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apocalypse-world-burned-over.html
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<!-- ========= SCRIPT ========= -->
<script type="text/worker">
on('sheet:opened',function(){
getAttrs(["SHEETVERSION"], function(values) {
var vers = parseFloat(values.SHEETVERSION) || 0;
if (vers < 1.1) {
// fix harm attribute to handle the clock visual
getAttrs(["sheet-harm-1","sheet-harm-2","sheet-harm-3","sheet-harm-4","sheet-harm-5","sheet-harm-6"], function(values) {
var h1 = parseInt(values["sheet-harm-1"]) || 0;
var h2 = parseInt(values["sheet-harm-2"]) || 0;
var h3 = parseInt(values["sheet-harm-3"]) || 0;
var h4 = parseInt(values["sheet-harm-4"]) || 0;
var h5 = parseInt(values["sheet-harm-5"]) || 0;
var h6 = parseInt(values["sheet-harm-6"]) || 0;
var vharm = 0;
if (h6 == 1) {
vharm = 12;
} else if (h5 == 1) {
vharm = 11;
} else if (h4 == 1) {
vharm = 10;
} else if (h3 == 1) {
vharm = 9;
} else if (h2 == 1) {
vharm = 6;
} else if (h1 == 1) {
vharm = 3;
}
setAttrs({"harm":vharm,"SHEETVERSION":"1.1"});
});
}
});
});
</script>
<!-- ========= SHEET ========= -->
<div class='sheet-maindiv'>
<input type="hidden" name="SHEETVERSION" value="1.0" />
<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
<input type="text" name="attr_character_name"/><br/>
<label class="sheet-name"><span data-i18n="first-impression">First Impression</span>:</label>
<input type="text" name="attr_first_impression"/><br/>
<div class="lne">
<label class="sheet-name"><span data-i18n="playbook-archetype">Playbook</span>:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-playbook">Lock/Unlock Playbook</span></small></label><br/>
</div>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Brain-Picker'/><label><span data-i18n="brain-picker">Brain-Picker</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Gearcutter'/><label><span data-i18n="gearcutter">Gearcutter</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Lawmaker'/><label><span data-i18n="lawmaker">Lawmaker</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Medic'/><label><span data-i18n="medic">Medic</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Monarch'/><label><span data-i18n="monarch">Monarch</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label><span data-i18n="operator">Operator</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Undaunted'/><label><span data-i18n="undaunted">Undaunted</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Vigilant'/><label><span data-i18n="vigilant">Vigilant</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Volatile'/><label><span data-i18n="volatile">Volatile</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Weaponized'/><label><span data-i18n="weaponized">Weaponized</span></label>
</div>
<div class="sheet-3colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-col sheet-classcol">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Brain-Picker'/><label><span data-i18n="brain-picker">Brain-Picker</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Gearcutter'/><label><span data-i18n="gearcutter">Gearcutter</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Lawmaker'/><label><span data-i18n="lawmaker">Lawmaker</span></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Medic'/><label><span data-i18n="medic">Medic</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Monarch'/><label><span data-i18n="monarch">Monarch</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Operator'/><label><span data-i18n="operator">Operator</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Undaunted'/><label><span data-i18n="undaunted">Undaunted</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Vigilant'/><label><span data-i18n="vigilant">Vigilant</span></label></div>
</div>
<div class="sheet-col sheet-classcol">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Volatile'/><label><span data-i18n="volatile">Volatile</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Weaponized'/><label><span data-i18n="weaponized">Weaponized</span></label></div>
</div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col odd"> <!-- COL1 SATS AND IMPROVEMENTS -->
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<div class="sheet-attr-box">
<label class="sheet-cool sheet-name"><span data-i18n="cool">Cool</span>:</label>
<input type="number" name="attr_cool" value="0" />
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="do-something-under-fire">act under fire/charm or decieve someone</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-aggro sheet-name"><span data-i18n="aggro">Aggro</span>:</label>
<input type="number" name="attr_aggro" value="0" />
<input type='checkbox' name='attr_aggroHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="confront">confront someone</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{aggro}}} {{roll_mod=@{aggro}}} {{result=[[2d6 + @{aggro} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_cs' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hard sheet-name"><span data-i18n="hard">Hard</span>:</label>
<input type="number" name="attr_hard" value="0" />
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="do-battle">do battle</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_db' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-sharp sheet-name"><span data-i18n="sharp">Sharp</span>:</label>
<input type="number" name="attr_sharp" value="0" />
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="read-a-sitch">read a sitch; read a person</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-weird sheet-name"><span data-i18n="weird">Weird</span>:</label>
