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AI group movement is somehow still tracked even after deletion so if players appear at the old spot the AI have moved on and will now be spawned in at their current location. I had an idea that some object or marker would be used to represent the groups up to date position that would be included in the player distance check.
Additional context
When an AI group has a waypoint to move from Town A to Town B to capture it, right now, that group just waits near wherever we left it until we come back and they spawn in. It would be better to have them continue moving to if were on an intercept, they're not there anymore and we missed them.
This would also be very helpful for creating 'alive/ambient' areas
The text was updated successfully, but these errors were encountered:
Description
AI group movement is somehow still tracked even after deletion so if players appear at the old spot the AI have moved on and will now be spawned in at their current location. I had an idea that some object or marker would be used to represent the groups up to date position that would be included in the player distance check.
Additional context
When an AI group has a waypoint to move from Town A to Town B to capture it, right now, that group just waits near wherever we left it until we come back and they spawn in. It would be better to have them continue moving to if were on an intercept, they're not there anymore and we missed them.
This would also be very helpful for creating 'alive/ambient' areas
The text was updated successfully, but these errors were encountered: