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RayTracer.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9354EB6E-D674-4763-A589-3631FABE7654}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RayTracer</RootNamespace>
<AssemblyName>RayTracer</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>OpenTK\Release\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Accumulator.cs" />
<Compile Include="Helpers\ListExtensions.cs" />
<Compile Include="Helpers\RNG.cs" />
<Compile Include="Helpers\Stratifier.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Shading\Models\MonteCarloLightingModel.cs" />
<Compile Include="Shading\Textures\ImageTexture.cs" />
<Compile Include="Shading\Tracers\PathTracer.cs" />
<Compile Include="Shading\Tracers\IRayTracer.cs" />
<Compile Include="Shading\Tracers\WhittedStyleTracer.cs" />
<Compile Include="World\Ambiance\TexturedSkybox.cs" />
<Compile Include="World\Camera.cs" />
<Compile Include="Constants.cs" />
<Compile Include="Game.cs" />
<Compile Include="Helpers\IntersectionHelper.cs" />
<Compile Include="Helpers\Statistics.cs" />
<Compile Include="Shading\Color.cs" />
<Compile Include="Shading\Models\WhittedStyleLightingModel.cs" />
<Compile Include="Shading\Material.cs" />
<Compile Include="Shading\Texture.cs" />
<Compile Include="Shading\Textures\Checkerboard.cs" />
<Compile Include="Helpers\ObjLoader.cs" />
<Compile Include="Structures\Boundable.cs" />
<Compile Include="Structures\BoundingBox.cs" />
<Compile Include="Structures\BoundingVolumeHierarchy.cs" />
<Compile Include="World\Intersection.cs" />
<Compile Include="World\Lighting\ISurfaceLight.cs" />
<Compile Include="World\Lighting\SurfacePoint.cs" />
<Compile Include="Shading\MaterialType.cs" />
<Compile Include="World\Lighting\PointLight.cs" />
<Compile Include="World\Lighting\SphereLight.cs" />
<Compile Include="World\Lighting\QuadLight.cs" />
<Compile Include="World\Objects\Complex\IMesh.cs" />
<Compile Include="World\Objects\Intersectable.cs" />
<Compile Include="World\Objects\Primitives\Plane.cs" />
<Compile Include="World\Objects\Complex\Quad.cs" />
<Compile Include="World\Objects\Primitives\Sphere.cs" />
<Compile Include="World\Objects\Complex\TriangleMesh.cs" />
<Compile Include="World\Objects\Primitives\Primitive.cs" />
<Compile Include="World\Objects\Primitives\Triangle.cs" />
<Compile Include="World\Ray.cs" />
<Compile Include="World\Scene.cs" />
<Compile Include="Surface.cs" />
<Compile Include="Template.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="World\SceneDefinitions.cs" />
<Compile Include="World\Ambiance\SingleColorSkybox.cs" />
<Compile Include="World\Ambiance\Skybox.cs" />
<Compile Include="World\SceneManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Meshes\cube.obj" />
<None Include="Meshes\teapot.obj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="ObjParser\ObjParser.csproj">
<Project>{04aa9b94-b460-4e73-baf0-0154494bfe82}</Project>
<Name>ObjParser</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>