<input type="number" name="attr_weird" value="0" />
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="open-your-brain">open your brain to the world's psychic maelstrom</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_oyb' ></button>
</div>
</div>
<div class="sheet-box">
<label class="sheet-improvements sheet-section-title"><span data-i18n="improvements">Improvements</span>:</label>
<div class="sheet-tracker">
<label class="sheet-improvement"><span data-i18n="experience">Experience</span></label>
<input type="checkbox" name="attr_sheet-improvement-1" />
<input type="checkbox" name="attr_sheet-improvement-2" />
<input type="checkbox" name="attr_sheet-improvement-3" />
>> <span data-i18n="improve">Improve</span>
</div>
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small><span data-i18n="show-hide-improvements">Show/Hide Improvements</span></small></label><br/>
<small><span data-i18n="phase1-add-improvements">Add all these improvements manually into your stats, they will not be auto-calculated</span></small>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGearcutter" value='Gearcutter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isLawmaker" value='Lawmaker' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMedic" value='Medic' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMonarch" value='Monarch' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isUndaunted" value='Undaunted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isVigilant" value='Vigilant' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isVolatile" value='Volatile' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWeaponized" value='Weaponized' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-brain-picker">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-6" /> <span data-i18n="get-plus-aggro-max2">get +1Aggro (max Aggro+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1Cool (max Cool+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1Sharp (max Sharp+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-9" /> <span data-i18n="get-move-brain-picker">Get a new Brain-picker move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-10" /> <span data-i18n="get-move-brain-picker">Get a new Brain-picker move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-11" /> <span data-i18n="get-brain-picker-gear-2">Get 2 new Brain-picker gear.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-12" /> <span data-i18n="establish-venue-wealth">Establish a <strong>venue</strong> and get <strong>wealth</strong>.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-13" /> <span data-i18n="establish-following-devotion">Establish a <strong>following</strong> and get <strong>devotion</strong>.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety.</span></label></li>
</ul>
</div>
<div class="sheet-gearcutter">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-6" /> <span data-i18n="get-plus-weird-max3">Get +1Weird (max Weird+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool(max Cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-9" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-11" /> <span data-i18n="get-move-gearcutter">Get a new Gearcutter move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-12" /> <span data-i18n="get-move-gearcutter">Get a new Gearcutter move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-13" /> <span data-i18n="add-medlab">Add a medlab to yoru workshop (workspace: healing).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-10" /> <span data-i18n="add-weird-tech">Add weird tech to your workshop (workspace: Ψ).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
</ul>
</div>
<div class="sheet-lawmaker">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1Cool (max Cool+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-7" /> <span data-i18n="get-plus-hard-max2">Get +1Hard (max Hard+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-10" /> <span data-i18n="get-move-lawmaker">Get a new Lawmaker move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-11" /> <span data-i18n="add-option-surplus">Add an option and a <strong>surplus</strong> to your holding.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-12" /> <span data-i18n="add-option-surplus">Add an option and a <strong>surplus</strong> to your holding.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-13" /> <span data-i18n="add-option-erase-want">Add an option to your holding and erase a <strong>want</strong>.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
</ul>
</div>
<div class="sheet-medic" style="padding-left: 20px;">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-6" /> <span data-i18n="get-plus-sharp-max3">Get +1Sharp (max Sharp+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-9" /> <span data-i18n="get-move-medic">Get a new Medic move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-10" /> <span data-i18n="get-move-medic">Get a new Medic move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-11" /> <span data-i18n="add-option-refuge">Add an option to your refuge</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-12" /> <span data-i18n="add-option-refuge">Add an option to your refuge</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-13" /> <span data-i18n="add-option-refuge">Add an option to your refuge</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
</ul>
</div>
<div class="sheet-monarch">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1Cool (max Cool+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-10" /> <span data-i18n="get-move-monarch">Get a new Monarch move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-11" /> <span data-i18n="get-move-monarch">Get a new Monarch move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-12" /> <span data-i18n="add-option-people">Add 1 option to your people.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-13" /> <span data-i18n="add-option-people">Add 1 option to your people.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
</ul>
</div>
<div class="sheet-operator">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1Cool (max Cool+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-10" /> <span data-i18n="get-move-operator">Get a new Operator move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-11" /> <span data-i18n="get-move-operator">Get a new Operator move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-12" /> <span data-i18n="get-vehicle-new">Get a new vehicle (you detail).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-13" /> <span data-i18n="get-garage-tinkering">Get a <strong>garage</strong> (workspace: vehicles) and <strong>tinkering</strong>.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
</ul>
</div>
<div class="sheet-undaunted">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-7" /> <span data-i18n="get-plus-cool-max3">get +1Cool (max Cool+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1Sharp (max Sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-9" /> <span data-i18n="get-move-undaunted">Get a new Undaunted move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-10" /> <span data-i18n="get-move-undaunted">Get a new Undaunted move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-11" /> <span data-i18n="establish-following-devotion">Establish a <strong>following</strong> and get <strong>devotion</strong>.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-12" /> <span data-i18n="establish-gang-leadership">Establish a <strong>gang</strong> and get <strong>leadership</strong></span>.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-13" /> <span data-i18n="establish-holding-wealth">Establish a <strong>holding</strong> and get <strong>wealth</strong></span>.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-19" /> <span data-i18n="second-char">Create an additional character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety</span></label></li>
</ul>
</div>
<div class="sheet-vigilant">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-7" /> <span data-i18n="get-plus-sharp-max3">Get +1Sharp (max Sharp+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-9" /> <span data-i18n="get-plus-hard-max2">Get +1Hard (max Hard+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-10" /> <span data-i18n="get-move-vigilant">Get a new Vigilant move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-11" /> <span data-i18n="get-move-vigilant">Get a new Vigilant move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-12" /> <span data-i18n="establish-following-devotion">Establish a <strong>following</strong> and get <strong>devotion</strong>.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-13" /> <span data-i18n="establish-gang-leadership">Establish a <strong>gang</strong> and get <strong>leadership</strong></span>.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-19" /> <span data-i18n="second-char">Create an additional character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety</span></label></li>
</ul>
</div>
<div class="sheet-volatile">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-7" /> <span data-i18n="get-plus-hard-max3">get +1Hard (max Hard+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-9" /> <span data-i18n="get-plus-sharp-max2">get +1Sharp (max Sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-10" /> <span data-i18n="get-move-volatile">Get a new Volatile move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-11" /> <span data-i18n="get-move-volatile">Get a new Volatile move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-12" /> <span data-i18n="establish-gang-leadership">Establish a <strong>gang</strong> and get <strong>leadership</strong></span>.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-13" /> <span data-i18n="establish-holding-wealth">Establish a <strong>holding</strong> and get <strong>wealth</strong></span>.</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-19" /> <span data-i18n="second-char">Create an additional character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety</span></label></li>
</ul>
</div>
<div class="sheet-weaponized">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-9" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-10" /> <span data-i18n="get-move-weaponized">Upgrade: get a new Weaponized move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-11" /> <span data-i18n="get-move-weaponized">Upgrade: get a new Weaponized move.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-12" /> <span data-i18n="exchange-machine-options">Exchange one of your machine's options for another.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-13" /> <span data-i18n="exchange-machine-options">Exchange one of your machine's options for another.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
</div>
</div>
</div>
</div> <!-- END COL 1 -->
<div class="sheet-col even"> <!-- COL 2 -->
<label class="sheet-class-moves sheet-section-title"><span data-i18n="effects">Effects</span>:</label>
<div class="sheet-attr-box">
<label class="sheet-weapon sheet-name"><span data-i18n="weapon">Weapon</span>:</label>
<input type="number" name="attr_weapon" value="0" />
</div>
<div class="sheet-attr-box">
<label class="sheet-armor sheet-name"><span data-i18n="armor">Armor</span>:</label>
<input type="number" name="attr_armor" value="0" />
</div>
<div class="sheet-attr-box">
<label class="sheet-Ψ sheet-name"><span data-i18n="Ψ">Ψ</span>:</label>
<input type="number" name="attr_Ψ" value="0" />
</div>
<div class="sheet-attr-box">
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + @{barter} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
</div>
<div class="sheet-attr-box">
<label class="sheet-environ sheet-name"><span data-i18n="environ">Environ</span>:</label>
<input type="number" name="attr_environ" value="0" />
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
<label class="sheet-class-moves sheet-section-title"><span data-i18n="playbook-moves">Playbook Moves</span>:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_classmovename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_classmoves" class="sheet-moves">
<option value="@{aggro}" data-i18n="aggro">Aggro</option>
<option value="@{cool}" data-i18n="cool">Cool</option>
<option value="@{hard}" data-i18n="hard">Hard</option>
<option value="@{sharp}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
</fieldset>
<label class="sheet-other-moves sheet-section-title"><span data-i18n="other-moves">Other Moves</span>:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_moves" class="sheet-moves">
<option value="@{aggro}" data-i18n="aggro">Aggro</option>
<option value="@{cool}" data-i18n="cool">Cool</option>
<option value="@{hard}" data-i18n="hard">Hard</option>
<option value="@{sharp}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div> <!-- END COL 2 -->
<div class="sheet-col"> <!-- COL 3 -->
<div class="sheet-box">
<label class="sheet-harm sheet-section-title"><span data-i18n="harm">Harm</span>:</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 - ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
</div>
<div class="sheet-harm-section">
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
<input type="radio" value="6" name="attr_harm" class="sheet-harm-checkbox sheet-harm-6" />6
<input type="radio" value="9" name="attr_harm" class="sheet-harm-checkbox sheet-harm-9" />9
<input type="radio" value="10" name="attr_harm" class="sheet-harm-checkbox sheet-harm-10" />10
<input type="radio" value="11" name="attr_harm" class="sheet-harm-checkbox sheet-harm-11" />11
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm-12" />12
<br/>
<div class="sheet-harm-clock"></div>
</div>
<h4><span data-i18n="life-untenable">When Life is Untenable</span>:</h4>
<input type="checkbox" name="attr_-1hard" value="1" /><label><span data-i18n="back-minus-harm">Come back with -1hard</span></label><br />
<input type="checkbox" name="attr_newplaybook" value="1" /><label><span data-i18n="change-playbook">Change to a new Playbook</span></label><br />
<input type="checkbox" name="attr_1weird" value="1" /><label><span data-i18n="back-minus-weird">Come back with +1weird</span></label><br />
<input type="checkbox" name="attr_dead" value="1" /><label><span data-i18n="die">Die</span></label>
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGearcutter" value='Gearcutter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isLawmaker" value='Lawmaker' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMedic" value='Medic' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMonarch" value='Monarch' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isUndaunted" value='Undaunted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isVigilant" value='Vigilant' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isVolatile" value='Volatile' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWeaponized" value='Weaponized' style="display: none;" />
<!-- End Class Selected -->
<!-- Hx -->
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
<fieldset class="repeating_hx">
<input type="text" name="attr_hxcharacter" />
<input type="number" name="attr_hxvalue" min="-3" max="3" value="0" />
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
</div>
</fieldset>
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
<!-- Begin Brain-picker Custom Section-->
<div class="sheet-brain-picker">
<label class="sheet-other sheet-section-title"><span data-i18n="brain-picker-gear">Brain-Picker Gear</span>:</label>
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-gear-1" /> <span><strong>Brain frequency resonator</strong> (hi-tech, worn) Gives the wearer +1Ψ (max 2-Ψ).</span></label></li>
</ul>
</div>
<!-- End Brain-picker Custom Section-->
<!-- Begin Gearcutter Custom Section-->
<div class="sheet-gearcutter">
<label class="sheet-other sheet-section-title"><span data-i18n="salvage-grounds">Salvage Grounds</span>:</label><br/>
<small><span data-i18n="salvage-grounds-descr-1">You have a workshop full of tools, parts, components, and scrap (workspace: machinery, tech). You also get tinkering</span></small><br/>
<br/>
<small><span data-i18n="salvage-grounds-descr-2">You go out into dangerous territory to salvage. To create your salvage grounds, choose Hard Zone locations for up to 5:</span></small><br/>
<br/>
<input type="text" name="attr_salvage-grounds-1">: <span data-i18n="salvage-grounds-1">I have allowance from the local warlord to scavenge here and keep anything I find.</span><br/>
<br/>
<input type="text" name="attr_salvage-grounds-2">: <span data-i18n="salvage-grounds-2">I have a trade agreement here, goods for goods, food and basics for parts and tech.</span><br/>
<br/>
