idea: super famidash #147
Replies: 2 comments
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snes doesn't natively support sprite rotation, the super fx is used for that not to mention a PC Engine port would be more practical since cc65 supports compiling to it (cc65 doesn't support the 65816) |
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no way :O We are maybe thinking about doing a super famidash wayyyy down the line when we're done with this. All depends on the teams interest at that point! |
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Basically a famidash snes port with mode support so we can truly rotate the icon, have more colors and more detailed backgrounds, etc
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