationkey": "set-alphanumeric-designation-instead-of-dice-icons" + }, + { + "attribute": "staticCore", + "displayname": "Show Core Skills", + "displaytranslationkey": "show-core-skills", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "Checking this box will show the Five Core skills (Athletics, Common Knowledge, Notice, Persuastion, and Stealth) by default.", + "descriptiontranslationkey": "show-core-skills-by-default" + }, + { + "attribute": "showFightingByDefault", + "displayname": "Show Fighting by Default", + "displaytranslationkey": "show-fighting-by-default", + "type": "checkbox", + "value": "1", + "description": "Checking this box will show the Fighting skill by default.", + "descriptiontranslationkey": "show-fighting-skill-by-default" + }, + { + "attribute": "attsatdsix", + "displayname": "Start Attributes at d6", + "displaytranslationkey": "start-attributes-at-d6", + "type": "checkbox", + "value": "1", + "description": "Check this box to automatically set the Attributes (Agility, Smarts, Spirit, Strength, and Vigor) to d6 by default.", + "descriptiontranslationkey": "start-attributes-at-d6-by-default" + }, + { + "attribute": "autorollbonusdmg", + "displayname": "Auto-roll Bonus Damage", + "displaytranslationkey": "automatically-roll-bonus-damage", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "Check this box to automatically roll an extra d6 for bonus damage when damage is rolled. This will roll whether the bonus damage should apply or not.", + "descriptiontranslationkey": "roll-extra-d6-with-all-damage-rolls" + }, + { + "attribute": "ArcanumTab", + "displayname": "Hide Power Section", + "displaytranslationkey": "hide-power-section", + "type": "checkbox", + "value": "on", + "description": "Check this box if most of your characters are not going to have Arcane Backgrounds or need Powers.", + "descriptiontranslationkey": "hides-power-section-for-characters-without-powers" + }, + { + "attribute": "showSpecAbilities", + "displayname": "Show Special Abilities", + "displaytranslationkey": "show-special-abilities", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "Check this box to show the Special Abilities section by default.", + "descriptiontranslationkey": "show-special-abilities-section-by-default" + }, + { + "attribute": "usekg", + "displayname": "Use Kilograms instead of pounds", + "displaytranslationkey": "use-kg-instead-of-pounds", + "type": "checkbox", + "value": "kg", + "description": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.", + "descriptiontranslationkey": "use-kg-to-calculate-load-limit" + }, + { + "attribute": "vehicle", + "displayname": "Show the Vehicle Tab", + "displaytranslationkey": "show-vehicle-tab", + "type": "checkbox", + "value": "on", + "description": "Vehicle tab is hidden by default, check this to show the vehicle", + "descriptiontranslationkey": "check-to-show-vehicle-tab" + }, + { + "attribute": "promptmods", + "displayname": "Prompt for Roll Modifiers", + "displaytranslationkey": "prompt-for-roll-modifiers", + "type": "checkbox", + "value": "on", + "checked": "checked", + "description": "Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.", + "descriptiontranslationkey": "will-display-popup-on-all-rolls" + }, + { + "attribute": "showmods", + "displayname": "Show Modifiers in Roll Templates", + "displaytranslationkey": "show-modifiers-in-roll-templates", + "type": "checkbox", + "value": "on", + "checked": "checked", + "description": "Checking this will show any modifiers to a roll at the bottom of the roll template.", + "descriptiontranslationkey": "shows-any-modifiers-to-a-roll-in-roll-templates" + }, + { + "attribute": "showadditionalderived", + "displayname": "Additional Derived Stats", + "displaytranslationkey": "additiona-derived-stats", + "type": "checkbox", + "value": "on", + "description": "Checking this will display a place on the character sheet for custom derived stats.", + "descriptiontranslationkey": "all-custom-derived-stats" + }, + { + "attribute": "NoPPRule", + "displayname": "Setting Rule: No Power Points", + "displaytranslationkey": "setting-rule-no-power-points", + "type": "checkbox", + "value": "on", + "description": "Checking this will enable the No Power Points Setting Rule", + "descriptiontranslationkey": "no-power-points-setting-rule" + }, + { + "attribute": "gritty", + "displayname": "Setting Rule: Gritty Damage", + "displaytranslationkey": "setting-rule-gritty-damage", + "type": "checkbox", + "value": "{{getgritty=gritty}}", + "description": "Check this to use the Gritty Damage setting rule. Need to have a rollable table set up for this to work.", + "descriptiontranslationkey": "use-the-gritty-damage-setting-rule" + }, + { + "attribute": "injurytablename", + "displayname": "Injury Table Name", + "displaytranslationkey": "injury-table-name", + "type": "text", + "value": "", + "description": "If using the Gritty Damage setting rule, this table name is needed and should the name of the rollable table for the Gritty Damage rolls. You will need to be sure to set this up.", + "descriptiontranslationkey": "only-need-if-using-gritty-damage-rule" + }, + { + "attribute": "usewealth", + "displayname": "Setting Rule: Use abstract wealth system", + "displaytranslationkey": "setting-rule-wealth-system", + "type": "checkbox", + "value": "on", + "description": "Use the die-based wealth system instead of money.", + "descriptiontranslationkey": "use-die-based-wealth-instead-of-money" + }, + { + "attribute": "faithname", + "displayname": "Rename Faith", + "displaytranslationkey": "rename-faith", + "type": "text", + "value": "", + "description": "Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.", + "descriptiontranslationkey": "change-skill-name-of-faith" + }, + { + "attribute": "focusname", + "displayname": "Rename Focus", + "displaytranslationkey": "rename-focus", + "type": "text", + "value": "", + "description": "Rename the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.", + "descriptiontranslationkey": "change-skill-name-of-focus" + }, + { + "attribute": "performancename", + "displayname": "Rename Performance", + "displaytranslationkey": "rename-performance", + "type": "text", + "value": "", + "description": "Rename the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.", + "descriptiontranslationkey": "change-skill-name-of-performance" + }, + { + "attribute": "psionicsname", + "displayname": "Rename Psionics", + "displaytranslationkey": "rename-psionics", + "type": "text", + "value": "", + "description": "Rename the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.", + "descriptiontranslationkey": "change-skill-name-of-psionics" + }, + { + "attribute": "spellcastingname", + "displayname": "Rename Spellcasting", + "displaytranslationkey": "rename-spellcasting", + "type": "text", + "value": "", + "description": "Rename the name of the Spellcasting skill. This will change the name only, it won't change it's order in the list, etc.", + "descriptiontranslationkey": "change-skill-name-of-spellcasting" + }, + { + "attribute": "weirdsciencename", + "displayname": "Rename Weird Science", + "displaytranslationkey": "rename-weird-science", + "type": "text", + "value": "", + "description": "Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.", + "descriptiontranslationkey": "change-skill-name-of-weird-science" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Offworlders/sheet.json b/Offworlders/sheet.json index 4ad2df4f44f..5571c77ed9f 100644 --- a/Offworlders/sheet.json +++ b/Offworlders/sheet.json @@ -1,31 +1,32 @@ { - "html":"offworlders.html" , - "css":"offworlders.css", - "authors":"Sura", - "roll20userid":"555406", - "preview":"offworlders.png", - "instructions":"Character sheet for Offworlders written by Chirs P. Wolf & Olivia Gulin.\nHolding the mouse over the HP fields shows how it should be calculated.", - "useroptions": [ - { - "attribute": "shipcheckbox", - "displayname": "Ship Sheet", - "type": "checkbox", - "value": "1", - "description": "Check if you want new sheet's to show the Ship section by default." - }, - { - "attribute": "credits", - "displayname": "Starting Credits:", - "type": "number", - "value": "1000", - "description": "How many credits a character starts with." - }, - { - "attribute": "xp", - "displayname": "Starting XP:", - "type": "number", - "value": "0", - "description": "How much XP a character starts with." - } - ] + "html": "offworlders.html", + "css": "offworlders.css", + "authors": "Sura", + "roll20userid": "555406", + "preview": "offworlders.png", + "instructions": "Character sheet for Offworlders written by Chirs P. Wolf & Olivia Gulin.\nHolding the mouse over the HP fields shows how it should be calculated.", + "useroptions": [ + { + "attribute": "shipcheckbox", + "displayname": "Ship Sheet", + "type": "checkbox", + "value": "1", + "description": "Check if you want new sheet's to show the Ship section by default." + }, + { + "attribute": "credits", + "displayname": "Starting Credits:", + "type": "number", + "value": "1000", + "description": "How many credits a character starts with." + }, + { + "attribute": "xp", + "displayname": "Starting XP:", + "type": "number", + "value": "0", + "description": "How much XP a character starts with." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Old Dragon - Aprimorado/sheet.json b/Old Dragon - Aprimorado/sheet.json index d74a7422ecf..deb1f1af87b 100644 --- a/Old Dragon - Aprimorado/sheet.json +++ b/Old Dragon - Aprimorado/sheet.json @@ -1,8 +1,9 @@ { - "html": "od_enhanced.html", - "css": "od_enhanced.css", - "authors": "Johny Ricardo", - "roll20userid": "5098891", - "preview": "od_enhanced.png", - "instructions": "Ficha atualizada para a Edicao Aprimorada do Old Dragon. Possui sheetworks para preenchimento automatizado e rolltemplates customizados" + "html": "od_enhanced.html", + "css": "od_enhanced.css", + "authors": "Johny Ricardo", + "roll20userid": "5098891", + "preview": "od_enhanced.png", + "instructions": "Ficha atualizada para a Edicao Aprimorada do Old Dragon. Possui sheetworks para preenchimento automatizado e rolltemplates customizados", + "legacy": true } \ No newline at end of file diff --git a/Old School Essentials - AAC/sheet.json b/Old School Essentials - AAC/sheet.json index 912e4edc4a6..e00c2d515a7 100644 --- a/Old School Essentials - AAC/sheet.json +++ b/Old School Essentials - AAC/sheet.json @@ -64,5 +64,6 @@ "disabled" ] } - ] -} + ], + "legacy": true +} \ No newline at end of file diff --git a/Old School Essentials/sheet.json b/Old School Essentials/sheet.json index e615e90ffac..f3026fddc5b 100644 --- a/Old School Essentials/sheet.json +++ b/Old School Essentials/sheet.json @@ -1,8 +1,9 @@ { - "html": "OSE.html", - "css": "OSE.css", - "authors": "Sheershym", - "roll20userid": "911144", - "preview": "OSE.png", - "instructions": "Old School Essentials character sheet. For more information see [Necrotic Gnome](https://necroticgnome.com/collections/old-school-essentials)." + "html": "OSE.html", + "css": "OSE.css", + "authors": "Sheershym", + "roll20userid": "911144", + "preview": "OSE.png", + "instructions": "Old School Essentials character sheet. For more information see [Necrotic Gnome](https://necroticgnome.com/collections/old-school-essentials).", + "legacy": true } \ No newline at end of file diff --git a/OldDragon/sheet.json b/OldDragon/sheet.json index 780482ef492..07720370db7 100644 --- a/OldDragon/sheet.json +++ b/OldDragon/sheet.json @@ -1,8 +1,9 @@ { - "html": "olddragon.html", - "css": "olddragon.css", - "authors": "Felipe 'ChronusFnx' Silva", - "roll20userid": "2107547", - "preview": "olddragon.png", - "instructions": "Todo o formulário foi usado com base nas regras opcionais de natal do Old Dragon. E está em fase de teste (pois é o primeiro formulário feito por mim), então qualquer melhoria, crítica, sugestão estarei disposto a ouvir." + "html": "olddragon.html", + "css": "olddragon.css", + "authors": "Felipe 'ChronusFnx' Silva", + "roll20userid": "2107547", + "preview": "olddragon.png", + "instructions": "Todo o formulário foi usado com base nas regras opcionais de natal do Old Dragon. E está em fase de teste (pois é o primeiro formulário feito por mim), então qualquer melhoria, crítica, sugestão estarei disposto a ouvir.", + "legacy": true } \ No newline at end of file diff --git a/Oltree-FR/sheet.json b/Oltree-FR/sheet.json index ab98e335891..b41fbd20c2c 100644 --- a/Oltree-FR/sheet.json +++ b/Oltree-FR/sheet.json @@ -1,8 +1,9 @@ { - "html": "Oltree.html", - "css": "Oltree.css", - "authors": "DiChim Zoug", - "roll20userid": "47829", - "preview": "Oltree.jpg", - "instructions": "La fiche permet de stocker les informations et de faire les jets pour jouer a Oltréée !" -} + "html": "Oltree.html", + "css": "Oltree.css", + "authors": "DiChim Zoug", + "roll20userid": "47829", + "preview": "Oltree.jpg", + "instructions": "La fiche permet de stocker les informations et de faire les jets pour jouer a Oltréée !", + "legacy": true +} \ No newline at end of file diff --git a/Omegaverse_Trpg/sheet.json b/Omegaverse_Trpg/sheet.json index 663aafa3d29..4e083df9b72 100644 --- a/Omegaverse_Trpg/sheet.json +++ b/Omegaverse_Trpg/sheet.json @@ -1,8 +1,9 @@ { - "html": "Omegaverse_trpg.html", - "css": "Omegaverse_trpg.css", - "authors": "Tateck", - "roll20userid": "356257", - "preview": "Omegaverse_trpg.png", - "instructions": "Omegaverse TRPG는 믹하님의 자작룰로, 해당 룰의 캐릭터 시트를 기반으로 하여 TATECK이 제작하였습니다." -} + "html": "Omegaverse_trpg.html", + "css": "Omegaverse_trpg.css", + "authors": "Tateck", + "roll20userid": "356257", + "preview": "Omegaverse_trpg.png", + "instructions": "Omegaverse TRPG는 믹하님의 자작룰로, 해당 룰의 캐릭터 시트를 기반으로 하여 TATECK이 제작하였습니다.", + "legacy": true +} \ No newline at end of file diff --git a/OneDice/sheet.json b/OneDice/sheet.json index 4f3a18ccb12..75e08240f94 100644 --- a/OneDice/sheet.json +++ b/OneDice/sheet.json @@ -1,8 +1,9 @@ { -"html": "onedice.html", -"css": "onedice.css", -"authors": "Stephanie Bryant", -"roll20userid": "314", -"preview": "onedice.png", -"instructions": "See the [the wiki](https://wiki.roll20.net/OneDice) for suggestions on setting up and running a OneDice game on Roll20. OneDice is is an easy, quick and flexible Roleplaying Game (RPG) system by Cakebread & Walton. It's available at [DriveThruRPG](https://www.drivethrurpg.com/product/208688/OneDice-Universal-Revised)" + "html": "onedice.html", + "css": "onedice.css", + "authors": "Stephanie Bryant", + "roll20userid": "314", + "preview": "onedice.png", + "instructions": "See the [the wiki](https://wiki.roll20.net/OneDice) for suggestions on setting up and running a OneDice game on Roll20. OneDice is is an easy, quick and flexible Roleplaying Game (RPG) system by Cakebread & Walton. It's available at [DriveThruRPG](https://www.drivethrurpg.com/product/208688/OneDice-Universal-Revised)", + "legacy": true } \ No newline at end of file diff --git a/OnePiece_d20/sheet.json b/OnePiece_d20/sheet.json index 5e92fd0ab29..0056fcb5b9a 100644 --- a/OnePiece_d20/sheet.json +++ b/OnePiece_d20/sheet.json @@ -4,5 +4,6 @@ "authors": "Lily @lilypadnebula", "roll20userID": "229266", "preview": "preview.png", - "instructions": "Fill in the fields by going through character creation. Be sure to set attack skills correctly! Choose Size correctly as this impacts attack/defense bonus" + "instructions": "Fill in the fields by going through character creation. Be sure to set attack skills correctly! Choose Size correctly as this impacts attack/defense bonus", + "legacy": true } \ No newline at end of file diff --git a/Only War/sheet.json b/Only War/sheet.json index bd9e63af604..e2c7973de20 100644 --- a/Only War/sheet.json +++ b/Only War/sheet.json @@ -1,8 +1,9 @@ { - "html": "Only War.html", - "css": "Only War.css", - "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Only War. In December 2016 Michael R. updated for Quality of life.", - "roll20userID": "233902,492849,1478668", - "preview": "Only War.png", - "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to Michael R." -} + "html": "Only War.html", + "css": "Only War.css", + "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Only War. In December 2016 Michael R. updated for Quality of life.", + "roll20userID": "233902,492849,1478668", + "preview": "Only War.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to Michael R.", + "legacy": true +} \ No newline at end of file diff --git a/Only-War-Enhanced/sheet.json b/Only-War-Enhanced/sheet.json index 919d03bfbb5..dfdb6ec38d0 100644 --- a/Only-War-Enhanced/sheet.json +++ b/Only-War-Enhanced/sheet.json @@ -1,55 +1,56 @@ { - "html": "OnlyWarEnhanced.html", - "css": "OnlyWarEnhanced.css", - "authors": "Jason Lee", - "roll20userid": "685637", - "preview": "preview.png", - "instructions": "This sheet is designed for use in Roll20. It is based on the Warhammer 40000: Only War ttrpg by Fantasy Flight Games, and derived from the Halo Mythic 3.5 Roll20 sheet made by Omran Losinno and Michael van Weelde.\r\rInfographic has information about Wounds, Fatigue, and Fate Pts. If this information is invisible when the sheet is first loaded, try clicking the Infographic button twice.\rTo GM toggles a whisper function. If enabled, all rolls will only be visible to you and the GM.\rInline Mod toggles a query for situational modifiers. For example, a Dodge check in thick mud carries a -30 penalty, which would be noted in the Inline Mod. In situations where many checks are made with no modifier, leaving this option disabled may streamline gameplay.\rWords or symbols in the sheet that don't make sense might have a tooltip explaining their function if hovered over.\rPlease note that Degrees of Success does not yet include 1/2 the Unnatural Stats value, that functionality is coming up.\r\rIf you have any questions about the sheet, feedback, or feature requests, please feel free to PM the author at https://app.roll20.net/users/685637/sammy-silver", - "useroptions": [ - { - "attribute": "initmod0", - "displayname": "Initiative Overrides", - "type": "select", - "options": [ - "No tiebreaker|[[floor", - "Decimal tiebreaker|[[", - "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" - ], - "default": "[[floor", - "description": "Select the initiative tiebreaker setting to use on the character sheet." - }, - { - "attribute": "settings_hitroll", - "displayname": "Auto Roll Hit Locations", - "type": "select", - "options": [ - "Automatically roll hit locations|{{loc=[[1d100]]}}", - "Don't automatically roll hit locations| " - ], - "default": "{{loc=[[1d100]]}}", - "description": "Select the Auto Hit Location setting to use on the character sheet." - }, - { - "attribute": "settings_crunchsummary", - "displayname": "Crunch Summary in Righteous Fury", - "type": "select", - "options": [ - "Include Crunch Summary|crunch", - "Exclude Crunch Summary| " - ], - "default": " ", - "description": "Includes a summary of the gameplay-related information for Righteous Fury rolls." - }, - { - "attribute": "settings_weapondescription", - "displayname": "Weapon Special in Damage Roll", - "type": "select", - "options": [ - "Include weapon Special|description", - "Exclude weapon Special| " - ], - "default": " ", - "description": "Select the Weapon Special Effects setting to use on the character sheet." - } - ] + "html": "OnlyWarEnhanced.html", + "css": "OnlyWarEnhanced.css", + "authors": "Jason Lee", + "roll20userid": "685637", + "preview": "preview.png", + "instructions": "This sheet is designed for use in Roll20. It is based on the Warhammer 40000: Only War ttrpg by Fantasy Flight Games, and derived from the Halo Mythic 3.5 Roll20 sheet made by Omran Losinno and Michael van Weelde.\r\rInfographic has information about Wounds, Fatigue, and Fate Pts. If this information is invisible when the sheet is first loaded, try clicking the Infographic button twice.\rTo GM toggles a whisper function. If enabled, all rolls will only be visible to you and the GM.\rInline Mod toggles a query for situational modifiers. For example, a Dodge check in thick mud carries a -30 penalty, which would be noted in the Inline Mod. In situations where many checks are made with no modifier, leaving this option disabled may streamline gameplay.\rWords or symbols in the sheet that don't make sense might have a tooltip explaining their function if hovered over.\rPlease note that Degrees of Success does not yet include 1/2 the Unnatural Stats value, that functionality is coming up.\r\rIf you have any questions about the sheet, feedback, or feature requests, please feel free to PM the author at https://app.roll20.net/users/685637/sammy-silver", + "useroptions": [ + { + "attribute": "initmod0", + "displayname": "Initiative Overrides", + "type": "select", + "options": [ + "No tiebreaker|[[floor", + "Decimal tiebreaker|[[", + "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" + ], + "default": "[[floor", + "description": "Select the initiative tiebreaker setting to use on the character sheet." + }, + { + "attribute": "settings_hitroll", + "displayname": "Auto Roll Hit Locations", + "type": "select", + "options": [ + "Automatically roll hit locations|{{loc=[[1d100]]}}", + "Don't automatically roll hit locations| " + ], + "default": "{{loc=[[1d100]]}}", + "description": "Select the Auto Hit Location setting to use on the character sheet." + }, + { + "attribute": "settings_crunchsummary", + "displayname": "Crunch Summary in Righteous Fury", + "type": "select", + "options": [ + "Include Crunch Summary|crunch", + "Exclude Crunch Summary| " + ], + "default": " ", + "description": "Includes a summary of the gameplay-related information for Righteous Fury rolls." + }, + { + "attribute": "settings_weapondescription", + "displayname": "Weapon Special in Damage Roll", + "type": "select", + "options": [ + "Include weapon Special|description", + "Exclude weapon Special| " + ], + "default": " ", + "description": "Select the Weapon Special Effects setting to use on the character sheet." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Open Legend/sheet.json b/Open Legend/sheet.json index f3577698d9f..ff438160056 100644 --- a/Open Legend/sheet.json +++ b/Open Legend/sheet.json @@ -1,8 +1,9 @@ { - "html": "Open Legend.html", - "css": "Open Legend.css", - "authors": "Jonathan Potter, aka Great Moustache / BuildAndDie", - "roll20userid": "567381", - "preview": "OpenLegend.png", - "instructions": "**www.OpenLegendRPG.com**\n\nSteamlined design to keep it simple and enhance performance.\n* Speed up your game sessions with Auto-Calculating fields and Javascript workers so hardly any math.\n* Actions made simple with plenty of Roll buttons, simply hover over the name and you'll see it change colors, click to roll.\n* Customizable skills, attacks, and spells under your Actions.\n* Advantage/Disadvantage built into each roll with pop questions.\n* Clickable gear icons for expanded options.\n\n[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Open%20Legend%20Basic%20by%20Great%20Moustache/ReadMe.md)" -} + "html": "Open Legend.html", + "css": "Open Legend.css", + "authors": "Jonathan Potter, aka Great Moustache / BuildAndDie", + "roll20userid": "567381", + "preview": "OpenLegend.png", + "instructions": "**www.OpenLegendRPG.com**\n\nSteamlined design to keep it simple and enhance performance.\n* Speed up your game sessions with Auto-Calculating fields and Javascript workers so hardly any math.\n* Actions made simple with plenty of Roll buttons, simply hover over the name and you'll see it change colors, click to roll.\n* Customizable skills, attacks, and spells under your Actions.\n* Advantage/Disadvantage built into each roll with pop questions.\n* Clickable gear icons for expanded options.\n\n[Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Open%20Legend%20Basic%20by%20Great%20Moustache/ReadMe.md)", + "legacy": true +} \ No newline at end of file diff --git a/OpenLegend_Minimalist/sheet.json b/OpenLegend_Minimalist/sheet.json index cd1c9b25429..78f3774ae79 100644 --- a/OpenLegend_Minimalist/sheet.json +++ b/OpenLegend_Minimalist/sheet.json @@ -1,17 +1,18 @@ { - "html": "open_legend_minimalist.html", - "css": "open_legend_minimalist.css", - "authors": "Déja Augustine (a.k.a. Kertész, @dejaaugustine)", - "roll20userid": "1068768", - "preview": "open_legend_minimalist.jpg", - "instructions": "A minimalist character sheet for the [Open Legend](http://www.openlegendrpg.com) system.\n\nThis sheet is designed to stay out of your way as much as possible, no matter how you use the Open Legend system. Features include:\n* Single page design (no tabs)\n* No hidden options or settings (almost)\n* Toggle between Roll20's virtual dice and prompts if you'd rather roll your own (the ONLY hidden option, click the gear beneath the logo).\n* All features (advantage/disadvantage, power level calculation, etc.) are fully compatible with both virtual and physical dice\n* Hover over any roll button to reveal per-attribute/per-action advantage/disadvantage\n* Autocalculate fields with reasonable defaults\n* Change any autocalculated field if you don't like the result (no fields are locked/disabled)\n* Room for all your actions, feats, perks, flaws, and inventory\n* Roll templates for boons show what power levels you can invoke based on your roll", - "useroptions": [ - { - "attribute": "use_physical_dice", - "displayname": "Use Physical Dice", - "type": "checkbox", - "value": "1", - "description": "Default to using physical dice prompts" - } - ] -} + "html": "open_legend_minimalist.html", + "css": "open_legend_minimalist.css", + "authors": "Déja Augustine (a.k.a. Kertész, @dejaaugustine)", + "roll20userid": "1068768", + "preview": "open_legend_minimalist.jpg", + "instructions": "A minimalist character sheet for the [Open Legend](http://www.openlegendrpg.com) system.\n\nThis sheet is designed to stay out of your way as much as possible, no matter how you use the Open Legend system. Features include:\n* Single page design (no tabs)\n* No hidden options or settings (almost)\n* Toggle between Roll20's virtual dice and prompts if you'd rather roll your own (the ONLY hidden option, click the gear beneath the logo).\n* All features (advantage/disadvantage, power level calculation, etc.) are fully compatible with both virtual and physical dice\n* Hover over any roll button to reveal per-attribute/per-action advantage/disadvantage\n* Autocalculate fields with reasonable defaults\n* Change any autocalculated field if you don't like the result (no fields are locked/disabled)\n* Room for all your actions, feats, perks, flaws, and inventory\n* Roll templates for boons show what power levels you can invoke based on your roll", + "useroptions": [ + { + "attribute": "use_physical_dice", + "displayname": "Use Physical Dice", + "type": "checkbox", + "value": "1", + "description": "Default to using physical dice prompts" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/OperaRPG/sheet.json b/OperaRPG/sheet.json index 3b194033e6e..0ff58fa6860 100644 --- a/OperaRPG/sheet.json +++ b/OperaRPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "operarpg.html", - "css": "operarpg.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "operarpg.png", - "instructions": "This is a character sheet for the OPERA RPG, considered the definitive guide to creating RPG worlds, the most innovative of generic systems, with possibilities and ideas limited only by your imagination (written by Leo Andrade and Roj Ventura)." -} + "html": "operarpg.html", + "css": "operarpg.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "operarpg.png", + "instructions": "This is a character sheet for the OPERA RPG, considered the definitive guide to creating RPG worlds, the most innovative of generic systems, with possibilities and ideas limited only by your imagination (written by Leo Andrade and Roj Ventura).", + "legacy": true +} \ No newline at end of file diff --git a/Oreste/sheet.json b/Oreste/sheet.json index 97e19a03fb9..3aab70f13a9 100644 --- a/Oreste/sheet.json +++ b/Oreste/sheet.json @@ -1,17 +1,18 @@ { - "html": "oreste.html", - "css": "oreste.css", - "authors": "Elder-Craft", - "roll20userID": "6233593", - "preview": "orestePreview.png", - "instructions": "Fiche officielle d'Oreste.", - "useroptions": [ - { - "attribute": "gm", - "displayname": "Les jets sont privés par défaut", - "type": "checkbox", - "value": "/w gm", - "description": "Défini si les jets des nouvelles fiches sont public ou privés par défaut." - } - ] + "html": "oreste.html", + "css": "oreste.css", + "authors": "Elder-Craft", + "roll20userID": "6233593", + "preview": "orestePreview.png", + "instructions": "Fiche officielle d'Oreste.", + "useroptions": [ + { + "attribute": "gm", + "displayname": "Les jets sont privés par défaut", + "type": "checkbox", + "value": "/w gm", + "description": "Défini si les jets des nouvelles fiches sont public ou privés par défaut." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Other_Dust/sheet.json b/Other_Dust/sheet.json index 3c350cf7b04..f24cd4ff30b 100644 --- a/Other_Dust/sheet.json +++ b/Other_Dust/sheet.json @@ -1,8 +1,13 @@ { - "html": "Other_Dust.html", - "css": "Other_Dust.css", - "authors": ["Kevin Searle (@kevinsearle)"], - "roll20userid": ["565104"], - "preview": "Other_Dust.png", - "instructions": "Updated and maintained by Kevin the Barbarian.\r\r\r" -} + "html": "Other_Dust.html", + "css": "Other_Dust.css", + "authors": [ + "Kevin Searle (@kevinsearle)" + ], + "roll20userid": [ + "565104" + ], + "preview": "Other_Dust.png", + "instructions": "Updated and maintained by Kevin the Barbarian.\r\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Our Last Best Hope/sheet.json b/Our Last Best Hope/sheet.json index 56b3895900f..b50da44e493 100644 --- a/Our Last Best Hope/sheet.json +++ b/Our Last Best Hope/sheet.json @@ -1,8 +1,9 @@ { -"html": "ourlastbesthope.html", -"css": "ourlastbesthope.css", -"authors": "Stephanie Bryant", -"roll20userid": "314", -"preview": "ourlastbesthope.png", -"instructions": "Our Last Best Hope is by Magpie Games and is available at https://www.magpiegames.com/our-last-best-hope/" -} + "html": "ourlastbesthope.html", + "css": "ourlastbesthope.css", + "authors": "Stephanie Bryant", + "roll20userid": "314", + "preview": "ourlastbesthope.png", + "instructions": "Our Last Best Hope is by Magpie Games and is available at https://www.magpiegames.com/our-last-best-hope/", + "legacy": true +} \ No newline at end of file diff --git a/Outbreak/sheet.json b/Outbreak/sheet.json index 9652a2d3a70..dec9d4b3d39 100644 --- a/Outbreak/sheet.json +++ b/Outbreak/sheet.json @@ -4,5 +4,6 @@ "authors": "Emerald Productions, LLC", "roll20userid": "557736", "preview": "preview.png", - "instructions": "Outbreak by Hunters Entertainment" -} + "instructions": "Outbreak by Hunters Entertainment", + "legacy": true +} \ No newline at end of file diff --git a/Over the Edge 2e/sheet.json b/Over the Edge 2e/sheet.json index 62dbf5f838a..9d0b1e93056 100644 --- a/Over the Edge 2e/sheet.json +++ b/Over the Edge 2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "Over_The_Edge.html", - "css": "Over_The_Edge.css", - "authors": "David", - "roll20userid": "720651", - "preview": "Over_The_Edge.png", - "instructions": "Character Sheet for Atlas Games Over the Edge 2e." + "html": "Over_The_Edge.html", + "css": "Over_The_Edge.css", + "authors": "David", + "roll20userid": "720651", + "preview": "Over_The_Edge.png", + "instructions": "Character Sheet for Atlas Games Over the Edge 2e.", + "legacy": true } \ No newline at end of file diff --git a/OverArms/sheet.json b/OverArms/sheet.json index 95667caf8ea..25070e97b45 100644 --- a/OverArms/sheet.json +++ b/OverArms/sheet.json @@ -1,8 +1,9 @@ { - "html": "overarms.html", - "css": "overarms.css", - "authors": "Steve K.", - "roll20userid": "5047", - "preview": "overarms.jpg", - "instructions": "Over Arms by Rookie Jet Studios. Over Arms is a rules-light Tabletop Role Playing Game designed for people familiar with series like JoJo’s Bizarre Adventure, Persona, Fate, Shaman King, etc. This game aims to recreate the themes, mechanics, and powers as seen in these kind of media." -} + "html": "overarms.html", + "css": "overarms.css", + "authors": "Steve K.", + "roll20userid": "5047", + "preview": "overarms.jpg", + "instructions": "Over Arms by Rookie Jet Studios. Over Arms is a rules-light Tabletop Role Playing Game designed for people familiar with series like JoJo’s Bizarre Adventure, Persona, Fate, Shaman King, etc. This game aims to recreate the themes, mechanics, and powers as seen in these kind of media.", + "legacy": true +} \ No newline at end of file diff --git a/P.I.R.A.T.E.S/sheet.json b/P.I.R.A.T.E.S/sheet.json index 925d671e001..bafdfe4a575 100644 --- a/P.I.R.A.T.E.S/sheet.json +++ b/P.I.R.A.T.E.S/sheet.json @@ -1,8 +1,9 @@ { - "html": "PIRATES.html", - "css": "PIRATES.css", - "authors": "ElGothiko", - "roll20userid": "4134639", - "preview": "piratesv1.jpg", - "instructions": "Feuille de Personnage (avec jets) pour [P.I.R.A.T.E.S.](https://www.facebook.com/groups/1705929009442551). Feuille version 1.0 (13/08/2020). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/P.I.R.A.T.E.S./ReadMe.md). Pour faire des jets cachés que seul l'Amiral puisse lire, mettre le perso en PNJ" -} + "html": "PIRATES.html", + "css": "PIRATES.css", + "authors": "ElGothiko", + "roll20userid": "4134639", + "preview": "piratesv1.jpg", + "instructions": "Feuille de Personnage (avec jets) pour [P.I.R.A.T.E.S.](https://www.facebook.com/groups/1705929009442551). Feuille version 1.0 (13/08/2020). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/P.I.R.A.T.E.S./ReadMe.md). Pour faire des jets cachés que seul l'Amiral puisse lire, mettre le perso en PNJ", + "legacy": true +} \ No newline at end of file diff --git a/PARANOIA 25th Anniversary Edition/sheet.json b/PARANOIA 25th Anniversary Edition/sheet.json index 5f1b45ae9e5..e0d8c46b42f 100644 --- a/PARANOIA 25th Anniversary Edition/sheet.json +++ b/PARANOIA 25th Anniversary Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "paranoia25.html", - "css": "paranoia25.css", - "authors": "Guillaume Fortin-Debigaré", - "roll20userid": "3855049", - "preview": "paranoia25.png", - "instructions": "# PARANOIA 25th Anniversary Edition\n\nCustom character sheet by [Guillaume Fortin-Debigaré](https://www.debigare.com/).\n\nThis character sheet is also 99% compatible with PARANOIA XP Service Pack 1.\n\n## Features\n\n- Full support for Troubleshooters characters. (Internal Security and High Programmers characters are not currently implemented.)\n- Roll buttons for all applicable fields, with integrated roll queries for modifiers.\n- Rolls for Specialties with no rating automatically defaulting to base Skill.\n- Detailed rolls output whispered to the GM to prevent accidental information leakage to other players.\n- [Community translation support](https://roll20.zendesk.com/hc/en-us/articles/360058423993).\n\n## Changes compared to official character sheets\n\n- Fields reordered into new sections for ease of use.\n- Option to add multiple infiltrated Service Groups, Mutant Powers and Secret Societies memberships.\n- New optional field per Secret Society to document their recognition signal.\n- New Notes section, divided into public information and secrets.\n- Added default Specialties present in the rules that were accidentally omitted (Operate Heavy Machinery, Cryptography, Multicorder Operations).\n- Unnecessary Treason Points field removed.\n\n## Notes for GMs\n\n- GMs may safely perform rolls on the character sheet without alerting players controlling them.\n- GM information, such as Treason Points, should not be noted in the character sheet to prevent cheating. (Note that Roll20's GM Notes field is not part of the character sheet.)\n- The raw 1d20 output is included with all rolls for easy reference. The only exception is Attribute rolls which must be secretly performed outside of the character sheet, as the corresponding rolls return \"CLASSIFIED\" values instead. (You may send `/gmroll 1d20` in Roll20's chat to do a private d20 check.)\n\n## Legal\n\nPARANOIA content used with permission under the license granted by Mongoose Publishing from the original books: \"You may copy character sheets, record sheets, checklists and tables for personal use.\"\n\nOriginal content released under the [MIT License](https://opensource.org/licenses/MIT)." -} + "html": "paranoia25.html", + "css": "paranoia25.css", + "authors": "Guillaume Fortin-Debigaré", + "roll20userid": "3855049", + "preview": "paranoia25.png", + "instructions": "# PARANOIA 25th Anniversary Edition\n\nCustom character sheet by [Guillaume Fortin-Debigaré](https://www.debigare.com/).\n\nThis character sheet is also 99% compatible with PARANOIA XP Service Pack 1.\n\n## Features\n\n- Full support for Troubleshooters characters. (Internal Security and High Programmers characters are not currently implemented.)\n- Roll buttons for all applicable fields, with integrated roll queries for modifiers.\n- Rolls for Specialties with no rating automatically defaulting to base Skill.\n- Detailed rolls output whispered to the GM to prevent accidental information leakage to other players.\n- [Community translation support](https://roll20.zendesk.com/hc/en-us/articles/360058423993).\n\n## Changes compared to official character sheets\n\n- Fields reordered into new sections for ease of use.\n- Option to add multiple infiltrated Service Groups, Mutant Powers and Secret Societies memberships.\n- New optional field per Secret Society to document their recognition signal.\n- New Notes section, divided into public information and secrets.\n- Added default Specialties present in the rules that were accidentally omitted (Operate Heavy Machinery, Cryptography, Multicorder Operations).\n- Unnecessary Treason Points field removed.\n\n## Notes for GMs\n\n- GMs may safely perform rolls on the character sheet without alerting players controlling them.\n- GM information, such as Treason Points, should not be noted in the character sheet to prevent cheating. (Note that Roll20's GM Notes field is not part of the character sheet.)\n- The raw 1d20 output is included with all rolls for easy reference. The only exception is Attribute rolls which must be secretly performed outside of the character sheet, as the corresponding rolls return \"CLASSIFIED\" values instead. (You may send `/gmroll 1d20` in Roll20's chat to do a private d20 check.)\n\n## Legal\n\nPARANOIA content used with permission under the license granted by Mongoose Publishing from the original books: \"You may copy character sheets, record sheets, checklists and tables for personal use.\"\n\nOriginal content released under the [MIT License](https://opensource.org/licenses/MIT).", + "legacy": true +} \ No newline at end of file diff --git a/Paladin/sheet.json b/Paladin/sheet.json index c59ed8f9f0f..d89c613cbda 100644 --- a/Paladin/sheet.json +++ b/Paladin/sheet.json @@ -1,8 +1,9 @@ { - "html": "paladin.html", - "css": "paladin.css", - "authors": "Sophie Lagace, via Cassie Levett", - "roll20userid": "370092", - "preview": "preview.PNG", - "instructions": "Paladin: Warriors of Charlemagne." -} + "html": "paladin.html", + "css": "paladin.css", + "authors": "Sophie Lagace, via Cassie Levett", + "roll20userid": "370092", + "preview": "preview.PNG", + "instructions": "Paladin: Warriors of Charlemagne.", + "legacy": true +} \ No newline at end of file diff --git a/Palladium Fantasy 1E/sheet.json b/Palladium Fantasy 1E/sheet.json index 0c8816c2a86..44204c24132 100644 --- a/Palladium Fantasy 1E/sheet.json +++ b/Palladium Fantasy 1E/sheet.json @@ -1,8 +1,9 @@ { - "html": "palladium_fantasy_1e.html", - "css": "palladium_fantasy_1e.css", - "authors": "Kraynic", - "roll20userid": "1869955", - "preview": "sheet_tab1.png", - "instructions": "\n For more info on the sheet see the Roll20 [wiki page](https://wiki.roll20.net/Palladium_Fantasy_1E)" -} + "html": "palladium_fantasy_1e.html", + "css": "palladium_fantasy_1e.css", + "authors": "Kraynic", + "roll20userid": "1869955", + "preview": "sheet_tab1.png", + "instructions": "\n For more info on the sheet see the Roll20 [wiki page](https://wiki.roll20.net/Palladium_Fantasy_1E)", + "legacy": true +} \ No newline at end of file diff --git a/Palladium Fantasy 2E Sheet/sheet.json b/Palladium Fantasy 2E Sheet/sheet.json index 6fbb2e2fe02..9a5f77c8e1d 100644 --- a/Palladium Fantasy 2E Sheet/sheet.json +++ b/Palladium Fantasy 2E Sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "palladium_fantasy_2E.html", - "css": "palladium_fantasy_2E.css", - "authors": "Kraynic", - "roll20userid": "1869955", - "preview": "PalladiumFantasy2Emain.png", - "instructions": "\n For information about the sheet, [check out the Roll20 wiki page](https://wiki.roll20.net/Palladium_Fantasy_2E)." -} + "html": "palladium_fantasy_2E.html", + "css": "palladium_fantasy_2E.css", + "authors": "Kraynic", + "roll20userid": "1869955", + "preview": "PalladiumFantasy2Emain.png", + "instructions": "\n For information about the sheet, [check out the Roll20 wiki page](https://wiki.roll20.net/Palladium_Fantasy_2E).", + "legacy": true +} \ No newline at end of file diff --git a/Palladium Megaverse/sheet.json b/Palladium Megaverse/sheet.json index 5c607508f69..239f4f878ae 100644 --- a/Palladium Megaverse/sheet.json +++ b/Palladium Megaverse/sheet.json @@ -1,8 +1,9 @@ { - "html": "palladium_megaverse.html", - "css": "palladium_megaverse.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "palladium_megaverse.jpg", - "instructions": "This is a basic Palladium Megaverse character sheet and was created out of sheer desperation by the good graces of John W. for the benefit of Roll20's Palladium Magaverse players. This is a no-frills sheet and is essentially a place holder for character's information. Please feel free to update this sheet to make it all that it could be." + "html": "palladium_megaverse.html", + "css": "palladium_megaverse.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "palladium_megaverse.jpg", + "instructions": "This is a basic Palladium Megaverse character sheet and was created out of sheer desperation by the good graces of John W. for the benefit of Roll20's Palladium Magaverse players. This is a no-frills sheet and is essentially a place holder for character's information. Please feel free to update this sheet to make it all that it could be.", + "legacy": true } \ No newline at end of file diff --git a/Palladium-Rifts/sheet.json b/Palladium-Rifts/sheet.json index 5ece2e4b8ab..e6c6881b997 100644 --- a/Palladium-Rifts/sheet.json +++ b/Palladium-Rifts/sheet.json @@ -1,8 +1,9 @@ { - "html": "Palladium-Rifts.html", - "css": "Palladium-Rifts.css", - "authors": "William R., Ronald Z", - "roll20userid": "262130", - "preview": "Palladium-Rifts.png", - "instructions": "Originally created by William R. and originally submitted to Github by John W. Refactored by Ronald Z." -} + "html": "Palladium-Rifts.html", + "css": "Palladium-Rifts.css", + "authors": "William R., Ronald Z", + "roll20userid": "262130", + "preview": "Palladium-Rifts.png", + "instructions": "Originally created by William R. and originally submitted to Github by John W. Refactored by Ronald Z.", + "legacy": true +} \ No newline at end of file diff --git a/Paranoia/sheet.json b/Paranoia/sheet.json index 3f871f92263..40fcaf1e3ea 100644 --- a/Paranoia/sheet.json +++ b/Paranoia/sheet.json @@ -1,8 +1,9 @@ { - "html": "Paranoia.html", - "css": "Paranoia.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Paranoia.png", - "instructions": "# Character Sheet\r ## Character\r\r* Place to Store the character's bio information.\r\r## Skills\r* Each skill name is a button that rolls in the open. The GM button only sends it to the GM.\r\r## Secrets\r* A place for all your secerts. Every button here sends the information straight tothe GM.\r\r## Equipment\r* This is where equipment is kept. .\r\r## Combat\r* Wounds are checkboxes, and each attack button includes a GM only option. You can change the catchphrase.\r\r## Communication\r\r*I am very pleased withthis tab. Open comms sends text to everyone, while the friend computer is just to Friend Computer. The GM button does the same thing, and the Private message whispers only to whoever you put in the input box. The private messages is also in a repeating field, so you canput the whole crew in there." + "html": "Paranoia.html", + "css": "Paranoia.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Paranoia.png", + "instructions": "# Character Sheet\r ## Character\r\r* Place to Store the character's bio information.\r\r## Skills\r* Each skill name is a button that rolls in the open. The GM button only sends it to the GM.\r\r## Secrets\r* A place for all your secerts. Every button here sends the information straight tothe GM.\r\r## Equipment\r* This is where equipment is kept. .\r\r## Combat\r* Wounds are checkboxes, and each attack button includes a GM only option. You can change the catchphrase.\r\r## Communication\r\r*I am very pleased withthis tab. Open comms sends text to everyone, while the friend computer is just to Friend Computer. The GM button does the same thing, and the Private message whispers only to whoever you put in the input box. The private messages is also in a repeating field, so you canput the whole crew in there.", + "legacy": true } \ No newline at end of file diff --git a/Paranoia_Mongoose/sheet.json b/Paranoia_Mongoose/sheet.json index 94c1c5ad22c..d58167fdf20 100644 --- a/Paranoia_Mongoose/sheet.json +++ b/Paranoia_Mongoose/sheet.json @@ -1,8 +1,9 @@ { - "html": "paranoia.html", - "css": "paranoia.css", - "authors": "PadRpg", - "roll20userid": "173154", - "preview": "paranoia.jpg", - "instructions": "Character Sheet for Paranoia, Mongoose version from 2015 (Design based on the French edition of ''Edition Sans-Détour'').\nhttp://www.mongoosepublishing.com/rpgs/paranoia.html\nhttp://www.sans-detour.com/shop/40-paranoia" -} + "html": "paranoia.html", + "css": "paranoia.css", + "authors": "PadRpg", + "roll20userid": "173154", + "preview": "paranoia.jpg", + "instructions": "Character Sheet for Paranoia, Mongoose version from 2015 (Design based on the French edition of ''Edition Sans-Détour'').\nhttp://www.mongoosepublishing.com/rpgs/paranoia.html\nhttp://www.sans-detour.com/shop/40-paranoia", + "legacy": true +} \ No newline at end of file diff --git a/Paranoia_Mongoose_oneclick/sheet.json b/Paranoia_Mongoose_oneclick/sheet.json index a7fca45ce21..e47bcf29008 100644 --- a/Paranoia_Mongoose_oneclick/sheet.json +++ b/Paranoia_Mongoose_oneclick/sheet.json @@ -1,8 +1,9 @@ { - "html": "paranoia_mongoose_oneclick.html", - "css": "paranoia_mongoose_oneclick.css", - "authors": "darren-h", - "roll20userid": "3245556", - "preview": "paranoia_mongoose_oneclick.jpg", - "instructions": "Everything will carry over except checkboxes. If the computer die rolls the computer symbol, a picture of the computer eye will show in the background of the roll result. Max moxie dropdown allows for burning moxie points at character creation, these will be greyed out and unclickable." + "html": "paranoia_mongoose_oneclick.html", + "css": "paranoia_mongoose_oneclick.css", + "authors": "darren-h", + "roll20userid": "3245556", + "preview": "paranoia_mongoose_oneclick.jpg", + "instructions": "Everything will carry over except checkboxes. If the computer die rolls the computer symbol, a picture of the computer eye will show in the background of the roll result. Max moxie dropdown allows for burning moxie points at character creation, these will be greyed out and unclickable.", + "legacy": true } \ No newline at end of file diff --git a/Pasts_Personas_Prophecies/sheet.json b/Pasts_Personas_Prophecies/sheet.json index c6b1a6a96b7..f90e913fec9 100644 --- a/Pasts_Personas_Prophecies/sheet.json +++ b/Pasts_Personas_Prophecies/sheet.json @@ -1,8 +1,9 @@ { - "html": "P3.html", - "css": "P3.css", - "authors": "Coal Powered Puppet for the sheet, TheAaron for the API", - "roll20userid": "492849", - "preview": "P3.png", - "instructions": "The roll buttons work, but the API requires the script located at https://app.roll20.net/forum/post/5303664/script-slydice-help-creating-a-dice-api" + "html": "P3.html", + "css": "P3.css", + "authors": "Coal Powered Puppet for the sheet, TheAaron for the API", + "roll20userid": "492849", + "preview": "P3.png", + "instructions": "The roll buttons work, but the API requires the script located at https://app.roll20.net/forum/post/5303664/script-slydice-help-creating-a-dice-api", + "legacy": true } \ No newline at end of file diff --git a/Path of Paper/sheet.json b/Path of Paper/sheet.json index e85850a902a..014007b3630 100644 --- a/Path of Paper/sheet.json +++ b/Path of Paper/sheet.json @@ -1,8 +1,9 @@ { - "html": "path_of_paper.html", - "css": "path_of_paper.css", - "preview": "preview.png", - "authors": "Juan S.", - "roll20userid": "498547", - "instructions": "Path of Paper, the game system created by Richard West (Angryaa)" + "html": "path_of_paper.html", + "css": "path_of_paper.css", + "preview": "preview.png", + "authors": "Juan S.", + "roll20userid": "498547", + "instructions": "Path of Paper, the game system created by Richard West (Angryaa)", + "legacy": true } \ No newline at end of file diff --git a/Pathfinder (Old)/sheet.json b/Pathfinder (Old)/sheet.json index 56b74887008..ed5444b6306 100644 --- a/Pathfinder (Old)/sheet.json +++ b/Pathfinder (Old)/sheet.json @@ -1,8 +1,9 @@ { - "html": "pathfinder-old.html", - "css": "pathfinder-old.css", - "authors": "Samuel Marino", - "roll20userid": "63511", - "preview": "pathfinder-old.jpg", - "instructions": "# Legacy Edition \r \r **This is the old version of the Pathfinder sheet. Consider using the newer regular 'Pathfinder' sheet instead.** \r \r Inspired by Neceros's modified Pathfinder sheet. This sheet auto-calculates many fields, including, but not limited to, Ability scores & mods, Skills, HP, and Saves using the rules as written.\r\r## Example Attributes\r\r* You can mouse over any field to get its attribute name, here are some examples\r* level @{level}\r* Hit Points Max @{HP|max}\r* Fortitude @{Fort}\r* Base Attack Bonus @{bab}\r* Armor Class @{AC}\r* Touch @{Touch}\r* Flat-Foot @{Flat-Foot}\r* All Skills ie @{Acrobatics} and @{Knowledge-Arcana}\r\r**Ability Scores**\r\r* Strength @{STR}\r* Dexterity @{DEX}\r* Constitution @{CON}\r* Intelligence @{INT}\r* Wisdom @{WIS}\r* Charisma @{CHA}\r* Ability modifiers @{___-mod}\r\r## Example Rolls\r* You can mouse over any button to get its ability name, here are some examples\r* Abilities ie. %{charName|STRCheck}\r* Skills ie. %{charName|AcrobaticsCheck} or %{charName|Knowledge-ArcanaCheck}\r\r## Using the stat block\r* This sheet also contains a stat block, useful for quickly creating NPCs.\r* Click on the NPC radio button to use the NPC stat block\r* Most of the fields will be the same as the PC sheet, just reordered.\r* There are some NPC stat block specific fields that have the \"npc\" prefix for their attribute or ability name.\r* The NPC stat block also has tooltips for every attribute and ability\r* Some stats have two number boxes, the one on the left is the total for that stat and the one on the right is the value you can (and should) manipulate.\r\r## Additional Notes\r* HP|max takes your selected ability mod * level into account, so you don't have to add your selected ability mod to your HP manually.\r* InitiativeRoll adds your token to the initiative tracker, and therefore requires you to have a token selected to work.\r* The CS column in the skills table denotes class skills. The Trained column should be checked when you put ranks into a class skill.\r* Roll buttons on the NPC stat block are sent to the GM only.\r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet." -} + "html": "pathfinder-old.html", + "css": "pathfinder-old.css", + "authors": "Samuel Marino", + "roll20userid": "63511", + "preview": "pathfinder-old.jpg", + "instructions": "# Legacy Edition \r \r **This is the old version of the Pathfinder sheet. Consider using the newer regular 'Pathfinder' sheet instead.** \r \r Inspired by Neceros's modified Pathfinder sheet. This sheet auto-calculates many fields, including, but not limited to, Ability scores & mods, Skills, HP, and Saves using the rules as written.\r\r## Example Attributes\r\r* You can mouse over any field to get its attribute name, here are some examples\r* level @{level}\r* Hit Points Max @{HP|max}\r* Fortitude @{Fort}\r* Base Attack Bonus @{bab}\r* Armor Class @{AC}\r* Touch @{Touch}\r* Flat-Foot @{Flat-Foot}\r* All Skills ie @{Acrobatics} and @{Knowledge-Arcana}\r\r**Ability Scores**\r\r* Strength @{STR}\r* Dexterity @{DEX}\r* Constitution @{CON}\r* Intelligence @{INT}\r* Wisdom @{WIS}\r* Charisma @{CHA}\r* Ability modifiers @{___-mod}\r\r## Example Rolls\r* You can mouse over any button to get its ability name, here are some examples\r* Abilities ie. %{charName|STRCheck}\r* Skills ie. %{charName|AcrobaticsCheck} or %{charName|Knowledge-ArcanaCheck}\r\r## Using the stat block\r* This sheet also contains a stat block, useful for quickly creating NPCs.\r* Click on the NPC radio button to use the NPC stat block\r* Most of the fields will be the same as the PC sheet, just reordered.\r* There are some NPC stat block specific fields that have the \"npc\" prefix for their attribute or ability name.\r* The NPC stat block also has tooltips for every attribute and ability\r* Some stats have two number boxes, the one on the left is the total for that stat and the one on the right is the value you can (and should) manipulate.\r\r## Additional Notes\r* HP|max takes your selected ability mod * level into account, so you don't have to add your selected ability mod to your HP manually.\r* InitiativeRoll adds your token to the initiative tracker, and therefore requires you to have a token selected to work.\r* The CS column in the skills table denotes class skills. The Trained column should be checked when you put ranks into a class skill.\r* Roll buttons on the NPC stat block are sent to the GM only.\r* If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Pathfinder (Spanish)/sheet.json b/Pathfinder (Spanish)/sheet.json index 693e1a46271..d96cf2a3970 100644 --- a/Pathfinder (Spanish)/sheet.json +++ b/Pathfinder (Spanish)/sheet.json @@ -1,7 +1,8 @@ { - "html": "pathfinder-sp.html", - "css": "pathfinder-sp.css", - "authors": "Samuel Marino, Nibrodooh, Vince, Samuel Terrazas, Masivi (traducción)", - "preview": "pathfinder-sp.png", - "instructions": "" -} + "html": "pathfinder-sp.html", + "css": "pathfinder-sp.css", + "authors": "Samuel Marino, Nibrodooh, Vince, Samuel Terrazas, Masivi (traducción)", + "preview": "pathfinder-sp.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Pathfinder 2 Playtest by Roll20/sheet.json b/Pathfinder 2 Playtest by Roll20/sheet.json index 21627537660..179ba447616 100644 --- a/Pathfinder 2 Playtest by Roll20/sheet.json +++ b/Pathfinder 2 Playtest by Roll20/sheet.json @@ -1,8 +1,9 @@ { - "html": "PFPlaytest.html", - "css": "PFPlaytest.css", - "authors": "Scott Casey", - "roll20userid": "459831", - "preview": "PFPlaytest Draft Preview.PNG", - "instructions": "\nThe initial release of the Roll20 character sheet for the Pathfinder Playtest." -} + "html": "PFPlaytest.html", + "css": "PFPlaytest.css", + "authors": "Scott Casey", + "roll20userid": "459831", + "preview": "PFPlaytest Draft Preview.PNG", + "instructions": "\nThe initial release of the Roll20 character sheet for the Pathfinder Playtest.", + "legacy": true +} \ No newline at end of file diff --git a/Pathfinder Community/sheet.json b/Pathfinder Community/sheet.json index 4db4c79a0c2..852ed4847af 100644 --- a/Pathfinder Community/sheet.json +++ b/Pathfinder Community/sheet.json @@ -1,183 +1,219 @@ { - "html": "pathfinder_community.html", - "css": "pathfinder_community.css", - "authors": "Samuel Marino, Nibrodooh, Vince, Samuel Terrazas, chris-b, Magik, James W.", - "roll20userid": "63511, 396949, 463088, 26725, 144324, 799951, 92730", - "preview": "pathfinder_community.png", - "compendium": "pathfinder", - "instructions": "# Pathfinder Character Sheet\n## Key features\n- Tab navigation: tabs allow for better organization and faster navigation.\n- Repeating fields: add as many rows as needed for attacks, abilities, feats, spells, inventory, etc.\n- Show/hide sub-sections: there are many options to show/hide sections of the sheet.\n- Settings/configuration tab: show/hide advanced features such as unchained skills and macro-text fields, customize your sheet with font and background choices, header images for roll templates, and much more.\n- Auto-calculated attributes: ability scores & mods, Skills, HP, Saves, total-attack/damage as guided by the rules as written. Most calculations are handled using sheet worker scripts(javascript) which helps to significantly enhance the sheet's performance.\n- Conditions and Buffs: toggle conditions and create buffs that automatically adjust attributes across the sheet.\n- NPC/Monster Parser: drag/drop monsters from the compendium bestiary to the sheet.\n- HeroLab import: import HeroLab characters to the sheet.\n- Menu Buttons: use section-specific buttons to produce a menu of relevant roll choices to chat.\n- and too many features to list...\n### Attributes\n- Mouse over any field to get its attribute name to help with token/ability macros.\n- Many field labels also include helpful title text giving a brief explanation of the attribute.\n- All field titles follow Roll20's attribute syntax, ie. AC would be displayed as \"@{AC}\" on mouse-over.\n### Rolls\n- You can mouse over any button roll to get its attribute/ability name to help with token/ability macros.\n- Roll button titles follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\" or \"@{selected|repeating _weapon _$X_attack-roll\"\n### NPC stat block\n- Use the NPC/Monster parser from the NPC tab to drag/drop monsters from the compendium. You may also enter attribute data directly on the NPC tab for easy stat-block input.\n## Additional Notes\n- Use the [Pathfinder Sheet Guide](https://wiki.roll20.net/Pathfinder_Character_Sheet) on the Roll20 wiki for more details.\n- Questions, comments, suggestions, please post in the Character Sheets forum: [Pathfinder sheet thread 6](https://app.roll20.net/forum/post/4735667/pf-pathfinder-sheet-thread-6)\n## Special Thanks\n**Translations: ** 白貓 (Traditional Chinese and the first translation done to the Pathfinder sheet.), Salerno T(italian)\n####Sam M. (the sheet's original author!)\n**And...** everyone in the Roll20 community and character sheet beta test game. Thank you for your assistance and support.\n", - "useroptions": [ - { - "attribute": "is_v1", - "displayname": "Sheet new since v1", - "displaytranslationkey": "is-v1", - "type": "checkbox", - "value": "1", - "description": "CHECK THIS so all new sheets set to 'new since v1'" - }, - { - "attribute": "migrate1", - "displayname": "Update all sheets to latest version", - "displaytranslationkey": "update-to-latest", - "type": "checkbox", - "value": "1", - "description" : "Go to Settings, Experimental Features, Apply Default Setting to update all sheets." - - }, - { - "attribute": "hide_announcements", - "displayname": "Hide announcements for all sheets", - "type": "checkbox", - "value": "1", - "description" : "Go to Settings, Experimental Features, Apply Default Settings to hide announcements for all sheets." - }, - { - "attribute": "PC-whisper", - "displayname": "PC rolls", - "type": "select", - "options": [" ","/w gm"], - "optiontranslationkeys": ["public-rolls","whisper-to-game-master"], - "default": " " - }, - { - "attribute": "NPC-whisper", - "displayname": "NPC rolls", - "type": "select", - "options": [" ","/w gm"], - "optiontranslationkeys": ["public-rolls","whisper-to-game-master"], - "default": "/ gm" - }, - { - "attribute": "is_npc", - "displayname": "IS NPC", - "displaytranslationkey": "is-npc-check-caps", - "type": "checkbox", - "value": "1", - "description": "Sheet is an NPC or Monster", - "descriptiontranslationkey": "is-npc-description" - }, - { - "attribute": "set_pfs", - "displayname": "Enable PFS config settings", - "displaytranslationkey": "enable-pfs", - "type": "checkbox", - "value": "1", - "description": "Sets hit points autocalc, prestige and fame points", - "descriptiontranslationkey": "enable-pfs-desc" - }, - { - "attribute": "auto_calc_hp", - "displayname": "Auto calc hp", - "displaytranslationkey": "automatically-calculate-hit-points-abbrv", - "type": "checkbox", - "value": "1", - "description": "Check to automatically calculate hit points. Set to true if NPC or PFS checked" - }, - { - "attribute": "maxhp_lvl1", - "displayname": "Use Max hp for first level/HD", - "displaytranslationkey": "100-at-level-1", - "type": "checkbox", - "value": "1" - }, - { - "attribute": "header_images_toggle", - "displayname": "Use header images", - "displaytranslationkey": "use-header-images", - "type": "checkbox", - "value": "1", - "description": "Include the default header image on roll templates.(NOTE: setting can be overidden by Simple roll templates which do not display header images.)", - "descriptiontranslationkey": "header-image-default" - }, - { - "attribute": "toggle_accessible_flag", - "displayname": "Use Other Simple Templates", - "displaytranslationkey": "use-simple-template", - "type": "checkbox", - "value": "@{var_accessible_flag}", - "description": "Use Other Simple Templates", - "descriptiontranslationkey": "use-simple-template" - }, - { - "attribute": "toggle_attack_accessible", - "displayname": "Use Attacks Simple Template", - "displaytranslationkey": "use-simple-template-attacks", - "type": "checkbox", - "value": "@{var_accessible_flag}", - "description": "Use simple accessible template for attacks.", - "descriptiontranslationkey": "options-attacks-accessible-title" - }, - { - "attribute": "toggle_spell_accessible", - "displayname": "Use Spells Simple Template", - "displaytranslationkey": "use-simple-template-spells", - "type": "checkbox", - "value": "@{var_accessible_flag}", - "description": "Use simple accessible template for spells.", - "descriptiontranslationkey": "options-spells-accessible-title" - }, - { - "attribute": "use_specfont", - "displayname": "Font", - "displaytranslationkey": "font", - "type": "select", - "options": ["0","1","2","3","4","5"], - "optiontranslationkeys": ["arial-default","verdana","comic-sans","segoe","lucida","fantasy"], - "default": "0", - "description": "Extra fonts for Accessiblity" - }, - { - "attribute": "max-dex-source", - "displayname": "Encumbrance", - "displaytranslationkey": "encumbrance", - "type": "select", - "options": ["0","1","2","3"], - "optiontranslationkeys": ["armor-shield-load-default","armor-shield-only","load-only","ignore-encumbrance"], - "default": "0", - "description" : "Encumbrance based on:", - "descriptiontranslationkey": "encumbrance-based-on" - }, - { - "attribute": "use_advanced_options", - "displayname": "Display user defined fields", - "displaytranslationkey": "display-advanced-options", - "type": "checkbox", - "description": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "descriptiontranslationkey": "display-advanced-options-title", - "value": "1" - }, - { - "attribute": "normal_macro_show", - "displayname": "Display user defined fields", - "displaytranslationkey": "display-macro-text", - "type": "checkbox", - "description": "Display macro fields for customizing roll template rolls", - "descriptiontranslationkey": "display-macro-text-title", - "value": "1" - }, - { - "attribute": "adv_macro_show", - "displayname": "Display Advanced roll-time macro fields", - "displaytranslationkey": "display-advanced-macros", - "type": "checkbox", - "description": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "descriptiontranslationkey": "display-advanced-macros-title", - "value": "1" - }, - { - "attribute": "use_buff_bonuses", - "displayname": " Use buff bonus types and stacking", - "displaytranslationkey": "use-buff-bonus-stacking", - "type": "checkbox", - "value": "1" - }, - { - "attribute": "use_horror_adventures", - "displayname": " Horror Adventures", - "displaytranslationkey": "horror-adventures", - "type": "checkbox", - "value": "1", - "descriptiontranslationkey":"toggle-horror-adventures-long" - } - ] + "html": "pathfinder_community.html", + "css": "pathfinder_community.css", + "authors": "Samuel Marino, Nibrodooh, Vince, Samuel Terrazas, chris-b, Magik, James W.", + "roll20userid": "63511, 396949, 463088, 26725, 144324, 799951, 92730", + "preview": "pathfinder_community.png", + "compendium": "pathfinder", + "instructions": "# Pathfinder Character Sheet\n## Key features\n- Tab navigation: tabs allow for better organization and faster navigation.\n- Repeating fields: add as many rows as needed for attacks, abilities, feats, spells, inventory, etc.\n- Show/hide sub-sections: there are many options to show/hide sections of the sheet.\n- Settings/configuration tab: show/hide advanced features such as unchained skills and macro-text fields, customize your sheet with font and background choices, header images for roll templates, and much more.\n- Auto-calculated attributes: ability scores & mods, Skills, HP, Saves, total-attack/damage as guided by the rules as written. Most calculations are handled using sheet worker scripts(javascript) which helps to significantly enhance the sheet's performance.\n- Conditions and Buffs: toggle conditions and create buffs that automatically adjust attributes across the sheet.\n- NPC/Monster Parser: drag/drop monsters from the compendium bestiary to the sheet.\n- HeroLab import: import HeroLab characters to the sheet.\n- Menu Buttons: use section-specific buttons to produce a menu of relevant roll choices to chat.\n- and too many features to list...\n### Attributes\n- Mouse over any field to get its attribute name to help with token/ability macros.\n- Many field labels also include helpful title text giving a brief explanation of the attribute.\n- All field titles follow Roll20's attribute syntax, ie. AC would be displayed as \"@{AC}\" on mouse-over.\n### Rolls\n- You can mouse over any button roll to get its attribute/ability name to help with token/ability macros.\n- Roll button titles follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\" or \"@{selected|repeating _weapon _$X_attack-roll\"\n### NPC stat block\n- Use the NPC/Monster parser from the NPC tab to drag/drop monsters from the compendium. You may also enter attribute data directly on the NPC tab for easy stat-block input.\n## Additional Notes\n- Use the [Pathfinder Sheet Guide](https://wiki.roll20.net/Pathfinder_Character_Sheet) on the Roll20 wiki for more details.\n- Questions, comments, suggestions, please post in the Character Sheets forum: [Pathfinder sheet thread 6](https://app.roll20.net/forum/post/4735667/pf-pathfinder-sheet-thread-6)\n## Special Thanks\n**Translations: ** 白貓 (Traditional Chinese and the first translation done to the Pathfinder sheet.), Salerno T(italian)\n####Sam M. (the sheet's original author!)\n**And...** everyone in the Roll20 community and character sheet beta test game. Thank you for your assistance and support.\n", + "useroptions": [ + { + "attribute": "is_v1", + "displayname": "Sheet new since v1", + "displaytranslationkey": "is-v1", + "type": "checkbox", + "value": "1", + "description": "CHECK THIS so all new sheets set to 'new since v1'" + }, + { + "attribute": "migrate1", + "displayname": "Update all sheets to latest version", + "displaytranslationkey": "update-to-latest", + "type": "checkbox", + "value": "1", + "description": "Go to Settings, Experimental Features, Apply Default Setting to update all sheets." + }, + { + "attribute": "hide_announcements", + "displayname": "Hide announcements for all sheets", + "type": "checkbox", + "value": "1", + "description": "Go to Settings, Experimental Features, Apply Default Settings to hide announcements for all sheets." + }, + { + "attribute": "PC-whisper", + "displayname": "PC rolls", + "type": "select", + "options": [ + " ", + "/w gm" + ], + "optiontranslationkeys": [ + "public-rolls", + "whisper-to-game-master" + ], + "default": " " + }, + { + "attribute": "NPC-whisper", + "displayname": "NPC rolls", + "type": "select", + "options": [ + " ", + "/w gm" + ], + "optiontranslationkeys": [ + "public-rolls", + "whisper-to-game-master" + ], + "default": "/ gm" + }, + { + "attribute": "is_npc", + "displayname": "IS NPC", + "displaytranslationkey": "is-npc-check-caps", + "type": "checkbox", + "value": "1", + "description": "Sheet is an NPC or Monster", + "descriptiontranslationkey": "is-npc-description" + }, + { + "attribute": "set_pfs", + "displayname": "Enable PFS config settings", + "displaytranslationkey": "enable-pfs", + "type": "checkbox", + "value": "1", + "description": "Sets hit points autocalc, prestige and fame points", + "descriptiontranslationkey": "enable-pfs-desc" + }, + { + "attribute": "auto_calc_hp", + "displayname": "Auto calc hp", + "displaytranslationkey": "automatically-calculate-hit-points-abbrv", + "type": "checkbox", + "value": "1", + "description": "Check to automatically calculate hit points. Set to true if NPC or PFS checked" + }, + { + "attribute": "maxhp_lvl1", + "displayname": "Use Max hp for first level/HD", + "displaytranslationkey": "100-at-level-1", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "header_images_toggle", + "displayname": "Use header images", + "displaytranslationkey": "use-header-images", + "type": "checkbox", + "value": "1", + "description": "Include the default header image on roll templates.(NOTE: setting can be overidden by Simple roll templates which do not display header images.)", + "descriptiontranslationkey": "header-image-default" + }, + { + "attribute": "toggle_accessible_flag", + "displayname": "Use Other Simple Templates", + "displaytranslationkey": "use-simple-template", + "type": "checkbox", + "value": "@{var_accessible_flag}", + "description": "Use Other Simple Templates", + "descriptiontranslationkey": "use-simple-template" + }, + { + "attribute": "toggle_attack_accessible", + "displayname": "Use Attacks Simple Template", + "displaytranslationkey": "use-simple-template-attacks", + "type": "checkbox", + "value": "@{var_accessible_flag}", + "description": "Use simple accessible template for attacks.", + "descriptiontranslationkey": "options-attacks-accessible-title" + }, + { + "attribute": "toggle_spell_accessible", + "displayname": "Use Spells Simple Template", + "displaytranslationkey": "use-simple-template-spells", + "type": "checkbox", + "value": "@{var_accessible_flag}", + "description": "Use simple accessible template for spells.", + "descriptiontranslationkey": "options-spells-accessible-title" + }, + { + "attribute": "use_specfont", + "displayname": "Font", + "displaytranslationkey": "font", + "type": "select", + "options": [ + "0", + "1", + "2", + "3", + "4", + "5" + ], + "optiontranslationkeys": [ + "arial-default", + "verdana", + "comic-sans", + "segoe", + "lucida", + "fantasy" + ], + "default": "0", + "description": "Extra fonts for Accessiblity" + }, + { + "attribute": "max-dex-source", + "displayname": "Encumbrance", + "displaytranslationkey": "encumbrance", + "type": "select", + "options": [ + "0", + "1", + "2", + "3" + ], + "optiontranslationkeys": [ + "armor-shield-load-default", + "armor-shield-only", + "load-only", + "ignore-encumbrance" + ], + "default": "0", + "description": "Encumbrance based on:", + "descriptiontranslationkey": "encumbrance-based-on" + }, + { + "attribute": "use_advanced_options", + "displayname": "Display user defined fields", + "displaytranslationkey": "display-advanced-options", + "type": "checkbox", + "description": "Display extra fields for advanced customization, such as columns marked 'user defined'", + "descriptiontranslationkey": "display-advanced-options-title", + "value": "1" + }, + { + "attribute": "normal_macro_show", + "displayname": "Display user defined fields", + "displaytranslationkey": "display-macro-text", + "type": "checkbox", + "description": "Display macro fields for customizing roll template rolls", + "descriptiontranslationkey": "display-macro-text-title", + "value": "1" + }, + { + "attribute": "adv_macro_show", + "displayname": "Display Advanced roll-time macro fields", + "displaytranslationkey": "display-advanced-macros", + "type": "checkbox", + "description": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", + "descriptiontranslationkey": "display-advanced-macros-title", + "value": "1" + }, + { + "attribute": "use_buff_bonuses", + "displayname": " Use buff bonus types and stacking", + "displaytranslationkey": "use-buff-bonus-stacking", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "use_horror_adventures", + "displayname": " Horror Adventures", + "displaytranslationkey": "horror-adventures", + "type": "checkbox", + "value": "1", + "descriptiontranslationkey": "toggle-horror-adventures-long" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Pathfinder Second Edition by Roll20/sheet.json b/Pathfinder Second Edition by Roll20/sheet.json index dbf98c7e33a..495920ccf4a 100644 --- a/Pathfinder Second Edition by Roll20/sheet.json +++ b/Pathfinder Second Edition by Roll20/sheet.json @@ -1,145 +1,154 @@ { - "html": "pathfinder2.html", - "css": "pathfinder2.css", - "authors": "User Collaboration Team", - "roll20userid": "557736, 75857, 2998048, 1223200, 45398, 459831", - "preview": "preview.png", - "compendium": "pf2", - "instructions": "© 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Path, Pathfinder Roleplaying Game, Pathfinder World Guide, and the Pathfinder 'P' logo are trademarks of Paizo Inc. All Paizo titles and Paizo's character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "useroptions": [ - { - "attribute": "sheet_type", - "displayname": "PC or NPC", - "displaytranslationkey": "pc-or-npc", - "type": "select", - "default": "character", - "options": [ - "PC|character", - "NPC|npc" - ], - "description": "This option sets new characters to default to the PC character sheet or NPC card style sheet. It defaults to PC (Player Character). Set to NPC is useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", - "descriptiontranslationkey": "pc-or-npc-info" - }, - { - "attribute": "whispertype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisper_rolls_to_gm", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never_whisper_roll","query_whisper_roll","always_whisper_roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "roll_show_notes", - "displayname": "Show Notes in Rolls", - "displaytranslationkey": "roll_show_notes", - "type": "checkbox", - "value": "[[1]]", - "default": "[[1]]" - }, - { - "attribute": "roll_limit_height", - "displayname": "Limit height of Notes and Description in roll template", - "displaytranslationkey": "Limit height of Notes and Description in roll template", - "type": "checkbox", - "value": "limit-height", - "default": "limit-height" - }, - { - "attribute": "roll_option_critical_damage", - "displayname": "ROLL CRITICAL DAMAGE OPTIONS", - "displaytranslationkey": "roll_option_critical_damage", - "type": "select", - "options": [ - "Don't roll critical damage|none", - "Show a chat button to roll critical damage|button", - "Auto roll critical damage|auto" - ], - "optiontranslationkeys": ["roll_option_critical_damage_none","roll_option_critical_damage_button","roll_option_critical_damage_auto"], - "default": "auto", - "description": "For new characters (PC or NPC), sets the default behaviour regarding critical damage rolls for Weapon strikes and Spells.", - "descriptiontranslationkey": "roll_option_critical_damage_description" - }, - { - "attribute": "settings_bar1value", - "displayname": "BAR 1 VALUE:", - "displaytranslationkey": "settings_bar1_value", - "type": "text", - "default": "hit_points_max", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "settings_bar1_value_desc" - }, - { - "attribute": "settings_bar1max", - "displayname": "BAR 1 MAX:", - "displaytranslationkey": "settings_bar1_max", - "type": "text", - "default": "hit_points_max", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "settings_bar1_max_desc" - }, - { - "attribute": "settings_bar1link", - "displayname": "BAR 1 LINK:", - "displaytranslationkey": "settings_bar1_link", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "settings_bar1_link_desc" - }, - { - "attribute": "settings_bar2value", - "displayname": "BAR 2 VALUE:", - "displaytranslationkey": "settings_bar2_value", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "settings_bar2_value_desc" - }, - { - "attribute": "settings_bar2max", - "displayname": "BAR 2 MAX:", - "displaytranslationkey": "settings_bar2_max", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "settings_bar2_max_desc" - }, - { - "attribute": "settings_bar2link", - "displayname": "BAR 2 LINK:", - "displaytranslationkey": "settings_bar2_link", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "settings_bar2_link_desc" - }, - { - "attribute": "settings_bar3value", - "displayname": "BAR 3 VALUE:", - "displaytranslationkey": "settings_bar3_value", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "settings_bar3_value_desc" - }, - { - "attribute": "settings_bar3max", - "displayname": "BAR 3 MAX:", - "displaytranslationkey": "settings_bar3_max", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "settings_bar3_max_desc" - }, - { - "attribute": "settings_bar3link", - "displayname": "BAR 3 LINK:", - "displaytranslationkey": "settings_bar3_link", - "type": "text", - "default": "armor_class", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "settings_bar3_link_desc" - } - ] + "html": "pathfinder2.html", + "css": "pathfinder2.css", + "authors": "User Collaboration Team", + "roll20userid": "557736, 75857, 2998048, 1223200, 45398, 459831", + "preview": "preview.png", + "compendium": "pf2", + "instructions": "© 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Path, Pathfinder Roleplaying Game, Pathfinder World Guide, and the Pathfinder 'P' logo are trademarks of Paizo Inc. All Paizo titles and Paizo's character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "useroptions": [ + { + "attribute": "sheet_type", + "displayname": "PC or NPC", + "displaytranslationkey": "pc-or-npc", + "type": "select", + "default": "character", + "options": [ + "PC|character", + "NPC|npc" + ], + "description": "This option sets new characters to default to the PC character sheet or NPC card style sheet. It defaults to PC (Player Character). Set to NPC is useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", + "descriptiontranslationkey": "pc-or-npc-info" + }, + { + "attribute": "whispertype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisper_rolls_to_gm", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never_whisper_roll", + "query_whisper_roll", + "always_whisper_roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "roll_show_notes", + "displayname": "Show Notes in Rolls", + "displaytranslationkey": "roll_show_notes", + "type": "checkbox", + "value": "[[1]]", + "default": "[[1]]" + }, + { + "attribute": "roll_limit_height", + "displayname": "Limit height of Notes and Description in roll template", + "displaytranslationkey": "Limit height of Notes and Description in roll template", + "type": "checkbox", + "value": "limit-height", + "default": "limit-height" + }, + { + "attribute": "roll_option_critical_damage", + "displayname": "ROLL CRITICAL DAMAGE OPTIONS", + "displaytranslationkey": "roll_option_critical_damage", + "type": "select", + "options": [ + "Don't roll critical damage|none", + "Show a chat button to roll critical damage|button", + "Auto roll critical damage|auto" + ], + "optiontranslationkeys": [ + "roll_option_critical_damage_none", + "roll_option_critical_damage_button", + "roll_option_critical_damage_auto" + ], + "default": "auto", + "description": "For new characters (PC or NPC), sets the default behaviour regarding critical damage rolls for Weapon strikes and Spells.", + "descriptiontranslationkey": "roll_option_critical_damage_description" + }, + { + "attribute": "settings_bar1value", + "displayname": "BAR 1 VALUE:", + "displaytranslationkey": "settings_bar1_value", + "type": "text", + "default": "hit_points_max", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "settings_bar1_value_desc" + }, + { + "attribute": "settings_bar1max", + "displayname": "BAR 1 MAX:", + "displaytranslationkey": "settings_bar1_max", + "type": "text", + "default": "hit_points_max", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "settings_bar1_max_desc" + }, + { + "attribute": "settings_bar1link", + "displayname": "BAR 1 LINK:", + "displaytranslationkey": "settings_bar1_link", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "settings_bar1_link_desc" + }, + { + "attribute": "settings_bar2value", + "displayname": "BAR 2 VALUE:", + "displaytranslationkey": "settings_bar2_value", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "settings_bar2_value_desc" + }, + { + "attribute": "settings_bar2max", + "displayname": "BAR 2 MAX:", + "displaytranslationkey": "settings_bar2_max", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "settings_bar2_max_desc" + }, + { + "attribute": "settings_bar2link", + "displayname": "BAR 2 LINK:", + "displaytranslationkey": "settings_bar2_link", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "settings_bar2_link_desc" + }, + { + "attribute": "settings_bar3value", + "displayname": "BAR 3 VALUE:", + "displaytranslationkey": "settings_bar3_value", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "settings_bar3_value_desc" + }, + { + "attribute": "settings_bar3max", + "displayname": "BAR 3 MAX:", + "displaytranslationkey": "settings_bar3_max", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "settings_bar3_max_desc" + }, + { + "attribute": "settings_bar3link", + "displayname": "BAR 3 LINK:", + "displaytranslationkey": "settings_bar3_link", + "type": "text", + "default": "armor_class", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "settings_bar3_link_desc" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Pathfinder by Roll20/sheet.json b/Pathfinder by Roll20/sheet.json index 90485253964..f96b5052d14 100644 --- a/Pathfinder by Roll20/sheet.json +++ b/Pathfinder by Roll20/sheet.json @@ -1,181 +1,189 @@ { - "html": "Pathfinder Official.html", - "css": "Pathfinder Official.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "Pathfinder Official.png", - "compendium": "pathfinder", - "instructions": "Check out the Pathfinder Official [Sheet Guide](https://wiki.roll20.net/Pathfinder_Official) for tips and tricks on getting the most out of the sheet.\n\n© 2018. Pathfinder, their respective logos, the Paizo golem, all Paizo titles, the Pathfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "npc-u", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "npc-info" - }, - { - "attribute": "l1mancer_status", - "displayname": "Use Level 1 Charactermancer for new Characters:", - "displaytranslationkey": "use-charactermancer-for-new:", - "type": "select", - "options": [ - "Yes| ", - "No|completed" - ], - "optiontranslationkeys": ["yes","no"], - "description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Configuration tab of the character sheet.", - "descriptiontranslationkey": "use-charactermancer-for-new-info" - }, - { - "attribute": "rollshowchar", - "displayname": "Show character name", - "displaytranslationkey": "show-character-name", - "type": "checkbox", - "value": "[[1]]", - "default": "[[1]]", - "description": "Character names are added to the roll template by default (PC and NPC).", - "descriptiontranslationkey": "char-to-templates-info" - }, - { - "attribute": "whispertype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisp-rolls-gm:", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never-whisper-roll","query-whisper-roll","always-whisper-roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "rollmod_ability", - "displayname": "Query modifier for Ability Rolls", - "type": "checkbox", - "value": "?{@{ask_modifier}|0}", - "default": "0" - ,"description":"If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." - }, - { - "attribute": "rollmod_initiative", - "displayname": "Query modifier for Initiative Rolls", - "type": "checkbox", - "value": "?{@{ask_modifier}|0}", - "default": "0" - ,"description":"If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." - }, - { - "attribute": "rollmod_save", - "displayname": "Query modifier for Saving Throw & Concentration Rolls", - "type": "checkbox", - "value": "?{@{ask_modifier}|0}", - "default": "0" - ,"description":"If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." - }, - { - "attribute": "rollmod_skill", - "displayname": "Query modifier for Skill Rolls", - "type": "checkbox", - "value": "?{@{ask_modifier}|0}", - "default": "0" - ,"description":"If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." - }, - { - "attribute": "rollmod_attack", - "displayname": "Query modifier for Attack & CMB Rolls", - "type": "checkbox", - "value": "?{@{ask_atk_modifier}|0}", - "default": "0" - ,"description":"If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." - }, - { - "attribute": "rollmod_damage", - "displayname": "Query modifier for Damage Rolls", - "type": "checkbox", - "value": "?{@{ask_dmg_modifier}|0}", - "default": "0" - ,"description":"If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." - }, - { - "attribute": "cd_bar1_v", - "displayname": "BAR 1 VALUE:", - "displaytranslationkey": "cd-bar1-value:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "cd-bar1-value-desc:-u" - }, - { - "attribute": "cd_bar1_m", - "displayname": "BAR 1 MAX:", - "displaytranslationkey": "cd-bar1-max:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "cd-bar1-max-desc:-u" - }, - { - "attribute": "cd_bar1_l", - "displayname": "BAR 1 LINK:", - "displaytranslationkey": "cd-bar1-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar1-link-desc:-u" - }, - { - "attribute": "cd_bar2_v", - "displayname": "BAR 2 VALUE:", - "displaytranslationkey": "cd-bar2-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "cd-bar2-value-desc:-u" - }, - { - "attribute": "cd_bar2_m", - "displayname": "BAR 2 MAX:", - "displaytranslationkey": "cd-bar2-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "cd-bar2-max-desc:-u" - }, - { - "attribute": "cd_bar2_l", - "displayname": "BAR 2 LINK:", - "displaytranslationkey": "cd-bar2-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar2-link-desc:-u" - }, - { - "attribute": "cd_bar3_v", - "displayname": "BAR 3 VALUE:", - "displaytranslationkey": "cd-bar3-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "cd-bar3-value-desc:-u" - }, - { - "attribute": "cd_bar3_m", - "displayname": "BAR 3 MAX:", - "displaytranslationkey": "cd-bar3-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "cd-bar3-max-desc:-u" - }, - { - "attribute": "cd_bar3_l", - "displayname": "BAR 3 LINK:", - "displaytranslationkey": "cd-bar3-link:-u", - "type": "text", - "default": "ac", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar3-link-desc:-u" - } - ] -} + "html": "Pathfinder Official.html", + "css": "Pathfinder Official.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "Pathfinder Official.png", + "compendium": "pathfinder", + "instructions": "Check out the Pathfinder Official [Sheet Guide](https://wiki.roll20.net/Pathfinder_Official) for tips and tricks on getting the most out of the sheet.\n\n© 2018. Pathfinder, their respective logos, the Paizo golem, all Paizo titles, the Pathfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "npc-u", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" + }, + { + "attribute": "l1mancer_status", + "displayname": "Use Level 1 Charactermancer for new Characters:", + "displaytranslationkey": "use-charactermancer-for-new:", + "type": "select", + "options": [ + "Yes| ", + "No|completed" + ], + "optiontranslationkeys": [ + "yes", + "no" + ], + "description": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Configuration tab of the character sheet.", + "descriptiontranslationkey": "use-charactermancer-for-new-info" + }, + { + "attribute": "rollshowchar", + "displayname": "Show character name", + "displaytranslationkey": "show-character-name", + "type": "checkbox", + "value": "[[1]]", + "default": "[[1]]", + "description": "Character names are added to the roll template by default (PC and NPC).", + "descriptiontranslationkey": "char-to-templates-info" + }, + { + "attribute": "whispertype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "rollmod_ability", + "displayname": "Query modifier for Ability Rolls", + "type": "checkbox", + "value": "?{@{ask_modifier}|0}", + "default": "0", + "description": "If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." + }, + { + "attribute": "rollmod_initiative", + "displayname": "Query modifier for Initiative Rolls", + "type": "checkbox", + "value": "?{@{ask_modifier}|0}", + "default": "0", + "description": "If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." + }, + { + "attribute": "rollmod_save", + "displayname": "Query modifier for Saving Throw & Concentration Rolls", + "type": "checkbox", + "value": "?{@{ask_modifier}|0}", + "default": "0", + "description": "If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." + }, + { + "attribute": "rollmod_skill", + "displayname": "Query modifier for Skill Rolls", + "type": "checkbox", + "value": "?{@{ask_modifier}|0}", + "default": "0", + "description": "If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." + }, + { + "attribute": "rollmod_attack", + "displayname": "Query modifier for Attack & CMB Rolls", + "type": "checkbox", + "value": "?{@{ask_atk_modifier}|0}", + "default": "0", + "description": "If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." + }, + { + "attribute": "rollmod_damage", + "displayname": "Query modifier for Damage Rolls", + "type": "checkbox", + "value": "?{@{ask_dmg_modifier}|0}", + "default": "0", + "description": "If checked, this option will be applied to all new PCs and NPCs. This can be changed later on the individual character sheets." + }, + { + "attribute": "cd_bar1_v", + "displayname": "BAR 1 VALUE:", + "displaytranslationkey": "cd-bar1-value:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "cd-bar1-value-desc:-u" + }, + { + "attribute": "cd_bar1_m", + "displayname": "BAR 1 MAX:", + "displaytranslationkey": "cd-bar1-max:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "cd-bar1-max-desc:-u" + }, + { + "attribute": "cd_bar1_l", + "displayname": "BAR 1 LINK:", + "displaytranslationkey": "cd-bar1-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar1-link-desc:-u" + }, + { + "attribute": "cd_bar2_v", + "displayname": "BAR 2 VALUE:", + "displaytranslationkey": "cd-bar2-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "cd-bar2-value-desc:-u" + }, + { + "attribute": "cd_bar2_m", + "displayname": "BAR 2 MAX:", + "displaytranslationkey": "cd-bar2-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "cd-bar2-max-desc:-u" + }, + { + "attribute": "cd_bar2_l", + "displayname": "BAR 2 LINK:", + "displaytranslationkey": "cd-bar2-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar2-link-desc:-u" + }, + { + "attribute": "cd_bar3_v", + "displayname": "BAR 3 VALUE:", + "displaytranslationkey": "cd-bar3-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "cd-bar3-value-desc:-u" + }, + { + "attribute": "cd_bar3_m", + "displayname": "BAR 3 MAX:", + "displaytranslationkey": "cd-bar3-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "cd-bar3-max-desc:-u" + }, + { + "attribute": "cd_bar3_l", + "displayname": "BAR 3 LINK:", + "displaytranslationkey": "cd-bar3-link:-u", + "type": "text", + "default": "ac", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar3-link-desc:-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Pathfinder-DE/sheet.json b/Pathfinder-DE/sheet.json index 4fdd80ad597..da941fa0416 100644 --- a/Pathfinder-DE/sheet.json +++ b/Pathfinder-DE/sheet.json @@ -1,7 +1,8 @@ { - "html": "pathfinder.html", - "css": "pathfinder.css", - "authors": "Barry R. (original by Roll20 Team), Ivan R (German Translation)", - "preview": "pathfinderpreview.jpg", - "instructions": "This sheet should appear similar to the sheet that appears in the pathfinder core rulebook." -} + "html": "pathfinder.html", + "css": "pathfinder.css", + "authors": "Barry R. (original by Roll20 Team), Ivan R (German Translation)", + "preview": "pathfinderpreview.jpg", + "instructions": "This sheet should appear similar to the sheet that appears in the pathfinder core rulebook.", + "legacy": true +} \ No newline at end of file diff --git a/Pathfinder-FR/sheet.json b/Pathfinder-FR/sheet.json index 87057fd4ac3..3b3bfcfd954 100644 --- a/Pathfinder-FR/sheet.json +++ b/Pathfinder-FR/sheet.json @@ -1,8 +1,9 @@ { - "html": "pathfinder-fr.html", - "css": "pathfinder-fr.css", - "authors": "Samuel Marino, Maxime Moraine, Cédric Salvador", - "roll20userid": "109897,184650", - "preview": "pathfinder-fr-preview.png", - "instructions": "Traduction de la feuille de personnage Pathfinder en français.\r Calcule automatiquement la plupart des caractéristiques comme les PV, la CA, le BMO, les pénalités d'armure... etc.\r Permet de lancer les dés automatiquement et de préparer des attaques et sorts à l'avance avec tous les paramètres." -} + "html": "pathfinder-fr.html", + "css": "pathfinder-fr.css", + "authors": "Samuel Marino, Maxime Moraine, Cédric Salvador", + "roll20userid": "109897,184650", + "preview": "pathfinder-fr-preview.png", + "instructions": "Traduction de la feuille de personnage Pathfinder en français.\r Calcule automatiquement la plupart des caractéristiques comme les PV, la CA, le BMO, les pénalités d'armure... etc.\r Permet de lancer les dés automatiquement et de préparer des attaques et sorts à l'avance avec tous les paramètres.", + "legacy": true +} \ No newline at end of file diff --git a/Pathfinder_Cazra/sheet.json b/Pathfinder_Cazra/sheet.json index 511da5cd718..1872d0eaf5c 100644 --- a/Pathfinder_Cazra/sheet.json +++ b/Pathfinder_Cazra/sheet.json @@ -1,9 +1,10 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Stephen Lindberg", - "preview": "sheet.png", - "roll20userid": "46544", - "compendium": "pathfinder", - "instructions": "A simplified Pathfinder sheet blending ease-of-use and versatility." -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "Stephen Lindberg", + "preview": "sheet.png", + "roll20userid": "46544", + "compendium": "pathfinder", + "instructions": "A simplified Pathfinder sheet blending ease-of-use and versatility.", + "legacy": true +} \ No newline at end of file diff --git a/Patient 13/sheet.json b/Patient 13/sheet.json index 42fa508d801..b85fafe0f71 100644 --- a/Patient 13/sheet.json +++ b/Patient 13/sheet.json @@ -1,9 +1,10 @@ { - "html": "patient_13.html", - "css": "patient_13.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "patient13Preview.png", - "instructions": "Basé sur la fiche de Patient 13.", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "patient_13.html", + "css": "patient_13.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "patient13Preview.png", + "instructions": "Basé sur la fiche de Patient 13.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/Pavillon Noir 2/sheet.json b/Pavillon Noir 2/sheet.json index 59fcbdb6e76..7006bcee527 100644 --- a/Pavillon Noir 2/sheet.json +++ b/Pavillon Noir 2/sheet.json @@ -1,8 +1,9 @@ { - "html": "Pavillon Noir 2.html", - "css": "Pavillon Noir 2.css", - "authors": "Sheershym", - "roll20userid": "911144", - "preview": "Pavillon Noir 2.png", - "instructions": "Fiche de personnage pour Pavillon Noir 2ème Édition. Jets de compétences et de caractéristiques disponibles en cliquant sur les noms." + "html": "Pavillon Noir 2.html", + "css": "Pavillon Noir 2.css", + "authors": "Sheershym", + "roll20userid": "911144", + "preview": "Pavillon Noir 2.png", + "instructions": "Fiche de personnage pour Pavillon Noir 2ème Édition. Jets de compétences et de caractéristiques disponibles en cliquant sur les noms.", + "legacy": true } \ No newline at end of file diff --git a/Pendragon-french/sheet.json b/Pendragon-french/sheet.json index 92bf69254ce..d0db8ae82d8 100644 --- a/Pendragon-french/sheet.json +++ b/Pendragon-french/sheet.json @@ -1,8 +1,9 @@ { - "html": "Pendragon-french.html", - "css": "Pendragon-french.css", - "authors": "Thierry MATTRAY", - "roll20userid": "276228", - "preview": "Pendragon-french.jpg", - "instructions": "v1.0 (2014/11/14). Lisez le ficher README.md." + "html": "Pendragon-french.html", + "css": "Pendragon-french.css", + "authors": "Thierry MATTRAY", + "roll20userid": "276228", + "preview": "Pendragon-french.jpg", + "instructions": "v1.0 (2014/11/14). Lisez le ficher README.md.", + "legacy": true } \ No newline at end of file diff --git a/Pendragon/sheet.json b/Pendragon/sheet.json index c4397adad03..0075f8036c5 100644 --- a/Pendragon/sheet.json +++ b/Pendragon/sheet.json @@ -1,8 +1,9 @@ { - "html": "Pendragon.html", - "css": "Pendragon.css", - "authors": "Thierry MATTRAY", - "roll20userid": "276228", - "preview": "Pendragon.jpg", - "instructions": "v1.0 (2014/11/14). Please read the README.md file." + "html": "Pendragon.html", + "css": "Pendragon.css", + "authors": "Thierry MATTRAY", + "roll20userid": "276228", + "preview": "Pendragon.jpg", + "instructions": "v1.0 (2014/11/14). Please read the README.md file.", + "legacy": true } \ No newline at end of file diff --git a/Pendragon5thEdition/sheet.json b/Pendragon5thEdition/sheet.json index a6201b92b98..6c6c07a0bba 100644 --- a/Pendragon5thEdition/sheet.json +++ b/Pendragon5thEdition/sheet.json @@ -1,8 +1,9 @@ { - "html": "pendragon.html", - "css": "pendragon.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "King Arthur Pendragon 5.2. Supports Book of the Entourage and Book of the Feasts." + "html": "pendragon.html", + "css": "pendragon.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "King Arthur Pendragon 5.2. Supports Book of the Entourage and Book of the Feasts.", + "legacy": true } \ No newline at end of file diff --git a/Planet_Mercenary/sheet.json b/Planet_Mercenary/sheet.json index a5198aa332a..bb9acd3f2b8 100644 --- a/Planet_Mercenary/sheet.json +++ b/Planet_Mercenary/sheet.json @@ -1,8 +1,9 @@ { - "html":"Planet_Mercenary.html", - "css":"Planet_Mercenary.css", - "authors":"Zargon", - "roll20userid":"75665", - "preview":"Planet_Mercenary.png", - "instructions":"This is a character sheet based on the Planet Mercenary preview character sheet with some visual differences. Includes roll templates to assist with d6³ rolls through the generic button or skill specific buttons" + "html": "Planet_Mercenary.html", + "css": "Planet_Mercenary.css", + "authors": "Zargon", + "roll20userid": "75665", + "preview": "Planet_Mercenary.png", + "instructions": "This is a character sheet based on the Planet Mercenary preview character sheet with some visual differences. Includes roll templates to assist with d6³ rolls through the generic button or skill specific buttons", + "legacy": true } \ No newline at end of file diff --git a/Plusch_Power_Plunder/sheet.json b/Plusch_Power_Plunder/sheet.json index 872b30898ec..5aab2f01f8b 100644 --- a/Plusch_Power_Plunder/sheet.json +++ b/Plusch_Power_Plunder/sheet.json @@ -1,8 +1,9 @@ { - "html": "ppp.html", - "css": "ppp.css", - "authors": "Anja Möller", - "roll20userid": "6393218", - "preview": "ppp_preview.png", - "instructions": "German character sheet for Plüsch, Power & Plunder." -} + "html": "ppp.html", + "css": "ppp.css", + "authors": "Anja Möller", + "roll20userid": "6393218", + "preview": "ppp_preview.png", + "instructions": "German character sheet for Plüsch, Power & Plunder.", + "legacy": true +} \ No newline at end of file diff --git a/PokemonTabletopAdventures - Sun & Moon/sheet.json b/PokemonTabletopAdventures - Sun & Moon/sheet.json index 454485cd6e2..09c145e0341 100644 --- a/PokemonTabletopAdventures - Sun & Moon/sheet.json +++ b/PokemonTabletopAdventures - Sun & Moon/sheet.json @@ -1,8 +1,9 @@ { - "html": "PTA.html", - "css": "PTA.css", - "authors": "Eric Tannenbaum (sepianra)", - "roll20userid": "225131", - "preview": "PTA.png", - "instructions": "Characteristic Buttons will roll checks using modifiers" -} + "html": "PTA.html", + "css": "PTA.css", + "authors": "Eric Tannenbaum (sepianra)", + "roll20userid": "225131", + "preview": "PTA.png", + "instructions": "Characteristic Buttons will roll checks using modifiers", + "legacy": true +} \ No newline at end of file diff --git a/PokemonTabletopAdventures/sheet.json b/PokemonTabletopAdventures/sheet.json index 454485cd6e2..09c145e0341 100644 --- a/PokemonTabletopAdventures/sheet.json +++ b/PokemonTabletopAdventures/sheet.json @@ -1,8 +1,9 @@ { - "html": "PTA.html", - "css": "PTA.css", - "authors": "Eric Tannenbaum (sepianra)", - "roll20userid": "225131", - "preview": "PTA.png", - "instructions": "Characteristic Buttons will roll checks using modifiers" -} + "html": "PTA.html", + "css": "PTA.css", + "authors": "Eric Tannenbaum (sepianra)", + "roll20userid": "225131", + "preview": "PTA.png", + "instructions": "Characteristic Buttons will roll checks using modifiers", + "legacy": true +} \ No newline at end of file diff --git a/PokemonTabletopAdventures_v3/sheet.json b/PokemonTabletopAdventures_v3/sheet.json index b68a249976a..1b39a0f2c87 100644 --- a/PokemonTabletopAdventures_v3/sheet.json +++ b/PokemonTabletopAdventures_v3/sheet.json @@ -4,5 +4,6 @@ "authors": "Adam Talbot, Ian", "roll20userid": "199597,1319761", "preview": "PTA3.png", - "instructions": "# Welcome to the wonderful world of Pokemon (Tabletop Adventures!)\nHi Guys! We made this character sheet to make playing the game way easier, and we _really hope_ that we've succeeded. \nThat being said - if you find any issues, or have any suggestions for improvements, please feel free to reach out to us at the _[PTA Discord server](https://discord.gg/F24Ka8E) (we hang out in the `pta-tool-dev` channel)!_\n\n### Some things that may not be super obvious to beginners:\nHead on over to *[this handy FAQ](https://docs.google.com/document/d/10seBEJonoWJJyNRpZm9-ijjnj_aezLqflsB63m41mmw/edit)* regarding the PTA 3 system, which has way more information than has been crammed into this section. That said; here are some of the sheet-relevant points:\n- Moves and Skills are rolled to the chat log by pressing on the d20 icon; these are rollable buttons, even if they might not look like it!\n- Natural 1s and 20s are, in most cases, not actually that special in PTA 3, and we've handled every case for critical hits that can come up.\n - 1s are not, by default, an auto-miss, so we disabled the appearance of them as such _(you'll see `cf0` in most dice rolls - this is what disables the red highlighting of natural 1s!)_\n\n### Here are some tips that we think will make your use of the sheet much more productive:\n- Create a new character sheet for each Trainer and Pokemon\n - Use the buttons on the top left to choose which sheet to use\n - The _`Hybrid`_ option is mainly for player characters using the Pokemon class from the PHB2\n- Trainers can enjoy the same colorful backgrounds as Pokemon by selecting a type as either a Pokemon or Hybrid character, and then changing back to a Trainer character\n- Effect Thresholds in the Move sections are for additional effects like Poison Sting's _\"On hit, if you got 15 or higher on Accuracy Check, the target is Poisoned\"_\n - They also handle moves such as Slash and Karate Chop's customised critical hit ranges.\n- You don't have a limited number of moves that you can add to a character sheet! If you want to, you can add the same move multiple times for different effects, such as for a Pokemon with the _\"Sheer Force\"_ passive\n - This allows you to have one move that has all the additional effects coded into it, and one that doesn't where you add 1d20 to the damage pop-up, saving you space in the chat log!\n - We've got it on our to-do list to allow adding things like `1d20` or `@{Red|ATKMOD}` to the _\"Extra Damage\"_ field in moves - for now you'll need to use the pop-up to add these things _(or figure out the number and add it manually)_" -} + "instructions": "# Welcome to the wonderful world of Pokemon (Tabletop Adventures!)\nHi Guys! We made this character sheet to make playing the game way easier, and we _really hope_ that we've succeeded. \nThat being said - if you find any issues, or have any suggestions for improvements, please feel free to reach out to us at the _[PTA Discord server](https://discord.gg/F24Ka8E) (we hang out in the `pta-tool-dev` channel)!_\n\n### Some things that may not be super obvious to beginners:\nHead on over to *[this handy FAQ](https://docs.google.com/document/d/10seBEJonoWJJyNRpZm9-ijjnj_aezLqflsB63m41mmw/edit)* regarding the PTA 3 system, which has way more information than has been crammed into this section. That said; here are some of the sheet-relevant points:\n- Moves and Skills are rolled to the chat log by pressing on the d20 icon; these are rollable buttons, even if they might not look like it!\n- Natural 1s and 20s are, in most cases, not actually that special in PTA 3, and we've handled every case for critical hits that can come up.\n - 1s are not, by default, an auto-miss, so we disabled the appearance of them as such _(you'll see `cf0` in most dice rolls - this is what disables the red highlighting of natural 1s!)_\n\n### Here are some tips that we think will make your use of the sheet much more productive:\n- Create a new character sheet for each Trainer and Pokemon\n - Use the buttons on the top left to choose which sheet to use\n - The _`Hybrid`_ option is mainly for player characters using the Pokemon class from the PHB2\n- Trainers can enjoy the same colorful backgrounds as Pokemon by selecting a type as either a Pokemon or Hybrid character, and then changing back to a Trainer character\n- Effect Thresholds in the Move sections are for additional effects like Poison Sting's _\"On hit, if you got 15 or higher on Accuracy Check, the target is Poisoned\"_\n - They also handle moves such as Slash and Karate Chop's customised critical hit ranges.\n- You don't have a limited number of moves that you can add to a character sheet! If you want to, you can add the same move multiple times for different effects, such as for a Pokemon with the _\"Sheer Force\"_ passive\n - This allows you to have one move that has all the additional effects coded into it, and one that doesn't where you add 1d20 to the damage pop-up, saving you space in the chat log!\n - We've got it on our to-do list to allow adding things like `1d20` or `@{Red|ATKMOD}` to the _\"Extra Damage\"_ field in moves - for now you'll need to use the pop-up to add these things _(or figure out the number and add it manually)_", + "legacy": true +} \ No newline at end of file diff --git a/PokemonTabletopUnited/sheet.json b/PokemonTabletopUnited/sheet.json index 63b3ce3d87e..4dd3eb6f3e5 100644 --- a/PokemonTabletopUnited/sheet.json +++ b/PokemonTabletopUnited/sheet.json @@ -1,8 +1,9 @@ { - "html": "ptu.html", - "css": "ptu.css", - "authors": "Uriah Brown (PanoramicPanda), David Lee (camperdave), Corin Stratton (cwstra)", - "roll20userid": "2858, 53782, 349526", - "preview": "ptu.png", - "instructions": "Pokemon Tabletop United\r Trainer/Pokemon Sheet\r Attack Buttons\r The Physical Attack button will roll damage and add the Combat Value of ATK to the roll. The Special Attack button does the same but for SPATK. \r\r To save time, try enabling the macro bar in your settings, and then dragging down roll buttons to the macro bar. Alternatively, these macros might be helpful: [https://docs.google.com/document/d/1t35l_ky6oI3J4cslLQ5r96vSVdvx7am1qgqgf0auejc/edit?usp=sharing] \r\r For help in creating your pokemon, visit the forums \r [http://s4.zetaboards.com/Pokemon_Tabletop/forum/3848682/] \r or use my tools \r [http://ptu.panda-games.net] \r #Useful Attributes# \r\r HitPoints, HitPoints_max" -} + "html": "ptu.html", + "css": "ptu.css", + "authors": "Uriah Brown (PanoramicPanda), David Lee (camperdave), Corin Stratton (cwstra)", + "roll20userid": "2858, 53782, 349526", + "preview": "ptu.png", + "instructions": "Pokemon Tabletop United\r Trainer/Pokemon Sheet\r Attack Buttons\r The Physical Attack button will roll damage and add the Combat Value of ATK to the roll. The Special Attack button does the same but for SPATK. \r\r To save time, try enabling the macro bar in your settings, and then dragging down roll buttons to the macro bar. Alternatively, these macros might be helpful: [https://docs.google.com/document/d/1t35l_ky6oI3J4cslLQ5r96vSVdvx7am1qgqgf0auejc/edit?usp=sharing] \r\r For help in creating your pokemon, visit the forums \r [http://s4.zetaboards.com/Pokemon_Tabletop/forum/3848682/] \r or use my tools \r [http://ptu.panda-games.net] \r #Useful Attributes# \r\r HitPoints, HitPoints_max", + "legacy": true +} \ No newline at end of file diff --git a/PokemonTabletopUnited_v2/sheet.json b/PokemonTabletopUnited_v2/sheet.json index a1b680064ed..e61c06ae30b 100644 --- a/PokemonTabletopUnited_v2/sheet.json +++ b/PokemonTabletopUnited_v2/sheet.json @@ -1,21 +1,22 @@ { - "html": "PTUv2.html", - "css": "PTUv2.css", - "authors": "Chevron Allen (Cirnoble) based on work by Uriah Brown (PanoramicPanda), David Lee (camperdave), and Corin Stratton (cwstra)", - "roll20userid": "2130808", - "preview": "PTUv2.png", - "instructions": "A simplified adaptation of the Pokemon Tabletop United v1 sheet. This sheet is backwards compatible with the original sheet, it's recommended that you make a backup of your game before applying this sheet to an existing game.\nThis sheet includes:\n - Damage Calculation Macro\n - Injury Automation\n - Stat Automation\n - Global Bonuses\n - Quick Notes section\n - AP use Tracker\n - Shortcuts for known moves\n - Updated Roll Page (now called the Actions Page)\n - Notes Page\n**! Important !** This sheet does not support automation for specific edges, features, or abilities. Nor automation for playtest/experimental features", - "useroptions": [ - { - "attribute": "CharType", - "displayname": "Default Sheet Type", - "type": "select", - "options": [ - "Pokemon|0", - "Trainer|1" - ], - "default": "0", - "description": "This affects what fields are displayed and Max HP calculation" - } - ] -} + "html": "PTUv2.html", + "css": "PTUv2.css", + "authors": "Chevron Allen (Cirnoble) based on work by Uriah Brown (PanoramicPanda), David Lee (camperdave), and Corin Stratton (cwstra)", + "roll20userid": "2130808", + "preview": "PTUv2.png", + "instructions": "A simplified adaptation of the Pokemon Tabletop United v1 sheet. This sheet is backwards compatible with the original sheet, it's recommended that you make a backup of your game before applying this sheet to an existing game.\nThis sheet includes:\n - Damage Calculation Macro\n - Injury Automation\n - Stat Automation\n - Global Bonuses\n - Quick Notes section\n - AP use Tracker\n - Shortcuts for known moves\n - Updated Roll Page (now called the Actions Page)\n - Notes Page\n**! Important !** This sheet does not support automation for specific edges, features, or abilities. Nor automation for playtest/experimental features", + "useroptions": [ + { + "attribute": "CharType", + "displayname": "Default Sheet Type", + "type": "select", + "options": [ + "Pokemon|0", + "Trainer|1" + ], + "default": "0", + "description": "This affects what fields are displayed and Max HP calculation" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Pokerole 1e/sheet.json b/Pokerole 1e/sheet.json index 79296b0fe01..99eed54331f 100644 --- a/Pokerole 1e/sheet.json +++ b/Pokerole 1e/sheet.json @@ -1,28 +1,29 @@ { - "html": "Pokerole.html", - "css": "Pokerole.css", - "authors": "Chevron Allen", - "roll20userid": "2130808", - "preview": "Pokeroll.jpg", - "instructions": "Clicking on icons on the edge of section borders changes the mode of parts of the sheet. \n- Pokemon to Trainer \n- Core to PMD \n\n**Tested by:** \n\t*Gogfot* ", - "useroptions": [ - { - "attribute": "creature_mode", - "displayname": "Default Creature", - "type": "select", - "options": [ - "Pokemon|0", - "Trainer|1" - ], - "default": "0", - "description": "Set the default view for new sheets." - }, - { - "attribute": "PMD_mode", - "displayname": "PMD", - "type": "checkbox", - "value": "0", - "description": "Set the default mode for new pokemon sheets." - } - ] -} + "html": "Pokerole.html", + "css": "Pokerole.css", + "authors": "Chevron Allen", + "roll20userid": "2130808", + "preview": "Pokeroll.jpg", + "instructions": "Clicking on icons on the edge of section borders changes the mode of parts of the sheet. \n- Pokemon to Trainer \n- Core to PMD \n\n**Tested by:** \n\t*Gogfot* ", + "useroptions": [ + { + "attribute": "creature_mode", + "displayname": "Default Creature", + "type": "select", + "options": [ + "Pokemon|0", + "Trainer|1" + ], + "default": "0", + "description": "Set the default view for new sheets." + }, + { + "attribute": "PMD_mode", + "displayname": "PMD", + "type": "checkbox", + "value": "0", + "description": "Set the default mode for new pokemon sheets." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Pokerole/sheet.json b/Pokerole/sheet.json index eca14a3533c..430e986506d 100644 --- a/Pokerole/sheet.json +++ b/Pokerole/sheet.json @@ -1,8 +1,9 @@ { - "html": "Pokerole.html", - "css": "Pokerole.css", - "authors": "Chad Bearsmith", - "roll20userid": "1298186", - "preview": "Pokerole.png", - "instructions": "For use with the **Pokerole** System.\n\n Most fields are autocalculated, and built-in rolls are intended for ease of gameplay.\n\n If you have any questions or concerns you can reach me on Discord, Chad#3441." -} + "html": "Pokerole.html", + "css": "Pokerole.css", + "authors": "Chad Bearsmith", + "roll20userid": "1298186", + "preview": "Pokerole.png", + "instructions": "For use with the **Pokerole** System.\n\n Most fields are autocalculated, and built-in rolls are intended for ease of gameplay.\n\n If you have any questions or concerns you can reach me on Discord, Chad#3441.", + "legacy": true +} \ No newline at end of file diff --git a/Pokerole_v2/sheet.json b/Pokerole_v2/sheet.json index 01e8c4bff11..ab4e2af35b3 100644 --- a/Pokerole_v2/sheet.json +++ b/Pokerole_v2/sheet.json @@ -1,42 +1,43 @@ { - "html": "Pokerole.html", - "css": "Pokerole.css", - "authors": " Chevron Allen (modified by Deightine)", - "roll20userid": "198", - "preview": "Pokeroll.jpg", - "instructions": "Clicking icons on the edges of a section's border will change the modes of the sheet. \n- Top right: Pokemon to Trainer \n- Center middle: Core to PMD. \n", - "useroptions": [ - { - "attribute": "creature_mode", - "displayname": "Default Sheet Mode:", - "type": "select", - "options": [ - "Pokemon|0", - "Trainer|1" - ], - "default": "0", - "description": "Defaults new sheets to Pokemon or Trainer." - }, - { - "attribute": "contest_mode", - "displayname": "Start in Contest mode?", - "type": "checkbox", - "value": "0", - "description": "Defaults whether to hide battle-specific elements." - }, - { - "attribute": "PMD_mode", - "displayname": "Pokemon Dungeon Mode?", - "type": "checkbox", - "value": "0", - "description": "New sheets will display Pokemon Dungeon traits. Pokemon-only." - }, - { - "attribute": "options_mode", - "displayname": "Optional Rules Mode?", - "type": "checkbox", - "value": "0", - "description": "Set default rules to include optional. \n Implemented: \n - 'Vitality for Defense & Insight for Special Defense' \n Not Yet Implemented: \n - Lethal Damage Tracking. \n - Weather & Environment Tracking (Global, Automatic)." - } - ] -} + "html": "Pokerole.html", + "css": "Pokerole.css", + "authors": " Chevron Allen (modified by Deightine)", + "roll20userid": "198", + "preview": "Pokeroll.jpg", + "instructions": "Clicking icons on the edges of a section's border will change the modes of the sheet. \n- Top right: Pokemon to Trainer \n- Center middle: Core to PMD. \n", + "useroptions": [ + { + "attribute": "creature_mode", + "displayname": "Default Sheet Mode:", + "type": "select", + "options": [ + "Pokemon|0", + "Trainer|1" + ], + "default": "0", + "description": "Defaults new sheets to Pokemon or Trainer." + }, + { + "attribute": "contest_mode", + "displayname": "Start in Contest mode?", + "type": "checkbox", + "value": "0", + "description": "Defaults whether to hide battle-specific elements." + }, + { + "attribute": "PMD_mode", + "displayname": "Pokemon Dungeon Mode?", + "type": "checkbox", + "value": "0", + "description": "New sheets will display Pokemon Dungeon traits. Pokemon-only." + }, + { + "attribute": "options_mode", + "displayname": "Optional Rules Mode?", + "type": "checkbox", + "value": "0", + "description": "Set default rules to include optional. \n Implemented: \n - 'Vitality for Defense & Insight for Special Defense' \n Not Yet Implemented: \n - Lethal Damage Tracking. \n - Weather & Environment Tracking (Global, Automatic)." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Polaris/sheet.json b/Polaris/sheet.json index 9e38e8ce573..fd7079e1e0c 100644 --- a/Polaris/sheet.json +++ b/Polaris/sheet.json @@ -1,8 +1,9 @@ { - "html": "polaris.html", - "css": "polaris.css", - "authors": "PadRpg", - "preview": "polaris.jpg", - "roll20userid": "173154", - "instructions": "In the Configuration Tab, you can choose to ask for the difficulty or not. If not, the automatic calculation result done in the roll template will be wrong." + "html": "polaris.html", + "css": "polaris.css", + "authors": "PadRpg", + "preview": "polaris.jpg", + "roll20userid": "173154", + "instructions": "In the Configuration Tab, you can choose to ask for the difficulty or not. If not, the automatic calculation result done in the roll template will be wrong.", + "legacy": true } \ No newline at end of file diff --git a/PonytalesSheet/sheet.json b/PonytalesSheet/sheet.json index c5db283f886..60411c3f111 100644 --- a/PonytalesSheet/sheet.json +++ b/PonytalesSheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "PonytalesSheetV1.html", - "css": "PonytalesSheetV1.css", - "authors": "OnyxSteel", - "roll20userid": "446206", - "preview": "PonytalesSheetV1.png", - "instructions": "This is a character sheet for the Ponytales and Living Legends systems available from http://ponytales.forumotion.com/ NOTE: Destinies, Boons, and Traits not yet supported." -} + "html": "PonytalesSheetV1.html", + "css": "PonytalesSheetV1.css", + "authors": "OnyxSteel", + "roll20userid": "446206", + "preview": "PonytalesSheetV1.png", + "instructions": "This is a character sheet for the Ponytales and Living Legends systems available from http://ponytales.forumotion.com/ NOTE: Destinies, Boons, and Traits not yet supported.", + "legacy": true +} \ No newline at end of file diff --git a/PortesMonstresTresors/sheet.json b/PortesMonstresTresors/sheet.json index 5ab4aae04ba..6a094340b74 100644 --- a/PortesMonstresTresors/sheet.json +++ b/PortesMonstresTresors/sheet.json @@ -1,9 +1,10 @@ { - "html": "pmt.htm", - "css": "pmt.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "pmt_v4.jpg", - "instructions": "Feuille de Personnage pour PMT v2 (Portes, Monstres et Trésors), un rétro-clone de D&D B/X (adaptation de Labyrinth Lord par Arasmo). Les PDFs du jeu sont disponibles gratuitement sur le [Scriptorium](https://le-scriptorium.fr/jeux-de-role/portes-monstres-tresors/). Un script API est disponible pour accélérer la crétion de personnage. Voir le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/PortesMonstresTresors/ReadMe.md). v4.5 (17/09/2017)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "pmt.htm", + "css": "pmt.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "pmt_v4.jpg", + "instructions": "Feuille de Personnage pour PMT v2 (Portes, Monstres et Trésors), un rétro-clone de D&D B/X (adaptation de Labyrinth Lord par Arasmo). Les PDFs du jeu sont disponibles gratuitement sur le [Scriptorium](https://le-scriptorium.fr/jeux-de-role/portes-monstres-tresors/). Un script API est disponible pour accélérer la crétion de personnage. Voir le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/PortesMonstresTresors/ReadMe.md). v4.5 (17/09/2017).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Prophecy 2/sheet.json b/Prophecy 2/sheet.json index ffa1ea9645b..68a4e47fb2b 100644 --- a/Prophecy 2/sheet.json +++ b/Prophecy 2/sheet.json @@ -1,9 +1,10 @@ { -"html": "prophecy 2.html", -"css": "prophecy 2.css", -"authors": "Alain H.", -"roll20userID": "67962", -"preview": "prophecy2Preview.jpg", -"instructions": "Basé sur la fiche de Prophecy, celle-ci permet de gérer tous les aspects du jeu plus simplement avec de nombreux automatismes. Les boutons avec le T d'affiché sont pour lancer les jets de tendances.", -"tipeee":"https://fr.tipeee.com/zakarik" -} + "html": "prophecy 2.html", + "css": "prophecy 2.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "prophecy2Preview.jpg", + "instructions": "Basé sur la fiche de Prophecy, celle-ci permet de gérer tous les aspects du jeu plus simplement avec de nombreux automatismes. Les boutons avec le T d'affiché sont pour lancer les jets de tendances.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/Prose Descriptive Qualities (hbCyber)/sheet.json b/Prose Descriptive Qualities (hbCyber)/sheet.json index f746553c487..1e8caacb389 100644 --- a/Prose Descriptive Qualities (hbCyber)/sheet.json +++ b/Prose Descriptive Qualities (hbCyber)/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "hbCyber", - "roll20userid": "227581", - "preview": "preview.png", - "instructions": "# [Prose Descriptive Qualities (PDQ)](https://www.drivethrurpg.com/product/28913/Prose-Descriptive-Qualities-PDQ-System-Core-Rules)\r* by [Atomic Sock Monkey](http://atomicsockmonkey.com/freebies.asp)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Convenient tracking of damage, downshifts and upshifts applied to qualities.\r* Corresponding difficulty target numbers are automatically calculated and displayed.\r* Automated notification if a quality is reduced lower than poor.\r* Rolling the dice takes into account all modifiers automatically.\r* Chat button to output qualities to chat without rolling." + "html": "sheet.html", + "css": "sheet.css", + "authors": "hbCyber", + "roll20userid": "227581", + "preview": "preview.png", + "instructions": "# [Prose Descriptive Qualities (PDQ)](https://www.drivethrurpg.com/product/28913/Prose-Descriptive-Qualities-PDQ-System-Core-Rules)\r* by [Atomic Sock Monkey](http://atomicsockmonkey.com/freebies.asp)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Convenient tracking of damage, downshifts and upshifts applied to qualities.\r* Corresponding difficulty target numbers are automatically calculated and displayed.\r* Automated notification if a quality is reduced lower than poor.\r* Rolling the dice takes into account all modifiers automatically.\r* Chat button to output qualities to chat without rolling.", + "legacy": true } \ No newline at end of file diff --git a/Prowlers-n-Paragons/sheet.json b/Prowlers-n-Paragons/sheet.json index 6530116e99f..0dacfff42d7 100644 --- a/Prowlers-n-Paragons/sheet.json +++ b/Prowlers-n-Paragons/sheet.json @@ -1,8 +1,9 @@ { - "html": "prowlersnparagons.html", - "css": "prowlersnparagons.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "prowlers.png", - "instructions": "# Prowlers and Paragons\r###Traits\r**Mundane Traits**\r * All Mundane Traits are on the sheet and default to 2d\r\r**Super Traits**\r * Each Super Trait has an icon next to it that can be toggled on/off. This icon is to indicate which Super Traits are \"Strong,\" requiring additional points to advance.\r\r###Roll Buttons\rRoll buttons have been added for all traits. Because PP uses a d6 mechanic with odds being failure and evens success, for ease of play, the roll buttons calculate success based on the roll being 4+. It was my understanding that the Odd/Even thing has not other special meaning, other than to determine success/failure. So, given this paradigm, 4+ has the same odds of success as the odd/even thing.\r\r" -} + "html": "prowlersnparagons.html", + "css": "prowlersnparagons.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "prowlers.png", + "instructions": "# Prowlers and Paragons\r###Traits\r**Mundane Traits**\r * All Mundane Traits are on the sheet and default to 2d\r\r**Super Traits**\r * Each Super Trait has an icon next to it that can be toggled on/off. This icon is to indicate which Super Traits are \"Strong,\" requiring additional points to advance.\r\r###Roll Buttons\rRoll buttons have been added for all traits. Because PP uses a d6 mechanic with odds being failure and evens success, for ease of play, the roll buttons calculate success based on the roll being 4+. It was my understanding that the Odd/Even thing has not other special meaning, other than to determine success/failure. So, given this paradigm, 4+ has the same odds of success as the odd/even thing.\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Psi-Punk/sheet.json b/Psi-Punk/sheet.json index bc816bc38c4..2be5b83b6fc 100644 --- a/Psi-Punk/sheet.json +++ b/Psi-Punk/sheet.json @@ -1,8 +1,9 @@ { - "html" : "psipunk.html", - "css" : "psipunk.css", - "authors" : "David Lacerte (SolarBear)", - "roll20userid" : "8151", - "preview" : "psipunk.png", - "instructions" : "" -} + "html": "psipunk.html", + "css": "psipunk.css", + "authors": "David Lacerte (SolarBear)", + "roll20userid": "8151", + "preview": "psipunk.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Pugmire/sheet.json b/Pugmire/sheet.json index f93ab643603..a7b5a6148dc 100644 --- a/Pugmire/sheet.json +++ b/Pugmire/sheet.json @@ -4,5 +4,6 @@ "authors": "IuryAlves (iuryalves20@gmail.com), Karol L", "roll20userid": "360412, 4788793", "preview": "preview.png", - "instructions": "This is a character sheet for Pugmire RPG." -} + "instructions": "This is a character sheet for Pugmire RPG.", + "legacy": true +} \ No newline at end of file diff --git a/QUARTS/sheet.json b/QUARTS/sheet.json index 0c6ad2d548e..eefd941eeea 100644 --- a/QUARTS/sheet.json +++ b/QUARTS/sheet.json @@ -1,8 +1,9 @@ { - "html": "QUARTSSHEET.html", - "css": "QUARTSSHEET.css", - "authors": "Jeremy H.", - "roll20userid": "90448", - "preview": "QUARTS Sheet.png", - "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code." -} + "html": "QUARTSSHEET.html", + "css": "QUARTSSHEET.css", + "authors": "Jeremy H.", + "roll20userid": "90448", + "preview": "QUARTS Sheet.png", + "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code.", + "legacy": true +} \ No newline at end of file diff --git a/Qin Warring States/sheet.json b/Qin Warring States/sheet.json index 820abb391b8..38379c13847 100755 --- a/Qin Warring States/sheet.json +++ b/Qin Warring States/sheet.json @@ -1,8 +1,9 @@ { - "html": "Qin.html", - "css": "Qin.css", - "authors": "Garrett G.", - "roll20userid": "639367", - "preview": "Qin.jpg", - "instructions": "Requires PowerCards.js for the sheet rolls. Ensure that this is loaded in order to function properly." -} + "html": "Qin.html", + "css": "Qin.css", + "authors": "Garrett G.", + "roll20userid": "639367", + "preview": "Qin.jpg", + "instructions": "Requires PowerCards.js for the sheet rolls. Ensure that this is loaded in order to function properly.", + "legacy": true +} \ No newline at end of file diff --git a/Quest-rpg/sheet.json b/Quest-rpg/sheet.json index 2dc2ab5e93e..8c010a97c52 100644 --- a/Quest-rpg/sheet.json +++ b/Quest-rpg/sheet.json @@ -1,8 +1,9 @@ { - "html": "quest.html", - "css": "quest.css", - "authors": "Andrew Simone, Andreas J.", - "roll20userid": "849188, 1223200", - "preview": "quest-preview.png", - "instructions": "Unofficial Character Sheet for the '[Quest](https://www.adventure.game/)' RPG(by The Adventure Guild/T.C. Sottek).\n\n* The roll button shows the roll table alongside the result.\n\nSheet created by Andrew S., and Andreas J. updated it a bit as well as made it avaiable in Roll20." -} + "html": "quest.html", + "css": "quest.css", + "authors": "Andrew Simone, Andreas J.", + "roll20userid": "849188, 1223200", + "preview": "quest-preview.png", + "instructions": "Unofficial Character Sheet for the '[Quest](https://www.adventure.game/)' RPG(by The Adventure Guild/T.C. Sottek).\n\n* The roll button shows the roll table alongside the result.\n\nSheet created by Andrew S., and Andreas J. updated it a bit as well as made it avaiable in Roll20.", + "legacy": true +} \ No newline at end of file diff --git a/RWBY_RoC-Unofficial_Tabletop_RPG/sheet.json b/RWBY_RoC-Unofficial_Tabletop_RPG/sheet.json index 0c804e39335..3221dd748a5 100644 --- a/RWBY_RoC-Unofficial_Tabletop_RPG/sheet.json +++ b/RWBY_RoC-Unofficial_Tabletop_RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "RWBY-UnofficialTabletopRPG.html", - "css": "RWBY-UnofficialTabletopRPG.css", - "authors": "Kasenai3", - "roll20userid": "340910", - "preview": "preview.jpg", - "instructions": "To make skill rolls and semblance rolls, just check the boxes linked to the desired attributes and click on the associated roll button." -} + "html": "RWBY-UnofficialTabletopRPG.html", + "css": "RWBY-UnofficialTabletopRPG.css", + "authors": "Kasenai3", + "roll20userid": "340910", + "preview": "preview.jpg", + "instructions": "To make skill rolls and semblance rolls, just check the boxes linked to the desired attributes and click on the associated roll button.", + "legacy": true +} \ No newline at end of file diff --git a/Radiance/sheet.json b/Radiance/sheet.json index 9adcb04d75d..b1dae3b79ae 100644 --- a/Radiance/sheet.json +++ b/Radiance/sheet.json @@ -1,8 +1,9 @@ { - "html": "Radiance.html", - "css": "Radiance.css", - "authors": "Liam Davison-Gates, and Jack Davison-Gates", - "roll20userid": "1097810,1097838", - "preview": "Radiance.png", - "instructions": "Basic info: This is where all your character stats and info goes. Make sure to select your primary attribute or your rolls wont be properly calculated. Skills: Each skill roll factors in a D20 roll plus you attribute modifier plus any skill bonuses. The basic attack and initiative rolls are also located here. When rolling initiative if you have the turn order box open (only the GM can do this) and your token selected the initiative will be added to the turn order box. Abilities: Here you can enter your abilities and there effects. Weapons: Here you can enter you weapons and there stats. Items: Here you can list your items and there stats and/or enchantments. Religion: Here you can enter info about your deity and your boons. Journal: Here you can enter misc. info about you character and game." + "html": "Radiance.html", + "css": "Radiance.css", + "authors": "Liam Davison-Gates, and Jack Davison-Gates", + "roll20userid": "1097810,1097838", + "preview": "Radiance.png", + "instructions": "Basic info: This is where all your character stats and info goes. Make sure to select your primary attribute or your rolls won’t be properly calculated. Skills: Each skill roll factors in a D20 roll plus you attribute modifier plus any skill bonuses’. The basic attack and initiative rolls are also located here. When rolling initiative if you have the turn order box open (only the GM can do this) and your token selected the initiative will be added to the turn order box. Abilities: Here you can enter your abilities and there effects. Weapons: Here you can enter you weapons and there stats. Items: Here you can list your items and there stats and/or enchantments. Religion: Here you can enter info about your deity and your boons. Journal: Here you can enter misc. info about you character and game.", + "legacy": true } \ No newline at end of file diff --git a/Rangers of Shadow Deep/sheet.json b/Rangers of Shadow Deep/sheet.json index a526dbd7b26..ea4177c1bc1 100644 --- a/Rangers of Shadow Deep/sheet.json +++ b/Rangers of Shadow Deep/sheet.json @@ -1,9 +1,10 @@ { - "html": "Rangers.html", - "css": "Rangers.css", - "authors": "Matt Puccio (@Gladius-Games)", - "roll20userid": "1371846", - "tipeee": "https://www.tipeee.com/keeper-gladius-games", - "preview": "Rangers-preview.png", - "instructions": "Rangers of Shadowdeep character sheet. Select the type of character this is for: Ranger, Companion, or NPC (enemy or survivor, etc.) to display appropriate information about the character." + "html": "Rangers.html", + "css": "Rangers.css", + "authors": "Matt Puccio (@Gladius-Games)", + "roll20userid": "1371846", + "tipeee": "https://www.tipeee.com/keeper-gladius-games", + "preview": "Rangers-preview.png", + "instructions": "Rangers of Shadowdeep character sheet. Select the type of character this is for: Ranger, Companion, or NPC (enemy or survivor, etc.) to display appropriate information about the character.", + "legacy": true } \ No newline at end of file diff --git a/Raspberry Heaven/sheet.json b/Raspberry Heaven/sheet.json index dcbc094e597..9e1214e5c07 100644 --- a/Raspberry Heaven/sheet.json +++ b/Raspberry Heaven/sheet.json @@ -1,8 +1,9 @@ { -"html": "raspberryheaven.html", -"css": "raspberryheaven.css", -"authors": "Stephanie Bryant", -"roll20userid": "314", -"preview": "raspberryheaven.png", -"instructions": "See the [the wiki](https://wiki.roll20.net/Raspberry_Heaven) for suggestions on setting up and running a Raspberry Heaven game on Roll20. Raspberry Heaven is a card-based freeform game by Ewen Cluney. It's available at [Yaruki Zero Games](https://yarukizerogames.com/tag/raspberry-heaven/)" -} + "html": "raspberryheaven.html", + "css": "raspberryheaven.css", + "authors": "Stephanie Bryant", + "roll20userid": "314", + "preview": "raspberryheaven.png", + "instructions": "See the [the wiki](https://wiki.roll20.net/Raspberry_Heaven) for suggestions on setting up and running a Raspberry Heaven game on Roll20. Raspberry Heaven is a card-based freeform game by Ewen Cluney. It's available at [Yaruki Zero Games](https://yarukizerogames.com/tag/raspberry-heaven/)", + "legacy": true +} \ No newline at end of file diff --git a/RatasEnLasParedes/sheet.json b/RatasEnLasParedes/sheet.json index 8f26730b6e5..e791bc2b8c8 100644 --- a/RatasEnLasParedes/sheet.json +++ b/RatasEnLasParedes/sheet.json @@ -1,8 +1,9 @@ { - "html": "RatasEnLasParedes.html", - "css": "RatasEnLasParedes.css", - "authors": "Javier Miró Vidal (bocatrapa)", - "roll20userid": "2881202", - "preview": "RatasEnLasParedes.png", - "instructions": "Rats in the walls character sheet, based on Spanish Patronage edition by the Hills press, author:Kobayashi" + "html": "RatasEnLasParedes.html", + "css": "RatasEnLasParedes.css", + "authors": "Javier Miró Vidal (bocatrapa)", + "roll20userid": "2881202", + "preview": "RatasEnLasParedes.png", + "instructions": "Rats in the walls character sheet, based on Spanish Patronage edition by the Hills press, author:Kobayashi", + "legacy": true } \ No newline at end of file diff --git a/Rats in the Walls/sheet.json b/Rats in the Walls/sheet.json index a960211010a..fe367bbc915 100644 --- a/Rats in the Walls/sheet.json +++ b/Rats in the Walls/sheet.json @@ -1,8 +1,9 @@ { - "html": "ratsinthewalls.html", - "css": "ratsinthewalls.css", - "authors": "Ismael Yousfi Roy (Séregras)", - "roll20userid": "362806", - "preview": "ratsinthewalls.png", - "instructions": "Rats in the walls character sheet, based on Spanish edition by the Hills press" + "html": "ratsinthewalls.html", + "css": "ratsinthewalls.css", + "authors": "Ismael Yousfi Roy (Séregras)", + "roll20userid": "362806", + "preview": "ratsinthewalls.png", + "instructions": "Rats in the walls character sheet, based on Spanish edition by the Hills press", + "legacy": true } \ No newline at end of file diff --git a/ReachofTitan/sheet.json b/ReachofTitan/sheet.json index 54164081ff8..9425437bfa4 100644 --- a/ReachofTitan/sheet.json +++ b/ReachofTitan/sheet.json @@ -1,8 +1,9 @@ { - "html": "Titans.html", - "css": "Titans.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "Reach of Titan working demo by Third Act Publishing." + "html": "Titans.html", + "css": "Titans.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "Reach of Titan working demo by Third Act Publishing.", + "legacy": true } \ No newline at end of file diff --git a/Relics by Tin Star Games/sheet.json b/Relics by Tin Star Games/sheet.json index cc6c20c7dda..cd5783fca59 100644 --- a/Relics by Tin Star Games/sheet.json +++ b/Relics by Tin Star Games/sheet.json @@ -1,8 +1,9 @@ { - "html": "relics.html", - "css": "relics.css", - "authors": "Cameron Hays, Ed Tirado and Steve Darlington", - "roll20userid": "1932674", - "preview": "preview.png", - "instructions": "There is nothing unusual about this sheet other than the fact that the text boxes can be sized by the player to accomodate lengthy descriptions." -} + "html": "relics.html", + "css": "relics.css", + "authors": "Cameron Hays, Ed Tirado and Steve Darlington", + "roll20userid": "1932674", + "preview": "preview.png", + "instructions": "There is nothing unusual about this sheet other than the fact that the text boxes can be sized by the player to accomodate lengthy descriptions.", + "legacy": true +} \ No newline at end of file diff --git a/Remnants/sheet.json b/Remnants/sheet.json index 67711d4784f..dc8c38ee938 100644 --- a/Remnants/sheet.json +++ b/Remnants/sheet.json @@ -1,8 +1,9 @@ { - "html": "Remnants.html", - "css": "Remnants.css", - "authors": "Grim G", - "roll20userid": "844260", - "preview": "Remnants Sheet.png", - "instructions": "It's pretty straight forward (I hope), the left side is is for info about the PC, the right side in for remnant info." + "html": "Remnants.html", + "css": "Remnants.css", + "authors": "Grim G", + "roll20userid": "844260", + "preview": "Remnants Sheet.png", + "instructions": "It's pretty straight forward (I hope), the left side is is for info about the PC, the right side in for remnant info.", + "legacy": true } \ No newline at end of file diff --git a/Reve de Dragon - french/sheet.json b/Reve de Dragon - french/sheet.json index fbc2489390e..050bb82d308 100644 --- a/Reve de Dragon - french/sheet.json +++ b/Reve de Dragon - french/sheet.json @@ -1,8 +1,9 @@ { - "html": "RDD.html", - "css": "RDD.css", - "authors": "Phoxounet", - "roll20userid": "781167", - "preview": "RDD.png", - "instructions": "Reve de Dragon character sheet. Nearly completely automated with a custom roll template. Roll buttons take in account global condition malus. Roll buttons require an attribute input and a difficulty. Difficulty is given by the GM or chosen by the player when attacking. Skills values are integrated in the macro. The roll template shows results ranges and the overall result. For global difficulties less than -8, you'll have to consider the table. Initiative is not automated, though.\n\nFr version : Fiche de personnage de Rêve de Dragon. Quasiment totalement automatisée avec un roll template personnalisé. Les boutons de roll prennent en compte les malus de l'état général. Ces boutons nécessitent un attribut et une difficulté. La difficulté est donnée par le GM ou choisir par le personnage lors de l'attaque. Les valeurs de compétence sont déjà intégrées dans les macros. Le roll template montre les gammes de résultats et le résultat globale. Pour les difficultés inférieures à -8, il faudra se référer au tableau. L'initiative, elle n'est pas automatisée." -} + "html": "RDD.html", + "css": "RDD.css", + "authors": "Phoxounet", + "roll20userid": "781167", + "preview": "RDD.png", + "instructions": "Reve de Dragon character sheet. Nearly completely automated with a custom roll template. Roll buttons take in account global condition malus. Roll buttons require an attribute input and a difficulty. Difficulty is given by the GM or chosen by the player when attacking. Skills values are integrated in the macro. The roll template shows results ranges and the overall result. For global difficulties less than -8, you'll have to consider the table. Initiative is not automated, though.\n\nFr version : Fiche de personnage de Rêve de Dragon. Quasiment totalement automatisée avec un roll template personnalisé. Les boutons de roll prennent en compte les malus de l'état général. Ces boutons nécessitent un attribut et une difficulté. La difficulté est donnée par le GM ou choisir par le personnage lors de l'attaque. Les valeurs de compétence sont déjà intégrées dans les macros. Le roll template montre les gammes de résultats et le résultat globale. Pour les difficultés inférieures à -8, il faudra se référer au tableau. L'initiative, elle n'est pas automatisée.", + "legacy": true +} \ No newline at end of file diff --git a/Rhapsody of Blood/sheet.json b/Rhapsody of Blood/sheet.json index a79306b63cf..9f142568052 100644 --- a/Rhapsody of Blood/sheet.json +++ b/Rhapsody of Blood/sheet.json @@ -1,9 +1,10 @@ { - "html": "RhapsodyOfBloodRoll20sheets.html", - "css": "RhapsodyOfBloodRoll20CSS.css", - "authors": "(Sheet) Madeleine Bo, Ariel Thomas, (System) Minerva McJanda", - "roll20userid": "1182785, 61327", - "preview": "RhapsodyOfBloodRoll20Screenshot.png", - "patreon": "https://www.patreon.com/ufopress", - "instructions": "Click the Bloodline/Explorer button to toggle between game modes. Choose a Skin from the dropdown menu to get started. Sheet based on the MotW sheets by LethalKitten." -} + "html": "RhapsodyOfBloodRoll20sheets.html", + "css": "RhapsodyOfBloodRoll20CSS.css", + "authors": "(Sheet) Madeleine Bo, Ariel Thomas, (System) Minerva McJanda", + "roll20userid": "1182785, 61327", + "preview": "RhapsodyOfBloodRoll20Screenshot.png", + "patreon": "https://www.patreon.com/ufopress", + "instructions": "Click the Bloodline/Explorer button to toggle between game modes. Choose a Skin from the dropdown menu to get started. Sheet based on the MotW sheets by LethalKitten.", + "legacy": true +} \ No newline at end of file diff --git a/Risus Space Opera/sheet.json b/Risus Space Opera/sheet.json index d380c0a4340..94f470846ab 100644 --- a/Risus Space Opera/sheet.json +++ b/Risus Space Opera/sheet.json @@ -1,8 +1,9 @@ { - "html": "risus-space-opera.html", - "css": "risus-space-opera.css", - "authors": "Alex T.", - "roll20userid": "573391", - "preview": "risus-space-opera.jpeg", - "instructions": "For use with the Risus system, set up to reflect a Space Opera style of play" + "html": "risus-space-opera.html", + "css": "risus-space-opera.css", + "authors": "Alex T.", + "roll20userid": "573391", + "preview": "risus-space-opera.jpeg", + "instructions": "For use with the Risus system, set up to reflect a Space Opera style of play", + "legacy": true } \ No newline at end of file diff --git a/Rogue Trader Improved/sheet.json b/Rogue Trader Improved/sheet.json index 115eda99b66..a53a0c03b4f 100644 --- a/Rogue Trader Improved/sheet.json +++ b/Rogue Trader Improved/sheet.json @@ -1,8 +1,9 @@ { - "html": "RogueTraderImproved.html", - "css": "RogueTraderImproved.css", - "authors": "Andres and Mago with advice from Vic", - "roll20userid": "986445", - "preview": "RTimprovedPreview.png", - "instructions": "This sheet is designed for use in Roll20 to play the Warhammer 40k Rogue Trader pen & paper RPG by Fantasy Flight Games. Based on the Dark Heresy 2nd Edition Character Sheet created by Daniel D., Michael R and Samuel L.\r\rThis version is a massive expansion of both functionality and style that **does Not require API scripts**.\r\r**Dice interpretation:** Percentile dice rolls follow this basic formula\r\r**(@{characteristic}+?{modifiers}-1d100cs1cf100)/10**\r\rThe roll template interprets any positive result as a Success (including 0) any negative results are Failures, the results are divided by 10 (by the macro) to provide the *Degree(s) of Success (or Failure)*.\r\rThe results have decimal numbers, **This is Intentional** (limitations of macros math functions), *just ignore them*.\r\rSome fields auto calculate values based on the **Characteristic Bonus field** (the small box at the corner of the Characteristic number) remember to fill these fields accordingly.\r\rMany fields and checkboxes across the sheet have **information tooltips that show up when you point at them with the mouse cursor**, very useful information there, be sure to check them out.\r\rMany fields also include a white text area to copy and paste descriptions, these fields can be hidden/displayed with the corresponding **checkbox**, they can also be shown in the chat by clicking the **Show** button.\r\rThese fields can also include *Inline Rolls*, in case there is a roll as a part of an item/talent effect. The inline rolls must always be written in between **double square brackets [[ ]]**, these rolls will be seen on the chat when using the **Show** button.\r\rThe sheet is best displayed on the Roll20 supported browsers Chrome and Firefox, at 100% Zoom (no zoom basically) and inside the roll20 screen, however it can be expanded or displayed on an external window with no issues.\r\r**IMPORTANT TIP: The roll template is best displayed in chat when turning off the ENABLE CHAT AVATARS option in the My Settings tab of the game settings.**\r\rIf you have any questions or suggestions, send a private message to https://app.roll20.net/users/986445/mago \r\rSee Full documentation for more info including how to create Custom macros using this sheet Roll Template at https://wiki.roll20.net/Rogue_trader_improved\r\rVer: 1.11 11/19/20" + "html": "RogueTraderImproved.html", + "css": "RogueTraderImproved.css", + "authors": "Andres and Mago with advice from Vic", + "roll20userid": "986445", + "preview": "RTimprovedPreview.png", + "instructions": "This sheet is designed for use in Roll20 to play the Warhammer 40k Rogue Trader pen & paper RPG by Fantasy Flight Games. Based on the Dark Heresy 2nd Edition Character Sheet created by Daniel D., Michael R and Samuel L.\r\rThis version is a massive expansion of both functionality and style that **does Not require API scripts**.\r\r**Dice interpretation:** Percentile dice rolls follow this basic formula\r\r**(@{characteristic}+?{modifiers}-1d100cs1cf100)/10**\r\rThe roll template interprets any positive result as a Success (including 0) any negative results are Failures, the results are divided by 10 (by the macro) to provide the *Degree(s) of Success (or Failure)*.\r\rThe results have decimal numbers, **This is Intentional** (limitations of macros math functions), *just ignore them*.\r\rSome fields auto calculate values based on the **Characteristic Bonus field** (the small box at the corner of the Characteristic number) remember to fill these fields accordingly.\r\rMany fields and checkboxes across the sheet have **information tooltips that show up when you point at them with the mouse cursor**, very useful information there, be sure to check them out.\r\rMany fields also include a white text area to copy and paste descriptions, these fields can be hidden/displayed with the corresponding **checkbox**, they can also be shown in the chat by clicking the **Show** button.\r\rThese fields can also include *Inline Rolls*, in case there is a roll as a part of an item/talent effect. The inline rolls must always be written in between **double square brackets [[ ]]**, these rolls will be seen on the chat when using the **Show** button.\r\rThe sheet is best displayed on the Roll20 supported browsers Chrome and Firefox, at 100% Zoom (no zoom basically) and inside the roll20 screen, however it can be expanded or displayed on an external window with no issues.\r\r**IMPORTANT TIP: The roll template is best displayed in chat when turning off the ENABLE CHAT AVATARS option in the My Settings tab of the game settings.**\r\rIf you have any questions or suggestions, send a private message to https://app.roll20.net/users/986445/mago \r\rSee Full documentation for more info including how to create Custom macros using this sheet Roll Template at https://wiki.roll20.net/Rogue_trader_improved\r\rVer: 1.11 11/19/20", + "legacy": true } \ No newline at end of file diff --git a/Rogue_Trader/sheet.json b/Rogue_Trader/sheet.json index bc0d1e5d477..1471915c129 100644 --- a/Rogue_Trader/sheet.json +++ b/Rogue_Trader/sheet.json @@ -1,8 +1,9 @@ { - "html": "RogueTrader.html", - "css": "RogueTraderStyle.css", - "authors": "Michal S., Neirin D., Updated by Stexinator", - "roll20userid": "164442,226761,4652425", - "preview": "RogueTraderPreview.png", - "instructions": "Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\r\r###Important Attributes:\r* @{ws} - Weapon Skill\r* @{bs} - Ballistic Skill\r* @{strength} - Strength\r* @{toughness} - Toughness\r* @{ag} - Agility\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Willpower\r* @{fel} - Fellowship\r\r* @{wounds} - Current Wounds\r* @{wounds|max} - Total Wound amount\r\r* @{psy} - Current Psy Rating\r* @{fp} - Current Fate Points\r* @{fp|max} - Total Fate Points\rBased on Neirin D. Dark Heresy Character Sheet\rThe most important roll is the %{characteristic} roll. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degree(s) of success!)\rIt takes the characteristic you selected in the drop down, then you may add or subtract a modifier, then it rolls 1d100 and subtracts that from your starting value. That divided by 10 is the amount of degrees of success you achieved.\r**You can emulate everything in this sheet with just this single roll if you don't want to use the rest!**\r\r [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Rogue_Trader/readme.md)" -} + "html": "RogueTrader.html", + "css": "RogueTraderStyle.css", + "authors": "Michal S., Neirin D., Updated by Stexinator", + "roll20userid": "164442,226761,4652425", + "preview": "RogueTraderPreview.png", + "instructions": "Most things you can roll directly from the sheet, by clicking on the corresponding name or the roll button at the end of the row.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\r\r###Important Attributes:\r* @{ws} - Weapon Skill\r* @{bs} - Ballistic Skill\r* @{strength} - Strength\r* @{toughness} - Toughness\r* @{ag} - Agility\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Willpower\r* @{fel} - Fellowship\r\r* @{wounds} - Current Wounds\r* @{wounds|max} - Total Wound amount\r\r* @{psy} - Current Psy Rating\r* @{fp} - Current Fate Points\r* @{fp|max} - Total Fate Points\rBased on Neirin D. Dark Heresy Character Sheet\rThe most important roll is the %{characteristic} roll. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degree(s) of success!)\rIt takes the characteristic you selected in the drop down, then you may add or subtract a modifier, then it rolls 1d100 and subtracts that from your starting value. That divided by 10 is the amount of degrees of success you achieved.\r**You can emulate everything in this sheet with just this single roll if you don't want to use the rest!**\r\r [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Rogue_Trader/readme.md)", + "legacy": true +} \ No newline at end of file diff --git a/Rogue_Trader_fr/sheet.json b/Rogue_Trader_fr/sheet.json index 9a2b4bf6e08..7db7ac3873b 100644 --- a/Rogue_Trader_fr/sheet.json +++ b/Rogue_Trader_fr/sheet.json @@ -1,8 +1,9 @@ { - "html": "RogueTrader-fr.html", - "css": "RogueTraderStyle-fr.css", - "authors": "A0", - "roll20userid": "1022180", - "preview": "RogueTraderPreview.png", - "instructions": "Version francaise de la fiche par Michal S., Neirin D.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\r\r###Important Attributes:\r* @{ws} - Weapon Skill\r* @{bs} - Ballistic Skill\r* @{strength} - Strength\r* @{toughness} - Toughness\r* @{ag} - Agility\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Willpower\r* @{fel} - Fellowship\r\r* @{wounds} - Current Wounds\r* @{wounds|max} - Total Wound amount\r\r* @{psy} - Current Psy Rating\r* @{fp} - Current Fate Points\r* @{fp|max} - Total Fate Points\rBased on Neirin D. Dark Heresy Character Sheet\rThe most important roll is the %{characteristic} roll. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degree(s) of success!)\rIt takes the characteristic you selected in the drop down, then you may add or subtract a modifier, then it rolls 1d100 and subtracts that from your starting value. That divided by 10 is the amount of degrees of success you achieved.\r**You can emulate everything in this sheet with just this single roll if you don't want to use the rest!**" -} + "html": "RogueTrader-fr.html", + "css": "RogueTraderStyle-fr.css", + "authors": "A0", + "roll20userid": "1022180", + "preview": "RogueTraderPreview.png", + "instructions": "Version francaise de la fiche par Michal S., Neirin D.\rWith weapons: Clicking on 'Name:' rolls an attack, clicking on 'Damage:' rolls the damage you have entered in the field next to it. **Please just enter things like 1d10+2, because it will be transferred to an inline roll - no letters!**\r\r###Important Attributes:\r* @{ws} - Weapon Skill\r* @{bs} - Ballistic Skill\r* @{strength} - Strength\r* @{toughness} - Toughness\r* @{ag} - Agility\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Willpower\r* @{fel} - Fellowship\r\r* @{wounds} - Current Wounds\r* @{wounds|max} - Total Wound amount\r\r* @{psy} - Current Psy Rating\r* @{fp} - Current Fate Points\r* @{fp|max} - Total Fate Points\rBased on Neirin D. Dark Heresy Character Sheet\rThe most important roll is the %{characteristic} roll. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degree(s) of success!)\rIt takes the characteristic you selected in the drop down, then you may add or subtract a modifier, then it rolls 1d100 and subtracts that from your starting value. That divided by 10 is the amount of degrees of success you achieved.\r**You can emulate everything in this sheet with just this single roll if you don't want to use the rest!**", + "legacy": true +} \ No newline at end of file diff --git a/Rolemaster 2nd-classic/sheet.json b/Rolemaster 2nd-classic/sheet.json index 413165c9eed..4bef5040a56 100644 --- a/Rolemaster 2nd-classic/sheet.json +++ b/Rolemaster 2nd-classic/sheet.json @@ -1,62 +1,60 @@ { - "html": "Rolemaster_2nd-classic.html", - "css": "Rolemaster_2nd-classic.css", - "authors": "Thibaut 'Onirim' C.", - "roll20userid": "4349072", - "preview": "Rolemaster_2nd-classic.png", - "instructions": "A Rolemaster 1st, 2nd, Express & Classic edition sheet. The character sheet don't use auto-calculations for stats for the sake of adaptability. The sheet is compatible with the most options of Rolemaster 1nd, 2nd, Express and Classic Editions. The Classic Rolemaster family is about options so the auto-calculations will remain limited. The character sheet is not fully compatible with the Standard System/Fantasy Roleplaying family but can be used for them too. In that case, use the Primary skills for Category, and Secondary skills for actual skills.", - "useroptions": - [ - { - "attribute": "totalhpcalculation", - "displayname": "Mode of Total HP calculations: ", - "type": "select", - "options": [ - "Legacy calculation|1", - "No calculation|0" - ], - "default": "1", - "description": "Choose the Total HP calculation. In Legacy, the Total HP equals the Base HP + Base HP * (constitution bonus / 100). If you choose No Calculations, Total HP is not automatically calculated and you will need to enter the value manually. If you do that, you don't have to use the Base HP value." - }, - { - "attribute": "professionbonuscalcmode", - "displayname": "Mode of professional bonus calculations: ", - "type": "select", - "options": [ - "Per level|0", - "Flat bonus|1" - ], - "default": "0", - "description": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the caracter level." - }, - { - "attribute": "skilldevmode", - "displayname": "Development points acquisition mode: ", - "type": "select", - "options": [ - "Legacy rules|0", - "Fixed dev points|1" - ], - "default": "0", - "description": "Choose the mode of development points acquisition. In legacy rules, development points are derived from the 5 first attributes and depend of the temporary score. You can choose a fixed development points too and enter the desired development points manually." - }, - { - "attribute": "secondaryskilldevmode", - "displayname": "Secondary development points bonus: ", - "type": "select", - "options": [ - "Fixed dev points|0", - "10% bonus|10", - "20% bonus|20", - "25% bonus|25", - "30% bonus|30", - "40% bonus|40", - "50% bonus|50" - - ], - "default": "25", - "description": "Choose the secondary skill development bonus. You can choose a fixed bonus or a pourcentage of the primary development points. The pourcentage bonus work only correctly of you use the legacy development points mode on the above option." - } - - ] -} + "html": "Rolemaster_2nd-classic.html", + "css": "Rolemaster_2nd-classic.css", + "authors": "Thibaut 'Onirim' C.", + "roll20userid": "4349072", + "preview": "Rolemaster_2nd-classic.png", + "instructions": "A Rolemaster 1st, 2nd, Express & Classic edition sheet. The character sheet don't use auto-calculations for stats for the sake of adaptability. The sheet is compatible with the most options of Rolemaster 1nd, 2nd, Express and Classic Editions. The Classic Rolemaster family is about options so the auto-calculations will remain limited. The character sheet is not fully compatible with the Standard System/Fantasy Roleplaying family but can be used for them too. In that case, use the Primary skills for Category, and Secondary skills for actual skills.", + "useroptions": [ + { + "attribute": "totalhpcalculation", + "displayname": "Mode of Total HP calculations: ", + "type": "select", + "options": [ + "Legacy calculation|1", + "No calculation|0" + ], + "default": "1", + "description": "Choose the Total HP calculation. In Legacy, the Total HP equals the Base HP + Base HP * (constitution bonus / 100). If you choose No Calculations, Total HP is not automatically calculated and you will need to enter the value manually. If you do that, you don't have to use the Base HP value." + }, + { + "attribute": "professionbonuscalcmode", + "displayname": "Mode of professional bonus calculations: ", + "type": "select", + "options": [ + "Per level|0", + "Flat bonus|1" + ], + "default": "0", + "description": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the caracter level." + }, + { + "attribute": "skilldevmode", + "displayname": "Development points acquisition mode: ", + "type": "select", + "options": [ + "Legacy rules|0", + "Fixed dev points|1" + ], + "default": "0", + "description": "Choose the mode of development points acquisition. In legacy rules, development points are derived from the 5 first attributes and depend of the temporary score. You can choose a fixed development points too and enter the desired development points manually." + }, + { + "attribute": "secondaryskilldevmode", + "displayname": "Secondary development points bonus: ", + "type": "select", + "options": [ + "Fixed dev points|0", + "10% bonus|10", + "20% bonus|20", + "25% bonus|25", + "30% bonus|30", + "40% bonus|40", + "50% bonus|50" + ], + "default": "25", + "description": "Choose the secondary skill development bonus. You can choose a fixed bonus or a pourcentage of the primary development points. The pourcentage bonus work only correctly of you use the legacy development points mode on the above option." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Rolemaster-Standard-System/sheet.json b/Rolemaster-Standard-System/sheet.json index 55dd4b826b4..b3714f45e09 100644 --- a/Rolemaster-Standard-System/sheet.json +++ b/Rolemaster-Standard-System/sheet.json @@ -1,60 +1,61 @@ { - "html": "charsheet_RMSS.html", - "css": "charsheet_RMSS.css", - "authors": "Diana P.", - "preview": "charsheet_rmss.jpg", - "roll20userid": "108188", - "instructions": "Set up tab allows choice of which calculations and fills to automate. Space provided to add custom skills or other skills at the bottom of the skill tab. \n\n NPC toggle switches to NPC/Monster sheet with space for all fields from Creatures & Monsters as well as a field to allow JSON import of a creature. Example JSON import included. Roll Template toggle shows information about the embedded roll templates. \n\n Should also work for RMFRP. ", - "useroptions": [ - { - "attribute": "npc-show", - "displayname": "Sheet Type: ", - "displaytranslationkey": "sheettype", - "type": "select", - "options": [ - "PC|1", - "NPC|2", - "Roll Templates|3" - ], - "default": "1", - "description": "PC is the sheet for Player Characters or NPC's with Player Character-like data. It contains tabs for stats, combat-related information, equipment, known spell lists, notes, experience, and a set-up tab. NPC is the sheet which matches the Creatures and Monster's data sets. It has room for additional notes as well as a JSON converter and JSON example data. Roll Template has information about the RMSS sheet's roll templates.", - "descriptiontranslationkey": "sheettypedescription" - }, - { - "attribute": "variablestatbonuscalc", - "displayname": "Standard Stat Bonuses for Skills Based on Categories.", - "displaytranslationkey": "standard-stat-bonus-based-on-categories", - "type": "checkbox", - "value": "1", - "description": "Set to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.", - "descriptiontranslationkey": "standard-stat-bonus-based-on-categories-directions" - }, - { - "attribute": "heightunit", - "displayname": "Unit for Height: ", - "displaytranslationkey": "height-unit", - "type": "text", - "default": "in", - "description": "Change from inches to centimeters or other length unit of choice. Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.", - "descriptiontranslationkey": "change-height-unit" - }, - { - "attribute": "weightunit", - "displayname": "Unit for weight: ", - "displaytranslationkey": "weight-unit", - "type": "text", - "default": "lbs.", - "description": "Change from pounds to kilograms or other weight unit of choice.", - "descriptiontranslationkey": "change-weight-unit" - }, - { - "attribute": "coinsperpound", - "displayname": "Coins per Pound", - "displaytranslationkey": "coins-per-pound-n", - "type": "number", - "value": "64", - "description": "Number of coins in a pound, RMSS suggested value is 64 coins weigh 1 pound.", - "descriptiontranslationkey": "coins-per-pound-desc" - } - ] + "html": "charsheet_RMSS.html", + "css": "charsheet_RMSS.css", + "authors": "Diana P.", + "preview": "charsheet_rmss.jpg", + "roll20userid": "108188", + "instructions": "Set up tab allows choice of which calculations and fills to automate. Space provided to add custom skills or other skills at the bottom of the skill tab. \n\n NPC toggle switches to NPC/Monster sheet with space for all fields from Creatures & Monsters as well as a field to allow JSON import of a creature. Example JSON import included. Roll Template toggle shows information about the embedded roll templates. \n\n Should also work for RMFRP. ", + "useroptions": [ + { + "attribute": "npc-show", + "displayname": "Sheet Type: ", + "displaytranslationkey": "sheettype", + "type": "select", + "options": [ + "PC|1", + "NPC|2", + "Roll Templates|3" + ], + "default": "1", + "description": "PC is the sheet for Player Characters or NPC's with Player Character-like data. It contains tabs for stats, combat-related information, equipment, known spell lists, notes, experience, and a set-up tab. NPC is the sheet which matches the Creatures and Monster's data sets. It has room for additional notes as well as a JSON converter and JSON example data. Roll Template has information about the RMSS sheet's roll templates.", + "descriptiontranslationkey": "sheettypedescription" + }, + { + "attribute": "variablestatbonuscalc", + "displayname": "Standard Stat Bonuses for Skills Based on Categories.", + "displaytranslationkey": "standard-stat-bonus-based-on-categories", + "type": "checkbox", + "value": "1", + "description": "Set to use the standard category stats with the skills rather than the alternate (individual) stats as explained in Variable Stat Bonuses Based on Skills, section A-9.2 in the Rolemaster Standard Rules.", + "descriptiontranslationkey": "standard-stat-bonus-based-on-categories-directions" + }, + { + "attribute": "heightunit", + "displayname": "Unit for Height: ", + "displaytranslationkey": "height-unit", + "type": "text", + "default": "in", + "description": "Change from inches to centimeters or other length unit of choice. Movement calculations for centimeters/meters are not in; if you know what the formula looks like, please let me know.", + "descriptiontranslationkey": "change-height-unit" + }, + { + "attribute": "weightunit", + "displayname": "Unit for weight: ", + "displaytranslationkey": "weight-unit", + "type": "text", + "default": "lbs.", + "description": "Change from pounds to kilograms or other weight unit of choice.", + "descriptiontranslationkey": "change-weight-unit" + }, + { + "attribute": "coinsperpound", + "displayname": "Coins per Pound", + "displaytranslationkey": "coins-per-pound-n", + "type": "number", + "value": "64", + "description": "Number of coins in a pound, RMSS suggested value is 64 coins weigh 1 pound.", + "descriptiontranslationkey": "coins-per-pound-desc" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Rolemaster_1E/sheet.json b/Rolemaster_1E/sheet.json index 5be094ff6da..8b932122722 100755 --- a/Rolemaster_1E/sheet.json +++ b/Rolemaster_1E/sheet.json @@ -1,7 +1,8 @@ { - "html": "Rolemaster_1E.html", - "css": "Rolemaster_1E.css", - "authors": "Tim Grant, Gretchen Grant", - "preview": "Rolemaster_1E.png", - "instructions": "# Rolemaster 1E character sheet\r## Useful Attributes\r\r* attr_player_name\r* attr_character_name\r* attr_race\r* attr_profession\r* attr_level" -} + "html": "Rolemaster_1E.html", + "css": "Rolemaster_1E.css", + "authors": "Tim Grant, Gretchen Grant", + "preview": "Rolemaster_1E.png", + "instructions": "# Rolemaster 1E character sheet\r## Useful Attributes\r\r* attr_player_name\r* attr_character_name\r* attr_race\r* attr_profession\r* attr_level", + "legacy": true +} \ No newline at end of file diff --git a/Rolemaster_2E/sheet.json b/Rolemaster_2E/sheet.json index f9a9374ac89..ceb3c48d26a 100644 --- a/Rolemaster_2E/sheet.json +++ b/Rolemaster_2E/sheet.json @@ -1,7 +1,8 @@ { - "html": "charsheet_RMSS_2E.html", - "css": "charsheet_RMSS_2E.css", - "authors": "Ken T., Diana P., Jesper V.", - "preview": "charsheet_rmss.jpg", - "instructions": "# Rolemaster 2E character sheet" -} + "html": "charsheet_RMSS_2E.html", + "css": "charsheet_RMSS_2E.css", + "authors": "Ken T., Diana P., Jesper V.", + "preview": "charsheet_rmss.jpg", + "instructions": "# Rolemaster 2E character sheet", + "legacy": true +} \ No newline at end of file diff --git a/RoleplayingIsMagic_4E/sheet.json b/RoleplayingIsMagic_4E/sheet.json index 2016579124b..9df4910fcdf 100644 --- a/RoleplayingIsMagic_4E/sheet.json +++ b/RoleplayingIsMagic_4E/sheet.json @@ -1,8 +1,9 @@ { - "html": "mlp_rim4.html", - "css": "mlp_rim4.css", - "authors": "Stephen Lindberg", - "preview": "mlp_rim4_preview.png", - "roll20userid": "46544", - "instructions": "See readme.md" -} + "html": "mlp_rim4.html", + "css": "mlp_rim4.css", + "authors": "Stephen Lindberg", + "preview": "mlp_rim4_preview.png", + "roll20userid": "46544", + "instructions": "See readme.md", + "legacy": true +} \ No newline at end of file diff --git a/Rotted Capes/sheet.json b/Rotted Capes/sheet.json index bd794ee2e4c..9270ad2243f 100644 --- a/Rotted Capes/sheet.json +++ b/Rotted Capes/sheet.json @@ -1,8 +1,9 @@ { - "html": "RottedCapes.html", - "css": "RottedCapes.css", - "authors": "Barry Snyder", - "roll20userid": "399162", - "preview": "RottedCapes.png", - "instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. Penalties for Bulk and Wounds are automatically applied to the die rolls. A seperate view is provided for NPC Cast Members and Supporting Cast. Dice roll details (modifiers and the results of the roll) can be hidden by checking Hide Dice Roll Details." -} + "html": "RottedCapes.html", + "css": "RottedCapes.css", + "authors": "Barry Snyder", + "roll20userid": "399162", + "preview": "RottedCapes.png", + "instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. Penalties for Bulk and Wounds are automatically applied to the die rolls. A seperate view is provided for NPC Cast Members and Supporting Cast. Dice roll details (modifiers and the results of the roll) can be hidden by checking Hide Dice Roll Details.", + "legacy": true +} \ No newline at end of file diff --git a/Runequest3/sheet.json b/Runequest3/sheet.json index 23e6af24edd..1d9dc3b06d7 100644 --- a/Runequest3/sheet.json +++ b/Runequest3/sheet.json @@ -1,8 +1,9 @@ { - "html": "Runequest3.html", - "css": "Runequest3.css", - "authors": "David", - "roll20userid": "720651", - "preview": "Runequest3.png", - "instructions": "Character Sheet for Runequest 3rd Edition." + "html": "Runequest3.html", + "css": "Runequest3.css", + "authors": "David", + "roll20userid": "720651", + "preview": "Runequest3.png", + "instructions": "Character Sheet for Runequest 3rd Edition.", + "legacy": true } \ No newline at end of file diff --git a/RunequestGQS/sheet.json b/RunequestGQS/sheet.json index 5e24669f180..47687c0331d 100644 --- a/RunequestGQS/sheet.json +++ b/RunequestGQS/sheet.json @@ -1,19 +1,22 @@ { - "html": "RunequestGQS.html", - "css": "RunequestGQS.css", - "authors": "David", - "roll20userid": "720651", - "preview": "RunequestGQS.png", - "instructions": "Character Sheet for Runequest Glorantha Quick Start and Full release.\\n [Sheet & version Guide](https://github.com/Roll20/roll20-character-sheets/blob/master/RunequestGQS/ReadMe.md)\\n [Sheet Walkthrough by Marc](https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view)", - "useroptions": [{ - "attribute": "version", - "displayname": "Quick Start/Full", - "type": "select", - "options": [ - "Quick Start Sheet|0", - "Full Sheet|1" - ], - "default": "0", - "description": "Select the default sheet type." - }] -} + "html": "RunequestGQS.html", + "css": "RunequestGQS.css", + "authors": "David", + "roll20userid": "720651", + "preview": "RunequestGQS.png", + "instructions": "Character Sheet for Runequest Glorantha Quick Start and Full release.\\n [Sheet & version Guide](https://github.com/Roll20/roll20-character-sheets/blob/master/RunequestGQS/ReadMe.md)\\n [Sheet Walkthrough by Marc](https://drive.google.com/file/d/10xGE1V_Mkd_WCUrW5LumAm0tJS6evfgC/view)", + "useroptions": [ + { + "attribute": "version", + "displayname": "Quick Start/Full", + "type": "select", + "options": [ + "Quick Start Sheet|0", + "Full Sheet|1" + ], + "default": "0", + "description": "Select the default sheet type." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Runequest_6/sheet.json b/Runequest_6/sheet.json index 5b22b70dc8f..5e38ae4f8ef 100644 --- a/Runequest_6/sheet.json +++ b/Runequest_6/sheet.json @@ -1,8 +1,9 @@ { - "html": "Runequest_6.html", - "css": "Runequest_6.css", - "authors": "Matthew Carpenter", - "roll20userid": "103705", - "preview": "Runequest_6.png", - "instructions": "Github has a few versions of this sheet. An API version which pairs with the extended_autocalc.js script. This brings autocalc to Damage Mod, Spirit Damage and Fatigue Effects. There are also copies of the old html/css before the sheet was redesigned. Old values not present in the new design should be available in the Attributes section but these old copies of the html/css may be useful to pull out old values if that proves too arduous. All this can be found at: https://github.com/Roll20/roll20-character-sheets/tree/master/Runequest_6\\nThis sheet can be used with the Luther Arkwright settings if you make the following substitions\\n * Homeland = Parallel Designation\\n * Culture = Sociaological Type & Level of Development\\n * Magic Points = Prana Points\\n * Locale = Home Parallel\\nYou can also use this sheet with the Mythic Britian setting by simply adding the Superstition skill. I personally just have players add it as a new passion with the base \"(21-@{int})+@{pow}\"." -} + "html": "Runequest_6.html", + "css": "Runequest_6.css", + "authors": "Matthew Carpenter", + "roll20userid": "103705", + "preview": "Runequest_6.png", + "instructions": "Github has a few versions of this sheet. An API version which pairs with the extended_autocalc.js script. This brings autocalc to Damage Mod, Spirit Damage and Fatigue Effects. There are also copies of the old html/css before the sheet was redesigned. Old values not present in the new design should be available in the Attributes section but these old copies of the html/css may be useful to pull out old values if that proves too arduous. All this can be found at: https://github.com/Roll20/roll20-character-sheets/tree/master/Runequest_6\\nThis sheet can be used with the Luther Arkwright settings if you make the following substitions\\n * Homeland = Parallel Designation\\n * Culture = Sociaological Type & Level of Development\\n * Magic Points = Prana Points\\n * Locale = Home Parallel\\nYou can also use this sheet with the Mythic Britian setting by simply adding the Superstition skill. I personally just have players add it as a new passion with the base \"(21-@{int})+@{pow}\".", + "legacy": true +} \ No newline at end of file diff --git a/Runequest_6_ES/sheet.json b/Runequest_6_ES/sheet.json index 3c28edbc46b..a2ea84e0f81 100644 --- a/Runequest_6_ES/sheet.json +++ b/Runequest_6_ES/sheet.json @@ -1,8 +1,9 @@ { - "html": "Runequest_6_ES.html", - "css": "Runequest_6_ES.css", - "authors": "Néstor Ch.", - "roll20userid": "33133", - "preview": "Runequest_6.png", - "instructions": "(Work In progess) Based on Romain Herault french translation from Runequest 6 Character Sheet made by Matthew Carpenter." -} + "html": "Runequest_6_ES.html", + "css": "Runequest_6_ES.css", + "authors": "Néstor Ch.", + "roll20userid": "33133", + "preview": "Runequest_6.png", + "instructions": "(Work In progess) Based on Romain Herault french translation from Runequest 6 Character Sheet made by Matthew Carpenter.", + "legacy": true +} \ No newline at end of file diff --git a/Runequest_6_FR/sheet.json b/Runequest_6_FR/sheet.json index b7ebd11597b..be8bf6e9602 100644 --- a/Runequest_6_FR/sheet.json +++ b/Runequest_6_FR/sheet.json @@ -1,10 +1,9 @@ { - "html": "Runequest_6_FR.html", - "css": "Runequest_6_FR.css", - "authors": "Romain HERAULT", - "roll20userid": "905146", - "preview": "Runequest_6.png", - "instructions": "(Work In progess) Based on the Runequest 6 Character Sheet make by Matthew Carpenter, I’ve just make a translated version in French based on the Core RulesBook French Edition. \n Basé sur la feuille de personage RuneQuest 6 déjà présente dans Roll20 et créé par Matthew Carpenter, j’ai traduit la feuille en se basant sur le livre de régles officiel et FR de RuneQuest 6." -} - - + "html": "Runequest_6_FR.html", + "css": "Runequest_6_FR.css", + "authors": "Romain HERAULT", + "roll20userid": "905146", + "preview": "Runequest_6.png", + "instructions": "(Work In progess) Based on the Runequest 6 Character Sheet make by Matthew Carpenter, I’ve just make a translated version in French based on the Core RulesBook French Edition. \n Basé sur la feuille de personage RuneQuest 6 déjà présente dans Roll20 et créé par Matthew Carpenter, j’ai traduit la feuille en se basant sur le livre de régles officiel et FR de RuneQuest 6.", + "legacy": true +} \ No newline at end of file diff --git a/Runeterra-by-guthmensch/sheet.json b/Runeterra-by-guthmensch/sheet.json index 238296f1eae..a1ae991e27d 100644 --- a/Runeterra-by-guthmensch/sheet.json +++ b/Runeterra-by-guthmensch/sheet.json @@ -1,8 +1,9 @@ { - "html": "runeterra.html", - "css": "runeterra.css", - "authors": "Ramon Guth", - "roll20userid": 844256, - "preview": "RuneterraSheet.png", - "instructions": "This is a simple CharacterSheet for Runeterra with some autocalc! Just play and have fun" + "html": "runeterra.html", + "css": "runeterra.css", + "authors": "Ramon Guth", + "roll20userid": 844256, + "preview": "RuneterraSheet.png", + "instructions": "This is a simple CharacterSheet for Runeterra with some autocalc! Just play and have fun", + "legacy": true } \ No newline at end of file diff --git a/Ryuutama/sheet.json b/Ryuutama/sheet.json index 7e1fc9e6e04..21836e7b235 100644 --- a/Ryuutama/sheet.json +++ b/Ryuutama/sheet.json @@ -4,5 +4,6 @@ "authors": "King Puff, Jose Velazquez", "roll20userid": "665159, 665811", "preview": "Ryuutama.png", - "instructions": "This character sheet represents player characters for the Ryuutama system. It does not provide details about classes, skills, or mechanics, but does an intuitive dice roller that automatically takes into account benefits from class, type, weather, condition, and terrain and the penalties associated with being overburdened and suffering from conditional status effects. The sheet contains a tab for inputting meta information about characters, a tab for tracking experience points and statistics (derived attributes are automatically calculated but can be overridden), a tab for inputting class, type, weapon mastery, and skills/spells, and a tab for inventory management that automatically tracks current and maximum item and water capacity." -} + "instructions": "This character sheet represents player characters for the Ryuutama system. It does not provide details about classes, skills, or mechanics, but does an intuitive dice roller that automatically takes into account benefits from class, type, weather, condition, and terrain and the penalties associated with being overburdened and suffering from conditional status effects. The sheet contains a tab for inputting meta information about characters, a tab for tracking experience points and statistics (derived attributes are automatically calculated but can be overridden), a tab for inputting class, type, weapon mastery, and skills/spells, and a tab for inventory management that automatically tracks current and maximum item and water capacity.", + "legacy": true +} \ No newline at end of file diff --git a/SCUP/sheet.json b/SCUP/sheet.json index 5b28d99f170..15031a59cf9 100644 --- a/SCUP/sheet.json +++ b/SCUP/sheet.json @@ -1,8 +1,9 @@ { -"html":"SCUP.html", -"css":"SCUP.css", -"authors":"Olof Nilsson (Olof N.)", -"roll20userid":"1345484", -"preview":"SCUP.png", -"instructions":"This sheet can store all information needed for a SCUP character. Roll buttons for stats included. Enjoy :)" + "html": "SCUP.html", + "css": "SCUP.css", + "authors": "Olof Nilsson (Olof N.)", + "roll20userid": "1345484", + "preview": "SCUP.png", + "instructions": "This sheet can store all information needed for a SCUP character. Roll buttons for stats included. Enjoy :)", + "legacy": true } \ No newline at end of file diff --git a/SIG/sheet.json b/SIG/sheet.json index 0021e74e84f..56eca353c70 100644 --- a/SIG/sheet.json +++ b/SIG/sheet.json @@ -1,9 +1,10 @@ { - "html": "sig.htm", - "css": "sig.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "sig.jpg", - "instructions": "Character sheet for [Sig: The City Between](http://www.genesisoflegend.com/products/sig/). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SIG/ReadMe.md). v1.1 (2017-09-17)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "sig.htm", + "css": "sig.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "sig.jpg", + "instructions": "Character sheet for [Sig: The City Between](http://www.genesisoflegend.com/products/sig/). [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SIG/ReadMe.md). v1.1 (2017-09-17).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/SagaBorn/sheet.json b/SagaBorn/sheet.json index 02af3b886f2..fb3101ca864 100644 --- a/SagaBorn/sheet.json +++ b/SagaBorn/sheet.json @@ -1,7 +1,8 @@ { - "html": "SagaBorn_Character_Sheet.html", - "css": "SagaBorn_Character_sheet.css", - "authors": "Kilter", - "preview": "sagaborn character sheet screen shot.jpg", - "instructions": "" -} + "html": "SagaBorn_Character_Sheet.html", + "css": "SagaBorn_Character_sheet.css", + "authors": "Kilter", + "preview": "sagaborn character sheet screen shot.jpg", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Sagas_Of_The_Icelanders/sheet.json b/Sagas_Of_The_Icelanders/sheet.json index dbfa950c7b5..9c20e1f6786 100644 --- a/Sagas_Of_The_Icelanders/sheet.json +++ b/Sagas_Of_The_Icelanders/sheet.json @@ -1,8 +1,9 @@ { -"html":"soti.html", -"css":"style.css", -"authors":"Cal McLennan, Nicola Urbinati", -"roll20userid":"946437,417025", -"preview":"sheet.png", -"instructions":"**Roll template:** &{template:sotiDefault} {{move}} {{skillname}} {{result}}\n\nSagas of The Icelanders is an Apocalypse World game created by Gregor Vuga. [You can purchase Sagas of The Icelanders by following this link](http://www.indiepressrevolution.com/xcart/product.php?productid=19310&page=1)." -} + "html": "soti.html", + "css": "style.css", + "authors": "Cal McLennan, Nicola Urbinati", + "roll20userid": "946437,417025", + "preview": "sheet.png", + "instructions": "**Roll template:** &{template:sotiDefault} {{move}} {{skillname}} {{result}}\n\nSagas of The Icelanders is an Apocalypse World game created by Gregor Vuga. [You can purchase Sagas of The Icelanders by following this link](http://www.indiepressrevolution.com/xcart/product.php?productid=19310&page=1).", + "legacy": true +} \ No newline at end of file diff --git a/Savage Worlds - Graph Paper/sheet.json b/Savage Worlds - Graph Paper/sheet.json index b3b6741d91c..afc74d67bc0 100644 --- a/Savage Worlds - Graph Paper/sheet.json +++ b/Savage Worlds - Graph Paper/sheet.json @@ -1,992 +1,993 @@ { - "html": "SavageWorldsGraphPaper.html", - "css": "SavageWorldsGraphPaper.css", - "authors": " Tetrakern", - "roll20userid": "1940185", - "preview": "SavageWorldsGraphPaper.jpg", - "instructions": "**Version:** 1.2.8\r\rThis character sheet was originally made for **Maschinenleben** (released later this year), a fan product for the **Savage Worlds Adventure Edition** (SWADE) about cyborgs struggling with their loss of self. Due to its extensive build and customization options, it may be used for many other settings as well.\r\r**Make sure to read the Help section in the Settings tab!**\r\r#### Notable Features\r\r* **Blocks:** Allies, Augmentations, Integrity/Sanity, Powers, Vehicles, and more\r* **Fields On Demand:** Show only what you really need to keep the view tidy\r* **Customization:** Optional rules and functions, custom skills, and renaming\r* **Rolls:** Multiple dice for multiple targets (RoF 1-8) with a custom Wild Die\r* **Failures/Botches:** Dice that show a [1] or [2] are colored red or gray\r* **Health/Conditions:** Manage Wounds, Fatigue, and more with a simple click\r* **Silhouettes:** They look fancy! You can also add color markers as indicators\r* **Extra Sheet:** Alternative sheet with a simplified layout for NPCs\r\r#### Notes\r\r* Boost performance by disabling style features\r* Requires a mouse to fully operate (hover); poor touch support\r* Some attributes have to be translated (renamed) manually\r* Join the [support game](https://app.roll20.net/join/8488284/oQJGfg) for bug reports and requests\r\r---\r\rYou can support development of this sheet by contributing to the [Ko-fi](https://ko-fi.com/tetrakern) of the author. This [Ko-fi](https://ko-fi.com/tetrakern) is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions.\r\r---\r\r#### Latest Changes\r\r##### Version 1.2.8\r\r* Improved container width adaption for Edges/Hindrances\r* Improved container height adaption for Abilities\r* Added container height adaption to Quick Notes\r* Added new Custom Skills to Game Settings\r\r##### Version 1.2.7\r\r* Added visibility toggles for Apparel, Quick Notes, and Weapons blocks\r* Added option to rename Apparel and Weapons blocks within the sheet\r* Added option to rename non-default skills within the sheet\r* Added four more custom skills for a total of six\r* Fixed incorrect unskilled modifier in track-rolls on the Extra Sheet\r* Fixed custom button roll templates missing control attributes\r\r##### Version 1.2.6\r\r* Improved roll macros\r* Improved dice codes in Roll Templates\r* Fixed Soak button using outdated macro\r* Added width constrains to translatable elements\r* Added setting toggle to reduce untrained skill penalty\r* Minor style improvements\r\r##### Version 1.2.5\r\r* Refactored all skill rolls\r* Extended [Button] option in lists with a modifier field\r* Added [Ace Damage] toggle to Engrams, Powers, and Weapons\r* Added helper button to toggle global GM rolls\r* Added Abilities block\r\r##### Version 1.2.4\r\r* Added three configurable custom buttons to Settings > Setup\r\r##### Version 1.2.3\r\r* Added helper button to toggle global Wild Die query\r* Added helper button to toggle global Rate of Fire query\r* Added helper button to toggle global Bonus Wild Die query\r\r---", + "html": "SavageWorldsGraphPaper.html", + "css": "SavageWorldsGraphPaper.css", + "authors": " Tetrakern", + "roll20userid": "1940185", + "preview": "SavageWorldsGraphPaper.jpg", + "instructions": "**Version:** 1.2.8\r\rThis character sheet was originally made for **Maschinenleben** (released later this year), a fan product for the **Savage Worlds Adventure Edition** (SWADE) about cyborgs struggling with their loss of self. Due to its extensive build and customization options, it may be used for many other settings as well.\r\r**Make sure to read the Help section in the Settings tab!**\r\r#### Notable Features\r\r* **Blocks:** Allies, Augmentations, Integrity/Sanity, Powers, Vehicles, and more\r* **Fields On Demand:** Show only what you really need to keep the view tidy\r* **Customization:** Optional rules and functions, custom skills, and renaming\r* **Rolls:** Multiple dice for multiple targets (RoF 1-8) with a custom Wild Die\r* **Failures/Botches:** Dice that show a [1] or [2] are colored red or gray\r* **Health/Conditions:** Manage Wounds, Fatigue, and more with a simple click\r* **Silhouettes:** They look fancy! You can also add color markers as indicators\r* **Extra Sheet:** Alternative sheet with a simplified layout for NPCs\r\r#### Notes\r\r* Boost performance by disabling style features\r* Requires a mouse to fully operate (hover); poor touch support\r* Some attributes have to be translated (renamed) manually\r* Join the [support game](https://app.roll20.net/join/8488284/oQJGfg) for bug reports and requests\r\r---\r\rYou can support development of this sheet by contributing to the [Ko-fi](https://ko-fi.com/tetrakern) of the author. This [Ko-fi](https://ko-fi.com/tetrakern) is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions.\r\r---\r\r#### Latest Changes\r\r##### Version 1.2.8\r\r* Improved container width adaption for Edges/Hindrances\r* Improved container height adaption for Abilities\r* Added container height adaption to Quick Notes\r* Added new Custom Skills to Game Settings\r\r##### Version 1.2.7\r\r* Added visibility toggles for Apparel, Quick Notes, and Weapons blocks\r* Added option to rename Apparel and Weapons blocks within the sheet\r* Added option to rename non-default skills within the sheet\r* Added four more custom skills for a total of six\r* Fixed incorrect unskilled modifier in track-rolls on the Extra Sheet\r* Fixed custom button roll templates missing control attributes\r\r##### Version 1.2.6\r\r* Improved roll macros\r* Improved dice codes in Roll Templates\r* Fixed Soak button using outdated macro\r* Added width constrains to translatable elements\r* Added setting toggle to reduce untrained skill penalty\r* Minor style improvements\r\r##### Version 1.2.5\r\r* Refactored all skill rolls\r* Extended [Button] option in lists with a modifier field\r* Added [Ace Damage] toggle to Engrams, Powers, and Weapons\r* Added helper button to toggle global GM rolls\r* Added Abilities block\r\r##### Version 1.2.4\r\r* Added three configurable custom buttons to Settings > Setup\r\r##### Version 1.2.3\r\r* Added helper button to toggle global Wild Die query\r* Added helper button to toggle global Rate of Fire query\r* Added helper button to toggle global Bonus Wild Die query\r\r---", "useroptions": [ - { + { "attribute": "toggle_pp", "displayname": "[Rule] No Power Points", - "displaytranslationkey": "defaults-rule-no-power-points", + "displaytranslationkey": "defaults-rule-no-power-points", "type": "checkbox", "value": "on", "description": "Use the No Power Points Setting Rule (SWADE 140).", - "descriptiontranslationkey": "defaults-rule-no-power-points-description" + "descriptiontranslationkey": "defaults-rule-no-power-points-description" }, - { + { "attribute": "toggle_strain", "displayname": "[Rule] Augmentation Strain", - "displaytranslationkey": "defaults-rule-augmentation-strain", + "displaytranslationkey": "defaults-rule-augmentation-strain", "type": "checkbox", "value": "on", "description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", - "descriptiontranslationkey": "defaults-rule-augmentation-strain-description" + "descriptiontranslationkey": "defaults-rule-augmentation-strain-description" }, - { + { "attribute": "toggle_run_explode", "displayname": "[Function] Explode Run Die", - "displaytranslationkey": "defaults-function-explode-run-die", + "displaytranslationkey": "defaults-function-explode-run-die", "type": "checkbox", "value": "on", "description": "Makes the run die Ace.", - "descriptiontranslationkey": "defaults-function-explode-run-die-description" + "descriptiontranslationkey": "defaults-function-explode-run-die-description" }, - { + { "attribute": "toggle_run_wounds", "displayname": "[Function] Running Ignores Wounds", - "displaytranslationkey": "defaults-function-running-ignores-wounds", + "displaytranslationkey": "defaults-function-running-ignores-wounds", "type": "checkbox", "value": "on", "description": "Wound penalties are not subtracted from the run roll.", - "descriptiontranslationkey": "defaults-function-running-ignores-wounds-description" + "descriptiontranslationkey": "defaults-function-running-ignores-wounds-description" }, - { + { "attribute": "toggle_run_fatigue", "displayname": "[Function] Running Applies Fatigue", - "displaytranslationkey": "defaults-function-running-applies-fatigue", + "displaytranslationkey": "defaults-function-running-applies-fatigue", "type": "checkbox", "value": "on", "description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", - "descriptiontranslationkey": "defaults-function-running-applies-fatigue-description" + "descriptiontranslationkey": "defaults-function-running-applies-fatigue-description" }, - { + { "attribute": "toggle_abilities_block", "displayname": "[Block] Show Abilities", - "displaytranslationkey": "defaults-block-show-abilities", + "displaytranslationkey": "defaults-block-show-abilities", "type": "checkbox", "value": "on", "description": "List special abilities or monstrous powers.", - "descriptiontranslationkey": "defaults-block-show-abilities-description" + "descriptiontranslationkey": "defaults-block-show-abilities-description" }, - { + { "attribute": "toggle_allies_block", "displayname": "[Block] Show Allies", - "displaytranslationkey": "defaults-block-show-allies", + "displaytranslationkey": "defaults-block-show-allies", "type": "checkbox", "value": "on", "description": "Keep track of allied characters with a barebone mini sheet.", - "descriptiontranslationkey": "defaults-block-show-allies-description" + "descriptiontranslationkey": "defaults-block-show-allies-description" }, - { + { "attribute": "toggle_ammunition_block", "displayname": "[Block] Show Ammunition", - "displaytranslationkey": "defaults-block-show-ammunition", + "displaytranslationkey": "defaults-block-show-ammunition", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Keep track of your loaded ammunition for three weapons.", - "descriptiontranslationkey": "defaults-block-show-ammunition-description" + "descriptiontranslationkey": "defaults-block-show-ammunition-description" }, - { + { "attribute": "toggle_augmentations_block", "displayname": "[Block] Show Augmentations", - "displaytranslationkey": "defaults-block-show-augmentations", + "displaytranslationkey": "defaults-block-show-augmentations", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Install augmentations/cyberware and keep track of the Loss/Strain.", - "descriptiontranslationkey": "defaults-block-show-augmentations-description" + "descriptiontranslationkey": "defaults-block-show-augmentations-description" }, - { + { "attribute": "toggle_engrams_block", "displayname": "[Block] Show Engrams", - "displaytranslationkey": "defaults-block-show-engrams", + "displaytranslationkey": "defaults-block-show-engrams", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Special programs or hardware to execute Hacking actions.", - "descriptiontranslationkey": "defaults-block-show-engrams-description" + "descriptiontranslationkey": "defaults-block-show-engrams-description" }, - { + { "attribute": "toggle_integrity_block", "displayname": "[Block] Show Integrity", - "displaytranslationkey": "defaults-block-show-integrity", + "displaytranslationkey": "defaults-block-show-integrity", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", - "descriptiontranslationkey": "defaults-block-show-integrity-description" + "descriptiontranslationkey": "defaults-block-show-integrity-description" }, - { + { "attribute": "toggle_power_block", "displayname": "[Block] Show Power/Energy", - "displaytranslationkey": "defaults-block-show-power", + "displaytranslationkey": "defaults-block-show-power", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "The energy/mana/etc. reserves of a character.", - "descriptiontranslationkey": "defaults-block-show-power-description" + "descriptiontranslationkey": "defaults-block-show-power-description" }, - { + { "attribute": "toggle_powers_block", "displayname": "[Block] Show Powers/Spells", - "displaytranslationkey": "defaults-block-show-powers", + "displaytranslationkey": "defaults-block-show-powers", "type": "checkbox", "value": "on", "description": "The known powers/spells of a character.", - "descriptiontranslationkey": "defaults-block-show-powers-description" + "descriptiontranslationkey": "defaults-block-show-powers-description" }, - { + { "attribute": "toggle_powerarmors_block", "displayname": "[Block] Show Power Armors", - "displaytranslationkey": "defaults-block-show-powerarmors", + "displaytranslationkey": "defaults-block-show-powerarmors", "type": "checkbox", "value": "on", "description": "Vehicles and their modifications/weapons.", - "descriptiontranslationkey": "defaults-block-show-powerarmors-description" + "descriptiontranslationkey": "defaults-block-show-powerarmors-description" }, - { + { "attribute": "toggle_vehicles_block", "displayname": "[Block] Show Vehicles", - "displaytranslationkey": "defaults-block-show-vehicles", + "displaytranslationkey": "defaults-block-show-vehicles", "type": "checkbox", "value": "on", "description": "Vehicles and their modifications/weapons.", - "descriptiontranslationkey": "defaults-block-show-vehicles-description" + "descriptiontranslationkey": "defaults-block-show-vehicles-description" }, - { + { "attribute": "toggle_walkers_block", "displayname": "[Block] Show Walkers", - "displaytranslationkey": "defaults-block-show-walkers", + "displaytranslationkey": "defaults-block-show-walkers", "type": "checkbox", "value": "on", "description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", - "descriptiontranslationkey": "defaults-block-show-walkers-description" + "descriptiontranslationkey": "defaults-block-show-walkers-description" }, - { + { "attribute": "toggle_skill_boating", "displayname": "[Skill] Show Boating Skill", - "displaytranslationkey": "defaults-skill-show-boating", + "displaytranslationkey": "defaults-skill-show-boating", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Show the Boating (Agility) skill.", - "descriptiontranslationkey": "defaults-skill-show-boating-description" + "descriptiontranslationkey": "defaults-skill-show-boating-description" }, - { + { "attribute": "toggle_skill_driving", "displayname": "[Skill] Show Driving Skill", - "displaytranslationkey": "defaults-skill-show-driving", + "displaytranslationkey": "defaults-skill-show-driving", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Show the Driving (Agility) skill.", - "descriptiontranslationkey": "defaults-skill-show-driving-description" + "descriptiontranslationkey": "defaults-skill-show-driving-description" }, - { + { "attribute": "toggle_skill_electronics", "displayname": "[Skill] Show Electronics Skill", - "displaytranslationkey": "defaults-skill-show-electronics", + "displaytranslationkey": "defaults-skill-show-electronics", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Show the Electronics (Smarts) skill.", - "descriptiontranslationkey": "defaults-skill-show-electronics-description" + "descriptiontranslationkey": "defaults-skill-show-electronics-description" }, - { + { "attribute": "toggle_skill_faith", "displayname": "[Skill] Show Faith Skill", - "displaytranslationkey": "defaults-skill-show-faith", + "displaytranslationkey": "defaults-skill-show-faith", "type": "checkbox", "value": "on", "description": "Show the Faith (Spirit) skill.", - "descriptiontranslationkey": "defaults-skill-show-faith-description" + "descriptiontranslationkey": "defaults-skill-show-faith-description" }, - { + { "attribute": "toggle_skill_focus", "displayname": "[Skill] Show Focus Skill", - "displaytranslationkey": "defaults-skill-show-focus", + "displaytranslationkey": "defaults-skill-show-focus", "type": "checkbox", "value": "on", "description": "Show the Focus (Spirit) skill.", - "descriptiontranslationkey": "defaults-skill-show-focus-description" + "descriptiontranslationkey": "defaults-skill-show-focus-description" }, - { + { "attribute": "toggle_skill_language", "displayname": "[Skill] Show Language Skill", - "displaytranslationkey": "defaults-skill-show-language", + "displaytranslationkey": "defaults-skill-show-language", "type": "checkbox", "value": "on", "description": "Show the Language (Smarts) skill.", - "descriptiontranslationkey": "defaults-skill-show-language-description" + "descriptiontranslationkey": "defaults-skill-show-language-description" }, - { + { "attribute": "toggle_skill_magic", "displayname": "[Skill] Show MAGIC Skill", - "displaytranslationkey": "defaults-skill-show-magic", + "displaytranslationkey": "defaults-skill-show-magic", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Show the MAGIC (Smarts) skill. Maschinenleben.", - "descriptiontranslationkey": "defaults-skill-show-magic-description" + "descriptiontranslationkey": "defaults-skill-show-magic-description" }, - { + { "attribute": "toggle_skill_occult", "displayname": "[Skill] Show Occult Skill", - "displaytranslationkey": "defaults-skill-show-occult", + "displaytranslationkey": "defaults-skill-show-occult", "type": "checkbox", "value": "on", "description": "Show the Occult (Smarts) skill.", - "descriptiontranslationkey": "defaults-skill-show-occult-description" + "descriptiontranslationkey": "defaults-skill-show-occult-description" }, - { + { "attribute": "toggle_skill_piloting", "displayname": "[Skill] Show Piloting Skill", - "displaytranslationkey": "defaults-skill-show-piloting", + "displaytranslationkey": "defaults-skill-show-piloting", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Show the Piloting (Agility) skill.", - "descriptiontranslationkey": "defaults-skill-show-piloting-description" + "descriptiontranslationkey": "defaults-skill-show-piloting-description" }, - { + { "attribute": "toggle_skill_psionics", "displayname": "[Skill] Show Psionics Skill", - "displaytranslationkey": "defaults-skill-show-psionics", + "displaytranslationkey": "defaults-skill-show-psionics", "type": "checkbox", "value": "on", "description": "Show the Psionics (Smarts) skill.", - "descriptiontranslationkey": "defaults-skill-show-psionics-description" + "descriptiontranslationkey": "defaults-skill-show-psionics-description" }, - { + { "attribute": "toggle_skill_riding", "displayname": "[Skill] Show Riding Skill", - "displaytranslationkey": "defaults-skill-show-riding", + "displaytranslationkey": "defaults-skill-show-riding", "type": "checkbox", "value": "on", - "checked": "checked", + "checked": "checked", "description": "Show the Riding (Agility) skill.", - "descriptiontranslationkey": "defaults-skill-show-riding-description" + "descriptiontranslationkey": "defaults-skill-show-riding-description" }, - { + { "attribute": "toggle_skill_spellcasting", "displayname": "[Skill] Show Spellcasting Skill", - "displaytranslationkey": "defaults-skill-show-spellcasting", + "displaytranslationkey": "defaults-skill-show-spellcasting", "type": "checkbox", "value": "on", "description": "Show the Spellcasting (Smarts) skill.", - "descriptiontranslationkey": "defaults-skill-show-spellcasting-description" + "descriptiontranslationkey": "defaults-skill-show-spellcasting-description" }, - { + { "attribute": "toggle_skill_weird_science", "displayname": "[Skill] Show Weird Science Skill", - "displaytranslationkey": "defaults-skill-show-weird-science", + "displaytranslationkey": "defaults-skill-show-weird-science", "type": "checkbox", "value": "on", "description": "Show the Weird Science (Smarts) skill.", - "descriptiontranslationkey": "defaults-skill-show-weird-science-description" + "descriptiontranslationkey": "defaults-skill-show-weird-science-description" }, - { + { "attribute": "toggle_skill_custom_skill_1", "displayname": "[Skill] Show Custom Skill #1", - "displaytranslationkey": "defaults-skill-show-custom-skill-1", + "displaytranslationkey": "defaults-skill-show-custom-skill-1", "type": "checkbox", "value": "on", "description": "Show this Custom Skill, which can be renamed further down.", - "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" + "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" }, - { + { "attribute": "toggle_skill_custom_skill_2", "displayname": "[Skill] Show Custom Skill #2", - "displaytranslationkey": "defaults-skill-show-custom-skill-2", + "displaytranslationkey": "defaults-skill-show-custom-skill-2", "type": "checkbox", "value": "on", "description": "Show this Custom Skill, which can be renamed further down.", - "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" + "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" }, - { + { "attribute": "toggle_skill_custom_skill_3", "displayname": "[Skill] Show Custom Skill #3", - "displaytranslationkey": "defaults-skill-show-custom-skill-3", + "displaytranslationkey": "defaults-skill-show-custom-skill-3", "type": "checkbox", "value": "on", "description": "Show this Custom Skill, which can be renamed further down.", - "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" + "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" }, - { + { "attribute": "toggle_skill_custom_skill_4", "displayname": "[Skill] Show Custom Skill #4", - "displaytranslationkey": "defaults-skill-show-custom-skill-4", + "displaytranslationkey": "defaults-skill-show-custom-skill-4", "type": "checkbox", "value": "on", "description": "Show this Custom Skill, which can be renamed further down.", - "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" + "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" }, - { + { "attribute": "toggle_skill_custom_skill_5", "displayname": "[Skill] Show Custom Skill #5", - "displaytranslationkey": "defaults-skill-show-custom-skill-5", + "displaytranslationkey": "defaults-skill-show-custom-skill-5", "type": "checkbox", "value": "on", "description": "Show this Custom Skill, which can be renamed further down.", - "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" + "descriptiontranslationkey": "defaults-skill-show-custom-skill-description" }, - { + { "attribute": "toggle_skill_custom_skill_6", "displayname": "[Skill] Show Custom Skill #6", - "displaytranslationkey": "defaults-skill-show-custom-skill-6", + "displaytranslationkey": "defaults-skill-show-custom-skill-6", "type": "checkbox", "value": "on", "description": "Show this Custom Skill, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename-attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", - "descriptiontranslationkey": "defaults-skill-show-custom-skill-last-description" + "descriptiontranslationkey": "defaults-skill-show-custom-skill-last-description" }, - { + { "attribute": "rename_agility", "displayname": "[Rename] Attribute: Agility to ", - "displaytranslationkey": "defaults-rename-attribute-agility", + "displaytranslationkey": "defaults-rename-attribute-agility", "type": "text", "description": "Renamed via the attribute rename_agility.", - "descriptiontranslationkey": "defaults-rename-attribute-agility-description" + "descriptiontranslationkey": "defaults-rename-attribute-agility-description" }, - { + { "attribute": "rename_agi", "displayname": "[Rename] Attribute: AGI to ", - "displaytranslationkey": "defaults-rename-attribute-agi", + "displaytranslationkey": "defaults-rename-attribute-agi", "type": "text", "description": "Renamed via the attribute rename_agi.", - "descriptiontranslationkey": "defaults-rename-attribute-agi-description" + "descriptiontranslationkey": "defaults-rename-attribute-agi-description" }, - { + { "attribute": "rename_smarts", "displayname": "[Rename] Attribute: Smarts to ", - "displaytranslationkey": "defaults-rename-attribute-smarts", + "displaytranslationkey": "defaults-rename-attribute-smarts", "type": "text", "description": "Renamed via the attribute rename_smarts.", - "descriptiontranslationkey": "defaults-rename-attribute-smarts-description" + "descriptiontranslationkey": "defaults-rename-attribute-smarts-description" }, - { + { "attribute": "rename_sma", "displayname": "[Rename] Attribute: SMA to ", - "displaytranslationkey": "defaults-rename-attribute-sma", + "displaytranslationkey": "defaults-rename-attribute-sma", "type": "text", "description": "Renamed via the attribute rename_sma.", - "descriptiontranslationkey": "defaults-rename-attribute-sma-description" + "descriptiontranslationkey": "defaults-rename-attribute-sma-description" }, - { + { "attribute": "rename_spirit", "displayname": "[Rename] Attribute: Spirit to ", - "displaytranslationkey": "defaults-rename-attribute-spirit", + "displaytranslationkey": "defaults-rename-attribute-spirit", "type": "text", "description": "Renamed via the attribute rename_spirit.", - "descriptiontranslationkey": "defaults-rename-attribute-spirit-description" + "descriptiontranslationkey": "defaults-rename-attribute-spirit-description" }, - { + { "attribute": "rename_spi", "displayname": "[Rename] Attribute: SPI to ", - "displaytranslationkey": "defaults-rename-attribute-spi", + "displaytranslationkey": "defaults-rename-attribute-spi", "type": "text", "description": "Renamed via the attribute rename_spi.", - "descriptiontranslationkey": "defaults-rename-attribute-spi-description" + "descriptiontranslationkey": "defaults-rename-attribute-spi-description" }, - { + { "attribute": "rename_strength", "displayname": "[Rename] Attribute: Strength to ", - "displaytranslationkey": "defaults-rename-attribute-strength", + "displaytranslationkey": "defaults-rename-attribute-strength", "type": "text", "description": "Renamed via the attribute rename_strength.", - "descriptiontranslationkey": "defaults-rename-attribute-strength-description" + "descriptiontranslationkey": "defaults-rename-attribute-strength-description" }, - { + { "attribute": "rename_str", "displayname": "[Rename] Attribute: STR to ", - "displaytranslationkey": "defaults-rename-attribute-str", + "displaytranslationkey": "defaults-rename-attribute-str", "type": "text", "description": "Renamed via the attribute rename_str.", - "descriptiontranslationkey": "defaults-rename-attribute-str-description" + "descriptiontranslationkey": "defaults-rename-attribute-str-description" }, - { + { "attribute": "rename_vigor", "displayname": "[Rename] Attribute: Vigor to ", - "displaytranslationkey": "defaults-rename-attribute-vigor", + "displaytranslationkey": "defaults-rename-attribute-vigor", "type": "text", "description": "Renamed via the attribute rename_vigor.", - "descriptiontranslationkey": "defaults-rename-attribute-vigor-description" + "descriptiontranslationkey": "defaults-rename-attribute-vigor-description" }, - { + { "attribute": "rename_vig", "displayname": "[Rename] Attribute: VIG to ", - "displaytranslationkey": "defaults-rename-attribute-vig", + "displaytranslationkey": "defaults-rename-attribute-vig", "type": "text", "description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename-attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", - "descriptiontranslationkey": "defaults-rename-attribute-vig-description" + "descriptiontranslationkey": "defaults-rename-attribute-vig-description" }, - { + { "attribute": "rename_academics", "displayname": "[Rename] Skill: Academics to ", - "displaytranslationkey": "defaults-rename-skill-academics", + "displaytranslationkey": "defaults-rename-skill-academics", "type": "text", "description": "Renamed via the attribute rename_academics.", - "descriptiontranslationkey": "defaults-rename-skill-academics-description" + "descriptiontranslationkey": "defaults-rename-skill-academics-description" }, - { + { "attribute": "rename_athletics", "displayname": "[Rename] Skill: Athletics to ", - "displaytranslationkey": "defaults-rename-skill-athletics", + "displaytranslationkey": "defaults-rename-skill-athletics", "type": "text", "description": "Renamed via the attribute rename_athletics.", - "descriptiontranslationkey": "defaults-rename-skill-athletics-description" - }, - { - "attribute": "rename_boating", - "displayname": "[Rename] Skill: Boating to ", - "displaytranslationkey": "defaults-rename-skill-boating", - "type": "text", - "description": "Renamed via the attribute rename_boating.", - "descriptiontranslationkey": "defaults-rename-skill-boating-description" - }, - { - "attribute": "rename_common_knowledge", - "displayname": "[Rename] Skill: Common Knowl. to ", - "displaytranslationkey": "defaults-rename-skill-common-knowledge", - "type": "text", - "description": "Renamed via the attribute rename_common_knowledge.", - "descriptiontranslationkey": "defaults-rename-skill-common-knowledge-description" - }, - { - "attribute": "rename_driving", - "displayname": "[Rename] Skill: Driving to ", - "displaytranslationkey": "defaults-rename-skill-driving", - "type": "text", - "description": "Renamed via the attribute rename_driving.", - "descriptiontranslationkey": "defaults-rename-skill-driving-description" - }, - { - "attribute": "rename_electronics", - "displayname": "[Rename] Skill: Electronics to ", - "displaytranslationkey": "defaults-rename-skill-electronics", - "type": "text", - "description": "Renamed via the attribute rename_electronics.", - "descriptiontranslationkey": "defaults-rename-skill-electronics-description" - }, - { - "attribute": "rename_faith", - "displayname": "[Rename] Skill: Faith to ", - "displaytranslationkey": "defaults-rename-skill-faith", - "type": "text", - "description": "Renamed via the attribute rename_faith.", - "descriptiontranslationkey": "defaults-rename-skill-faith-description" - }, - { - "attribute": "rename_fighting", - "displayname": "[Rename] Skill: Fighting to ", - "displaytranslationkey": "defaults-rename-skill-fighting", - "type": "text", - "description": "Renamed via the attribute rename_fighting.", - "descriptiontranslationkey": "defaults-rename-skill-fighting-description" - }, - { - "attribute": "rename_focus", - "displayname": "[Rename] Skill: Focus to ", - "displaytranslationkey": "defaults-rename-skill-focus", - "type": "text", - "description": "Renamed via the attribute rename_focus.", - "descriptiontranslationkey": "defaults-rename-skill-focus-description" - }, - { - "attribute": "rename_gambling", - "displayname": "[Rename] Skill: Gambling to ", - "displaytranslationkey": "defaults-rename-skill-gambling", - "type": "text", - "description": "Renamed via the attribute rename_gambling.", - "descriptiontranslationkey": "defaults-rename-skill-gambling-description" - }, - { - "attribute": "rename_hacking", - "displayname": "[Rename] Skill: Hacking to ", - "displaytranslationkey": "defaults-rename-skill-hacking", - "type": "text", - "description": "Renamed via the attribute rename_hacking.", - "descriptiontranslationkey": "defaults-rename-skill-hacking-description" - }, - { - "attribute": "rename_healing", - "displayname": "[Rename] Skill: Healing to ", - "displaytranslationkey": "defaults-rename-skill-healing", - "type": "text", - "description": "Renamed via the attribute rename_healing.", - "descriptiontranslationkey": "defaults-rename-skill-healing-description" - }, - { - "attribute": "rename_intimidation", - "displayname": "[Rename] Skill: Intimidation to ", - "displaytranslationkey": "defaults-rename-skill-intimidation", - "type": "text", - "description": "Renamed via the attribute rename_intimidation.", - "descriptiontranslationkey": "defaults-rename-skill-intimidation-description" - }, - { - "attribute": "rename_language", - "displayname": "[Rename] Skill: Language to ", - "displaytranslationkey": "defaults-rename-skill-language", - "type": "text", - "description": "Renamed via the attribute rename_language.", - "descriptiontranslationkey": "defaults-rename-skill-language-description" - }, - { - "attribute": "rename_magic", - "displayname": "[Rename] Skill: MAGIC to ", - "displaytranslationkey": "defaults-rename-skill-magic", - "type": "text", - "description": "Renamed via the attribute rename_magic.", - "descriptiontranslationkey": "defaults-rename-skill-magic-description" - }, - { - "attribute": "rename_notice", - "displayname": "[Rename] Skill: Notice to ", - "displaytranslationkey": "defaults-rename-skill-notice", - "type": "text", - "description": "Renamed via the attribute rename_notice.", - "descriptiontranslationkey": "defaults-rename-skill-notice-description" - }, - { - "attribute": "rename_occult", - "displayname": "[Rename] Skill: Occult to ", - "displaytranslationkey": "defaults-rename-skill-occult", - "type": "text", - "description": "Renamed via the attribute rename_occult.", - "descriptiontranslationkey": "defaults-rename-skill-occult-description" - }, - { - "attribute": "rename_performance", - "displayname": "[Rename] Skill: Performance to ", - "displaytranslationkey": "defaults-rename-skill-performance", - "type": "text", - "description": "Renamed via the attribute rename_performance.", - "descriptiontranslationkey": "defaults-rename-skill-performance-description" - }, - { - "attribute": "rename_persuasion", - "displayname": "[Rename] Skill: Persuasion to ", - "displaytranslationkey": "defaults-rename-skill-persuasion", - "type": "text", - "description": "Renamed via the attribute rename_persuasion.", - "descriptiontranslationkey": "defaults-rename-skill-persuasion-description" - }, - { - "attribute": "rename_piloting", - "displayname": "[Rename] Skill: Piloting to ", - "displaytranslationkey": "defaults-rename-skill-piloting", - "type": "text", - "description": "Renamed via the attribute rename_piloting.", - "descriptiontranslationkey": "defaults-rename-skill-piloting-description" - }, - { - "attribute": "rename_psionics", - "displayname": "[Rename] Skill: Psionics to ", - "displaytranslationkey": "defaults-rename-skill-psionics", - "type": "text", - "description": "Renamed via the attribute rename_psionics.", - "descriptiontranslationkey": "defaults-rename-skill-psionics-description" - }, - { - "attribute": "rename_repair", - "displayname": "[Rename] Skill: Repair to ", - "displaytranslationkey": "defaults-rename-skill-repair", - "type": "text", - "description": "Renamed via the attribute rename_repair.", - "descriptiontranslationkey": "defaults-rename-skill-repair-description" - }, - { - "attribute": "rename_research", - "displayname": "[Rename] Skill: Research to ", - "displaytranslationkey": "defaults-rename-skill-research", - "type": "text", - "description": "Renamed via the attribute rename_research.", - "descriptiontranslationkey": "defaults-rename-skill-research-description" - }, - { - "attribute": "rename_riding", - "displayname": "[Rename] Skill: Riding to ", - "displaytranslationkey": "defaults-rename-skill-riding", - "type": "text", - "description": "Renamed via the attribute rename_riding.", - "descriptiontranslationkey": "defaults-rename-skill-riding-description" - }, - { - "attribute": "rename_science", - "displayname": "[Rename] Skill: Science to ", - "displaytranslationkey": "defaults-rename-skill-science", - "type": "text", - "description": "Renamed via the attribute rename_science.", - "descriptiontranslationkey": "defaults-rename-skill-science-description" - }, - { - "attribute": "rename_shooting", - "displayname": "[Rename] Skill: Shooting to ", - "displaytranslationkey": "defaults-rename-skill-shooting", - "type": "text", - "description": "Renamed via the attribute rename_shooting.", - "descriptiontranslationkey": "defaults-rename-skill-shooting-description" - }, - { - "attribute": "rename_spellcasting", - "displayname": "[Rename] Skill: Spellcasting to ", - "displaytranslationkey": "defaults-rename-skill-spellcasting", - "type": "text", - "description": "Renamed via the attribute rename_spellcasting.", - "descriptiontranslationkey": "defaults-rename-skill-spellcasting-description" - }, - { - "attribute": "rename_stealth", - "displayname": "[Rename] Skill: Stealth to ", - "displaytranslationkey": "defaults-rename-skill-stealth", - "type": "text", - "description": "Renamed via the attribute rename_stealth.", - "descriptiontranslationkey": "defaults-rename-skill-stealth-description" - }, - { - "attribute": "rename_survival", - "displayname": "[Rename] Skill: Survival to ", - "displaytranslationkey": "defaults-rename-skill-survival", - "type": "text", - "description": "Renamed via the attribute rename_survival.", - "descriptiontranslationkey": "defaults-rename-skill-survival-description" - }, - { - "attribute": "rename_taunt", - "displayname": "[Rename] Skill: Taunt to ", - "displaytranslationkey": "defaults-rename-skill-taunt", - "type": "text", - "description": "Renamed via the attribute rename_taunt.", - "descriptiontranslationkey": "defaults-rename-skill-taunt-description" - }, - { - "attribute": "rename_thievery", - "displayname": "[Rename] Skill: Thievery to ", - "displaytranslationkey": "defaults-rename-skill-thievery", - "type": "text", - "description": "Renamed via the attribute rename_thievery.", - "descriptiontranslationkey": "defaults-rename-skill-thievery-description" - }, - { - "attribute": "rename_weird_science", - "displayname": "[Rename] Skill: Weird Science to ", - "displaytranslationkey": "defaults-rename-skill-weird-science", - "type": "text", - "description": "Renamed via the attribute rename_weird_science.", - "descriptiontranslationkey": "defaults-rename-skill-weird-science-description" - }, - { + "descriptiontranslationkey": "defaults-rename-skill-athletics-description" + }, + { + "attribute": "rename_boating", + "displayname": "[Rename] Skill: Boating to ", + "displaytranslationkey": "defaults-rename-skill-boating", + "type": "text", + "description": "Renamed via the attribute rename_boating.", + "descriptiontranslationkey": "defaults-rename-skill-boating-description" + }, + { + "attribute": "rename_common_knowledge", + "displayname": "[Rename] Skill: Common Knowl. to ", + "displaytranslationkey": "defaults-rename-skill-common-knowledge", + "type": "text", + "description": "Renamed via the attribute rename_common_knowledge.", + "descriptiontranslationkey": "defaults-rename-skill-common-knowledge-description" + }, + { + "attribute": "rename_driving", + "displayname": "[Rename] Skill: Driving to ", + "displaytranslationkey": "defaults-rename-skill-driving", + "type": "text", + "description": "Renamed via the attribute rename_driving.", + "descriptiontranslationkey": "defaults-rename-skill-driving-description" + }, + { + "attribute": "rename_electronics", + "displayname": "[Rename] Skill: Electronics to ", + "displaytranslationkey": "defaults-rename-skill-electronics", + "type": "text", + "description": "Renamed via the attribute rename_electronics.", + "descriptiontranslationkey": "defaults-rename-skill-electronics-description" + }, + { + "attribute": "rename_faith", + "displayname": "[Rename] Skill: Faith to ", + "displaytranslationkey": "defaults-rename-skill-faith", + "type": "text", + "description": "Renamed via the attribute rename_faith.", + "descriptiontranslationkey": "defaults-rename-skill-faith-description" + }, + { + "attribute": "rename_fighting", + "displayname": "[Rename] Skill: Fighting to ", + "displaytranslationkey": "defaults-rename-skill-fighting", + "type": "text", + "description": "Renamed via the attribute rename_fighting.", + "descriptiontranslationkey": "defaults-rename-skill-fighting-description" + }, + { + "attribute": "rename_focus", + "displayname": "[Rename] Skill: Focus to ", + "displaytranslationkey": "defaults-rename-skill-focus", + "type": "text", + "description": "Renamed via the attribute rename_focus.", + "descriptiontranslationkey": "defaults-rename-skill-focus-description" + }, + { + "attribute": "rename_gambling", + "displayname": "[Rename] Skill: Gambling to ", + "displaytranslationkey": "defaults-rename-skill-gambling", + "type": "text", + "description": "Renamed via the attribute rename_gambling.", + "descriptiontranslationkey": "defaults-rename-skill-gambling-description" + }, + { + "attribute": "rename_hacking", + "displayname": "[Rename] Skill: Hacking to ", + "displaytranslationkey": "defaults-rename-skill-hacking", + "type": "text", + "description": "Renamed via the attribute rename_hacking.", + "descriptiontranslationkey": "defaults-rename-skill-hacking-description" + }, + { + "attribute": "rename_healing", + "displayname": "[Rename] Skill: Healing to ", + "displaytranslationkey": "defaults-rename-skill-healing", + "type": "text", + "description": "Renamed via the attribute rename_healing.", + "descriptiontranslationkey": "defaults-rename-skill-healing-description" + }, + { + "attribute": "rename_intimidation", + "displayname": "[Rename] Skill: Intimidation to ", + "displaytranslationkey": "defaults-rename-skill-intimidation", + "type": "text", + "description": "Renamed via the attribute rename_intimidation.", + "descriptiontranslationkey": "defaults-rename-skill-intimidation-description" + }, + { + "attribute": "rename_language", + "displayname": "[Rename] Skill: Language to ", + "displaytranslationkey": "defaults-rename-skill-language", + "type": "text", + "description": "Renamed via the attribute rename_language.", + "descriptiontranslationkey": "defaults-rename-skill-language-description" + }, + { + "attribute": "rename_magic", + "displayname": "[Rename] Skill: MAGIC to ", + "displaytranslationkey": "defaults-rename-skill-magic", + "type": "text", + "description": "Renamed via the attribute rename_magic.", + "descriptiontranslationkey": "defaults-rename-skill-magic-description" + }, + { + "attribute": "rename_notice", + "displayname": "[Rename] Skill: Notice to ", + "displaytranslationkey": "defaults-rename-skill-notice", + "type": "text", + "description": "Renamed via the attribute rename_notice.", + "descriptiontranslationkey": "defaults-rename-skill-notice-description" + }, + { + "attribute": "rename_occult", + "displayname": "[Rename] Skill: Occult to ", + "displaytranslationkey": "defaults-rename-skill-occult", + "type": "text", + "description": "Renamed via the attribute rename_occult.", + "descriptiontranslationkey": "defaults-rename-skill-occult-description" + }, + { + "attribute": "rename_performance", + "displayname": "[Rename] Skill: Performance to ", + "displaytranslationkey": "defaults-rename-skill-performance", + "type": "text", + "description": "Renamed via the attribute rename_performance.", + "descriptiontranslationkey": "defaults-rename-skill-performance-description" + }, + { + "attribute": "rename_persuasion", + "displayname": "[Rename] Skill: Persuasion to ", + "displaytranslationkey": "defaults-rename-skill-persuasion", + "type": "text", + "description": "Renamed via the attribute rename_persuasion.", + "descriptiontranslationkey": "defaults-rename-skill-persuasion-description" + }, + { + "attribute": "rename_piloting", + "displayname": "[Rename] Skill: Piloting to ", + "displaytranslationkey": "defaults-rename-skill-piloting", + "type": "text", + "description": "Renamed via the attribute rename_piloting.", + "descriptiontranslationkey": "defaults-rename-skill-piloting-description" + }, + { + "attribute": "rename_psionics", + "displayname": "[Rename] Skill: Psionics to ", + "displaytranslationkey": "defaults-rename-skill-psionics", + "type": "text", + "description": "Renamed via the attribute rename_psionics.", + "descriptiontranslationkey": "defaults-rename-skill-psionics-description" + }, + { + "attribute": "rename_repair", + "displayname": "[Rename] Skill: Repair to ", + "displaytranslationkey": "defaults-rename-skill-repair", + "type": "text", + "description": "Renamed via the attribute rename_repair.", + "descriptiontranslationkey": "defaults-rename-skill-repair-description" + }, + { + "attribute": "rename_research", + "displayname": "[Rename] Skill: Research to ", + "displaytranslationkey": "defaults-rename-skill-research", + "type": "text", + "description": "Renamed via the attribute rename_research.", + "descriptiontranslationkey": "defaults-rename-skill-research-description" + }, + { + "attribute": "rename_riding", + "displayname": "[Rename] Skill: Riding to ", + "displaytranslationkey": "defaults-rename-skill-riding", + "type": "text", + "description": "Renamed via the attribute rename_riding.", + "descriptiontranslationkey": "defaults-rename-skill-riding-description" + }, + { + "attribute": "rename_science", + "displayname": "[Rename] Skill: Science to ", + "displaytranslationkey": "defaults-rename-skill-science", + "type": "text", + "description": "Renamed via the attribute rename_science.", + "descriptiontranslationkey": "defaults-rename-skill-science-description" + }, + { + "attribute": "rename_shooting", + "displayname": "[Rename] Skill: Shooting to ", + "displaytranslationkey": "defaults-rename-skill-shooting", + "type": "text", + "description": "Renamed via the attribute rename_shooting.", + "descriptiontranslationkey": "defaults-rename-skill-shooting-description" + }, + { + "attribute": "rename_spellcasting", + "displayname": "[Rename] Skill: Spellcasting to ", + "displaytranslationkey": "defaults-rename-skill-spellcasting", + "type": "text", + "description": "Renamed via the attribute rename_spellcasting.", + "descriptiontranslationkey": "defaults-rename-skill-spellcasting-description" + }, + { + "attribute": "rename_stealth", + "displayname": "[Rename] Skill: Stealth to ", + "displaytranslationkey": "defaults-rename-skill-stealth", + "type": "text", + "description": "Renamed via the attribute rename_stealth.", + "descriptiontranslationkey": "defaults-rename-skill-stealth-description" + }, + { + "attribute": "rename_survival", + "displayname": "[Rename] Skill: Survival to ", + "displaytranslationkey": "defaults-rename-skill-survival", + "type": "text", + "description": "Renamed via the attribute rename_survival.", + "descriptiontranslationkey": "defaults-rename-skill-survival-description" + }, + { + "attribute": "rename_taunt", + "displayname": "[Rename] Skill: Taunt to ", + "displaytranslationkey": "defaults-rename-skill-taunt", + "type": "text", + "description": "Renamed via the attribute rename_taunt.", + "descriptiontranslationkey": "defaults-rename-skill-taunt-description" + }, + { + "attribute": "rename_thievery", + "displayname": "[Rename] Skill: Thievery to ", + "displaytranslationkey": "defaults-rename-skill-thievery", + "type": "text", + "description": "Renamed via the attribute rename_thievery.", + "descriptiontranslationkey": "defaults-rename-skill-thievery-description" + }, + { + "attribute": "rename_weird_science", + "displayname": "[Rename] Skill: Weird Science to ", + "displaytranslationkey": "defaults-rename-skill-weird-science", + "type": "text", + "description": "Renamed via the attribute rename_weird_science.", + "descriptiontranslationkey": "defaults-rename-skill-weird-science-description" + }, + { "attribute": "rename_custom_skill_1", "displayname": "[Rename] Skill: Custom Skill #1 to ", - "displaytranslationkey": "defaults-rename-skill-custom-skill-1", + "displaytranslationkey": "defaults-rename-skill-custom-skill-1", "type": "text", "description": "Renamed via the attribute rename_custom_skill_# (replace # with number).", - "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" + "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" }, - { + { "attribute": "rename_custom_skill_2", "displayname": "[Rename] Skill: Custom Skill #2 to ", - "displaytranslationkey": "defaults-rename-skill-custom-skill-2", + "displaytranslationkey": "defaults-rename-skill-custom-skill-2", "type": "text", "description": "Renamed via the attribute rename_custom_skill_# (replace # with number).", - "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" + "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" }, - { + { "attribute": "rename_custom_skill_3", "displayname": "[Rename] Skill: Custom Skill #3 to ", - "displaytranslationkey": "defaults-rename-skill-custom-skill-3", + "displaytranslationkey": "defaults-rename-skill-custom-skill-3", "type": "text", "description": "Renamed via the attribute rename_custom_skill_# (replace # with number).", - "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" + "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" }, - { + { "attribute": "rename_custom_skill_4", "displayname": "[Rename] Skill: Custom Skill #4 to ", - "displaytranslationkey": "defaults-rename-skill-custom-skill-4", + "displaytranslationkey": "defaults-rename-skill-custom-skill-4", "type": "text", "description": "Renamed via the attribute rename_custom_skill_# (replace # with number).", - "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" + "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" }, - { + { "attribute": "rename_custom_skill_5", "displayname": "[Rename] Skill: Custom Skill #5 to ", - "displaytranslationkey": "defaults-rename-skill-custom-skill-5", + "displaytranslationkey": "defaults-rename-skill-custom-skill-5", "type": "text", "description": "Renamed via the attribute rename_custom_skill_# (replace # with number).", - "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" + "descriptiontranslationkey": "defaults-rename-skill-custom-skill-description" }, - { + { "attribute": "rename_custom_skill_6", "displayname": "[Rename] Skill: Custom Skill #6 to ", - "displaytranslationkey": "defaults-rename-skill-custom-skill-6", + "displaytranslationkey": "defaults-rename-skill-custom-skill-6", "type": "text", "description": "Renamed via the attribute rename_custom_skill_# (replace # with number).

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename-label-attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", - "descriptiontranslationkey": "defaults-rename-skill-custom-skill-last-description" + "descriptiontranslationkey": "defaults-rename-skill-custom-skill-last-description" }, - { + { "attribute": "rename_label_name", "displayname": "[Rename] Label: Name to ", - "displaytranslationkey": "defaults-rename-label-name", + "displaytranslationkey": "defaults-rename-label-name", "type": "text", "description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", - "descriptiontranslationkey": "defaults-rename-label-name-description" + "descriptiontranslationkey": "defaults-rename-label-name-description" }, - { + { "attribute": "rename_label_origin", "displayname": "[Rename] Label: Origin to ", - "displaytranslationkey": "defaults-rename-label-origin", + "displaytranslationkey": "defaults-rename-label-origin", "type": "text", "description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", - "descriptiontranslationkey": "defaults-rename-label-origin-description" + "descriptiontranslationkey": "defaults-rename-label-origin-description" }, - { + { "attribute": "rename_label_rank", "displayname": "[Rename] Label: Rank to ", - "displaytranslationkey": "defaults-rename-label-rank", + "displaytranslationkey": "defaults-rename-label-rank", "type": "text", "description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", - "descriptiontranslationkey": "defaults-rename-label-rank-description" + "descriptiontranslationkey": "defaults-rename-label-rank-description" }, - { + { "attribute": "rename_label_level", "displayname": "[Rename] Label: Level to ", - "displaytranslationkey": "defaults-rename-label-level", + "displaytranslationkey": "defaults-rename-label-level", "type": "text", "description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", - "descriptiontranslationkey": "defaults-rename-label-level-description" + "descriptiontranslationkey": "defaults-rename-label-level-description" }, - { + { "attribute": "rename_label_exp", "displayname": "[Rename] Label: EXP to ", - "displaytranslationkey": "defaults-rename-label-exp", + "displaytranslationkey": "defaults-rename-label-exp", "type": "text", "description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", - "descriptiontranslationkey": "defaults-rename-label-exp-description" + "descriptiontranslationkey": "defaults-rename-label-exp-description" }, - { + { "attribute": "rename_label_gender", "displayname": "[Rename] Label: Gender to ", - "displaytranslationkey": "defaults-rename-label-gender", + "displaytranslationkey": "defaults-rename-label-gender", "type": "text", "description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", - "descriptiontranslationkey": "defaults-rename-label-gender-description" + "descriptiontranslationkey": "defaults-rename-label-gender-description" }, - { + { "attribute": "rename_label_age", "displayname": "[Rename] Label: Age to ", - "displaytranslationkey": "defaults-rename-label-age", + "displaytranslationkey": "defaults-rename-label-age", "type": "text", "description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", - "descriptiontranslationkey": "defaults-rename-label-age-description" + "descriptiontranslationkey": "defaults-rename-label-age-description" }, - { + { "attribute": "rename_label_hair", "displayname": "[Rename] Label: Hair to ", - "displaytranslationkey": "defaults-rename-label-hair", + "displaytranslationkey": "defaults-rename-label-hair", "type": "text", "description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", - "descriptiontranslationkey": "defaults-rename-label-hair-description" + "descriptiontranslationkey": "defaults-rename-label-hair-description" }, - { + { "attribute": "rename_label_eyes", "displayname": "[Rename] Label: Eyes to ", - "displaytranslationkey": "defaults-rename-label-eyes", + "displaytranslationkey": "defaults-rename-label-eyes", "type": "text", "description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", - "descriptiontranslationkey": "defaults-rename-label-eyes-description" + "descriptiontranslationkey": "defaults-rename-label-eyes-description" }, - { + { "attribute": "rename_label_height", "displayname": "[Rename] Label: Height to ", - "displaytranslationkey": "defaults-rename-label-height", + "displaytranslationkey": "defaults-rename-label-height", "type": "text", "description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", - "descriptiontranslationkey": "defaults-rename-label-height-description" + "descriptiontranslationkey": "defaults-rename-label-height-description" }, - { + { "attribute": "rename_label_weight", "displayname": "[Rename] Label: Weight to ", - "displaytranslationkey": "defaults-rename-label-weight", + "displaytranslationkey": "defaults-rename-label-weight", "type": "text", "description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", - "descriptiontranslationkey": "defaults-rename-label-weight-description" + "descriptiontranslationkey": "defaults-rename-label-weight-description" }, - { + { "attribute": "rename_label_bits", "displayname": "[Rename] Label: #Bits to ", - "displaytranslationkey": "defaults-rename-label-bits", + "displaytranslationkey": "defaults-rename-label-bits", "type": "text", "description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename-block-attribute} for each individual sheet.

", - "descriptiontranslationkey": "defaults-rename-label-bits-description" + "descriptiontranslationkey": "defaults-rename-label-bits-description" }, - { + { "attribute": "rename_block_allies", "displayname": "[Rename] Block: Allies to ", - "displaytranslationkey": "defaults-rename-block-allies", + "displaytranslationkey": "defaults-rename-block-allies", "type": "text", "description": "Renamed via the attribute rename_block_allies.", - "descriptiontranslationkey": "defaults-rename-block-allies-description" + "descriptiontranslationkey": "defaults-rename-block-allies-description" }, - { + { "attribute": "rename_block_apparel", "displayname": "[Rename] Block: Apparel to ", - "displaytranslationkey": "defaults-rename-block-apparel", + "displaytranslationkey": "defaults-rename-block-apparel", "type": "text", "description": "Renamed via the attribute rename_block_apparel.", - "descriptiontranslationkey": "defaults-rename-block-apparel-description" + "descriptiontranslationkey": "defaults-rename-block-apparel-description" }, - { + { "attribute": "rename_block_ammunition", "displayname": "[Rename] Block: Ammunition to ", - "displaytranslationkey": "defaults-rename-block-ammunition", + "displaytranslationkey": "defaults-rename-block-ammunition", "type": "text", "description": "Renamed via the attribute rename_block_ammunition.", - "descriptiontranslationkey": "defaults-rename-block-ammunition-description" + "descriptiontranslationkey": "defaults-rename-block-ammunition-description" }, - { + { "attribute": "rename_block_augmentations", "displayname": "[Rename] Block: Augmentations to ", - "displaytranslationkey": "defaults-rename-block-augmentations", + "displaytranslationkey": "defaults-rename-block-augmentations", "type": "text", "description": "Renamed via the attribute rename_block_augmentations.", - "descriptiontranslationkey": "defaults-rename-block-augmentations-description" + "descriptiontranslationkey": "defaults-rename-block-augmentations-description" }, - { + { "attribute": "rename_block_engrams", "displayname": "[Rename] Block: Engrams to ", - "displaytranslationkey": "defaults-rename-block-engrams", + "displaytranslationkey": "defaults-rename-block-engrams", "type": "text", "description": "Renamed via the attribute rename_block_engrams.", - "descriptiontranslationkey": "defaults-rename-block-engrams-description" + "descriptiontranslationkey": "defaults-rename-block-engrams-description" }, - { + { "attribute": "rename_block_integrity", "displayname": "[Rename] Block: Integrity to ", - "displaytranslationkey": "defaults-rename-block-integrity", + "displaytranslationkey": "defaults-rename-block-integrity", "type": "text", "description": "Renamed via the attribute rename_block_integrity.", - "descriptiontranslationkey": "defaults-rename-block-integrity-description" + "descriptiontranslationkey": "defaults-rename-block-integrity-description" }, - { + { "attribute": "rename_block_inventory", "displayname": "[Rename] Block: Inventory to ", - "displaytranslationkey": "defaults-rename-block-inventory", + "displaytranslationkey": "defaults-rename-block-inventory", "type": "text", "description": "Renamed via the attribute rename_block_inventory.", - "descriptiontranslationkey": "defaults-rename-block-inventory-description" + "descriptiontranslationkey": "defaults-rename-block-inventory-description" }, - { + { "attribute": "rename_block_power", "displayname": "[Rename] Block: Power to ", - "displaytranslationkey": "defaults-rename-block-power", + "displaytranslationkey": "defaults-rename-block-power", "type": "text", "description": "Renamed via the attribute rename_block_power.", - "descriptiontranslationkey": "defaults-rename-block-power-description" + "descriptiontranslationkey": "defaults-rename-block-power-description" }, - { + { "attribute": "rename_block_powers", "displayname": "[Rename] Block: Powers to ", - "displaytranslationkey": "defaults-rename-block-powers", + "displaytranslationkey": "defaults-rename-block-powers", "type": "text", "description": "Renamed via the attribute rename_block_powers.", - "descriptiontranslationkey": "defaults-rename-block-powers-description" + "descriptiontranslationkey": "defaults-rename-block-powers-description" }, - { + { "attribute": "rename_block_powerarmors", "displayname": "[Rename] Block: Power Armors to ", - "displaytranslationkey": "defaults-rename-block-powerarmors", + "displaytranslationkey": "defaults-rename-block-powerarmors", "type": "text", "description": "Renamed via the attribute rename_block_powerarmors.", - "descriptiontranslationkey": "defaults-rename-block-powerarmors-description" + "descriptiontranslationkey": "defaults-rename-block-powerarmors-description" }, - { + { "attribute": "rename_block_quick_notes", "displayname": "[Rename] Block: Quick Notes to ", - "displaytranslationkey": "defaults-rename-block-quick-notes", + "displaytranslationkey": "defaults-rename-block-quick-notes", "type": "text", "description": "Renamed via the attribute rename_block_quick_notes.", - "descriptiontranslationkey": "defaults-rename-block-quick-notes-description" + "descriptiontranslationkey": "defaults-rename-block-quick-notes-description" }, - { + { "attribute": "rename_block_vehicles", "displayname": "[Rename] Block: Vehicles to ", - "displaytranslationkey": "defaults-rename-block-vehicles", + "displaytranslationkey": "defaults-rename-block-vehicles", "type": "text", "description": "Renamed via the attribute rename_block_vehicles.", - "descriptiontranslationkey": "defaults-rename-block-vehicles-description" + "descriptiontranslationkey": "defaults-rename-block-vehicles-description" }, - { + { "attribute": "rename_block_walkers", "displayname": "[Rename] Block: Walkers to ", - "displaytranslationkey": "defaults-rename-block-walkers", + "displaytranslationkey": "defaults-rename-block-walkers", "type": "text", "description": "Renamed via the attribute rename_block_walkers.", - "descriptiontranslationkey": "defaults-rename-block-walkers-description" + "descriptiontranslationkey": "defaults-rename-block-walkers-description" }, - { + { "attribute": "rename_block_weapons", "displayname": "[Rename] Block: Weapons to ", - "displaytranslationkey": "defaults-rename-block-weapons", + "displaytranslationkey": "defaults-rename-block-weapons", "type": "text", - "description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity_attribute} for each individual sheet. Note that they activate in intervals for each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", - "descriptiontranslationkey": "defaults-rename-block-weapons-description" + "description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity_attribute} for each individual sheet. Note that they activate in intervals for each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "descriptiontranslationkey": "defaults-rename-block-weapons-description" }, - { + { "attribute": "rename_discord", "displayname": "[Rename] Integrity: Discord to ", - "displaytranslationkey": "defaults-rename-integrity-discord", + "displaytranslationkey": "defaults-rename-integrity-discord", "type": "text", "description": "Renamed via the attribute rename_discord.", - "descriptiontranslationkey": "defaults-rename-integrity-discord-description" + "descriptiontranslationkey": "defaults-rename-integrity-discord-description" }, - { + { "attribute": "rename_psychosis", "displayname": "[Rename] Integrity: Psychosis to ", - "displaytranslationkey": "defaults-rename-integrity-psychosis", + "displaytranslationkey": "defaults-rename-integrity-psychosis", "type": "text", "description": "Renamed via the attribute rename_psychosis.", - "descriptiontranslationkey": "defaults-rename-integrity-psychosis-description" + "descriptiontranslationkey": "defaults-rename-integrity-psychosis-description" }, - { + { "attribute": "rename_seizures", "displayname": "[Rename] Integrity: Seizures to ", - "displaytranslationkey": "defaults-rename-integrity-seizures", + "displaytranslationkey": "defaults-rename-integrity-seizures", "type": "text", "description": "Renamed via the attribute rename_seizures.", - "descriptiontranslationkey": "defaults-rename-integrity-seizures-description" + "descriptiontranslationkey": "defaults-rename-integrity-seizures-description" }, - { + { "attribute": "rename_depersonalization", "displayname": "[Rename] Integrity: Depersonalization to ", - "displaytranslationkey": "defaults-rename-integrity-depersonalization", + "displaytranslationkey": "defaults-rename-integrity-depersonalization", "type": "text", "description": "Renamed via the attribute rename_depersonalization.", - "descriptiontranslationkey": "defaults-rename-integrity-depersonalization-description" + "descriptiontranslationkey": "defaults-rename-integrity-depersonalization-description" }, - { + { "attribute": "rename_dissonance", "displayname": "[Rename] Integrity: Dissonance to ", - "displaytranslationkey": "defaults-rename-integrity-dissonance", + "displaytranslationkey": "defaults-rename-integrity-dissonance", "type": "text", "description": "Renamed via the attribute rename_dissonance.", - "descriptiontranslationkey": "defaults-rename-integrity-dissonance-description" + "descriptiontranslationkey": "defaults-rename-integrity-dissonance-description" }, - { + { "attribute": "rename_alienation", "displayname": "[Rename] Integrity: Alienation to ", - "displaytranslationkey": "defaults-rename-integrity-alienation", + "displaytranslationkey": "defaults-rename-integrity-alienation", "type": "text", "description": "Renamed via the attribute rename_alienation.", - "descriptiontranslationkey": "defaults-rename-integrity-alienation-description" + "descriptiontranslationkey": "defaults-rename-integrity-alienation-description" }, - { + { "attribute": "rename_derealization", "displayname": "[Rename] Integrity: Derealization to ", - "displaytranslationkey": "defaults-rename-integrity-derealization", + "displaytranslationkey": "defaults-rename-integrity-derealization", "type": "text", "description": "Renamed via the attribute rename_derealization.", - "descriptiontranslationkey": "defaults-rename-integrity-derealization-description" + "descriptiontranslationkey": "defaults-rename-integrity-derealization-description" }, - { + { "attribute": "rename_ego_death", "displayname": "[Rename] Integrity: Ego Death to ", - "displaytranslationkey": "defaults-rename-integrity-ego-death", + "displaytranslationkey": "defaults-rename-integrity-ego-death", "type": "text", "description": "Renamed via the attribute rename_ego_death.", - "descriptiontranslationkey": "defaults-rename-integrity-ego-death-description" + "descriptiontranslationkey": "defaults-rename-integrity-ego-death-description" } - ] -} + ], + "legacy": true +} \ No newline at end of file diff --git a/SavageWorlds - Fallout fan conversion/sheet.json b/SavageWorlds - Fallout fan conversion/sheet.json index 396f57f9f1c..868f434628c 100644 --- a/SavageWorlds - Fallout fan conversion/sheet.json +++ b/SavageWorlds - Fallout fan conversion/sheet.json @@ -1,8 +1,9 @@ { - "html": "SavageWorlds.html", - "css": "SavageWorldsDeluxe.css", - "authors": "G. TI", - "roll20userid": "971005", - "preview": "savageworldssheet.PNG", - "instructions": "When rolling untrained skills use the macro instead." -} + "html": "SavageWorlds.html", + "css": "SavageWorldsDeluxe.css", + "authors": "G. TI", + "roll20userid": "971005", + "preview": "savageworldssheet.PNG", + "instructions": "When rolling untrained skills use the macro instead.", + "legacy": true +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/sheet.json b/SavageWorlds-Tabbed/sheet.json index ca96ac4c715..6aab45d5f3a 100644 --- a/SavageWorlds-Tabbed/sheet.json +++ b/SavageWorlds-Tabbed/sheet.json @@ -1,979 +1,919 @@ { - "html": "SWTRedesign.html", - "css": "SWTRedesign.css", - "authors": "ChaosOS, Finderski", - "roll20userid": "173448", - "preview": "SWT_SheetImage.jpg", - "instructions": "# Savage Worlds Tabbed Character Sheet\r\r### version 4.0.1\r\r## Character Sheet\r\r* This version of the sheet supports the Savage Worlds Adventure Edition (SWADE) and Savage Worlds Deluxe (SWEX)\r* Supports Wild Cards and Extras\r* The sheet has a configuration section so it can be tweaked to fit the Setting being played\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE and SWEX rules are included in the sheet, but are hidden by default. To manage them, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation section of sheet.\r* If there's something you want added, or you'd like to report a bug, feel free to join the SWT QA Game (https://app.roll20.net/join/2770481/ScpvXg). That game has forums for Bug Reports and Enhancement Request; or PM Finderski at https://app.roll20.net/users/173448/\r\r---", - "useroptions":[ - { - "attribute":"is_npc", - "displayname":"Extra", - "displaytranslationkey":"extra", - "type":"checkbox", - "value":"1", - "description":"The Extra option sets new characters to default as Extras, instead of Wild Cards.", - "descriptiontranslationkey":"extra-config" - }, - { - "attribute":"attsatdsix", - "displayname":"Start Attributes at d6", - "displaytranslationkey":"start-attributes-at-d6", - "type":"checkbox", - "value":"1", - "description":"Start Attributes at d6 instead of d4", - "descriptiontranslationkey":"start-attributes-at-d6-not-d4" - }, - { - "attribute":"ArcanumTab", - "displayname":"Hide Powers Section", - "displaytranslationkey":"hide-powers-section", - "type":"checkbox", - "value":"on", - "description":"Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.", - "descriptiontranslationkey":"hide-powers-desc" - }, - { - "attribute":"showsoak", - "displayname":"Show Soak Button", - "displaytranslationkey":"show-soak-button", - "type":"checkbox", - "value":"on", - "description":"Show the Soak Button. This will appear on the main character sheet tab uner the Health section.", - "descriptiontranslationkey":"unshake-button-desc", - "default":"on" - }, - { - "attribute":"showunshake", - "displayname":"Show Unshake Button", - "displaytranslationkey":"show-unshake-button", - "type":"checkbox", - "value":"on", - "description":"Show the Unshake Button. This will appear on the main character sheet tab uner the Health section.", - "descriptiontranslationkey":"soak-button-desc" - }, - { - "attribute":"WCI", - "displayname":"Wild Card Icon", - "displaytranslationkey":"wild-card-icon", - "type":"select", - "options":[ - "⊛|⊛", - "✪|✪", - "♕|♕", - "†|†", - "༒|༒" - ], - "default":"✪", - "description":"Select the Wild Card icon to be used in the Stat Block output.", - "descriptiontranslationkey":"wild-card-icon-desc" - }, - { - "attribute":"useconsumables", - "displayname":"Use Consumables", - "displaytranslationkey":"use-consumables", - "type":"checkbox", - "value":"1", - "description":"Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.", - "descriptiontranslationkey":"use-consumables-description" - }, - { - "attribute":"NoPPRule", - "displayname":"No Power Points", - "displaytranslationkey":"no-power-points", - "type":"checkbox", - "value":"on", - "description":"Check this box to not use Power Points with the Arcane Backgrounds.", - "descriptiontranslationkey":"no-power-points-desc" - }, - { - "attribute":"gritty", - "displayname":"Use Gritty Damage", - "displaytranslationkey":"use-gritty-damage", - "type":"checkbox", - "value":"on", - "description":"Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.", - "descriptiontranslationkey":"gritty-damage-description" - }, - { - "attribute":"injurytablename", - "displayname":"Injury Table Name", - "displaytranslationkey":"injury-table-name", - "type":"text", - "value":"", - "description":"If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.", - "descriptiontranslationkey":"injury-table-description" - }, - { - "attribute":"RaiseHBRule", - "displayname":"Variable Bonus Damage", - "displaytranslationkey":"variable-bonus-damage", - "type":"select", - "options":[ - "Don't use|0", - "Variable Bonus Damage (Raise Based)|1", - "variable Bonus Damage (Edge Based)|2" - ], - "default": "0", - "optiontranslationkeys": ["dont-use","variable-bonus-damage-raise-based","variable-bonus-damage-edge-based"], - "description":"Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.", - "descriptiontranslationkey":"variable-bonus-damage-desc" - }, - { - "attribute":"altRuleSkillSpec", - "displayname":"Use Skill Specialization Rule", - "displaytranslationkey":"use-skill-specialization", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Skill Specialization Setting Rule.", - "descriptiontranslationkey":"skill-spec-desc" - }, - { - "attribute":"bennies", - "displayname":"Roll XP for Un-/spen Bennies", - "displaytranslationkey":"roll-extra-xp-for-bennies", - "type":"checkbox", - "value":"1", - "default":"0", - "description":"Enables the button for rolling for extra XP based on unspent/spent bennies.", - "descriptiontranslationkey":"extra-xp-desc" - }, - { - "attribute":"usecharisma", - "displayname":"Use Charisma", - "displaytranslationkey":"use-charisma", - "type":"checkbox", - "value":"1", - "default":"1", - "description":"Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", - "descriptiontranslationkey":"use-charisma-desc" - }, - { - "attribute":"settingconfig", - "displayname":"Quick Setting Configuration", - "displaytranslationkey":"quick-setting-configuration", - "type":"select", - "options":[ - "No Setting|0", - "50 Fathoms|1", - "All For One|2", - "Deadlands: Reloaded|3", - "East Texas University|4", - "Hellfrost|5", - "Interface Zero 2.0|6", - "Interface Zero 3.0|15", - "Lankhmar|7", - "Last Parsec|8", - "Low Life|9", - "Necessary Evil|10", - "Pirates of the Spanish Main|11", - "Rifts|13", - "Rippers|14", - "Tour of Darkness|12" - ], - "optiontranslationkeys": ["none-of-these","50-fathoms","all-for-one","deadlands-reloaded","east-texas-university","hellfrost","interface-zero-20","interface-zero-30","lankhmar","last-parsec","low-life","necessary-evil","pirates-of-the-spanish-main","rifts","rippers","tour-of-darknes"], - "default":"0", - "description":"Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet.", - "descriptiontranslationkey":"quick-settings-desc" - }, - { - "attribute":"background", - "displayname":"Sheet Background", - "displaytranslationkey":"sheet-background", - "type":"select", - "options":[ - "No Background|1", - "Cyberpunk|7", - "Hellfrost|8", - "Hellfrost: Land of Fire|9", - "Last Parsec|5", - "Noir|4", - "Old Map|2", - "Parchment|10", - "Rippers|12", - "Rifts/Sci Fi|11", - "Superhero|6", - "Zombiepocalypes|3", - "Interface Zero 3.0|13" - ], - "optiontranslationkeys": ["no-background-image","cyberpunk","hellfrost","hellfrost-land-of-fire","last-parsec","noir","old-map","parchment","rippers","rifts-scifi","superhero","zombie-esque","interface-zero-30"], - "default":"1", - "description":"Select the character sheet background you'd like for your game.", - "descriptiontranslationkey":"sheet-background-desc" - }, - { - "attribute":"logo", - "displayname":"Sheet Logo", - "displaytranslationkey":"sheet-logo", - "type":"select", - "options":[ - "Savage Worlds Deluxe|1", - "Savage Worlds Deluxe (Bloodied)|4", - "All For One|13", - "Deadlands|6", - "Deadlands: Noir|7", - "Deadlands: Hell on Earth|8", - "East Texas University|14", - "Hellfrost|10", - "Hellfrost: Land of Fire|11", - "Interface Zero 2.0|9", - "Interface Zero 3.0|17", - "Lankhmar|12", - "The Last Parsec|3", - "Necessary Evil|5", - "Pirates of the Spanish Main|2", - "Rifts|15", - "Rippers|16" - ], - "optiontranslationkeys": ["savage-world-deluxe","savage-worlds-deluxe-bloodied","all-for-one","deadlands","deadlands-noir","deadlands-hell-on-earth","east-texas-university","hellfrost","hellfrost-land-of-fire","interface-zero-20","interface-zero-30","lankhmar","the-last-parsec","necessary-evil","pirates-of-the-spanish-main","rifts","rippers"], - "default":"1", - "description":"Select the character sheet setting logo you'd like for your game.", - "descriptiontranslationkey":"sheet-logo-desc" - }, - { - "attribute":"usescholarship", - "displayname":"Show Scholarship (Formerly Academics Derived Stat)", - "displaytranslationkey":"show-scholarship", - "type":"checkbox", - "value":"1", - "description":"Check this box to use Scholarship.", - "descriptiontranslationkey":"show-academeics-derived-desc" - }, - { - "attribute":"Corruption", - "displayname":"Show Corruption", - "displaytranslationkey":"show-corruption", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Corruption Stat.", - "descriptiontranslationkey":"show-corruption-desc" - }, - { - "attribute":"potsmFame", - "displayname":"Show Fame", - "displaytranslationkey":"show-fame", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Fame Stat.", - "descriptiontranslationkey":"show-fame-desc" - }, - { - "attribute":"izFirewall", - "displayname":"Show Firewall", - "displaytranslationkey":"show-firewall", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Firewall Stat from IZ2.0.", - "descriptiontranslationkey":"show-firewall-desc" - }, - { - "attribute":"hfGlory", - "displayname":"Show Glory", - "displaytranslationkey":"show-glory", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Glory Stat.", - "descriptiontranslationkey":"show-glory-desc" - }, - { - "attribute":"DLGrit", - "displayname":"Show Grit", - "displaytranslationkey":"show-grit", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Grit Stat.", - "descriptiontranslationkey":"grit-desc" - }, - { - "attribute":"neuraltoughness", - "displayname":"Show Neural Toughness", - "displaytranslationkey":"show-neural-toughness", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Neural Toughness Stat.", - "descriptiontranslationkey":"show-nt-desc" - }, - { - "attribute":"ripReason", - "displayname":"Show Reason", - "displaytranslationkey":"show-reason", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Neural Reason Stat.", - "descriptiontranslationkey":"show-reason-desc" - }, - { - "attribute":"tdsanity", - "displayname":"Show Sanity", - "displaytranslationkey":"show-sanity", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Sanity Stat.", - "descriptiontranslationkey":"show-sanity-desc" - }, - { - "attribute":"useSize", - "displayname":"Show Size fields", - "displaytranslationkey":"show-size-fields", - "type":"checkbox", - "value":"1", - "description":"Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.", - "descriptiontranslationkey":"show-size-desc" - }, - { - "attribute":"ripStatus", - "displayname":"Show Status", - "displaytranslationkey":"show-status", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Status Stat.", - "descriptiontranslationkey":"show-status-desc" - }, - { - "attribute":"izStrain", - "displayname":"Show Strain", - "displaytranslationkey":"show-strain", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Strain Stat from Interface Zero and other cyberpunk games", - "descriptiontranslationkey":"show-strain-desc" - }, - { - "attribute":"izStreetCred", - "displayname":"Show Street Cred", - "displaytranslationkey":"show-street-cred", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Street Cred Stat from IZ 2.0.", - "descriptiontranslationkey":"show-street-cred-desc" - }, - { - "attribute":"izStreetCredThree", - "displayname":"Show Street Cred", - "displaytranslationkey":"show-street-cred-three", - "type":"checkbox", - "value":"on", - "description":"Check this box to use the Street Cred Stat from IZ 3.0.", - "descriptiontranslationkey":"show-street-cred-three-desc" - }, - { - "attribute":"usewealth", - "displayname":"Use the Wealth System", - "displaytranslationkey":"use-the-wealth-system", - "type":"checkbox", - "value":"on", - "description": "Use the Wealth System found in Savage Worlds Adventure Edition.", - "descriptiontranslationkey":"use-wealth-desc" - }, - { - "attribute":"useWealthMod", - "displayname":"Use the Wealth Modifier Field", - "displaytranslationkey":"use-wealth-modifier-field", - "type":"checkbox", - "value":"1", - "description":"Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.", - "descriptiontranslationkey":"use-wealth-mod-desc" - }, - { - "attribute":"50fPo8Clams", - "displayname":"Money Label", - "displaytranslationkey":"money-label", - "type":"select", - "options":[ - "Money|0", - "Clams|2", - "Credits|4", - "Lankhmar Currency|3", - "Livre|5", - "Pieces of Eight|1" - ], - "optiontranslationkeys": ["money","money-clams","money-credits","lankhmar-currency","livre","pieces-of-eight"], - "default":"0", - "description":"Selecting an option will change the Money label to the one selected.", - "descriptiontranslationkey":"mone-label-desc" - }, - { - "attribute":"smoothDice", - "displayname":"Smooth Dice", - "displaytranslationkey":"use-smooth-dice", - "type":"checkbox", - "value":"1dF", - "description":"Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll", - "descriptiontranslationkey":"use-smooth-dice-desc" - }, - { - "attribute":"fightingname", - "displayname":"Rename : Fighting", - "displaytranslationkey":"rename-skill-fighting", - "type":"text" - }, - - - - { - "attribute":"academicsname", - "displayname":"Rename : Academics", - "displaytranslationkey":"rename-skill-academics", - "type":"text" - }, - - - - { - "attribute":"athleticsname", - "displayname":"Rename : Athletics", - "displaytranslationkey":"rename-skill-athletics", - "type":"text" - }, - - - - { - "attribute":"battlename", - "displayname":"Rename : Battle", - "displaytranslationkey":"rename-skill-battle", - "type":"text" - }, - - - - { - "attribute":"boatingname", - "displayname":"Rename : Boating", - "displaytranslationkey":"rename-skill-boating", - "type":"text" - }, - - - - { - "attribute":"climbingname", - "displayname":"Rename : Climbing", - "displaytranslationkey":"rename-skill-climbing", - "type":"text" - }, - - - - { - "attribute":"commonknowledgename", - "displayname":"Rename : Common Knowledge", - "displaytranslationkey":"rename-skill-commonknowledge", - "type":"text" - }, - - - - { - "attribute":"drivingname", - "displayname":"Rename : Driving", - "displaytranslationkey":"rename-skill-driving", - "type":"text" - }, - - - - { - "attribute":"electronicsname", - "displayname":"Rename : Electronics", - "displaytranslationkey":"rename-skill-electronics", - "type":"text" - }, - - - - { - "attribute":"faithname", - "displayname":"Rename : Faith", - "displaytranslationkey":"rename-skill-faith", - "type":"text" - }, - - - - { - "attribute":"focusname", - "displayname":"Rename : Focus", - "displaytranslationkey":"rename-skill-focus", - "type":"text" - }, - - - - { - "attribute":"gamblingname", - "displayname":"Rename : Gambling", - "displaytranslationkey":"rename-skill-gambling", - "type":"text" - }, - - - - { - "attribute":"gutsname", - "displayname":"Rename : Guts", - "displaytranslationkey":"rename-skill-guts", - "type":"text" - }, - - - - { - "attribute":"hackingname", - "displayname":"Rename : Hacking", - "displaytranslationkey":"rename-skill-hacking", - "type":"text" - }, - - - - { - "attribute":"healingname", - "displayname":"Rename : Healing", - "displaytranslationkey":"rename-skill-healing", - "type":"text" - }, - - - - { - "attribute":"intimidationname", - "displayname":"Rename : Intimidation", - "displaytranslationkey":"rename-skill-intimidation", - "type":"text" - }, - - - - { - "attribute":"investigationname", - "displayname":"Rename : Investigation", - "displaytranslationkey":"rename-skill-investigation", - "type":"text" - }, - - - - { - "attribute":"native-languagename", - "displayname":"Rename : Native Language", - "displaytranslationkey":"rename-skill-native-language", - "type":"text" - }, - - - - { - "attribute":"lockpickingname", - "displayname":"Rename : Lockpicking", - "displaytranslationkey":"rename-skill-lockpicking", - "type":"text" - }, - - - - { - "attribute":"noticename", - "displayname":"Rename : Notice", - "displaytranslationkey":"rename-skill-notice", - "type":"text" - }, - - - - { - "attribute":"occultname", - "displayname":"Rename : Occult", - "displaytranslationkey":"rename-skill-occult", - "type":"text" - }, - - - - { - "attribute":"performancename", - "displayname":"Rename : Performance", - "displaytranslationkey":"rename-skill-performance", - "type":"text" - }, - - - - { - "attribute":"persuasionname", - "displayname":"Rename : Persuasion", - "displaytranslationkey":"rename-skill-persuasion", - "type":"text" - }, - - - - { - "attribute":"pilotingname", - "displayname":"Rename : Piloting", - "displaytranslationkey":"rename-skill-piloting", - "type":"text" - }, - - - - { - "attribute":"psionicsname", - "displayname":"Rename : Psionics", - "displaytranslationkey":"rename-skill-psionics", - "type":"text" - }, - - - - { - "attribute":"repairname", - "displayname":"Rename : Repair", - "displaytranslationkey":"rename-skill-repair", - "type":"text" - }, - - - - { - "attribute":"researchname", - "displayname":"Rename : Research", - "displaytranslationkey":"rename-skill-research", - "type":"text" - }, - - - - { - "attribute":"ridingname", - "displayname":"Rename : Riding", - "displaytranslationkey":"rename-skill-riding", - "type":"text" - }, - - - - { - "attribute":"ritualname", - "displayname":"Rename : Ritual", - "displaytranslationkey":"rename-skill-ritual", - "type":"text" - }, - - - - { - "attribute":"sciencename", - "displayname":"Rename : Science", - "displaytranslationkey":"rename-skill-science", - "type":"text" - }, - - - - { - "attribute":"shootingname", - "displayname":"Rename : Shooting", - "displaytranslationkey":"rename-skill-shooting", - "type":"text" - }, - - - - { - "attribute":"spellcastingname", - "displayname":"Rename : Spellcasting", - "displaytranslationkey":"rename-skill-spellcasting", - "type":"text" - }, - - - - { - "attribute":"stealthname", - "displayname":"Rename : Stealth", - "displaytranslationkey":"rename-skill-stealth", - "type":"text" - }, - - - - { - "attribute":"streetwisename", - "displayname":"Rename : Streetwise", - "displaytranslationkey":"rename-skill-streetwise", - "type":"text" - }, - - - - { - "attribute":"survivalname", - "displayname":"Rename : Survival", - "displaytranslationkey":"rename-skill-survival", - "type":"text" - }, - - - - { - "attribute":"swimmingname", - "displayname":"Rename : Swimming", - "displaytranslationkey":"rename-skill-swimming", - "type":"text" - }, - - - - { - "attribute":"tauntname", - "displayname":"Rename : Taunt", - "displaytranslationkey":"rename-skill-taunt", - "type":"text" - }, - - - - { - "attribute":"thieveryname", - "displayname":"Rename : Thievery", - "displaytranslationkey":"rename-skill-thievery", - "type":"text" - }, - - - - { - "attribute":"throwingname", - "displayname":"Rename : Throwing", - "displaytranslationkey":"rename-skill-throwing", - "type":"text" - }, - - - - { - "attribute":"trackingname", - "displayname":"Rename : Tracking", - "displaytranslationkey":"rename-skill-tracking", - "type":"text" - }, - - - - { - "attribute":"weirdsciencename", - "displayname":"Rename : Weird Science", - "displaytranslationkey":"rename-skill-weird-science", - "type":"text" - }, - - { - "attribute":"codename", - "displayname":"Use Code Name", - "displaytranslationkey":"use-code-name", - "type":"checkbox", - "value":"on", - "description":"Check this box to change the Character Name label to Code Name.", - "descriptiontranslationkey":"use-code-name-desc" - }, - { - "attribute":"Cybernetics", - "displayname":"Use Cybernetics", - "displaytranslationkey":"use-cybernetics", - "type":"checkbox", - "value":"1", - "description":"Check this box to change the Augmentations label to Cybernetics.", - "descriptiontranslationkey":"use-cybernetics-desc" - }, - { - "attribute":"ETUClass", - "displayname":"Use Class for ETU", - "displaytranslationkey":"use-class-for-etuu", - "type":"checkbox", - "value":"1", - "description":"Check this box to change the Rank label to Class (e.g. Sophomore instead of Novice).", - "descriptiontranslationkey":"use-class-desc" - }, - { - "attribute":"powerOrigins", - "displayname":"Use Origin of Parahuman Abilities", - "displaytranslationkey":"use-origin-of-parahuman-abilities", - "type":"checkbox", - "value":"on", - "description":"Check this box to show where to enter a character's origin of parahuman abilities.", - "descriptiontranslationkey":"parahuman-origin-desc" - }, - { - "attribute":"ppe", - "displayname":"Use PPE", - "displaytranslationkey":"use-ppe-u", - "type":"checkbox", - "value":"on", - "description":"Check this box to change the Power Points label to PPE.", - "descriptiontranslationkey":"use-ppe-desc" - }, - { - "attribute":"ThreatRating", - "displayname":"Use Threat Rating", - "displaytranslationkey":"use-threat-rating", - "type":"checkbox", - "value":"on", - "description":"Check this box to change the Rank label to Threat Rating.", - "descriptiontranslationkey":"use-threat-rating-desc" - }, - { - "attribute":"tlpSpecies", - "displayname":"Use Species", - "displaytranslationkey":"use-species", - "type":"checkbox", - "value":"on", - "description":"Check this box to change the Race label to Species.", - "descriptiontranslationkey":"use-species-desc" - }, - { - "attribute":"activitiesexams", - "displayname":"Show Activities & Exams", - "displaytranslationkey":"show-activities-and-exams", - "type":"checkbox", - "value":"1", - "description":"Check this box to show the Activities & Exams section.", - "descriptiontranslationkey":"activities-exams-desc" - }, - { - "attribute":"a41archetype", - "displayname":"Show Archetype", - "displaytranslationkey":"show-archetypes", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Archetype field.", - "descriptiontranslationkey":"show-archetype-desc" - }, - { - "attribute":"useBurn", - "displayname":"Show Burn", - "displaytranslationkey":"show-burn", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Burn field.", - "descriptiontranslationkey":"show-burn-desc" - }, - { - "attribute":"izengrams", - "displayname":"Show Engrams", - "displaytranslationkey":"show-engrams", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Engrams section from IZ2.0.", - "descriptiontranslationkey":"show-engrams-desc" - }, - { - "attribute":"fencinginfo", - "displayname":"Show Fencing Styles & Schools", - "displaytranslationkey":"show-fencing-styles-n-schools", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Fencing Styles & Schools fields under Fighting.", - "descriptiontranslationkey":"show-fencing-desc" - }, - { - "attribute":"tlpHW", - "displayname":"Show Homeworld", - "displaytranslationkey":"show-homeworld", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Homeworld field.", - "descriptiontranslationkey":"show-homeworld-desc" - }, - { - "attribute":"heroicpath", - "displayname":"Show Hero's Journey", - "displaytranslationkey":"show-heros-journey", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Hero's Journey field.", - "descriptiontranslationkey":"show-heros-journey-desc" - }, - { - "attribute":"IconicFramwork", - "displayname":"Show Iconic Framework", - "displaytranslationkey":"show-iconic-framework", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Iconic Framework field.", - "descriptiontranslationkey":"show-iconic-framework-desc" - }, - { - "attribute":"useISP", - "displayname":"Show Internal Strength Points (ISP)", - "displaytranslationkey":"show-internal-strength-points-isp-u", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the ISP field.", - "descriptiontranslationkey":"show-isp-desc" - }, - { - "attribute":"useIRSC", - "displayname":"Show Internal System Charges", - "displaytranslationkey":"show-internal-system-charges", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Internal System Charges field.", - "descriptiontranslationkey":"show-isc-desc" - }, - { - "attribute":"useLoad", - "displayname":"Show Load and Encumbrance", - "displaytranslationkey":"show-load-and-encumbrance", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Load and Encumbrance information. This will appear below the derived stats.", - "descriptiontranslationkey":"show-load-desc" - }, - { - "attribute":"majorminor", - "displayname":"Show Majors/Minors", - "displaytranslationkey":"show-majors-minors", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Major/Minor (i.e. typically used for ETU) field.", - "descriptiontranslationkey":"show-majors-desc" - }, - { - "attribute":"a41motivation", - "displayname":"Show Motivation", - "displaytranslationkey":"show-motivation", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Motivation field.", - "descriptiontranslationkey":"show-motivation-desc" - }, - { - "attribute":"tlpOccupation", - "displayname":"Show Occupation", - "displaytranslationkey":"show-occupation", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Occupation field.", - "descriptiontranslationkey":"show-occupation-desc" - }, - { - "attribute":"iztap", - "displayname":"Show TAP Readout", - "displaytranslationkey":"show-tap-readout", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the TAP Readout section from IZ2.0.", - "descriptiontranslationkey":"show-tap-desc" - }, - { - "attribute":"worstNightmare", - "displayname":"Show Worst Nightmare", - "displaytranslationkey":"show-worst-nightmare", - "type":"checkbox", - "value":"on", - "description":"Check this box to show the Worst Nightmare field.", - "descriptiontranslationkey":"show-nightmare-desc" - } - ] -} + "html": "SWTRedesign.html", + "css": "SWTRedesign.css", + "authors": "ChaosOS, Finderski", + "roll20userid": "173448", + "preview": "SWT_SheetImage.jpg", + "instructions": "# Savage Worlds Tabbed Character Sheet\r\r### version 4.0.1\r\r## Character Sheet\r\r* This version of the sheet supports the Savage Worlds Adventure Edition (SWADE) and Savage Worlds Deluxe (SWEX)\r* Supports Wild Cards and Extras\r* The sheet has a configuration section so it can be tweaked to fit the Setting being played\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE and SWEX rules are included in the sheet, but are hidden by default. To manage them, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation section of sheet.\r* If there's something you want added, or you'd like to report a bug, feel free to join the SWT QA Game (https://app.roll20.net/join/2770481/ScpvXg). That game has forums for Bug Reports and Enhancement Request; or PM Finderski at https://app.roll20.net/users/173448/\r\r---", + "useroptions": [ + { + "attribute": "is_npc", + "displayname": "Extra", + "displaytranslationkey": "extra", + "type": "checkbox", + "value": "1", + "description": "The Extra option sets new characters to default as Extras, instead of Wild Cards.", + "descriptiontranslationkey": "extra-config" + }, + { + "attribute": "attsatdsix", + "displayname": "Start Attributes at d6", + "displaytranslationkey": "start-attributes-at-d6", + "type": "checkbox", + "value": "1", + "description": "Start Attributes at d6 instead of d4", + "descriptiontranslationkey": "start-attributes-at-d6-not-d4" + }, + { + "attribute": "ArcanumTab", + "displayname": "Hide Powers Section", + "displaytranslationkey": "hide-powers-section", + "type": "checkbox", + "value": "on", + "description": "Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.", + "descriptiontranslationkey": "hide-powers-desc" + }, + { + "attribute": "showsoak", + "displayname": "Show Soak Button", + "displaytranslationkey": "show-soak-button", + "type": "checkbox", + "value": "on", + "description": "Show the Soak Button. This will appear on the main character sheet tab uner the Health section.", + "descriptiontranslationkey": "unshake-button-desc", + "default": "on" + }, + { + "attribute": "showunshake", + "displayname": "Show Unshake Button", + "displaytranslationkey": "show-unshake-button", + "type": "checkbox", + "value": "on", + "description": "Show the Unshake Button. This will appear on the main character sheet tab uner the Health section.", + "descriptiontranslationkey": "soak-button-desc" + }, + { + "attribute": "WCI", + "displayname": "Wild Card Icon", + "displaytranslationkey": "wild-card-icon", + "type": "select", + "options": [ + "⊛|⊛", + "✪|✪", + "♕|♕", + "†|†", + "༒|༒" + ], + "default": "✪", + "description": "Select the Wild Card icon to be used in the Stat Block output.", + "descriptiontranslationkey": "wild-card-icon-desc" + }, + { + "attribute": "useconsumables", + "displayname": "Use Consumables", + "displaytranslationkey": "use-consumables", + "type": "checkbox", + "value": "1", + "description": "Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.", + "descriptiontranslationkey": "use-consumables-description" + }, + { + "attribute": "NoPPRule", + "displayname": "No Power Points", + "displaytranslationkey": "no-power-points", + "type": "checkbox", + "value": "on", + "description": "Check this box to not use Power Points with the Arcane Backgrounds.", + "descriptiontranslationkey": "no-power-points-desc" + }, + { + "attribute": "gritty", + "displayname": "Use Gritty Damage", + "displaytranslationkey": "use-gritty-damage", + "type": "checkbox", + "value": "on", + "description": "Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.", + "descriptiontranslationkey": "gritty-damage-description" + }, + { + "attribute": "injurytablename", + "displayname": "Injury Table Name", + "displaytranslationkey": "injury-table-name", + "type": "text", + "value": "", + "description": "If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.", + "descriptiontranslationkey": "injury-table-description" + }, + { + "attribute": "RaiseHBRule", + "displayname": "Variable Bonus Damage", + "displaytranslationkey": "variable-bonus-damage", + "type": "select", + "options": [ + "Don't use|0", + "Variable Bonus Damage (Raise Based)|1", + "variable Bonus Damage (Edge Based)|2" + ], + "default": "0", + "optiontranslationkeys": [ + "dont-use", + "variable-bonus-damage-raise-based", + "variable-bonus-damage-edge-based" + ], + "description": "Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.", + "descriptiontranslationkey": "variable-bonus-damage-desc" + }, + { + "attribute": "altRuleSkillSpec", + "displayname": "Use Skill Specialization Rule", + "displaytranslationkey": "use-skill-specialization", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Skill Specialization Setting Rule.", + "descriptiontranslationkey": "skill-spec-desc" + }, + { + "attribute": "bennies", + "displayname": "Roll XP for Un-/spen Bennies", + "displaytranslationkey": "roll-extra-xp-for-bennies", + "type": "checkbox", + "value": "1", + "default": "0", + "description": "Enables the button for rolling for extra XP based on unspent/spent bennies.", + "descriptiontranslationkey": "extra-xp-desc" + }, + { + "attribute": "usecharisma", + "displayname": "Use Charisma", + "displaytranslationkey": "use-charisma", + "type": "checkbox", + "value": "1", + "default": "1", + "description": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition", + "descriptiontranslationkey": "use-charisma-desc" + }, + { + "attribute": "settingconfig", + "displayname": "Quick Setting Configuration", + "displaytranslationkey": "quick-setting-configuration", + "type": "select", + "options": [ + "No Setting|0", + "50 Fathoms|1", + "All For One|2", + "Deadlands: Reloaded|3", + "East Texas University|4", + "Hellfrost|5", + "Interface Zero 2.0|6", + "Interface Zero 3.0|15", + "Lankhmar|7", + "Last Parsec|8", + "Low Life|9", + "Necessary Evil|10", + "Pirates of the Spanish Main|11", + "Rifts|13", + "Rippers|14", + "Tour of Darkness|12" + ], + "optiontranslationkeys": [ + "none-of-these", + "50-fathoms", + "all-for-one", + "deadlands-reloaded", + "east-texas-university", + "hellfrost", + "interface-zero-20", + "interface-zero-30", + "lankhmar", + "last-parsec", + "low-life", + "necessary-evil", + "pirates-of-the-spanish-main", + "rifts", + "rippers", + "tour-of-darknes" + ], + "default": "0", + "description": "Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet.", + "descriptiontranslationkey": "quick-settings-desc" + }, + { + "attribute": "background", + "displayname": "Sheet Background", + "displaytranslationkey": "sheet-background", + "type": "select", + "options": [ + "No Background|1", + "Cyberpunk|7", + "Hellfrost|8", + "Hellfrost: Land of Fire|9", + "Last Parsec|5", + "Noir|4", + "Old Map|2", + "Parchment|10", + "Rippers|12", + "Rifts/Sci Fi|11", + "Superhero|6", + "Zombiepocalypes|3", + "Interface Zero 3.0|13" + ], + "optiontranslationkeys": [ + "no-background-image", + "cyberpunk", + "hellfrost", + "hellfrost-land-of-fire", + "last-parsec", + "noir", + "old-map", + "parchment", + "rippers", + "rifts-scifi", + "superhero", + "zombie-esque", + "interface-zero-30" + ], + "default": "1", + "description": "Select the character sheet background you'd like for your game.", + "descriptiontranslationkey": "sheet-background-desc" + }, + { + "attribute": "logo", + "displayname": "Sheet Logo", + "displaytranslationkey": "sheet-logo", + "type": "select", + "options": [ + "Savage Worlds Deluxe|1", + "Savage Worlds Deluxe (Bloodied)|4", + "All For One|13", + "Deadlands|6", + "Deadlands: Noir|7", + "Deadlands: Hell on Earth|8", + "East Texas University|14", + "Hellfrost|10", + "Hellfrost: Land of Fire|11", + "Interface Zero 2.0|9", + "Interface Zero 3.0|17", + "Lankhmar|12", + "The Last Parsec|3", + "Necessary Evil|5", + "Pirates of the Spanish Main|2", + "Rifts|15", + "Rippers|16" + ], + "optiontranslationkeys": [ + "savage-world-deluxe", + "savage-worlds-deluxe-bloodied", + "all-for-one", + "deadlands", + "deadlands-noir", + "deadlands-hell-on-earth", + "east-texas-university", + "hellfrost", + "hellfrost-land-of-fire", + "interface-zero-20", + "interface-zero-30", + "lankhmar", + "the-last-parsec", + "necessary-evil", + "pirates-of-the-spanish-main", + "rifts", + "rippers" + ], + "default": "1", + "description": "Select the character sheet setting logo you'd like for your game.", + "descriptiontranslationkey": "sheet-logo-desc" + }, + { + "attribute": "usescholarship", + "displayname": "Show Scholarship (Formerly Academics Derived Stat)", + "displaytranslationkey": "show-scholarship", + "type": "checkbox", + "value": "1", + "description": "Check this box to use Scholarship.", + "descriptiontranslationkey": "show-academeics-derived-desc" + }, + { + "attribute": "Corruption", + "displayname": "Show Corruption", + "displaytranslationkey": "show-corruption", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Corruption Stat.", + "descriptiontranslationkey": "show-corruption-desc" + }, + { + "attribute": "potsmFame", + "displayname": "Show Fame", + "displaytranslationkey": "show-fame", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Fame Stat.", + "descriptiontranslationkey": "show-fame-desc" + }, + { + "attribute": "izFirewall", + "displayname": "Show Firewall", + "displaytranslationkey": "show-firewall", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Firewall Stat from IZ2.0.", + "descriptiontranslationkey": "show-firewall-desc" + }, + { + "attribute": "hfGlory", + "displayname": "Show Glory", + "displaytranslationkey": "show-glory", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Glory Stat.", + "descriptiontranslationkey": "show-glory-desc" + }, + { + "attribute": "DLGrit", + "displayname": "Show Grit", + "displaytranslationkey": "show-grit", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Grit Stat.", + "descriptiontranslationkey": "grit-desc" + }, + { + "attribute": "neuraltoughness", + "displayname": "Show Neural Toughness", + "displaytranslationkey": "show-neural-toughness", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Neural Toughness Stat.", + "descriptiontranslationkey": "show-nt-desc" + }, + { + "attribute": "ripReason", + "displayname": "Show Reason", + "displaytranslationkey": "show-reason", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Neural Reason Stat.", + "descriptiontranslationkey": "show-reason-desc" + }, + { + "attribute": "tdsanity", + "displayname": "Show Sanity", + "displaytranslationkey": "show-sanity", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Sanity Stat.", + "descriptiontranslationkey": "show-sanity-desc" + }, + { + "attribute": "useSize", + "displayname": "Show Size fields", + "displaytranslationkey": "show-size-fields", + "type": "checkbox", + "value": "1", + "description": "Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.", + "descriptiontranslationkey": "show-size-desc" + }, + { + "attribute": "ripStatus", + "displayname": "Show Status", + "displaytranslationkey": "show-status", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Status Stat.", + "descriptiontranslationkey": "show-status-desc" + }, + { + "attribute": "izStrain", + "displayname": "Show Strain", + "displaytranslationkey": "show-strain", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Strain Stat from Interface Zero and other cyberpunk games", + "descriptiontranslationkey": "show-strain-desc" + }, + { + "attribute": "izStreetCred", + "displayname": "Show Street Cred", + "displaytranslationkey": "show-street-cred", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Street Cred Stat from IZ 2.0.", + "descriptiontranslationkey": "show-street-cred-desc" + }, + { + "attribute": "izStreetCredThree", + "displayname": "Show Street Cred", + "displaytranslationkey": "show-street-cred-three", + "type": "checkbox", + "value": "on", + "description": "Check this box to use the Street Cred Stat from IZ 3.0.", + "descriptiontranslationkey": "show-street-cred-three-desc" + }, + { + "attribute": "usewealth", + "displayname": "Use the Wealth System", + "displaytranslationkey": "use-the-wealth-system", + "type": "checkbox", + "value": "on", + "description": "Use the Wealth System found in Savage Worlds Adventure Edition.", + "descriptiontranslationkey": "use-wealth-desc" + }, + { + "attribute": "useWealthMod", + "displayname": "Use the Wealth Modifier Field", + "displaytranslationkey": "use-wealth-modifier-field", + "type": "checkbox", + "value": "1", + "description": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.", + "descriptiontranslationkey": "use-wealth-mod-desc" + }, + { + "attribute": "50fPo8Clams", + "displayname": "Money Label", + "displaytranslationkey": "money-label", + "type": "select", + "options": [ + "Money|0", + "Clams|2", + "Credits|4", + "Lankhmar Currency|3", + "Livre|5", + "Pieces of Eight|1" + ], + "optiontranslationkeys": [ + "money", + "money-clams", + "money-credits", + "lankhmar-currency", + "livre", + "pieces-of-eight" + ], + "default": "0", + "description": "Selecting an option will change the Money label to the one selected.", + "descriptiontranslationkey": "mone-label-desc" + }, + { + "attribute": "smoothDice", + "displayname": "Smooth Dice", + "displaytranslationkey": "use-smooth-dice", + "type": "checkbox", + "value": "1dF", + "description": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll", + "descriptiontranslationkey": "use-smooth-dice-desc" + }, + { + "attribute": "fightingname", + "displayname": "Rename : Fighting", + "displaytranslationkey": "rename-skill-fighting", + "type": "text" + }, + { + "attribute": "academicsname", + "displayname": "Rename : Academics", + "displaytranslationkey": "rename-skill-academics", + "type": "text" + }, + { + "attribute": "athleticsname", + "displayname": "Rename : Athletics", + "displaytranslationkey": "rename-skill-athletics", + "type": "text" + }, + { + "attribute": "battlename", + "displayname": "Rename : Battle", + "displaytranslationkey": "rename-skill-battle", + "type": "text" + }, + { + "attribute": "boatingname", + "displayname": "Rename : Boating", + "displaytranslationkey": "rename-skill-boating", + "type": "text" + }, + { + "attribute": "climbingname", + "displayname": "Rename : Climbing", + "displaytranslationkey": "rename-skill-climbing", + "type": "text" + }, + { + "attribute": "commonknowledgename", + "displayname": "Rename : Common Knowledge", + "displaytranslationkey": "rename-skill-commonknowledge", + "type": "text" + }, + { + "attribute": "drivingname", + "displayname": "Rename : Driving", + "displaytranslationkey": "rename-skill-driving", + "type": "text" + }, + { + "attribute": "electronicsname", + "displayname": "Rename : Electronics", + "displaytranslationkey": "rename-skill-electronics", + "type": "text" + }, + { + "attribute": "faithname", + "displayname": "Rename : Faith", + "displaytranslationkey": "rename-skill-faith", + "type": "text" + }, + { + "attribute": "focusname", + "displayname": "Rename : Focus", + "displaytranslationkey": "rename-skill-focus", + "type": "text" + }, + { + "attribute": "gamblingname", + "displayname": "Rename : Gambling", + "displaytranslationkey": "rename-skill-gambling", + "type": "text" + }, + { + "attribute": "gutsname", + "displayname": "Rename : Guts", + "displaytranslationkey": "rename-skill-guts", + "type": "text" + }, + { + "attribute": "hackingname", + "displayname": "Rename : Hacking", + "displaytranslationkey": "rename-skill-hacking", + "type": "text" + }, + { + "attribute": "healingname", + "displayname": "Rename : Healing", + "displaytranslationkey": "rename-skill-healing", + "type": "text" + }, + { + "attribute": "intimidationname", + "displayname": "Rename : Intimidation", + "displaytranslationkey": "rename-skill-intimidation", + "type": "text" + }, + { + "attribute": "investigationname", + "displayname": "Rename : Investigation", + "displaytranslationkey": "rename-skill-investigation", + "type": "text" + }, + { + "attribute": "native-languagename", + "displayname": "Rename : Native Language", + "displaytranslationkey": "rename-skill-native-language", + "type": "text" + }, + { + "attribute": "lockpickingname", + "displayname": "Rename : Lockpicking", + "displaytranslationkey": "rename-skill-lockpicking", + "type": "text" + }, + { + "attribute": "noticename", + "displayname": "Rename : Notice", + "displaytranslationkey": "rename-skill-notice", + "type": "text" + }, + { + "attribute": "occultname", + "displayname": "Rename : Occult", + "displaytranslationkey": "rename-skill-occult", + "type": "text" + }, + { + "attribute": "performancename", + "displayname": "Rename : Performance", + "displaytranslationkey": "rename-skill-performance", + "type": "text" + }, + { + "attribute": "persuasionname", + "displayname": "Rename : Persuasion", + "displaytranslationkey": "rename-skill-persuasion", + "type": "text" + }, + { + "attribute": "pilotingname", + "displayname": "Rename : Piloting", + "displaytranslationkey": "rename-skill-piloting", + "type": "text" + }, + { + "attribute": "psionicsname", + "displayname": "Rename : Psionics", + "displaytranslationkey": "rename-skill-psionics", + "type": "text" + }, + { + "attribute": "repairname", + "displayname": "Rename : Repair", + "displaytranslationkey": "rename-skill-repair", + "type": "text" + }, + { + "attribute": "researchname", + "displayname": "Rename : Research", + "displaytranslationkey": "rename-skill-research", + "type": "text" + }, + { + "attribute": "ridingname", + "displayname": "Rename : Riding", + "displaytranslationkey": "rename-skill-riding", + "type": "text" + }, + { + "attribute": "ritualname", + "displayname": "Rename : Ritual", + "displaytranslationkey": "rename-skill-ritual", + "type": "text" + }, + { + "attribute": "sciencename", + "displayname": "Rename : Science", + "displaytranslationkey": "rename-skill-science", + "type": "text" + }, + { + "attribute": "shootingname", + "displayname": "Rename : Shooting", + "displaytranslationkey": "rename-skill-shooting", + "type": "text" + }, + { + "attribute": "spellcastingname", + "displayname": "Rename : Spellcasting", + "displaytranslationkey": "rename-skill-spellcasting", + "type": "text" + }, + { + "attribute": "stealthname", + "displayname": "Rename : Stealth", + "displaytranslationkey": "rename-skill-stealth", + "type": "text" + }, + { + "attribute": "streetwisename", + "displayname": "Rename : Streetwise", + "displaytranslationkey": "rename-skill-streetwise", + "type": "text" + }, + { + "attribute": "survivalname", + "displayname": "Rename : Survival", + "displaytranslationkey": "rename-skill-survival", + "type": "text" + }, + { + "attribute": "swimmingname", + "displayname": "Rename : Swimming", + "displaytranslationkey": "rename-skill-swimming", + "type": "text" + }, + { + "attribute": "tauntname", + "displayname": "Rename : Taunt", + "displaytranslationkey": "rename-skill-taunt", + "type": "text" + }, + { + "attribute": "thieveryname", + "displayname": "Rename : Thievery", + "displaytranslationkey": "rename-skill-thievery", + "type": "text" + }, + { + "attribute": "throwingname", + "displayname": "Rename : Throwing", + "displaytranslationkey": "rename-skill-throwing", + "type": "text" + }, + { + "attribute": "trackingname", + "displayname": "Rename : Tracking", + "displaytranslationkey": "rename-skill-tracking", + "type": "text" + }, + { + "attribute": "weirdsciencename", + "displayname": "Rename : Weird Science", + "displaytranslationkey": "rename-skill-weird-science", + "type": "text" + }, + { + "attribute": "codename", + "displayname": "Use Code Name", + "displaytranslationkey": "use-code-name", + "type": "checkbox", + "value": "on", + "description": "Check this box to change the Character Name label to Code Name.", + "descriptiontranslationkey": "use-code-name-desc" + }, + { + "attribute": "Cybernetics", + "displayname": "Use Cybernetics", + "displaytranslationkey": "use-cybernetics", + "type": "checkbox", + "value": "1", + "description": "Check this box to change the Augmentations label to Cybernetics.", + "descriptiontranslationkey": "use-cybernetics-desc" + }, + { + "attribute": "ETUClass", + "displayname": "Use Class for ETU", + "displaytranslationkey": "use-class-for-etuu", + "type": "checkbox", + "value": "1", + "description": "Check this box to change the Rank label to Class (e.g. Sophomore instead of Novice).", + "descriptiontranslationkey": "use-class-desc" + }, + { + "attribute": "powerOrigins", + "displayname": "Use Origin of Parahuman Abilities", + "displaytranslationkey": "use-origin-of-parahuman-abilities", + "type": "checkbox", + "value": "on", + "description": "Check this box to show where to enter a character's origin of parahuman abilities.", + "descriptiontranslationkey": "parahuman-origin-desc" + }, + { + "attribute": "ppe", + "displayname": "Use PPE", + "displaytranslationkey": "use-ppe-u", + "type": "checkbox", + "value": "on", + "description": "Check this box to change the Power Points label to PPE.", + "descriptiontranslationkey": "use-ppe-desc" + }, + { + "attribute": "ThreatRating", + "displayname": "Use Threat Rating", + "displaytranslationkey": "use-threat-rating", + "type": "checkbox", + "value": "on", + "description": "Check this box to change the Rank label to Threat Rating.", + "descriptiontranslationkey": "use-threat-rating-desc" + }, + { + "attribute": "tlpSpecies", + "displayname": "Use Species", + "displaytranslationkey": "use-species", + "type": "checkbox", + "value": "on", + "description": "Check this box to change the Race label to Species.", + "descriptiontranslationkey": "use-species-desc" + }, + { + "attribute": "activitiesexams", + "displayname": "Show Activities & Exams", + "displaytranslationkey": "show-activities-and-exams", + "type": "checkbox", + "value": "1", + "description": "Check this box to show the Activities & Exams section.", + "descriptiontranslationkey": "activities-exams-desc" + }, + { + "attribute": "a41archetype", + "displayname": "Show Archetype", + "displaytranslationkey": "show-archetypes", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Archetype field.", + "descriptiontranslationkey": "show-archetype-desc" + }, + { + "attribute": "useBurn", + "displayname": "Show Burn", + "displaytranslationkey": "show-burn", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Burn field.", + "descriptiontranslationkey": "show-burn-desc" + }, + { + "attribute": "izengrams", + "displayname": "Show Engrams", + "displaytranslationkey": "show-engrams", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Engrams section from IZ2.0.", + "descriptiontranslationkey": "show-engrams-desc" + }, + { + "attribute": "fencinginfo", + "displayname": "Show Fencing Styles & Schools", + "displaytranslationkey": "show-fencing-styles-n-schools", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Fencing Styles & Schools fields under Fighting.", + "descriptiontranslationkey": "show-fencing-desc" + }, + { + "attribute": "tlpHW", + "displayname": "Show Homeworld", + "displaytranslationkey": "show-homeworld", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Homeworld field.", + "descriptiontranslationkey": "show-homeworld-desc" + }, + { + "attribute": "heroicpath", + "displayname": "Show Hero's Journey", + "displaytranslationkey": "show-heros-journey", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Hero's Journey field.", + "descriptiontranslationkey": "show-heros-journey-desc" + }, + { + "attribute": "IconicFramwork", + "displayname": "Show Iconic Framework", + "displaytranslationkey": "show-iconic-framework", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Iconic Framework field.", + "descriptiontranslationkey": "show-iconic-framework-desc" + }, + { + "attribute": "useISP", + "displayname": "Show Internal Strength Points (ISP)", + "displaytranslationkey": "show-internal-strength-points-isp-u", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the ISP field.", + "descriptiontranslationkey": "show-isp-desc" + }, + { + "attribute": "useIRSC", + "displayname": "Show Internal System Charges", + "displaytranslationkey": "show-internal-system-charges", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Internal System Charges field.", + "descriptiontranslationkey": "show-isc-desc" + }, + { + "attribute": "useLoad", + "displayname": "Show Load and Encumbrance", + "displaytranslationkey": "show-load-and-encumbrance", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Load and Encumbrance information. This will appear below the derived stats.", + "descriptiontranslationkey": "show-load-desc" + }, + { + "attribute": "majorminor", + "displayname": "Show Majors/Minors", + "displaytranslationkey": "show-majors-minors", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Major/Minor (i.e. typically used for ETU) field.", + "descriptiontranslationkey": "show-majors-desc" + }, + { + "attribute": "a41motivation", + "displayname": "Show Motivation", + "displaytranslationkey": "show-motivation", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Motivation field.", + "descriptiontranslationkey": "show-motivation-desc" + }, + { + "attribute": "tlpOccupation", + "displayname": "Show Occupation", + "displaytranslationkey": "show-occupation", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Occupation field.", + "descriptiontranslationkey": "show-occupation-desc" + }, + { + "attribute": "iztap", + "displayname": "Show TAP Readout", + "displaytranslationkey": "show-tap-readout", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the TAP Readout section from IZ2.0.", + "descriptiontranslationkey": "show-tap-desc" + }, + { + "attribute": "worstNightmare", + "displayname": "Show Worst Nightmare", + "displaytranslationkey": "show-worst-nightmare", + "type": "checkbox", + "value": "on", + "description": "Check this box to show the Worst Nightmare field.", + "descriptiontranslationkey": "show-nightmare-desc" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/SavageWorlds/sheet.json b/SavageWorlds/sheet.json index 8c3d8d25342..94eb5cc872b 100644 --- a/SavageWorlds/sheet.json +++ b/SavageWorlds/sheet.json @@ -1,8 +1,9 @@ { - "html": "SavageWorlds.html", - "css": "SavageWorldsDeluxe.css", - "authors": "Josiah Bradbury", - "roll20userid": "27026", - "preview": "savageworldssheet.PNG", - "instructions": "When rolling untrained skills use the macro instead." -} + "html": "SavageWorlds.html", + "css": "SavageWorldsDeluxe.css", + "authors": "Josiah Bradbury", + "roll20userid": "27026", + "preview": "savageworldssheet.PNG", + "instructions": "When rolling untrained skills use the macro instead.", + "legacy": true +} \ No newline at end of file diff --git a/SavageWorldsFrench/sheet.json b/SavageWorldsFrench/sheet.json index fbf2ac37b28..d6bb87131c7 100644 --- a/SavageWorldsFrench/sheet.json +++ b/SavageWorldsFrench/sheet.json @@ -1,9 +1,10 @@ { - "html": "sawofr.html" - ,"css": "sawofr.css" - ,"authors": "Natha, Cassie Levett" - ,"roll20userid": "75857, 557736" - ,"preview": "sawofr.jpg" - ,"instructions": "Character Sheet for Savage Worlds (Deluxe Edition), with optional handling of Beasts & Barbarians, Lankhmar and Deadlands Reloaded. \n Feuille de Personnage VF pour Savage Worlds (Deluxe Edition), Beasts & Barbarians, Lankhmar et Deadlands Reloaded. \n Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorldsFrench/ReadMe.md). v3.3 (03/02/2019)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "sawofr.html", + "css": "sawofr.css", + "authors": "Natha, Cassie Levett", + "roll20userid": "75857, 557736", + "preview": "sawofr.jpg", + "instructions": "Character Sheet for Savage Worlds (Deluxe Edition), with optional handling of Beasts & Barbarians, Lankhmar and Deadlands Reloaded. \n Feuille de Personnage VF pour Savage Worlds (Deluxe Edition), Beasts & Barbarians, Lankhmar et Deadlands Reloaded. \n Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorldsFrench/ReadMe.md). v3.3 (03/02/2019).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Scarlet Heros/sheet.json b/Scarlet Heros/sheet.json index 5ced024ab79..3bbf0636b7a 100644 --- a/Scarlet Heros/sheet.json +++ b/Scarlet Heros/sheet.json @@ -1,8 +1,9 @@ { - "html": "Heros.html", - "css": "Heros.css", - "authors": "lorbog", - "roll20userid": "436206", - "preview": "Heros.png", - "instructions": "This is a character sheet for the singleplayer RPG Scarlet Heros. It features automatic stat checks and damage rolls." -} + "html": "Heros.html", + "css": "Heros.css", + "authors": "lorbog", + "roll20userid": "436206", + "preview": "Heros.png", + "instructions": "This is a character sheet for the singleplayer RPG Scarlet Heros. It features automatic stat checks and damage rolls.", + "legacy": true +} \ No newline at end of file diff --git a/Scion/sheet.json b/Scion/sheet.json index b012ff489c5..87ee328eb50 100644 --- a/Scion/sheet.json +++ b/Scion/sheet.json @@ -1,8 +1,9 @@ { - "html": "Scion.html", - "css": "Scion.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Scion.png", - "instructions": "This was based off Mr. Gone's God sheet. I'm not completely sure on the rule set, so if there are any issues, let me know." + "html": "Scion.html", + "css": "Scion.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Scion.png", + "instructions": "This was based off Mr. Gone's God sheet. I'm not completely sure on the rule set, so if there are any issues, let me know.", + "legacy": true } \ No newline at end of file diff --git a/Scion2e/sheet.json b/Scion2e/sheet.json index 51d6823612d..1108f92e0cb 100644 --- a/Scion2e/sheet.json +++ b/Scion2e/sheet.json @@ -1,23 +1,24 @@ { - "html": "scion2e.html", - "css": "scion2e.css", - "authors": "Salvador M.", - "roll20userid": "107253", - "preview": "preview.jpg", - "instructions": "Use the little gear in the top right to change a character's Tier. Mortals don't show a handful of things, the others will change how much Legend is shown. The little arrows will expand sections for more information. You can type on the lines next to the skills, for specialties.", - "useroptions": [ - { - "attribute": "tier", - "displayname": "Character Tier", - "type": "select", - "options": [ - "Mortal|0", - "Hero|1", - "Demigod|2", - "God|3" - ], - "default": "0", - "description": "Default tier for new characters." - } - ] + "html": "scion2e.html", + "css": "scion2e.css", + "authors": "Salvador M.", + "roll20userid": "107253", + "preview": "preview.jpg", + "instructions": "Use the little gear in the top right to change a character's Tier. Mortals don't show a handful of things, the others will change how much Legend is shown. The little arrows will expand sections for more information. You can type on the lines next to the skills, for specialties.", + "useroptions": [ + { + "attribute": "tier", + "displayname": "Character Tier", + "type": "select", + "options": [ + "Mortal|0", + "Hero|1", + "Demigod|2", + "God|3" + ], + "default": "0", + "description": "Default tier for new characters." + } + ], + "legacy": true } \ No newline at end of file diff --git a/Scum - Villainy/sheet.json b/Scum - Villainy/sheet.json index 72e79f95f15..f49f88d04b8 100644 --- a/Scum - Villainy/sheet.json +++ b/Scum - Villainy/sheet.json @@ -1,8 +1,9 @@ { - "html": "scum.html", - "css": "scum.css", - "authors": "Tim Denee, Jakob Oesinghaus, Chris McDonald", - "roll20userid": "782723, 726129, 693171", - "preview": "scum.png", - "instructions": "This sheet is designed to work with the release version of Scum & Villainy (1.6) It currently has functioning sheets for crew members and the crew's ship, with factions and systems in progress" + "html": "scum.html", + "css": "scum.css", + "authors": "Tim Denee, Jakob Oesinghaus, Chris McDonald", + "roll20userid": "782723, 726129, 693171", + "preview": "scum.png", + "instructions": "This sheet is designed to work with the release version of Scum & Villainy (1.6) It currently has functioning sheets for crew members and the crew's ship, with factions and systems in progress", + "legacy": true } \ No newline at end of file diff --git a/Sengoku/sheet.json b/Sengoku/sheet.json index 490eb3b9b33..0ee2c1a55ac 100644 --- a/Sengoku/sheet.json +++ b/Sengoku/sheet.json @@ -1,8 +1,9 @@ { - "html": "Sengoku.html", - "css": "Sengoku.css", - "authors": "Walt Shumate", - "roll20userid": "720651", - "preview": "Sengoku.png", - "instructions": "" -} + "html": "Sengoku.html", + "css": "Sengoku.css", + "authors": "Walt Shumate", + "roll20userid": "720651", + "preview": "Sengoku.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Sentinel Comics RPG/sheet.json b/Sentinel Comics RPG/sheet.json index 7377e95129e..f1ffee73496 100644 --- a/Sentinel Comics RPG/sheet.json +++ b/Sentinel Comics RPG/sheet.json @@ -1,9 +1,10 @@ { - "html": "SCRPG-Sheet.html", - "css": "SCRPG-Sheet.css", - "authors": "MAMS-Gaming, theDissilent", - "roll20userids": "6315215 3173288", - "patreon": "https://www.patreon.com/mamsgaming", - "preview": "Bunker-Page-1.jpg", - "instructions": "Sentinel Comics RPG Character Sheet\nRow of buttons at top of sheet will change between pages of character sheet, open/close sourcebook fields, and roll the Macro. For Macro, use checkboxes on ability sheet to select Power/Quality/Status, then press button to roll all 3." -} + "html": "SCRPG-Sheet.html", + "css": "SCRPG-Sheet.css", + "authors": "MAMS-Gaming, theDissilent", + "roll20userids": "6315215 3173288", + "patreon": "https://www.patreon.com/mamsgaming", + "preview": "Bunker-Page-1.jpg", + "instructions": "Sentinel Comics RPG Character Sheet\nRow of buttons at top of sheet will change between pages of character sheet, open/close sourcebook fields, and roll the Macro. For Macro, use checkboxes on ability sheet to select Power/Quality/Status, then press button to roll all 3.", + "legacy": true +} \ No newline at end of file diff --git a/Serenity/sheet.json b/Serenity/sheet.json index a51fc192ee6..1639cd11552 100644 --- a/Serenity/sheet.json +++ b/Serenity/sheet.json @@ -1,8 +1,9 @@ { - "html": "serenity.html", - "css": "serenity.css", - "authors": "Nico Marrero", - "roll20userid": "581781", - "preview": "serenity.png", - "instructions": "This is a character sheet for SerenityRPG based off of the one made by Kizyr. To clear Stun/Wound/Shock just click the label." -} + "html": "serenity.html", + "css": "serenity.css", + "authors": "Nico Marrero", + "roll20userid": "581781", + "preview": "serenity.png", + "instructions": "This is a character sheet for SerenityRPG based off of the one made by Kizyr. To clear Stun/Wound/Shock just click the label.", + "legacy": true +} \ No newline at end of file diff --git a/Seven Deadly Sins/sheet.json b/Seven Deadly Sins/sheet.json index 85eaae7c35d..027cb7dbc82 100644 --- a/Seven Deadly Sins/sheet.json +++ b/Seven Deadly Sins/sheet.json @@ -1,8 +1,9 @@ { - "html": "sds.html", - "css": "sds.css", - "authors": "Jack Moraga", - "preview": "fourthdraft.jpg", - "roll20userid": "329031", - "instructions": "" + "html": "sds.html", + "css": "sds.css", + "authors": "Jack Moraga", + "preview": "fourthdraft.jpg", + "roll20userid": "329031", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/Shaan (tabbed)/sheet.json b/Shaan (tabbed)/sheet.json index 3782980f3da..987bed2d42d 100644 --- a/Shaan (tabbed)/sheet.json +++ b/Shaan (tabbed)/sheet.json @@ -1,8 +1,9 @@ { - "html": "Shaan (tabbed).html", - "css": "Shaan (tabbed).css", - "authors": "Phoxounet,DiChim Zoug", - "roll20userid": "781167,47829", - "preview": "shaan.jpg", - "instructions": "Cette fiche est basée sur celle de Dichim Zoug. Il y a des onglets pour les personnages, les renaissants et les shaani. Il vaut mieux créer un personnage à part pour le Shaani des personnages. Il y a une section pour la Magie des Schèmes : il suffit de cliquer sur le nom de chaque schème pour le faire basculer de couleur à grisé et vice versa (acquis-non acquis). Dans les acquis, il y a un roll à côté du nom des armimales qui permet d'afficher le nom et la capacité de l'armimale. La section réserve possède des coches pour tenir à jour la réserve. Les pouvoirs peuvent être affichés dans la discussion grâce à un bouton roll. \r Translation : This character sheet is based on Dichim Zoug's one. There are tabs for character, returning and shaani. It's better to create a character dedicated to the players' Shaani. There is a 'Schemes Magic' section : you can click on runes pictures to switch them from grayed to colored state (learnt, not learnt). In the stuff tab, there is a roll button next to the Armimales names that can display the name and the ability of the Armimale in the chat. There is a stock section with checkbox to track the character's stock. Powers can be displayed in the chat thanks to a roll button." + "html": "Shaan (tabbed).html", + "css": "Shaan (tabbed).css", + "authors": "Phoxounet,DiChim Zoug", + "roll20userid": "781167,47829", + "preview": "shaan.jpg", + "instructions": "Cette fiche est basée sur celle de Dichim Zoug. Il y a des onglets pour les personnages, les renaissants et les shaani. Il vaut mieux créer un personnage à part pour le Shaani des personnages. Il y a une section pour la Magie des Schèmes : il suffit de cliquer sur le nom de chaque schème pour le faire basculer de couleur à grisé et vice versa (acquis-non acquis). Dans les acquis, il y a un roll à côté du nom des armimales qui permet d'afficher le nom et la capacité de l'armimale. La section réserve possède des coches pour tenir à jour la réserve. Les pouvoirs peuvent être affichés dans la discussion grâce à un bouton roll. \r Translation : This character sheet is based on Dichim Zoug's one. There are tabs for character, returning and shaani. It's better to create a character dedicated to the players' Shaani. There is a 'Schemes Magic' section : you can click on runes pictures to switch them from grayed to colored state (learnt, not learnt). In the stuff tab, there is a roll button next to the Armimales names that can display the name and the ability of the Armimale in the chat. There is a stock section with checkbox to track the character's stock. Powers can be displayed in the chat thanks to a roll button.", + "legacy": true } \ No newline at end of file diff --git a/Shaan/sheet.json b/Shaan/sheet.json index 47032a34309..7172d094c12 100644 --- a/Shaan/sheet.json +++ b/Shaan/sheet.json @@ -1,8 +1,9 @@ { - "html": "shaan.html", - "css": "shaan.css", - "authors": "DiChim Zoug", - "roll20userid": "47829", - "preview": "shaan.jpg", - "instructions": "La fiche permet de stocker les informations et de faire les jets pour jouer a Shaan Renaissance" -} + "html": "shaan.html", + "css": "shaan.css", + "authors": "DiChim Zoug", + "roll20userid": "47829", + "preview": "shaan.jpg", + "instructions": "La fiche permet de stocker les informations et de faire les jets pour jouer a Shaan Renaissance", + "legacy": true +} \ No newline at end of file diff --git a/Shadow of the Demon Lord/sheet.json b/Shadow of the Demon Lord/sheet.json index 039cc1082e9..dcd351a29b2 100644 --- a/Shadow of the Demon Lord/sheet.json +++ b/Shadow of the Demon Lord/sheet.json @@ -1,96 +1,97 @@ { - "html": "shadow-of-the-demon-lord.html", - "css": "style.css", - "authors": "Ryan Sigg (@ryansigg), DK Heinrich, Ben Harvill, Aymar Pescador Jr, Jakob", - "roll20userid": "13601,887138,295540,164783,726129", - "preview": "preview.jpg", - "instructions": "Roll20 Character sheet for 'Shadow of the Demon Lord' by Robert Schwalb.\n\nIncludes an NPC sheet for monsters - press the gear in the top right corner to toggle. Press the pen in the top right corner to toggle between edit and display mode on the talents, spells, and NPC pages.", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "NPC", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", - "descriptiontranslationkey": "NPC_INFO" - }, - { - "attribute": "output_option", - "displayname": "Sheet output", - "displaytranslationkey": "SHEET_OUTPUT", - "type": "select", - "options": [ - "Public|", - "Whispered to GM|/w GM", - "Query|@{whisper_query}" - ], - "optiontranslationkeys": [ - "PUBLIC", - "WHISPERED_TO_GM", - "QUERY" - ], - "default": "" - }, - { - "attribute": "setting_show_name", - "displayname": "Show name on roll template", - "displaytranslationkey": "SHOW_NAME_ON_ROLL_TEMPLATE", - "type": "select", - "options": [ - "Yes|{{name=@{name}}}", - "No|0" - ], - "optiontranslationkeys": [ - "YES", - "NO" - ], - "default": "{{name=@{name}}}" - }, - { - "attribute": "setting_npc_afflictions", - "displayname": "NPC afflictions", - "displaytranslationkey": "NPC_AFFLICTIONS", - "type": "checkbox", - "value": "1" - }, - { - "attribute": "setting_show_core_spinners", - "displayname": "Show up/down arrows on characteristics", - "displaytranslationkey": "SHOW_UP_DOWN_CHARACTERISTICS", - "type": "checkbox", - "value": "1" - }, - { - "attribute": "setting_basic_equipment", - "displayname": "Basic equipment", - "displaytranslationkey": "BASIC_EQUIPMENT", - "type": "checkbox", - "value": "1", - "description": "Show only textarea, hide detailed equipment column", - "descriptiontranslationkey": "BASIC_EQUIPMENT_INFO" - }, - { - "attribute": "setting_roll_weapon_damage", - "displayname": "Roll weapon damage", - "displaytranslationkey": "ROLL_WEAPON_DAMAGE", - "type": "select", - "options": [ - "Yes|1", - "No|0" - ], - "optiontranslationkeys": [ - "YES", - "NO" - ], - "default": "1" - }, - { - "attribute": "setting_show_damage_button", - "displayname": "Show damage button instead", - "displaytranslationkey": "SHOW_DAMAGE_BUTTON_INSTEAD", - "type": "checkbox", - "value": "1" - } - ] -} + "html": "shadow-of-the-demon-lord.html", + "css": "style.css", + "authors": "Ryan Sigg (@ryansigg), DK Heinrich, Ben Harvill, Aymar Pescador Jr, Jakob", + "roll20userid": "13601,887138,295540,164783,726129", + "preview": "preview.jpg", + "instructions": "Roll20 Character sheet for 'Shadow of the Demon Lord' by Robert Schwalb.\n\nIncludes an NPC sheet for monsters - press the gear in the top right corner to toggle. Press the pen in the top right corner to toggle between edit and display mode on the talents, spells, and NPC pages.", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "NPC", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", + "descriptiontranslationkey": "NPC_INFO" + }, + { + "attribute": "output_option", + "displayname": "Sheet output", + "displaytranslationkey": "SHEET_OUTPUT", + "type": "select", + "options": [ + "Public|", + "Whispered to GM|/w GM", + "Query|@{whisper_query}" + ], + "optiontranslationkeys": [ + "PUBLIC", + "WHISPERED_TO_GM", + "QUERY" + ], + "default": "" + }, + { + "attribute": "setting_show_name", + "displayname": "Show name on roll template", + "displaytranslationkey": "SHOW_NAME_ON_ROLL_TEMPLATE", + "type": "select", + "options": [ + "Yes|{{name=@{name}}}", + "No|0" + ], + "optiontranslationkeys": [ + "YES", + "NO" + ], + "default": "{{name=@{name}}}" + }, + { + "attribute": "setting_npc_afflictions", + "displayname": "NPC afflictions", + "displaytranslationkey": "NPC_AFFLICTIONS", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "setting_show_core_spinners", + "displayname": "Show up/down arrows on characteristics", + "displaytranslationkey": "SHOW_UP_DOWN_CHARACTERISTICS", + "type": "checkbox", + "value": "1" + }, + { + "attribute": "setting_basic_equipment", + "displayname": "Basic equipment", + "displaytranslationkey": "BASIC_EQUIPMENT", + "type": "checkbox", + "value": "1", + "description": "Show only textarea, hide detailed equipment column", + "descriptiontranslationkey": "BASIC_EQUIPMENT_INFO" + }, + { + "attribute": "setting_roll_weapon_damage", + "displayname": "Roll weapon damage", + "displaytranslationkey": "ROLL_WEAPON_DAMAGE", + "type": "select", + "options": [ + "Yes|1", + "No|0" + ], + "optiontranslationkeys": [ + "YES", + "NO" + ], + "default": "1" + }, + { + "attribute": "setting_show_damage_button", + "displayname": "Show damage button instead", + "displaytranslationkey": "SHOW_DAMAGE_BUTTON_INSTEAD", + "type": "checkbox", + "value": "1" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/ShadowbaneInquisition/sheet.json b/ShadowbaneInquisition/sheet.json index c6c819dfc89..fb463702638 100644 --- a/ShadowbaneInquisition/sheet.json +++ b/ShadowbaneInquisition/sheet.json @@ -1,55 +1,56 @@ { - "html": "Shadowbane.html", - "css": "Shadowbane.css", - "authors": "ChtiKenny", - "roll20userid": "7292133", - "preview": "preview.png", - "instructions": "This sheet is designed for use in Roll20. It is based on the Warhammer 40000: Dark Heresy 2ed ttrpg by Fantasy Flight Games, and derived from the OnlyWarEnhanced sheet by Jason Lee.\r\rIt was created for the Shadowbane Inquisition custom rules by Colby W.\n\nIf you need assistance with this sheet, head to our Discord https://discord.gg/rc9Fwgp9qv", - "useroptions": [ - { - "attribute": "initmod0", - "displayname": "Initiative Overrides", - "type": "select", - "options": [ - "No tiebreaker|[[floor", - "Decimal tiebreaker|[[", - "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" - ], - "default": "[[floor", - "description": "Select the initiative tiebreaker setting to use on the character sheet." - }, - { - "attribute": "settings_hitroll", - "displayname": "Auto Roll Hit Locations", - "type": "select", - "options": [ - "Automatically roll hit locations|{{loc=[[1d100]]}}", - "Don't automatically roll hit locations| " - ], - "default": "{{loc=[[1d100]]}}", - "description": "Select the Auto Hit Location setting to use on the character sheet." - }, - { - "attribute": "settings_crunchsummary", - "displayname": "Crunch Summary in Righteous Fury", - "type": "select", - "options": [ - "Include Crunch Summary|crunch", - "Exclude Crunch Summary| " - ], - "default": " ", - "description": "Includes a summary of the gameplay-related information for Righteous Fury rolls." - }, - { - "attribute": "settings_weapondescription", - "displayname": "Weapon Special in Damage Roll", - "type": "select", - "options": [ - "Include weapon Special|description", - "Exclude weapon Special| " - ], - "default": " ", - "description": "Select the Weapon Special Effects setting to use on the character sheet." - } - ] -} + "html": "Shadowbane.html", + "css": "Shadowbane.css", + "authors": "ChtiKenny", + "roll20userid": "7292133", + "preview": "preview.png", + "instructions": "This sheet is designed for use in Roll20. It is based on the Warhammer 40000: Dark Heresy 2ed ttrpg by Fantasy Flight Games, and derived from the OnlyWarEnhanced sheet by Jason Lee.\r\rIt was created for the Shadowbane Inquisition custom rules by Colby W.\n\nIf you need assistance with this sheet, head to our Discord https://discord.gg/rc9Fwgp9qv", + "useroptions": [ + { + "attribute": "initmod0", + "displayname": "Initiative Overrides", + "type": "select", + "options": [ + "No tiebreaker|[[floor", + "Decimal tiebreaker|[[", + "AGI tiebreaker|tiebreaker [[@{AGI_total}]] roll [[floor" + ], + "default": "[[floor", + "description": "Select the initiative tiebreaker setting to use on the character sheet." + }, + { + "attribute": "settings_hitroll", + "displayname": "Auto Roll Hit Locations", + "type": "select", + "options": [ + "Automatically roll hit locations|{{loc=[[1d100]]}}", + "Don't automatically roll hit locations| " + ], + "default": "{{loc=[[1d100]]}}", + "description": "Select the Auto Hit Location setting to use on the character sheet." + }, + { + "attribute": "settings_crunchsummary", + "displayname": "Crunch Summary in Righteous Fury", + "type": "select", + "options": [ + "Include Crunch Summary|crunch", + "Exclude Crunch Summary| " + ], + "default": " ", + "description": "Includes a summary of the gameplay-related information for Righteous Fury rolls." + }, + { + "attribute": "settings_weapondescription", + "displayname": "Weapon Special in Damage Roll", + "type": "select", + "options": [ + "Include weapon Special|description", + "Exclude weapon Special| " + ], + "default": " ", + "description": "Select the Weapon Special Effects setting to use on the character sheet." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun-Anarchy/sheet.json b/Shadowrun-Anarchy/sheet.json index 69da24f6edf..db420e97624 100644 --- a/Shadowrun-Anarchy/sheet.json +++ b/Shadowrun-Anarchy/sheet.json @@ -1,8 +1,9 @@ { - "html": "Shadowrun-Anarchy.html", - "css": "Shadowrun-Anarchy.css", - "authors": "Sean Kelly (based on the Shadowrun5e sheet by Neirin D., JoeIngledew)", - "roll20userid": "486551", - "preview": "Shadowrun-Anarchy.png", - "instructions": "All attributes and skills have an associated modifier field and a note field for explaining the source of the modifier. So if you have an amp that adds +1 to AGI, put '1' in the modifier field for AGI, note which amp the modifier came from, and the modifier will be automatically included in computed skill totals and rolls.\r\rWhen marking damage, check the appropriate hit boxes as you would on the official character sheet--left to right and top down. The associated roll modifier displayed next to the stun/physical track will be automatically applied to displayed skill totals and to rolls. Checking more boxes than you technically have according to attribute/armor values will not break the character sheet, but it is up to you to keep track of when you've reached your hit limit in a category (displayed as 'of [...]' to the lower right of a hit track)." -} + "html": "Shadowrun-Anarchy.html", + "css": "Shadowrun-Anarchy.css", + "authors": "Sean Kelly (based on the Shadowrun5e sheet by Neirin D., JoeIngledew)", + "roll20userid": "486551", + "preview": "Shadowrun-Anarchy.png", + "instructions": "All attributes and skills have an associated modifier field and a note field for explaining the source of the modifier. So if you have an amp that adds +1 to AGI, put '1' in the modifier field for AGI, note which amp the modifier came from, and the modifier will be automatically included in computed skill totals and rolls.\r\rWhen marking damage, check the appropriate hit boxes as you would on the official character sheet--left to right and top down. The associated roll modifier displayed next to the stun/physical track will be automatically applied to displayed skill totals and to rolls. Checking more boxes than you technically have according to attribute/armor values will not break the character sheet, but it is up to you to keep track of when you've reached your hit limit in a category (displayed as 'of [...]' to the lower right of a hit track).", + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun2e/sheet.json b/Shadowrun2e/sheet.json index c3a09606a68..d929e68114e 100644 --- a/Shadowrun2e/sheet.json +++ b/Shadowrun2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "shadowrun2e.html", - "css": "shadowrun2e.css", - "authors": "Crazion", - "roll20userid": "175628", - "preview": "shadowrun2e.png", - "instructions": "The four columns of roll buttons under skills correspond to the following:\n\n Blank heading, input your own TN\n nG, use the TN calculated in General on the Roll Information tab\n R, use the TN calculated in Ranged Combat \n M, use the TN calculated in Melee Combat \n\n [Readme&Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/Shadowrun2e/ReadMe.md)" -} + "html": "shadowrun2e.html", + "css": "shadowrun2e.css", + "authors": "Crazion", + "roll20userid": "175628", + "preview": "shadowrun2e.png", + "instructions": "The four columns of roll buttons under skills correspond to the following:\n\n Blank heading, input your own TN\n nG, use the TN calculated in General on the Roll Information tab\n R, use the TN calculated in Ranged Combat \n M, use the TN calculated in Melee Combat \n\n [Readme&Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/Shadowrun2e/ReadMe.md)", + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun4thEdition/sheet.json b/Shadowrun4thEdition/sheet.json index 8c8ec46ac30..5d2883c98b7 100644 --- a/Shadowrun4thEdition/sheet.json +++ b/Shadowrun4thEdition/sheet.json @@ -1,25 +1,29 @@ { - "html": "Shadowrun4thEdition.html", - "css": "Shadowrun4thEdition.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "patreon": "https://www.patreon.com/emeraldgrid", - "preview": "preview.png", - "instructions": "This characters sheet is not in active development and will have limited support from original author. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*", - "useroptions": [ - { - "attribute": "gm_toggle", - "displayname": "GM Whisper", - "displaytranslationkey": "gm-whisper", - "type": "select", - "options": [ - "Whisper|/w gm", - "Public|" - ], - "optiontranslationkeys": ["whisper", "public"], - "default": "Whisper", - "description": "Set the default for rolling in public or to gm.", - "descriptiontranslationkey": "whisperdescription" - } - ] + "html": "Shadowrun4thEdition.html", + "css": "Shadowrun4thEdition.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "patreon": "https://www.patreon.com/emeraldgrid", + "preview": "preview.png", + "instructions": "This characters sheet is not in active development and will have limited support from original author. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*", + "useroptions": [ + { + "attribute": "gm_toggle", + "displayname": "GM Whisper", + "displaytranslationkey": "gm-whisper", + "type": "select", + "options": [ + "Whisper|/w gm", + "Public|" + ], + "optiontranslationkeys": [ + "whisper", + "public" + ], + "default": "Whisper", + "description": "Set the default for rolling in public or to gm.", + "descriptiontranslationkey": "whisperdescription" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Shadowrun5D-german/sheet.json b/Shadowrun5D-german/sheet.json index ffb70abdd8b..a4a77e19ae7 100644 --- a/Shadowrun5D-german/sheet.json +++ b/Shadowrun5D-german/sheet.json @@ -1,8 +1,9 @@ { - "html": "Shadowrun5D.html", - "css": "Shadowrun5D.css", - "authors": "Patrick Gebhardt - translation into german of the Charactersheet by Gerdofal - Chad on Roll20. Based on a sheet by Neirin D. and JoeIngledew", - "roll20userid": "380243,592673", - "preview": "Shadowrun5Dpreview.jpg", - "instructions": "# Character Sheet\rEntwickelt für die Nutzung von Shadowrun 5D und wurde ausführlich getestet vor der Veröffentlichung, dieser Charakterbogen stellt Würfelvorlagen für alle Würfe zur Verfügung und hat auch Makros für benutzerdefinierte Würfe.\r\r## Allgemeine Hinweise\r\r* Alles funktioniert. Wenn ein Makro nicht funktioniert hast du entweder ein leeres Feld oder nicht die richtige Formatierung genutzt.\r* Leere Felder sind schlecht. Wenn ein Feld 0 ein soll, tippe dort ein 0 ein. Die einzige Ausnahme davon sind die Notizfelder welche vollkommen optional sind.\r* Alle Eingabeaufforderungen bei Würfen sind für situationelle Modifikatoren. Dies können Körperliche oder Soziale Modifikatoren sein die auf die Situation eintreffen können. Beispiele beeinhalten Sichtbarkeit, Deckung, Rückstoß, etc.\r* Alle Modifikationen sollten wie folgt eingegeben werden. Positive Modifikationen: Nur die Nummer eintippen, kein + vor die Zahl eingeben (Beispiel: 3) Negative Modifikationen: Tippe die negative Zahl ein (Beispiel: -3)\r* Möchtest du ein eigenes Makro erstellen? Drücke \"test roll\" welches oben zu finden ist, darin findest du alle Feldernamen für deine Vorlage.\r\r##Persönliche Daten Bereich\r* Beachte das das Nuyen Feld hier eine potentielle Dopplunng des Nuyen Feldes weiter unten ist. Ich habe es hier für Spiele hinzugefügt die kein genaues Verfolgen des Nuyen benötigen.\r\r##Attribute Bereich\r* Nur die Gesamt Spalte wird von Würfen benutzt. Die Basis Spalte ist für dich als Information. Trag den verstärkten Gesamtwert in die Gesamt Spalte als positiven Wert ein.\r* Initiative hat zwei oder, im Fall der Matrix Initiative, drei editierbare Felder. Das erste ist für den Attribut Gesamtwert, das zweite ist für jegliche permanente Modifikatoren und das dritte für die Anzahl der Würfel.\r\r##Zustandsmonitpr\r*Schmerztoleranz ist hier das wichtigste Feld. Stelle sicher das du hier den richtigen Wert stehen hast. (Der Standard Wert für die meisten Charaktere ist 3).\r* Körperlich und Geistig ist die Anzahl des Schaden den du in der jeweiligen Kategorie erhalten hast. Wundenmodifikatoren werden automatisch in alle betroffenen Makros berücksichtigt, trage sie nicht selber als situationsbedingten Modifikator ein.\r\r##Schell Würfel Sammlungn\r* Ziemlich genau das wonach es klingt. Dies ist für Würfe die du eventuell benötigst welche vom Charakterbogen nicht berücksichtigt wurden weil sie entweder zu selten gebraucht oder zu komplex sind. Dies ist auch die einzige Möglichkeit einen Edge Wurf zu machen.\r\r##Vorteile und Nachteile\r* Dieser Bereich ist ausschliesslich um sich diese zu notieren, nicht für Werteberechnung. Es sind Felder für Buch und Seitennummer bereitgestellt um dir zu helfen diese falls benötigt schneller nachzulesen.\r\r##Fertigkeiten - Aktiv\rDies ist das Hauptaugenmerk des Charakterbogens. Es hat folgende Felder.\r* Fähigkeit = Der Name der Fähigkeit\r* Stufe = Die Stufe der Fähigkeit die du erworben hast, füge hier keine Modifikatoren ein.\r* Attr. = Das Attribut welches diese Fähigkeit benutzt.\r* Div. = Ein permanenter Modifikator dieser Fähigkeit.\r* Limit = Das Limit der Fähigkeit wie sie im Buch steht.\r* Mod = Jegliche Permanente Modifikationen zum Limit. Diese sind sehr selten, aber einige Adepten Kräfte verlauben dies. \r* Notiz = Dies sind Notizen für dich selbst, werden im Wurf selber aber nicht angezeigt.\r\r##Fähigkeiten - Wissen\r* Siehe Fähigkeiten - Aktiv\r\r##Matrix Aktionen\r* Siehe Fähigkeiten\r\r## Fern- und Nahkampfwaffen\r* Alle Felder werden nach der Waffenliste im Buch ausgefüllt, Ausnahmen sind:\r* Fertigkeit = Dies ist dein Fähigkeitslevel. Trage diesen ohne Geschicklichkeit ein, diese ist automatisch im Makro eingetragen.\r* Misc = Hier trägst du diverse Permanente Modifikationen ein, wie z.B. von Smartgunsystemen.\r\r##Zauber\r* Stelle sicher das du den Entzug eingibst. Zum Beispiel, gib -3 bei einem Entzug von KS-3 ein. Trage 0 für einen Entzug von KS ein.\r* Div. = Diverse Permanente Modifikationen des Zauber Wurfs\r* Beschreibung - Der hier eingetragene Text wird auch im Makro dargestellt. Hier kannst du z.B. eintragen wie der Zauber aussieht oder was dein Charkter tut während er diesen Zauber wirkt\r\r##Panzerung\r* Der Ausweichen Wert wird automatisch berechnet. Das einzige was du hier einträgt ist ein permanente Modifikator auf den Ausweichen Wert.\r* Jede Rüstungszeile hast ihren eigenen Wurf. Trage die Wertung + Modifikatoren in das entsprechende Feld.\r\r##Rest des Charakterbogens\r* Der Rest ist für andere Aspekte des Charakters die nicht viel ändern wie z.B. Connections oder Inventar. Es gibt einen Bereich für Spezielle Würfe am ende des Charakterbogens welcher momentan nur einen einzigen benutzerdefinierten Wurf enthält (Geister herbeirufen). Weitere werden jedoch in Zukunft hinzugefügt.\r\r#Danke und viel Spass mit dem Charakterbogen!" -} + "html": "Shadowrun5D.html", + "css": "Shadowrun5D.css", + "authors": "Patrick Gebhardt - translation into german of the Charactersheet by Gerdofal - Chad on Roll20. Based on a sheet by Neirin D. and JoeIngledew", + "roll20userid": "380243,592673", + "preview": "Shadowrun5Dpreview.jpg", + "instructions": "# Character Sheet\rEntwickelt für die Nutzung von Shadowrun 5D und wurde ausführlich getestet vor der Veröffentlichung, dieser Charakterbogen stellt Würfelvorlagen für alle Würfe zur Verfügung und hat auch Makros für benutzerdefinierte Würfe.\r\r## Allgemeine Hinweise\r\r* Alles funktioniert. Wenn ein Makro nicht funktioniert hast du entweder ein leeres Feld oder nicht die richtige Formatierung genutzt.\r* Leere Felder sind schlecht. Wenn ein Feld 0 ein soll, tippe dort ein 0 ein. Die einzige Ausnahme davon sind die Notizfelder welche vollkommen optional sind.\r* Alle Eingabeaufforderungen bei Würfen sind für situationelle Modifikatoren. Dies können Körperliche oder Soziale Modifikatoren sein die auf die Situation eintreffen können. Beispiele beeinhalten Sichtbarkeit, Deckung, Rückstoß, etc.\r* Alle Modifikationen sollten wie folgt eingegeben werden. Positive Modifikationen: Nur die Nummer eintippen, kein + vor die Zahl eingeben (Beispiel: 3) Negative Modifikationen: Tippe die negative Zahl ein (Beispiel: -3)\r* Möchtest du ein eigenes Makro erstellen? Drücke \"test roll\" welches oben zu finden ist, darin findest du alle Feldernamen für deine Vorlage.\r\r##Persönliche Daten Bereich\r* Beachte das das Nuyen Feld hier eine potentielle Dopplunng des Nuyen Feldes weiter unten ist. Ich habe es hier für Spiele hinzugefügt die kein genaues Verfolgen des Nuyen benötigen.\r\r##Attribute Bereich\r* Nur die Gesamt Spalte wird von Würfen benutzt. Die Basis Spalte ist für dich als Information. Trag den verstärkten Gesamtwert in die Gesamt Spalte als positiven Wert ein.\r* Initiative hat zwei oder, im Fall der Matrix Initiative, drei editierbare Felder. Das erste ist für den Attribut Gesamtwert, das zweite ist für jegliche permanente Modifikatoren und das dritte für die Anzahl der Würfel.\r\r##Zustandsmonitpr\r*Schmerztoleranz ist hier das wichtigste Feld. Stelle sicher das du hier den richtigen Wert stehen hast. (Der Standard Wert für die meisten Charaktere ist 3).\r* Körperlich und Geistig ist die Anzahl des Schaden den du in der jeweiligen Kategorie erhalten hast. Wundenmodifikatoren werden automatisch in alle betroffenen Makros berücksichtigt, trage sie nicht selber als situationsbedingten Modifikator ein.\r\r##Schell Würfel Sammlungn\r* Ziemlich genau das wonach es klingt. Dies ist für Würfe die du eventuell benötigst welche vom Charakterbogen nicht berücksichtigt wurden weil sie entweder zu selten gebraucht oder zu komplex sind. Dies ist auch die einzige Möglichkeit einen Edge Wurf zu machen.\r\r##Vorteile und Nachteile\r* Dieser Bereich ist ausschliesslich um sich diese zu notieren, nicht für Werteberechnung. Es sind Felder für Buch und Seitennummer bereitgestellt um dir zu helfen diese falls benötigt schneller nachzulesen.\r\r##Fertigkeiten - Aktiv\rDies ist das Hauptaugenmerk des Charakterbogens. Es hat folgende Felder.\r* Fähigkeit = Der Name der Fähigkeit\r* Stufe = Die Stufe der Fähigkeit die du erworben hast, füge hier keine Modifikatoren ein.\r* Attr. = Das Attribut welches diese Fähigkeit benutzt.\r* Div. = Ein permanenter Modifikator dieser Fähigkeit.\r* Limit = Das Limit der Fähigkeit wie sie im Buch steht.\r* Mod = Jegliche Permanente Modifikationen zum Limit. Diese sind sehr selten, aber einige Adepten Kräfte verlauben dies. \r* Notiz = Dies sind Notizen für dich selbst, werden im Wurf selber aber nicht angezeigt.\r\r##Fähigkeiten - Wissen\r* Siehe Fähigkeiten - Aktiv\r\r##Matrix Aktionen\r* Siehe Fähigkeiten\r\r## Fern- und Nahkampfwaffen\r* Alle Felder werden nach der Waffenliste im Buch ausgefüllt, Ausnahmen sind:\r* Fertigkeit = Dies ist dein Fähigkeitslevel. Trage diesen ohne Geschicklichkeit ein, diese ist automatisch im Makro eingetragen.\r* Misc = Hier trägst du diverse Permanente Modifikationen ein, wie z.B. von Smartgunsystemen.\r\r##Zauber\r* Stelle sicher das du den Entzug eingibst. Zum Beispiel, gib -3 bei einem Entzug von KS-3 ein. Trage 0 für einen Entzug von KS ein.\r* Div. = Diverse Permanente Modifikationen des Zauber Wurfs\r* Beschreibung - Der hier eingetragene Text wird auch im Makro dargestellt. Hier kannst du z.B. eintragen wie der Zauber aussieht oder was dein Charkter tut während er diesen Zauber wirkt\r\r##Panzerung\r* Der Ausweichen Wert wird automatisch berechnet. Das einzige was du hier einträgt ist ein permanente Modifikator auf den Ausweichen Wert.\r* Jede Rüstungszeile hast ihren eigenen Wurf. Trage die Wertung + Modifikatoren in das entsprechende Feld.\r\r##Rest des Charakterbogens\r* Der Rest ist für andere Aspekte des Charakters die nicht viel ändern wie z.B. Connections oder Inventar. Es gibt einen Bereich für Spezielle Würfe am ende des Charakterbogens welcher momentan nur einen einzigen benutzerdefinierten Wurf enthält (Geister herbeirufen). Weitere werden jedoch in Zukunft hinzugefügt.\r\r#Danke und viel Spass mit dem Charakterbogen!", + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun5e-Gerdofal/sheet.json b/Shadowrun5e-Gerdofal/sheet.json index 3d1240ce058..f675c918c29 100644 --- a/Shadowrun5e-Gerdofal/sheet.json +++ b/Shadowrun5e-Gerdofal/sheet.json @@ -1,8 +1,9 @@ { - "html": "Shadowrun5e-Gerdofal.html", - "css": "Shadowrun5e-Gerdofal.css", - "authors": "Gerdofal - Chad on Roll20. Based on a sheet by Neirin D. and JoeIngledew", - "roll20userid": "380243", - "preview": "Shadowrun5e-Gerdofal.jpg", - "instructions": "# Character Sheet\rDesigned for use with Shadowrun 5e and tested extensively before release, this sheet utilizes roll templates for all rolls and includes buttons for custom rolls in cases where you might need something unexpected.\r\r## Options and Multiple Templates\r\r* See the bottom of the sheet for various options. There are multiple templates for output and some other options requested by players and GMs.\r\r## General Notes\r\r* Everything works. If a button doesn’t work, you either have a blank field or haven’t followed suggested formatting for some field.\r* Blanks are bad. If a field should be 0, put a 0 in that field. The only exception to this is the description field which is completely optional.\r* All rolls prompt for a situational modifier. This is for whatever physical or social modifiers apply to that situation. Examples include visibility, cover, miscellaneous bonuses, recoil penalties, etc.\r* All modifiers should be entered as follows. Positive modifiers: Just put the number, don’t put the + (ex. 3). Negative modifiers: Put the negative number (ex. -3)\r* Want to make your own macros? Press the test roll button. It will tell you all the field names for the template.\r\r## Personal Data Section\r* Note that the Nuyen field here is a potential duplicate of the Nuyen section below. I’ve included it here for games that don’t require you to track Nuyen in the detail that the other section provides.\r\r## Attributes Section\r* Only the Total column is used by rolls. The base column is for your information. Put your augmented total into the total column as a positive integer.\r* Initiative has two or, in the case of matrix initiative, three editable boxes. The first is the attribute total for the roll, the second is for any permanent modifiers, the third is for the number of dice to roll.\r\r## Wounds Section\r*Tolerance is the most important field here. Make sure you have it at the right number. (The default for most characters is 3).\r* Physical and Stun are the amount of damage you have taken. Wound penalties are automatically included in all applicable rolls, do not include them as part of the situational modifier.\r\r## Quick Roll Collection\r*Pretty much what it sounds like. This is for rolls you might need to make that have not been anticipated or that are so rare they aren’t worth adding to the complexity of the sheet. This is also the only way to make an edge roll.\r\r## Positive and Negative Qualities\r* These are for record keeping, not used for rolls. Spaces are provided for book and page number to help you and the GM look them up faster if needed.\r\r## Skills - Active\rThis section is the meat of the sheet. Here are the fields.\r* Skill = The name of the skill\r* Base = The base skill level that you purchased, don’t include any modifiers in this.\r* Attr. = The attribute to which this skill is linked.\r* Misc = A permanent modifier to the skill level.\r* Limit Source = The source for the limit of the skill, as indicated in the book.\r* Mod = Any permanent modifiers to this limit. These are very rare, but some adept powers allow this.\r* Notes = These are notes to yourself and do not currently display in the roll template, that may be changed in a future version.\r\r## Skills - Knowledge\r* These are basically the same as active skills.\r\r## Matrix Actions\r* The same as skills.\r\r## Ranged and Melee Weapons\r* All fields are to be filled in from the weapons list in the book except for:\r* Skill = This is your skill level. Don’t include agility in this, it’s included automatically in the roll template.\r* Misc = This is any misc permanent modifier, such as from smartgun systems.\r\r## Spells\r* Make sure you enter the drain as a number. For example, enter -3 for a drain of F-3. Enter 0 for a drain of F.\r* Misc = Misc permanent modifiers to the spell roll.\r* Cast Time Desc = A description that will show up in the roll template describing what the spell looks like.\r\r## Armor\r* The avoidance roll is automatically calculated. The only option you have for entry is Avoid Misc which is for any permanent modifiers to your avoidance.\r* Each armor line has it’s own soak roll. Put the rating in the appropriate field and use misc for any permanent or semi-permanent modifiers.\r\r## Remainder of Sheet\r* The remainder of the sheet is for other aspects of characters that don’t change as much such as gear and contacts. There is a Special Rolls section at the bottom which currently has only one custom roll (Summoning a Spirit). More will be added as needed in the future.\r\r# Thanks! Enjoy!" -} + "html": "Shadowrun5e-Gerdofal.html", + "css": "Shadowrun5e-Gerdofal.css", + "authors": "Gerdofal - Chad on Roll20. Based on a sheet by Neirin D. and JoeIngledew", + "roll20userid": "380243", + "preview": "Shadowrun5e-Gerdofal.jpg", + "instructions": "# Character Sheet\rDesigned for use with Shadowrun 5e and tested extensively before release, this sheet utilizes roll templates for all rolls and includes buttons for custom rolls in cases where you might need something unexpected.\r\r## Options and Multiple Templates\r\r* See the bottom of the sheet for various options. There are multiple templates for output and some other options requested by players and GMs.\r\r## General Notes\r\r* Everything works. If a button doesn’t work, you either have a blank field or haven’t followed suggested formatting for some field.\r* Blanks are bad. If a field should be 0, put a 0 in that field. The only exception to this is the description field which is completely optional.\r* All rolls prompt for a situational modifier. This is for whatever physical or social modifiers apply to that situation. Examples include visibility, cover, miscellaneous bonuses, recoil penalties, etc.\r* All modifiers should be entered as follows. Positive modifiers: Just put the number, don’t put the + (ex. 3). Negative modifiers: Put the negative number (ex. -3)\r* Want to make your own macros? Press the test roll button. It will tell you all the field names for the template.\r\r## Personal Data Section\r* Note that the Nuyen field here is a potential duplicate of the Nuyen section below. I’ve included it here for games that don’t require you to track Nuyen in the detail that the other section provides.\r\r## Attributes Section\r* Only the Total column is used by rolls. The base column is for your information. Put your augmented total into the total column as a positive integer.\r* Initiative has two or, in the case of matrix initiative, three editable boxes. The first is the attribute total for the roll, the second is for any permanent modifiers, the third is for the number of dice to roll.\r\r## Wounds Section\r*Tolerance is the most important field here. Make sure you have it at the right number. (The default for most characters is 3).\r* Physical and Stun are the amount of damage you have taken. Wound penalties are automatically included in all applicable rolls, do not include them as part of the situational modifier.\r\r## Quick Roll Collection\r*Pretty much what it sounds like. This is for rolls you might need to make that have not been anticipated or that are so rare they aren’t worth adding to the complexity of the sheet. This is also the only way to make an edge roll.\r\r## Positive and Negative Qualities\r* These are for record keeping, not used for rolls. Spaces are provided for book and page number to help you and the GM look them up faster if needed.\r\r## Skills - Active\rThis section is the meat of the sheet. Here are the fields.\r* Skill = The name of the skill\r* Base = The base skill level that you purchased, don’t include any modifiers in this.\r* Attr. = The attribute to which this skill is linked.\r* Misc = A permanent modifier to the skill level.\r* Limit Source = The source for the limit of the skill, as indicated in the book.\r* Mod = Any permanent modifiers to this limit. These are very rare, but some adept powers allow this.\r* Notes = These are notes to yourself and do not currently display in the roll template, that may be changed in a future version.\r\r## Skills - Knowledge\r* These are basically the same as active skills.\r\r## Matrix Actions\r* The same as skills.\r\r## Ranged and Melee Weapons\r* All fields are to be filled in from the weapons list in the book except for:\r* Skill = This is your skill level. Don’t include agility in this, it’s included automatically in the roll template.\r* Misc = This is any misc permanent modifier, such as from smartgun systems.\r\r## Spells\r* Make sure you enter the drain as a number. For example, enter -3 for a drain of F-3. Enter 0 for a drain of F.\r* Misc = Misc permanent modifiers to the spell roll.\r* Cast Time Desc = A description that will show up in the roll template describing what the spell looks like.\r\r## Armor\r* The avoidance roll is automatically calculated. The only option you have for entry is Avoid Misc which is for any permanent modifiers to your avoidance.\r* Each armor line has it’s own soak roll. Put the rating in the appropriate field and use misc for any permanent or semi-permanent modifiers.\r\r## Remainder of Sheet\r* The remainder of the sheet is for other aspects of characters that don’t change as much such as gear and contacts. There is a Special Rolls section at the bottom which currently has only one custom roll (Summoning a Spirit). More will be added as needed in the future.\r\r# Thanks! Enjoy!", + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun5e/sheet.json b/Shadowrun5e/sheet.json index 883d31b9104..0f28cfb2911 100644 --- a/Shadowrun5e/sheet.json +++ b/Shadowrun5e/sheet.json @@ -1,7 +1,8 @@ { - "html": "Shadowrun5.html", - "css": "Shadowrun5Style.css", - "authors": "Neirin D., JoeIngledew", - "preview": "Shadowrun5Preview.png", - "instructions": "* Values are inserted like they show in the book - so negative numbers should be written with a '-' in front, positive numbers just as the number (DON'T write '+', it will break the rolls)\r* In most Rolls there will be an option to include modifiers - the negative/positive value also applies here\r* 'Quick Roll Collection' is everything you need if you don't want to use anything else\r* A lot of buttons throughout the sheet to make your life easier\r## Useful Attributes\r\r### Attribute Scores:\r* Body - @{body}\r* Agility - @{agility}\r* Reaction - @{reaction}\r* Strength - @{strength}\r* Willpower - @{willpower}\r* Logic - @{logic}\r* Intuition - @{intuition}\r* Charisma - @{charisma}\r* Magic / Resonance - @{magicresonance}\r* Edge - @{edge}\r### Combat Info\r\r#### Wounds\r* @{physical} - physical condition monitor / wounds\r* @{stun} - stun condition monitor / wounds\r* @{paintolerance} - higher or lower pain tolerance (standard value 3)\r* @{woundmod} - calculated wound modifier (see below for macro)\r#### Offensive\r* @{primaryweapon-} - and @{secondaryweapon-} are the two fixed Ranged Weapon slots, you can access all Attributes from these weapons directly with useing this as a prefix and then:\r* @{-acc} - Accuracy\r* @{-dam} - Damage Value\r* @{-ap} - Armor Penetration\r* @{-mode} - Weapon Modes\r* @{-rc} - Recoil Compensation\r* @{-ammo} - Max Ammo\r* @{-skill} - Skill Value used for the Weapon Type\r\r* Same goes for Melee weapons with the prefix @{primarymeleeweapon-} and @{secondarymeleeweapon-} (Of course without Weapon Mode, Recoil and Ammo)\r#### Defensive\r* @{avoid} - [[@reaction+@intuition]]\r* @{avoidmisc} - number to in- or decrease the avoid - Accessable through the 'Core Combat Info' Section\r* @{armor} - First armor in the Armor Sub-Section - the amount in the 'Core Combat Info' block\r* @{armormisc} - First armor in the Armor Sub-Section - number to increase or decrese damage resistance rolls\r\r#### Skills\rThere is no option to access the Skills directly at this point - sorry!" -} + "html": "Shadowrun5.html", + "css": "Shadowrun5Style.css", + "authors": "Neirin D., JoeIngledew", + "preview": "Shadowrun5Preview.png", + "instructions": "* Values are inserted like they show in the book - so negative numbers should be written with a '-' in front, positive numbers just as the number (DON'T write '+', it will break the rolls)\r* In most Rolls there will be an option to include modifiers - the negative/positive value also applies here\r* 'Quick Roll Collection' is everything you need if you don't want to use anything else\r* A lot of buttons throughout the sheet to make your life easier\r## Useful Attributes\r\r### Attribute Scores:\r* Body - @{body}\r* Agility - @{agility}\r* Reaction - @{reaction}\r* Strength - @{strength}\r* Willpower - @{willpower}\r* Logic - @{logic}\r* Intuition - @{intuition}\r* Charisma - @{charisma}\r* Magic / Resonance - @{magicresonance}\r* Edge - @{edge}\r### Combat Info\r\r#### Wounds\r* @{physical} - physical condition monitor / wounds\r* @{stun} - stun condition monitor / wounds\r* @{paintolerance} - higher or lower pain tolerance (standard value 3)\r* @{woundmod} - calculated wound modifier (see below for macro)\r#### Offensive\r* @{primaryweapon-} - and @{secondaryweapon-} are the two fixed Ranged Weapon slots, you can access all Attributes from these weapons directly with useing this as a prefix and then:\r* @{-acc} - Accuracy\r* @{-dam} - Damage Value\r* @{-ap} - Armor Penetration\r* @{-mode} - Weapon Modes\r* @{-rc} - Recoil Compensation\r* @{-ammo} - Max Ammo\r* @{-skill} - Skill Value used for the Weapon Type\r\r* Same goes for Melee weapons with the prefix @{primarymeleeweapon-} and @{secondarymeleeweapon-} (Of course without Weapon Mode, Recoil and Ammo)\r#### Defensive\r* @{avoid} - [[@reaction+@intuition]]\r* @{avoidmisc} - number to in- or decrease the avoid - Accessable through the 'Core Combat Info' Section\r* @{armor} - First armor in the Armor Sub-Section - the amount in the 'Core Combat Info' block\r* @{armormisc} - First armor in the Armor Sub-Section - number to increase or decrese damage resistance rolls\r\r#### Skills\rThere is no option to access the Skills directly at this point - sorry!", + "legacy": true +} \ No newline at end of file diff --git a/Shadowrun5th/sheet.json b/Shadowrun5th/sheet.json index 7244365d42e..36eacb0ec78 100644 --- a/Shadowrun5th/sheet.json +++ b/Shadowrun5th/sheet.json @@ -1,8 +1,9 @@ { - "html": "Shadowrun5th.html", - "css": "Shadowrun5th.css", - "authors": "Jens 'xyro'", - "roll20userid": "857511", - "preview": "Shadowrun5th.png", - "instructions": "For use with Shadowrun 5th Edition. \r\rEverything has a tooltip, if unsure just hover over the element with your mouse \r\rIn general do not leave empty fields \rInput Numbers without a '+' for positive and no space between '-' and digits for negative \rThe only exception is drain/fade where you have to enter a '+' or '-' followed by a number that indicates what the offset from the spells force/complex forms level is \r alternatively enter a '*2' for rituals to show the number of dice to be thrown in contest\r\r Able to import data directly from chummer5a.\r Just follow the instructions on the last tab" + "html": "Shadowrun5th.html", + "css": "Shadowrun5th.css", + "authors": "Jens 'xyro'", + "roll20userid": "857511", + "preview": "Shadowrun5th.png", + "instructions": "For use with Shadowrun 5th Edition. \r\rEverything has a tooltip, if unsure just hover over the element with your mouse \r\rIn general do not leave empty fields \rInput Numbers without a '+' for positive and no space between '-' and digits for negative \rThe only exception is drain/fade where you have to enter a '+' or '-' followed by a number that indicates what the offset from the spells force/complex forms level is \r alternatively enter a '*2' for rituals to show the number of dice to be thrown in contest\r\r Able to import data directly from chummer5a.\r Just follow the instructions on the last tab", + "legacy": true } \ No newline at end of file diff --git a/Shadowrun5thEdition/sheet.json b/Shadowrun5thEdition/sheet.json index 4bd2d513722..ede888687b2 100644 --- a/Shadowrun5thEdition/sheet.json +++ b/Shadowrun5thEdition/sheet.json @@ -1,41 +1,52 @@ { - "html": "Shadowrun5thEdition.html", - "css": "Shadowrun5thEdition.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "patreon": "https://www.patreon.com/emeraldgrid", - "preview": "preview.png", - "instructions": "Instructions for use can be found on the [GitHub README](https://github.com/Roll20/roll20-character-sheets/blob/master/Shadowrun5thEdition/README.md). Special thanks to Thomas Brown for bug fixes & code refactor and Dyvim for French traslations. \n\n* *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*", - "useroptions": [{ - "attribute": "sheet_type", - "displayname": "Sheet Type", - "displaytranslationkey": "sheettype", - "type": "select", - "options": [ - "Player Character|pc", - "Grunt|grunt", - "Host|host", - "Sprite|sprite", - "Vehicle|vehicle" - ], - "optiontranslationkeys": ["pc", "grunt", "host", "sprite", "vehicle"], - "default": "pc", - "description": "Set the default sheet type.", - "descriptiontranslationkey": "sheetdescription" - }, - { - "attribute": "gm_toggle", - "displayname": "GM Whisper", - "displaytranslationkey": "gm-whisper", - "type": "select", - "options": [ - "Whisper|/w gm", - "Public|" - ], - "optiontranslationkeys": ["whisper", "public"], - "default": "Whisper", - "description": "Set the default for rolling in public or to gm.", - "descriptiontranslationkey": "whisperdescription" - } - ] + "html": "Shadowrun5thEdition.html", + "css": "Shadowrun5thEdition.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "patreon": "https://www.patreon.com/emeraldgrid", + "preview": "preview.png", + "instructions": "Instructions for use can be found on the [GitHub README](https://github.com/Roll20/roll20-character-sheets/blob/master/Shadowrun5thEdition/README.md). Special thanks to Thomas Brown for bug fixes & code refactor and Dyvim for French traslations. \n\n* *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*", + "useroptions": [ + { + "attribute": "sheet_type", + "displayname": "Sheet Type", + "displaytranslationkey": "sheettype", + "type": "select", + "options": [ + "Player Character|pc", + "Grunt|grunt", + "Host|host", + "Sprite|sprite", + "Vehicle|vehicle" + ], + "optiontranslationkeys": [ + "pc", + "grunt", + "host", + "sprite", + "vehicle" + ], + "default": "pc", + "description": "Set the default sheet type.", + "descriptiontranslationkey": "sheetdescription" + }, + { + "attribute": "gm_toggle", + "displayname": "GM Whisper", + "displaytranslationkey": "gm-whisper", + "type": "select", + "options": [ + "Whisper|/w gm", + "Public|" + ], + "optiontranslationkeys": [ + "whisper", + "public" + ], + "default": "Whisper", + "description": "Set the default for rolling in public or to gm.", + "descriptiontranslationkey": "whisperdescription" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Shadowrun6th-German/sheet.json b/Shadowrun6th-German/sheet.json index e71d61776e5..b67ba28794e 100644 --- a/Shadowrun6th-German/sheet.json +++ b/Shadowrun6th-German/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Avalia", - "roll20userid": "191306", - "preview": "SR6D-example.png", - "instructions": "Shadowrun 6th Edition is a English RPG produced and maintained by Catalyst Game Labs (CGL). In the German area it is translated and maintained by Pegasus Spiele." + "html": "sheet.html", + "css": "sheet.css", + "authors": "Avalia", + "roll20userid": "191306", + "preview": "SR6D-example.png", + "instructions": "Shadowrun 6th Edition is a English RPG produced and maintained by Catalyst Game Labs (CGL). In the German area it is translated and maintained by Pegasus Spiele.", + "legacy": true } \ No newline at end of file diff --git a/ShadowrunAnarchy/sheet.json b/ShadowrunAnarchy/sheet.json index 40f8882f923..89d0d581ba2 100644 --- a/ShadowrunAnarchy/sheet.json +++ b/ShadowrunAnarchy/sheet.json @@ -1,46 +1,56 @@ { - "html": "ShadowrunAnarchy.html", - "css": "ShadowrunAnarchy.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "patreon": "https://www.patreon.com/emeraldgrid", - "preview": "preview.PNG", - "version": "Version 1.9", - "instructions": "*The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*", - "useroptions": - [{ - "attribute": "npc_toggle", - "displayname": "Sheet Type", - "displaytranslationkey": "sheettype", - "type": "checkbox", - "value": "npc", - "description": "Use the NPC sheet by default.", - "descriptiontranslationkey": "useroptions-npc" - },{ - "attribute": "gm_toggle", - "displayname": "GM Whisper", - "displaytranslationkey": "gm-whisper", - "type": "select", - "options": [ - "Whisper|/w gm", - "Public|" - ], - "optiontranslationkeys": ["whisper", "public"], - "default": "Whisper", - "description": "Set the default for rolling in public or to gm.", - "descriptiontranslationkey": "useroptions-whisper" - },{ - "attribute": "template", - "displayname": "Sheet template", - "displaytranslationkey": "useroptions-template", - "type": "select", - "options": [ - "English", - "French" - ], - "optiontranslationkeys": ["useroptions-english", "useroptions-french"], - "default": "English", - "description": "Set the default template style. You can use the original template from the English printing or the style from the French printing.", - "descriptiontranslationkey": "useroptions-template-description" - }] -} + "html": "ShadowrunAnarchy.html", + "css": "ShadowrunAnarchy.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "patreon": "https://www.patreon.com/emeraldgrid", + "preview": "preview.PNG", + "version": "Version 1.9", + "instructions": "*The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*", + "useroptions": [ + { + "attribute": "npc_toggle", + "displayname": "Sheet Type", + "displaytranslationkey": "sheettype", + "type": "checkbox", + "value": "npc", + "description": "Use the NPC sheet by default.", + "descriptiontranslationkey": "useroptions-npc" + }, + { + "attribute": "gm_toggle", + "displayname": "GM Whisper", + "displaytranslationkey": "gm-whisper", + "type": "select", + "options": [ + "Whisper|/w gm", + "Public|" + ], + "optiontranslationkeys": [ + "whisper", + "public" + ], + "default": "Whisper", + "description": "Set the default for rolling in public or to gm.", + "descriptiontranslationkey": "useroptions-whisper" + }, + { + "attribute": "template", + "displayname": "Sheet template", + "displaytranslationkey": "useroptions-template", + "type": "select", + "options": [ + "English", + "French" + ], + "optiontranslationkeys": [ + "useroptions-english", + "useroptions-french" + ], + "default": "English", + "description": "Set the default template style. You can use the original template from the English printing or the style from the French printing.", + "descriptiontranslationkey": "useroptions-template-description" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Shadows Over Sol/sheet.json b/Shadows Over Sol/sheet.json index e6744ebc575..6feaa621dd5 100644 --- a/Shadows Over Sol/sheet.json +++ b/Shadows Over Sol/sheet.json @@ -1,8 +1,9 @@ { - "html": "sos.html", - "css": "sos.css", - "authors": "Thorin Tabor", - "roll20userid": "20810", - "preview": "preview.jpg", - "instructions": "This is a character sheet for [Shadows Over Sol: Science Fiction Horror Roleplaying](https://www.tabcreations.com/shadows-over-sol/) by Tab Creations.\n\nThis character sheet makes use of the optional dice-based rules found in the appendix. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers." -} + "html": "sos.html", + "css": "sos.css", + "authors": "Thorin Tabor", + "roll20userid": "20810", + "preview": "preview.jpg", + "instructions": "This is a character sheet for [Shadows Over Sol: Science Fiction Horror Roleplaying](https://www.tabcreations.com/shadows-over-sol/) by Tab Creations.\n\nThis character sheet makes use of the optional dice-based rules found in the appendix. This is due to Roll20 having better support for dice than for cards. If you wish to use the default card-based rules, simply duplicate the poker deck that comes with a Roll20 game, give each player a deck and then manually flip cards and add to the appropriate numbers.", + "legacy": true +} \ No newline at end of file diff --git a/Shadows of Esteren/sheet.json b/Shadows of Esteren/sheet.json index cef610289d6..0d98076a6b8 100644 --- a/Shadows of Esteren/sheet.json +++ b/Shadows of Esteren/sheet.json @@ -1,8 +1,9 @@ { - "html": "ShadowsOfEsteren.html", - "css": "ShadowsOfEsteren.css", - "authors": "Radek G.", - "roll20userid": "27450", - "preview": "ShadowsOfEsteren.jpg", - "instructions": "# Shadows Of Esteren Character Sheet.\r## Very rudementary but with some basic automation\r## Fill out Player's Health Condition like it would be a NPC with X(G)\Y(O)\Z(B)\V(C) system.\r## Potential base value is automatically calculated whenever you change Creativity.\r## Condition Penalty is automatically calculated whenever Player's Health Condition changes and is automatically added to the rolls ((make sure character sheets are open for automatic penalty calculation)." + "html": "ShadowsOfEsteren.html", + "css": "ShadowsOfEsteren.css", + "authors": "Radek G.", + "roll20userid": "27450", + "preview": "ShadowsOfEsteren.jpg", + "instructions": "# Shadows Of Esteren Character Sheet.\r## Very rudementary but with some basic automation\r## Fill out Player's Health Condition like it would be a NPC with X(G)Y(O)Z(B)V(C) system.\r## Potential base value is automatically calculated whenever you change Creativity.\r## Condition Penalty is automatically calculated whenever Player's Health Condition changes and is automatically added to the rolls ((make sure character sheets are open for automatic penalty calculation).", + "legacy": true } \ No newline at end of file diff --git a/SharpSwordsAndSinisterSpells/sheet.json b/SharpSwordsAndSinisterSpells/sheet.json index 46ed68b17aa..0e106cb6e78 100644 --- a/SharpSwordsAndSinisterSpells/sheet.json +++ b/SharpSwordsAndSinisterSpells/sheet.json @@ -1,8 +1,9 @@ { - "html": "sharpswords.html", - "css": "sharpswords.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "sharpswords.png", - "instructions": "This is an unofficial character sheet for the Sharp Swords & Sinister Spells RPG game by Diogo Nogueira." -} + "html": "sharpswords.html", + "css": "sharpswords.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "sharpswords.png", + "instructions": "This is an unofficial character sheet for the Sharp Swords & Sinister Spells RPG game by Diogo Nogueira.", + "legacy": true +} \ No newline at end of file diff --git a/Shinobi_Gami_Chinese_Traditional/sheet.json b/Shinobi_Gami_Chinese_Traditional/sheet.json index e744fba573e..2d0bf638d05 100644 --- a/Shinobi_Gami_Chinese_Traditional/sheet.json +++ b/Shinobi_Gami_Chinese_Traditional/sheet.json @@ -1,8 +1,9 @@ { - "html": "ShinobiGami.html", - "css": "ShinobiGami.css", - "authors": "Sad", - "roll20userid": "1540094", - "preview": "ShinobiGami.png", - "instructions": "2018/06/11 Base on ROLL20 PF OFFICIAL character Card, Hazmole website, created by hktrpg.com Sad.\n2018/06/11 基本功能完成,參考ROLL20 PF OFFICIAL角卡, Hazmole的特技跳格表, 有意見請到hktrpg.com留言" -} + "html": "ShinobiGami.html", + "css": "ShinobiGami.css", + "authors": "Sad", + "roll20userid": "1540094", + "preview": "ShinobiGami.png", + "instructions": "2018/06/11 Base on ROLL20 PF OFFICIAL character Card, Hazmole website, created by hktrpg.com Sad.\n2018/06/11 基本功能完成,參考ROLL20 PF OFFICIAL角卡, Hazmole的特技跳格表, 有意見請到hktrpg.com留言", + "legacy": true +} \ No newline at end of file diff --git a/Silent Legions/sheet.json b/Silent Legions/sheet.json index e657e71e26c..e144354125d 100644 --- a/Silent Legions/sheet.json +++ b/Silent Legions/sheet.json @@ -1,8 +1,9 @@ { - "html": "silentlegions_sheet.html", - "css": "silentlegions_sheet.css", - "authors": "Calle A.", - "roll20userid": "7022", - "preview": "silentlegions_sheet.png", - "instructions": "Character sheet for Sine Nomine's RPG Silent Legions." -} + "html": "silentlegions_sheet.html", + "css": "silentlegions_sheet.css", + "authors": "Calle A.", + "roll20userid": "7022", + "preview": "silentlegions_sheet.png", + "instructions": "Character sheet for Sine Nomine's RPG Silent Legions.", + "legacy": true +} \ No newline at end of file diff --git a/Silhouette_Core/sheet.json b/Silhouette_Core/sheet.json index c587147d418..87e04ee99b1 100644 --- a/Silhouette_Core/sheet.json +++ b/Silhouette_Core/sheet.json @@ -1,8 +1,9 @@ { - "html": "Silhouette_Core.html", - "css": "Silhouette_Core.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Silhouette_Core.png", - "instructions": "The names are buttons. Skills and weapons expand with details under them. Details may be selected to show in chat when rolled." + "html": "Silhouette_Core.html", + "css": "Silhouette_Core.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Silhouette_Core.png", + "instructions": "The names are buttons. Skills and weapons expand with details under them. Details may be selected to show in chat when rolled.", + "legacy": true } \ No newline at end of file diff --git a/Simple System/sheet.json b/Simple System/sheet.json index f27c963777d..282cb18ad47 100644 --- a/Simple System/sheet.json +++ b/Simple System/sheet.json @@ -1,8 +1,9 @@ { - "html": "SimpleSystem.html", - "css": "SimpleSystem.css", - "authors": "Dashing Inventor Games", - "roll20userid": "Derek Matthews", - "preview": "SimpleSystem.png", - "instructions": "The Simple System Character Sheet is simple to use, simply fill out the text fields! You can also click the colored columns next to each ability to automatically set your ability scores. Use the formula under each *Derived Stat* to determine its value. Finally, you can click the boxes next to *Level* to keep track of your character's progress." -} + "html": "SimpleSystem.html", + "css": "SimpleSystem.css", + "authors": "Dashing Inventor Games", + "roll20userid": "Derek Matthews", + "preview": "SimpleSystem.png", + "instructions": "The Simple System Character Sheet is simple to use, simply fill out the text fields! You can also click the colored columns next to each ability to automatically set your ability scores. Use the formula under each *Derived Stat* to determine its value. Finally, you can click the boxes next to *Level* to keep track of your character's progress.", + "legacy": true +} \ No newline at end of file diff --git a/Simulacres v8 base/sheet.json b/Simulacres v8 base/sheet.json index 574ee1aa2a4..94455b4f73e 100644 --- a/Simulacres v8 base/sheet.json +++ b/Simulacres v8 base/sheet.json @@ -4,5 +4,6 @@ "authors": "Le Pelican", "roll20userid": "2102431", "preview": "simulacresbase.jpg", - "instructions": "Feuille de personnage pour les règles génériques Simulacres (Groupe Facebook Simulacres-Le jeu de rôle Elementaire)." -} + "instructions": "Feuille de personnage pour les règles génériques Simulacres (Groupe Facebook Simulacres-Le jeu de rôle Elementaire).", + "legacy": true +} \ No newline at end of file diff --git a/Singularity/sheet.json b/Singularity/sheet.json index d204015d49c..be0327cc379 100644 --- a/Singularity/sheet.json +++ b/Singularity/sheet.json @@ -1,8 +1,9 @@ { - "html": "Singularity.html", - "css": "Singularity.css", - "authors": "Original Sheet by Frej Berggren, Anders Antila and Alexander Wilson. Updated (Oct'17) by Nicolaj G. Hacked by Bruce S. for Cyberpunk March '19.", - "preview": "PreviewImg.png", - "roll20userid": "1152732", - "instructions": "This sheet is for the Singularity RPG Coriolis" -} + "html": "Singularity.html", + "css": "Singularity.css", + "authors": "Original Sheet by Frej Berggren, Anders Antila and Alexander Wilson. Updated (Oct'17) by Nicolaj G. Hacked by Bruce S. for Cyberpunk March '19.", + "preview": "PreviewImg.png", + "roll20userid": "1152732", + "instructions": "This sheet is for the Singularity RPG Coriolis", + "legacy": true +} \ No newline at end of file diff --git a/SkyfallRPG/sheet.json b/SkyfallRPG/sheet.json index b26b2fa96ff..4d8852ba0cd 100644 --- a/SkyfallRPG/sheet.json +++ b/SkyfallRPG/sheet.json @@ -1,7 +1,8 @@ { - "html": "skyfall.html", - "css": "skyfall.css", - "authors": "David Dornelles e Cleison Ferreira, com base na ficha de Tormenta20 de Jordão Bevilaqua", - "preview": "skyfall.png", - "instructions": "Ficha de Skyfall RPG, baseada na ficha de Tormenta20 da Jambô Editora." + "html": "skyfall.html", + "css": "skyfall.css", + "authors": "David Dornelles e Cleison Ferreira, com base na ficha de Tormenta20 de Jordão Bevilaqua", + "preview": "skyfall.png", + "instructions": "Ficha de Skyfall RPG, baseada na ficha de Tormenta20 da Jambô Editora.", + "legacy": true } \ No newline at end of file diff --git a/Skyfarer_Roll20/sheet.json b/Skyfarer_Roll20/sheet.json index 0ceff50c349..79c8914d25a 100644 --- a/Skyfarer_Roll20/sheet.json +++ b/Skyfarer_Roll20/sheet.json @@ -1,8 +1,9 @@ { - "html": "SkyfarerRoll20HTML.html", - "css": "SkyfarerRoll20Sheet_CSS.css", - "authors": "Taima", - "roll20userid": "761078", - "preview": "Preview.jpg", - "instructions": "Just a simple sheet! Check the box at the top if you need a captain/locomotive sheet instead of a character sheet. When you roll, it will ask you if you have +/-1 forward, if you don't just click ok and it'll roll as normal. :)" + "html": "SkyfarerRoll20HTML.html", + "css": "SkyfarerRoll20Sheet_CSS.css", + "authors": "Taima", + "roll20userid": "761078", + "preview": "Preview.jpg", + "instructions": "Just a simple sheet! Check the box at the top if you need a captain/locomotive sheet instead of a character sheet. When you roll, it will ask you if you have +/-1 forward, if you don't just click ok and it'll roll as normal. :)", + "legacy": true } \ No newline at end of file diff --git a/So there's a plague on/sheet.json b/So there's a plague on/sheet.json index 6b5c968a069..c518d38f91c 100644 --- a/So there's a plague on/sheet.json +++ b/So there's a plague on/sheet.json @@ -1,9 +1,9 @@ - { - "html": "So_theres_a_plague.html", - "css": "So_theres_a_plague.css", - "authors": "Indigo", - "roll20userid": "857210", - "preview": "So_theres_a_plague.png", - "instructions": "A character sheet for 'So, there is a plague on' by Indigo. Rules available [here](https://4b0082.itch.io/buboes)" -} + "html": "So_theres_a_plague.html", + "css": "So_theres_a_plague.css", + "authors": "Indigo", + "roll20userid": "857210", + "preview": "So_theres_a_plague.png", + "instructions": "A character sheet for 'So, there is a plague on' by Indigo. Rules available [here](https://4b0082.itch.io/buboes)", + "legacy": true +} \ No newline at end of file diff --git a/Solar Echoes/sheet.json b/Solar Echoes/sheet.json index 40dc7707b0c..7daff546c6d 100644 --- a/Solar Echoes/sheet.json +++ b/Solar Echoes/sheet.json @@ -1,8 +1,9 @@ { - "html": "SolarEchoes.html", - "css": "SolarEchoes.html", - "authors": "Nicholas Wentzel", - "roll20userid": "631880", - "preview": "SolarEchoes.PNG", - "instructions":"" -} + "html": "SolarEchoes.html", + "css": "SolarEchoes.html", + "authors": "Nicholas Wentzel", + "roll20userid": "631880", + "preview": "SolarEchoes.PNG", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Solipstry/sheet.json b/Solipstry/sheet.json index 769c8bab232..82741a1f6f8 100644 --- a/Solipstry/sheet.json +++ b/Solipstry/sheet.json @@ -1,9 +1,10 @@ { - "html": "Solipstry.html", - "css": "Solipstry.css", - "authors": "Alex Rinehart, Zackery Valentino Lovisa", - "roll20userid": "1458276", - "preview": "Solipstry.png", - "version": "1.0", - "instructions": "Bonuses from skill perks and Talents are not calculated; they must be filled in manually. Skills increased by leveling are automatically calculated into the misc column." + "html": "Solipstry.html", + "css": "Solipstry.css", + "authors": "Alex Rinehart, Zackery Valentino Lovisa", + "roll20userid": "1458276", + "preview": "Solipstry.png", + "version": "1.0", + "instructions": "Bonuses from skill perks and Talents are not calculated; they must be filled in manually. Skills increased by leveling are automatically calculated into the misc column.", + "legacy": true } \ No newline at end of file diff --git a/Song of Ice and Fire Roleplaying/sheet.json b/Song of Ice and Fire Roleplaying/sheet.json index f9c17c1a71c..ccc3fe4a3c3 100644 --- a/Song of Ice and Fire Roleplaying/sheet.json +++ b/Song of Ice and Fire Roleplaying/sheet.json @@ -1,8 +1,9 @@ { - "html": "SIFRP.html", - "css": "SIFRP.css", - "authors": "Raul Hess", - "roll20userid": "110482", - "preview": "SIFRP.png", - "instructions": "#Song of Ice and Fire Roleplaying\rCharacter Sheet inspired by Green Ronin Publishing's public sheet\rCurrently no rolls are available" -} + "html": "SIFRP.html", + "css": "SIFRP.css", + "authors": "Raul Hess", + "roll20userid": "110482", + "preview": "SIFRP.png", + "instructions": "#Song of Ice and Fire Roleplaying\rCharacter Sheet inspired by Green Ronin Publishing's public sheet\rCurrently no rolls are available", + "legacy": true +} \ No newline at end of file diff --git a/Song_of_Swords/sheet.json b/Song_of_Swords/sheet.json index 9f7e172f70c..0efc473b414 100644 --- a/Song_of_Swords/sheet.json +++ b/Song_of_Swords/sheet.json @@ -1,8 +1,9 @@ { - "html": "Song-of-Swords.html", - "css": "Song-of-Swords.css", - "authors": "Flash", - "roll20userid": "860855", - "preview": "preview.png", - "instructions": "A very basic copy of the v1.1 character sheet for the popular system. See https://www.songofswords.net/ for more information." -} + "html": "Song-of-Swords.html", + "css": "Song-of-Swords.css", + "authors": "Flash", + "roll20userid": "860855", + "preview": "preview.png", + "instructions": "A very basic copy of the v1.1 character sheet for the popular system. See https://www.songofswords.net/ for more information.", + "legacy": true +} \ No newline at end of file diff --git a/Songs for the Dusk/sheet.json b/Songs for the Dusk/sheet.json index 4a9a4582cb3..f55c719bb88 100644 --- a/Songs for the Dusk/sheet.json +++ b/Songs for the Dusk/sheet.json @@ -1,8 +1,9 @@ { - "html": "songs.html", - "css": "songs.css", - "authors": " Quinn Bleiler, based on work by Tim Denee and Jakob Oesinghaus", - "roll20userid": "1839934, 782723, 726129", - "preview": "sftdpreview.png", - "instructions": "This sheet is intended to be used with Songs for the Dusk beta version 0.4. all of the playbooks, crews, and factions are working and up to date. To get the factions of Tamaris to appear, switch the sheet to faction mode and click on 'generate factions'. Features still in progress include heat trackers for each region and experts for crews—which we are still figuring out. Thank you!" -} + "html": "songs.html", + "css": "songs.css", + "authors": " Quinn Bleiler, based on work by Tim Denee and Jakob Oesinghaus", + "roll20userid": "1839934, 782723, 726129", + "preview": "sftdpreview.png", + "instructions": "This sheet is intended to be used with Songs for the Dusk beta version 0.4. all of the playbooks, crews, and factions are working and up to date. To get the factions of Tamaris to appear, switch the sheet to faction mode and click on 'generate factions'. Features still in progress include heat trackers for each region and experts for crews—which we are still figuring out. Thank you!", + "legacy": true +} \ No newline at end of file diff --git a/SotS/sheet.json b/SotS/sheet.json index 10172e41d80..554702709f8 100644 --- a/SotS/sheet.json +++ b/SotS/sheet.json @@ -1,8 +1,9 @@ { - "html": "Swords of the Serpentine.html", - "css": "Swords of the Serpentine.css", - "authors": "Ken Lignelli", - "roll20userid": "Zaodon", - "preview": "Roll-20-screenshot.png", - "instructions": "**This is a Swords of the Serpentine character sheet for Roll20.**" + "html": "Swords of the Serpentine.html", + "css": "Swords of the Serpentine.css", + "authors": "Ken Lignelli", + "roll20userid": "Zaodon", + "preview": "Roll-20-screenshot.png", + "instructions": "**This is a Swords of the Serpentine character sheet for Roll20.**", + "legacy": true } \ No newline at end of file diff --git a/SpaceNinjaCyberCrisis/sheet.json b/SpaceNinjaCyberCrisis/sheet.json index 17b07139cf9..51d0e5c28ae 100644 --- a/SpaceNinjaCyberCrisis/sheet.json +++ b/SpaceNinjaCyberCrisis/sheet.json @@ -1,8 +1,9 @@ { - "html": "spaceninjacybercrisis.html", - "css": "spaceninjacybercrisis.css", - "authors": "Shawn Abreu", - "preview": "spaceninjacybercrisis_preview.png", - "roll20userid": "90066", - "instructions": "A simple character sheet for the role-playing game Space Ninja Cyber Crisis. " + "html": "spaceninjacybercrisis.html", + "css": "spaceninjacybercrisis.css", + "authors": "Shawn Abreu", + "preview": "spaceninjacybercrisis_preview.png", + "roll20userid": "90066", + "instructions": "A simple character sheet for the role-playing game Space Ninja Cyber Crisis. ", + "legacy": true } \ No newline at end of file diff --git a/Spell_the_RPG/sheet.json b/Spell_the_RPG/sheet.json index 24f7544a034..7e042f0952a 100644 --- a/Spell_the_RPG/sheet.json +++ b/Spell_the_RPG/sheet.json @@ -1,9 +1,10 @@ { - "html": "spell.html", - "css": "spell.css", - "authors": "Layl B., Hikaru (@mystarseed)", - "roll20userid": "1072657", - "patreon": "https://www.patreon.com/midgardia", - "preview": "sheet.PNG", - "instructions": "V2 of Spell the RPG's character sheet optimized for Roll20." -} + "html": "spell.html", + "css": "spell.css", + "authors": "Layl B., Hikaru (@mystarseed)", + "roll20userid": "1072657", + "patreon": "https://www.patreon.com/midgardia", + "preview": "sheet.PNG", + "instructions": "V2 of Spell the RPG's character sheet optimized for Roll20.", + "legacy": true +} \ No newline at end of file diff --git a/Spire - The City Must Fall/sheet.json b/Spire - The City Must Fall/sheet.json index 2743444be6a..7a61e7bc681 100644 --- a/Spire - The City Must Fall/sheet.json +++ b/Spire - The City Must Fall/sheet.json @@ -1,9 +1,10 @@ { - "html": "spire.html", - "css": "spire.css", - "authors": "Richard T (medieve@gmail.com)", - "patreon": "https://www.patreon.com/sceneficant", - "roll20userid": "23472", - "preview": "spire.png", - "instructions": "#Spire - The City Must Fall \r \r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n Patch Notes:\n May 2020, 'v1.0'\n" + "html": "spire.html", + "css": "spire.css", + "authors": "Richard T (medieve@gmail.com)", + "patreon": "https://www.patreon.com/sceneficant", + "roll20userid": "23472", + "preview": "spire.png", + "instructions": "#Spire - The City Must Fall \r \r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n Patch Notes:\n May 2020, 'v1.0'\n", + "legacy": true } \ No newline at end of file diff --git a/Spire/sheet.json b/Spire/sheet.json index da27eef8a89..af016e2e7ed 100644 --- a/Spire/sheet.json +++ b/Spire/sheet.json @@ -1,8 +1,9 @@ { - "html": "Spire.html", - "css": "Spire.css", - "authors": "Plexsoup", - "roll20userid": "258125", - "preview": "Spire.png", - "instructions": "Character sheet for Spire by Grant Howitt." -} + "html": "Spire.html", + "css": "Spire.css", + "authors": "Plexsoup", + "roll20userid": "258125", + "preview": "Spire.png", + "instructions": "Character sheet for Spire by Grant Howitt.", + "legacy": true +} \ No newline at end of file diff --git a/Spirit_of_77/sheet.json b/Spirit_of_77/sheet.json index 9116745c0a3..7a3a60a878f 100644 --- a/Spirit_of_77/sheet.json +++ b/Spirit_of_77/sheet.json @@ -1,9 +1,10 @@ { - "html": "Spirit_of_77.html", - "css": "Spirit_of_77.css", - "authors": "Dennison Frasier", - "roll20userid": "", - "preview": "Spirit_of_77.png", + "html": "Spirit_of_77.html", + "css": "Spirit_of_77.css", + "authors": "Dennison Frasier", + "roll20userid": "", + "preview": "Spirit_of_77.png", "compendium": "Spirit_of_77", - "instructions": "This sheet is designed for use with the Spirit of 77 role-playing game by Monkeyfun Studios. Where possible, it supports the 'rules as written' as listed in the Spirit of 77 handbook that was released in 2015." -} + "instructions": "This sheet is designed for use with the Spirit of 77 role-playing game by Monkeyfun Studios. Where possible, it supports the 'rules as written' as listed in the Spirit of 77 handbook that was released in 2015.", + "legacy": true +} \ No newline at end of file diff --git a/Splittermond/sheet.json b/Splittermond/sheet.json index 935dc844389..ccd10cbe12e 100644 --- a/Splittermond/sheet.json +++ b/Splittermond/sheet.json @@ -1,8 +1,9 @@ { - "html": "Sheet.html", - "css": "Sheet.css", - "authors": "Loki", - "roll20userid": "800624", - "preview": "SMExample.png", - "instructions": "Splittermond is a (untranslated) german RPG, produced and maintained by the german Uhrwerk-Verlag. \n Learn more about it at the official [website](https://splittermond.de/). \n For issues, ideas, suggestions and critique reach out for me on [roll20](https://app.roll20.net/users/800624), [github](https://github.com/ap3h3ad) or [Drachenzwinge](https://www.drachenzwinge.de/forum/index.php?action=profile;u=8933). \n\n I'm very pleased with the amount of love I, as a developer, get from you, the players, in form of compliments and critics. But if you really REALLY want to support me financially (and some of you asked for it), you can do it via [Paypal](https://paypal.me/dabewi?locale.x=de_DE)." -} + "html": "Sheet.html", + "css": "Sheet.css", + "authors": "Loki", + "roll20userid": "800624", + "preview": "SMExample.png", + "instructions": "Splittermond is a (untranslated) german RPG, produced and maintained by the german Uhrwerk-Verlag. \n Learn more about it at the official [website](https://splittermond.de/). \n For issues, ideas, suggestions and critique reach out for me on [roll20](https://app.roll20.net/users/800624), [github](https://github.com/ap3h3ad) or [Drachenzwinge](https://www.drachenzwinge.de/forum/index.php?action=profile;u=8933). \n\n I'm very pleased with the amount of love I, as a developer, get from you, the players, in form of compliments and critics. But if you really REALLY want to support me financially (and some of you asked for it), you can do it via [Paypal](https://paypal.me/dabewi?locale.x=de_DE).", + "legacy": true +} \ No newline at end of file diff --git a/Sports Brawl by Lost West Media/sheet.json b/Sports Brawl by Lost West Media/sheet.json index d2b427f6072..e65534f7ccc 100644 --- a/Sports Brawl by Lost West Media/sheet.json +++ b/Sports Brawl by Lost West Media/sheet.json @@ -1,8 +1,9 @@ { - "html": "LWM_SportsBrawl.html", - "css": "LWM_SportsBrawl.css", - "authors": "Lost West Media (@LostWestMedia)", - "roll20userid": "537546", - "preview": "sportsbrawl.png", - "instructions": "SportsBrawl sheet with stat tracker and custom template for each title" -} + "html": "LWM_SportsBrawl.html", + "css": "LWM_SportsBrawl.css", + "authors": "Lost West Media (@LostWestMedia)", + "roll20userid": "537546", + "preview": "sportsbrawl.png", + "instructions": "SportsBrawl sheet with stat tracker and custom template for each title", + "legacy": true +} \ No newline at end of file diff --git a/Spycraft_2.0/sheet.json b/Spycraft_2.0/sheet.json index 38cd7e9cce8..9899d5303b9 100644 --- a/Spycraft_2.0/sheet.json +++ b/Spycraft_2.0/sheet.json @@ -1,8 +1,9 @@ { - "html": "spycraft2.html", - "css": "spycraft2.css", - "authors": "Bill Katt", - "roll20userid": "40736", - "preview": "Screenshot1.gif", - "instructions": "This is a character sheet for Spycraft 2.0, the espionage game system from Crafty Games. Items are arranged on the digital sheet here somewhat differently than they are in the Crafty games sheet. This is primarily to make optimal use of repeating sections - sheet areas which have radically optional numbers of useful items are placed towards the bottom of their respective blocks, in order to minimally impact sheet flow. Several items have roll buttons attached, primarily weapon attacks and saving throws. I did not deem this worthwhile for the skills area, however, since Spycraft skills are so complex that even auto-calculating them wouldn't be that terribly useful. I was tempted to try dividing up the skills more, giving each stat-modifier its own line, and adding roll buttons to the skills, but decided against this in order to keep the information condensed. This should be trivial, if time consuming, for anyone who thinks that functionality would be helpful to do down the road to do themselves, however. If anyone should want to make modifications to this sheet, for their own use or for distribution, please take my permission as having been given." -} + "html": "spycraft2.html", + "css": "spycraft2.css", + "authors": "Bill Katt", + "roll20userid": "40736", + "preview": "Screenshot1.gif", + "instructions": "This is a character sheet for Spycraft 2.0, the espionage game system from Crafty Games. Items are arranged on the digital sheet here somewhat differently than they are in the Crafty games sheet. This is primarily to make optimal use of repeating sections - sheet areas which have radically optional numbers of useful items are placed towards the bottom of their respective blocks, in order to minimally impact sheet flow. Several items have roll buttons attached, primarily weapon attacks and saving throws. I did not deem this worthwhile for the skills area, however, since Spycraft skills are so complex that even auto-calculating them wouldn't be that terribly useful. I was tempted to try dividing up the skills more, giving each stat-modifier its own line, and adding roll buttons to the skills, but decided against this in order to keep the information condensed. This should be trivial, if time consuming, for anyone who thinks that functionality would be helpful to do down the road to do themselves, however. If anyone should want to make modifications to this sheet, for their own use or for distribution, please take my permission as having been given.", + "legacy": true +} \ No newline at end of file diff --git a/Spylite/sheet.json b/Spylite/sheet.json index 9b123f3b210..6f608aa5808 100644 --- a/Spylite/sheet.json +++ b/Spylite/sheet.json @@ -1,8 +1,9 @@ { - "html": "spylite.html", - "css": "spylite.css", - "authors": "Hylianux", - "roll20userid": "576055", - "preview": "spylite.png", - "instructions": "This is a sheet designed around a free game called Spylite: http://microlite20.net/files/SpyLite.pdf . The game is built off of the Microlite20 base system, and changed for a spy-like atmosphere. In addition, Spylite is also the base system for a Cyberpunk variant (a Microlite20 version of Cyberpunk2020 and Shadowrun)." -} + "html": "spylite.html", + "css": "spylite.css", + "authors": "Hylianux", + "roll20userid": "576055", + "preview": "spylite.png", + "instructions": "This is a sheet designed around a free game called Spylite: http://microlite20.net/files/SpyLite.pdf . The game is built off of the Microlite20 base system, and changed for a spy-like atmosphere. In addition, Spylite is also the base system for a Cyberpunk variant (a Microlite20 version of Cyberpunk2020 and Shadowrun).", + "legacy": true +} \ No newline at end of file diff --git a/Stalker - The SciFi Roleplaying Game/sheet.json b/Stalker - The SciFi Roleplaying Game/sheet.json index 5509be6ba98..2566dcd6fcb 100644 --- a/Stalker - The SciFi Roleplaying Game/sheet.json +++ b/Stalker - The SciFi Roleplaying Game/sheet.json @@ -1,8 +1,9 @@ { - "html": "Stalker.html", - "css": "Stalker.css", - "authors": "Ludvig L.", - "roll20userid": "2709", - "preview": "StalkerPreview.jpg", - "instructions": "A character sheet for Stalker: The SciFi Roleplaying Game." + "html": "Stalker.html", + "css": "Stalker.css", + "authors": "Ludvig L.", + "roll20userid": "2709", + "preview": "StalkerPreview.jpg", + "instructions": "A character sheet for Stalker: The SciFi Roleplaying Game.", + "legacy": true } \ No newline at end of file diff --git a/Star Frontiers 2/sheet.json b/Star Frontiers 2/sheet.json index b9c03035134..e7d21e0f024 100644 --- a/Star Frontiers 2/sheet.json +++ b/Star Frontiers 2/sheet.json @@ -1,8 +1,9 @@ { -"html": "Star Frontiers HTML.html", -"css": "Star Frontiers CSS.css", -"authors": "Wade Wilson", -"roll20userid": "482785", -"preview": "2017-01-29 (1).png", -"instructions": "This character sheet is for Star Frontiers (Alpha Dawn). Please reach out to me if you have any questions (Black Falcon). Also - there is a Wiki: https://wiki.roll20.net/Star_Frontiers_Character_Sheet" -} + "html": "Star Frontiers HTML.html", + "css": "Star Frontiers CSS.css", + "authors": "Wade Wilson", + "roll20userid": "482785", + "preview": "2017-01-29 (1).png", + "instructions": "This character sheet is for Star Frontiers (Alpha Dawn). Please reach out to me if you have any questions (Black Falcon). Also - there is a Wiki: https://wiki.roll20.net/Star_Frontiers_Character_Sheet", + "legacy": true +} \ No newline at end of file diff --git a/Star Frontiers/sheet.json b/Star Frontiers/sheet.json index 421a0c1a18d..22f22f1601a 100644 --- a/Star Frontiers/sheet.json +++ b/Star Frontiers/sheet.json @@ -1,8 +1,9 @@ { -"html": "StarFrontiers.html", -"css": "StarFrontiers.css", -"authors": "Wade Wilson", -"roll20userid": "482785", -"preview": "2017-01-29 (1).png", -"instructions": "This character sheet is for Star Frontiers (Alpha Dawn). Please reach out to me if you have any questions (Black Falcon). Also - there is a Wiki: https://wiki.roll20.net/Star_Frontiers_Character_Sheet" -} + "html": "StarFrontiers.html", + "css": "StarFrontiers.css", + "authors": "Wade Wilson", + "roll20userid": "482785", + "preview": "2017-01-29 (1).png", + "instructions": "This character sheet is for Star Frontiers (Alpha Dawn). Please reach out to me if you have any questions (Black Falcon). Also - there is a Wiki: https://wiki.roll20.net/Star_Frontiers_Character_Sheet", + "legacy": true +} \ No newline at end of file diff --git a/Star Marx/sheet.json b/Star Marx/sheet.json index cc798120136..f7c76475b47 100644 --- a/Star Marx/sheet.json +++ b/Star Marx/sheet.json @@ -1,9 +1,9 @@ { - "html": "star marx.html", - "css": "star marx.css", - "authors": "sioc", - "roll20userid": "847107", - "preview": "star marx.png", - "instructions": "# Fiche de personnage pour le jeu STAR MARX : le soviet des toiles.\r## Character Sheet for the French game STAR MARX : le soviet des toiles.\r\r" - + "html": "star marx.html", + "css": "star marx.css", + "authors": "sioc", + "roll20userid": "847107", + "preview": "star marx.png", + "instructions": "# Fiche de personnage pour le jeu STAR MARX : le soviet des étoiles.\r## Character Sheet for the French game STAR MARX : le soviet des étoiles.\r\r", + "legacy": true } \ No newline at end of file diff --git a/Star Trek Adventures 2d20/sheet.json b/Star Trek Adventures 2d20/sheet.json index ba01df76ff0..60eab5eef96 100644 --- a/Star Trek Adventures 2d20/sheet.json +++ b/Star Trek Adventures 2d20/sheet.json @@ -1,9 +1,10 @@ { - "html": "Star Trek Adventures 2d20.html", - "css": "Star Trek Adventures 2d20.css", - "authors": "David Collier, Randall Burt", - "roll20userid": "1486161, 99343", - "preview": "Star Trek Adventures 2d20.PNG", - "instructions": "This sheet is based off the release version of Star Trek Adventures (6/30/2017) and the GM will need to make a rollable table you need to create a rollable table called \"Challenge-Dice\" with name values of \"1\",\"2\",\"1 plus Effect\",\"1 plus Effect\",\"0\",\"0\"", - "patreon": "https://www.patreon.com/GrumpyOldDM" + "html": "Star Trek Adventures 2d20.html", + "css": "Star Trek Adventures 2d20.css", + "authors": "David Collier, Randall Burt", + "roll20userid": "1486161, 99343", + "preview": "Star Trek Adventures 2d20.PNG", + "instructions": "This sheet is based off the release version of Star Trek Adventures (6/30/2017) and the GM will need to make a rollable table you need to create a rollable table called \"Challenge-Dice\" with name values of \"1\",\"2\",\"1 plus Effect\",\"1 plus Effect\",\"0\",\"0\"", + "patreon": "https://www.patreon.com/GrumpyOldDM", + "legacy": true } \ No newline at end of file diff --git a/Star Trek Adventures by Roll20/sheet.json b/Star Trek Adventures by Roll20/sheet.json index 714443b7013..aa2f5511095 100644 --- a/Star Trek Adventures by Roll20/sheet.json +++ b/Star Trek Adventures by Roll20/sheet.json @@ -1,24 +1,28 @@ { - "html": "Star Trek Adventures by Roll20.html", - "css": "Star Trek Adventures by Roll20.css", - "authors": "Cassie Levett, Kristin Carlson, Natha", - "roll20userid": "557736, 4930, 75857", - "preview": "Star Trek Adventures by Roll20 preview.png", - "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.", - "useroptions": [ - { - "attribute": "sheet_color", - "displayname": "Sheet Color", - "displaytranslationkey": "sheet-color", - "type": "select", - "options": [ - "Black|black", - "White|white" - ], - "optiontranslationkeys": ["sheet-color-black","sheet-color-white"], - "default": "", - "description": "Set the default color for new sheets.", - "descriptiontranslationkey": "sheet-color-descr" - } - ] + "html": "Star Trek Adventures by Roll20.html", + "css": "Star Trek Adventures by Roll20.css", + "authors": "Cassie Levett, Kristin Carlson, Natha", + "roll20userid": "557736, 4930, 75857", + "preview": "Star Trek Adventures by Roll20 preview.png", + "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.", + "useroptions": [ + { + "attribute": "sheet_color", + "displayname": "Sheet Color", + "displaytranslationkey": "sheet-color", + "type": "select", + "options": [ + "Black|black", + "White|white" + ], + "optiontranslationkeys": [ + "sheet-color-black", + "sheet-color-white" + ], + "default": "", + "description": "Set the default color for new sheets.", + "descriptiontranslationkey": "sheet-color-descr" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Star Trek Last Unicorn/sheet.json b/Star Trek Last Unicorn/sheet.json index cf2b1f38bb8..e034a29f585 100644 --- a/Star Trek Last Unicorn/sheet.json +++ b/Star Trek Last Unicorn/sheet.json @@ -1,8 +1,9 @@ { - "html": "Star Trek.html", - "css": "Star Trek.css", - "authors": "Coal Powered Puppet", - "roll20userid": "492849", - "preview": "Star Trek.png", - "instructions": "For Star Trek by the Last Unicorn Publishing." + "html": "Star Trek.html", + "css": "Star Trek.css", + "authors": "Coal Powered Puppet", + "roll20userid": "492849", + "preview": "Star Trek.png", + "instructions": "For Star Trek by the Last Unicorn Publishing.", + "legacy": true } \ No newline at end of file diff --git a/Star Wars 30th Anniversary Edition/sheet.json b/Star Wars 30th Anniversary Edition/sheet.json index 320377eefc8..998d719f532 100644 --- a/Star Wars 30th Anniversary Edition/sheet.json +++ b/Star Wars 30th Anniversary Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "StarWars30thAnniversaryEdition.html", - "css": "StarWars30thAnniversaryEdition.css", - "authors": "Claes", - "roll20userid": "151440", - "preview": "StarWars30thAnniversaryEdition.png", - "instructions": "Attribute and Skill values must be written in the form xD or xD+y, i.e. 2D or 2D+1, otherwise the roll buttons will not work. Hover over the Star Wars logo to get a popup with instructions." -} + "html": "StarWars30thAnniversaryEdition.html", + "css": "StarWars30thAnniversaryEdition.css", + "authors": "Claes", + "roll20userid": "151440", + "preview": "StarWars30thAnniversaryEdition.png", + "instructions": "Attribute and Skill values must be written in the form xD or xD+y, i.e. 2D or 2D+1, otherwise the roll buttons will not work. Hover over the Star Wars logo to get a popup with instructions.", + "legacy": true +} \ No newline at end of file diff --git a/Star Wars Edge of the Empire/sheet.json b/Star Wars Edge of the Empire/sheet.json index bd626fab013..2b070cd00e6 100644 --- a/Star Wars Edge of the Empire/sheet.json +++ b/Star Wars Edge of the Empire/sheet.json @@ -1,8 +1,9 @@ { - "html": "EotE.html", - "css": "EotE.css", - "authors": "Cameron C, Erin V, Robin B", - "preview": "EotE.png", - "roll20userid": "4713, 355492, 404149", - "instructions": "# Character Sheet\r Inspired by the Edge of the Empire Character sheet by FFG. This sheet doesn't auto-calculate." -} + "html": "EotE.html", + "css": "EotE.css", + "authors": "Cameron C, Erin V, Robin B", + "preview": "EotE.png", + "roll20userid": "4713, 355492, 404149", + "instructions": "# Character Sheet\r Inspired by the Edge of the Empire Character sheet by FFG. This sheet doesn't auto-calculate.", + "legacy": true +} \ No newline at end of file diff --git a/Star Wars EotEmpire_Dice - FR/sheet.json b/Star Wars EotEmpire_Dice - FR/sheet.json index f7157d63d3f..68f6153b4db 100644 --- a/Star Wars EotEmpire_Dice - FR/sheet.json +++ b/Star Wars EotEmpire_Dice - FR/sheet.json @@ -1,8 +1,9 @@ { - "html": "EotE-Dice-Fr.html", - "css": "EotE-Dice-Fr.css", - "authors": "Akashan, Josh A., Andrew H.", - "preview": "EotE-Dice-Fr.png", - "roll20userid": "173154", - "instructions": "Instructions: # EotE - Character Sheet v3 French version\nRequired:\n \u2022\tRoll20 Pro Subscription\n \u2022 https://github.com/Roll20/roll20-api-scripts/tree/master/EotE%20Dice%20Roller-New/EotE-Dice-Fr.js\n\nMix between two english character sheets (original by Andrew H. + one with better graph elements by Josh A.). French translation.\n\n Version française de la fiche de personnage pour les jdr Star Wars de chez FFG (Edge of the Empire/Age of Rebellion/Force and Destiny). Mixe de deux versions (l'originale par Andrew H. + une version avec des ajouts graphiques par Josh A.). Vous devez avoir un compte pro pour pouvoir utiliser cette fiche car elle est liée à un script pour la gestion des dés." + "html": "EotE-Dice-Fr.html", + "css": "EotE-Dice-Fr.css", + "authors": "Akashan, Josh A., Andrew H.", + "preview": "EotE-Dice-Fr.png", + "roll20userid": "173154", + "instructions": "Instructions: # EotE - Character Sheet v3 French version\nRequired:\n •\tRoll20 Pro Subscription\n • https://github.com/Roll20/roll20-api-scripts/tree/master/EotE%20Dice%20Roller-New/EotE-Dice-Fr.js\n\nMix between two english character sheets (original by Andrew H. + one with better graph elements by Josh A.). French translation.\n\n Version française de la fiche de personnage pour les jdr Star Wars de chez FFG (Edge of the Empire/Age of Rebellion/Force and Destiny). Mixe de deux versions (l'originale par Andrew H. + une version avec des ajouts graphiques par Josh A.). Vous devez avoir un compte pro pour pouvoir utiliser cette fiche car elle est liée à un script pour la gestion des dés.", + "legacy": true } \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/sheet.json b/Star Wars FFG API-Compatible/sheet.json index 62188b55066..2b826d0e180 100644 --- a/Star Wars FFG API-Compatible/sheet.json +++ b/Star Wars FFG API-Compatible/sheet.json @@ -4,5 +4,6 @@ "authors": "Tim P.", "roll20userid": "1190923", "preview": "Character Sheet Preview.png", - "instructions": "This character sheet utilizes the FFG-SWRPG-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/SWRPG-API-Compatible . Version history displayed at the top of the sheet. Version 6.5.0 updated by Angarl adds Species/Career/Specialization information." + "instructions": "This character sheet utilizes the FFG-SWRPG-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/SWRPG-API-Compatible . Version history displayed at the top of the sheet. Version 6.5.0 updated by Angarl adds Species/Career/Specialization information.", + "legacy": true } \ No newline at end of file diff --git a/Star Wars FFG Alternate/sheet.json b/Star Wars FFG Alternate/sheet.json index 0601ad895cb..e095bdae2f7 100644 --- a/Star Wars FFG Alternate/sheet.json +++ b/Star Wars FFG Alternate/sheet.json @@ -4,5 +4,6 @@ "authors": "Timothy Yuen", "roll20userid": "1742255", "preview": "preview.png", - "instructions": "Requires manual initialization of fields. Make sure to set all number fields you want to use to a value with a manual keyboard input the first time you use that field. Not doing so may cause some odd behavior with calculations dependent on those fields receiving an 'undefined' value. This includes all Characteristics, Vital Stats, Weapon and Armor stats, and Item encumbrance. There is code to auto-init fields, but it currently won't trigger until Roll20 fixes a bug with the sheet:opened event. [View full Readme](https://github.com/timothyyuen-ty/Roll20_FFG_StarWars_CharacterSheet/blob/master/README.md)" + "instructions": "Requires manual initialization of fields. Make sure to set all number fields you want to use to a value with a manual keyboard input the first time you use that field. Not doing so may cause some odd behavior with calculations dependent on those fields receiving an 'undefined' value. This includes all Characteristics, Vital Stats, Weapon and Armor stats, and Item encumbrance. There is code to auto-init fields, but it currently won't trigger until Roll20 fixes a bug with the sheet:opened event. [View full Readme](https://github.com/timothyyuen-ty/Roll20_FFG_StarWars_CharacterSheet/blob/master/README.md)", + "legacy": true } \ No newline at end of file diff --git a/Star Wars Revised RPG/sheet.json b/Star Wars Revised RPG/sheet.json index aea8d6da21e..5ec96f1bc35 100644 --- a/Star Wars Revised RPG/sheet.json +++ b/Star Wars Revised RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "SWRRPG.html", - "css": "SWRRPG.css", - "authors": "trae chappell", - "roll20userid": "826322", - "preview": "SWRRPGscreenshot.png", - "instructions": "You will need to fill each section for the totals to work correctly, even with zeros. When entering damage for your weapon please enter in standard roll format" + "html": "SWRRPG.html", + "css": "SWRRPG.css", + "authors": "trae chappell", + "roll20userid": "826322", + "preview": "SWRRPGscreenshot.png", + "instructions": "You will need to fill each section for the totals to work correctly, even with zeros. When entering damage for your weapon please enter in standard roll format", + "legacy": true } \ No newline at end of file diff --git a/Star Wars Saga Edition/sheet.json b/Star Wars Saga Edition/sheet.json index 40e0b9bfa2a..8519c949c25 100644 --- a/Star Wars Saga Edition/sheet.json +++ b/Star Wars Saga Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "StarWarsSagaEdition.html", - "css": "StarWarsSagaEdition.css", - "authors": "Alicia G", - "roll20userid": 2889, - "preview": "StarWarsSagaEditionpreview.png", - "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet auto-calculates Defences and Skills using the rules as written. Not all supplement rules may have been taken into account. If this is the case, please contact the authors. \r\r\r **Last Updated** 8 January, 2019\r\r\r View the Wiki for the Change Log and more information on the sheet including complete list of attributes and rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet" -} + "html": "StarWarsSagaEdition.html", + "css": "StarWarsSagaEdition.css", + "authors": "Alicia G", + "roll20userid": 2889, + "preview": "StarWarsSagaEditionpreview.png", + "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet auto-calculates Defences and Skills using the rules as written. Not all supplement rules may have been taken into account. If this is the case, please contact the authors. \r\r\r **Last Updated** 8 January, 2019\r\r\r View the Wiki for the Change Log and more information on the sheet including complete list of attributes and rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet", + "legacy": true +} \ No newline at end of file diff --git a/StarWars5E/sheet.json b/StarWars5E/sheet.json index ccf9fea80f3..a254731e109 100644 --- a/StarWars5E/sheet.json +++ b/StarWars5E/sheet.json @@ -1,294 +1,328 @@ { - "html": "StarWars5E_HTML.html", - "css": "StarWars5E_CSS.css", - "authors": "Paul Lueders (Paul L. on Roll20.net), Alex Reeder", - "roll20userid": "2588855, 3119863", - "preview": "StarWars5E_Shot.png", - "instructions": "This is a character sheet for Star Wars 5E (SW5E), a D&D5E conversion.\n\n* [Star Wars 5E subreddit](https://www.reddit.com/r/sw5e) - Watch for new announcements on new releases, and keep an eye out for Compendium Compatibility.\n* [Star Wars 5E Sheet Wiki article](https://wiki.roll20.net/StarWars5E-Sheet)", - "useroptions": [ - { - "attribute": "npc", - "displayname": "Sheet Type: ", - "displaytranslationkey": "sheet-type", - "type": "select", - "options": [ - "PC|0", - "NPC|1", - "Ship|2" - ], - "default": "0", - "description": "PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory.", - "descriptiontranslationkey": "sheet-type-info" - }, - { - "attribute": "rtype", - "displayname": "Roll Queries", - "displaytranslationkey": "roll-queries:-u", - "type": "select", - "options": [ - "Always Roll Advantage|{{always=1}} {{r2=[[1d20", - "Advantage Toggle|@{advantagetoggle}", - "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", - "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" - ], - "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"], - "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "descriptiontranslationkey": "roll-queries-info" - }, - { - "attribute": "wtype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisp-rolls-gm:-u", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Whisper Toggle|@{whispertoggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never-whisper-roll","toggle-roll-whisper","query-whisper-roll","always-whisper-roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "dtype", - "displayname": "Auto Damage Roll", - "displaytranslationkey": "auto-dmg-roll:-u", - "type": "select", - "options": [ - "Don't Auto Roll Damage|pick", - "Auto Roll Damage & Crit|full" - ], - "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"], - "default": "pick", - "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "descriptiontranslationkey": "auto-dmg-roll-info" - }, - { - "attribute": "core_die", - "displayname": "CORE DIE ROLL:", - "displaytranslationkey": "core-die-roll:-u", - "type": "text", - "default": "1d20", - "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "descriptiontranslationkey": "core-die-roll-info" - }, - { - "attribute": "pb_type", - "displayname": "PROFICIENCY BONUS:", - "displaytranslationkey": "prof-bonus:-u", - "type": "select", - "options": [ - "By Level (Default)|level", - "Proficency Die (DMG)|die", - "Custom|custom" - ], - "optiontranslationkeys": ["by-level","prof-die","custom"], - "default": "level", - "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "descriptiontranslationkey": "pb-type-info" - }, - { - "attribute": "pb_custom", - "displayname": "CUSTOM PROFICIENCY BONUS:", - "displaytranslationkey": "custom-pb:-u", - "type": "text", - "default": "", - "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "descriptiontranslationkey": "pb-custom-info" - }, - { - "attribute": "init_tiebreaker", - "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", - "displaytranslationkey": "add-dex-tiebreaker-u", - "type": "checkbox", - "value": "@{dexterity}/100", - "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "descriptiontranslationkey": "init-tiebreaker-info" - }, - { - "attribute": "global_save_mod_flag", - "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", - "displaytranslationkey": "show-global-save-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "descriptiontranslationkey": "global-save-info" - }, - { - "attribute": "global_skill_mod_flag", - "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", - "displaytranslationkey": "show-global-skill-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "descriptiontranslationkey": "global-skill-info" - }, - { - "attribute": "global_attack_mod_flag", - "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "displaytranslationkey": "show-global-attack-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "descriptiontranslationkey": "global-attack-info" - }, - { - "attribute": "global_damage_mod_flag", - "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "displaytranslationkey": "show-global-damage-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "descriptiontranslationkey": "global-damage-info" - }, - { - "attribute": "charname_output", - "displayname": "Add Character Name To Templates", - "displaytranslationkey": "add-char-to-templates:-u", - "type": "select", - "options": [ - "On|{{charname=@{character_name}}}", - "Off|charname=@{character_name}" - ], - "optiontranslationkeys": ["on","off"], - "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", - "descriptiontranslationkey": "add-char-to-templates-info" - }, - { - "attribute": "level_calculations", - "displayname": "AUTO LEVEL CALCULATIONS:", - "displaytranslationkey": "level-calculations:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "on", - "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "descriptiontranslationkey": "auto-level-calc-info" - }, - { - "attribute": "encumberance_setting", - "displayname": "Encumbrance", - "displaytranslationkey": "encumbrance:-u", - "type": "select", - "options": [ - "Simple|off", - "Variant (PHB p176)|on", - "Off|disabled" - ], - "optiontranslationkeys": ["simple","variant-phb","off"], - "default": "on", - "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "descriptiontranslationkey": "encumbrance-info" - }, - { - "attribute": "npc_name_flag", - "displayname": "NPC NAME IN ROLLS:", - "displaytranslationkey": "npc-name-in-rolls:-u", - "type": "select", - "options": [ - "Show|{{name=@{npc_name}}}", - "Hide|0" - ], - "optiontranslationkeys": ["show","hide"], - "default": "{{name=@{npc_name}}}", - "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" - }, - { - "attribute": "ammotracking", - "displayname": "Ammo Tracking (API Required)", - "displaytranslationkey": "ammo-tracking:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "off", - "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "descriptiontranslationkey": "ammo-tracking-info" - }, - { - "attribute": "cd_bar1_v", - "displayname": "BAR 1 VALUE:", - "displaytranslationkey": "cd-bar1-value:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "cd-bar1-value-desc:-u" - }, - { - "attribute": "cd_bar1_m", - "displayname": "BAR 1 MAX:", - "displaytranslationkey": "cd-bar1-max:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "cd-bar1-max-desc:-u" - }, - { - "attribute": "cd_bar1_l", - "displayname": "BAR 1 LINK:", - "displaytranslationkey": "cd-bar1-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar1-link-desc:-u" - }, - { - "attribute": "cd_bar2_v", - "displayname": "BAR 2 VALUE:", - "displaytranslationkey": "cd-bar2-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "cd-bar2-value-desc:-u" - }, - { - "attribute": "cd_bar2_m", - "displayname": "BAR 2 MAX:", - "displaytranslationkey": "cd-bar2-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "cd-bar2-max-desc:-u" - }, - { - "attribute": "cd_bar2_l", - "displayname": "BAR 2 LINK:", - "displaytranslationkey": "cd-bar2-link:-u", - "type": "text", - "default": "npc_ac", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar2-link-desc:-u" - }, - { - "attribute": "cd_bar3_v", - "displayname": "BAR 3 VALUE:", - "displaytranslationkey": "cd-bar3-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "cd-bar3-value-desc:-u" - }, - { - "attribute": "cd_bar3_m", - "displayname": "BAR 3 MAX:", - "displaytranslationkey": "cd-bar3-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "cd-bar3-max-desc:-u" - }, - { - "attribute": "cd_bar3_l", - "displayname": "BAR 3 LINK:", - "displaytranslationkey": "cd-bar3-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar3-link-desc:-u" - } - ] -} + "html": "StarWars5E_HTML.html", + "css": "StarWars5E_CSS.css", + "authors": "Paul Lueders (Paul L. on Roll20.net), Alex Reeder", + "roll20userid": "2588855, 3119863", + "preview": "StarWars5E_Shot.png", + "instructions": "This is a character sheet for Star Wars 5E (SW5E), a D&D5E conversion.\n\n* [Star Wars 5E subreddit](https://www.reddit.com/r/sw5e) - Watch for new announcements on new releases, and keep an eye out for Compendium Compatibility.\n* [Star Wars 5E Sheet Wiki article](https://wiki.roll20.net/StarWars5E-Sheet)", + "useroptions": [ + { + "attribute": "npc", + "displayname": "Sheet Type: ", + "displaytranslationkey": "sheet-type", + "type": "select", + "options": [ + "PC|0", + "NPC|1", + "Ship|2" + ], + "default": "0", + "description": "PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory.", + "descriptiontranslationkey": "sheet-type-info" + }, + { + "attribute": "rtype", + "displayname": "Roll Queries", + "displaytranslationkey": "roll-queries:-u", + "type": "select", + "options": [ + "Always Roll Advantage|{{always=1}} {{r2=[[1d20", + "Advantage Toggle|@{advantagetoggle}", + "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", + "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" + ], + "optiontranslationkeys": [ + "always-roll-adv", + "toggle-roll-adv", + "query-roll-adv", + "never-roll-adv" + ], + "default": "{{always=1}} {{r2=[[1d20", + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "descriptiontranslationkey": "roll-queries-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:-u", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Whisper Toggle|@{whispertoggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle-roll-whisper", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "dtype", + "displayname": "Auto Damage Roll", + "displaytranslationkey": "auto-dmg-roll:-u", + "type": "select", + "options": [ + "Don't Auto Roll Damage|pick", + "Auto Roll Damage & Crit|full" + ], + "optiontranslationkeys": [ + "never-roll-dmg", + "always-roll-dmg" + ], + "default": "pick", + "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "descriptiontranslationkey": "auto-dmg-roll-info" + }, + { + "attribute": "core_die", + "displayname": "CORE DIE ROLL:", + "displaytranslationkey": "core-die-roll:-u", + "type": "text", + "default": "1d20", + "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "descriptiontranslationkey": "core-die-roll-info" + }, + { + "attribute": "pb_type", + "displayname": "PROFICIENCY BONUS:", + "displaytranslationkey": "prof-bonus:-u", + "type": "select", + "options": [ + "By Level (Default)|level", + "Proficency Die (DMG)|die", + "Custom|custom" + ], + "optiontranslationkeys": [ + "by-level", + "prof-die", + "custom" + ], + "default": "level", + "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "descriptiontranslationkey": "pb-type-info" + }, + { + "attribute": "pb_custom", + "displayname": "CUSTOM PROFICIENCY BONUS:", + "displaytranslationkey": "custom-pb:-u", + "type": "text", + "default": "", + "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "descriptiontranslationkey": "pb-custom-info" + }, + { + "attribute": "init_tiebreaker", + "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", + "displaytranslationkey": "add-dex-tiebreaker-u", + "type": "checkbox", + "value": "@{dexterity}/100", + "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "descriptiontranslationkey": "init-tiebreaker-info" + }, + { + "attribute": "global_save_mod_flag", + "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", + "displaytranslationkey": "show-global-save-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "descriptiontranslationkey": "global-save-info" + }, + { + "attribute": "global_skill_mod_flag", + "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", + "displaytranslationkey": "show-global-skill-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "descriptiontranslationkey": "global-skill-info" + }, + { + "attribute": "global_attack_mod_flag", + "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "displaytranslationkey": "show-global-attack-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "descriptiontranslationkey": "global-attack-info" + }, + { + "attribute": "global_damage_mod_flag", + "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "displaytranslationkey": "show-global-damage-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "descriptiontranslationkey": "global-damage-info" + }, + { + "attribute": "charname_output", + "displayname": "Add Character Name To Templates", + "displaytranslationkey": "add-char-to-templates:-u", + "type": "select", + "options": [ + "On|{{charname=@{character_name}}}", + "Off|charname=@{character_name}" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "charname=@{character_name}", + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", + "descriptiontranslationkey": "add-char-to-templates-info" + }, + { + "attribute": "level_calculations", + "displayname": "AUTO LEVEL CALCULATIONS:", + "displaytranslationkey": "level-calculations:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "on", + "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "descriptiontranslationkey": "auto-level-calc-info" + }, + { + "attribute": "encumberance_setting", + "displayname": "Encumbrance", + "displaytranslationkey": "encumbrance:-u", + "type": "select", + "options": [ + "Simple|off", + "Variant (PHB p176)|on", + "Off|disabled" + ], + "optiontranslationkeys": [ + "simple", + "variant-phb", + "off" + ], + "default": "on", + "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "descriptiontranslationkey": "encumbrance-info" + }, + { + "attribute": "npc_name_flag", + "displayname": "NPC NAME IN ROLLS:", + "displaytranslationkey": "npc-name-in-rolls:-u", + "type": "select", + "options": [ + "Show|{{name=@{npc_name}}}", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "{{name=@{npc_name}}}", + "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" + }, + { + "attribute": "ammotracking", + "displayname": "Ammo Tracking (API Required)", + "displaytranslationkey": "ammo-tracking:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "off", + "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "descriptiontranslationkey": "ammo-tracking-info" + }, + { + "attribute": "cd_bar1_v", + "displayname": "BAR 1 VALUE:", + "displaytranslationkey": "cd-bar1-value:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "cd-bar1-value-desc:-u" + }, + { + "attribute": "cd_bar1_m", + "displayname": "BAR 1 MAX:", + "displaytranslationkey": "cd-bar1-max:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "cd-bar1-max-desc:-u" + }, + { + "attribute": "cd_bar1_l", + "displayname": "BAR 1 LINK:", + "displaytranslationkey": "cd-bar1-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar1-link-desc:-u" + }, + { + "attribute": "cd_bar2_v", + "displayname": "BAR 2 VALUE:", + "displaytranslationkey": "cd-bar2-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "cd-bar2-value-desc:-u" + }, + { + "attribute": "cd_bar2_m", + "displayname": "BAR 2 MAX:", + "displaytranslationkey": "cd-bar2-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "cd-bar2-max-desc:-u" + }, + { + "attribute": "cd_bar2_l", + "displayname": "BAR 2 LINK:", + "displaytranslationkey": "cd-bar2-link:-u", + "type": "text", + "default": "npc_ac", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar2-link-desc:-u" + }, + { + "attribute": "cd_bar3_v", + "displayname": "BAR 3 VALUE:", + "displaytranslationkey": "cd-bar3-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "cd-bar3-value-desc:-u" + }, + { + "attribute": "cd_bar3_m", + "displayname": "BAR 3 MAX:", + "displaytranslationkey": "cd-bar3-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "cd-bar3-max-desc:-u" + }, + { + "attribute": "cd_bar3_l", + "displayname": "BAR 3 LINK:", + "displaytranslationkey": "cd-bar3-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar3-link-desc:-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/StarWarsEdgeOfTheEmpire_Dice/sheet.json b/StarWarsEdgeOfTheEmpire_Dice/sheet.json index c8464418c04..aee7e84cb4a 100644 --- a/StarWarsEdgeOfTheEmpire_Dice/sheet.json +++ b/StarWarsEdgeOfTheEmpire_Dice/sheet.json @@ -1,8 +1,9 @@ { - "html": "EotE-Dice.html", - "css": "EotE-Dice.css", - "authors": "Steve Day", - "preview": "EotE-Dice.png", - "roll20userid": "446406", - "instructions": "Instructions\": \"# EotE - Character Sheet v2.5\nRequired:\n \u2022\tRoll20 Mentor Subscription\n \u2022 https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/StarWarsEdgeOfTheEmpire_Dice/EotE-Dice.js\n\nv2.0 \u2013 Updates:\n \u2022\tVehicle sheet\n \u2022\tCritical Vehicle table - Players can roll criticals from their character sheet and heal (remove criticals). The heal button does not make a Medical check and critical effects are not applied to rolls.\n \u2022\tPC/NPC initiative roll\n\n\nv1.5 \u2013 Updates:\n \u2022\tOutput skill name in chat\n \u2022\tOutput character name in chat, so now if you are rolling as the GM from a NPC sheet it will use the character sheet name.\n \u2022\tCritical Injury table - Players can roll criticals from their character sheet and heal (remove criticals). The heal button does not make a Medical check and critical effects are not applied to rolls.\n \u2022\tImproved tab navigation system: Tabs: Character, Skills, Talents, Weapons & Gear\n \u2022\tSkills show which dice to roll.\n\nv1.1 \u2013 Updates:\n \u2022\tSkill tooltips quick reference for skill description and success, advantage, triumph, threat and despair rolls.\n \u2022\tCustom dice input for skills and weapons. Now you can add boost die to your skill. example '1b' = 1 boos. All the dice roll codes from before work (#b #g #y #w #blk #p #r ).\n \u2022\tAdded Encumbrance Threshold and Current. It also adds 1 setback die per rank over characters threshold to you dice pool.\n \u2022\tAdded checkbox click to view 'View Attachments' to weapons to hopefully save some space on the sheet.\n \u2022\tGM Dice Pool. The GM Dice Pool allows the GM to set the dice of the dice pool without the other players knowing what was entered. The results will still show for everyone in the chat but the players won't know before the roll what dice was added. \n\nv1.0 \u2013 Updates:\n \u2022\tCharacter sheet\n \u2022\tBasic dice rolls\n \u2022\tTabs" + "html": "EotE-Dice.html", + "css": "EotE-Dice.css", + "authors": "Steve Day", + "preview": "EotE-Dice.png", + "roll20userid": "446406", + "instructions": "Instructions\": \"# EotE - Character Sheet v2.5\nRequired:\n •\tRoll20 Mentor Subscription\n • https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/StarWarsEdgeOfTheEmpire_Dice/EotE-Dice.js\n\nv2.0 – Updates:\n •\tVehicle sheet\n •\tCritical Vehicle table - Players can roll criticals from their character sheet and heal (remove criticals). The heal button does not make a Medical check and critical effects are not applied to rolls.\n •\tPC/NPC initiative roll\n\n\nv1.5 – Updates:\n •\tOutput skill name in chat\n •\tOutput character name in chat, so now if you are rolling as the GM from a NPC sheet it will use the character sheet name.\n •\tCritical Injury table - Players can roll criticals from their character sheet and heal (remove criticals). The heal button does not make a Medical check and critical effects are not applied to rolls.\n •\tImproved tab navigation system: Tabs: Character, Skills, Talents, Weapons & Gear\n •\tSkills show which dice to roll.\n\nv1.1 – Updates:\n •\tSkill tooltips quick reference for skill description and success, advantage, triumph, threat and despair rolls.\n •\tCustom dice input for skills and weapons. Now you can add boost die to your skill. example '1b' = 1 boos. All the dice roll codes from before work (#b #g #y #w #blk #p #r ).\n •\tAdded Encumbrance Threshold and Current. It also adds 1 setback die per rank over characters threshold to you dice pool.\n •\tAdded checkbox click to view 'View Attachments' to weapons to hopefully save some space on the sheet.\n •\tGM Dice Pool. The GM Dice Pool allows the GM to set the dice of the dice pool without the other players knowing what was entered. The results will still show for everyone in the chat but the players won't know before the roll what dice was added. \n\nv1.0 – Updates:\n •\tCharacter sheet\n •\tBasic dice rolls\n •\tTabs", + "legacy": true } \ No newline at end of file diff --git a/Starcraft RPG/sheet.json b/Starcraft RPG/sheet.json index fa604c9765f..a83345589b9 100644 --- a/Starcraft RPG/sheet.json +++ b/Starcraft RPG/sheet.json @@ -1,9 +1,10 @@ { - "html": "starcraft.html", - "css": "starcraft.css", - "authors": "Jordan Weiler", - "roll20userid": "2510115", - "patreon": "https://www.patreon.com/leovauntgamedesign", - "preview": "starcraft.png", - "instructions": "Lines seperate each section. Roll buttons are located next to their associated stats. Find the game at the patreon page or at 'https://www.stellarrealmsgames.com/'. Enjoy! **Blizzard Entertainment owns all rights to Starcraft.**" -} + "html": "starcraft.html", + "css": "starcraft.css", + "authors": "Jordan Weiler", + "roll20userid": "2510115", + "patreon": "https://www.patreon.com/leovauntgamedesign", + "preview": "starcraft.png", + "instructions": "Lines seperate each section. Roll buttons are located next to their associated stats. Find the game at the patreon page or at 'https://www.stellarrealmsgames.com/'. Enjoy! **Blizzard Entertainment owns all rights to Starcraft.**", + "legacy": true +} \ No newline at end of file diff --git a/Starfinder (simple)/sheet.json b/Starfinder (simple)/sheet.json index 4fbefb69958..fae582a404e 100644 --- a/Starfinder (simple)/sheet.json +++ b/Starfinder (simple)/sheet.json @@ -1,9 +1,10 @@ { - "html": "Starfinder (simple).html", - "css": "Starfinder (simple).css", - "authors": "Phillip Goettsch", - "roll20userid": "239016", - "compendium": "starfinder", - "preview": "Starfinder_simple_preview.jpg", - "instructions": "This sheet has been created through heavy modification of the Pathfinder (old) sheet created by Samuel Marino. Please see the notes below:\n## Roll templates\n You can see a demonstration of the roll templates by following this [link](https://tarrasque.wordpress.com/2017/10/14/starfinder-simple-roll-templates/).The following roll templates are included in this character sheet:\n*pf_check\n*pf_attack\n*pf_spell\n## Key Ability Function\n The Starfinder Ruleset uses a *Key Ability* (based on character class) this can be an issue for characters that multiclass. In these cases be sure to select only the *Key Ability* with the highest modifier as it will be used to calculate the character's Resovle Points.\n## Stamina/Hit/Resolve Points\n These attributes are calculated by a formula which can be manually edited within the character sheet. If you make a change and find errors, the best way to restore to default is delete the entire contents of the block and press enter. This should restore the default formula value.\n## Starship Functions\n In order to make the sheet more useful during starship combat a number of sheet roll buttons have been added in. These macros for these buttons are not as intuitive as those for Skill Checks and Weapon Attacks, so I will add some instruction here.\n **PC Crew Actions:** With the exception of the Gunner Action button, these buttons all generally work the same. After clicking the button you will be asked to target the Acting Character. You should click on a token that represents the character taking the action. Next you will be asked to target your Own Starship. You should click on a token that represents the starship the gunner is using. If the action requires information from the other starship in the battle it will ask you to target the Enemy Starship. You should click on a token that represents the starship you are attacking. For Gunner Actions, you should use the button for the weapon you want to fire. You will have to target the Acting Character and your Own Starship tokens as before.\n **NPC Crew Actions:** For GMs, the NPC Crew Actions operate in a similar manner. Input the Captain's modifiers on the Character Tab of the sheet (they usually has multiple skill bonuses) and the other crew member bonuses (just the modifier number) on the Starship Tab under NPC Crew Actions. Now you can use the NPC Crew Action Buttons. As before you will be asked to target an Acting Character, this time it is the NPC Starship. Also, you will be asked to target your Own Starship; click the same token. The Enemy Starship is the PC Starship now. For NPC Gunnery Actions, use the Gunner NPC Crew Action button, following the guidance above.\n## Firefox users\n The radio buttons at the top of the character sheet should be tabs, but your browser doesn't support the code used to display them. I am sorry to hear this and do not believe I will be able to do anything to make it look correct. Mouse over text on each circle shows the tab name.\n## Comments\n Please let me know what you think of the sheet; all comments and suggestions are seriously considered. The best place to share your thoughts is at the [campaign forum](https://app.roll20.net/join/2583239/ZMeN-A).\n *I would like to thank everyone that has provided feedback, you have made it so much easier to find and fix the problems.*" -} + "html": "Starfinder (simple).html", + "css": "Starfinder (simple).css", + "authors": "Phillip Goettsch", + "roll20userid": "239016", + "compendium": "starfinder", + "preview": "Starfinder_simple_preview.jpg", + "instructions": "This sheet has been created through heavy modification of the Pathfinder (old) sheet created by Samuel Marino. Please see the notes below:\n## Roll templates\n You can see a demonstration of the roll templates by following this [link](https://tarrasque.wordpress.com/2017/10/14/starfinder-simple-roll-templates/).The following roll templates are included in this character sheet:\n*pf_check\n*pf_attack\n*pf_spell\n## Key Ability Function\n The Starfinder Ruleset uses a *Key Ability* (based on character class) this can be an issue for characters that multiclass. In these cases be sure to select only the *Key Ability* with the highest modifier as it will be used to calculate the character's Resovle Points.\n## Stamina/Hit/Resolve Points\n These attributes are calculated by a formula which can be manually edited within the character sheet. If you make a change and find errors, the best way to restore to default is delete the entire contents of the block and press enter. This should restore the default formula value.\n## Starship Functions\n In order to make the sheet more useful during starship combat a number of sheet roll buttons have been added in. These macros for these buttons are not as intuitive as those for Skill Checks and Weapon Attacks, so I will add some instruction here.\n **PC Crew Actions:** With the exception of the Gunner Action button, these buttons all generally work the same. After clicking the button you will be asked to target the Acting Character. You should click on a token that represents the character taking the action. Next you will be asked to target your Own Starship. You should click on a token that represents the starship the gunner is using. If the action requires information from the other starship in the battle it will ask you to target the Enemy Starship. You should click on a token that represents the starship you are attacking. For Gunner Actions, you should use the button for the weapon you want to fire. You will have to target the Acting Character and your Own Starship tokens as before.\n **NPC Crew Actions:** For GMs, the NPC Crew Actions operate in a similar manner. Input the Captain's modifiers on the Character Tab of the sheet (they usually has multiple skill bonuses) and the other crew member bonuses (just the modifier number) on the Starship Tab under NPC Crew Actions. Now you can use the NPC Crew Action Buttons. As before you will be asked to target an Acting Character, this time it is the NPC Starship. Also, you will be asked to target your Own Starship; click the same token. The Enemy Starship is the PC Starship now. For NPC Gunnery Actions, use the Gunner NPC Crew Action button, following the guidance above.\n## Firefox users\n The radio buttons at the top of the character sheet should be tabs, but your browser doesn't support the code used to display them. I am sorry to hear this and do not believe I will be able to do anything to make it look correct. Mouse over text on each circle shows the tab name.\n## Comments\n Please let me know what you think of the sheet; all comments and suggestions are seriously considered. The best place to share your thoughts is at the [campaign forum](https://app.roll20.net/join/2583239/ZMeN-A).\n *I would like to thank everyone that has provided feedback, you have made it so much easier to find and fix the problems.*", + "legacy": true +} \ No newline at end of file diff --git a/Starfinder HUD/sheet.json b/Starfinder HUD/sheet.json index 6874fefdf58..c445e3f2108 100644 --- a/Starfinder HUD/sheet.json +++ b/Starfinder HUD/sheet.json @@ -1,8 +1,9 @@ { - "html": "starfinder.html", - "css": "starfinder.css", - "authors": "Scott Casey", - "roll20userid": "459831", - "preview": "starfinderhudpreview.png", - "instructions": "\nA sheetworker driven option for the Starfinder Roleplaying Game. See the [User's Guide](https://docs.google.com/document/d/1jaSnNXShMeOBO-VHxHKN9a8GxJ2zMB44-R8AdKlVzu4/edit?usp=sharing) for full details on the advanced features.\n# Features\n* Automated Buffing/modification of rolls\n* NPC statblock style sheet, with statblock import functionality\n* Starship sheet with handling for NPC (bonus included on the ship sheet) or PC (reference another sheet) modifications to ship rolls\n* Automatic handling for ship system status effects on rolls\n* Proof of concept internal compendium of all OGL equipment from the CRB\n\nStop by the [forum thread](https://app.roll20.net/forum/post/6056886/sf-starfinder-hud-thread-1/?pageforid=6056886#post-6056886) for questions, suggestions, or critiques.\n\n# Acknowledgements\nI would like to thank the following people for their contributions to the sheet:\n* Goggles for their early work on the design of the sheet headers. They were the primary inspiration for the current css generated ones\n* Gryzaldr for their early work on the roll template formats.\n* The many users who have used the sheet in their game while it was under development. Your feedback and bug reports helped tremendously.\n" -} + "html": "starfinder.html", + "css": "starfinder.css", + "authors": "Scott Casey", + "roll20userid": "459831", + "preview": "starfinderhudpreview.png", + "instructions": "\nA sheetworker driven option for the Starfinder Roleplaying Game. See the [User's Guide](https://docs.google.com/document/d/1jaSnNXShMeOBO-VHxHKN9a8GxJ2zMB44-R8AdKlVzu4/edit?usp=sharing) for full details on the advanced features.\n# Features\n* Automated Buffing/modification of rolls\n* NPC statblock style sheet, with statblock import functionality\n* Starship sheet with handling for NPC (bonus included on the ship sheet) or PC (reference another sheet) modifications to ship rolls\n* Automatic handling for ship system status effects on rolls\n* Proof of concept internal compendium of all OGL equipment from the CRB\n\nStop by the [forum thread](https://app.roll20.net/forum/post/6056886/sf-starfinder-hud-thread-1/?pageforid=6056886#post-6056886) for questions, suggestions, or critiques.\n\n# Acknowledgements\nI would like to thank the following people for their contributions to the sheet:\n* Goggles for their early work on the design of the sheet headers. They were the primary inspiration for the current css generated ones\n* Gryzaldr for their early work on the roll template formats.\n* The many users who have used the sheet in their game while it was under development. Your feedback and bug reports helped tremendously.\n", + "legacy": true +} \ No newline at end of file diff --git a/Starfinder by Roll20/sheet.json b/Starfinder by Roll20/sheet.json index deeb4764d3d..04ae8e85f6e 100644 --- a/Starfinder by Roll20/sheet.json +++ b/Starfinder by Roll20/sheet.json @@ -1,9 +1,10 @@ { - "html": "Starfinder.html", - "css": "Starfinder.css", - "authors": "Scott Casey", - "roll20userid": "459831", - "compendium": "starfinder", - "preview": "StarfinderOfficialPreview.PNG", - "instructions": "A sheetworker driven option for the Starfinder Roleplaying Game. See the [wiki](https://wiki.roll20.net/Starfinder_Official) for full details on the advanced features.\n# Feature Overview\n* PC, NPC, and Starship sheets\n* Simple single page view for all sheet types\n* Automated Buffing/modification of PC/NPC rolls\n* Starship crew members can reference other sheets for values\n* Automatic handling for ship system status effects and patching on rolls\n\nStop by the [forum thread](https://app.roll20.net/forum/category/277980) for questions, suggestions, or critiques.\n\n# Acknowledgements\nThank you to the awesome Starfinder community on Roll20 for their feedback, encouragement, and testing." -} + "html": "Starfinder.html", + "css": "Starfinder.css", + "authors": "Scott Casey", + "roll20userid": "459831", + "compendium": "starfinder", + "preview": "StarfinderOfficialPreview.PNG", + "instructions": "A sheetworker driven option for the Starfinder Roleplaying Game. See the [wiki](https://wiki.roll20.net/Starfinder_Official) for full details on the advanced features.\n# Feature Overview\n* PC, NPC, and Starship sheets\n* Simple single page view for all sheet types\n* Automated Buffing/modification of PC/NPC rolls\n* Starship crew members can reference other sheets for values\n* Automatic handling for ship system status effects and patching on rolls\n\nStop by the [forum thread](https://app.roll20.net/forum/category/277980) for questions, suggestions, or critiques.\n\n# Acknowledgements\nThank you to the awesome Starfinder community on Roll20 for their feedback, encouragement, and testing.", + "legacy": true +} \ No newline at end of file diff --git a/Stargate Coalition/sheet.json b/Stargate Coalition/sheet.json index 4a6765ab6c8..bb68520ce4b 100644 --- a/Stargate Coalition/sheet.json +++ b/Stargate Coalition/sheet.json @@ -1,8 +1,9 @@ { -"html": "sgco.html", -"css": "sgco.css", -"authors": "Lyra S., Alain H.", -"roll20userID": "1492292, 67962", -"preview": "Sgco.png", -"instructions": "Feuille de personnage pour Stargate Coalition." -} + "html": "sgco.html", + "css": "sgco.css", + "authors": "Lyra S., Alain H.", + "roll20userID": "1492292, 67962", + "preview": "Sgco.png", + "instructions": "Feuille de personnage pour Stargate Coalition.", + "legacy": true +} \ No newline at end of file diff --git a/Stargate-RPG/sheet.json b/Stargate-RPG/sheet.json index f4a021e6f70..7c1b09229b0 100644 --- a/Stargate-RPG/sheet.json +++ b/Stargate-RPG/sheet.json @@ -1,49 +1,50 @@ { - "html": "stargate.html", - "css": "stargate.css", - "authors": "Andreas J.", - "roll20userid": "1223200", - "preview": "stargate_preview.png", - "instructions": "Official character sheet for the 'Stargate RPG' by Wyvern Gaming. v.1.55\n\n* [Character Sheet Documentation](https://wiki.roll20.net/Stargate)", - "useroptions": [ - { - "attribute": "show_name", - "displayname": "Show name in rolls? ", - "type": "select", - "options": [ - "Yes|{{subtitle=@{character_name} }}", - "No| " - ], - "default": "{{subtitle=@{character_name} }}", - "description": "Determine if newly created characters displayed their names in rolls by default. GMs can find useful to hide the names of NPCs in some situations. This option can be be later changed on individual sheets from the 'Settings-page.'" - }, - { - "attribute": "whisper", - "displayname": "Whisper Rolls to GM?", - "type": "checkbox", - "value": "/w gm", - "description": "Determine if newly created characters only shows their rolls to the GM by default. Players and GMs can sometime find it useful to hide a roll from the other players if a secret roll needs to be made. This option can be be later changed on individual sheets from the 'Settings-page.'" - }, - { - "attribute": "campaign", - "displayname": "Campaign Name: ", - "type": "text", - "value": "", - "description": "Writes the campaign name on newly created character sheets." - }, - { - "attribute": "td", - "displayname": "Tension die?", - "type": "select", - "options": [ - "d4|d4", - "d6|d6", - "d8|d8", - "d10|d10", - "d12|d12" - ], - "default": "d6", - "description": "Determine what the Tension Die is for newly created character." - } - ] -} + "html": "stargate.html", + "css": "stargate.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "preview": "stargate_preview.png", + "instructions": "Official character sheet for the 'Stargate RPG' by Wyvern Gaming. v.1.55\n\n* [Character Sheet Documentation](https://wiki.roll20.net/Stargate)", + "useroptions": [ + { + "attribute": "show_name", + "displayname": "Show name in rolls? ", + "type": "select", + "options": [ + "Yes|{{subtitle=@{character_name} }}", + "No| " + ], + "default": "{{subtitle=@{character_name} }}", + "description": "Determine if newly created characters displayed their names in rolls by default. GMs can find useful to hide the names of NPCs in some situations. This option can be be later changed on individual sheets from the 'Settings-page.'" + }, + { + "attribute": "whisper", + "displayname": "Whisper Rolls to GM?", + "type": "checkbox", + "value": "/w gm", + "description": "Determine if newly created characters only shows their rolls to the GM by default. Players and GMs can sometime find it useful to hide a roll from the other players if a secret roll needs to be made. This option can be be later changed on individual sheets from the 'Settings-page.'" + }, + { + "attribute": "campaign", + "displayname": "Campaign Name: ", + "type": "text", + "value": "", + "description": "Writes the campaign name on newly created character sheets." + }, + { + "attribute": "td", + "displayname": "Tension die?", + "type": "select", + "options": [ + "d4|d4", + "d6|d6", + "d8|d8", + "d10|d10", + "d12|d12" + ], + "default": "d6", + "description": "Determine what the Tension Die is for newly created character." + } + ], + "legacy": true +} \ No newline at end of file diff --git a/StargateSG-1/sheet.json b/StargateSG-1/sheet.json index add8ef6a098..f5a36aed05f 100644 --- a/StargateSG-1/sheet.json +++ b/StargateSG-1/sheet.json @@ -1,15 +1,9 @@ { - -"html": "StargateSG-1.html", - -"css": "StargateSG-1.css", - -"authors": "Written by MattBx8, shamelessly stolen from the Spycraft 2.0 character sheet by Bill Kart", - -"roll20userid": "115594", - -"preview": "StargateSG-1.png", - -"instructions": "This is a character sheet for the Stargate SG-1 RPG, a science fiction game system from Alderac Entertainment Group. Items are arranged on the digital sheet here somewhat differently than they are in the Stargate SG-1 sheet. Most items have roll buttons attached, primarily weapon attacks, saving throws and skills. All questions concerning this sheet should be addressed to MattBx8." - -} + "html": "StargateSG-1.html", + "css": "StargateSG-1.css", + "authors": "Written by MattBx8, shamelessly stolen from the Spycraft 2.0 character sheet by Bill Kart", + "roll20userid": "115594", + "preview": "StargateSG-1.png", + "instructions": "This is a character sheet for the Stargate SG-1 RPG, a science fiction game system from Alderac Entertainment Group. Items are arranged on the digital sheet here somewhat differently than they are in the Stargate SG-1 sheet. Most items have roll buttons attached, primarily weapon attacks, saving throws and skills. All questions concerning this sheet should be addressed to MattBx8.", + "legacy": true +} \ No newline at end of file diff --git a/Stars/sheet.json b/Stars/sheet.json index dfdf0555ab1..d646f937013 100644 --- a/Stars/sheet.json +++ b/Stars/sheet.json @@ -1,8 +1,9 @@ { - "html": "stars.html", - "css": "stars.css", - "authors": "Anis SL.", - "preview": "StarsPreview.png", - "roll20userid": "4841694", - "instructions": "Character Sheet for [Stars](https://www.elder-craft.com/copie-de-print-aria-1), a RPG made by Elder Craft and FibreTigre." + "html": "stars.html", + "css": "stars.css", + "authors": "Anis SL.", + "preview": "StarsPreview.png", + "roll20userid": "4841694", + "instructions": "Character Sheet for [Stars](https://www.elder-craft.com/copie-de-print-aria-1), a RPG made by Elder Craft and FibreTigre.", + "legacy": true } \ No newline at end of file diff --git a/Stars_Without_Number/sheet.json b/Stars_Without_Number/sheet.json index 974820c7fe8..67aaa36cb7a 100644 --- a/Stars_Without_Number/sheet.json +++ b/Stars_Without_Number/sheet.json @@ -1,8 +1,9 @@ { - "html": "Stars_Without_Number.html", - "css": "Stars_Without_Number.css", - "authors": "Kevin Searle (@kevinsearle)", - "roll20userid": "565104", - "preview": "Stars_Without_Number.png", - "instructions": "Originally based on the character sheet design by OneSevenDesign at http://www.onesevendesign.com/swn_charsheets_oneseven.pdf.\r\r\r" -} + "html": "Stars_Without_Number.html", + "css": "Stars_Without_Number.css", + "authors": "Kevin Searle (@kevinsearle)", + "roll20userid": "565104", + "preview": "Stars_Without_Number.png", + "instructions": "Originally based on the character sheet design by OneSevenDesign at http://www.onesevendesign.com/swn_charsheets_oneseven.pdf.\r\r\r", + "legacy": true +} \ No newline at end of file diff --git a/Stars_Without_Number_Revised/sheet.json b/Stars_Without_Number_Revised/sheet.json index b13e4615b2e..0bc91a9834c 100644 --- a/Stars_Without_Number_Revised/sheet.json +++ b/Stars_Without_Number_Revised/sheet.json @@ -1,174 +1,175 @@ { - "html": "Stars_Without_Number_Revised.html", - "css": "Stars_Without_Number_Revised.css", - "authors": "Karl H., Panzer", - "roll20userid": "1164773, 2223776", - "preview": "Stars_Without_Number_Revised.png", - "instructions": "Character sheet for Stars Without Number, Revised Edition.", - "useroptions": [ - { - "attribute": "setting_use_ammo", - "displayname": "Track ammo when firing weapons.", - "displaytranslationkey": "USE_AMMO_AUTOMATICALLY", - "type": "checkbox", - "value": "1", - "description": "Requires the ChatSetAttr API script.", - "descriptiontranslationkey": "REQUIRES_CHATSETATTR" - }, - { - "attribute": "homebrew_luck_save", - "displayname": "Add a luck save", - "displaytranslationkey": "ADD_LUCK_SAVE", - "type": "checkbox", - "value": "1", - "description": "Add a homebrew Luck Save for those times where only pure luck can pull the character through.", - "descriptiontranslationkey": "ADD_LUCK_SAVE_DESC" - }, - { - "attribute": "homebrew_skill_list", - "displayname": "Skill list", - "displaytranslationkey": "SKILL_LIST", - "type": "select", - "options": [ - "Revised Edition|revised", - "First Edition|first", - "Neither|neither" - ], - "optiontranslationkeys": [ - "REVISED_EDITION", - "FIRST_EDITION", - "NEITHER" - ], - "default": "revised", - "description": "Chose whether to change to the skill list from First Edition SWN, or use neither (In that case you should probably enable custom skills).", - "descriptiontranslationkey": "SKILL_LIST_DESC" - }, - { - "attribute": "homebrew_extra_skills", - "displayname": "Add extra skills", - "displaytranslationkey": "ADD_EXTRA_SKILLS", - "type": "checkbox", - "value": "1", - "description": "Adds an extendable extra skill list for custom skills.", - "descriptiontranslationkey": "ADD_EXTRA_SKILLS_DESC" - }, - { - "attribute": "setting_heroic_enable", - "displayname": "Heroic characters", - "displaytranslationkey": "HEROIC_CHARACTERS", - "type": "checkbox", - "value": "1", - "description": "Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition.", - "descriptiontranslationkey": "HEROIC_CHARACTERS_DESC" - }, - { - "attribute": "setting_transhuman_enable", - "displayname": "Transhuman Characters", - "displaytranslationkey": "TRANSHUMAN_CHARACTERS", - "type": "checkbox", - "value": "transhuman", - "description": "Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition.", - "descriptiontranslationkey": "TRANSHUMAN_CHARACTERS_DESC" - }, - { - "attribute": "setting_super_type", - "displayname": "Subsystems", - "displaytranslationkey": "SUBSYSTEMS", - "type": "select", - "options": [ - "Psionics|psionics", - "Space Magic|magic", - "Psionics and Space Magic|both", - "Neither|neither" - ], - "optiontranslationkeys": [ - "PSIONICS", - "SPACE_MAGIC", - "PSIONICS_AND_SPACE_MAGIC", - "NEITHER" - ], - "default": "psionics", - "description": "Determine which subsystems to show: Psionics, Space Magic, both, or neither.", - "descriptiontranslationkey": "SUBSYSTEMS_DESC" - }, - { - "attribute": "setting_xp_scheme", - "displayname": "XP scheme", - "displaytranslationkey": "XP_SCHEME", - "type": "select", - "options": [ - "Normal XP|xp", - "Money|money", - "Custom amounts|custom" - ], - "optiontranslationkeys": [ - "NORMAL_XP", - "MONEY", - "CUSTOM_AMOUNTS" - ], - "default": "xp", - "description": "Chose what to show in the \"next level xp\" field, if anything.", - "descriptiontranslationkey": "XP_SCHEME_DESC" - }, - { - "attribute": "setting_foci_location", - "displayname": "Foci location", - "displaytranslationkey": "FOCI_LOCATION", - "type": "select", - "options": [ - "Left column|left", - "Right column|right" - ], - "optiontranslationkeys": [ - "LEFT_COLUMN", - "RIGHT_COLUMN" - ], - "default": "left", - "description": "Determines where the foci section on the character sheet is shown.", - "descriptiontranslationkey": "FOCI_LOCATION_DESC" - }, - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "NPC", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", - "descriptiontranslationkey": "NPC_DESC" - }, - { - "attribute": "setting_individual_hidden", - "displayname": "Fine-grained NPC whispers", - "displaytranslationkey": "FINE_NPC_WHISPERING", - "type": "select", - "options": [ - "Yes|1", - "No|0" - ], - "optiontranslationkeys": [ - "YES", - "NO" - ], - "default": "1", - "description": "Show checkboxes to control public rolls vs whispering for all NPC rolls individually.", - "descriptiontranslationkey": "FINE_NPC_WHISPERING_DESC" - }, - { - "attribute": "setting_modifier_query", - "displayname": "Query for modifiers", - "displaytranslationkey": "QUERY_FOR_MODIFIERS", - "type": "select", - "options": [ - "Yes|1", - "No|0" - ], - "optiontranslationkeys": [ - "YES", - "NO" - ], - "default": "1", - "description": "Turn this off to stop roll buttons on the sheet from querying for roll modifiers.", - "descriptiontranslationkey": "QUERY_FOR_MODIFIERS_DESC" - } - ] -} + "html": "Stars_Without_Number_Revised.html", + "css": "Stars_Without_Number_Revised.css", + "authors": "Karl H., Panzer", + "roll20userid": "1164773, 2223776", + "preview": "Stars_Without_Number_Revised.png", + "instructions": "Character sheet for Stars Without Number, Revised Edition.", + "useroptions": [ + { + "attribute": "setting_use_ammo", + "displayname": "Track ammo when firing weapons.", + "displaytranslationkey": "USE_AMMO_AUTOMATICALLY", + "type": "checkbox", + "value": "1", + "description": "Requires the ChatSetAttr API script.", + "descriptiontranslationkey": "REQUIRES_CHATSETATTR" + }, + { + "attribute": "homebrew_luck_save", + "displayname": "Add a luck save", + "displaytranslationkey": "ADD_LUCK_SAVE", + "type": "checkbox", + "value": "1", + "description": "Add a homebrew Luck Save for those times where only pure luck can pull the character through.", + "descriptiontranslationkey": "ADD_LUCK_SAVE_DESC" + }, + { + "attribute": "homebrew_skill_list", + "displayname": "Skill list", + "displaytranslationkey": "SKILL_LIST", + "type": "select", + "options": [ + "Revised Edition|revised", + "First Edition|first", + "Neither|neither" + ], + "optiontranslationkeys": [ + "REVISED_EDITION", + "FIRST_EDITION", + "NEITHER" + ], + "default": "revised", + "description": "Chose whether to change to the skill list from First Edition SWN, or use neither (In that case you should probably enable custom skills).", + "descriptiontranslationkey": "SKILL_LIST_DESC" + }, + { + "attribute": "homebrew_extra_skills", + "displayname": "Add extra skills", + "displaytranslationkey": "ADD_EXTRA_SKILLS", + "type": "checkbox", + "value": "1", + "description": "Adds an extendable extra skill list for custom skills.", + "descriptiontranslationkey": "ADD_EXTRA_SKILLS_DESC" + }, + { + "attribute": "setting_heroic_enable", + "displayname": "Heroic characters", + "displaytranslationkey": "HEROIC_CHARACTERS", + "type": "checkbox", + "value": "1", + "description": "Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition.", + "descriptiontranslationkey": "HEROIC_CHARACTERS_DESC" + }, + { + "attribute": "setting_transhuman_enable", + "displayname": "Transhuman Characters", + "displaytranslationkey": "TRANSHUMAN_CHARACTERS", + "type": "checkbox", + "value": "transhuman", + "description": "Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition.", + "descriptiontranslationkey": "TRANSHUMAN_CHARACTERS_DESC" + }, + { + "attribute": "setting_super_type", + "displayname": "Subsystems", + "displaytranslationkey": "SUBSYSTEMS", + "type": "select", + "options": [ + "Psionics|psionics", + "Space Magic|magic", + "Psionics and Space Magic|both", + "Neither|neither" + ], + "optiontranslationkeys": [ + "PSIONICS", + "SPACE_MAGIC", + "PSIONICS_AND_SPACE_MAGIC", + "NEITHER" + ], + "default": "psionics", + "description": "Determine which subsystems to show: Psionics, Space Magic, both, or neither.", + "descriptiontranslationkey": "SUBSYSTEMS_DESC" + }, + { + "attribute": "setting_xp_scheme", + "displayname": "XP scheme", + "displaytranslationkey": "XP_SCHEME", + "type": "select", + "options": [ + "Normal XP|xp", + "Money|money", + "Custom amounts|custom" + ], + "optiontranslationkeys": [ + "NORMAL_XP", + "MONEY", + "CUSTOM_AMOUNTS" + ], + "default": "xp", + "description": "Chose what to show in the \"next level xp\" field, if anything.", + "descriptiontranslationkey": "XP_SCHEME_DESC" + }, + { + "attribute": "setting_foci_location", + "displayname": "Foci location", + "displaytranslationkey": "FOCI_LOCATION", + "type": "select", + "options": [ + "Left column|left", + "Right column|right" + ], + "optiontranslationkeys": [ + "LEFT_COLUMN", + "RIGHT_COLUMN" + ], + "default": "left", + "description": "Determines where the foci section on the character sheet is shown.", + "descriptiontranslationkey": "FOCI_LOCATION_DESC" + }, + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "NPC", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.", + "descriptiontranslationkey": "NPC_DESC" + }, + { + "attribute": "setting_individual_hidden", + "displayname": "Fine-grained NPC whispers", + "displaytranslationkey": "FINE_NPC_WHISPERING", + "type": "select", + "options": [ + "Yes|1", + "No|0" + ], + "optiontranslationkeys": [ + "YES", + "NO" + ], + "default": "1", + "description": "Show checkboxes to control public rolls vs whispering for all NPC rolls individually.", + "descriptiontranslationkey": "FINE_NPC_WHISPERING_DESC" + }, + { + "attribute": "setting_modifier_query", + "displayname": "Query for modifiers", + "displaytranslationkey": "QUERY_FOR_MODIFIERS", + "type": "select", + "options": [ + "Yes|1", + "No|0" + ], + "optiontranslationkeys": [ + "YES", + "NO" + ], + "default": "1", + "description": "Turn this off to stop roll buttons on the sheet from querying for roll modifiers.", + "descriptiontranslationkey": "QUERY_FOR_MODIFIERS_DESC" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Stories Untold/sheet.json b/Stories Untold/sheet.json index f3e7f2dd0a9..0b93773d417 100644 --- a/Stories Untold/sheet.json +++ b/Stories Untold/sheet.json @@ -1,8 +1,9 @@ { - "html": "Stories Untold.html", - "css": "Stories Untold.css", - "authors": "Ed Bogue, Brian Zschau", - "preview": "Stories Untold.jpg", - "roll20userid": "590122,319104", - "instructions": "Stories Untold is designed for campaigns based primarily around storytelling and narration. In the Character Tab you have the 9 primary stats with the skill and misc mod to alter those rolls. To make a roll click on the name of the stat. The Combat tab has the Skill and Misc Modifiers for the primary stats and to roll click the name of the action or the stat. The notes tab is for any notes you have for your character. The full rules can be found here: https://github.com/zschaub/roll20-character-sheets/blob/master/Stories%20Untold/assets/Stories%20Untold%20Rules.pdf" + "html": "Stories Untold.html", + "css": "Stories Untold.css", + "authors": "Ed Bogue, Brian Zschau", + "preview": "Stories Untold.jpg", + "roll20userid": "590122,319104", + "instructions": "Stories Untold is designed for campaigns based primarily around storytelling and narration. In the Character Tab you have the 9 primary stats with the skill and misc mod to alter those rolls. To make a roll click on the name of the stat. The Combat tab has the Skill and Misc Modifiers for the primary stats and to roll click the name of the action or the stat. The notes tab is for any notes you have for your character. The full rules can be found here: https://github.com/zschaub/roll20-character-sheets/blob/master/Stories%20Untold/assets/Stories%20Untold%20Rules.pdf", + "legacy": true } \ No newline at end of file diff --git a/Stormbringer/sheet.json b/Stormbringer/sheet.json index f539107a1be..b60fb064f55 100644 --- a/Stormbringer/sheet.json +++ b/Stormbringer/sheet.json @@ -1,8 +1,9 @@ { - "html": "stormbringer.html", - "css": "stormbringer.css", - "authors": "Rich Finder", - "roll20userid": "173448", - "preview": "stormbringersheet.png", - "instructions": "# Stormbringer 4e Character Sheet\r###Features\r#####Auto-calculating Fields:\r * Hit Points\r * Agility Bonus\r * Communication Bonus\r * Knowledge Bonus\r * Manipulation Bonus\r * Perception Bonus\r * Stealth Bonus\r * Damage Bonus\r\r#####Roll Buttons\rRoll buttons have been established for Weapons and all Skills. The roll button associated with a weapon will roll attack and damage at the same time. If the attack misses, just ignore the damage roll. The button will prompt for any modifiers that apply to the roll.\r\rIn all instances, however, the rolls do indicate Critical Success, Success, Failure, or Fumbles.\r\r#####Roll Templates\rThe roll buttons utilize a customized roll template: `&{template:sb}`\r\rThe required fields for this template are:\r * `{{header}}` which will display the character's name and weapon or skill being used.\r * `{{roll}}` which should contain the dice to be rolled (i.e. d100, or damage dice such as 3d6, etc)\r * `{{target}}` or `{{read}}` and/or `{{speak}}` these fields provide the target number the roll is against. In most instances, `{{target}}` is all that is needed if you are creating your own macros, but if you wanted roll Read/Write and Speak at the same time, then the other two would be used.\r * `{{crit}}` which provides the calculation for a Critical Success.\r\r*Example macro from the weapons roll button:*\r```&{template:sb} {{header=@{character_name}: Attack(@{weapon})}} {{roll=[[1d100]]}} {{target=[[@{attackbonus}+@{attack}+?{Other Modifers?|0}]]}} {{damage=[[@{damagebonus}+@{damage}]]}} {{crit=[[floor((@{attackbonus}+@{attack}+?{Other Modifers?|0})/10)]]}}```\r###Customization\rYou can customize the sheet by clicking on the little gear icon in the upper-left-hand corner of the sheet (under the logo). At the current time there are only a few things that can be customized:\r* **To show (or not show) the Hit Points by Location** roll\r* **The image of the person in the Hit Points by Location**\r* **The ranges for the Hit Points by Location**" -} + "html": "stormbringer.html", + "css": "stormbringer.css", + "authors": "Rich Finder", + "roll20userid": "173448", + "preview": "stormbringersheet.png", + "instructions": "# Stormbringer 4e Character Sheet\r###Features\r#####Auto-calculating Fields:\r * Hit Points\r * Agility Bonus\r * Communication Bonus\r * Knowledge Bonus\r * Manipulation Bonus\r * Perception Bonus\r * Stealth Bonus\r * Damage Bonus\r\r#####Roll Buttons\rRoll buttons have been established for Weapons and all Skills. The roll button associated with a weapon will roll attack and damage at the same time. If the attack misses, just ignore the damage roll. The button will prompt for any modifiers that apply to the roll.\r\rIn all instances, however, the rolls do indicate Critical Success, Success, Failure, or Fumbles.\r\r#####Roll Templates\rThe roll buttons utilize a customized roll template: `&{template:sb}`\r\rThe required fields for this template are:\r * `{{header}}` which will display the character's name and weapon or skill being used.\r * `{{roll}}` which should contain the dice to be rolled (i.e. d100, or damage dice such as 3d6, etc)\r * `{{target}}` or `{{read}}` and/or `{{speak}}` these fields provide the target number the roll is against. In most instances, `{{target}}` is all that is needed if you are creating your own macros, but if you wanted roll Read/Write and Speak at the same time, then the other two would be used.\r * `{{crit}}` which provides the calculation for a Critical Success.\r\r*Example macro from the weapons roll button:*\r```&{template:sb} {{header=@{character_name}: Attack(@{weapon})}} {{roll=[[1d100]]}} {{target=[[@{attackbonus}+@{attack}+?{Other Modifers?|0}]]}} {{damage=[[@{damagebonus}+@{damage}]]}} {{crit=[[floor((@{attackbonus}+@{attack}+?{Other Modifers?|0})/10)]]}}```\r###Customization\rYou can customize the sheet by clicking on the little gear icon in the upper-left-hand corner of the sheet (under the logo). At the current time there are only a few things that can be customized:\r* **To show (or not show) the Hit Points by Location** roll\r* **The image of the person in the Hit Points by Location**\r* **The ranges for the Hit Points by Location**", + "legacy": true +} \ No newline at end of file diff --git a/StraightToVHS/sheet.json b/StraightToVHS/sheet.json index 802e9a28279..d707b9cdc42 100644 --- a/StraightToVHS/sheet.json +++ b/StraightToVHS/sheet.json @@ -1,8 +1,9 @@ { - "html": "straighttovhs.html", - "css": "straighttovhs.css", - "authors": "Lewis Wakeford", - "roll20userid": "260969", - "preview": "preview.jpg", - "instructions": "Cool Features: \n * Automated stat and weapon rolls. \n * Auto-calculates epic / blooper rolls in a single roll. Enter the amount of epic and blooper die seperatly when prompted and the sheet will do the work for you. \n * Ranged Attacks will show up as a fumble when you roll below the reload value, and prompt you to reload. NOTE: This means you have to check for a 1 yourself by mousing over the inline roll. \n Send your feedback to: \n * lewis.wakeford@gmail.com \n * (other contributors feel to include you details here)" -} + "html": "straighttovhs.html", + "css": "straighttovhs.css", + "authors": "Lewis Wakeford", + "roll20userid": "260969", + "preview": "preview.jpg", + "instructions": "Cool Features: \n * Automated stat and weapon rolls. \n * Auto-calculates epic / blooper rolls in a single roll. Enter the amount of epic and blooper die seperatly when prompted and the sheet will do the work for you. \n * Ranged Attacks will show up as a fumble when you roll below the reload value, and prompt you to reload. NOTE: This means you have to check for a 1 yourself by mousing over the inline roll. \n Send your feedback to: \n * lewis.wakeford@gmail.com \n * (other contributors feel to include you details here)", + "legacy": true +} \ No newline at end of file diff --git a/Strain/sheet.json b/Strain/sheet.json index d3d0d7b1727..255f1303810 100644 --- a/Strain/sheet.json +++ b/Strain/sheet.json @@ -1,8 +1,9 @@ - { +{ "html": "Strain_Sheet.html", "css": "Strain_Sheet.css", "authors": "Andrew R.", "roll20userid": "73397", "preview": "preview.PNG", - "instructions": "" -} + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Strato Shout/sheet.json b/Strato Shout/sheet.json index 6b62203e9e5..0f8f100e4b0 100644 --- a/Strato Shout/sheet.json +++ b/Strato Shout/sheet.json @@ -1,8 +1,9 @@ { - "html": "stratoshout.html", - "css": "stratoshout.css", - "authors": "Tateck", - "roll20userid": "356257", - "preview": "stratoshout.png", - "instructions": "青春バンドTRPG ストラトシャウト" + "html": "stratoshout.html", + "css": "stratoshout.css", + "authors": "Tateck", + "roll20userid": "356257", + "preview": "stratoshout.png", + "instructions": "青春バンドTRPG ストラトシャウト", + "legacy": true } \ No newline at end of file diff --git a/Street_Fighter-neovatar/sheet.json b/Street_Fighter-neovatar/sheet.json index f3783ee1022..c41d57289e1 100644 --- a/Street_Fighter-neovatar/sheet.json +++ b/Street_Fighter-neovatar/sheet.json @@ -1,8 +1,9 @@ { - "html": "Street_Fighter-neovatar.html", - "css": "Street_Fighter-neovatar.css", - "authors": "Thomas Seliger (neovatar)", - "roll20userid": "388327", - "preview": "Street_Fighter-neovatar.jpg", - "instructions": "Charactersheet for 'Street Fighter: The Storytelling Game'.\n\nVersion: 1.1.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/Street_Fighter-neovatar/README.md#changelog) on Roll20.net Github repository." + "html": "Street_Fighter-neovatar.html", + "css": "Street_Fighter-neovatar.css", + "authors": "Thomas Seliger (neovatar)", + "roll20userid": "388327", + "preview": "Street_Fighter-neovatar.jpg", + "instructions": "Charactersheet for 'Street Fighter: The Storytelling Game'.\n\nVersion: 1.1.0\n\nIf you find bugs or have suggestions, please use the [Github issue tracker](https://github.com/neovatar/roll20-character-sheets/issues) for this sheet.\n\nFor changes in this version, please check the [CHANGELOG](https://github.com/Roll20/roll20-character-sheets/blob/master/Street_Fighter-neovatar/README.md#changelog) on Roll20.net Github repository.", + "legacy": true } \ No newline at end of file diff --git a/Streets_of_Marienburg/sheet.json b/Streets_of_Marienburg/sheet.json index bdd0996d91a..8662f6bbc16 100644 --- a/Streets_of_Marienburg/sheet.json +++ b/Streets_of_Marienburg/sheet.json @@ -1,8 +1,9 @@ { -"html": "StreetsOfMarienburg.html", -"css": "StreetsOfMarienburg.css", -"authors": "plexsoup", -"roll20userid": "258125", -"preview": "StreetsOfMarienburgPreview.jpg", -"instructions": "Basic sheet for Streets of Marienburg." -} + "html": "StreetsOfMarienburg.html", + "css": "StreetsOfMarienburg.css", + "authors": "plexsoup", + "roll20userid": "258125", + "preview": "StreetsOfMarienburgPreview.jpg", + "instructions": "Basic sheet for Streets of Marienburg.", + "legacy": true +} \ No newline at end of file diff --git a/Strike!/sheet.json b/Strike!/sheet.json index d69f9636d3f..9293640ee01 100644 --- a/Strike!/sheet.json +++ b/Strike!/sheet.json @@ -1,8 +1,9 @@ { - "html": "strike.html", - "css": "strike.css", - "authors": "Nathan Horn", - "roll20userid": "7186", - "preview": "strike.png", - "instructions": "# Tactical Combat and Heedless Adventure." -} + "html": "strike.html", + "css": "strike.css", + "authors": "Nathan Horn", + "roll20userid": "7186", + "preview": "strike.png", + "instructions": "# Tactical Combat and Heedless Adventure.", + "legacy": true +} \ No newline at end of file diff --git a/Supers-Revised-Edition/sheet.json b/Supers-Revised-Edition/sheet.json index d54e7ae6e56..b0ea5b3f176 100644 --- a/Supers-Revised-Edition/sheet.json +++ b/Supers-Revised-Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "supers-revised.html", - "css": "supers-revised.css", - "authors": "Aldo J. Regalado, Andreas J.", - "roll20userid": "717426, 1223200", - "preview": "preview.png", - "instructions": "This is a character sheet for 'SUPERS! Revised Edition', published by Hazard Studio.\n* [Character Sheet Info](https://wiki.roll20.net/Supers_RED)\n* [Rules](https://www.drivethrurpg.com/product/130108/SUPERS-Revised-Edition)" + "html": "supers-revised.html", + "css": "supers-revised.css", + "authors": "Aldo J. Regalado, Andreas J.", + "roll20userid": "717426, 1223200", + "preview": "preview.png", + "instructions": "This is a character sheet for 'SUPERS! Revised Edition', published by Hazard Studio.\n* [Character Sheet Info](https://wiki.roll20.net/Supers_RED)\n* [Rules](https://www.drivethrurpg.com/product/130108/SUPERS-Revised-Edition)", + "legacy": true } \ No newline at end of file diff --git a/Supersix/sheet.json b/Supersix/sheet.json index 439e81d644c..52b5f5e092c 100644 --- a/Supersix/sheet.json +++ b/Supersix/sheet.json @@ -1,9 +1,10 @@ { - "html": "supersix.html", - "css": "supersix.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "supersix.jpg", - "instructions": "Feuille de Personnage pour Supersix, créé par [Eric Blaise](http://supersix.fr/). v1.0 (24 Janvier 2016)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "supersix.html", + "css": "supersix.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "supersix.jpg", + "instructions": "Feuille de Personnage pour Supersix, créé par [Eric Blaise](http://supersix.fr/). v1.0 (24 Janvier 2016).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Svavelvinter/sheet.json b/Svavelvinter/sheet.json index 2ff3ccde275..56b97ad1f51 100644 --- a/Svavelvinter/sheet.json +++ b/Svavelvinter/sheet.json @@ -1,8 +1,9 @@ { - "html": "Svavelvinter.html", - "css": "Svavelvinter.css", - "authors": "Frej Berggren", - "preview": "svavelvinter.png", - "roll20userid": "239237", - "instructions": "This sheet is for the Swedish rpg Svavelvinter. No autocalcs, no fuzz. All credits go Fria Ligan who made the game and some of the assets in the sheet. Please visit Frialigan.se for more Svavelvinter stuff! Enjoy!" -} + "html": "Svavelvinter.html", + "css": "Svavelvinter.css", + "authors": "Frej Berggren", + "preview": "svavelvinter.png", + "roll20userid": "239237", + "instructions": "This sheet is for the Swedish rpg Svavelvinter. No autocalcs, no fuzz. All credits go Fria Ligan who made the game and some of the assets in the sheet. Please visit Frialigan.se for more Svavelvinter stuff! Enjoy!", + "legacy": true +} \ No newline at end of file diff --git a/Sword & Scoundrel/sheet.json b/Sword & Scoundrel/sheet.json index 868797b81a7..494802fac2d 100644 --- a/Sword & Scoundrel/sheet.json +++ b/Sword & Scoundrel/sheet.json @@ -1,8 +1,9 @@ { - "html": "Sword & Scoundrel.html", - "css": "Sword & Scoundrel.css", - "authors": "Barbarossa (@Barbarossa)", - "roll20userid": "4736", - "preview": "Sword & Scoundrel.jpg", - "instructions": "Update 1.1.1 Complete redesign of character advancement system. Roll20 Sheet updated to the new 1.1 game system, Fixed bug with Hamstring armor value" + "html": "Sword & Scoundrel.html", + "css": "Sword & Scoundrel.css", + "authors": "Barbarossa (@Barbarossa)", + "roll20userid": "4736", + "preview": "Sword & Scoundrel.jpg", + "instructions": "Update 1.1.1 Complete redesign of character advancement system. Roll20 Sheet updated to the new 1.1 game system, Fixed bug with Hamstring armor value", + "legacy": true } \ No newline at end of file diff --git a/Swords_&_Wizardry Spanish/sheet.json b/Swords_&_Wizardry Spanish/sheet.json index ace6cb02e39..13894e7121d 100644 --- a/Swords_&_Wizardry Spanish/sheet.json +++ b/Swords_&_Wizardry Spanish/sheet.json @@ -1,8 +1,9 @@ { -"html": "SWSheet.html", -"css": "SWSheet.css", -"authors": "Original author Jacob Vann, translated by Javier Garcia", -"roll20userid": "1318,91250", -"preview": "SWSheet.png", -"instructions": "Swords & Wizardry in Spanish. The number of Attribute bonuses has been kept to the minimun to allow players use this sheet in Whitebox, Core or Complete games." -} + "html": "SWSheet.html", + "css": "SWSheet.css", + "authors": "Original author Jacob Vann, translated by Javier Garcia", + "roll20userid": "1318,91250", + "preview": "SWSheet.png", + "instructions": "Swords & Wizardry in Spanish. The number of Attribute bonuses has been kept to the minimun to allow players use this sheet in Whitebox, Core or Complete games.", + "legacy": true +} \ No newline at end of file diff --git a/Symbaroum/sheet.json b/Symbaroum/sheet.json index bd0a0973c64..43ab5f45ad5 100644 --- a/Symbaroum/sheet.json +++ b/Symbaroum/sheet.json @@ -1,8 +1,9 @@ { - "html": "symbaroum.html", - "css": "symbaroum.css", - "authors": "/u/Nowin(1050380) with translations added by Vince(463088), Glandulf(1645621). Additional HTML/CSS for Macro output and Ability/Powers page by Julian_d(509075)", - "roll20userid": "1050380, 463088, 1645621, 509075", - "preview": "symbaroum.png", - "instructions": "You can click on the Attribute names to roll against your attributes." -} + "html": "symbaroum.html", + "css": "symbaroum.css", + "authors": "/u/Nowin(1050380) with translations added by Vince(463088), Glandulf(1645621). Additional HTML/CSS for Macro output and Ability/Powers page by Julian_d(509075)", + "roll20userid": "1050380, 463088, 1645621, 509075", + "preview": "symbaroum.png", + "instructions": "You can click on the Attribute names to roll against your attributes.", + "legacy": true +} \ No newline at end of file diff --git a/Synthicide/sheet.json b/Synthicide/sheet.json index 9cd9f49788f..b1da6ab9c01 100644 --- a/Synthicide/sheet.json +++ b/Synthicide/sheet.json @@ -1,8 +1,9 @@ { - "html": "synthicide.html", - "css": "synthicide.css", - "authors": "Dustin D., Cassie Levett", - "roll20userid": "112013,557736", - "preview": "preview.jpg", - "instructions": "Character sheet for Synthicide RPG by Will Power Games." + "html": "synthicide.html", + "css": "synthicide.css", + "authors": "Dustin D., Cassie Levett", + "roll20userid": "112013,557736", + "preview": "preview.jpg", + "instructions": "Character sheet for Synthicide RPG by Will Power Games.", + "legacy": true } \ No newline at end of file diff --git a/TIH/sheet.json b/TIH/sheet.json index c45728e84fd..436691c1517 100644 --- a/TIH/sheet.json +++ b/TIH/sheet.json @@ -1,8 +1,9 @@ { -"html":"TIH.html", -"css":"TIH.css", -"authors":"Francesco Catenacci (Checco)", -"roll20userid":"2106962", -"preview":"TIH.png", -"instructions": "The Indie Hack (TIH), created by Slade Stolar and published by Scablands Press, is a minimalist fantasy role-playing game, build up from the ideas in The Black Hack, that takes the OSR-style gaming and gives it an indie edge (you can purchase TIH by following this link: http://scablandspress.com/)." -} + "html": "TIH.html", + "css": "TIH.css", + "authors": "Francesco Catenacci (Checco)", + "roll20userid": "2106962", + "preview": "TIH.png", + "instructions": "The Indie Hack (TIH), created by Slade Stolar and published by Scablands Press, is a minimalist fantasy role-playing game, build up from the ideas in The Black Hack, that takes the OSR-style gaming and gives it an indie edge (you can purchase TIH by following this link: http://scablandspress.com/).", + "legacy": true +} \ No newline at end of file diff --git a/TOMOE genesis (ex redpoint genesis)/sheet.json b/TOMOE genesis (ex redpoint genesis)/sheet.json index ba2af0b0bea..bc42b78b245 100644 --- a/TOMOE genesis (ex redpoint genesis)/sheet.json +++ b/TOMOE genesis (ex redpoint genesis)/sheet.json @@ -4,5 +4,6 @@ "authors": "GiovanniNatale, Surfandko", "roll20userid": "1342430", "preview": "tomoe-Preview.jpg", - "instructions": "Fiche de personnage tomoe ex-Red Point Genesis." -} + "instructions": "Fiche de personnage tomoe ex-Red Point Genesis.", + "legacy": true +} \ No newline at end of file diff --git a/Tagmar/sheet.json b/Tagmar/sheet.json index f8f0ea1390c..cb37c1393fa 100644 --- a/Tagmar/sheet.json +++ b/Tagmar/sheet.json @@ -1,8 +1,9 @@ { - "html": "tagmar.html", - "css": "tagmar.css", - "roll20userid": "187085", - "authors": "Fábio Carvalho Magalhães", - "preview": "tagmar.jpg", - "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly. \n \t O modelo de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem. \n \t Observe que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Observe também que elas irão falhar para colunas de teste abaixo de -7. Neste caso específico e incomum, faça a rolagem do dado utilizando os botões no topo da ficha, utilizando a coluna -7. Algumas instruções são fornecidas diretamente na ficha através de dicas ao sobrevoar com o mouse. \n \t Os cinco ícones grandes que aparecem no cabeçalho da ficha são, respectivamente, estágio, EF atual, absorção atual, EH atual e karma atual. Preencha os valores máximos no campo apropriado e eles irão aparecer abaixo dos valores atuais. \n \t A aba de habilidades apresenta a listagem de todas as habilidades. Cada uma delas também é clicável, permitindo que sejam inseridas informações importantes como especialização e tarefas aperfeiçoadas." -} + "html": "tagmar.html", + "css": "tagmar.css", + "roll20userid": "187085", + "authors": "Fábio Carvalho Magalhães", + "preview": "tagmar.jpg", + "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly. \n \t O modelo de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem. \n \t Observe que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Observe também que elas irão falhar para colunas de teste abaixo de -7. Neste caso específico e incomum, faça a rolagem do dado utilizando os botões no topo da ficha, utilizando a coluna -7. Algumas instruções são fornecidas diretamente na ficha através de dicas ao sobrevoar com o mouse. \n \t Os cinco ícones grandes que aparecem no cabeçalho da ficha são, respectivamente, estágio, EF atual, absorção atual, EH atual e karma atual. Preencha os valores máximos no campo apropriado e eles irão aparecer abaixo dos valores atuais. \n \t A aba de habilidades apresenta a listagem de todas as habilidades. Cada uma delas também é clicável, permitindo que sejam inseridas informações importantes como especialização e tarefas aperfeiçoadas.", + "legacy": true +} \ No newline at end of file diff --git a/TailsOfEquestria/sheet.json b/TailsOfEquestria/sheet.json index ce64a92a4e6..20f40de4c8f 100644 --- a/TailsOfEquestria/sheet.json +++ b/TailsOfEquestria/sheet.json @@ -1,19 +1,20 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Stephen Lindberg", - "preview": "sheet.png", - "roll20userid": "46544", - "instructions": "This unofficial character sheet is for Tails of Equestria, the My Little Pony: Friendship is Magic roleplaying game by River Horse. The sheet supports tabs for player characters, NPCs, vehicles, equipment, and campaign notes. The banner graphic is used with permission from River Horse.", - "useroptions": [ - { - "attribute": "useApiExplodingHoof", - "displayname": "Use API for Exploding Hoof rolls", - "displaytranslationkey": "useApiExplodingHoof-u", - "type": "checkbox", - "value": "1", - "description": "If checked, the character sheet will use the API to make Exploding Hoof rolls. This is much faster than the non-API solution, which is forced to use less than optimal and complicated dice roller expressions to implement this game mechanic. You must have the API script 'Tails of Equestria Helper' installed to use this option.", - "descriptiontranslationkey": "useApiExplodingHoof-info" - } - ] -} + "html": "sheet.html", + "css": "sheet.css", + "authors": "Stephen Lindberg", + "preview": "sheet.png", + "roll20userid": "46544", + "instructions": "This unofficial character sheet is for Tails of Equestria, the My Little Pony: Friendship is Magic roleplaying game by River Horse. The sheet supports tabs for player characters, NPCs, vehicles, equipment, and campaign notes. The banner graphic is used with permission from River Horse.", + "useroptions": [ + { + "attribute": "useApiExplodingHoof", + "displayname": "Use API for Exploding Hoof rolls", + "displaytranslationkey": "useApiExplodingHoof-u", + "type": "checkbox", + "value": "1", + "description": "If checked, the character sheet will use the API to make Exploding Hoof rolls. This is much faster than the non-API solution, which is forced to use less than optimal and complicated dice roller expressions to implement this game mechanic. You must have the API script 'Tails of Equestria Helper' installed to use this option.", + "descriptiontranslationkey": "useApiExplodingHoof-info" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Tales from the Loop Official/sheet.json b/Tales from the Loop Official/sheet.json index ab5c0700b9c..f32776dc96f 100644 --- a/Tales from the Loop Official/sheet.json +++ b/Tales from the Loop Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "tftl.html", - "css": "tftl.css", - "authors": "Nic. B, Free League Publishing", - "roll20userid": "45398", - "preview": "tales-from-the-loop.png", - "instructions": "Designed for the Tales from the Loop Roleplaying Game by Free League Publishing." + "html": "tftl.html", + "css": "tftl.css", + "authors": "Nic. B, Free League Publishing", + "roll20userid": "45398", + "preview": "tales-from-the-loop.png", + "instructions": "Designed for the Tales from the Loop Roleplaying Game by Free League Publishing.", + "legacy": true } \ No newline at end of file diff --git a/Tales from the Loop/sheet.json b/Tales from the Loop/sheet.json index bd62672f834..ec0ff9a158e 100644 --- a/Tales from the Loop/sheet.json +++ b/Tales from the Loop/sheet.json @@ -1,8 +1,9 @@ { - "html": "TFTL html.html", - "css": "TFTL css.css", - "authors": "Kirsty, Alain H.", - "roll20userid": "1165285, 67962", - "preview": "TFTL.png", - "instructions": "No special instructions" + "html": "TFTL html.html", + "css": "TFTL css.css", + "authors": "Kirsty, Alain H.", + "roll20userid": "1165285, 67962", + "preview": "TFTL.png", + "instructions": "No special instructions", + "legacy": true } \ No newline at end of file diff --git a/Taura/sheet.json b/Taura/sheet.json index 4469d23e7db..204a7523712 100644 --- a/Taura/sheet.json +++ b/Taura/sheet.json @@ -1,8 +1,9 @@ { - "html": "TauraSheet.html", - "css": "TauraSheet.css", - "authors": "Juan Lucha", - "roll20userid": "111814", - "preview": "TauraSheet.png", - "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Taura, el juego español de alquimia y steampunk de Juan F. Donoso. This sheet has been designed to use in games of Taura, the alchemy / steampunk spanish game by Juan F. Donoso" -} + "html": "TauraSheet.html", + "css": "TauraSheet.css", + "authors": "Juan Lucha", + "roll20userid": "111814", + "preview": "TauraSheet.png", + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Taura, el juego español de alquimia y steampunk de Juan F. Donoso. This sheet has been designed to use in games of Taura, the alchemy / steampunk spanish game by Juan F. Donoso", + "legacy": true +} \ No newline at end of file diff --git a/Tavern-Tales/sheet.json b/Tavern-Tales/sheet.json index 532f9f14be2..51df2af8772 100644 --- a/Tavern-Tales/sheet.json +++ b/Tavern-Tales/sheet.json @@ -1,8 +1,9 @@ { -"html": "TavernTalesSheet.html", -"css": "TavernTalesSheet.css", -"authors": "plexsoup", -"roll20userid": "258125", -"preview": "TavernTalesSheetPreview.jpg", -"instructions": "Basic sheet for Tavern Tales." -} + "html": "TavernTalesSheet.html", + "css": "TavernTalesSheet.css", + "authors": "plexsoup", + "roll20userid": "258125", + "preview": "TavernTalesSheetPreview.jpg", + "instructions": "Basic sheet for Tavern Tales.", + "legacy": true +} \ No newline at end of file diff --git a/TeamSherlock/sheet.json b/TeamSherlock/sheet.json index 3ae7bed62ba..2a4e7547b75 100644 --- a/TeamSherlock/sheet.json +++ b/TeamSherlock/sheet.json @@ -1,8 +1,9 @@ { - "html": "TeamSherlock.html", - "css": "TeamSherlock.css", - "authors": "Tateck", - "roll20userid": "356257", - "preview": "TeamSherlock.png", - "instructions": "TeamSherlock by.구르는 사람들. Sheet Make by. Tateck" + "html": "TeamSherlock.html", + "css": "TeamSherlock.css", + "authors": "Tateck", + "roll20userid": "356257", + "preview": "TeamSherlock.png", + "instructions": "TeamSherlock by.구르는 사람들. Sheet Make by. Tateck", + "legacy": true } \ No newline at end of file diff --git a/Technoir/sheet.json b/Technoir/sheet.json index 8e180831449..7988161e442 100644 --- a/Technoir/sheet.json +++ b/Technoir/sheet.json @@ -1,8 +1,9 @@ { - "html": "Technoir.html", - "css": "Technoir.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Technoir.png", - "instructions": "For use with Technoir" + "html": "Technoir.html", + "css": "Technoir.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Technoir.png", + "instructions": "For use with Technoir", + "legacy": true } \ No newline at end of file diff --git a/Teens in Space Official/sheet.json b/Teens in Space Official/sheet.json index 7114bfd7a82..7508be0d72f 100644 --- a/Teens in Space Official/sheet.json +++ b/Teens in Space Official/sheet.json @@ -1,8 +1,9 @@ { - "html": "tis.html", - "css": "tis.css", - "authors": "Nic B.", - "roll20userid": "45398", - "preview": "tis.png", - "instructions": "Official Teens in Space by Hunters Entertainment" + "html": "tis.html", + "css": "tis.css", + "authors": "Nic B.", + "roll20userid": "45398", + "preview": "tis.png", + "instructions": "Official Teens in Space by Hunters Entertainment", + "legacy": true } \ No newline at end of file diff --git a/Tenra Bansho Zero/sheet.json b/Tenra Bansho Zero/sheet.json index e4792d8d280..7ca4963a285 100644 --- a/Tenra Bansho Zero/sheet.json +++ b/Tenra Bansho Zero/sheet.json @@ -1,8 +1,9 @@ { - "html": "Tenra Bansho Zero.html", - "css": "Tenra Bansho Zero.css", - "authors": "Jack Pribble", - "roll20userid": "165274", - "preview": "Tenra Bansho Zero.png", - "instructions": "**Tips**\n\nThe roll buttons will require you to enter the number of dice you are rolling and the level of the skills you are using. The values used should be the final skill value and dice pool after all kiai is applied.\n\nFor archetypes the karma field is the karma cost of the archetype, and the attribute field is the attribute penalty from the archetype from custom weapons, mechanica, etc." + "html": "Tenra Bansho Zero.html", + "css": "Tenra Bansho Zero.css", + "authors": "Jack Pribble", + "roll20userid": "165274", + "preview": "Tenra Bansho Zero.png", + "instructions": "**Tips**\n\nThe roll buttons will require you to enter the number of dice you are rolling and the level of the skills you are using. The values used should be the final skill value and dice pool after all kiai is applied.\n\nFor archetypes the karma field is the karma cost of the archetype, and the attribute field is the attribute penalty from the archetype from custom weapons, mechanica, etc.", + "legacy": true } \ No newline at end of file diff --git a/TenraBanshoZero-Spanish/sheet.json b/TenraBanshoZero-Spanish/sheet.json index 621e287fc18..36c304d3dd1 100644 --- a/TenraBanshoZero-Spanish/sheet.json +++ b/TenraBanshoZero-Spanish/sheet.json @@ -4,5 +4,6 @@ "authors": "Juan Lucha", "roll20userid": "111814", "preview": "TenraBanshoZeroSpanish.png", - "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Tenra Bansho Zero, edición española publicada por Other Shelves (http://www.other-selves.com/)." -} + "instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Tenra Bansho Zero, edición española publicada por Other Shelves (http://www.other-selves.com/).", + "legacy": true +} \ No newline at end of file diff --git a/Tephra/sheet.json b/Tephra/sheet.json index 1d51d68262f..6675efcc5e8 100644 --- a/Tephra/sheet.json +++ b/Tephra/sheet.json @@ -1,8 +1,9 @@ { - "html": "Tephra.html", - "css": "Tephra.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Tephra.png", - "instructions": "For use with Tephra." + "html": "Tephra.html", + "css": "Tephra.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Tephra.png", + "instructions": "For use with Tephra.", + "legacy": true } \ No newline at end of file diff --git a/Terra-X/sheet.json b/Terra-X/sheet.json index 624071e652c..6c2a8a4d7fc 100644 --- a/Terra-X/sheet.json +++ b/Terra-X/sheet.json @@ -1,9 +1,10 @@ { - "html": "terrax.htm", - "css": "terrax.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "terrax.jpg", - "instructions": "Feuille de personnage pour [Terra X](http://legrumph.org/Terrier/?Chibi/Terra-X), un JdR SF et post-apocalyptique de John Grümph, motorisé par une version spécifique de la Swords & Wizardry Whitebox. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Terra-X/ReadMe.md). v1.0 (2016-10-06)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "terrax.htm", + "css": "terrax.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "terrax.jpg", + "instructions": "Feuille de personnage pour [Terra X](http://legrumph.org/Terrier/?Chibi/Terra-X), un JdR SF et post-apocalyptique de John Grümph, motorisé par une version spécifique de la Swords & Wizardry Whitebox. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Terra-X/ReadMe.md). v1.0 (2016-10-06).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/TerraDevastada/sheet.json b/TerraDevastada/sheet.json index bfb331735a2..bb1909b9f0a 100644 --- a/TerraDevastada/sheet.json +++ b/TerraDevastada/sheet.json @@ -1,8 +1,9 @@ { - "html": "terradevastada.html", - "css": "terradevastada.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "terradevastada.png", - "instructions": "This is an unofficial character sheet for the Terra Devastada RPG game by John Bogéa." -} + "html": "terradevastada.html", + "css": "terradevastada.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "terradevastada.png", + "instructions": "This is an unofficial character sheet for the Terra Devastada RPG game by John Bogéa.", + "legacy": true +} \ No newline at end of file diff --git a/Terre 2/sheet.json b/Terre 2/sheet.json index 53cf5578894..d47105abb75 100644 --- a/Terre 2/sheet.json +++ b/Terre 2/sheet.json @@ -1,8 +1,9 @@ { -"html": "Terre 2.html", -"css": "Terre 2.css", -"authors": "Alain H.", -"roll20userID": "67962", -"preview": "Terre2Preview.png", -"instructions": "Basé sur la fiche officielle de Terre 2, réalisée avec l'appui des auteurs et de la communauté de http://terre2.fr/" -} + "html": "Terre 2.html", + "css": "Terre 2.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "Terre2Preview.png", + "instructions": "Basé sur la fiche officielle de Terre 2, réalisée avec l'appui des auteurs et de la communauté de http://terre2.fr/", + "legacy": true +} \ No newline at end of file diff --git a/Terror Infinity - (FX)/sheet.json b/Terror Infinity - (FX)/sheet.json index 088d832d1dc..8f2e7333396 100644 --- a/Terror Infinity - (FX)/sheet.json +++ b/Terror Infinity - (FX)/sheet.json @@ -1,8 +1,9 @@ { - "html": "Terror Infinity.html", - "css": "Terror Infinity.css", - "authors": "Sad", - "roll20userid": "1540094", - "preview": "Terror Infinity.png", - "instructions": "20190803 修改成FX 版本\n2018.08.22 無限恐怖(Terror Infinity)TRPG\n如果發現Bug,歡迎到HKTRPG.com回報\n2019.02.21 修改自定技能UI及三豁免增加附加成功." -} + "html": "Terror Infinity.html", + "css": "Terror Infinity.css", + "authors": "Sad", + "roll20userid": "1540094", + "preview": "Terror Infinity.png", + "instructions": "20190803 修改成FX 版本\n2018.08.22 無限恐怖(Terror Infinity)TRPG\n如果發現Bug,歡迎到HKTRPG.com回報\n2019.02.21 修改自定技能UI及三豁免增加附加成功.", + "legacy": true +} \ No newline at end of file diff --git a/Terror Infinity/sheet.json b/Terror Infinity/sheet.json index 022731fa164..159c65aab0e 100644 --- a/Terror Infinity/sheet.json +++ b/Terror Infinity/sheet.json @@ -1,8 +1,9 @@ { - "html": "Terror Infinity.html", - "css": "Terror Infinity.css", - "authors": "Sad", - "roll20userid": "1540094", - "preview": "Terror Infinity.png", - "instructions": "2018.08.22 無限恐怖(Terror Infinity)TRPG\n如果發現Bug,歡迎到HKTRPG.com回報\n2019.02.21 修改自定技能UI及三豁免增加附加成功." -} + "html": "Terror Infinity.html", + "css": "Terror Infinity.css", + "authors": "Sad", + "roll20userid": "1540094", + "preview": "Terror Infinity.png", + "instructions": "2018.08.22 無限恐怖(Terror Infinity)TRPG\n如果發現Bug,歡迎到HKTRPG.com回報\n2019.02.21 修改自定技能UI及三豁免增加附加成功.", + "legacy": true +} \ No newline at end of file diff --git a/Tesoro y Gloria/sheet.json b/Tesoro y Gloria/sheet.json index af3e2d87a5b..3566818b011 100644 --- a/Tesoro y Gloria/sheet.json +++ b/Tesoro y Gloria/sheet.json @@ -1,8 +1,9 @@ { - "html": "tesoroygloria.html", - "css": "tesoroygloria.css", - "authors": "Séregras", - "roll20userid": "362806", - "preview": "tesoroygloria.png", - "instructions": "Ficha para Tesoro y Gloria el juego de rol, basada en la ficha 5OGL. El botón de tirar Libre es para especificar los dados a tirar" + "html": "tesoroygloria.html", + "css": "tesoroygloria.css", + "authors": "Séregras", + "roll20userid": "362806", + "preview": "tesoroygloria.png", + "instructions": "Ficha para Tesoro y Gloria el juego de rol, basada en la ficha 5OGL. El botón de tirar Libre es para especificar los dados a tirar", + "legacy": true } \ No newline at end of file diff --git a/Tesoro-y-Gloria/sheet.json b/Tesoro-y-Gloria/sheet.json index 04ba8d6d73c..b181cd00d2c 100644 --- a/Tesoro-y-Gloria/sheet.json +++ b/Tesoro-y-Gloria/sheet.json @@ -1,8 +1,9 @@ { - "html": "tesoroygloria.html", - "css": "tesoroygloria.css", - "authors": "Telmo Arnedo, Andreas J.", - "roll20userid": "101803, 1223200", - "preview": "preview.png", - "instructions": "Offical 'Tesoro y Gloria' Character Sheet by the game author Telmo Arnedo." + "html": "tesoroygloria.html", + "css": "tesoroygloria.css", + "authors": "Telmo Arnedo, Andreas J.", + "roll20userid": "101803, 1223200", + "preview": "preview.png", + "instructions": "Offical 'Tesoro y Gloria' Character Sheet by the game author Telmo Arnedo.", + "legacy": true } \ No newline at end of file diff --git a/Tetra/sheet.json b/Tetra/sheet.json index 0ca154e31df..9c514d8e7d1 100644 --- a/Tetra/sheet.json +++ b/Tetra/sheet.json @@ -1,9 +1,10 @@ { - "html": "Tetra.html", - "css": "Tetra.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "tetraPreview.png", - "instructions": "Fiche officielle du JDR Tetra. Vous trouverez plus d'informations ici : https://tetra-jdr.blogspot.com/", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "Tetra.html", + "css": "Tetra.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "tetraPreview.png", + "instructions": "Fiche officielle du JDR Tetra. Vous trouverez plus d'informations ici : https://tetra-jdr.blogspot.com/", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/The ADVANCED Pandemonium/sheet.json b/The ADVANCED Pandemonium/sheet.json index 86a1a3a365d..f02efacf0d2 100644 --- a/The ADVANCED Pandemonium/sheet.json +++ b/The ADVANCED Pandemonium/sheet.json @@ -1,8 +1,9 @@ { - "html": "the_ADVANCED_Pandemonium.html", - "css": "the_ADVANCED_Pandemonium.css", - "authors": "Beirdo Games (@BeirdoGames)", - "roll20userid": "89918", - "preview": "the_ADVANCED_Pandemonium.JPG", - "instructions": "A simple character sheet, nothing is hardcoded, for instructions on each field see the player's guide. www.beirdogames.com/downloads has a pdf set available." -} + "html": "the_ADVANCED_Pandemonium.html", + "css": "the_ADVANCED_Pandemonium.css", + "authors": "Beirdo Games (@BeirdoGames)", + "roll20userid": "89918", + "preview": "the_ADVANCED_Pandemonium.JPG", + "instructions": "A simple character sheet, nothing is hardcoded, for instructions on each field see the player's guide. www.beirdogames.com/downloads has a pdf set available.", + "legacy": true +} \ No newline at end of file diff --git a/The Black Company/sheet.json b/The Black Company/sheet.json index 19ff8837c3a..b70dd96a4f7 100644 --- a/The Black Company/sheet.json +++ b/The Black Company/sheet.json @@ -1,8 +1,9 @@ { - "html": "bcsheet.html", - "css": "bcsheet.css", - "authors": "Ziechael", - "roll20userid": "573391", - "preview": "BCSheet.jpg", - "instructions": "Based on the DnD 3.5e sheet by Diana; this version is for use with The Black Company campaign setting." + "html": "bcsheet.html", + "css": "bcsheet.css", + "authors": "Ziechael", + "roll20userid": "573391", + "preview": "BCSheet.jpg", + "instructions": "Based on the DnD 3.5e sheet by Diana; this version is for use with The Black Company campaign setting.", + "legacy": true } \ No newline at end of file diff --git a/The Bureau/sheet.json b/The Bureau/sheet.json index 9eff9335a09..f39a26ad8ca 100644 --- a/The Bureau/sheet.json +++ b/The Bureau/sheet.json @@ -1,8 +1,9 @@ { - "html": "The Bureau.html", - "css": "The Bureau.css", - "authors": "Martin F.", - "roll20userid": "181756", - "preview": "The Bureau.png", - "instructions": "This is a simple character sheet for The Bureau. It is basic but functional and includes relatively flexible roll buttons. I don't plan to add many more options to it, but if you find bugs or issues with the sheet, feel free to report them." + "html": "The Bureau.html", + "css": "The Bureau.css", + "authors": "Martin F.", + "roll20userid": "181756", + "preview": "The Bureau.png", + "instructions": "This is a simple character sheet for The Bureau. It is basic but functional and includes relatively flexible roll buttons. I don't plan to add many more options to it, but if you find bugs or issues with the sheet, feel free to report them.", + "legacy": true } \ No newline at end of file diff --git a/The Cthulhu Hack/sheet.json b/The Cthulhu Hack/sheet.json index 87ada726dd9..426be58840f 100644 --- a/The Cthulhu Hack/sheet.json +++ b/The Cthulhu Hack/sheet.json @@ -1,8 +1,9 @@ { - "html": "ch.html", - "css": "ch.css", - "authors": "Sydney Early", - "roll20userid": "1796122", - "preview": "med.png", - "instructions": "**simple sheet**" -} + "html": "ch.html", + "css": "ch.css", + "authors": "Sydney Early", + "roll20userid": "1796122", + "preview": "med.png", + "instructions": "**simple sheet**", + "legacy": true +} \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/sheet.json b/The Expanse RPG (AGE System)/sheet.json index 36246fb2801..f939fe78430 100644 --- a/The Expanse RPG (AGE System)/sheet.json +++ b/The Expanse RPG (AGE System)/sheet.json @@ -1,196 +1,197 @@ -{ - "html":"the-expanse-rpg-age-system.html", - "css":"the-expanse-rpg-age-system.css", - "authors":"Green Ronin (Evan Sass)", - "roll20userid":"6360493", - "preview":"the-expanse-rpg-age-system.png", - "instructions":"The Green Ronin-official Roll20 character sheet for The Expanse RPG. Based on the AGE System sheet by Olivier L.-L. and Zach Hall.\n\nUtilizes the API script 'TotalRolled for AGE' to total rolls and calculate stunt points.\n**Note:** When adding a new character, ability focuses need to be added from the 'Focuses' tab, and you must enter a number under Focus Bonus in order for the focus rolls to perform correctly.\n\nSheet version 1.0.0 (last modified 27 July 2020). Starting from v.1.20.1 of the AGE System sheet, The Expanse sheet now only shows options available in The Expanse RPG (no magic options), includes a Conditions tracker, and tracks Income and Fortune as used in The Expanse RPG.\n\nThe Expanse RPG is ©2019 Green Ronin Publishing, LLC. The Expanse is © 2011-2020 Daniel Abraham and Ty Franck.", - "useroptions":[ - { - "attribute":"game", - "displayname":"Game System", - "displaytranslationkey":"game-system", - "type":"select", - "options":[ - "The Expanse|the-expanse" - ], - "default":"The Expanse" - }, - { - "attribute":"color", - "displayname":"Color Selection", - "displaytranslationkey":"color-selection", - "type":"select", - "options":[ - "Black|black", - "Red|red", - "Teal 1|teal1", - "Teal 2|teal2", - "Blue|blue1", - "Blue|blue2" - ], - "optiontranslationkeys":[ - "black", - "red", - "teal-1", - "teal-2", - "blue-1", - "blue-2" - ], - "default":"Teal 1", - "description":"Select the color for the character sheet section headers and buttons.", - "descriptiontranslationkey":"color-selection-info" - }, - { - "attribute":"wtype", - "displayname":"Whisper rolls to GM", - "displaytranslationkey":"whisp-rolls-gm", - "type":"select", - "options":[ - "Never Whisper Rolls|", - "Toggle|@{whisper-toggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys":[ - "never-whisper-roll", - "toggle", - "query-whisper-roll", - "always-whisper-roll" - ], - "default":"", - "description":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey":"whisp-rolls-gm-info" - }, - { - "attribute":"char-name-option", - "displayname":"Show the character name in roll results", - "displaytranslationkey":"show-the-character-name-in-roll-results", - "type":"select", - "options":[ - "Show|@{character_name} | ", - "Hide| " - ], - "optiontranslationkeys":[ - "show", - "hide" - ], - "default":"@{character_name} | " - }, - { - "attribute":"aim-select", - "displayname":"Prompt for Aim", - "displaytranslationkey":"prompt-for-aim", - "type":"select", - "options":[ - "Never use Aim|none", - "Toggle|@{aim-toggle}", - "Prompt for Aim|?{Using the Aim action|Yes, @{aim-value}|No, 0}", - "Always use Aim|@{aim-value}" - ], - "optiontranslationkeys":[ - "never-use-aim", - "toggle", - "prompt-for-aim", - "always-use-aim" - ], - "default":"none" - }, - { - "attribute":"aim-value", - "displayname":"Aim Value", - "displaytranslationkey":"aim-value-default", - "type":"number", - "default": "1", - "description":"The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.", - "descriptiontranslationkey":"aim-value-default-info" - }, - { - "attribute":"power-list-toggle", - "displayname":"Show the Power list in the Character tab", - "displaytranslationkey":"show-the-power-list", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"spell-list-toggle", - "displayname":"Show the Spell/Arcana list in the Character tab", - "displaytranslationkey":"show-the-spell/arcana-list", - "type":"checkbox", - "value": "off" - }, - { - "attribute":"mana-toggle", - "displayname":"Show the Mana/Magic Points section", - "displaytranslationkey":"show-the-mana/magic-points-section", - "type":"checkbox", - "value": "off" - }, - { - "attribute":"exp-toggle", - "displayname":"Show the Experience Points section", - "displaytranslationkey":"show-the-experience-points-section", - "type":"checkbox", - "value": "off" - }, - { - "attribute":"fatigue-toggle", - "displayname":"Show the Fatigue section", - "displaytranslationkey":"show-the-fatigue-section", - "type":"checkbox", - "value": "off", - "description":"This should be shown for Blue Rose.", - "descriptiontranslationkey":"show-the-fatigue-section-info" - }, - { - "attribute":"conviction-toggle", - "displayname":"Show the Conviction section", - "displaytranslationkey":"show-the-conviction-section", - "type":"checkbox", - "value": "off", - "description":"This should be shown for Blue Rose.", - "descriptiontranslationkey":"show-the-conviction-section-info" - }, - { - "attribute":"corruption-toggle", - "displayname":"Show the Corruption section", - "displaytranslationkey":"show-the-corruption-section", - "type":"checkbox", - "value": "off", - "description":"This can be shown for Blue Rose.", - "descriptiontranslationkey":"show-the-corruption-section-info" - }, - { - "attribute":"ammo-toggle", - "displayname":"Show the Ammo column", - "displaytranslationkey":"show-the-ammo-column", - "type":"checkbox", - "value": "off", - "description":"This can be unchecked for Blue Rose.", - "descriptiontranslationkey":"show-the-ammo-column-info" - }, - { - "attribute":"equipment-toggle", - "displayname":"Show the Equipment section", - "displaytranslationkey":"show-the-equipment-section", - "type":"checkbox", - "value": "on" - }, - { - "attribute":"money-toggle", - "displayname":"Show the Money/Currency section", - "displaytranslationkey":"show-the-money/currency-section", - "type":"checkbox", - "value": "on", - "description":"This can be unchecked for Blue Rose.", - "descriptiontranslationkey":"show-the-money/currency-section-info" - }, - { - "attribute":"old-toggle", - "displayname":"Show the Old character sheet section", - "displaytranslationkey":"show-the-old-character-sheet-section", - "type":"checkbox", - "value": "off" - } - ] +{ + "html": "the-expanse-rpg-age-system.html", + "css": "the-expanse-rpg-age-system.css", + "authors": "Green Ronin (Evan Sass)", + "roll20userid": "6360493", + "preview": "the-expanse-rpg-age-system.png", + "instructions": "The Green Ronin-official Roll20 character sheet for The Expanse RPG. Based on the AGE System sheet by Olivier L.-L. and Zach Hall.\n\nUtilizes the API script 'TotalRolled for AGE' to total rolls and calculate stunt points.\n**Note:** When adding a new character, ability focuses need to be added from the 'Focuses' tab, and you must enter a number under Focus Bonus in order for the focus rolls to perform correctly.\n\nSheet version 1.0.0 (last modified 27 July 2020). Starting from v.1.20.1 of the AGE System sheet, The Expanse sheet now only shows options available in The Expanse RPG (no magic options), includes a Conditions tracker, and tracks Income and Fortune as used in The Expanse RPG.\n\nThe Expanse RPG is ©2019 Green Ronin Publishing, LLC. The Expanse is © 2011-2020 Daniel Abraham and Ty Franck.", + "useroptions": [ + { + "attribute": "game", + "displayname": "Game System", + "displaytranslationkey": "game-system", + "type": "select", + "options": [ + "The Expanse|the-expanse" + ], + "default": "The Expanse" + }, + { + "attribute": "color", + "displayname": "Color Selection", + "displaytranslationkey": "color-selection", + "type": "select", + "options": [ + "Black|black", + "Red|red", + "Teal 1|teal1", + "Teal 2|teal2", + "Blue|blue1", + "Blue|blue2" + ], + "optiontranslationkeys": [ + "black", + "red", + "teal-1", + "teal-2", + "blue-1", + "blue-2" + ], + "default": "Teal 1", + "description": "Select the color for the character sheet section headers and buttons.", + "descriptiontranslationkey": "color-selection-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper rolls to GM", + "displaytranslationkey": "whisp-rolls-gm", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Toggle|@{whisper-toggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "char-name-option", + "displayname": "Show the character name in roll results", + "displaytranslationkey": "show-the-character-name-in-roll-results", + "type": "select", + "options": [ + "Show|@{character_name} | ", + "Hide| " + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "@{character_name} | " + }, + { + "attribute": "aim-select", + "displayname": "Prompt for Aim", + "displaytranslationkey": "prompt-for-aim", + "type": "select", + "options": [ + "Never use Aim|none", + "Toggle|@{aim-toggle}", + "Prompt for Aim|?{Using the Aim action|Yes, @{aim-value}|No, 0}", + "Always use Aim|@{aim-value}" + ], + "optiontranslationkeys": [ + "never-use-aim", + "toggle", + "prompt-for-aim", + "always-use-aim" + ], + "default": "none" + }, + { + "attribute": "aim-value", + "displayname": "Aim Value", + "displaytranslationkey": "aim-value-default", + "type": "number", + "default": "1", + "description": "The default value for the aim bonus when using the Aim prompt. It should be 1 unless a power or talent changes it.", + "descriptiontranslationkey": "aim-value-default-info" + }, + { + "attribute": "power-list-toggle", + "displayname": "Show the Power list in the Character tab", + "displaytranslationkey": "show-the-power-list", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "spell-list-toggle", + "displayname": "Show the Spell/Arcana list in the Character tab", + "displaytranslationkey": "show-the-spell/arcana-list", + "type": "checkbox", + "value": "off" + }, + { + "attribute": "mana-toggle", + "displayname": "Show the Mana/Magic Points section", + "displaytranslationkey": "show-the-mana/magic-points-section", + "type": "checkbox", + "value": "off" + }, + { + "attribute": "exp-toggle", + "displayname": "Show the Experience Points section", + "displaytranslationkey": "show-the-experience-points-section", + "type": "checkbox", + "value": "off" + }, + { + "attribute": "fatigue-toggle", + "displayname": "Show the Fatigue section", + "displaytranslationkey": "show-the-fatigue-section", + "type": "checkbox", + "value": "off", + "description": "This should be shown for Blue Rose.", + "descriptiontranslationkey": "show-the-fatigue-section-info" + }, + { + "attribute": "conviction-toggle", + "displayname": "Show the Conviction section", + "displaytranslationkey": "show-the-conviction-section", + "type": "checkbox", + "value": "off", + "description": "This should be shown for Blue Rose.", + "descriptiontranslationkey": "show-the-conviction-section-info" + }, + { + "attribute": "corruption-toggle", + "displayname": "Show the Corruption section", + "displaytranslationkey": "show-the-corruption-section", + "type": "checkbox", + "value": "off", + "description": "This can be shown for Blue Rose.", + "descriptiontranslationkey": "show-the-corruption-section-info" + }, + { + "attribute": "ammo-toggle", + "displayname": "Show the Ammo column", + "displaytranslationkey": "show-the-ammo-column", + "type": "checkbox", + "value": "off", + "description": "This can be unchecked for Blue Rose.", + "descriptiontranslationkey": "show-the-ammo-column-info" + }, + { + "attribute": "equipment-toggle", + "displayname": "Show the Equipment section", + "displaytranslationkey": "show-the-equipment-section", + "type": "checkbox", + "value": "on" + }, + { + "attribute": "money-toggle", + "displayname": "Show the Money/Currency section", + "displaytranslationkey": "show-the-money/currency-section", + "type": "checkbox", + "value": "on", + "description": "This can be unchecked for Blue Rose.", + "descriptiontranslationkey": "show-the-money/currency-section-info" + }, + { + "attribute": "old-toggle", + "displayname": "Show the Old character sheet section", + "displaytranslationkey": "show-the-old-character-sheet-section", + "type": "checkbox", + "value": "off" + } + ], + "legacy": true } \ No newline at end of file diff --git a/The Fade Tabletop 2e Sheet/sheet.json b/The Fade Tabletop 2e Sheet/sheet.json index d717a0760ec..20cedd8da3f 100644 --- a/The Fade Tabletop 2e Sheet/sheet.json +++ b/The Fade Tabletop 2e Sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "TFT-2e-Sheet.html", - "css": "TFT-2e-Sheet.css", - "authors": "Jeremy H.", - "roll20userid": "90448", - "preview": "TFT-2e-Sheet.png", - "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code." -} + "html": "TFT-2e-Sheet.html", + "css": "TFT-2e-Sheet.css", + "authors": "Jeremy H.", + "roll20userid": "90448", + "preview": "TFT-2e-Sheet.png", + "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code.", + "legacy": true +} \ No newline at end of file diff --git a/The Fantasy Trip/sheet.json b/The Fantasy Trip/sheet.json index cf0fb564d04..6af411c65f5 100644 --- a/The Fantasy Trip/sheet.json +++ b/The Fantasy Trip/sheet.json @@ -1,8 +1,9 @@ { - "html": "TFT.html", - "css": "TFT.css", - "authors": "Original: Chris Stoddard, Updated: Mason Zedaker", - "roll20userid": "71962", - "preview": "TFT.png", - "instructions": "This sheet is for The Fantasy Trip Game (https://thefantasytrip.game/). Updated for better support of In the Labyrinth" + "html": "TFT.html", + "css": "TFT.css", + "authors": "Original: Chris Stoddard, Updated: Mason Zedaker", + "roll20userid": "71962", + "preview": "TFT.png", + "instructions": "This sheet is for The Fantasy Trip Game (https://thefantasytrip.game/). Updated for better support of In the Labyrinth", + "legacy": true } \ No newline at end of file diff --git a/The God Machine Chronicle (nWoD)/sheet.json b/The God Machine Chronicle (nWoD)/sheet.json index 34d9c082b7c..e89e0fa0164 100644 --- a/The God Machine Chronicle (nWoD)/sheet.json +++ b/The God Machine Chronicle (nWoD)/sheet.json @@ -1,7 +1,8 @@ { - "html": "The_God_Machine_Chronicle_(nWoD).html", - "css": "The_God_Machine_Chronicle_(nWoD).css", - "authors": "David Hawkins (The Story Teller)", - "preview": "godmachine.jpg", - "instructions": "**World of Darkness: The God Machine Chronicle**\n\n A character sheet for mortals in the World of Darkness for those players and Storytellers who use the updated and revised rules presented in The God Machine Chronicle." -} + "html": "The_God_Machine_Chronicle_(nWoD).html", + "css": "The_God_Machine_Chronicle_(nWoD).css", + "authors": "David Hawkins (The Story Teller)", + "preview": "godmachine.jpg", + "instructions": "**World of Darkness: The God Machine Chronicle**\n\n A character sheet for mortals in the World of Darkness for those players and Storytellers who use the updated and revised rules presented in The God Machine Chronicle.", + "legacy": true +} \ No newline at end of file diff --git a/The Laundry/sheet.json b/The Laundry/sheet.json index de34563d6db..9c6522e978e 100644 --- a/The Laundry/sheet.json +++ b/The Laundry/sheet.json @@ -1,8 +1,9 @@ { - "html": "The_Laundry.html", - "css": "The_Laundry.css", - "authors": "PadRpg", - "roll20userid": "173154", - "preview": "The_Laundry.jpg", - "instructions": "Character Sheet for Call of Cthulhu 6th Ed, based on the french character sheet from Sans Détour.