<input type="text" name="attr_salvage-grounds-3">: <span data-i18n="salvage-grounds-3">I deal direct with the scroungers here, anything strange they find, they keep for me to look at.</span><br/>
<br/>
<input type="text" name="attr_salvage-grounds-4">: <span data-i18n="salvage-grounds-4">I know secret ruins near here, where sometimes you can find ancient machinery.</span><br/>
<br/>
<input type="text" name="attr_salvage-grounds-5">: <span data-i18n="salvage-grounds-5">The collapsed city here created layers of salvage, warrened through by scavengers.</span><br/>
<br/>
<input type="text" name="attr_salvage-grounds-6">: <span data-i18n="salvage-grounds-6">The traders who come through here sometimes have strange goods from distant places.</span><br/>
<br/>
<input type="text" name="attr_salvage-grounds-7">: <span data-i18n="salvage-grounds-7">There’s lost treasure here, but only if you know how to look for it.</span><br/>
<br/>
<span data-i18n="define">You Define</span>:<br/>
<input type="text" name="attr_salvage-grounds-8">: <input type="text"><br/>
<br/>
</div>
<!-- End Gearcutter Custom Section-->
</div>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGearcutter" value='Gearcutter' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isLawmaker" value='Lawmaker' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMedic" value='Medic' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMonarch" value='Monarch' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isUndaunted" value='Undaunted' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isVigilant" value='Vigilant' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isVolatile" value='Volatile' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWeaponized" value='Weaponized' style="display: none;" />
<!-- End Class Selected -->
<!-- Begin Lawmaker Custom Section-->
<div class="sheet-box sheet-lawmaker">
<label class="sheet-other sheet-section-title"><span data-i18n="holding">Holding</span>:</label><br/>
<small><span data-il8n="holding-descr-1">You have a holding, a settlement where a population of about 100 lives and works, defended by a gang of about 20 (<i>gang: medium 2-harm 1-armor</i>). You get <strong>wealth</strong> for our holding and <strong>leadership</strong> for your gang. Your holding includes your laws</span></small>
<div><label class="sheet-custom"><span data-i18n="general-laws"><strong>General laws</strong> that everybody should follow. Name a few</span>:</label></div>
<div><textarea rows="3" cols="50" name="attr_genlaws"></textarea></div>
<div><label class="sheet-custom"><span data-i18n="one-law"><strong>One law</strong> that everybody knows not to break, or else. Name it</span>:</label></div>
<div><textarea rows="1" cols="50" name="attr_onelaw"></textarea></div>
<div><label class="sheet-custom"><span data-i18n="holding-options">And Choose 3 more options</span>:</label></div>
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-1" /> <span data-i18n="holding-option-1">A bustling marketplace, traders & caravans coming through.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-2" /> <span data-i18n="holding-option-2">A champion, a flashy, deadly showoff named</span></label><input type="text" /></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-3" /> <span data-i18n="holding-option-2">A champion, a serious, deadly person named</span></label><input type="text" /></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-4" /> <span data-i18n="holding-option-4">Electricity, heat, refrigeration, running water</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-5" /> <span data-i18n="holding-option-5">Gorgeous, luxe rooms for whoever can afford them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-6" /> <span data-i18n="holding-option-6">A high watchtower with a commanding view.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-7" /> <span data-i18n="holding-option-7">A place that holds a secret, silent and difficult to get to.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-8" /> <span data-i18n="holding-option-8">A powerful stronghold (1-armor, gives defenders +1 size)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-9" /> <span data-i18n="holding-option-9">A source of beautiful, pure, clean water</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-10" /> <span data-i18n="holding-option-10">A scouting & raiding party separate from your gang</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-11" /> <span data-i18n="holding-option-11">Something cool that one of the other PCs wants it to have</span></label><input type="text" /></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-12" /> <span data-i18n="holding-option-12">A trade agreement & peace accord with (choose a Hard Zone location)</span></label><input type="text"/></li>
</ul>
<span data-i18n="holding-descr-2">For your holding’s <strong>surplus</strong>, circle 3: Art, development projects, exploration, feasting, food storage, growth, healing, intrigue, luxe goods, music, parties, performance, pit fights, profit, pure water, relaxation, trade, transport, visiting strangers, worship</span><br/>
<input type="text"/><br/>
<span data-i18n="holding-descr-3">For its <strong>wants</strong>, circle 2: Abandonment, disease, extremism, hoarding, hunger, outcasts, power struggles, ruthlessness, vendettas, violence</span><br/>
<input type="text"/>
</div>
<!-- End Medic Custom Section-->
<!-- Begin Medic Custom Section-->
<div class="sheet-box sheet-medic">
<label class="sheet-other sheet-section-title"><span data-i18n="refuge">Refuge</span>:</label><br/>
<small><span data-il8n="refuge-descr-1">You have a refuge where people can live, work, and heal. It includes (choose 4)</span>:</small>
