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Reporting double amount of triangles #54

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Igor-Vuk opened this issue Jul 15, 2024 · 1 comment
Open

Reporting double amount of triangles #54

Igor-Vuk opened this issue Jul 15, 2024 · 1 comment

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@Igor-Vuk
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Igor-Vuk commented Jul 15, 2024

I know exactly how many triangles there are, and perf is reporting an exact double amount. If I use wireframe on material, it reports the correct amount.

"EDIT"
Sorry, seems that it's something on my side since if I render just using , it reports correct number

@benjaminmiles
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benjaminmiles commented Jul 23, 2024

@Igor-Vuk did you figure out what was causing the double-up? I'm experiencing the same thing. Exactly double the triangle count.

EDIT
Figured it out. When a mesh castShadows it doubles the triangle count.

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