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When trying to open the project for the first time, I always was asked to update the used project version (to 4.25.3).
After taking some time doing conversion stuff, then an error dialog opened with message:
ERROR: Building would modify the following engine files:
/home/vvb/src/UnrealEngine/ue4/4.25/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.d
/home/vvb/src/UnrealEngine/ue4/4.25/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/SharedPCH.Engine.h.gch
Please rebuild from an IDE instead.
Even after build from my IDE (CLion), each time I tried to open the project again, Unreal Editor always crashed.
When trying to open the project for the first time, I always was asked to update the used project version (to 4.25.3).
After taking some time doing conversion stuff, then an error dialog opened with message:
Even after build from my IDE (CLion), each time I tried to open the project again, Unreal Editor always crashed.
After searching forever a solution, I finally found this, stating to fix the
FPSGameEditor.Target.cs
: https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1770131-solved-upgrade-c-project-from-ue-4-24-to-4-25-under-linuxThis finally solved my issue and I was able to open the project again.
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