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-1" /> <span data-i18n="refuge-option-1"><strong>Access to unexplored underground chambers</strong> Ancient, echoing, and mysterious.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-2" /> <span data-i18n="refuge-option-2"><strong>Armed guards</strong> <i>(gang: small, 2-harm 1-armor)</i> You also get <strong>leadership</strong></span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-3" /> <span data-i18n="refuge-option-3"><strong>Armored walls</strong> Provides a +1armor bonus to defenders</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-4" /> <span data-i18n="refuge-option-4"><strong>A cult</strong> <i>(following: small; devotions: comfort, worship; demands: teaching, worship)</i> Worshipers of the (circle 1) ghosts / life / gods that your refuge represents to them. You also get <strong>devotion</strong></span></label><input type="text"/></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-5" /> <span data-i18n="refuge-option-5"><strong>A garden of green, growing plants</strong> Providing healthy food and simple medicines</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-6" /> <span data-i18n="refuge-option-6"><strong>Life support & medlab</strong> <i>(workspace: healing)</i> You also get <strong>tinkering</strong></span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-7" /> <span data-i18n="refuge-option-7"><strong>A reliable source of fresh, clean water</strong> A beautiful fountain, giant collection tanks, or just a cracked underground pipe that somehow runs clear</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-8" /> <span data-i18n="refuge-option-8"><strong>A security system of some kind</strong> Cameras & motion detectors, or else tripwires, booby traps, and rigged floors</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-9" /> <span data-i18n="refuge-option-9"><strong>Skilled assistants</strong> Give them names, looks and outlooks with the MC</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-10" /> <span data-i18n="refuge-option-10"><strong>A thoughtful NPC caretaker</strong> <i>(advisor</i> You also get <strong>insight</strong></span></label></li>
</ul>
<span data-i18n="holding-descr-2">For your holding’s <strong>surplus</strong>, circle 3: Art, development projects, exploration, feasting, food storage, growth, healing, intrigue, luxe goods, music, parties, performance, pit fights, profit, pure water, relaxation, trade, transport, visiting strangers, worship</span><br/>
<input type="text"/><br/>
<span data-i18n="holding-descr-3">For its <strong>wants</strong>, circle 2: Abandonment, disease, extremism, hoarding, hunger, outcasts, power struggles, ruthlessness, vendettas, violence</span><br/>
<input type="text"/>
</div>
<!-- End Medic Custom Section-->
<!-- Begin Monarch Custom Section-->
<div class="sheet-box sheet-monarch">
<label class="sheet-other sheet-section-title"><span data-i18n="your-people">Your People</span>:</label><br/>
<small><span data-il8n="your-people-descr-1">You have people, a strong and loyal group to whom you belong. They are your following, and you also get <strong>devotion</strong>. <br/> Your people are (choose 2)</span>:</small>
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-1" /> <span data-i18n="your-people-option-1"><strong>Children</strong> <i>(devotion: hope, play; demands: protection)</i> To them you are a parent figure</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-2" /> <span data-i18n="your-people-option-2"><strong>Choppers</strong> <i> (devotion: battle, transport; demands: discipline, maintenance)</i> They are your <strong>gang</strong>: <i>small 2-harm 1-armor bikes</i>. To them you are their gang boss. You also get <strong>leadership</strong></span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-3" /> <span data-i18n="your-people-option-3"><strong>A cult</strong> <i>(devotion: comfort, worship; demands: teaching)</i> To them you are a prophet, so think up your teachings</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-4" /> <span data-i18n="your-people-option-4"><strong>Elders</strong> <i>(devotion: insight; demands: obedience)</i> They are your <strong>advisors</strong>. To them you are a young leader, worth their wisdom. You also get <strong>insight</strong></span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-5" /> <span data-i18n="your-people-option-5"><strong>Guardians</strong> <i>(devotion: battle, protection; demands: discipline)</i> They are your <strong>gang</strong>: small 2-harm 1-armor. To them you are their gang boss. You also get <strong>leadership</strong></span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-6" /> <span data-i18n="your-people-option-6"><strong>Laborers</strong> <i>(devotion: jingle; demands: R&R, solidarity)</i> Circle 1–3: <i>farming, hunting, manual labor, scavenging, skilled labor, trade labor</i>. To them you are a leader and organizer</span></label><input type="text"></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-7" /> <span data-i18n="your-people-option-7"><strong>Visionary</strong> <i>(devotion: insight; demands: flattery)</i> Your people include a visionary <strong>advisor</strong> who knows weird things. To them you are a supplicant. You also get <strong>insight</strong></span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-8" /> <span data-i18n="your-people-option-8"><strong>Wanderers</strong> <i>(devotion: trade; demands: provisions)</i> To them you are their (circle 1): home base / wayfinder</span></label><input type="text"/></li>
