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constants.h
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constants.h
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#pragma once
namespace dawn
{
namespace CONSTANTS
{
enum Type {
Object3D = 0,
Camera,
Scene3D,
Mesh3D,
Mask3D
};
enum CameraType {
OrthographicCamera = 0,
PerspectiveCamera
};
enum GeometryType {
PlaneGeometry = 0,
RoundedRectangleGeometry,
EllipsisGeometry,
ArcGeometry,
PolygonGeometry,
RawGeometry,
FillPathGeometry,
StrokePathGeometry
};
enum PathSegmentType {
MoveToSegment = 0,
CloseSegment,
LineToSegment,
QuadradicCurveToSegment,
CubicCurveToSegment,
BezierCurveToSegment
};
enum PathType {
RectanglePath = 0,
RoundedRectanglePath,
EllipsisPath,
ArcPath,
PolygonPath,
SegmentedPath
};
enum MaterialType {
ShaderMaterial = 0,
FilterMaterial,
VideoMaterial, // TODO Probably only need clear _or_ video material?
ClearMaterial
};
enum FilterType
{
ShaderFilter = 0,
GrayscaleFilter
};
enum PixmapType
{
ImagePixmap = 0,
TextImagePixmap,
BackbufferPixmap
};
enum PixelFormat {
UnknownFormat = 0,
AlphaFormat,
RGBFormat,
RGBAFormat,
BGRFormat,
BGRAFormat,
LuminanceFormat
};
enum TextAlign {
Left = 0,
Center,
Right
};
}
}