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asset.object_path doesn't exist in 5.1 #10
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also it seems by dumping the selected asset attr, that several informations are not working :
asset_class always return None. object_path doesn't exist in the list as mentionned before. It seems that package_path is the correct attr now.
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asset.asset_class also no longer works and needs to be replaced with asset.asset_class.path.asset_name in 5.1 This is the change I made on my collector code for asset in unreal_sg.selected_assets: |
Also asset_helper.get_assets_by_class("LevelSequence") is broken in 5.1 - I passed package_name to the retrieve_sequence_edits call
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need to do the same in collect_movie_renders |
The problem that I have not been able to fix is that MoviePipelineNewProcessExecutor does not work in 5.1 and anything that uses this will fail. I have submitted the bug to Unreal bug submissions. Case # 00518239 |
Hello, problems with the UE api should be fixed now in v1.3.0, and support for UE 5.4 has been added. |
Hello,
To let you know that part of the code doesn't work on 5.1 anyway :
https://github.com/ue4plugins/tk-unreal/blob/master/hooks/tk-multi-publish2/basic/collector.py#L183
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