</ul>
</div>
<!-- End Monarch Custom Section-->
<!-- Begin Operator Custom Section-->
<div class="sheet-operator">
<label class="sheet-other sheet-section-title"><span data-i18n="your-vehicle">Your Vehicle</span>:</label><br/>
<span data-il8n="choose1">Choose 1</span>:
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-vehicle-option-1" /> <span data-i18n="your-vehicle-option-1"><strong>A cagey brut</strong>. Frame: pickup (or equivalent for this Hard Zone), massive=3, speed=0, handling=0, 1-armor. Strengths: rugged, capacious. Looks: rebar & rivets. Weakness: slow</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-vehicle-option-2" /> <span data-i18n="your-vehicle-option-2"><strong>A relentless machine</strong>. Frame: jeep (or equivalent for this Hard Zone), massive=2, speed=0, handling+1, 1-armor. Strengths: workhorse, off-road. Looks: vintage. Weaknesses: cramped, loud</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-vehicle-option-3" /> <span data-i18n="your-vehicle-option-3"><strong>A bold devil</strong>. Frame: muscle car (or equivalent for this Hard Zone), massive=2, speed+1, handling+1, 0-armor. Strengths: fast, aggressive. Looks: powerful, flashy. Weaknesses: guzzler, unreliable</span></label></li>
</ul>
<label class="sheet-other sheet-section-title"><span data-i18n="your-ports">Your Ports of Call</span>:</label><br/>
<small><span data-il8n="your-ports-descr-1">Whatever you need, you know where to go. Choose Hard Zone locations for up to 5</span>:</small>
<ul>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-1">: <span data-i18n="your-ports-option-1">I know people here who can get you strange things, curious things, new things</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-2">: <span data-i18n="your-ports-option-2">I know people here who can get you serious things, dangerous things, weapons, explosives</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-3">: <span data-i18n="your-ports-option-3">I know people here who can get you precious things, beautiful things, wonderful things</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-4">: <span data-i18n="your-ports-option-4">I know people here who can get you ancient things, relics of the golden age before</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-5">: <span data-i18n="your-ports-option-5">I know people here who know people, who can put you in touch with who you need</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-6">: <span data-i18n="your-ports-option-6">I keep flash rooms here. Dinner-and, a soft bed, treat me like a wheel</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-7">: <span data-i18n="your-ports-option-7">I have family and friends I can trust here, who’ll put me up while things blow over</span></label></li>
<li><label class="sheet-improvement"><span data-i18n="define">You Define</span>:<br/></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-8">: <input type="text"><br/></label></li>
</ul>
<br/>
</div>
<!-- End Operator Custom Section-->
<!-- Begin Undaunted Custom Section-->
<div class="sheet-box sheet-undaunted">
<label class="sheet-other sheet-section-title"><span data-i18n="your-children">Your Children</span>:</label><br/>
<span data-il8n="your-children-descr">You have children, born or chosen. Choose and name 1–4</span>:
<ul>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-1">: <span data-i18n="your-children-option-1">Skilled with their hands and tools, a maker.</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-2">: <span data-i18n="your-children-option-2">Broken and wandering, a seeker among ruins</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-3">: <span data-i18n="your-children-option-3">Touched with insights and arcane skills</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-4">: <span data-i18n="your-children-option-4">A dancer or athlete, an artist of bodies in motion who can captivate eyes and hearts</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-5">: <span data-i18n="your-children-option-5">Devoted, willing to stand in death’s way for me</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-6">: <span data-i18n="your-children-option-6">Brazen and fearless, who will go among your enemies and return</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-7">: <span data-i18n="your-children-option-7">Beautiful and still, watchful and kind</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-8">: <span data-i18n="your-children-option-8">Shy and violent, who would undertake to kill for me</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-9">: <span data-i18n="your-children-option-9">Smiling, full of laughter</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-10">: <span data-i18n="your-children-option-10">Still a young child</span></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-11">: <span data-i18n="your-children-option-11">Now dead and lost to me</span></label></li>
<li><label class="sheet-improvement"><span data-i18n="define">You Define</span>:</label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-12">: <input type="text"></label></li>
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-13">: <input type="text"></label></li>
</ul>
</div>
<!-- End Undaunted Custom Section-->
<!-- Begin Vigilant Custom Section-->
<div class="sheet-box sheet-vigilant">
<label class="sheet-other sheet-section-title"><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span>:</label><br/>
<small><span data-il8n="wolves-descr-1">You know the wolves of the maelstrom. You might be the only one who does.</span></small><br>
<small><span data-il8n="wolves-descr-2">Under their disguises, they look like (choose 1)</span>:</small>
<ul>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-1" /> <span data-i18n="wolves-option-1">people</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-2" /> <span data-i18n="wolves-option-2">birds</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-3" /> <span data-i18n="wolves-option-3">beasts</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-4" /> <span data-i18n="wolves-option-4">insects</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-5" /> <span data-i18n="wolves-option-5">angels</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-6" /> <span data-i18n="wolves-option-6">shadows</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-7" /> <span data-i18n="wolves-option-7">machines</span></label></li>
</ul>
<small><span data-il8n="wolves-descr-3">But (choose 2)</span>:</small>
<ul class="inline">
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-8" /> <span data-i18n="wolves-option-8">they have no faces</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-9" /> <span data-i18n="wolves-option-9">they have human faces</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-10" /> <span data-i18n="wolves-option-11">they have wolves' faces</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-12" /> <span data-i18n="wolves-option-12">they have awful voices</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-13" /> <span data-i18n="wolves-option-13">they have no expression</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-14" /> <span data-i18n="wolves-option-14">they're dripping gore</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-15" /> <span data-i18n="wolves-option-15">they only howl</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-16" /> <span data-i18n="wolves-option-16">they don't stand on the ground</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-17" /> <span data-i18n="wolves-option-17">they make terrible grinding noises</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-18" /> <span data-i18n="wolves-option-18">they are made of metal and plastic</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-19" /> <span data-i18n="wolves-option-19">they have empty holes for eyes</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-20" /> <span data-i18n="wolves-option-20">they come and go impossibly</span></label></li>
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-21" /> <span data-i18n="wolves-option-21">they're invisible</span></label></li>
</ul>
<small><span data-il8n="wolves-descr-4">Tell the MC the above, and to create them as threats</span></small>
</div>
<!-- End Vigilant Custom Section-->
<div class="sheet-box sheet-weaponized">
<label class="sheet-other sheet-section-title"><span data-i18n="your-machine">Your Machine</span>:</label><br/>
<small><span data-il8n="your-machine-descr-1">You are not only human, you’re also a machine, built for war. Your machine drives you and makes demands of you. Choose 2</span>:</small>
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-1" /> <span data-i18n="machine-option-1"><strong>AI Override</strong>: Tell the MC to create your AI override as a <strong>warlord</strong> threat. Once per session, and more often if you choose, tell the MC that your AI override takes over. Ask the MC what you do</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-2" /> <span data-i18n="machine-option-2"><strong>Fury</strong>: When you <strong>confront someone</strong>, there’s no appeasing you. If they back down, mollify, prevaricate, or submit to you in any way, it provokes you; count it as forcing your hand. If they get away from you instead, you must pursue them and press the attack</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-3" /> <span data-i18n="machine-option-3"><strong>Hive mind</strong>: You share thoughts and senses with others like you. Tell the MC to create other Weaponized as <strong>infiltrator</strong> threats. At any time, the MC can interrupt you to tell you what another Weaponized somewhere is seeing, feeling, and doing, or to have another Weaponized somewhere ask you what you’re seeing, feeling, and doing</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-4" /> <span data-i18n="machine-option-4"><strong>Killing instinct</strong>: When you <strong>do battle</strong>, and whenever you have the opportunity to do so otherwise, you must spend at least 1 to inflict additional harm</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-5" /> <span data-i18n="machine-option-5"><strong>Manual override</strong>: When someone tells you to do something, if they say the words "manual override," you don’t have a choice, you have to undertake to do it</span></label></li>
</ul>:
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="gear">Gear</span>:</label>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
</div> <!-- END COL 3 -->
</div>
</div>
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-aw">
<table>
<tr><th colspan="2">{{name}}<br/><span data-i18n="rolls">rolls</span>{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollGreater() result 9}}
<td class="result success">{{result}}</td>
<td><span data-i18n="succeeds">Succeeds</span></td>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<td class="result">{{result}}</td>
<td><span data-i18n="succeeds-partially">Succeeds partially</span></td>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<td class="result failure">{{result}}</td>
<td><span data-i18n="misses">Misses</span></td>
{{/rollLess() result 7}}
</tr>
</table>
</rolltemplate>