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Unreal Engine 4.25 failed to package Win64 project, Unable to use promoted target #13

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shiwangsimba opened this issue Aug 15, 2020 · 0 comments

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@shiwangsimba
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shiwangsimba commented Aug 15, 2020

hello everyone,I tried to package a game project. The packaging speed was very fast, and it was completed almost instantly, but no files were generated. I checked the log and only a few brief messages:
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
LogMainFrame: Selected target: FPSGame
LogLauncherProfile: Unable to use promoted target-../../../../../Projects/UE4/SimpleFPSTemplate-UE- 4.18/Binaries/Win64/FPSGame.target does not exist.
I went to that path to check, there is indeed no FPSGame.target file, only one FPSGameEditor.target file I tried to copy a FPSGameEditor.target file and rename it to FPSGame.target and then repackage the project, but it still failed and the log became:
LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms
LogMainFrame: Selected target: FPSGame
LogLauncherProfile: Unable to use promoted target-receipt ../../../../../Projects/UE4/SimpleFPSTemplate-UE- 4.18/Binaries/Win64/FPSGame.target is not for a promoted target
What does this "promoted target" mean? I originally built this game project with version 4.19 of Unreal Engine, and then rebuilt it with version 4.25. Is this problem due to the upgrade of the version? But I also tried to use 4.25 to create a new C++ game project, and found that its directory only has xxxEditor.target and no xxx.target file.
can anyone help me please

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