You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I tried an ugly solution which consist in passing the gl of useThree ( WebGLRenderer ) to each getPerf, setPerf, usePerf hooks of the store to separate the datas.
But no matter what I did it seems like they overwrite each other. And it was getiting much more complicated than what I initially hoped.
It might be a cool improvement to be able to have x in the future, if someone feel like taking a stab at it. 👍
The text was updated successfully, but these errors were encountered:
I tried to use it with multiple canvas hoping to get separate Perf info for each canvas.
Something like
I tried an ugly solution which consist in passing the gl of useThree ( WebGLRenderer ) to each getPerf, setPerf, usePerf hooks of the store to separate the datas.
But no matter what I did it seems like they overwrite each other. And it was getiting much more complicated than what I initially hoped.
It might be a cool improvement to be able to have x in the future, if someone feel like taking a stab at it. 👍
The text was updated successfully, but these errors were encountered: