-
Notifications
You must be signed in to change notification settings - Fork 85
/
effects.xml
283 lines (276 loc) · 17.8 KB
/
effects.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
<?xml version="1.0"?>
<!--
Effects definition file.
Copyright (C) 2011-2012 The Mana World Development Team
This file is part of The Mana World client data.
This file is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this file. If not, see <http://www.gnu.org/licenses/>.
See also documentation at: http://doc.manasource.org/effects.xml
-->
<being-effects>
<!-- Core effect - used by the TMW magic system - do not change the ids
without testing the corresponding magic spells. -->
<effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.particle.xml"/>
<effect id="1" audio="system/skillup02.ogg" particle="graphics/particles/skillup.particle.xml"/>
<effect id="2" particle="graphics/particles/magic.generic.xml"/>
<!-- life -->
<effect id="3" particle="graphics/particles/magic.white.xml"/>
<!-- war -->
<effect id="4" particle="graphics/particles/magic.black.xml"/>
<!-- transmute -->
<effect id="5" particle="graphics/particles/magic.red.xml"/>
<!-- nature -->
<effect id="6" particle="graphics/particles/magic.green.xml"/>
<!-- astral -->
<effect id="7" particle="graphics/particles/magic.blue.xml"/>
<!-- dark -->
<effect id="8" particle="graphics/particles/magic.darkred.xml"/>
<effect id="10" particle="graphics/particles/magic.default.xml"/>
<!-- #betsanc (protect) hit | XML animation looks reversed, so end animation has on SFX -->
<effect id="11" audio="magic/betsanc-on.ogg" particle="graphics/particles/magic.shield-ends.xml"/>
<!-- <effect id="12" particle="graphics/particles/magic.haste.xml"/>-->
<effect id="13" particle="graphics/particles/magic.hit.xml"/>
<effect id="14" particle="graphics/particles/magic.hit.evil.xml"/>
<effect id="15" audio="env/flame.ogg" particle="graphics/particles/fire-burst.xml"/>
<effect id="16" audio="env/flame.ogg" particle="graphics/particles/fire-explosion.xml"/>
<!-- #ingrav (lightning strike) hit -->
<effect id="17" audio="magic/ingrav1.ogg" particle="graphics/particles/lightning1.xml"/>
<effect id="18" audio="magic/ingrav2.ogg" particle="graphics/particles/lightning2.xml"/>
<effect id="19" audio="magic/ingrav3.ogg" particle="graphics/particles/lightning3.xml"/>
<effect id="20" audio="system/warp.ogg" particle="graphics/particles/magic.teleport.xml"/>
<!-- <effect id="20" particle="graphics/particles/magic.barrier.xml"/> -->
<effect id="21" particle="graphics/particles/pentagram-buildup-short.xml"/>
<effect id="22" particle="graphics/particles/pentagram-burst.xml"/>
<effect id="23" audio="env/zap.ogg" particle="graphics/particles/zap.xml"/>
<effect id="24" audio="system/warp.ogg" particle="graphics/particles/magic.teleport.xml"/>
<!-- #kaflosh (rain) hit -->
<effect id="25" audio="magic/kaflosh.ogg" particle="graphics/particles/rain.xml"/>
<effect id="26" particle="graphics/particles/hit.particle.xml"/>
<!-- #frillyar (arrow hail) hit -->
<effect id="27" audio="magic/frillyar.ogg" particle="graphics/particles/arrow-hail.xml"/>
<effect id="28" audio="system/crit.ogg" particle="graphics/particles/crit.particle.xml"/>
<effect id="30" audio="system/boom.ogg" particle="graphics/particles/large-explosion.xml"/>
<effect id="31" audio="system/crit.ogg" particle="graphics/particles/medium-explosion.xml"/>
<effect id="32" particle="graphics/particles/medium-smoke.xml"/>
<!-- Illia quest effects -->
<effect id="33" audio="env/spawn_burst.ogg" particle="graphics/particles/medium-blindinglight.xml"/>
<effect id="34" particle="graphics/particles/channelling-raise.particle.xml"/>
<effect id="35" particle="graphics/particles/channelling-cast.particle.xml"/>
<effect id="36" particle="graphics/particles/enchanted-door-broken.particle.xml"/>
<effect id="37" particle="graphics/particles/dark-teleport.particle.xml"/>
<effect id="38" audio="magic/astral.ogg" particle="graphics/particles/evil-summon.particle.xml"/>
<effect id="39" audio="env/spawn_burst.ogg" particle="graphics/particles/ground-spawn.particle.xml"/>
<effect id="40" particle="graphics/particles/blue-magic-cast.particle.xml"/>
<effect id="41" particle="graphics/particles/magic-blue-teleport.particle.xml"/>
<effect id="42" particle="graphics/particles/magic-dark-explosion.particle.xml"/>
<effect id="43" audio="monsters/pumpkin/pumpkin-explosion.ogg" particle="graphics/particles/monster-pumpkin-explosion.particle.xml"/>
<effect id="44" particle="graphics/particles/object-getitem.particle.xml"/>
<effect id="45" sprite="icons/quest-start.xml"/>
<effect id="46" sprite="icons/quest-continue.xml"/>
<effect id="47" audio="system/quest-up.ogg" particle="graphics/particles/questup.particle.xml"/>
<effect id="48" audio="system/quest-done.ogg" particle="graphics/particles/questdone.particle.xml"/>
<effect id="49" particle="graphics/particles/hug.particle.xml"/>
<effect id="50" particle="graphics/particles/hellblaze.particle.xml"/>
<effect id="51" audio="system/warning.ogg"/>
<effect id="52" audio="punch.ogg"/>
<effect id="53" particle="graphics/particles/epilogue.xml" audio="epilogue.ogg"/>
<effect id="54" audio="oblivion.ogg"/>
<effect id="55" particle="graphics/particles/snowball-crit.particle.xml"/>
<effect id="56" audio="system/levelup-long.ogg" particle="graphics/particles/levelup.particle.xml"/>
<effect id="57" particle="graphics/particles/channelling-raise-red.particle.xml"/>
<effect id="58" particle="graphics/particles/channelling-raise-blue.particle.xml"/>
<effect id="59" particle="graphics/particles/channelling-cast-red.particle.xml"/>
<effect id="60" particle="graphics/particles/channelling-cast-blue.particle.xml"/>
<effect id="61" particle="graphics/particles/red-magic-cast.particle.xml"/>
<effect id="69" audio="env/fart.ogg" particle="graphics/particles/python.xml"/>
<effect id="70" audio="monsters/slime/slime-hurt1.ogg" particle="graphics/particles/monster-rotter-hit.xml"/>
<effect id="71" audio="monsters/rotter/crit1.ogg" particle="graphics/particles/monster-rotter-crit.xml"/>
<effect id="72" particle="graphics/particles/rainbow-hit.xml"/>
<effect id="73" audio="system/boom.ogg" particle="graphics/particles/rainbow-crit.xml"/>
<effect id="74" audio="weapons/gun/gun-hit1.ogg"/>
<!-- #betsanc (protect) end -->
<effect id="111" audio="magic/betsanc-off.ogg" particle="graphics/particles/magic.shield.xml"/>
<!-- <effect id="112" particle="graphics/particles/magic.haste-ends.xml"/>-->
<!-- <effect id="113" particle="graphics/particles/magic.barrier-ends.xml"/> -->
<effect id="114" particle="graphics/particles/electricity.red.xml"/>
<effect id="115" particle="graphics/particles/electricity.blue.xml"/>
<effect id="116" particle="graphics/particles/heat.xml"/>
<!-- Interactive Object Animations -->
<effect id="300" particle="graphics/particles/gate-opening.xml"/>
<effect id="301" audio="env/casket-lid.ogg" particle="graphics/particles/casket-lid.xml"/>
<effect id="302" audio="monsters/casket-monster/casket-monster.ogg" particle="graphics/particles/casket-monster.xml"/>
<!-- Monster attack particle effects -->
<effect id="400" audio="env/flame.ogg" particle="graphics/particles/monster-goblin-firebreath.particle.xml"/>
<effect id="401" audio="env/flame.ogg" particle="graphics/particles/monster-lizard-firebreath.particle.xml"/>
<!-- Add the data needed for the electricity boss battle. -->
<effect id="402" audio="system/ship-bell2.ogg"/>
<effect id="403" audio="monsters/bat/bat-hit1.ogg"/>
<effect id="404" audio="env/tiny_bell.ogg"/>
<effect id="405" audio="weapons/beam/beam-crit.ogg" particle="graphics/particles/beam-crit.xml"/>
<effect id="406" audio="env/rubber_duck.ogg"/>
<!-- magic v3 spells -->
<!-- #discharge -->
<effect id="500" audio="magic/discharge.ogg" particle="graphics/particles/fire-burst.xml"/>
<!-- #confringo (wand) cast -->
<effect id="501" audio="magic/generic.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #itenplz (aggravate) cast -->
<effect id="503" audio="magic/nature.ogg" particle="graphics/particles/magic.green.xml"/>
<!-- #itenplz (aggravate) hit -->
<effect id="504" audio="magic/itenplz-hit.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- #miteyo (detect magic) cast -->
<effect id="505" audio="magic/generic.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #miteyo (detect magic) hit -->
<effect id="506" audio="magic/detect_magic.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- #abizit (magic experience) cast -->
<effect id="507" audio="magic/default_magic.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- #flar (flare dart) cast -->