\n\nNo CSS right now but I will work on it.\n\n!!!! WARNING !!!! most attributes have been modified so your old sheets (German and French) won't be compatible with this version." -} + "html": "The_Laundry.html", + "css": "The_Laundry.css", + "authors": "PadRpg", + "roll20userid": "173154", + "preview": "The_Laundry.jpg", + "instructions": "Character Sheet for Call of Cthulhu 6th Ed, based on the french character sheet from Sans Détour.\n\nNo CSS right now but I will work on it.\n\n!!!! WARNING !!!! most attributes have been modified so your old sheets (German and French) won't be compatible with this version.", + "legacy": true +} \ No newline at end of file diff --git a/The Mutant Epoch/sheet.json b/The Mutant Epoch/sheet.json index eda692c90ad..386c29e2890 100644 --- a/The Mutant Epoch/sheet.json +++ b/The Mutant Epoch/sheet.json @@ -1,8 +1,9 @@ { - "html": "The Mutant Epoch.html", - "css": "The Mutant Epoch.css", - "authors": "Justin M.", - "roll20userid": "34921", - "preview": "The Mutant Epoch.png", - "instructions": "For use with The Mutant Epoch." + "html": "The Mutant Epoch.html", + "css": "The Mutant Epoch.css", + "authors": "Justin M.", + "roll20userid": "34921", + "preview": "The Mutant Epoch.png", + "instructions": "For use with The Mutant Epoch.", + "legacy": true } \ No newline at end of file diff --git a/The One Ring/sheet.json b/The One Ring/sheet.json index 0e63c44ce9a..9c3ef261e18 100644 --- a/The One Ring/sheet.json +++ b/The One Ring/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Michael Heilemann, Stefan Unterhuber, Stuart Johnson, David Domínguez, Eric Le Bourvellec, Michael (aka Aragent) I", - "roll20userid": "61774,1227702,383147,63716,211627,2624774", - "preview": "sheet.jpg", - "instructions": "The One Ring character sheet. This is a revised version reformatted to more closely reflect the formatting and layout of the print character sheet.\r\r**Important:** For the rolls to work properly, follow the instructions on [The One Ring wiki page](https://wiki.roll20.net/The_One_Ring#Rollable_Tables) to set up custom rollable tables for your game.\rMore info: [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/The%20One%20Ring/README.md) and [wiki page](https://wiki.roll20.net/The_One_Ring)." + "html": "sheet.html", + "css": "sheet.css", + "authors": "Michael Heilemann, Stefan Unterhuber, Stuart Johnson, David Domínguez, Eric Le Bourvellec, Michael (aka Aragent) I", + "roll20userid": "61774,1227702,383147,63716,211627,2624774", + "preview": "sheet.jpg", + "instructions": "The One Ring character sheet. This is a revised version reformatted to more closely reflect the formatting and layout of the print character sheet.\r\r**Important:** For the rolls to work properly, follow the instructions on [The One Ring wiki page](https://wiki.roll20.net/The_One_Ring#Rollable_Tables) to set up custom rollable tables for your game.\rMore info: [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/The%20One%20Ring/README.md) and [wiki page](https://wiki.roll20.net/The_One_Ring).", + "legacy": true } \ No newline at end of file diff --git a/The Sprawl (Darkening Alley, Touched Prime)/sheet.json b/The Sprawl (Darkening Alley, Touched Prime)/sheet.json index 99821b39940..9b9024d876e 100644 --- a/The Sprawl (Darkening Alley, Touched Prime)/sheet.json +++ b/The Sprawl (Darkening Alley, Touched Prime)/sheet.json @@ -1,8 +1,9 @@ { -"html": "thesprawl_sheet.html", -"css": "thesprawl_style.css", -"authors": "Jeff DeJohn, Chris Wolf", -"roll20userid": "209786, 95207", -"preview": "Screenshot1.png", -"instructions": "A modified version of the base Sprawl character sheet by Chris Wolf. This version includes elements necessary to run the 'Darkening Alley' & 'Touched Prime' supplements." -} + "html": "thesprawl_sheet.html", + "css": "thesprawl_style.css", + "authors": "Jeff DeJohn, Chris Wolf", + "roll20userid": "209786, 95207", + "preview": "Screenshot1.png", + "instructions": "A modified version of the base Sprawl character sheet by Chris Wolf. This version includes elements necessary to run the 'Darkening Alley' & 'Touched Prime' supplements.", + "legacy": true +} \ No newline at end of file diff --git a/The Sprawl/sheet.json b/The Sprawl/sheet.json index be1b38477a0..f30ccc3559c 100644 --- a/The Sprawl/sheet.json +++ b/The Sprawl/sheet.json @@ -1,8 +1,9 @@ { - "html": "thesprawl_sheet.html", - "css": "thesprawl_style.css", - "authors": "Tim Denee, translation compatible update by Natha", - "roll20userid": "782723,75857", - "preview": "thesprawl.png", - "instructions": "A character sheet for The Sprawl, by Hamish Cameron." -} + "html": "thesprawl_sheet.html", + "css": "thesprawl_style.css", + "authors": "Tim Denee, translation compatible update by Natha", + "roll20userid": "782723,75857", + "preview": "thesprawl.png", + "instructions": "A character sheet for The Sprawl, by Hamish Cameron.", + "legacy": true +} \ No newline at end of file diff --git a/The Strange/sheet.json b/The Strange/sheet.json index 6f2dfbe05a2..c3d991346b4 100644 --- a/The Strange/sheet.json +++ b/The Strange/sheet.json @@ -1,8 +1,9 @@ { - "html": "The Strange.html", - "css": "The Strange.css", - "authors": "Steve Koontz", - "roll20userid": "5047", - "preview": "The Strange.png", - "instructions": "©2015 Monte Cook Games, LLC. The Strange are trademarks of Monte Cook Games, LLC, in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likeness thereof, are trademarks of Monte Cook Games, LLC." -} + "html": "The Strange.html", + "css": "The Strange.css", + "authors": "Steve Koontz", + "roll20userid": "5047", + "preview": "The Strange.png", + "instructions": "©2015 Monte Cook Games, LLC. The Strange are trademarks of Monte Cook Games, LLC, in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likeness thereof, are trademarks of Monte Cook Games, LLC.", + "legacy": true +} \ No newline at end of file diff --git a/The Veil/sheet.json b/The Veil/sheet.json index a3a74ec9c15..b7ce6c3cb05 100644 --- a/The Veil/sheet.json +++ b/The Veil/sheet.json @@ -1,10 +1,13 @@ { - "html": "TheVeil.html", - "css": "TheVeil.css", - "authors": "Plexsoup", - "roll20userid": "258125", - "preview": "TheVeil.png", - "compendium": "", - "instructions": "Character sheet for The Veil by Fraser Simons. Powered by the Apocalypse.", - "useroptions": [] -} + "html": "TheVeil.html", + "css": "TheVeil.css", + "authors": "Plexsoup", + "roll20userid": "258125", + "preview": "TheVeil.png", + "compendium": "", + "instructions": "Character sheet for The Veil by Fraser Simons. Powered by the Apocalypse.", + "useroptions": [ + + ], + "legacy": true +} \ No newline at end of file diff --git a/The Witcher/sheet.json b/The Witcher/sheet.json index cb3f89bac9a..eb63b23b1f3 100644 --- a/The Witcher/sheet.json +++ b/The Witcher/sheet.json @@ -1,9 +1,9 @@ { - "html": "The_Witcher_Pen_&_Paper_RPG.html", - "css": "The_Witcher_Pen_&_Paper_RPG.css", - "authors": "Austin Mitchell", - "roll20userid": "265633", - "preview": "Witcher_Character_Sheet_Tab1.png", - "instructions": "A basic sheet for The Witcher Pen and Paper RPG by R Talsorian." - + "html": "The_Witcher_Pen_&_Paper_RPG.html", + "css": "The_Witcher_Pen_&_Paper_RPG.css", + "authors": "Austin Mitchell", + "roll20userid": "265633", + "preview": "Witcher_Character_Sheet_Tab1.png", + "instructions": "A basic sheet for The Witcher Pen and Paper RPG by R Talsorian.", + "legacy": true } \ No newline at end of file diff --git a/The-Fade-Tabletop/sheet.json b/The-Fade-Tabletop/sheet.json index e5c312bd47a..fbe1b423ff9 100644 --- a/The-Fade-Tabletop/sheet.json +++ b/The-Fade-Tabletop/sheet.json @@ -1,8 +1,9 @@ { - "html": "TFT Sheet.html", - "css": "TFT Sheet.css", - "authors": "Jeremy H.", - "roll20userid": "90448", - "preview": "TFT Sheet.png", - "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code." -} + "html": "TFT Sheet.html", + "css": "TFT Sheet.css", + "authors": "Jeremy H.", + "roll20userid": "90448", + "preview": "TFT Sheet.png", + "instructions": "Be sure not to leave any fields blank as this may disrupt some of the code.", + "legacy": true +} \ No newline at end of file diff --git a/TheElephantAndMacawBanner/sheet.json b/TheElephantAndMacawBanner/sheet.json index d7095639929..e5c00280d17 100644 --- a/TheElephantAndMacawBanner/sheet.json +++ b/TheElephantAndMacawBanner/sheet.json @@ -1,8 +1,9 @@ { - "html": "the_elephant_and_macaw_banner.html", - "css": "the_elephant_and_macaw_banner.css", - "authors": "Daniel Tschiedel", - "roll20userid": "1408312", - "preview": "the_elephant_and_macaw_banner.png", - "instructions": "This is a character sheet for The Elephant and Macaw Banner RPG, (c) 2017 Christopher Kastensmidt. All rights reserved." -} + "html": "the_elephant_and_macaw_banner.html", + "css": "the_elephant_and_macaw_banner.css", + "authors": "Daniel Tschiedel", + "roll20userid": "1408312", + "preview": "the_elephant_and_macaw_banner.png", + "instructions": "This is a character sheet for The Elephant and Macaw Banner RPG, (c) 2017 Christopher Kastensmidt. All rights reserved.", + "legacy": true +} \ No newline at end of file diff --git a/TheStrangeMultiRecursion/sheet.json b/TheStrangeMultiRecursion/sheet.json index c3bd715b61b..f75f7be57b9 100644 --- a/TheStrangeMultiRecursion/sheet.json +++ b/TheStrangeMultiRecursion/sheet.json @@ -1,8 +1,9 @@ { - "html": "TheStrangeMultiRecursion.html", - "css": "TheStrangeMultiRecursion.css", - "authors": "ADC", - "roll20userid": "1068077", - "preview": "TheStrangeMultiRecursion.png", - "instructions": "This is a modified version of Natha's Cypher system sheet, made specific for The Strange, it has in the same sheet multiple tabs for recursions" -} + "html": "TheStrangeMultiRecursion.html", + "css": "TheStrangeMultiRecursion.css", + "authors": "ADC", + "roll20userid": "1068077", + "preview": "TheStrangeMultiRecursion.png", + "instructions": "This is a modified version of Natha's Cypher system sheet, made specific for The Strange, it has in the same sheet multiple tabs for recursions", + "legacy": true +} \ No newline at end of file diff --git a/TheWitcher/sheet.json b/TheWitcher/sheet.json index ed710c7b64f..8b5eb4d57fa 100644 --- a/TheWitcher/sheet.json +++ b/TheWitcher/sheet.json @@ -1,8 +1,9 @@ { - "html": "witchersheet.html", - "css": "witchersheet.css", - "authors": "Leothedino", - "roll20userid": "2643470", - "preview": "witcherpreview.png", - "instructions": "A sheet to reflect the original for The Witcher TRPG created by R.Talsorian Games. It includes helpful navigation, quality of life additions such as an extended weapon rack, catologue spell list, NPC sheet and a host of auto-calculating stats and skills to string together a simple and straight-forward online experience." -} + "html": "witchersheet.html", + "css": "witchersheet.css", + "authors": "Leothedino", + "roll20userid": "2643470", + "preview": "witcherpreview.png", + "instructions": "A sheet to reflect the original for The Witcher TRPG created by R.Talsorian Games. It includes helpful navigation, quality of life additions such as an extended weapon rack, catologue spell list, NPC sheet and a host of auto-calculating stats and skills to string together a simple and straight-forward online experience.", + "legacy": true +} \ No newline at end of file diff --git a/The_Sprawl/sheet.json b/The_Sprawl/sheet.json index 3912eea4c67..60eaa8c6fd0 100644 --- a/The_Sprawl/sheet.json +++ b/The_Sprawl/sheet.json @@ -1,8 +1,9 @@ { - "html": "thesprawl_sheet.html", - "css": "thesprawl_style.css", - "authors": "Chris Wolf", - "roll20userid": "95207", - "preview": "sprawlview.png", - "instructions": "Simple sheet for The Sprawl by Hamish Cameron. Fill out values from your playbook, buttons roll stats." + "html": "thesprawl_sheet.html", + "css": "thesprawl_style.css", + "authors": "Chris Wolf", + "roll20userid": "95207", + "preview": "sprawlview.png", + "instructions": "Simple sheet for The Sprawl by Hamish Cameron. Fill out values from your playbook, buttons roll stats.", + "legacy": true } \ No newline at end of file diff --git a/Thirsty Sword Lesbians/sheet.json b/Thirsty Sword Lesbians/sheet.json index 01004754901..a794af78de5 100644 --- a/Thirsty Sword Lesbians/sheet.json +++ b/Thirsty Sword Lesbians/sheet.json @@ -1,8 +1,9 @@ { - "html": "TSL.html", - "css": "TSL.css", - "authors": "Fred Hicks (Evil Hat Productions)", - "roll20userid": "3844812", - "preview": "TSL.png", - "instructions": "Pop on in, choose a playbook, and get playing! Please note that a new character sheet may take several seconds to render the first time, leaving that tab blank while the sheet populates all of its data. If you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com. You can learn more about TSL at http://sword.gay — If you're a sheet developer and looking to make changes to this sheet's code, don't. We maintain an external copy as the authoritative source; problems that emerge with the sheet are our customer service problem, not yours. Changes you make are likely to be erased. So talk to us before making changes." + "html": "TSL.html", + "css": "TSL.css", + "authors": "Fred Hicks (Evil Hat Productions)", + "roll20userid": "3844812", + "preview": "TSL.png", + "instructions": "Pop on in, choose a playbook, and get playing! Please note that a new character sheet may take several seconds to render the first time, leaving that tab blank while the sheet populates all of its data. If you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com. You can learn more about TSL at http://sword.gay — If you're a sheet developer and looking to make changes to this sheet's code, don't. We maintain an external copy as the authoritative source; problems that emerge with the sheet are our customer service problem, not yours. Changes you make are likely to be erased. So talk to us before making changes.", + "legacy": true } \ No newline at end of file diff --git a/This_Is_Not_A_Test/sheet.json b/This_Is_Not_A_Test/sheet.json index 384115a0325..1352ee82534 100644 --- a/This_Is_Not_A_Test/sheet.json +++ b/This_Is_Not_A_Test/sheet.json @@ -1,8 +1,9 @@ { - "html": "This-Is-Not-A-Test.html", - "css": "This-Is-Not-A-Test.css", - "authors": "Flash", - "roll20userid": "860855", - "preview": "preview.png", - "instructions": "An extremely simple army sheet for the tabletop wargame. Please contact me if there are any functionality problems." -} + "html": "This-Is-Not-A-Test.html", + "css": "This-Is-Not-A-Test.css", + "authors": "Flash", + "roll20userid": "860855", + "preview": "preview.png", + "instructions": "An extremely simple army sheet for the tabletop wargame. Please contact me if there are any functionality problems.", + "legacy": true +} \ No newline at end of file diff --git a/Through The Breach/sheet.json b/Through The Breach/sheet.json index 2254c8f0f68..994a807125b 100644 --- a/Through The Breach/sheet.json +++ b/Through The Breach/sheet.json @@ -1,8 +1,9 @@ { - "html": "ThroughTheBreach.html", - "css": "ThroughTheBreachStyle.css", - "authors": "Doug Broman", - "roll20userid": "1786785", - "preview": "ThroughTheBreachPreview.png", - "instructions": "A basic character sheet for the Through The Breach Roleplaying Game by Wyrd Miniatures, LLC" -} + "html": "ThroughTheBreach.html", + "css": "ThroughTheBreachStyle.css", + "authors": "Doug Broman", + "roll20userid": "1786785", + "preview": "ThroughTheBreachPreview.png", + "instructions": "A basic character sheet for the Through The Breach Roleplaying Game by Wyrd Miniatures, LLC", + "legacy": true +} \ No newline at end of file diff --git a/Tierras Quebradas/sheet.json b/Tierras Quebradas/sheet.json index f656ab90905..67ffef8014f 100644 --- a/Tierras Quebradas/sheet.json +++ b/Tierras Quebradas/sheet.json @@ -1,8 +1,9 @@ { - "html": "tierrasquebradas.html", - "css": "tierrasquebradas.css", - "authors": "Elfonochasis", - "roll20userid": "3754033", - "preview": "preview.png", - "instructions": "Hoja de personaje para el juego Tierras Quebradas de T&T Ediciones. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com usando el siguiente asunto para facilitar la gestión: [Roll20][Nombre del juego] Asunto" + "html": "tierrasquebradas.html", + "css": "tierrasquebradas.css", + "authors": "Elfonochasis", + "roll20userid": "3754033", + "preview": "preview.png", + "instructions": "Hoja de personaje para el juego Tierras Quebradas de T&T Ediciones. Cualquier sugerencia/incidencia, contactar conmigo al siguiente email elfonochasis@gmail.com usando el siguiente asunto para facilitar la gestión: [Roll20][Nombre del juego] Asunto", + "legacy": true } \ No newline at end of file diff --git a/Tiny D6 Games/sheet.json b/Tiny D6 Games/sheet.json index e537c6e0974..7200260daf6 100644 --- a/Tiny D6 Games/sheet.json +++ b/Tiny D6 Games/sheet.json @@ -1,8 +1,9 @@ { - "html": "Tiny-D6-Games.html", - "css": "Tiny-D6-Games.css", - "authors": "Wesley L. (Wes on Roll20.net)", - "preview": "Tiny-D6-Games-Character-Sheet.png", - "roll20userid": "405463", - "instructions": "Character sheet for use with **Tiny Dungeons 2nd Edition** and **Tiny Frontiers Revised** published by Gallant Knight Games. There are button toggles in the bottom right hand corner of the character sheet for swapping between the different game layouts." + "html": "Tiny-D6-Games.html", + "css": "Tiny-D6-Games.css", + "authors": "Wesley L. (Wes on Roll20.net)", + "preview": "Tiny-D6-Games-Character-Sheet.png", + "roll20userid": "405463", + "instructions": "Character sheet for use with **Tiny Dungeons 2nd Edition** and **Tiny Frontiers Revised** published by Gallant Knight Games. There are button toggles in the bottom right hand corner of the character sheet for swapping between the different game layouts.", + "legacy": true } \ No newline at end of file diff --git a/Tiny Supers (hbCyber)/sheet.json b/Tiny Supers (hbCyber)/sheet.json index 9362b797dc2..e35ac67c560 100644 --- a/Tiny Supers (hbCyber)/sheet.json +++ b/Tiny Supers (hbCyber)/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "hbCyber", - "roll20userid": "227581", - "preview": "preview.png", - "instructions": "# [Tiny Supers](https://www.drivethrurpg.com/product/274295/Tiny-Supers)\r* by [Gallant Knight Games](http://www.gallantknightgames.com/)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Streamlined UI with dice roll panel which remains in view regardless of scrolling.\r* Ability to output all major character attributes (traits, etc.) into the chat.\r* GM mode which allows easy data entry of simple NPCs when not all player attributes are required." + "html": "sheet.html", + "css": "sheet.css", + "authors": "hbCyber", + "roll20userid": "227581", + "preview": "preview.png", + "instructions": "# [Tiny Supers](https://www.drivethrurpg.com/product/274295/Tiny-Supers)\r* by [Gallant Knight Games](http://www.gallantknightgames.com/)\r* Roll20 character sheet by [hbCyber](https://hbcyber.site)\r\r**Features:**\r* Streamlined UI with dice roll panel which remains in view regardless of scrolling.\r* Ability to output all major character attributes (traits, etc.) into the chat.\r* GM mode which allows easy data entry of simple NPCs when not all player attributes are required.", + "legacy": true } \ No newline at end of file diff --git a/Tiny/sheet.json b/Tiny/sheet.json index ca99620d11a..4b3c2db27ef 100644 --- a/Tiny/sheet.json +++ b/Tiny/sheet.json @@ -1,8 +1,9 @@ { -"html": "tiny.html", -"css": "tiny.css", -"authors": "Lyra S.", -"roll20userID": "1492292", -"preview": "Tiny.png", -"instructions": "Feuille de personnage pour Tiny" -} + "html": "tiny.html", + "css": "tiny.css", + "authors": "Lyra S.", + "roll20userID": "1492292", + "preview": "Tiny.png", + "instructions": "Feuille de personnage pour Tiny", + "legacy": true +} \ No newline at end of file diff --git a/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json b/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json index 7207240de84..a87595d0e7d 100644 --- a/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json +++ b/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json @@ -1,8 +1,9 @@ { - "html": "Titan_World.html", - "css": "Titan_World.css", - "authors": "Flash", - "roll20userid": "860855", - "preview": "Titan_World.jpg", - "instructions": "**Titan World (Unofficial Attack on Titan RPG)**\n\nTitan World was created by *Professor Prof* many years ago and has been developed further by the fan base. This sheet is just a modified version of what I used for my games.\nFor rules and other info visit: https://www.reddit.com/r/titanworldrpg.\n" -} + "html": "Titan_World.html", + "css": "Titan_World.css", + "authors": "Flash", + "roll20userid": "860855", + "preview": "Titan_World.jpg", + "instructions": "**Titan World (Unofficial Attack on Titan RPG)**\n\nTitan World was created by *Professor Prof* many years ago and has been developed further by the fan base. This sheet is just a modified version of what I used for my games.\nFor rules and other info visit: https://www.reddit.com/r/titanworldrpg.\n", + "legacy": true +} \ No newline at end of file diff --git a/Titansgrave/sheet.json b/Titansgrave/sheet.json index baa4c5876d1..8e3c812b80f 100644 --- a/Titansgrave/sheet.json +++ b/Titansgrave/sheet.json @@ -1,8 +1,9 @@ { - "html": "Titansgrave.html", - "css": "Titansgrave.css", - "authors": "Adalberto, Andrew R., Matt H.", - "roll20userid": "615105, 439089", - "preview": "Sheet preview.jpg", - "instructions": "check the check box in skill table in order to add a Focus value to the roll" + "html": "Titansgrave.html", + "css": "Titansgrave.css", + "authors": "Adalberto, Andrew R., Matt H.", + "roll20userid": "615105, 439089", + "preview": "Sheet preview.jpg", + "instructions": "check the check box in skill table in order to add a Focus value to the roll", + "legacy": true } \ No newline at end of file diff --git a/Toon/sheet.json b/Toon/sheet.json index f186023be88..f52b03add06 100644 --- a/Toon/sheet.json +++ b/Toon/sheet.json @@ -1,8 +1,9 @@ { - "html": "toon.html", - "css": "toon.css", - "authors": "Hylianux", - "roll20userid": "421773", - "preview": "toon.png", - "instructions": "This sheet is designed for use with Toon: The Cartoon Roleplaying Game." -} + "html": "toon.html", + "css": "toon.css", + "authors": "Hylianux", + "roll20userid": "421773", + "preview": "toon.png", + "instructions": "This sheet is designed for use with Toon: The Cartoon Roleplaying Game.", + "legacy": true +} \ No newline at end of file diff --git a/Top Secret/sheet.json b/Top Secret/sheet.json index bed7f851e84..48b78b90301 100644 --- a/Top Secret/sheet.json +++ b/Top Secret/sheet.json @@ -1,8 +1,9 @@ { - "html": "TopSecret.html", - "css": "TopSecret.css", - "authors": "Richard Gavin (@rocketheadent)", - "roll20userid": "1649310", - "preview": "TopSecret.png", - "instructions": "" -} + "html": "TopSecret.html", + "css": "TopSecret.css", + "authors": "Richard Gavin (@rocketheadent)", + "roll20userid": "1649310", + "preview": "TopSecret.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Torchbearer 2E/sheet.json b/Torchbearer 2E/sheet.json index be4ce1ade77..fefe464e914 100644 --- a/Torchbearer 2E/sheet.json +++ b/Torchbearer 2E/sheet.json @@ -7,15 +7,16 @@ "instructions": "This character sheet is compatible with Torchbearer 2nd Edition. For more information on Torchbearer please visit Burning Wheel.", "useroptions": [ { - "attribute": "roll_type", - "displayname": "Roll Type", - "type": "select", - "options": [ - "complex", - "simple" - ], - "default": "complex", - "description": "This option determines whether or not the sheet, by default, uses the advanced roll modal or rolls directly to chat." + "attribute": "roll_type", + "displayname": "Roll Type", + "type": "select", + "options": [ + "complex", + "simple" + ], + "default": "complex", + "description": "This option determines whether or not the sheet, by default, uses the advanced roll modal or rolls directly to chat." } - ] + ], + "legacy": true } \ No newline at end of file diff --git a/Torchbearer/sheet.json b/Torchbearer/sheet.json index a8bf7739aeb..03f3d4c8aef 100644 --- a/Torchbearer/sheet.json +++ b/Torchbearer/sheet.json @@ -1,8 +1,9 @@ { - "html": "torchbearer.html", - "css": "torchbearer.css", - "authors": "Andrew Rehder (@arehder), Dominick D'Aniello (@netpro2k), Maxim Skazenkov (@max37)", - "roll20userid": "55491,61898, 129689", - "preview": "torchbearer.jpg", - "instructions": "Torchbearer 1st edition character sheet. Includes rollable abilities and skills. Have fun!" -} + "html": "torchbearer.html", + "css": "torchbearer.css", + "authors": "Andrew Rehder (@arehder), Dominick D'Aniello (@netpro2k), Maxim Skazenkov (@max37)", + "roll20userid": "55491,61898, 129689", + "preview": "torchbearer.jpg", + "instructions": "Torchbearer 1st edition character sheet. Includes rollable abilities and skills. Have fun!", + "legacy": true +} \ No newline at end of file diff --git a/Torg Eternity/sheet.json b/Torg Eternity/sheet.json index 7664422fafb..ca8ef5febe6 100644 --- a/Torg Eternity/sheet.json +++ b/Torg Eternity/sheet.json @@ -1,33 +1,34 @@ { - "html": "Torg Eternity.html", - "css": "Torg Eternity.css", - "authors": "GiGs", - "roll20userid": "157788", - "preview": "torgeternity.jpg", - "instructions": "Sheet Version 4.0\nThis is a major rewrite of the sheet in every way.\nSee [the Wiki Page](https://wiki.roll20.net/Torg_Eternity_Community_Sheet) for a full description of the new sheet.", - "useroptions": [ - { - "attribute": "rolltype", - "displayname": "Possibilities and Up Rolls: ", - "type": "select", - "options": [ - "Display Popup to ask for Last Roll|0", - "Tokens must be selected, gets Last Roll automatically|1" - ], - "default": "0", - "description": "Check to use selected Tokens for rolls; leave unchecked to get a Popup asking for Last Roll." - }, - { - "attribute": "rolldamagetype", - "displayname": "Damage Rolls: ", - "type": "select", - "options": [ - "Display Total Damage, let users calculate Wounds and Shock|0", - "Ask for Toughness, and Display Wounds and Shock|1", - "Select Target Tokens, and Display Wounds and Shock|2" - ], - "default": "0", - "description": "How damage rolls will display their results. " - } - ] + "html": "Torg Eternity.html", + "css": "Torg Eternity.css", + "authors": "GiGs", + "roll20userid": "157788", + "preview": "torgeternity.jpg", + "instructions": "Sheet Version 4.0\nThis is a major rewrite of the sheet in every way.\nSee [the Wiki Page](https://wiki.roll20.net/Torg_Eternity_Community_Sheet) for a full description of the new sheet.", + "useroptions": [ + { + "attribute": "rolltype", + "displayname": "Possibilities and Up Rolls: ", + "type": "select", + "options": [ + "Display Popup to ask for Last Roll|0", + "Tokens must be selected, gets Last Roll automatically|1" + ], + "default": "0", + "description": "Check to use selected Tokens for rolls; leave unchecked to get a Popup asking for Last Roll." + }, + { + "attribute": "rolldamagetype", + "displayname": "Damage Rolls: ", + "type": "select", + "options": [ + "Display Total Damage, let users calculate Wounds and Shock|0", + "Ask for Toughness, and Display Wounds and Shock|1", + "Select Target Tokens, and Display Wounds and Shock|2" + ], + "default": "0", + "description": "How damage rolls will display their results. " + } + ], + "legacy": true } \ No newline at end of file diff --git a/Torg/sheet.json b/Torg/sheet.json index 10fd375a8e6..e0b1fe81a21 100644 --- a/Torg/sheet.json +++ b/Torg/sheet.json @@ -1,6 +1,9 @@ -{"html":"torg.html", - "css":"torg.css", - "authors":"Jason Miller, Jason McDonald", - "roll20userid":"109173", - "preview":"torg.png", - "instructions":"Skills will calculate based on stats and adds"} \ No newline at end of file +{ + "html": "torg.html", + "css": "torg.css", + "authors": "Jason Miller, Jason McDonald", + "roll20userid": "109173", + "preview": "torg.png", + "instructions": "Skills will calculate based on stats and adds", + "legacy": true +} \ No newline at end of file diff --git a/Tormenta20/sheet.json b/Tormenta20/sheet.json index 9475fd1fc59..6080daa6cfb 100644 --- a/Tormenta20/sheet.json +++ b/Tormenta20/sheet.json @@ -1,7 +1,8 @@ { - "html": "tormenta20.html", - "css": "tormenta20.css", - "authors": "Jordão Bevilaqua", - "preview": "tormenta20.png", - "instructions": "Ficha de Tormenta20 oficial da Jambo Editora." + "html": "tormenta20.html", + "css": "tormenta20.css", + "authors": "Jordão Bevilaqua", + "preview": "tormenta20.png", + "instructions": "Ficha de Tormenta20 oficial da Jambo Editora.", + "legacy": true } \ No newline at end of file diff --git a/TormentaRPG-PDF_Based/sheet.json b/TormentaRPG-PDF_Based/sheet.json index d43419cc65e..b1054b1a073 100644 --- a/TormentaRPG-PDF_Based/sheet.json +++ b/TormentaRPG-PDF_Based/sheet.json @@ -1,7 +1,8 @@ { - "html": "fichaTormentaHtml.html", - "css": "fichaTormenta.css", - "authors": "Johann Borges", - "preview": "fichaTormenta.jpg", - "instructions": "Ficha de TormentaRPG baseada no PDF disponibilizado no site da Jambô Editora" -} + "html": "fichaTormentaHtml.html", + "css": "fichaTormenta.css", + "authors": "Johann Borges", + "preview": "fichaTormenta.jpg", + "instructions": "Ficha de TormentaRPG baseada no PDF disponibilizado no site da Jambô Editora", + "legacy": true +} \ No newline at end of file diff --git a/TormentaRPG/sheet.json b/TormentaRPG/sheet.json index 454f380693d..c05db41a3ea 100644 --- a/TormentaRPG/sheet.json +++ b/TormentaRPG/sheet.json @@ -1,7 +1,8 @@ { - "html": "fichaTormentaHtml.html", - "css": "fichaTormenta.css", - "authors": "Rodrigo Chaves (Torre Vorpal)", - "preview": "fichaTormenta.jpg", - "instructions": "This is a sheet based on Pathfinder's Sheet to a brazilian RPG called TormentaRPG in Portuguese language." -} + "html": "fichaTormentaHtml.html", + "css": "fichaTormenta.css", + "authors": "Rodrigo Chaves (Torre Vorpal)", + "preview": "fichaTormenta.jpg", + "instructions": "This is a sheet based on Pathfinder's Sheet to a brazilian RPG called TormentaRPG in Portuguese language.", + "legacy": true +} \ No newline at end of file diff --git a/TormentaRPG_Tabbed/sheet.json b/TormentaRPG_Tabbed/sheet.json index 43cb9f1ecee..573e3477cc0 100644 --- a/TormentaRPG_Tabbed/sheet.json +++ b/TormentaRPG_Tabbed/sheet.json @@ -1,8 +1,9 @@ { - "html": "TormentaRPG_Tabbed.html", - "css": "TormentaRPG_Tabbed.css", - "authors": "Eder Luz Filho (Shukin)", - "roll20userid": "2451375", - "preview": "TormentaTabbed.png", - "instructions": "This is a version of Tormenta RPG's character sheet on a tabbed design, focused on functionality and ease of use for players used to the pen-and-paper original character sheet design." + "html": "TormentaRPG_Tabbed.html", + "css": "TormentaRPG_Tabbed.css", + "authors": "Eder Luz Filho (Shukin)", + "roll20userid": "2451375", + "preview": "TormentaTabbed.png", + "instructions": "This is a version of Tormenta RPG's character sheet on a tabbed design, focused on functionality and ease of use for players used to the pen-and-paper original character sheet design.", + "legacy": true } \ No newline at end of file diff --git a/Totality_of_Ygg/sheet.json b/Totality_of_Ygg/sheet.json index 8c9e05b7b48..549f3eec981 100644 --- a/Totality_of_Ygg/sheet.json +++ b/Totality_of_Ygg/sheet.json @@ -1,8 +1,9 @@ { - "html": "totality_of_ygg.html", - "css": "totality_of_ygg.css", - "authors": "Stefan Antonowicz (@gadhra)", - "roll20userid": "37327", - "preview": "totalityofygg.png", - "instructions": "" -} + "html": "totality_of_ygg.html", + "css": "totality_of_ygg.css", + "authors": "Stefan Antonowicz (@gadhra)", + "roll20userid": "37327", + "preview": "totalityofygg.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/Trail of Cthulhu (spanish)/sheet.json b/Trail of Cthulhu (spanish)/sheet.json index f024f2766f8..6fb57a0094c 100644 --- a/Trail of Cthulhu (spanish)/sheet.json +++ b/Trail of Cthulhu (spanish)/sheet.json @@ -1,7 +1,8 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Michael Heilemann, Masivi", - "preview": "sheet.png", - "instructions": "Trail of Cthulhu (spanish)." + "html": "sheet.html", + "css": "sheet.css", + "authors": "Michael Heilemann, Masivi", + "preview": "sheet.png", + "instructions": "Trail of Cthulhu (spanish).", + "legacy": true } \ No newline at end of file diff --git a/Trail of Cthulhu/sheet.json b/Trail of Cthulhu/sheet.json index 9d389fffcbe..15f203ff2b9 100644 --- a/Trail of Cthulhu/sheet.json +++ b/Trail of Cthulhu/sheet.json @@ -1,7 +1,8 @@ { - "html": "sheet.html", - "css": "sheet.css", - "authors": "Michael Heilemann", - "preview": "sheet.png", - "instructions": "Trail of Cthulhu." + "html": "sheet.html", + "css": "sheet.css", + "authors": "Michael Heilemann", + "preview": "sheet.png", + "instructions": "Trail of Cthulhu.", + "legacy": true } \ No newline at end of file diff --git a/Trail of Cthulhu_french/sheet.json b/Trail of Cthulhu_french/sheet.json index 637a22da5f2..f29cff2d0cb 100644 --- a/Trail of Cthulhu_french/sheet.json +++ b/Trail of Cthulhu_french/sheet.json @@ -1,8 +1,9 @@ { - "html": "tocvf.html", - "css": "tocvf.css", - "authors": "Michael Heilemann, Natha", - "roll20userid": ",75857", - "preview": "tocvf.png", - "instructions": "Trail of Cthulhu french v1 (2015-12-27), traduction et adaptation de Trail of Cthulhu VO par Michael Heilemann." -} + "html": "tocvf.html", + "css": "tocvf.css", + "authors": "Michael Heilemann, Natha", + "roll20userid": ",75857", + "preview": "tocvf.png", + "instructions": "Trail of Cthulhu french v1 (2015-12-27), traduction et adaptation de Trail of Cthulhu VO par Michael Heilemann.", + "legacy": true +} \ No newline at end of file diff --git a/Tremulus/sheet.json b/Tremulus/sheet.json index 14a50cf589a..1541cd41c55 100644 --- a/Tremulus/sheet.json +++ b/Tremulus/sheet.json @@ -1,8 +1,9 @@ { - "html": "Tremulus.html", - "css": "Tremulus.css", - "authors": "Jason", - "roll20userid": "76464", - "preview": "Tremulus.jpg", - "instructions": "Select a playbook from the dropdown menu and play." + "html": "Tremulus.html", + "css": "Tremulus.css", + "authors": "Jason", + "roll20userid": "76464", + "preview": "Tremulus.jpg", + "instructions": "Select a playbook from the dropdown menu and play.", + "legacy": true } \ No newline at end of file diff --git a/Tri-Stat/sheet.json b/Tri-Stat/sheet.json index 3d5925e6dc5..98faba82dc0 100644 --- a/Tri-Stat/sheet.json +++ b/Tri-Stat/sheet.json @@ -1,8 +1,9 @@ { - "html": "Tri-Stat.html", - "css": "Tri-Stat.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Tri-Stat.png", - "instructions": "For use with Tri-Stat, and supports all die sizes from d4 to d20" + "html": "Tri-Stat.html", + "css": "Tri-Stat.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Tri-Stat.png", + "instructions": "For use with Tri-Stat, and supports all die sizes from d4 to d20", + "legacy": true } \ No newline at end of file diff --git a/Trinites/sheet.json b/Trinites/sheet.json index 274544fe20b..eb8e7cf4763 100644 --- a/Trinites/sheet.json +++ b/Trinites/sheet.json @@ -1,9 +1,10 @@ { - "html": "Trinites.html", - "css": "Trinites.css", - "authors": "Alain H.", - "roll20userID": "67962", - "preview": "trinitesPreview.png", - "instructions": "Fiche officielle Trinités. Basé sur la fiche officielle papier. Il est possible de choisir entre un personnage normal ou un personnage trinités via l'engrenage en haut à droite.", - "tipeee": "https://fr.tipeee.com/zakarik" + "html": "Trinites.html", + "css": "Trinites.css", + "authors": "Alain H.", + "roll20userID": "67962", + "preview": "trinitesPreview.png", + "instructions": "Fiche officielle Trinités. Basé sur la fiche officielle papier. Il est possible de choisir entre un personnage normal ou un personnage trinités via l'engrenage en haut à droite.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true } \ No newline at end of file diff --git a/Troika/sheet.json b/Troika/sheet.json index fc786cf850e..a1c2dbc221b 100644 --- a/Troika/sheet.json +++ b/Troika/sheet.json @@ -1,8 +1,9 @@ { - "html": "Troika.html", - "css": "Troika.css", - "authors": "Sergio Cotelo (@serxoz)", - "roll20userid": "132170", - "preview": "Troika-preview.png", - "instructions": "Troika RPG character sheet" -} + "html": "Troika.html", + "css": "Troika.css", + "authors": "Sergio Cotelo (@serxoz)", + "roll20userid": "132170", + "preview": "Troika-preview.png", + "instructions": "Troika RPG character sheet", + "legacy": true +} \ No newline at end of file diff --git a/Trollbabe/sheet.json b/Trollbabe/sheet.json index 2ac1b2d1892..6df71870481 100644 --- a/Trollbabe/sheet.json +++ b/Trollbabe/sheet.json @@ -1,8 +1,9 @@ { - "html": "trollbabe.html", - "css": "trollbabe.css", - "authors": "G G", - "roll20userid": "157788", - "preview": "trollbabe.png", - "instructions": "This sheet for the Trollbabe rpg by Ron Edwards is modelled closely on the official character sheet. The sheet autocalculates the Number ranges and rolls them properly, respecting whether a roll needs to be low or high to succeed. A siimple roll template is included. \n\n* Alternate Sheets:\n* Trollbabe is a game many people have modded over the years. This sheet lets you choose between the official Trollbabe system, Tears in the Rain (a Bladerunner hack by Per Fischer), John Harper's unfinished Stranger Things (no relation to the TV show), and a Custom Sheet that lets you tweak the attribute names and other stats." + "html": "trollbabe.html", + "css": "trollbabe.css", + "authors": "G G", + "roll20userid": "157788", + "preview": "trollbabe.png", + "instructions": "This sheet for the Trollbabe rpg by Ron Edwards is modelled closely on the official character sheet. The sheet autocalculates the Number ranges and rolls them properly, respecting whether a roll needs to be low or high to succeed. A siimple roll template is included. \n\n* Alternate Sheets:\n* Trollbabe is a game many people have modded over the years. This sheet lets you choose between the official Trollbabe system, Tears in the Rain (a Bladerunner hack by Per Fischer), John Harper's unfinished Stranger Things (no relation to the TV show), and a Custom Sheet that lets you tweak the attribute names and other stats.", + "legacy": true } \ No newline at end of file diff --git a/Trophy Gold/sheet.json b/Trophy Gold/sheet.json index 34ea2441cfc..c7d038925cf 100644 --- a/Trophy Gold/sheet.json +++ b/Trophy Gold/sheet.json @@ -1,8 +1,9 @@ { - "html": "pug.html", - "css": "css.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "Dark Trophy basic character sheet." + "html": "pug.html", + "css": "css.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "Dark Trophy basic character sheet.", + "legacy": true } \ No newline at end of file diff --git a/Trudvang Chronicles/sheet.json b/Trudvang Chronicles/sheet.json index e3ef4872375..f66528fc8f3 100644 --- a/Trudvang Chronicles/sheet.json +++ b/Trudvang Chronicles/sheet.json @@ -1,8 +1,9 @@ { - "html": "Trudvang Chronicles.html", - "css": "Trudvang Chronicles.css", - "authors": "Daniel Holmbäck", - "roll20userid": "861089", - "preview": "Trudvang Chronicles.png", - "instructions": "Created, updated and maintained by Daniel Holmbäck. Based on the character sheet design by Erik Johansson." + "html": "Trudvang Chronicles.html", + "css": "Trudvang Chronicles.css", + "authors": "Daniel Holmbäck", + "roll20userid": "861089", + "preview": "Trudvang Chronicles.png", + "instructions": "Created, updated and maintained by Daniel Holmbäck. Based on the character sheet design by Erik Johansson.", + "legacy": true } \ No newline at end of file diff --git a/True20/sheet.json b/True20/sheet.json index dfb24fa1e7d..e03f55dc679 100644 --- a/True20/sheet.json +++ b/True20/sheet.json @@ -1,8 +1,9 @@ { - "html": "true20.html", - "css": "true20.css", - "authors": "EduTheOwl", - "roll20userid": "392543", - "preview": "true20.png", - "instructions": "I'm a noob in what programming and speaking English means, but I tried my best to make a True20 basic character sheet even if is not one of the most popular games, in function is just a paper like sheet with some dice rolls buttons for playing more fluently" -} + "html": "true20.html", + "css": "true20.css", + "authors": "EduTheOwl", + "roll20userid": "392543", + "preview": "true20.png", + "instructions": "I'm a noob in what programming and speaking English means, but I tried my best to make a True20 basic character sheet even if is not one of the most popular games, in function is just a paper like sheet with some dice rolls buttons for playing more fluently", + "legacy": true +} \ No newline at end of file diff --git a/Twilight-2000-v2.2/sheet.json b/Twilight-2000-v2.2/sheet.json index 37218f35464..ab34d34359e 100644 --- a/Twilight-2000-v2.2/sheet.json +++ b/Twilight-2000-v2.2/sheet.json @@ -1,8 +1,9 @@ { - "html": "Twilight2000.html", - "css": "Twilight2000.css", - "authors": "David", - "roll20userid": "720651", - "preview": "Twilight2000.png", - "instructions": "Character Sheet for Twilight2000 v2.2. There is an burst caculator which works works how many dice to roll" + "html": "Twilight2000.html", + "css": "Twilight2000.css", + "authors": "David", + "roll20userid": "720651", + "preview": "Twilight2000.png", + "instructions": "Character Sheet for Twilight2000 v2.2. There is an burst caculator which works works how many dice to roll", + "legacy": true } \ No newline at end of file diff --git a/UVG/sheet.json b/UVG/sheet.json index b12a7ff15a5..c11588045c5 100644 --- a/UVG/sheet.json +++ b/UVG/sheet.json @@ -1,8 +1,9 @@ { - "html": "uvg_cs.html", - "css": "uvg_cs.css", - "authors": "Electabell", - "roll20userid": "1172245", - "preview": "UVG_CS.PNG", - "instructions": "Basic character sheet for UVG using 2d6 and SECAT method" -} + "html": "uvg_cs.html", + "css": "uvg_cs.css", + "authors": "Electabell", + "roll20userid": "1172245", + "preview": "UVG_CS.PNG", + "instructions": "Basic character sheet for UVG using 2d6 and SECAT method", + "legacy": true +} \ No newline at end of file diff --git a/Ultima Bomba - Pagina Singola/sheet.json b/Ultima Bomba - Pagina Singola/sheet.json index 2537ea8e145..7771f98bb73 100644 --- a/Ultima Bomba - Pagina Singola/sheet.json +++ b/Ultima Bomba - Pagina Singola/sheet.json @@ -1,8 +1,9 @@ { - "html": "lubps.html", - "css": "lubps.css", - "authors": "alberto-aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)", - "roll20userid": "2122249", - "instructions": "Simple italian version of L'Ultima Bomba character sheet based on L'Ultima Torcia - Pagina Singola sheet, with only one page", - "preview": "sheet_preview.png" + "html": "lubps.html", + "css": "lubps.css", + "authors": "alberto-aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)", + "roll20userid": "2122249", + "instructions": "Simple italian version of L'Ultima Bomba character sheet based on L'Ultima Torcia - Pagina Singola sheet, with only one page", + "preview": "sheet_preview.png", + "legacy": true } \ No newline at end of file diff --git a/Ultima Torcia - Pagina Singola/sheet.json b/Ultima Torcia - Pagina Singola/sheet.json index c6406998371..bf5da22eb69 100644 --- a/Ultima Torcia - Pagina Singola/sheet.json +++ b/Ultima Torcia - Pagina Singola/sheet.json @@ -1,8 +1,9 @@ { - "html": "lutps.html", - "css": "lutps.css", - "authors": "Alberto Aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)", - "roll20userid": "2122249", - "instructions": "Simple italian version of L'Ultima Torcia (The Last Torch) character sheet, with only one page and Beasts Stats", - "preview": "sheet_preview.png" + "html": "lutps.html", + "css": "lutps.css", + "authors": "Alberto Aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)", + "roll20userid": "2122249", + "instructions": "Simple italian version of L'Ultima Torcia (The Last Torch) character sheet, with only one page and Beasts Stats", + "preview": "sheet_preview.png", + "legacy": true } \ No newline at end of file diff --git a/UltimaBomba/sheet.json b/UltimaBomba/sheet.json index 6d1027435ff..1005c99ec28 100644 --- a/UltimaBomba/sheet.json +++ b/UltimaBomba/sheet.json @@ -1,8 +1,9 @@ { - "html": "lub.html", - "css": "lub.css", - "authors": "Francesco Calise", - "roll20userid": "6459830", - "preview": "lub.png", - "instructions": "" + "html": "lub.html", + "css": "lub.css", + "authors": "Francesco Calise", + "roll20userid": "6459830", + "preview": "lub.png", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/UltimaTorcia/sheet.json b/UltimaTorcia/sheet.json index 40dba9b6517..225a84e47b7 100644 --- a/UltimaTorcia/sheet.json +++ b/UltimaTorcia/sheet.json @@ -1,8 +1,9 @@ { - "html": "CS_LUltimaTorcia.html", - "css": "CS_LUltimaTorcia.CSS", - "authors": "Original CS for LUB by Francesco Calise, improved and adapted for LUT by Giovanni M.", - "roll20userid": "2800201", - "preview": "lut.png", - "instructions": "ITALIAN GUIDE/GUIDA IN ITALIANO: https://tinyurl.com/ITAguideLUTCS" -} + "html": "CS_LUltimaTorcia.html", + "css": "CS_LUltimaTorcia.CSS", + "authors": "Original CS for LUB by Francesco Calise, improved and adapted for LUT by Giovanni M.", + "roll20userid": "2800201", + "preview": "lut.png", + "instructions": "ITALIAN GUIDE/GUIDA IN ITALIANO: https://tinyurl.com/ITAguideLUTCS", + "legacy": true +} \ No newline at end of file diff --git a/Uncharted Worlds/sheet.json b/Uncharted Worlds/sheet.json index 01fb5f2f137..a489b98917f 100644 --- a/Uncharted Worlds/sheet.json +++ b/Uncharted Worlds/sheet.json @@ -1,8 +1,9 @@ -{ - "html":"Uncharted Worlds.html", - "css":"Uncharted Worlds.css", - "authors":"Oliver Lind", - "roll20userid":"209164", - "preview":"preview.png", - "instructions":"#Uncharted Worlds - Character Sheet\r## for [Roll20.net](http://www.roll20.net)\r### [Uncharted Worlds](http://uncharted-worlds.com) © Sean Gomes \r### Author: Oliver Lind | [http://www.geeks-and-dice.de](http://www.geeks-and-dice.de) | G+: +OliverLind | Twitter: @cthuloid\r#### Version 1.2 | Release Date: 2017-01-21\r\rHints & Features: \r- rolls for stats are automated. Just click on the icon next to the stat.\r- Stats have to be entered with + or - (eg +0 or -2). \r\rVersion 1.2\r- Cleaned up all background images\r- Added roll templates\r\rVersion 1.1\r- bugfix: fixed path to preview.png in sheet.json\r- fixed \r- added dynamic images for origin and careers\r- replaced text boxes for origin and careers with dropdown boxes\r\rVersion 1.0\r-Initial Version\r" +{ + "html": "Uncharted Worlds.html", + "css": "Uncharted Worlds.css", + "authors": "Oliver Lind", + "roll20userid": "209164", + "preview": "preview.png", + "instructions": "#Uncharted Worlds - Character Sheet\r## for [Roll20.net](http://www.roll20.net)\r### [Uncharted Worlds](http://uncharted-worlds.com) © Sean Gomes \r### Author: Oliver Lind | [http://www.geeks-and-dice.de](http://www.geeks-and-dice.de) | G+: +OliverLind | Twitter: @cthuloid\r#### Version 1.2 | Release Date: 2017-01-21\r\rHints & Features: \r- rolls for stats are automated. Just click on the icon next to the stat.\r- Stats have to be entered with + or - (eg +0 or -2). \r\rVersion 1.2\r- Cleaned up all background images\r- Added roll templates\r\rVersion 1.1\r- bugfix: fixed path to preview.png in sheet.json\r- fixed \r- added dynamic images for origin and careers\r- replaced text boxes for origin and careers with dropdown boxes\r\rVersion 1.0\r-Initial Version\r", + "legacy": true } \ No newline at end of file diff --git a/Undying/sheet.json b/Undying/sheet.json index 7e8707c38cc..ae574b60d4b 100644 --- a/Undying/sheet.json +++ b/Undying/sheet.json @@ -1,8 +1,9 @@ { - "html": "undying.html", - "css": "undying.css", - "authors": "Christopher Schäpers (Niduroki)", - "roll20userid": "1561876", - "preview": "preview.png", - "instructions": "Inspired by the original character-sheet. Copy Status and Playbook Moves from the Playbooks into the corresponding fields." -} + "html": "undying.html", + "css": "undying.css", + "authors": "Christopher Schäpers (Niduroki)", + "roll20userid": "1561876", + "preview": "preview.png", + "instructions": "Inspired by the original character-sheet. Copy Status and Playbook Moves from the Playbooks into the corresponding fields.", + "legacy": true +} \ No newline at end of file diff --git a/Unisystem-All Flesh Must Be Eaten/sheet.json b/Unisystem-All Flesh Must Be Eaten/sheet.json index c6b036acda0..fd3c47fd3d8 100644 --- a/Unisystem-All Flesh Must Be Eaten/sheet.json +++ b/Unisystem-All Flesh Must Be Eaten/sheet.json @@ -1,8 +1,9 @@ { - "html": "All Flesh Must Be Eaten.html", - "css": "All Flesh Must Be Eaten.css", - "authors": "John W., with influnce from Vince", - "roll20userid": "492849", - "preview": "All Flesh Must Be Eaten.png", - "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Character tab\r Primary attribute names are buttons, rolling 1d10 plus twice the attribute. The Difficult button rolls 1d10 plus just the attribute.\r ## Skills and Powers tab:\rThe roll button rolls 1d10 plus skill ratingm plus the attribute selected in the dropdown menu. \r ## CombatTab:\rThe roll button rolls a 1d10, plus the listed skill rating as well as t he damage. Damage is listed as the dice that is rolled and a multplier. When the Melee checkbox is checked, it adds strength, and checking both the melee checkox and the two-handed checkbox adds strength plus one.\r##Possessions Tab:\rA place to list the gear you gathered..\r. ## Notes:/rPlaces to store information you have gathered while running from the walking dead" + "html": "All Flesh Must Be Eaten.html", + "css": "All Flesh Must Be Eaten.css", + "authors": "John W., with influnce from Vince", + "roll20userid": "492849", + "preview": "All Flesh Must Be Eaten.png", + "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Character tab\r Primary attribute names are buttons, rolling 1d10 plus twice the attribute. The Difficult button rolls 1d10 plus just the attribute.\r ## Skills and Powers tab:\rThe roll button rolls 1d10 plus skill ratingm plus the attribute selected in the dropdown menu. \r ## CombatTab:\rThe roll button rolls a 1d10, plus the listed skill rating as well as t he damage. Damage is listed as the dice that is rolled and a multplier. When the Melee checkbox is checked, it adds strength, and checking both the melee checkox and the two-handed checkbox adds strength plus one.\r##Possessions Tab:\rA place to list the gear you gathered..\r. ## Notes:/rPlaces to store information you have gathered while running from the walking dead", + "legacy": true } \ No newline at end of file diff --git a/Unisystem-Buffy or Angel/sheet.json b/Unisystem-Buffy or Angel/sheet.json index 365ec79dc18..a8bbcbfa1b0 100644 --- a/Unisystem-Buffy or Angel/sheet.json +++ b/Unisystem-Buffy or Angel/sheet.json @@ -1,8 +1,9 @@ { - "html": "Buffy_or_Angel.html", - "css": "Buffy_or_Angel.css", - "authors": "MattBx8", - "roll20userid": "115594", - "preview": "Buffy_PC.jpg", - "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Character tab\r Primary attribute names are buttons, rolling 1d10 plus twice the attribute. The Difficult button rolls 1d10 plus just the attribute.\r ## Skills and Spells tab:\rThe roll button rolls 1d10 plus skill ratingm plus the attribute selected in the dropdown menu. \r ## CombatTab:\rThe roll button rolls a 1d10, plus the listed skill rating as well as the damage. Damage is listed as the base damage and a multiplier. The multiplier should be already incorporated into the base damage, the multiplier is used when a two-handed weapon is used. When the two-handed checkbox adds strength plus one.\r##Possessions Tab:\rA place to list the gear you gathered..\r. ## Notes:/rPlaces to store information you have gathered while running from the walking dead\r\r## Modified from All Flesh Must Be Eaten character sheet by John W.\r\r\r## Current Version: 1.0" -} + "html": "Buffy_or_Angel.html", + "css": "Buffy_or_Angel.css", + "authors": "MattBx8", + "roll20userid": "115594", + "preview": "Buffy_PC.jpg", + "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Character tab\r Primary attribute names are buttons, rolling 1d10 plus twice the attribute. The Difficult button rolls 1d10 plus just the attribute.\r ## Skills and Spells tab:\rThe roll button rolls 1d10 plus skill ratingm plus the attribute selected in the dropdown menu. \r ## CombatTab:\rThe roll button rolls a 1d10, plus the listed skill rating as well as the damage. Damage is listed as the base damage and a multiplier. The multiplier should be already incorporated into the base damage, the multiplier is used when a two-handed weapon is used. When the two-handed checkbox adds strength plus one.\r##Possessions Tab:\rA place to list the gear you gathered..\r. ## Notes:/rPlaces to store information you have gathered while running from the walking dead\r\r## Modified from All Flesh Must Be Eaten character sheet by John W.\r\r\r## Current Version: 1.0", + "legacy": true +} \ No newline at end of file diff --git a/Unknown Armies 3e/sheet.json b/Unknown Armies 3e/sheet.json index 371941faac4..a0a105802bf 100644 --- a/Unknown Armies 3e/sheet.json +++ b/Unknown Armies 3e/sheet.json @@ -1,8 +1,9 @@ { - "html": "UnknownArmies3e.html", - "css": "UnknownArmies3e.css", - "authors": "Kevin J.", - "roll20userid": "129882", - "preview": "UnknownArmies3e.png", - "instructions": "A character sheet for the Third Edition of Unknown Armies." + "html": "UnknownArmies3e.html", + "css": "UnknownArmies3e.css", + "authors": "Kevin J.", + "roll20userid": "129882", + "preview": "UnknownArmies3e.png", + "instructions": "A character sheet for the Third Edition of Unknown Armies.", + "legacy": true } \ No newline at end of file diff --git a/UnknownArmies/sheet.json b/UnknownArmies/sheet.json index ceba33b987a..51130d43859 100644 --- a/UnknownArmies/sheet.json +++ b/UnknownArmies/sheet.json @@ -1,8 +1,9 @@ { - "html": "unknown-armies.html", - "css": "unknown-armies.css", - "authors": "Brian Shields, Armynec", - "preview": "unknown-armies.jpg", - "roll20userid": "235259", - "instructions": "The following skills are named for use by macros. The skill value is stored as the attributes `max`, while the user-defined name is stored as the attribute's `current`.\n\n* @{general-athletics}\n* @{struggle}\n* @{dodge}\n* @{driving}\n* @{initiative}\n* @{general-education}\n* @{notice}\n* @{conceal}\n* @{charm}\n* @{lying}\n\nOther skills are named @{_attribute_-skill-_number_}, for example @{soul-skill-6}. The number is based on the position in the list, so for example there is no body-skill-1 or body-skill-2, as those positions are taken by general-athletics and struggle." -} + "html": "unknown-armies.html", + "css": "unknown-armies.css", + "authors": "Brian Shields, Armynec", + "preview": "unknown-armies.jpg", + "roll20userid": "235259", + "instructions": "The following skills are named for use by macros. The skill value is stored as the attributes `max`, while the user-defined name is stored as the attribute's `current`.\n\n* @{general-athletics}\n* @{struggle}\n* @{dodge}\n* @{driving}\n* @{initiative}\n* @{general-education}\n* @{notice}\n* @{conceal}\n* @{charm}\n* @{lying}\n\nOther skills are named @{_attribute_-skill-_number_}, for example @{soul-skill-6}. The number is based on the position in the list, so for example there is no body-skill-1 or body-skill-2, as those positions are taken by general-athletics and struggle.", + "legacy": true +} \ No newline at end of file diff --git a/UnknownPonies/sheet.json b/UnknownPonies/sheet.json index 71a200782bd..6f7ad50e9f3 100644 --- a/UnknownPonies/sheet.json +++ b/UnknownPonies/sheet.json @@ -1,8 +1,9 @@ { - "html": "unknown-ponies.html", - "css": "unknown-ponies.css", - "authors": "Brian Shields", - "preview": "unknown-ponies.jpg", - "roll20userid": "235259", - "instructions": "The following skills are named for use by macros. The skill value is stored as the attributes `max`, while the user-defined name is stored as the attribute's `current`.\n\n* @{general-athletics}\n* @{struggle}\n* @{dodge}\n* @{gallop}\n* @{initiative}\n* @{ponykinesis}\n* @{flight}\n* @{weather-control}\n* @{basic-education}\n* @{notice}\n* @{hide}\n* @{alchemy}\n* @{unicorn-magic}\n* @{charm}\n* @{lie}\n* @{shapeshifting}\n* @{water-control}\n\nOther skills are named @{_attribute_-skill-_number_}, for example @{soul-skill-6}. The number is based on the position in the list, so for example there is no body-skill-1 or body-skill-2, as those positions are taken by general-athletics and struggle." -} + "html": "unknown-ponies.html", + "css": "unknown-ponies.css", + "authors": "Brian Shields", + "preview": "unknown-ponies.jpg", + "roll20userid": "235259", + "instructions": "The following skills are named for use by macros. The skill value is stored as the attributes `max`, while the user-defined name is stored as the attribute's `current`.\n\n* @{general-athletics}\n* @{struggle}\n* @{dodge}\n* @{gallop}\n* @{initiative}\n* @{ponykinesis}\n* @{flight}\n* @{weather-control}\n* @{basic-education}\n* @{notice}\n* @{hide}\n* @{alchemy}\n* @{unicorn-magic}\n* @{charm}\n* @{lie}\n* @{shapeshifting}\n* @{water-control}\n\nOther skills are named @{_attribute_-skill-_number_}, for example @{soul-skill-6}. The number is based on the position in the list, so for example there is no body-skill-1 or body-skill-2, as those positions are taken by general-athletics and struggle.", + "legacy": true +} \ No newline at end of file diff --git a/Unofficial Elder Scrolls RPG/sheet.json b/Unofficial Elder Scrolls RPG/sheet.json index 005f024223e..3f8d9f080f1 100644 --- a/Unofficial Elder Scrolls RPG/sheet.json +++ b/Unofficial Elder Scrolls RPG/sheet.json @@ -1,9 +1,9 @@ - { - "html": "UESRPG.html", - "css": "UESRPG.css", - "authors": "Andrew Bowker", - "roll20userid": "501686", - "preview": "preview.jpg", - "instructions": "For use with the Unofficial Elder Scrolls RPG." + "html": "UESRPG.html", + "css": "UESRPG.css", + "authors": "Andrew Bowker", + "roll20userid": "501686", + "preview": "preview.jpg", + "instructions": "For use with the Unofficial Elder Scrolls RPG.", + "legacy": true } \ No newline at end of file diff --git a/UnofficialElderScrollsRPG/sheet.json b/UnofficialElderScrollsRPG/sheet.json index b72e59da89c..e9aeb8a73ba 100644 --- a/UnofficialElderScrollsRPG/sheet.json +++ b/UnofficialElderScrollsRPG/sheet.json @@ -1,333 +1,375 @@ { - "html": "UESTRPG by EnricoDandolo HTML.html", - "css": "UESTRPG by EnricoDandolo CSS.css", - "authors": "Steve K., Phil B., EnricoDandolo", - "roll20userid": "5047,141325,3105165", - "preview": "UESTRPG core page preview.png", - "compendium": "dnd5e", - "instructions": "Compatible for use with the UESTRPG conversion of the Dungeons & Dragons 5th Edition OGL system. Check out the 5th Edition OGL [Sheet Guide](https://wiki.roll20.net/5th_Edition_OGL_by_Roll20) for tips and tricks on getting the most out of the 5th Edition sheet.\n\n* Drag and Drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex). Instantly import spells, items, and NPCs into your game.\n* Slim and simple highly performant design.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy and the results pop.\n* Customizable skills, attacks, and spells.\n* Multi-classing and custom classes.\n* Settings for advantage, GM whispered rolls, easy damage output, simple inventory and much more.\n* NPC Sheet with traits and rollable actions.", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "npc-u", - "type": "checkbox", - "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "descriptiontranslationkey": "npc-info" - }, - - { - "attribute": "rtype", - "displayname": "Roll Queries", - "displaytranslationkey": "roll-queries:-u", - "type": "select", - "options": [ - "Always Roll Advantage|{{always=1}} {{r2=[[1d20", - "Advantage Toggle|@{advantagetoggle}", - "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", - "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" - ], - "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"], - "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", - "descriptiontranslationkey": "roll-queries-info" - }, - { - "attribute": "wtype", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "whisp-rolls-gm:-u", - "type": "select", - "options": [ - "Never Whisper Rolls|", - "Whisper Toggle|@{whispertoggle}", - "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", - "Always Whisper Rolls|/w gm " - ], - "optiontranslationkeys": ["never-whisper-roll","toggle-roll-whisper","query-whisper-roll","always-whisper-roll"], - "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "descriptiontranslationkey": "whisp-rolls-gm-info" - }, - { - "attribute": "dtype", - "displayname": "Auto Damage Roll", - "displaytranslationkey": "auto-dmg-roll:-u", - "type": "select", - "options": [ - "Don't Auto Roll Damage|pick", - "Auto Roll Damage & Crit|full" - ], - "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"], - "default": "pick", - "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "descriptiontranslationkey": "auto-dmg-roll-info" - }, - { - "attribute": "core_die", - "displayname": "CORE DIE ROLL:", - "displaytranslationkey": "core-die-roll:-u", - "type": "text", - "default": "1d20", - "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "descriptiontranslationkey": "core-die-roll-info" - }, - { - "attribute": "pb_type", - "displayname": "PROFICIENCY BONUS:", - "displaytranslationkey": "prof-bonus:-u", - "type": "select", - "options": [ - "By Level (Default)|level", - "Proficency Die (DMG)|die", - "Custom|custom" - ], - "optiontranslationkeys": ["by-level","prof-die","custom"], - "default": "level", - "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "descriptiontranslationkey": "pb-type-info" - }, - { - "attribute": "pb_custom", - "displayname": "CUSTOM PROFICIENCY BONUS:", - "displaytranslationkey": "custom-pb:-u", - "type": "text", - "default": "", - "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "descriptiontranslationkey": "pb-custom-info" - }, - { - "attribute": "init_tiebreaker", - "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", - "displaytranslationkey": "add-dex-tiebreaker-u", - "type": "checkbox", - "value": "@{dexterity}/100", - "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "descriptiontranslationkey": "init-tiebreaker-info" - }, - { - "attribute": "global_save_mod_flag", - "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", - "displaytranslationkey": "show-global-save-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "descriptiontranslationkey": "global-save-info" - }, - { - "attribute": "global_skill_mod_flag", - "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", - "displaytranslationkey": "show-global-skill-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "descriptiontranslationkey": "global-skill-info" - }, - { - "attribute": "global_attack_mod_flag", - "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "displaytranslationkey": "show-global-attack-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "descriptiontranslationkey": "global-attack-info" - }, - { - "attribute": "global_damage_mod_flag", - "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "displaytranslationkey": "show-global-damage-field-u", - "type": "checkbox", - "value": "1", - "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "descriptiontranslationkey": "global-damage-info" - }, - { - "attribute": "charname_output", - "displayname": "Add Character Name To Templates", - "displaytranslationkey": "add-char-to-templates:-u", - "type": "select", - "options": [ - "On|{{charname=@{character_name}}}", - "Off|charname=@{character_name}" - ], - "optiontranslationkeys": ["on","off"], - "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", - "descriptiontranslationkey": "add-char-to-templates-info" - }, - { - "attribute": "level_calculations", - "displayname": "AUTO LEVEL CALCULATIONS:", - "displaytranslationkey": "level-calculations:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "on", - "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "descriptiontranslationkey": "auto-level-calc-info" - }, - { - "attribute": "encumberance_setting", - "displayname": "Encumbrance", - "displaytranslationkey": "encumbrance:-u", - "type": "select", - "options": [ - "Simple|off", - "Variant (PHB p176)|on", - "Off|disabled" - ], - "optiontranslationkeys": ["simple","variant-phb","off"], - "default": "on", - "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "descriptiontranslationkey": "encumbrance-info" - }, - { - "attribute": "simpleinventory", - "displayname": "Inventory", - "displaytranslationkey": "inventory:-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "descriptiontranslationkey": "inventory-info" - }, - { - "attribute": "simpletraits", - "displayname": "FEATURES & TRAITS", - "displaytranslationkey": "feats-traits-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-traits-info" - }, - { - "attribute": "simpleproficencies", - "displayname": "PROFICIENCIES & LANGUAGES", - "displaytranslationkey": "prof-langs-u", - "type": "select", - "options": [ - "Compendium Compatible|complex", - "Simple|simple" - ], - "optiontranslationkeys": ["compendium-compatible","simple"], - "default": "complex", - "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "descriptiontranslationkey": "simple-proficiencies-info" - }, - { - "attribute": "npc_name_flag", - "displayname": "NPC NAME IN ROLLS:", - "displaytranslationkey": "npc-name-in-rolls:-u", - "type": "select", - "options": [ - "Show|{{name=@{npc_name}}}", - "Hide|0" - ], - "optiontranslationkeys": ["show","hide"], - "default": "{{name=@{npc_name}}}", - "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" - }, - { - "attribute": "ammotracking", - "displayname": "Ammo Tracking (API Required)", - "displaytranslationkey": "ammo-tracking:-u", - "type": "select", - "options": [ - "On|on", - "Off|off" - ], - "optiontranslationkeys": ["on","off"], - "default": "off", - "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "descriptiontranslationkey": "ammo-tracking-info" - }, - { - "attribute": "cd_bar1_v", - "displayname": "BAR 1 VALUE:", - "displaytranslationkey": "cd-bar1-value:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "cd-bar1-value-desc:-u" - }, - { - "attribute": "cd_bar1_m", - "displayname": "BAR 1 MAX:", - "displaytranslationkey": "cd-bar1-max:-u", - "type": "text", - "default": "hp_max", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "cd-bar1-max-desc:-u" - }, - { - "attribute": "cd_bar1_l", - "displayname": "BAR 1 LINK:", - "displaytranslationkey": "cd-bar1-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar1-link-desc:-u" - }, - { - "attribute": "cd_bar2_v", - "displayname": "BAR 2 VALUE:", - "displaytranslationkey": "cd-bar2-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "cd-bar2-value-desc:-u" - }, - { - "attribute": "cd_bar2_m", - "displayname": "BAR 2 MAX:", - "displaytranslationkey": "cd-bar2-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "cd-bar2-max-desc:-u" - }, - { - "attribute": "cd_bar2_l", - "displayname": "BAR 2 LINK:", - "displaytranslationkey": "cd-bar2-link:-u", - "type": "text", - "default": "npc_ac", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar2-link-desc:-u" - }, - { - "attribute": "cd_bar3_v", - "displayname": "BAR 3 VALUE:", - "displaytranslationkey": "cd-bar3-value:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "cd-bar3-value-desc:-u" - }, - { - "attribute": "cd_bar3_m", - "displayname": "BAR 3 MAX:", - "displaytranslationkey": "cd-bar3-max:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "cd-bar3-max-desc:-u" - }, - { - "attribute": "cd_bar3_l", - "displayname": "BAR 3 LINK:", - "displaytranslationkey": "cd-bar3-link:-u", - "type": "text", - "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "cd-bar3-link-desc:-u" - } - ] -} + "html": "UESTRPG by EnricoDandolo HTML.html", + "css": "UESTRPG by EnricoDandolo CSS.css", + "authors": "Steve K., Phil B., EnricoDandolo", + "roll20userid": "5047,141325,3105165", + "preview": "UESTRPG core page preview.png", + "compendium": "dnd5e", + "instructions": "Compatible for use with the UESTRPG conversion of the Dungeons & Dragons 5th Edition OGL system. Check out the 5th Edition OGL [Sheet Guide](https://wiki.roll20.net/5th_Edition_OGL_by_Roll20) for tips and tricks on getting the most out of the 5th Edition sheet.\n\n* Drag and Drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex). Instantly import spells, items, and NPCs into your game.\n* Slim and simple highly performant design.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy and the results pop.\n* Customizable skills, attacks, and spells.\n* Multi-classing and custom classes.\n* Settings for advantage, GM whispered rolls, easy damage output, simple inventory and much more.\n* NPC Sheet with traits and rollable actions.", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "npc-u", + "type": "checkbox", + "value": "1", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" + }, + { + "attribute": "rtype", + "displayname": "Roll Queries", + "displaytranslationkey": "roll-queries:-u", + "type": "select", + "options": [ + "Always Roll Advantage|{{always=1}} {{r2=[[1d20", + "Advantage Toggle|@{advantagetoggle}", + "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", + "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" + ], + "optiontranslationkeys": [ + "always-roll-adv", + "toggle-roll-adv", + "query-roll-adv", + "never-roll-adv" + ], + "default": "{{always=1}} {{r2=[[1d20", + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "descriptiontranslationkey": "roll-queries-info" + }, + { + "attribute": "wtype", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:-u", + "type": "select", + "options": [ + "Never Whisper Rolls|", + "Whisper Toggle|@{whispertoggle}", + "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", + "Always Whisper Rolls|/w gm " + ], + "optiontranslationkeys": [ + "never-whisper-roll", + "toggle-roll-whisper", + "query-whisper-roll", + "always-whisper-roll" + ], + "default": "", + "description": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" + }, + { + "attribute": "dtype", + "displayname": "Auto Damage Roll", + "displaytranslationkey": "auto-dmg-roll:-u", + "type": "select", + "options": [ + "Don't Auto Roll Damage|pick", + "Auto Roll Damage & Crit|full" + ], + "optiontranslationkeys": [ + "never-roll-dmg", + "always-roll-dmg" + ], + "default": "pick", + "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "descriptiontranslationkey": "auto-dmg-roll-info" + }, + { + "attribute": "core_die", + "displayname": "CORE DIE ROLL:", + "displaytranslationkey": "core-die-roll:-u", + "type": "text", + "default": "1d20", + "description": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", + "descriptiontranslationkey": "core-die-roll-info" + }, + { + "attribute": "pb_type", + "displayname": "PROFICIENCY BONUS:", + "displaytranslationkey": "prof-bonus:-u", + "type": "select", + "options": [ + "By Level (Default)|level", + "Proficency Die (DMG)|die", + "Custom|custom" + ], + "optiontranslationkeys": [ + "by-level", + "prof-die", + "custom" + ], + "default": "level", + "description": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", + "descriptiontranslationkey": "pb-type-info" + }, + { + "attribute": "pb_custom", + "displayname": "CUSTOM PROFICIENCY BONUS:", + "displaytranslationkey": "custom-pb:-u", + "type": "text", + "default": "", + "description": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "descriptiontranslationkey": "pb-custom-info" + }, + { + "attribute": "init_tiebreaker", + "displayname": "ADD DEX TIEBREAKER TO INITIATIVE", + "displaytranslationkey": "add-dex-tiebreaker-u", + "type": "checkbox", + "value": "@{dexterity}/100", + "description": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", + "descriptiontranslationkey": "init-tiebreaker-info" + }, + { + "attribute": "global_save_mod_flag", + "displayname": "SHOW GLOBAL SAVE MODIFIER FIELD", + "displaytranslationkey": "show-global-save-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", + "descriptiontranslationkey": "global-save-info" + }, + { + "attribute": "global_skill_mod_flag", + "displayname": "SHOW GLOBAL SKILL MODIFIER FIELD", + "displaytranslationkey": "show-global-skill-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", + "descriptiontranslationkey": "global-skill-info" + }, + { + "attribute": "global_attack_mod_flag", + "displayname": "SHOW GLOBAL ATTACK MODIFIER FIELD", + "displaytranslationkey": "show-global-attack-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", + "descriptiontranslationkey": "global-attack-info" + }, + { + "attribute": "global_damage_mod_flag", + "displayname": "SHOW GLOBAL DAMAGE MODIFIER FIELD", + "displaytranslationkey": "show-global-damage-field-u", + "type": "checkbox", + "value": "1", + "description": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", + "descriptiontranslationkey": "global-damage-info" + }, + { + "attribute": "charname_output", + "displayname": "Add Character Name To Templates", + "displaytranslationkey": "add-char-to-templates:-u", + "type": "select", + "options": [ + "On|{{charname=@{character_name}}}", + "Off|charname=@{character_name}" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "charname=@{character_name}", + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.", + "descriptiontranslationkey": "add-char-to-templates-info" + }, + { + "attribute": "level_calculations", + "displayname": "AUTO LEVEL CALCULATIONS:", + "displaytranslationkey": "level-calculations:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "on", + "description": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", + "descriptiontranslationkey": "auto-level-calc-info" + }, + { + "attribute": "encumberance_setting", + "displayname": "Encumbrance", + "displaytranslationkey": "encumbrance:-u", + "type": "select", + "options": [ + "Simple|off", + "Variant (PHB p176)|on", + "Off|disabled" + ], + "optiontranslationkeys": [ + "simple", + "variant-phb", + "off" + ], + "default": "on", + "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "descriptiontranslationkey": "encumbrance-info" + }, + { + "attribute": "simpleinventory", + "displayname": "Inventory", + "displaytranslationkey": "inventory:-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "descriptiontranslationkey": "inventory-info" + }, + { + "attribute": "simpletraits", + "displayname": "FEATURES & TRAITS", + "displaytranslationkey": "feats-traits-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-traits-info" + }, + { + "attribute": "simpleproficencies", + "displayname": "PROFICIENCIES & LANGUAGES", + "displaytranslationkey": "prof-langs-u", + "type": "select", + "options": [ + "Compendium Compatible|complex", + "Simple|simple" + ], + "optiontranslationkeys": [ + "compendium-compatible", + "simple" + ], + "default": "complex", + "description": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", + "descriptiontranslationkey": "simple-proficiencies-info" + }, + { + "attribute": "npc_name_flag", + "displayname": "NPC NAME IN ROLLS:", + "displaytranslationkey": "npc-name-in-rolls:-u", + "type": "select", + "options": [ + "Show|{{name=@{npc_name}}}", + "Hide|0" + ], + "optiontranslationkeys": [ + "show", + "hide" + ], + "default": "{{name=@{npc_name}}}", + "description": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "descriptiontranslationkey": "npc-name-in-rolls-desc:-u" + }, + { + "attribute": "ammotracking", + "displayname": "Ammo Tracking (API Required)", + "displaytranslationkey": "ammo-tracking:-u", + "type": "select", + "options": [ + "On|on", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "off", + "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "descriptiontranslationkey": "ammo-tracking-info" + }, + { + "attribute": "cd_bar1_v", + "displayname": "BAR 1 VALUE:", + "displaytranslationkey": "cd-bar1-value:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "cd-bar1-value-desc:-u" + }, + { + "attribute": "cd_bar1_m", + "displayname": "BAR 1 MAX:", + "displaytranslationkey": "cd-bar1-max:-u", + "type": "text", + "default": "hp_max", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "cd-bar1-max-desc:-u" + }, + { + "attribute": "cd_bar1_l", + "displayname": "BAR 1 LINK:", + "displaytranslationkey": "cd-bar1-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar1-link-desc:-u" + }, + { + "attribute": "cd_bar2_v", + "displayname": "BAR 2 VALUE:", + "displaytranslationkey": "cd-bar2-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "cd-bar2-value-desc:-u" + }, + { + "attribute": "cd_bar2_m", + "displayname": "BAR 2 MAX:", + "displaytranslationkey": "cd-bar2-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "cd-bar2-max-desc:-u" + }, + { + "attribute": "cd_bar2_l", + "displayname": "BAR 2 LINK:", + "displaytranslationkey": "cd-bar2-link:-u", + "type": "text", + "default": "npc_ac", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar2-link-desc:-u" + }, + { + "attribute": "cd_bar3_v", + "displayname": "BAR 3 VALUE:", + "displaytranslationkey": "cd-bar3-value:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "cd-bar3-value-desc:-u" + }, + { + "attribute": "cd_bar3_m", + "displayname": "BAR 3 MAX:", + "displaytranslationkey": "cd-bar3-max:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "cd-bar3-max-desc:-u" + }, + { + "attribute": "cd_bar3_l", + "displayname": "BAR 3 LINK:", + "displaytranslationkey": "cd-bar3-link:-u", + "type": "text", + "description": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "cd-bar3-link-desc:-u" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Urban-Jungle/sheet.json b/Urban-Jungle/sheet.json index 859ea488004..5d09b113daf 100644 --- a/Urban-Jungle/sheet.json +++ b/Urban-Jungle/sheet.json @@ -1,8 +1,9 @@ { - "html": "UrbanJungle.html", - "css": "UrbanJungle.css", - "authors": "Victor Berg (Victor B. on Roll20.net).", - "roll20userid": "3135709", - "preview": "preview.jpg", - "instructions": "This sheet is designed for Urban Jungle. Use permission has been granted" -} + "html": "UrbanJungle.html", + "css": "UrbanJungle.css", + "authors": "Victor Berg (Victor B. on Roll20.net).", + "roll20userid": "3135709", + "preview": "preview.jpg", + "instructions": "This sheet is designed for Urban Jungle. Use permission has been granted", + "legacy": true +} \ No newline at end of file diff --git a/Urban_Shadows/sheet.json b/Urban_Shadows/sheet.json index 3ef0340a881..5e51ffeab67 100644 --- a/Urban_Shadows/sheet.json +++ b/Urban_Shadows/sheet.json @@ -1,8 +1,9 @@ { - "html": "sheet.html", - "css": "style.css", - "authors": "Changes for Urban Shadows made by Adam Brenner(@tuxtradamus), Original Apocalypse World sheet and most of the hard work done by Ryan Sigg (@ryansigg), Steve K.", - "roll20userid": "229266,13601,5047", - "preview": "preview.png", - "instructions": "Version: 1.1 - Cleaned up some divs, now updated with Dark Streets playbooks. Select your class, then check 'Lock/Unlock Class'. Drama Moves, improvements, corruption, and special playbook features will appear, then simply fill everything out per the Character Creation in the Playbook. Please add feature requests or suggestions to the [issue tracker](https://github.com/tuxtradamus/roll20-character-sheets/issues)." -} + "html": "sheet.html", + "css": "style.css", + "authors": "Changes for Urban Shadows made by Adam Brenner(@tuxtradamus), Original Apocalypse World sheet and most of the hard work done by Ryan Sigg (@ryansigg), Steve K.", + "roll20userid": "229266,13601,5047", + "preview": "preview.png", + "instructions": "Version: 1.1 - Cleaned up some divs, now updated with Dark Streets playbooks. Select your class, then check 'Lock/Unlock Class'. Drama Moves, improvements, corruption, and special playbook features will appear, then simply fill everything out per the Character Creation in the Playbook. Please add feature requests or suggestions to the [issue tracker](https://github.com/tuxtradamus/roll20-character-sheets/issues).", + "legacy": true +} \ No newline at end of file diff --git a/Vaesen-dodgepong/sheet.json b/Vaesen-dodgepong/sheet.json index 5cfdca210e3..b2b27596251 100644 --- a/Vaesen-dodgepong/sheet.json +++ b/Vaesen-dodgepong/sheet.json @@ -1,8 +1,9 @@ { - "html": "vaesen.html", - "css": "vaesen.css", - "authors": "dodgepong", - "roll20userid": "31500", - "preview": "vaesen.png", - "instructions": "Unofficial character sheet and headquarters sheet for Vaesen by Free League. Skills and Attributes are clickable for rolls. Rolls automatically factor in conditions, unless you specify otherwise." + "html": "vaesen.html", + "css": "vaesen.css", + "authors": "dodgepong", + "roll20userid": "31500", + "preview": "vaesen.png", + "instructions": "Unofficial character sheet and headquarters sheet for Vaesen by Free League. Skills and Attributes are clickable for rolls. Rolls automatically factor in conditions, unless you specify otherwise.", + "legacy": true } \ No newline at end of file diff --git a/Vaesen/sheet.json b/Vaesen/sheet.json index 468699ceb36..60b2332e49d 100644 --- a/Vaesen/sheet.json +++ b/Vaesen/sheet.json @@ -1,9 +1,10 @@ { - "html": "vaesen_sheet.html", - "css": "vaesen_sheet.css", - "authors": "Starships&Steel", - "roll20userid": "807863", - "preview": "SheetSample.png", - "instructions": "Should be pretty self explanatory, no special set-up.", - "patreon": "https://www.patreon.com/starshipsandsteel" -} + "html": "vaesen_sheet.html", + "css": "vaesen_sheet.css", + "authors": "Starships&Steel", + "roll20userid": "807863", + "preview": "SheetSample.png", + "instructions": "Should be pretty self explanatory, no special set-up.", + "patreon": "https://www.patreon.com/starshipsandsteel", + "legacy": true +} \ No newline at end of file diff --git a/Valor/sheet.json b/Valor/sheet.json index b006463f729..a66f45fe455 100644 --- a/Valor/sheet.json +++ b/Valor/sheet.json @@ -1,8 +1,9 @@ { - "html": "Valor Character Sheet.html", - "css": "Valor Character Sheet.css", - "authors": "Alan Gordon", - "roll20userid": "42042", - "preview": "images/preview.png", - "instructions": "Compatible with the Valor Heroic Roleplaying System, which can be found [here](https://valorousgames.com/).\n\n* Tabbled layout inspired by the official character sheet.\n* Automatic calculations for nearly all values.\n* Built-in custom technique building, with detailed descriptions of the technique's effects generated in real time.\n* Built-in roll buttons for attribute rolls, defense rolls, and using techniques.\n* Auto-tracking for skill points on boost, weaken, and transformation techniques." + "html": "Valor Character Sheet.html", + "css": "Valor Character Sheet.css", + "authors": "Alan Gordon", + "roll20userid": "42042", + "preview": "images/preview.png", + "instructions": "Compatible with the Valor Heroic Roleplaying System, which can be found [here](https://valorousgames.com/).\n\n* Tabbled layout inspired by the official character sheet.\n* Automatic calculations for nearly all values.\n* Built-in custom technique building, with detailed descriptions of the technique's effects generated in real time.\n* Built-in roll buttons for attribute rolls, defense rolls, and using techniques.\n* Auto-tracking for skill points on boost, weaken, and transformation techniques.", + "legacy": true } \ No newline at end of file diff --git a/Vampire the Requiem/sheet.json b/Vampire the Requiem/sheet.json index b145a4c5fe6..66f87b3eaa4 100644 --- a/Vampire the Requiem/sheet.json +++ b/Vampire the Requiem/sheet.json @@ -1,8 +1,9 @@ { - "html": "Vampire the Requiem.html", - "css": "Vampire the Requiem.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Vampire the Requiem Screenshot.png", - "instructions": "#Character Sheet\rWhole Sheet: As a very basic sheet, there are no buttons or anything super exciting about this sheet. Any an all input will be appreciated, especially in regards to improvements.\r*First Tab: The busiest tab. The radio buttons, checkboxes, tabs, arrow buttons...basically everything awesome on the sheet, was originally designed by Brian, and displayed here: https://app.roll20.net/forum/post/882997/css-wizardry#post-1460538. Check it, there is much awesome. The radio buttons fill from the left, the health boxes rotate from non-existent boxes, to undamaged, to bashing, to lethal, to aggravated, back to non-existent. \r*Second Tab: Mostly expanded sections for more elaborate details. \r*Third Tab: Special note to the selector switch on the level of the blood bond, and to the tiny triangle off to the side of the expanded merits section: clicking it will reveal the a lot of text areas. \r*Fourth Tab: History, description, and general character information." -} + "html": "Vampire the Requiem.html", + "css": "Vampire the Requiem.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Vampire the Requiem Screenshot.png", + "instructions": "#Character Sheet\rWhole Sheet: As a very basic sheet, there are no buttons or anything super exciting about this sheet. Any an all input will be appreciated, especially in regards to improvements.\r*First Tab: The busiest tab. The radio buttons, checkboxes, tabs, arrow buttons...basically everything awesome on the sheet, was originally designed by Brian, and displayed here: https://app.roll20.net/forum/post/882997/css-wizardry#post-1460538. Check it, there is much awesome. The radio buttons fill from the left, the health boxes rotate from non-existent boxes, to undamaged, to bashing, to lethal, to aggravated, back to non-existent. \r*Second Tab: Mostly expanded sections for more elaborate details. \r*Third Tab: Special note to the selector switch on the level of the blood bond, and to the tiny triangle off to the side of the expanded merits section: clicking it will reveal the a lot of text areas. \r*Fourth Tab: History, description, and general character information.", + "legacy": true +} \ No newline at end of file diff --git a/Vermine 2047/sheet.json b/Vermine 2047/sheet.json index 1145af94ae6..950f278e17f 100644 --- a/Vermine 2047/sheet.json +++ b/Vermine 2047/sheet.json @@ -1,9 +1,10 @@ { - "html": "vermine2047.html", - "css": "vermine2047.css", - "authors": "Alain H.", - "roll20userid": "67962", - "preview": "verminePreview.png", - "instructions": "Ceci est la fiche officielle pour Vermine 2047.", - "tipeee": "https://fr.tipeee.com/zakarik" -} + "html": "vermine2047.html", + "css": "vermine2047.css", + "authors": "Alain H.", + "roll20userid": "67962", + "preview": "verminePreview.png", + "instructions": "Ceci est la fiche officielle pour Vermine 2047.", + "tipeee": "https://fr.tipeee.com/zakarik", + "legacy": true +} \ No newline at end of file diff --git a/Victoriana 2ed/sheet.json b/Victoriana 2ed/sheet.json index d461ed4f88e..9c2e69adbe4 100644 --- a/Victoriana 2ed/sheet.json +++ b/Victoriana 2ed/sheet.json @@ -1,8 +1,9 @@ { - "html": "Victoriana 2ed.html", - "css": "Victoriana 2ed.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "Victoriana 2ed.png", - "instructions": "For use with Victoriana 2ed" + "html": "Victoriana 2ed.html", + "css": "Victoriana 2ed.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "Victoriana 2ed.png", + "instructions": "For use with Victoriana 2ed", + "legacy": true } \ No newline at end of file diff --git a/Vieja-Estrella/sheet.json b/Vieja-Estrella/sheet.json index b77d4b07431..d40b13267c7 100644 --- a/Vieja-Estrella/sheet.json +++ b/Vieja-Estrella/sheet.json @@ -1,8 +1,9 @@ { - "html": "viejaestrella.html", - "css": "viejaestrella.css", - "authors": "Presto", - "roll20userid": "71599", - "preview": "viejaestrella.png", - "instructions": "Ficha para Vieja Estrella el juego de rol, basada en la ficha de Séregras para Vieja Escuela." + "html": "viejaestrella.html", + "css": "viejaestrella.css", + "authors": "Presto", + "roll20userid": "71599", + "preview": "viejaestrella.png", + "instructions": "Ficha para Vieja Estrella el juego de rol, basada en la ficha de Séregras para Vieja Escuela.", + "legacy": true } \ No newline at end of file diff --git a/Vieja-escuela/sheet.json b/Vieja-escuela/sheet.json index 97225cb4f93..bcde94f72b2 100644 --- a/Vieja-escuela/sheet.json +++ b/Vieja-escuela/sheet.json @@ -1,8 +1,9 @@ { - "html": "viejaescuela.html", - "css": "viejaescuela.css", - "authors": "Séregras", - "roll20userid": "362806", - "preview": "viejaescuela.png", - "instructions": "Ficha para vieja escuela el juego de rol, basada en la ficha 5OGL" + "html": "viejaescuela.html", + "css": "viejaescuela.css", + "authors": "Séregras", + "roll20userid": "362806", + "preview": "viejaescuela.png", + "instructions": "Ficha para vieja escuela el juego de rol, basada en la ficha 5OGL", + "legacy": true } \ No newline at end of file diff --git a/Villains and Vigilantes/sheet.json b/Villains and Vigilantes/sheet.json index 1e73edccbce..18c19ba2309 100644 --- a/Villains and Vigilantes/sheet.json +++ b/Villains and Vigilantes/sheet.json @@ -1,8 +1,9 @@ { - "html": "VandVMightyProtectors.html", - "css": "VandVMightyProtectors.css", - "authors": "Paul M", - "roll20userid": "Paul M", - "preview": "VillainsAndVigilantes.png", - "instructions": "Pretty basic sheet. Most of it is self explanitory. I tried to model it after the sheets provided in the game." -} + "html": "VandVMightyProtectors.html", + "css": "VandVMightyProtectors.css", + "authors": "Paul M", + "roll20userid": "Paul M", + "preview": "VillainsAndVigilantes.png", + "instructions": "Pretty basic sheet. Most of it is self explanitory. I tried to model it after the sheets provided in the game.", + "legacy": true +} \ No newline at end of file diff --git a/Vulcania/sheet.json b/Vulcania/sheet.json index 95b8bba66f0..a14373c67b5 100644 --- a/Vulcania/sheet.json +++ b/Vulcania/sheet.json @@ -1,8 +1,9 @@ { - "html": "vulcsheet.html", - "css": "vulcsheet.css", - "authors": "Alberto Aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)", - "roll20userid": "2122249", - "instructions": "Roll20 version of Vulcania character sheet (Complete and Simple). Click on ability names and combat icons to roll the dice. English version available automatic at language change on Roll20", - "preview": "sheet_preview.png" + "html": "vulcsheet.html", + "css": "vulcsheet.css", + "authors": "Alberto Aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)", + "roll20userid": "2122249", + "instructions": "Roll20 version of Vulcania character sheet (Complete and Simple). Click on ability names and combat icons to roll the dice. English version available automatic at language change on Roll20", + "preview": "sheet_preview.png", + "legacy": true } \ No newline at end of file diff --git a/WFRP-2nd-Ed/sheet.json b/WFRP-2nd-Ed/sheet.json index 9b15238a34b..9da41e3b692 100644 --- a/WFRP-2nd-Ed/sheet.json +++ b/WFRP-2nd-Ed/sheet.json @@ -1,8 +1,9 @@ { - "html": "WFRP-2nd-Ed.html", - "css": "WFRP-2nd-Ed.css", - "authors": "Timothy S., based on the original work by `shaun-newsome`", - "roll20userid": "54118, (shaun-newsome)", - "preview": "wfrp-2e-preview-20150214.png", - "instructions": "" -} + "html": "WFRP-2nd-Ed.html", + "css": "WFRP-2nd-Ed.css", + "authors": "Timothy S., based on the original work by `shaun-newsome`", + "roll20userid": "54118, (shaun-newsome)", + "preview": "wfrp-2e-preview-20150214.png", + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/WFRP2E-Havoc/sheet.json b/WFRP2E-Havoc/sheet.json index fccbcbf8582..1a98da18cb0 100644 --- a/WFRP2E-Havoc/sheet.json +++ b/WFRP2E-Havoc/sheet.json @@ -1,8 +1,9 @@ { - "html": "wfrp2e-sheet.html", - "css": "wfrp2e-sheet.css", - "authors": "Paul \"Havoc\" Stein", - "roll20userid": "55273", - "preview": "preview.png", - "instructions": "A WFRP2E Character Sheet by Paul Stein. Requires the the wfrp2e-api script (available under the System Toolbox subsection in the Roll20 API Script Library)." -} + "html": "wfrp2e-sheet.html", + "css": "wfrp2e-sheet.css", + "authors": "Paul \"Havoc\" Stein", + "roll20userid": "55273", + "preview": "preview.png", + "instructions": "A WFRP2E Character Sheet by Paul Stein. Requires the the wfrp2e-api script (available under the System Toolbox subsection in the Roll20 API Script Library).", + "legacy": true +} \ No newline at end of file diff --git a/WFRP4CharSheet/sheet.json b/WFRP4CharSheet/sheet.json index 038181c5aa6..9e2755cceef 100644 --- a/WFRP4CharSheet/sheet.json +++ b/WFRP4CharSheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "WFRP4Charsheet.html", - "css": "WFRP4Charsheet.css", - "authors": "Arioch1973, Alondaar, Havoc, Oxycutor, Realitor, Richard T (Medieve@gmail.com)", - "roll20userid": "977838, 55273, 2026795, 1589217", - "preview": "WFRP4Charsheet.png", - "instructions": "This is a character sheet for 4th edition Warhammer Fantasy Roleplay, that do **not** require API access. It is pretty straightforward in how to use it. It is being continually developped by [Arioch1973](https://app.roll20.net/users/977838) and any questions regarding it can be directed to him through the roll20 forums or messages." -} + "html": "WFRP4Charsheet.html", + "css": "WFRP4Charsheet.css", + "authors": "Arioch1973, Alondaar, Havoc, Oxycutor, Realitor, Richard T (Medieve@gmail.com)", + "roll20userid": "977838, 55273, 2026795, 1589217", + "preview": "WFRP4Charsheet.png", + "instructions": "This is a character sheet for 4th edition Warhammer Fantasy Roleplay, that do **not** require API access. It is pretty straightforward in how to use it. It is being continually developped by [Arioch1973](https://app.roll20.net/users/977838) and any questions regarding it can be directed to him through the roll20 forums or messages.", + "legacy": true +} \ No newline at end of file diff --git a/WIthin/sheet.json b/WIthin/sheet.json index a9d7f1947de..eb7e9d87ec2 100644 --- a/WIthin/sheet.json +++ b/WIthin/sheet.json @@ -1,8 +1,9 @@ { - "html": "Within_sheet.html", - "css": "Within_sheet.css", - "authors": "Hector Montsegur", - "roll20userid": "Sergent Colon", - "preview": "Within_sheet.jpg", - "instructions": "Sheet for the french RPG Within by Benoît Attinost. Includes auto-calculated resistance." -} + "html": "Within_sheet.html", + "css": "Within_sheet.css", + "authors": "Hector Montsegur", + "roll20userid": "Sergent Colon", + "preview": "Within_sheet.jpg", + "instructions": "Sheet for the french RPG Within by Benoît Attinost. Includes auto-calculated resistance.", + "legacy": true +} \ No newline at end of file diff --git a/WODVtM5eAlpha/sheet.json b/WODVtM5eAlpha/sheet.json index d1c739eef1a..2d55d5fb7fe 100644 --- a/WODVtM5eAlpha/sheet.json +++ b/WODVtM5eAlpha/sheet.json @@ -1,8 +1,9 @@ { - "html": "VtM5eAlpha.html", - "css": "VtM5eAlpha.css", - "authors": "Andreas J.", - "roll20userid":"1223200", - "preview": "VtM5eAlpha.png", - "instructions": "Vampire: The Masquerade Character Sheet for use in the World of Darkness, 5th Edition's Alpha.release, so 5E will propably change by the time it's ready. propably be replaced by a proper sheet once 5E comes out. More or less a striped down version of CWOD V20 sheet. Rolling from sheet is not complete." -} + "html": "VtM5eAlpha.html", + "css": "VtM5eAlpha.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "preview": "VtM5eAlpha.png", + "instructions": "Vampire: The Masquerade Character Sheet for use in the World of Darkness, 5th Edition's Alpha.release, so 5E will propably change by the time it's ready. propably be replaced by a proper sheet once 5E comes out. More or less a striped down version of CWOD V20 sheet. Rolling from sheet is not complete.", + "legacy": true +} \ No newline at end of file diff --git a/WOIN/sheet.json b/WOIN/sheet.json index 7939dbe5ed8..0b8bfc5e0bd 100644 --- a/WOIN/sheet.json +++ b/WOIN/sheet.json @@ -1,8 +1,9 @@ { - "html": "WOIN.html", - "css": "WOIN.css", - "authors": "John W., Ghostroo", - "roll20userid": "492849, 1120009", - "preview": "WOIN.png", - "instructions": "For use with What is Old is New. Includes both New and Old layout" -} + "html": "WOIN.html", + "css": "WOIN.css", + "authors": "John W., Ghostroo", + "roll20userid": "492849, 1120009", + "preview": "WOIN.png", + "instructions": "For use with What is Old is New. Includes both New and Old layout", + "legacy": true +} \ No newline at end of file diff --git a/Warhammer 4e Character Sheet/sheet.json b/Warhammer 4e Character Sheet/sheet.json index b70eba3714e..313d5adb806 100644 --- a/Warhammer 4e Character Sheet/sheet.json +++ b/Warhammer 4e Character Sheet/sheet.json @@ -1,8 +1,9 @@ { - "html": "Warhammer 4e Character Sheet.html", - "css": "Warhammer 4e Character Sheet.css", - "authors": "Djjus", - "roll20userid": "2472284, 3135709", - "preview": "Warhammer 4e Character Sheet demo.png", - "instructions": "**This is a Character Sheet for Warhammer Fantasy 4e inspired by the classic 2e version**\n\n Optional use of TokenMod API for Condition Token Marker setting/unsetting, optional use my custom WFRP4e Tokens V 2.0 (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip)." + "html": "Warhammer 4e Character Sheet.html", + "css": "Warhammer 4e Character Sheet.css", + "authors": "Djjus", + "roll20userid": "2472284, 3135709", + "preview": "Warhammer 4e Character Sheet demo.png", + "instructions": "**This is a Character Sheet for Warhammer Fantasy 4e inspired by the classic 2e version**\n\n Optional use of TokenMod API for Condition Token Marker setting/unsetting, optional use my custom WFRP4e Tokens V 2.0 (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip).", + "legacy": true } \ No newline at end of file diff --git a/Warhammer Fantasy Roleplay 4e Official/sheet.json b/Warhammer Fantasy Roleplay 4e Official/sheet.json index 346642baf5d..45f8345d05d 100644 --- a/Warhammer Fantasy Roleplay 4e Official/sheet.json +++ b/Warhammer Fantasy Roleplay 4e Official/sheet.json @@ -1,196 +1,196 @@ { - "html": "wfrp4.html", - "css": "wfrp4.css", - "authors": "Cubicle 7, Nic B.", - "roll20userid": "45398", - "preview": "preview.png", - "compendium": "WFRP", - "instructions": "", - "useroptions": [ - { - "attribute": "npc", - "displayname": "NPC", - "displaytranslationkey": "settings_npc", - "type": "checkbox", - "value": "on", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", - "descriptiontranslationkey": "settings_npc_desc" - }, - { - "attribute": "setting_whisper", - "displayname": "Whisper Rolls to GM", - "displaytranslationkey": "settings_whisper", - "type": "select", - "options": [ - "Off|1", - "On|0" - ], - "optiontranslationkeys": [ - "On", - "Off" - ], - "default": "Off|1", - "description": "All sheet rolls are sent to all players in chat by default. If enabled, rolls from this sheet will be visible only to the GM.", - "descriptiontranslationkey": "settings_whisper_desc" - }, - { - "attribute": "setting_diff_option", - "displayname": "Query Difficulty", - "displaytranslationkey": "settings_difficulty", - "type": "select", - "options": [ - "On|0", - "Off|1" - ], - "optiontranslationkeys": [ - "On", - "Off" - ], - "default": "On", - "description": "This will enable or disable the difficulty query window when rolls are made. When off, all rolls are made at the base target number.", - "descriptiontranslationkey": "settings_difficulty_desc" - }, - { - "attribute": "setting_bonus_option", - "displayname": "Query Bonuses", - "displaytranslationkey": "settings_bonuses", - "type": "select", - "options": [ - "On|0", - "Off|1" - ], - "optiontranslationkeys": [ - "On", - "Off" - ], - "default": "On", - "description": "This will enable or disable the additional bonus and SL bonus windows when rolls are made.", - "descriptiontranslationkey": "settings_bonuses_desc" - }, - { - "attribute": "setting_crit_option", - "displayname": "Automatic Success & Failure", - "displaytranslationkey": "settings_auto", - "type": "select", - "options": [ - "Default|1", - "01/96-100|2", - "01/100|3" - ], - "optiontranslationkeys": [ - "Default" - ], - "default": "Default", - "description": "This will change the boundaries for automatic success and failure on a roll. The default boundaries set the automatic success point at 01-05 and 96-100.", - "descriptiontranslationkey": "settings_auto_desc" - }, - { - "attribute": "setting_init_option", - "displayname": "Initiative Roll", - "displaytranslationkey": "settings_initiative", - "type": "select", - "options": [ - "Default|1", - "1d10+I|2", - "1d10+IB+AgB|3" - ], - "optiontranslationkeys": [ - "Default" - ], - "default": "Default", - "description": "This changes the way initiative will be sent to the turn tracker. In the default setting, a character's whole initiative characteristic will be sent to the turntracker. When using the other options, a d10 will be rolled and different configurations of characteristic bonuses will be added to it.", - "descriptiontranslationkey": "settings_initiative_desc" - }, - { - "attribute": "setting_max_advantage", - "displayname": "Max Advantage", - "displaytranslationkey": "settings_maxadvantage", - "type": "text", - "default": "", - "description": "Sets the maximum advantage possible.", - "descriptiontranslationkey": "settings_bar1_value_desc" - }, - { - "attribute": "bar1_v", - "displayname": "BAR 1 VALUE", - "displaytranslationkey": "settings_bar1_value", - "type": "text", - "default": "wounds", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's value to this attribute.", - "descriptiontranslationkey": "settings_bar1_value_desc" - }, - { - "attribute": "bar1_m", - "displayname": "BAR 1 MAX", - "displaytranslationkey": "settings_bar1_max", - "type": "text", - "default": "wounds", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's max to this attribute.", - "descriptiontranslationkey": "settings_bar1_max_desc" - }, - { - "attribute": "bar1_l", - "displayname": "BAR 1 LINK", - "displaytranslationkey": "settings_bar1_link", - "type": "text", - "default": "", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "settings_bar1_link_desc" - }, - { - "attribute": "bar2_v", - "displayname": "BAR 2 VALUE", - "displaytranslationkey": "settings_bar2_value", - "type": "text", - "default": "toughness_bonus", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's value to this attribute.", - "descriptiontranslationkey": "settings_bar2_value_desc" - }, - { - "attribute": "bar2_m", - "displayname": "BAR 2 MAX", - "displaytranslationkey": "settings_bar2_max", - "type": "text", - "default": "", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's max to this attribute.", - "descriptiontranslationkey": "settings_bar2_max_desc" - }, - { - "attribute": "bar2_l", - "displayname": "BAR 2 LINK", - "displaytranslationkey": "settings_bar2_link", - "type": "text", - "default": "", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "settings_bar2_link_desc" - }, - { - "attribute": "bar3_v", - "displayname": "BAR 3 VALUE", - "displaytranslationkey": "settings_bar3_value", - "type": "text", - "default": "", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's value to this attribute.", - "descriptiontranslationkey": "settings_bar3_value_desc" - }, - { - "attribute": "bar3_m", - "displayname": "BAR 3 MAX", - "displaytranslationkey": "settings_bar3_max", - "type": "text", - "default": "", - "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's max to this attribute.", - "descriptiontranslationkey": "settings_bar3_max_desc" - }, - { - "attribute": "bar3_l", - "displayname": "BAR 3 LINK", - "displaytranslationkey": "settings_bar3_link", - "type": "text", - "default": "", - "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "descriptiontranslationkey": "settings_bar3_link_desc" - } - ] - -} + "html": "wfrp4.html", + "css": "wfrp4.css", + "authors": "Cubicle 7, Nic B.", + "roll20userid": "45398", + "preview": "preview.png", + "compendium": "WFRP", + "instructions": "", + "useroptions": [ + { + "attribute": "npc", + "displayname": "NPC", + "displaytranslationkey": "settings_npc", + "type": "checkbox", + "value": "on", + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non player characters.", + "descriptiontranslationkey": "settings_npc_desc" + }, + { + "attribute": "setting_whisper", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "settings_whisper", + "type": "select", + "options": [ + "Off|1", + "On|0" + ], + "optiontranslationkeys": [ + "On", + "Off" + ], + "default": "Off|1", + "description": "All sheet rolls are sent to all players in chat by default. If enabled, rolls from this sheet will be visible only to the GM.", + "descriptiontranslationkey": "settings_whisper_desc" + }, + { + "attribute": "setting_diff_option", + "displayname": "Query Difficulty", + "displaytranslationkey": "settings_difficulty", + "type": "select", + "options": [ + "On|0", + "Off|1" + ], + "optiontranslationkeys": [ + "On", + "Off" + ], + "default": "On", + "description": "This will enable or disable the difficulty query window when rolls are made. When off, all rolls are made at the base target number.", + "descriptiontranslationkey": "settings_difficulty_desc" + }, + { + "attribute": "setting_bonus_option", + "displayname": "Query Bonuses", + "displaytranslationkey": "settings_bonuses", + "type": "select", + "options": [ + "On|0", + "Off|1" + ], + "optiontranslationkeys": [ + "On", + "Off" + ], + "default": "On", + "description": "This will enable or disable the additional bonus and SL bonus windows when rolls are made.", + "descriptiontranslationkey": "settings_bonuses_desc" + }, + { + "attribute": "setting_crit_option", + "displayname": "Automatic Success & Failure", + "displaytranslationkey": "settings_auto", + "type": "select", + "options": [ + "Default|1", + "01/96-100|2", + "01/100|3" + ], + "optiontranslationkeys": [ + "Default" + ], + "default": "Default", + "description": "This will change the boundaries for automatic success and failure on a roll. The default boundaries set the automatic success point at 01-05 and 96-100.", + "descriptiontranslationkey": "settings_auto_desc" + }, + { + "attribute": "setting_init_option", + "displayname": "Initiative Roll", + "displaytranslationkey": "settings_initiative", + "type": "select", + "options": [ + "Default|1", + "1d10+I|2", + "1d10+IB+AgB|3" + ], + "optiontranslationkeys": [ + "Default" + ], + "default": "Default", + "description": "This changes the way initiative will be sent to the turn tracker. In the default setting, a character's whole initiative characteristic will be sent to the turntracker. When using the other options, a d10 will be rolled and different configurations of characteristic bonuses will be added to it.", + "descriptiontranslationkey": "settings_initiative_desc" + }, + { + "attribute": "setting_max_advantage", + "displayname": "Max Advantage", + "displaytranslationkey": "settings_maxadvantage", + "type": "text", + "default": "", + "description": "Sets the maximum advantage possible.", + "descriptiontranslationkey": "settings_bar1_value_desc" + }, + { + "attribute": "bar1_v", + "displayname": "BAR 1 VALUE", + "displaytranslationkey": "settings_bar1_value", + "type": "text", + "default": "wounds", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's value to this attribute.", + "descriptiontranslationkey": "settings_bar1_value_desc" + }, + { + "attribute": "bar1_m", + "displayname": "BAR 1 MAX", + "displaytranslationkey": "settings_bar1_max", + "type": "text", + "default": "wounds", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 1's max to this attribute.", + "descriptiontranslationkey": "settings_bar1_max_desc" + }, + { + "attribute": "bar1_l", + "displayname": "BAR 1 LINK", + "displaytranslationkey": "settings_bar1_link", + "type": "text", + "default": "", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "settings_bar1_link_desc" + }, + { + "attribute": "bar2_v", + "displayname": "BAR 2 VALUE", + "displaytranslationkey": "settings_bar2_value", + "type": "text", + "default": "toughness_bonus", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's value to this attribute.", + "descriptiontranslationkey": "settings_bar2_value_desc" + }, + { + "attribute": "bar2_m", + "displayname": "BAR 2 MAX", + "displaytranslationkey": "settings_bar2_max", + "type": "text", + "default": "", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 2's max to this attribute.", + "descriptiontranslationkey": "settings_bar2_max_desc" + }, + { + "attribute": "bar2_l", + "displayname": "BAR 2 LINK", + "displaytranslationkey": "settings_bar2_link", + "type": "text", + "default": "", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "settings_bar2_link_desc" + }, + { + "attribute": "bar3_v", + "displayname": "BAR 3 VALUE", + "displaytranslationkey": "settings_bar3_value", + "type": "text", + "default": "", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's value to this attribute.", + "descriptiontranslationkey": "settings_bar3_value_desc" + }, + { + "attribute": "bar3_m", + "displayname": "BAR 3 MAX", + "displaytranslationkey": "settings_bar3_max", + "type": "text", + "default": "", + "description": "On Default Tokens created by doing a drop onto the virtual table top, set the Bar 3's max to this attribute.", + "descriptiontranslationkey": "settings_bar3_max_desc" + }, + { + "attribute": "bar3_l", + "displayname": "BAR 3 LINK", + "displaytranslationkey": "settings_bar3_link", + "type": "text", + "default": "", + "description": "On Default Tokens created by doing a drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", + "descriptiontranslationkey": "settings_bar3_link_desc" + } + ], + "legacy": true +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/sheet.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/sheet.json index b5f585f84d0..1c417edefc5 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/sheet.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "WHFRP2.html", - "css": "WHFRP2.css", - "authors": "Axel Mellgren (Axel on Roll20.net).", - "roll20userid": "88344", - "preview": "WHFRP2.jpg", - "instructions": "This sheet is designed for use with WHFRP 2nd edition." -} + "html": "WHFRP2.html", + "css": "WHFRP2.css", + "authors": "Axel Mellgren (Axel on Roll20.net).", + "roll20userid": "88344", + "preview": "WHFRP2.jpg", + "instructions": "This sheet is designed for use with WHFRP 2nd edition.", + "legacy": true +} \ No newline at end of file diff --git a/Warhammer40k-WrathandGlory/sheet.json b/Warhammer40k-WrathandGlory/sheet.json index bffcd7ac225..88ec3b4ca63 100644 --- a/Warhammer40k-WrathandGlory/sheet.json +++ b/Warhammer40k-WrathandGlory/sheet.json @@ -1,51 +1,62 @@ { - "html": "WrathnGlory.html", - "css": "WrathnGlory.css", - "authors": "Cassie Levett", - "roll20userid": "557736", - "preview": "preview.png", - "instructions": "A simple character sheet for Warhammer 40,000: Wrath & Glory by Ulisses North America. Instructions for use can be found on the [GitHub README](https://github.com/Roll20/roll20-character-sheets/blob/master/Warhammer40k-WrathandGlory/README.md).\n\n* En español & en français. Merci y gracias to Dyvim & WallaceMcGregor for providing translations", - "useroptions": [{ - "attribute": "sheet_type", - "displayname": "Sheet Type", - "displaytranslationkey": "sheettype", - "type": "select", - "options": [ - "Player Character|core", - "NPC|npc" - ], - "optiontranslationkeys": ["pc", "npc"], - "default": "core", - "description": "Set the default sheet type between PC & NPC.", - "descriptiontranslationkey": "sheetdescription" - }, - { - "attribute": "gm_toggle", - "displayname": "GM Whisper", - "displaytranslationkey": "gm-whisper", - "type": "select", - "options": [ - "Whisper|/w gm", - "Public|" - ], - "optiontranslationkeys": ["whisper", "public"], - "default": "Whisper", - "description": "Set the default for rolling in public or to gm.", - "descriptiontranslationkey": "whisperdescription" - }, - { - "attribute": "background", - "displayname": "Background image", - "displaytranslationkey": "background-img", - "type": "select", - "options": [ - "On|background", - "Off|off" - ], - "optiontranslationkeys": ["on", "off"], - "default": "On", - "description": "Toggle the background image on or off.", - "descriptiontranslationkey": "backgrounddescription" - } - ] + "html": "WrathnGlory.html", + "css": "WrathnGlory.css", + "authors": "Cassie Levett", + "roll20userid": "557736", + "preview": "preview.png", + "instructions": "A simple character sheet for Warhammer 40,000: Wrath & Glory by Ulisses North America. Instructions for use can be found on the [GitHub README](https://github.com/Roll20/roll20-character-sheets/blob/master/Warhammer40k-WrathandGlory/README.md).\n\n* En español & en français. Merci y gracias to Dyvim & WallaceMcGregor for providing translations", + "useroptions": [ + { + "attribute": "sheet_type", + "displayname": "Sheet Type", + "displaytranslationkey": "sheettype", + "type": "select", + "options": [ + "Player Character|core", + "NPC|npc" + ], + "optiontranslationkeys": [ + "pc", + "npc" + ], + "default": "core", + "description": "Set the default sheet type between PC & NPC.", + "descriptiontranslationkey": "sheetdescription" + }, + { + "attribute": "gm_toggle", + "displayname": "GM Whisper", + "displaytranslationkey": "gm-whisper", + "type": "select", + "options": [ + "Whisper|/w gm", + "Public|" + ], + "optiontranslationkeys": [ + "whisper", + "public" + ], + "default": "Whisper", + "description": "Set the default for rolling in public or to gm.", + "descriptiontranslationkey": "whisperdescription" + }, + { + "attribute": "background", + "displayname": "Background image", + "displaytranslationkey": "background-img", + "type": "select", + "options": [ + "On|background", + "Off|off" + ], + "optiontranslationkeys": [ + "on", + "off" + ], + "default": "On", + "description": "Toggle the background image on or off.", + "descriptiontranslationkey": "backgrounddescription" + } + ], + "legacy": true } \ No newline at end of file diff --git a/Warhammer_v2_french/sheet.json b/Warhammer_v2_french/sheet.json index 3f6c81e4bae..40d95a3ea05 100644 --- a/Warhammer_v2_french/sheet.json +++ b/Warhammer_v2_french/sheet.json @@ -1,8 +1,9 @@ { - "html": "Warhammer_v2_french.html", - "css": "Warhammer_v2_french.css", - "authors": "Phoxounet", - "roll20userid": "781167", - "preview": "Warhammer_v2_french.png", - "instructions": "Added repeating sections for weapons and advanced skills. Near all the sheet now have automated rolls with a custom roll template, except initiative. Just add the total DMG bonus for weapons, the macro already consider the 1D10 in the attack roll." -} + "html": "Warhammer_v2_french.html", + "css": "Warhammer_v2_french.css", + "authors": "Phoxounet", + "roll20userid": "781167", + "preview": "Warhammer_v2_french.png", + "instructions": "Added repeating sections for weapons and advanced skills. Near all the sheet now have automated rolls with a custom roll template, except initiative. Just add the total DMG bonus for weapons, the macro already consider the 1D10 in the attack roll.", + "legacy": true +} \ No newline at end of file diff --git a/Weaverdice/sheet.json b/Weaverdice/sheet.json index 8228a9bf1e3..084c66d19b1 100644 --- a/Weaverdice/sheet.json +++ b/Weaverdice/sheet.json @@ -1,9 +1,10 @@ { - "html": "Weaverdice.html", - "css": "Weaverdice.css", - "authors": "Andreas J.", - "roll20userid": "1223200", - "patreon": "https://www.patreon.com/anduh", - "preview": "Weaverdice.png", - "instructions": "This is the sheet for the Weaverdice rpg by J.C McCrae, which is based on his webserial Worm https://parahumans.wordpress.com/ \n\n Check the [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Weaverdice/README.md) and [Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/Weaverdice/CHANGELOG-Weaverdice.md) files for more." -} + "html": "Weaverdice.html", + "css": "Weaverdice.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "patreon": "https://www.patreon.com/anduh", + "preview": "Weaverdice.png", + "instructions": "This is the sheet for the Weaverdice rpg by J.C McCrae, which is based on his webserial Worm https://parahumans.wordpress.com/ \n\n Check the [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Weaverdice/README.md) and [Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/Weaverdice/CHANGELOG-Weaverdice.md) files for more.", + "legacy": true +} \ No newline at end of file diff --git a/WerewolfTheForsaken2e/sheet.json b/WerewolfTheForsaken2e/sheet.json index 5a2601e6958..ab940cddfa6 100644 --- a/WerewolfTheForsaken2e/sheet.json +++ b/WerewolfTheForsaken2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "WerewolfTheForsaken2e.html", - "css": "WerewolfTheForsaken2e.css", - "authors": "Kevin J.", - "roll20userid": "129882", - "preview": "WerewolfTheForsaken2e.png", - "instructions": "A simple sheet made specifically for use with Werewolf the Forsaken's Second Edition. /nIf you have any issues with the sheet, feel free to message me [here](https://app.roll20.net/users/129882/rats)." -} + "html": "WerewolfTheForsaken2e.html", + "css": "WerewolfTheForsaken2e.css", + "authors": "Kevin J.", + "roll20userid": "129882", + "preview": "WerewolfTheForsaken2e.png", + "instructions": "A simple sheet made specifically for use with Werewolf the Forsaken's Second Edition. /nIf you have any issues with the sheet, feel free to message me [here](https://app.roll20.net/users/129882/rats).", + "legacy": true +} \ No newline at end of file diff --git a/WerewolftheForsaken1e/sheet.json b/WerewolftheForsaken1e/sheet.json index 485e028b940..f5509803a10 100644 --- a/WerewolftheForsaken1e/sheet.json +++ b/WerewolftheForsaken1e/sheet.json @@ -1,8 +1,9 @@ { - "html": "WerewolfTheForsaken1e.html", - "css": "WerewolfTheForsaken1e.css", - "authors": "Kevin J.", - "roll20userid": "129882", - "preview": "WerewolftheForsaken1e.png", - "instructions": "A simple sheet made specifically for use with Werewolf the Forsaken's First Edition.\nIf you have any issues with the sheet, feel free to message me [here](https://app.roll20.net/users/129882/rats)." -} + "html": "WerewolfTheForsaken1e.html", + "css": "WerewolfTheForsaken1e.css", + "authors": "Kevin J.", + "roll20userid": "129882", + "preview": "WerewolftheForsaken1e.png", + "instructions": "A simple sheet made specifically for use with Werewolf the Forsaken's First Edition.\nIf you have any issues with the sheet, feel free to message me [here](https://app.roll20.net/users/129882/rats).", + "legacy": true +} \ No newline at end of file diff --git a/White Star/sheet.json b/White Star/sheet.json index 19efca9e63f..00404d9f8c8 100644 --- a/White Star/sheet.json +++ b/White Star/sheet.json @@ -1,8 +1,9 @@ { - "html": "White_Star.html", - "css": "White_Star.css", - "authors": "Dr. Patrick Erren", - "roll20userid": "787963", - "preview": "White_Star.png", - "instructions": "Compatible for use with White Star - White Box Science Fiction Roleplaying by James M. Spahn, White Star Companion by James M. Spahn and any White Star Compatible Products." -} + "html": "White_Star.html", + "css": "White_Star.css", + "authors": "Dr. Patrick Erren", + "roll20userid": "787963", + "preview": "White_Star.png", + "instructions": "Compatible for use with White Star - White Box Science Fiction Roleplaying by James M. Spahn, White Star Companion by James M. Spahn and any White Star Compatible Products.", + "legacy": true +} \ No newline at end of file diff --git a/WhiteLies/sheet.json b/WhiteLies/sheet.json index f6d329f5480..88db63f9f03 100644 --- a/WhiteLies/sheet.json +++ b/WhiteLies/sheet.json @@ -1,9 +1,10 @@ { - "html": "whitelies.htm", - "css": "whitelies.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "whitelies.png", - "instructions": "Character sheet for White Lies, in [english](http://dwdstudios.com/whitelies) and [french](http://legrumph.org/Terrier/?Chibi/White-Lies). Based on Swords and Wizardry WhiteBox, White Lies brings all the simple elegance of WhiteBox out of the dungeon and into the realm of espionage and paramilitary action and adventure! v1.1 (2017-09-17). [ReadMe](https://github.com/Roll20/roll20-character-sheets/blob/master/WhiteLies/ReadMe.md)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "whitelies.htm", + "css": "whitelies.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "whitelies.png", + "instructions": "Character sheet for White Lies, in [english](http://dwdstudios.com/whitelies) and [french](http://legrumph.org/Terrier/?Chibi/White-Lies). Based on Swords and Wizardry WhiteBox, White Lies brings all the simple elegance of WhiteBox out of the dungeon and into the realm of espionage and paramilitary action and adventure! v1.1 (2017-09-17). [ReadMe](https://github.com/Roll20/roll20-character-sheets/blob/master/WhiteLies/ReadMe.md).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Who Is The BADDEST/sheet.json b/Who Is The BADDEST/sheet.json index 5485b8256b4..9b3bd83d303 100644 --- a/Who Is The BADDEST/sheet.json +++ b/Who Is The BADDEST/sheet.json @@ -1,8 +1,9 @@ { - "html": "Baddest.html", - "css": "Baddest.css", - "authors": "IZP", - "roll20userid": "4749345", - "preview": "Baddest.png", - "instructions": "Character Sheet for Who Is The BADDEST?" -} + "html": "Baddest.html", + "css": "Baddest.css", + "authors": "IZP", + "roll20userid": "4749345", + "preview": "Baddest.png", + "instructions": "Character Sheet for Who Is The BADDEST?", + "legacy": true +} \ No newline at end of file diff --git a/Wild Talents 2nd Edition/sheet.json b/Wild Talents 2nd Edition/sheet.json index 9b3f4a62004..f9b6aeaa6b9 100644 --- a/Wild Talents 2nd Edition/sheet.json +++ b/Wild Talents 2nd Edition/sheet.json @@ -1,8 +1,9 @@ { - "html": "wt2.html", - "css": "wt2.css", - "authors": "Jack Moraga", - "preview": "firstdraft.jpg", - "roll20userid": "329031", - "instructions": "" + "html": "wt2.html", + "css": "wt2.css", + "authors": "Jack Moraga", + "preview": "firstdraft.jpg", + "roll20userid": "329031", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/Wildsea/sheet.json b/Wildsea/sheet.json index 728d5355e08..51000c704f0 100644 --- a/Wildsea/sheet.json +++ b/Wildsea/sheet.json @@ -1,8 +1,8 @@ { - "html": "wildsea.html", - "css": "wildsea.css", - "authors": "Austin Tinkel", - "preview": "wildsea-character-preview.png", - "instructions": "This is a work in progress character sheet for the Wildsea RPG playtest packet C. The sheet has 2 modes, player and crew. All character skills and crew ratings can be clicked to roll them." -} - + "html": "wildsea.html", + "css": "wildsea.css", + "authors": "Austin Tinkel", + "preview": "wildsea-character-preview.png", + "instructions": "This is a work in progress character sheet for the Wildsea RPG playtest packet C. The sheet has 2 modes, player and crew. All character skills and crew ratings can be clicked to roll them.", + "legacy": true +} \ No newline at end of file diff --git a/Windrose/sheet.json b/Windrose/sheet.json index 32c24292f09..ffc378bb51e 100644 --- a/Windrose/sheet.json +++ b/Windrose/sheet.json @@ -1,9 +1,10 @@ { - "html": "windrose.html", - "css": "windrose.css", - "authors": "Ozark", - "roll20userid": "6103116", - "patreon": "www.patreon.com/windroseeverlasting", - "preview": "windrose.png", - "instructions": "Character sheet for Windrose Everlasting. See [windrose github](https://github.com/Ozarke/windrose) for more info on how to use the sheet." -} + "html": "windrose.html", + "css": "windrose.css", + "authors": "Ozark", + "roll20userid": "6103116", + "patreon": "www.patreon.com/windroseeverlasting", + "preview": "windrose.png", + "instructions": "Character sheet for Windrose Everlasting. See [windrose github](https://github.com/Ozarke/windrose) for more info on how to use the sheet.", + "legacy": true +} \ No newline at end of file diff --git a/Witch_Hunter_2e/sheet.json b/Witch_Hunter_2e/sheet.json index b8a0fd9354f..bd72a91dd06 100755 --- a/Witch_Hunter_2e/sheet.json +++ b/Witch_Hunter_2e/sheet.json @@ -1,8 +1,9 @@ { - "html": "WH_2e.html", - "css": "WH_2e.css", - "authors": "Tom", - "roll20userid": 184912, - "preview": "WH_2e Preview.png", - "instructions": "For use with Witch Hunter: The Invisible World (2nd edition), by Paradigm Concepts, Inc. The Skill section contains a row of customizable dice pool buttons for unusual rolls. Organized Play is a bookkeeping section for Witch Hunter: Revelations and other organized play events." -} + "html": "WH_2e.html", + "css": "WH_2e.css", + "authors": "Tom", + "roll20userid": 184912, + "preview": "WH_2e Preview.png", + "instructions": "For use with Witch Hunter: The Invisible World (2nd edition), by Paradigm Concepts, Inc. The Skill section contains a row of customizable dice pool buttons for unusual rolls. Organized Play is a bookkeeping section for Witch Hunter: Revelations and other organized play events.", + "legacy": true +} \ No newline at end of file diff --git a/World-of-Dungeons/sheet.json b/World-of-Dungeons/sheet.json index c60e5c80314..7581c2f15a7 100644 --- a/World-of-Dungeons/sheet.json +++ b/World-of-Dungeons/sheet.json @@ -4,5 +4,6 @@ "authors": "Brandon Mulcahy", "roll20userid": "1061507", "preview": "wodu.png", - "instructions": "Rudimentary World of Dungeons character sheet. For flexiblity's sake, nothing is calculated automatically. Attribute and HP rolls are included." -} + "instructions": "Rudimentary World of Dungeons character sheet. For flexiblity's sake, nothing is calculated automatically. Attribute and HP rolls are included.", + "legacy": true +} \ No newline at end of file diff --git a/WorldOfLies/sheet.json b/WorldOfLies/sheet.json index 7fb3309cd2d..60e56ea63c3 100644 --- a/WorldOfLies/sheet.json +++ b/WorldOfLies/sheet.json @@ -1,8 +1,9 @@ { - "html": "world-of-lies.html", - "css": "style.css", - "authors": "Romain Pelisse, based on work from Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha", - "roll20userid": "1141132, 13601,5047,250192,75857", - "preview": "preview.png", - "instructions": "Character sheet is pretty simple. Just check the Talent? checkbox if you have a talent that applies to the roll." -} + "html": "world-of-lies.html", + "css": "style.css", + "authors": "Romain Pelisse, based on work from Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha", + "roll20userid": "1141132, 13601,5047,250192,75857", + "preview": "preview.png", + "instructions": "Character sheet is pretty simple. Just check the Talent? checkbox if you have a talent that applies to the roll.", + "legacy": true +} \ No newline at end of file diff --git a/Worlds in Peril/sheet.json b/Worlds in Peril/sheet.json index caed38e9f6d..8f41eeaae0d 100644 --- a/Worlds in Peril/sheet.json +++ b/Worlds in Peril/sheet.json @@ -1,8 +1,9 @@ { - "html": "Worlds in Peril.html", - "css": "Worlds in Peril.css", - "authors": "Tom Androy, Jonathan Potter, Nicola Urbinati", - "roll20userid": "1376,567381,417025", - "preview": "Worlds in Peril.jpg", - "instructions": "Simple input and output for your Worlds in Peril needs by Kyle Simons. Repeating fields to simplfy adding more information. For Editors in Chief (GM/DM), there is a button to click at the top right to change the sheet. Original work by Tom Androy, modified to include EiC area, tabs, and more repeating fields by Great Moustache." + "html": "Worlds in Peril.html", + "css": "Worlds in Peril.css", + "authors": "Tom Androy, Jonathan Potter, Nicola Urbinati", + "roll20userid": "1376,567381,417025", + "preview": "Worlds in Peril.jpg", + "instructions": "Simple input and output for your Worlds in Peril needs by Kyle Simons. Repeating fields to simplfy adding more information. For Editors in Chief (GM/DM), there is a button to click at the top right to change the sheet. Original work by Tom Androy, modified to include EiC area, tabs, and more repeating fields by Great Moustache.", + "legacy": true } \ No newline at end of file diff --git a/Wrath and Glory API/sheet.json b/Wrath and Glory API/sheet.json index bc2ae7f7749..b3fe2aa41a6 100644 --- a/Wrath and Glory API/sheet.json +++ b/Wrath and Glory API/sheet.json @@ -1,8 +1,9 @@ { - "html": "wrath_and_glory_api.html", - "css": "wrath_and_glory.css", - "authors": "Barry Snyder, Fenrhir", - "roll20userid": "399162,1048520", - "preview": "WrathAndGloryWithAPI.png", - "instructions": "**Wrath & Glory (with Advanced API Integration) v3.1**\n\nThe W&G API sheet is for the revised edition of Wrath & Glory. The previous version of this sheet supports the original edition. This is a multi-purpose sheet for both characters (default view), threats, vehicles, and voidships.\r\r A core philosophy behind the design of this sheet was to automate as much of the manual calculation around dice pools and crunchy mechanics to give players the ability to focus on the game and not how to execute the mechanics. \r\r##Features\r\r* Automated calculations of base ratings - if you are using variant rules or equipment that modifies a particular value use the +Adj for static vaules (Attributes, Traits, and Skills). \r* Ability to add additional dice (bonus die) or modifier to a given roll (roll mod). Note I do not use the pop-up to add modifiers as this slows down play as you switch windows. \r* The ability to add custom skills. \r* Automatic calculation of additional wrath dice when the character is Dying (Dying checkbox is checked) and the character takes trauma. \r* Ability to roll a d66, a d6, or a d3 (under rolls). \r* Progression Tracking with automated summing of XP.\r\r## Dice Rolling\r\r*This Wrath & Glory character sheet provides automated dice rolls using the Roll20 Inline dice rolling and integration with the **Wrath and Glory API Dice Roller**. To use the API die roller you need to be a pro subscriber and select the **Wrath & Glory Dice Roller** in the API scripts. While standard dice rolling is supported on this character sheet; it does not support the specific dice mechanics in capturing 2 successes with a 6 - this is a limitation of Roll20 with no known way to codify. The API Dice Roller has the ability to calculate number of successes based on the number rolled as well as additional functionality such as adding +1 on all die rolls with specific weapon feats but is not necessary to use this sheet. To use the Roll20 dice rolling mechanics, make sure to have the **Use Inline dice(vs API)** checkbox checked at the top of the character sheet. \n\nIf you have any questions, comments, or feedback (all welcome) please contact Barry at btsnyder@gmail.com or MrBS on Roll20." -} + "html": "wrath_and_glory_api.html", + "css": "wrath_and_glory.css", + "authors": "Barry Snyder, Fenrhir", + "roll20userid": "399162,1048520", + "preview": "WrathAndGloryWithAPI.png", + "instructions": "**Wrath & Glory (with Advanced API Integration) v3.1**\n\nThe W&G API sheet is for the revised edition of Wrath & Glory. The previous version of this sheet supports the original edition. This is a multi-purpose sheet for both characters (default view), threats, vehicles, and voidships.\r\r A core philosophy behind the design of this sheet was to automate as much of the manual calculation around dice pools and crunchy mechanics to give players the ability to focus on the game and not how to execute the mechanics. \r\r##Features\r\r* Automated calculations of base ratings - if you are using variant rules or equipment that modifies a particular value use the +Adj for static vaules (Attributes, Traits, and Skills). \r* Ability to add additional dice (bonus die) or modifier to a given roll (roll mod). Note I do not use the pop-up to add modifiers as this slows down play as you switch windows. \r* The ability to add custom skills. \r* Automatic calculation of additional wrath dice when the character is Dying (Dying checkbox is checked) and the character takes trauma. \r* Ability to roll a d66, a d6, or a d3 (under rolls). \r* Progression Tracking with automated summing of XP.\r\r## Dice Rolling\r\r*This Wrath & Glory character sheet provides automated dice rolls using the Roll20 Inline dice rolling and integration with the **Wrath and Glory API Dice Roller**. To use the API die roller you need to be a pro subscriber and select the **Wrath & Glory Dice Roller** in the API scripts. While standard dice rolling is supported on this character sheet; it does not support the specific dice mechanics in capturing 2 successes with a 6 - this is a limitation of Roll20 with no known way to codify. The API Dice Roller has the ability to calculate number of successes based on the number rolled as well as additional functionality such as adding +1 on all die rolls with specific weapon feats but is not necessary to use this sheet. To use the Roll20 dice rolling mechanics, make sure to have the **Use Inline dice(vs API)** checkbox checked at the top of the character sheet. \n\nIf you have any questions, comments, or feedback (all welcome) please contact Barry at btsnyder@gmail.com or MrBS on Roll20.", + "legacy": true +} \ No newline at end of file diff --git a/Wurm/sheet.json b/Wurm/sheet.json index 9b9e9db3f53..54106b6e8bb 100644 --- a/Wurm/sheet.json +++ b/Wurm/sheet.json @@ -1,9 +1,10 @@ { - "html": "wurm.htm", - "css": "wurm.css", - "authors": "Natha", - "roll20userid": "75857", - "preview": "wurm.jpg", - "instructions": "Character sheet for Würm, the Ice Age RPG, in [english](https://www.nocturnal-media.com/games-1/#/new-page-1/) and [french](http://www.legrog.org/jeux/wurm). v1.0 (2016-11-25). [ReadMe](https://github.com/Roll20/roll20-character-sheets/blob/master/Wurm/ReadMe.md)." - ,"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "wurm.htm", + "css": "wurm.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "wurm.jpg", + "instructions": "Character sheet for Würm, the Ice Age RPG, in [english](https://www.nocturnal-media.com/games-1/#/new-page-1/) and [french](http://www.legrog.org/jeux/wurm). v1.0 (2016-11-25). [ReadMe](https://github.com/Roll20/roll20-character-sheets/blob/master/Wurm/ReadMe.md).", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/Xeohelios' Fire Emblem Tabletop/sheet.json b/Xeohelios' Fire Emblem Tabletop/sheet.json index 34ceffe3b31..16944fb741b 100644 --- a/Xeohelios' Fire Emblem Tabletop/sheet.json +++ b/Xeohelios' Fire Emblem Tabletop/sheet.json @@ -1,9 +1,10 @@ { - "html": "FE_TTRPG.html", - "css": "FE_TTRPG.css", - "authors": "Missing-q", - "roll20userid": "1537217", - "preview": "preview.png", - "patreon": "missingq", - "instructions": "**This is the character sheet for Xeohelios' Fire Emblem Tabletop system!** Various beta builds and variants of this character sheet and its accompanying API script can be found [here.](https://github.com/missing-q/emblem20). This sheet's accompanying script's official builds can also be found on Roll20, under the name 'Fire Emblem Tabletop Companion'. As for the system's game guide, it can be found [here](https://www.dropbox.com/sh/fvib0sh0o4fqt8d/AACJ66fUDtxL5atM5-ZcE8Ypa?dl=0)." -} + "html": "FE_TTRPG.html", + "css": "FE_TTRPG.css", + "authors": "Missing-q", + "roll20userid": "1537217", + "preview": "preview.png", + "patreon": "missingq", + "instructions": "**This is the character sheet for Xeohelios' Fire Emblem Tabletop system!** Various beta builds and variants of this character sheet and its accompanying API script can be found [here.](https://github.com/missing-q/emblem20). This sheet's accompanying script's official builds can also be found on Roll20, under the name 'Fire Emblem Tabletop Companion'. As for the system's game guide, it can be found [here](https://www.dropbox.com/sh/fvib0sh0o4fqt8d/AACJ66fUDtxL5atM5-ZcE8Ypa?dl=0).", + "legacy": true +} \ No newline at end of file diff --git a/Yatzoid/sheet.json b/Yatzoid/sheet.json index a97123cd21a..5b859f13e69 100644 --- a/Yatzoid/sheet.json +++ b/Yatzoid/sheet.json @@ -1,7 +1,8 @@ { -"html": "Yatzoid.html", -"css": "Yatzoid.css", -"authors": "M2 Studio (Contact@yatzoid.com)", -"preview": "Yatzoid.PNG", -"instructions": "This sheet is for use with Yatzoid." -} + "html": "Yatzoid.html", + "css": "Yatzoid.css", + "authors": "M2 Studio (Contact@yatzoid.com)", + "preview": "Yatzoid.PNG", + "instructions": "This sheet is for use with Yatzoid.", + "legacy": true +} \ No newline at end of file diff --git a/Yogsquest/sheet.json b/Yogsquest/sheet.json index 492ba26c9f0..6164688878a 100644 --- a/Yogsquest/sheet.json +++ b/Yogsquest/sheet.json @@ -1,8 +1,9 @@ { - "html": "yogsquest.html", - "css": "yogsquest.css", - "authors": "Brian Shields", - "preview": "yogsquest.jpg", - "roll20userid": "235259", - "instructions": "This character sheet relies on an external font, Badaboom. Roll20 has issues loading external fonts, as it tries to load them over an insecure connection despite being a secure page. Many browsers take issue with this, and block the content.\n\nMost browsers should be able to override this function in some way, allowing this character sheet to render correctly. The process will likely be something like this (Chrome screenshot): \n![load insecure content](http://i.imgur.com/0pD2w71.png)" -} + "html": "yogsquest.html", + "css": "yogsquest.css", + "authors": "Brian Shields", + "preview": "yogsquest.jpg", + "roll20userid": "235259", + "instructions": "This character sheet relies on an external font, Badaboom. Roll20 has issues loading external fonts, as it tries to load them over an insecure connection despite being a secure page. Many browsers take issue with this, and block the content.\n\nMost browsers should be able to override this function in some way, allowing this character sheet to render correctly. The process will likely be something like this (Chrome screenshot): \n![load insecure content](http://i.imgur.com/0pD2w71.png)", + "legacy": true +} \ No newline at end of file diff --git a/Ysystem/sheet.json b/Ysystem/sheet.json index d14d921e677..67b0135fdcf 100644 --- a/Ysystem/sheet.json +++ b/Ysystem/sheet.json @@ -1,8 +1,9 @@ { - "html": "ysystem.html", - "css": "ysystem.css", - "authors": "Jorge Serrano | jorsermar@gmail.com", - "roll20userid": "1533278", - "preview": "ysystem.png", - "instructions": "**Instrucciones**\n\n. Por favor, no dudéis en enviarme cualquier duda o comentario que consideréis relevante." + "html": "ysystem.html", + "css": "ysystem.css", + "authors": "Jorge Serrano | jorsermar@gmail.com", + "roll20userid": "1533278", + "preview": "ysystem.png", + "instructions": "**Instrucciones**\n\n. Por favor, no dudéis en enviarme cualquier duda o comentario que consideréis relevante.", + "legacy": true } \ No newline at end of file diff --git a/Zafir/sheet.json b/Zafir/sheet.json index f2da10187dc..37716ac8da4 100644 --- a/Zafir/sheet.json +++ b/Zafir/sheet.json @@ -1,9 +1,10 @@ { - "html": "zafir.html", - "css": "zafir.css", - "authors": "Randy Knapp (@randy_knapp_dev)", - "roll20userid": "1299432", - "preview": "zafirpreview.png", - "compendium": "ZWEI", - "instructions": "For use with Zafir: Tactical Roleplaying Game." -} + "html": "zafir.html", + "css": "zafir.css", + "authors": "Randy Knapp (@randy_knapp_dev)", + "roll20userid": "1299432", + "preview": "zafirpreview.png", + "compendium": "ZWEI", + "instructions": "For use with Zafir: Tactical Roleplaying Game.", + "legacy": true +} \ No newline at end of file diff --git "a/Zweih\303\244nder Grim & Perilous/sheet.json" "b/Zweih\303\244nder Grim & Perilous/sheet.json" index 56c9e0e5c7c..b52b3aff4c8 100644 --- "a/Zweih\303\244nder Grim & Perilous/sheet.json" +++ "b/Zweih\303\244nder Grim & Perilous/sheet.json" @@ -1,9 +1,10 @@ { - "html": "Zweihander.html", - "css": "Zweihander.css", - "authors": "coal Powered Puppet., Wesley L.", - "roll20userid": "492849, 405463", - "preview": "Zweihander.png", - "compendium": "ZWEI", - "instructions": "For use with Zweihänder Grim & Perilous RPG." + "html": "Zweihander.html", + "css": "Zweihander.css", + "authors": "coal Powered Puppet., Wesley L.", + "roll20userid": "492849, 405463", + "preview": "Zweihander.png", + "compendium": "ZWEI", + "instructions": "For use with Zweihänder Grim & Perilous RPG.", + "legacy": true } \ No newline at end of file diff --git a/carbon-2185-quickstart/sheet.json b/carbon-2185-quickstart/sheet.json index d306a04db25..65c5c16d5e3 100644 --- a/carbon-2185-quickstart/sheet.json +++ b/carbon-2185-quickstart/sheet.json @@ -1,8 +1,9 @@ { - "html": "carbon2185quickstart.html", - "css": "carbon2185quickstart.css", - "authors": "WizardEddas", - "roll20userid": "268468", - "preview": "preview.png", - "instructions": "Character Sheet for the Cyberpunk RPG Carbon 2185 Quickstart, which is based on the 5E OGL Rules. The quickstart rules can be downloaded at www.carbon2185.com. Sheet created by @wizardeddas" + "html": "carbon2185quickstart.html", + "css": "carbon2185quickstart.css", + "authors": "WizardEddas", + "roll20userid": "268468", + "preview": "preview.png", + "instructions": "Character Sheet for the Cyberpunk RPG Carbon 2185 Quickstart, which is based on the 5E OGL Rules. The quickstart rules can be downloaded at www.carbon2185.com. Sheet created by @wizardeddas", + "legacy": true } \ No newline at end of file diff --git a/channel fear/sheet.json b/channel fear/sheet.json index 3bb9518e5a1..b387a9af8ae 100644 --- a/channel fear/sheet.json +++ b/channel fear/sheet.json @@ -1,8 +1,9 @@ { - "html": "chanfear.html", - "css": "chanfear.css", - "authors": "Rwan", - "roll20userid": "5047", - "preview": "channel__fear.png", - "instructions": "nothing spécial ... get it and play" + "html": "chanfear.html", + "css": "chanfear.css", + "authors": "Rwan", + "roll20userid": "5047", + "preview": "channel__fear.png", + "instructions": "nothing spécial ... get it and play", + "legacy": true } \ No newline at end of file diff --git a/conan-2d20/sheet.json b/conan-2d20/sheet.json index 29437ed6e86..9b0b871fa0f 100644 --- a/conan-2d20/sheet.json +++ b/conan-2d20/sheet.json @@ -1,7 +1,8 @@ { - "html": "conan 2d20.html", - "css": "conan 2d20.css", - "authors": "Rob heath", - "preview": "conan 2d20.png", - "instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"1 + Special\",\"1 + Special\"" -} + "html": "conan 2d20.html", + "css": "conan 2d20.css", + "authors": "Rob heath", + "preview": "conan 2d20.png", + "instructions": "This sheet is based on the free quickstart and may change when the full ruleset is released , I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Combat-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"1 + Special\",\"1 + Special\"", + "legacy": true +} \ No newline at end of file diff --git a/d20 Modern/sheet.json b/d20 Modern/sheet.json index e28874ba913..59f7300bec8 100644 --- a/d20 Modern/sheet.json +++ b/d20 Modern/sheet.json @@ -1,8 +1,9 @@ { - "html": "d20 Modern.html", - "css": "d20 Modern.css", - "authors": "John W.", - "roll20userid": "492849", - "preview": "d20 Modern.png", - "instructions": "For use with d20 Modern" -} + "html": "d20 Modern.html", + "css": "d20 Modern.css", + "authors": "John W.", + "roll20userid": "492849", + "preview": "d20 Modern.png", + "instructions": "For use with d20 Modern", + "legacy": true +} \ No newline at end of file diff --git a/etoiles/sheet.json b/etoiles/sheet.json index 2e1268972fd..ee589216293 100644 --- a/etoiles/sheet.json +++ b/etoiles/sheet.json @@ -1,7 +1,8 @@ { - "html": "etoiles.html", - "css": "etoiles.css", - "authors": "Eric Blaise", - "preview": "etoiles.png", - "instructions": "A sheet for Etoiles, a french indie roleplaying game to tell adventures like Stargate SG1" -} + "html": "etoiles.html", + "css": "etoiles.css", + "authors": "Eric Blaise", + "preview": "etoiles.png", + "instructions": "A sheet for Etoiles, a french indie roleplaying game to tell adventures like Stargate SG1", + "legacy": true +} \ No newline at end of file diff --git a/fate_core_with_rolls/sheet.json b/fate_core_with_rolls/sheet.json index 20f4616205c..79a9c5c255a 100644 --- a/fate_core_with_rolls/sheet.json +++ b/fate_core_with_rolls/sheet.json @@ -1,9 +1,9 @@ { - "html": "fate_core_with_rolls.html", - "css": "fate_core_with_rolls.css", - "authors": "sioc", - "roll20userid": "847107", - "preview": "fatesheetwrolls_500.png", - "instructions": "# Fate Core Character Sheet with rolls and creation per line skills list.\r## That is an improuvment of the previous release, it has now a choice to give you a default skill array, or create your array line per line as you need.\rBased on previous Fate Core Sheet by Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r**If you use this sheet instead of the old one there will be no data lost**\r" - + "html": "fate_core_with_rolls.html", + "css": "fate_core_with_rolls.css", + "authors": "sioc", + "roll20userid": "847107", + "preview": "fatesheetwrolls_500.png", + "instructions": "# Fate Core Character Sheet with rolls and creation per line skills list.\r## That is an improuvment of the previous release, it has now a choice to give you a default skill array, or create your array line per line as you need.\rBased on previous Fate Core Sheet by Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r**If you use this sheet instead of the old one there will be no data lost**\r", + "legacy": true } \ No newline at end of file diff --git a/fate_core_with_rolls_VF/sheet.json b/fate_core_with_rolls_VF/sheet.json index d2018db8eb7..78587d6cbdd 100644 --- a/fate_core_with_rolls_VF/sheet.json +++ b/fate_core_with_rolls_VF/sheet.json @@ -1,9 +1,9 @@ { - "html": "fate_core_vf.html", - "css": "fate_core_vf.css", - "authors": "sioc", - "roll20userid": "847107", - "preview": "fatesheetwrolls_500.png", - "instructions": "# Fate Core Character Sheet French.\r## Base sur la fiche de Fate Core par Andrew Bailey (krathognis) et Devindra Payment (@Ardnived)##\r**Si vous utilisez cette fiche en remplacement de l'ancienne il n'y aura pas de perte**\r" - + "html": "fate_core_vf.html", + "css": "fate_core_vf.css", + "authors": "sioc", + "roll20userid": "847107", + "preview": "fatesheetwrolls_500.png", + "instructions": "# Fate Core Character Sheet French.\r## Basée sur la fiche de Fate Core par Andrew Bailey (krathognis) et Devindra Payment (@Ardnived)##\r**Si vous utilisez cette fiche en remplacement de l'ancienne il n'y aura pas de perte**\r", + "legacy": true } \ No newline at end of file diff --git a/gaslands/sheet.json b/gaslands/sheet.json index e3b77fb8ec9..35dd3369eb9 100644 --- a/gaslands/sheet.json +++ b/gaslands/sheet.json @@ -1,8 +1,9 @@ { - "html": "gaslands.html", - "css": "gaslands.css", - "authors": "Pat Stubbs", - "roll20userid": "32262", - "preview": "Gaslands-preview.jpg", - "instructions": "This sheet is for Gaslands,a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland (https://gaslands.com/)." -} + "html": "gaslands.html", + "css": "gaslands.css", + "authors": "Pat Stubbs", + "roll20userid": "32262", + "preview": "Gaslands-preview.jpg", + "instructions": "This sheet is for Gaslands,a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland (https://gaslands.com/).", + "legacy": true +} \ No newline at end of file diff --git a/harnmaster/sheet.json b/harnmaster/sheet.json index e718bbc6395..4ed23ec33cf 100644 --- a/harnmaster/sheet.json +++ b/harnmaster/sheet.json @@ -1,7 +1,8 @@ { - "html": "harn.html", - "css": "harn.css", - "authors": "Rob heath", - "preview": "harn.png", - "instructions": "You will need the qrs table results pdf to fully utilise this framework" -} + "html": "harn.html", + "css": "harn.css", + "authors": "Rob heath", + "preview": "harn.png", + "instructions": "You will need the qrs table results pdf to fully utilise this framework", + "legacy": true +} \ No newline at end of file diff --git a/inSANe auto cal/sheet.json b/inSANe auto cal/sheet.json index fa35e4b0067..0d81ac97a83 100644 --- a/inSANe auto cal/sheet.json +++ b/inSANe auto cal/sheet.json @@ -1,8 +1,9 @@ { - "html": "inSANe.html", - "css": "inSANe.css", - "authors": "Sad", - "roll20userid": "1540094", - "preview": "inSANe.png", - "instructions": "2018/06/21 基本功能完成,參考ROLL20 PF OFFICIAL角卡, Hazmole的特技跳格表, 有意見請到hktrpg.com留言.\n2018/07/20 技能(1)翻譯自school bus cat" -} + "html": "inSANe.html", + "css": "inSANe.css", + "authors": "Sad", + "roll20userid": "1540094", + "preview": "inSANe.png", + "instructions": "2018/06/21 基本功能完成,參考ROLL20 PF OFFICIAL角卡, Hazmole的特技跳格表, 有意見請到hktrpg.com留言.\n2018/07/20 技能(1)翻譯自school bus cat", + "legacy": true +} \ No newline at end of file diff --git a/keluranFabula/sheet.json b/keluranFabula/sheet.json index 764bff3b0dc..48e1515d7df 100644 --- a/keluranFabula/sheet.json +++ b/keluranFabula/sheet.json @@ -1,9 +1,10 @@ { - "html": "keluran_fabula.html", - "css": "keluran_fabula.css", - "authors": "Jonathan Andrews", - "roll20userid": "", - "preview": "keluran_fabula_preview.jpg", - "instructions": "Fill out values as desired. To make a roll, set the number of dice in the Dice Pool field and click the button next to the target Aspect. The roll will display how many net impacts you made, but you'll have to divvy up impacts and gaffes for yourself based on each individual die. Note that, currently, there's no way to apply wound penalties to the TN. You'll be on your honor to apply those. :-)", - "patreon": "https://www.patreon.com/ionathas78?fan_landing=true" + "html": "keluran_fabula.html", + "css": "keluran_fabula.css", + "authors": "Jonathan Andrews", + "roll20userid": "", + "preview": "keluran_fabula_preview.jpg", + "instructions": "Fill out values as desired. To make a roll, set the number of dice in the Dice Pool field and click the button next to the target Aspect. The roll will display how many net impacts you made, but you'll have to divvy up impacts and gaffes for yourself based on each individual die. Note that, currently, there's no way to apply wound penalties to the TN. You'll be on your honor to apply those. :-)", + "patreon": "https://www.patreon.com/ionathas78?fan_landing=true", + "legacy": true } \ No newline at end of file diff --git a/kitchensink/sheet.json b/kitchensink/sheet.json index 1ea7a31c47c..f32aa601130 100644 --- a/kitchensink/sheet.json +++ b/kitchensink/sheet.json @@ -1,8 +1,9 @@ { - "html": "kitchensink.html", - "css": "kitchensink.css", - "authors": "Roll20 Team (@roll20app)", - "roll20userid": "1", - "preview": "kitchensink.png", - "instructions": "**This is a test**\n\nYou can put Markdown-formatted instructions here for how to use your sheet. Please try to keep it moderately-short (500 characters or less is preferred)." -} + "html": "kitchensink.html", + "css": "kitchensink.css", + "authors": "Roll20 Team (@roll20app)", + "roll20userid": "1", + "preview": "kitchensink.png", + "instructions": "**This is a test**\n\nYou can put Markdown-formatted instructions here for how to use your sheet. Please try to keep it moderately-short (500 characters or less is preferred).", + "legacy": true +} \ No newline at end of file diff --git a/microluxe20/sheet.json b/microluxe20/sheet.json index 7d249788568..be4a0b6eda9 100644 --- a/microluxe20/sheet.json +++ b/microluxe20/sheet.json @@ -1,8 +1,9 @@ { - "html": "microluxe20.html", - "css": "microluxe20.css", - "authors": "Keli Grubb (@chlorus324)", - "roll20userid": "127090", - "preview": "microluxe20.png", - "instructions": "This sheet is designed for use with Microluxe20. http://microluxe20.com/" -} + "html": "microluxe20.html", + "css": "microluxe20.css", + "authors": "Keli Grubb (@chlorus324)", + "roll20userid": "127090", + "preview": "microluxe20.png", + "instructions": "This sheet is designed for use with Microluxe20. http://microluxe20.com/", + "legacy": true +} \ No newline at end of file diff --git a/mutant_cronicles_3/sheet.json b/mutant_cronicles_3/sheet.json index 108d124f530..1f19f9c818a 100644 --- a/mutant_cronicles_3/sheet.json +++ b/mutant_cronicles_3/sheet.json @@ -1,7 +1,8 @@ { - "html": "mc3.html", - "css": "mc3.css", - "authors": "Rob heath", - "preview": "mutant cronicles 3.png", - "instructions": "I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Symmetry-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"-\",\"Dark Symmetry Icon\"" -} + "html": "mc3.html", + "css": "mc3.css", + "authors": "Rob heath", + "preview": "mutant cronicles 3.png", + "instructions": "I think the sheet is self explanitory but the GM will need to make a rollable table you need to create a rollable table called \"Symmetry-Dice\" with name values of \"1\",\"2\",\"-\",\"-\",\"-\",\"Dark Symmetry Icon\"", + "legacy": true +} \ No newline at end of file diff --git a/mutants-and-masterminds-2e-master/sheet.json b/mutants-and-masterminds-2e-master/sheet.json index 054a3b48fd9..7e4ee9accac 100644 --- a/mutants-and-masterminds-2e-master/sheet.json +++ b/mutants-and-masterminds-2e-master/sheet.json @@ -1,8 +1,9 @@ { - "html": "mutants-and-masterminds-2e.html", - "css": "mutants-and-masterminds-2e.css", - "authors": "John Emmery", - "roll20userid": "333995", - "preview": "mutants-and-masterminds-2e-preview.jpg", - "instructions": "Carrying Capacity, Movement and skills calculations do not include modifications from Density, Growth, Shrinking etc. or Feats." -} + "html": "mutants-and-masterminds-2e.html", + "css": "mutants-and-masterminds-2e.css", + "authors": "John Emmery", + "roll20userid": "333995", + "preview": "mutants-and-masterminds-2e-preview.jpg", + "instructions": "Carrying Capacity, Movement and skills calculations do not include modifications from Density, Growth, Shrinking etc. or Feats.", + "legacy": true +} \ No newline at end of file diff --git a/nechronica/sheet.json b/nechronica/sheet.json index 0832c7e8de8..c59f1749cdc 100644 --- a/nechronica/sheet.json +++ b/nechronica/sheet.json @@ -1,8 +1,9 @@ { - "html": "nechronica.html", - "css": "nechronica.css", - "authors": "Tateck", - "roll20userid": "356257", - "preview": "nechronica.png", - "instructions": "Nechronica Character Sheet : Auto Dice Roll and Auto check result" + "html": "nechronica.html", + "css": "nechronica.css", + "authors": "Tateck", + "roll20userid": "356257", + "preview": "nechronica.png", + "instructions": "Nechronica Character Sheet : Auto Dice Roll and Auto check result", + "legacy": true } \ No newline at end of file diff --git a/nephilimV5-vf/sheet.json b/nephilimV5-vf/sheet.json index 8c32a379475..f2f795f5a33 100644 --- a/nephilimV5-vf/sheet.json +++ b/nephilimV5-vf/sheet.json @@ -1,8 +1,9 @@ { - "html": "nephilim-legende-vf.html", - "css": "nephilim-legende-vf.css", - "authors": "Rwan", - "roll20userid": "897499", - "preview": "previewneph.PNG", - "instructions": "les jets de d100 se font depuis le pentacle de ka .... plus d'automatisation en fonction des demandes à venir." -} + "html": "nephilim-legende-vf.html", + "css": "nephilim-legende-vf.css", + "authors": "Rwan", + "roll20userid": "897499", + "preview": "previewneph.PNG", + "instructions": "les jets de d100 se font depuis le pentacle de ka .... plus d'automatisation en fonction des demandes à venir.", + "legacy": true +} \ No newline at end of file diff --git a/on-mighty-thews/sheet.json b/on-mighty-thews/sheet.json index 6da4d8697c9..3f80b07d3c4 100644 --- a/on-mighty-thews/sheet.json +++ b/on-mighty-thews/sheet.json @@ -1,8 +1,9 @@ { - "html": "thews.html", - "css": "thews.css", - "authors": "famousbirds", - "roll20userid": "4657483", - "preview": "preview.png", - "instructions": "Character sheet for [On Mighty Thews](https://onmightythews.com) by Simon Carryer" -} + "html": "thews.html", + "css": "thews.css", + "authors": "famousbirds", + "roll20userid": "4657483", + "preview": "preview.png", + "instructions": "Character sheet for [On Mighty Thews](https://onmightythews.com) by Simon Carryer", + "legacy": true +} \ No newline at end of file diff --git a/pathfinder_simple/sheet.json b/pathfinder_simple/sheet.json index 93c00792d88..93932267f19 100644 --- a/pathfinder_simple/sheet.json +++ b/pathfinder_simple/sheet.json @@ -1,9 +1,9 @@ { - "html": "pathfinder.html", - "css": "pathfinder.css", - "authors": "Paul S.", - "roll20userid": "297250", - "preview": "pathfinder.png", - "instructions": "# Character Sheet\r Inspired by various roll20 users' sheets. This sheet DOES NOT auto-calculates many fields.\r\r## Attributes\r\r* You can mouse over any field to get its attribute name.\r\r## Rolls\r* You can mouse over any button to get its ability name.\r\r## The Initiative button adds your token to the initiative tracker, and therefore requires you to have a token selected to work\r* If you notice any glaring errors or things that need correction, send a PM to Paul S. on roll20." -} - + "html": "pathfinder.html", + "css": "pathfinder.css", + "authors": "Paul S.", + "roll20userid": "297250", + "preview": "pathfinder.png", + "instructions": "# Character Sheet\r Inspired by various roll20 users' sheets. This sheet DOES NOT auto-calculates many fields.\r\r## Attributes\r\r* You can mouse over any field to get its attribute name.\r\r## Rolls\r* You can mouse over any button to get its ability name.\r\r## The Initiative button adds your token to the initiative tracker, and therefore requires you to have a token selected to work\r* If you notice any glaring errors or things that need correction, send a PM to Paul S. on roll20.", + "legacy": true +} \ No newline at end of file diff --git a/psirun/sheet.json b/psirun/sheet.json index 60db075bb42..87f7cb7b90c 100644 --- a/psirun/sheet.json +++ b/psirun/sheet.json @@ -1,8 +1,9 @@ { -"html": "psirun.html", -"css": "psirun.css", -"authors": "Lyra S.", -"roll20userID": "1492292", -"preview": "PsirunPreview.png", -"instructions": "Feuille de personnage pour Psi*Run." -} + "html": "psirun.html", + "css": "psirun.css", + "authors": "Lyra S.", + "roll20userID": "1492292", + "preview": "PsirunPreview.png", + "instructions": "Feuille de personnage pour Psi*Run.", + "legacy": true +} \ No newline at end of file diff --git a/revolutiond100/sheet.json b/revolutiond100/sheet.json index 247fcaa832e..1f28de45df2 100644 --- a/revolutiond100/sheet.json +++ b/revolutiond100/sheet.json @@ -1,8 +1,9 @@ { - "html": "RD100sheet.html", - "css": "RD100sheet.css", - "authors": "Gustavo La Fontaine", - "roll20userid": "18116", - "preview": "RD100sheet.png", - "instructions": "An auto-calculating sheet for Revolution D100, just fill and play Version 1.0" -} + "html": "RD100sheet.html", + "css": "RD100sheet.css", + "authors": "Gustavo La Fontaine", + "roll20userid": "18116", + "preview": "RD100sheet.png", + "instructions": "An auto-calculating sheet for Revolution D100, just fill and play Version 1.0", + "legacy": true +} \ No newline at end of file diff --git a/spacedragon/sheet.json b/spacedragon/sheet.json index 64273418410..e9378e37c6d 100644 --- a/spacedragon/sheet.json +++ b/spacedragon/sheet.json @@ -1,8 +1,9 @@ { - "html": "spacedragon.html", - "css": "spacedragon.css", - "authors": "Thiago Rodrigues Nascimento", - "preview": "spacedragon.png", - "instructions": "Ficha do Space Dragon (baseada na ficha oficial do Old Dragon)", - "roll20userid": 7902552 + "html": "spacedragon.html", + "css": "spacedragon.css", + "authors": "Thiago Rodrigues Nascimento", + "preview": "spacedragon.png", + "instructions": "Ficha do Space Dragon (baseada na ficha oficial do Old Dragon)", + "roll20userid": 7902552, + "legacy": true } \ No newline at end of file diff --git a/stickstation13/sheet.json b/stickstation13/sheet.json index a657880a30b..d44d894a87f 100644 --- a/stickstation13/sheet.json +++ b/stickstation13/sheet.json @@ -1,9 +1,10 @@ { - "html": "stickstation13.html", - "css": "stickstation13.css", - "authors": "Andrey M., Noisyflasher", - "roll20userid": "645443, 1354241", - "patreon": "https://www.patreon.com/ex_nihilum", - "preview": "stickstation13-preview.png", - "instructions": "" + "html": "stickstation13.html", + "css": "stickstation13.css", + "authors": "Andrey M., Noisyflasher", + "roll20userid": "645443, 1354241", + "patreon": "https://www.patreon.com/ex_nihilum", + "preview": "stickstation13-preview.png", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/swords-and-wizardry/sheet.json b/swords-and-wizardry/sheet.json index 1447a7fb14c..b455fe5522b 100644 --- a/swords-and-wizardry/sheet.json +++ b/swords-and-wizardry/sheet.json @@ -1,9 +1,10 @@ { -"html": "SWSheet.html", -"css": "SWSheet.css", -"authors": "Jacob Vann,Natha", -"roll20userid": "1318,75857", -"preview": "SWSheet.png", -"instructions": "Character sheet for Swords & Wizardry, in English and French. See the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/swords-and-wizardry/README.md) for more informations on automated calculations and rolls from the sheet.", -"tipeee":"https://www.tipeee.com/natharoll20" -} + "html": "SWSheet.html", + "css": "SWSheet.css", + "authors": "Jacob Vann,Natha", + "roll20userid": "1318,75857", + "preview": "SWSheet.png", + "instructions": "Character sheet for Swords & Wizardry, in English and French. See the [README](https://github.com/Roll20/roll20-character-sheets/blob/master/swords-and-wizardry/README.md) for more informations on automated calculations and rolls from the sheet.", + "tipeee": "https://www.tipeee.com/natharoll20", + "legacy": true +} \ No newline at end of file diff --git a/the-void/sheet.json b/the-void/sheet.json index 36795e9b73c..252e31a356f 100644 --- a/the-void/sheet.json +++ b/the-void/sheet.json @@ -4,5 +4,6 @@ "authors": "Ian Dominey", "roll20userid": "124824", "preview": "the-void.png", - "instructions": "" -} + "instructions": "", + "legacy": true +} \ No newline at end of file diff --git a/thordezilhas/sheet.json b/thordezilhas/sheet.json index 9e29b817eb0..e2e7eea123b 100644 --- a/thordezilhas/sheet.json +++ b/thordezilhas/sheet.json @@ -1,8 +1,9 @@ { - "html": "thordezilhas.html", - "css": "thordezilhas.css", - "authors": "David Dornelles, Cleison Ferreira e Julia Yamamoto", - "roll20userid": "2623485", - "preview": "thordezilhas.png", - "instructions": "" + "html": "thordezilhas.html", + "css": "thordezilhas.css", + "authors": "David Dornelles, Cleison Ferreira e Julia Yamamoto", + "roll20userid": "2623485", + "preview": "thordezilhas.png", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/tigres_volants/sheet.json b/tigres_volants/sheet.json index c1587bde038..935c8ce39cf 100644 --- a/tigres_volants/sheet.json +++ b/tigres_volants/sheet.json @@ -1,9 +1,9 @@ { - "html": "tivi.html", - "css": "tivi.css", - "authors": "sioc", - "roll20userid": "847107", - "preview": "tivi.png", - "instructions": "# Fiche de personnage pour Tigres Volants.\r## Basée sur la fiche officielle avec jet de dés intégrés##\rLes lancés de dés pour les compétences non ouvertes se font avec les dés devant les Caractéristiques.\r" - -} + "html": "tivi.html", + "css": "tivi.css", + "authors": "sioc", + "roll20userid": "847107", + "preview": "tivi.png", + "instructions": "# Fiche de personnage pour Tigres Volants.\r## Basée sur la fiche officielle avec jet de dés intégrés##\rLes lancés de dés pour les compétences non ouvertes se font avec les dés devant les Caractéristiques.\r", + "legacy": true +} \ No newline at end of file diff --git a/unwritten/sheet.json b/unwritten/sheet.json index 8fc285502bd..7db028b8357 100644 --- a/unwritten/sheet.json +++ b/unwritten/sheet.json @@ -1,8 +1,9 @@ { - "html": "unwritten.html", - "css": "unwritten.css", - "authors": "Sydney Early", - "roll20userid": "1796122", - "preview": "unwritten.PNG", - "instructions": "**simple sheet**" -} + "html": "unwritten.html", + "css": "unwritten.css", + "authors": "Sydney Early", + "roll20userid": "1796122", + "preview": "unwritten.PNG", + "instructions": "**simple sheet**", + "legacy": true +} \ No newline at end of file diff --git a/urbanheroes/sheet.json b/urbanheroes/sheet.json index 72b22d720dd..bc9662b826d 100644 --- a/urbanheroes/sheet.json +++ b/urbanheroes/sheet.json @@ -1,8 +1,9 @@ { - "html": "urbanheroes.html", - "css": "urbanheroes.css", - "authors": "UH tech team", - "roll20userid": "5275721", - "preview": "urbanheroes.png", - "instructions": "" + "html": "urbanheroes.html", + "css": "urbanheroes.css", + "authors": "UH tech team", + "roll20userid": "5275721", + "preview": "urbanheroes.png", + "instructions": "", + "legacy": true } \ No newline at end of file diff --git a/vampire-v5/sheet.json b/vampire-v5/sheet.json index 8ce466f8443..411de367f76 100644 --- a/vampire-v5/sheet.json +++ b/vampire-v5/sheet.json @@ -1,13 +1,12 @@ { - "html": "vampirev5.html", - "css": "vampirev5.css", - "authors": "Momtahan K., Martinez A., Obi", - "roll20userid":"117780, 143652, 95940", - "preview": "preview.png", - "version": 2.1, - "patreon":"https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross", - "tipeee:":"https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross", - "instructions": "Warning updating to Version 2.0 will cause powers to disappear as their formatting has changed. Please copy them before updating then transfer back! For setup instruction, details on how to install the API script and how to get the most of the guide please check out the [Sheet Guide](https://wiki.roll20.net/Vampire_The_Masquerade_5th_edition#Welcome_to_The_World_of_Darkness) or the Guide section of the sheet. \n\n If you have a Pro-account be sure to include the [VTM 5th Edition Dice Mechanics API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/vampire-v5) available on the Roll20 API script repository. \n\n Known Issue: Having tilde (~) in a players name can cause issues if using the API script." -} - - + "html": "vampirev5.html", + "css": "vampirev5.css", + "authors": "Momtahan K., Martinez A., Obi", + "roll20userid": "117780, 143652, 95940", + "preview": "preview.png", + "version": 2.1, + "patreon": "https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross", + "tipeee:": "https://www.justgiving.com/fundraising/vtm-5thed-character-sheet-red-cross", + "instructions": "Warning updating to Version 2.0 will cause powers to disappear as their formatting has changed. Please copy them before updating then transfer back! For setup instruction, details on how to install the API script and how to get the most of the guide please check out the [Sheet Guide](https://wiki.roll20.net/Vampire_The_Masquerade_5th_edition#Welcome_to_The_World_of_Darkness) or the Guide section of the sheet. \n\n If you have a Pro-account be sure to include the [VTM 5th Edition Dice Mechanics API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/vampire-v5) available on the Roll20 API script repository. \n\n Known Issue: Having tilde (~) in a players name can cause issues if using the API script.", + "legacy": true +} \ No newline at end of file diff --git a/wfrp3e-French/sheet.json b/wfrp3e-French/sheet.json index 536bf55dca2..f05b0b39a71 100644 --- a/wfrp3e-French/sheet.json +++ b/wfrp3e-French/sheet.json @@ -1,8 +1,9 @@ { - "html": "wjdr3.html", - "css": "wjdr3.css", - "authors": "Guitou, Elion", - "roll20userid": "933632", - "preview": "wjdr.png", - "instructions": "v0.1 (2015-11-01) TODO et bug sur Fatigue-Stress " -} + "html": "wjdr3.html", + "css": "wjdr3.css", + "authors": "Guitou, Elion", + "roll20userid": "933632", + "preview": "wjdr.png", + "instructions": "v0.1 (2015-11-01) TODO et bug sur Fatigue-Stress ", + "legacy": true +} \ No newline at end of file diff --git a/wfrp3e/sheet.json b/wfrp3e/sheet.json index fe5a20437c6..8e81ee7692f 100644 --- a/wfrp3e/sheet.json +++ b/wfrp3e/sheet.json @@ -1,8 +1,9 @@ { - "api": "script_wfrp3e.js", - "html": "wfrp3e.html", - "css": "wfrp3e.css", - "authors": "Rob heath, omonubi (api)", - "preview": "wfrp3e.png", - "instructions": "I think the sheet is self explanitory" -} + "api": "script_wfrp3e.js", + "html": "wfrp3e.html", + "css": "wfrp3e.css", + "authors": "Rob heath, omonubi (api)", + "preview": "wfrp3e.png", + "instructions": "I think the sheet is self explanitory", + "legacy": true +} \ No newline at end of file diff --git a/whitehack/sheet.json b/whitehack/sheet.json index b42cc7cc39d..2cd5ccfc86c 100644 --- a/whitehack/sheet.json +++ b/whitehack/sheet.json @@ -1,8 +1,9 @@ { - "html": "whitehack.html", - "css": "whitehack.css", - "authors": "Sydney Early", - "roll20userid": "1796122", - "preview": "whitehack.png", - "instructions": "**simple sheet**" -} + "html": "whitehack.html", + "css": "whitehack.css", + "authors": "Sydney Early", + "roll20userid": "1796122", + "preview": "whitehack.png", + "instructions": "**simple sheet**", + "legacy": true +} \ No newline at end of file diff --git a/xenoscape/sheet.json b/xenoscape/sheet.json index bc66918fb7d..e9f775e2abd 100644 --- a/xenoscape/sheet.json +++ b/xenoscape/sheet.json @@ -1,8 +1,9 @@ { - "html": "xenoscape.html", - "css": "xenoscape.css", - "authors": "UH tech team", - "roll20userid": "5275721", - "preview": "xenoscape.png", - "instructions": "" + "html": "xenoscape.html", + "css": "xenoscape.css", + "authors": "UH tech team", + "roll20userid": "5275721", + "preview": "xenoscape.png", + "instructions": "", + "legacy": true } \ No newline at end of file