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Flightmare-Unity time out. #58
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Such as if I add a time.sleep(10) inside run_vision_demo.py after step(), Unity will soon disconnect. the log file:
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Hi Song, This is even affecting my group and the disconnection is very annoying during the training phase. |
I will update the standalone soon. |
Hi,
I would like to ask that every time we do connectUnity() with an environment, Flightmare is connected with Unity and that's fine. However, during the training phase with PPO when we stop calling render() for a few seconds, Unity disconnects from Flightmare.
One way to avoid being disconnected is spamming render() continuously though is a bad solution.
So is there a way to tell Unity to stay connected with Flightmare? (any parameters that I can pass to RPG_Flightmare.x86_64)
Thanks in advance,
Greetings.
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