<effect id="508" audio="magic/war.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- (grow plant) cast -->
<effect id="510" audio="magic/nature.ogg" particle="graphics/particles/magic.grow-plant.xml"/>
<!-- (grow plant) spawn -->
<effect id="511" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #lum (lesser heal) cast -->
<effect id="512" audio="magic/inma.ogg" particle="graphics/particles/magic.white.xml"/>
<!-- #lum (lesser heal) hit -->
<effect id="513" audio="magic/inma.ogg" particle="graphics/particles/magic.white.xml"/>
<!-- #chiza (magic blade) cast -->
<effect id="514" audio="magic/war.ogg" particle="graphics/particles/magic.black.xml"/>
<!-- #gole (make sulphur) cast -->
<effect id="516" audio="magic/transmute.ogg" particle="graphics/particles/magic.red.xml"/>
<!-- #kalmurk (summon maggot) cast -->
<effect id="517" audio="magic/astral.ogg" particle="graphics/particles/magic.astral-summon.xml"/>
<!-- #kalmurk (summon maggot) spawn -->
<effect id="518" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #parum (transmute wood) cast -->
<effect id="519" audio="magic/transmute.ogg" particle="graphics/particles/magic.red.xml"/>
<!-- #frillyar (arrow hail) cast -->
<effect id="520" audio="magic/war.ogg" particle="graphics/particles/magic.black.xml"/>
<!-- #asorm (astral barrier) cast -->
<effect id="521" audio="magic/astral.ogg" particle="graphics/particles/magic.blue.xml"/>
<!-- #asorm (astral barrier) hit -->
<effect id="522" audio="magic/default_magic.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- #asorm (astral barrier) end -->
<effect id="523" audio="magic/default_magic.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- #inwilt (detect player) cast -->
<effect id="524" audio="magic/generic.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #manpahil (enchant lifestone) cast -->
<effect id="525" audio="magic/generic.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #plugh (flying backpack) cast -->
<effect id="526" audio="magic/nature.ogg" particle="graphics/particles/magic.green.xml"/>
<!-- #plugh (flying backpack) hit -->
<effect id="527" audio="magic/nature.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #plugh (flying backpack) end -->
<effect id="528" audio="magic/nature.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #joyplim (happy curse) cast -->
<effect id="529" audio="magic/nature.ogg" particle="graphics/particles/magic.green.xml"/>
<!-- #anwiltyp (hide) cast -->
<effect id="530" audio="magic/astral.ogg" particle="graphics/particles/magic.blue.xml"/>
<!-- #anwiltyp (hide) hit -->
<effect id="531" audio="magic/default_magic.ogg" particle="graphics/particles/magic.default.xml"/>
<!-- #anwiltyp (hide) end -->
<effect id="532" audio="magic/default_magic.ogg" particle="graphics/particles/magic.generic.xml"/>
<!-- #inma (lay on hands) cast -->
<effect id="533" audio="magic/inma.ogg" particle="graphics/particles/magic.white.xml"/>
<!-- #inma (lay on hands) hit -->
<effect id="534" audio="magic/inma.ogg" particle="graphics/particles/magic.white.xml"/>
<!-- #ingrav (lightning strike) cast -->
<effect id="535" audio="magic/war.ogg" particle="graphics/particles/magic.black.xml"/>
<!-- #upmarmu (magic knuckles) cast -->
<effect id="536" audio="magic/war.ogg" particle="graphics/particles/magic.black.xml"/>
<!-- #kularzufrill (make arrows) cast -->
<effect id="537" audio="magic/transmute.ogg" particle="graphics/particles/magic.red.xml"/>
<!-- #zukminbirf (make iron powder) cast -->
<effect id="538" audio="magic/transmute.ogg" particle="graphics/particles/magic.red.xml"/>
<!-- (make shirt/short tanktop/tanktop) cast -->
<effect id="539" audio="magic/transmute.ogg" particle="graphics/particles/magic.red.xml"/>
<!-- #betsanc (protect) cast -->
<effect id="540" audio="magic/nature.ogg" particle="graphics/particles/magic.green.xml"/>
<!-- #kaflosh (rain) cast -->
<effect id="541" audio="magic/nature.ogg" particle="graphics/particles/magic.green.xml"/>
<!-- #chipchip (shear) cast -->
<effect id="542" audio="magic/nature.ogg" particle="graphics/particles/magic.green.xml"/>
<!-- #kalakarenk (summon fluffy) cast -->
<effect id="543" audio="magic/astral.ogg" particle="graphics/particles/magic.astral-summon.xml"/>
<!-- #kalakarenk (summon fluffy) spawn -->
<effect id="544" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #kalboo (summon mouboo) cast -->
<effect id="545" audio="magic/astral.ogg" particle="graphics/particles/magic.astral-summon.xml"/>
<!-- #kalboo (summon mouboo) spawn -->
<effect id="546" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #kalgina (summon pinky) cast -->
<effect id="547" audio="magic/astral.ogg" particle="graphics/particles/magic.astral-summon.xml"/>
<!-- #kalgina (summon pinky) spawn -->
<effect id="548" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #halhiss (summon snake) cast -->
<effect id="549" audio="magic/astral.ogg" particle="graphics/particles/magic.dark-summon.xml"/>
<!-- #halhiss (summon snake) spawn -->
<effect id="550" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #kalrenk (summon spiky shroom) cast -->
<effect id="551" audio="magic/astral.ogg" particle="graphics/particles/magic.astral-summon.xml"/>
<!-- #kalrenk (summon spiky shroom) spawn -->
<effect id="552" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #helorp (summon wicked shroom) cast -->
<effect id="553" audio="magic/astral.ogg" particle="graphics/particles/magic.dark-summon.xml"/>
<!-- #helorp (summon wicked shroom) spawn -->
<effect id="554" audio="env/spawn_burst.ogg" particle="graphics/particles/pentagram-burst.xml"/>
<!-- #phlex (toxic dart) cast -->
<effect id="555" audio="magic/astral.ogg" particle="graphics/particles/magic.darkred.xml"/>
<!-- Temporary -->
<effect id="907" particle="graphics/sprites/npcs/halifax.xml"/>
<!-- Emotion Effects -->
<effect id="10000" particle="graphics/emotes/disgust.xml"/>
<effect id="10001" particle="graphics/emotes/surprise.xml"/>
<effect id="10002" particle="graphics/emotes/happy.xml"/>
<effect id="10003" particle="graphics/emotes/sad.xml"/>
<effect id="10004" particle="graphics/emotes/evil.xml"/>
<effect id="10005" particle="graphics/emotes/wink.xml"/>
<effect id="10006" particle="graphics/emotes/angel.xml"/>
<effect id="10007" particle="graphics/emotes/blush.xml"/>
<effect id="10008" particle="graphics/emotes/tongue.xml"/>
<effect id="10009" particle="graphics/emotes/grin.xml"/>
<effect id="10010" particle="graphics/emotes/upset.xml"/>
<effect id="10011" particle="graphics/emotes/perturbed.xml"/>
<effect id="10012" particle="graphics/emotes/speech.xml"/>
<effect id="10013" particle="graphics/emotes/blah.xml"/>
<!--
Emote IDs 14-99 are reserved to keep compatibility with ManaPlus client.
Leaving similar gap here to keep the effect IDs aligned.
-->
<effect id="10100" particle="graphics/emotes/meow.xml"/>
<effect id="10101" particle="graphics/emotes/laugh.xml"/>
<effect id="10102" particle="graphics/emotes/cheerful.xml"/>
<effect id="10103" particle="graphics/emotes/love.xml"/>
<effect id="10104" particle="graphics/emotes/money.xml"/>
<effect id="10105" particle="graphics/emotes/sleep.xml"/>
<effect id="10106" particle="graphics/emotes/rest.xml"/>
<effect id="10107" particle="graphics/emotes/bothered.xml"/>
<effect id="10108" particle="graphics/emotes/afraid.xml"/>
<effect id="10109" particle="graphics/emotes/dead.xml"/>
<effect id="10110" particle="graphics/emotes/suspicious.xml"/>
<effect id="10111" particle="graphics/emotes/melancholy.xml"/>
<effect id="10112" particle="graphics/emotes/facepalm.xml"/>
<effect id="10113" particle="graphics/emotes/angry.xml"/>
<effect id="10114" particle="graphics/emotes/headache.xml"/>
<effect id="10115" particle="graphics/emotes/bored.xml"/>
<effect id="10116" particle="graphics/emotes/swear.xml"/>
<effect id="10117" particle="graphics/emotes/heart.xml"/>
<effect id="10118" particle="graphics/emotes/empty.xml"/>
<effect id="10119" particle="graphics/emotes/halloween.xml"/>
<effect id="10120" particle="graphics/emotes/vicious.xml"/>
<effect id="10121" particle="graphics/emotes/joyful.xml"/>
<effect id="10122" particle="graphics/emotes/clever.xml"/>
<effect id="10123" particle="graphics/emotes/shy.xml"/>
<effect id="10124" particle="graphics/emotes/alien.xml"/>
<effect id="10125" particle="graphics/emotes/troll.xml"/>
<effect id="10126" particle="graphics/emotes/pain.xml"/>
<effect id="10127" particle="graphics/emotes/tears.xml"/>
<effect id="10128" particle="graphics/emotes/curious.xml"/>
</being-effects>