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I test the project with WebXR for a VR application, but once I apply the VR mode, I find myself with two cameras at the same time; that of the headset and that of the scene ... I do not understand is what it is a conflict between the camera of Potree and ThreeJS !
Thank you so much for the quick responses. @tentone
in normal mode:
in VR mode activated
The text was updated successfully, but these errors were encountered:
I still have the same problem with augmented reality (AR), I find myself with two objects rendered, one on the ground (anchored and fixed) and another which is always visible on the screen, can you help me I am blocked?
normally once I return in AR the object must disappear and be projected on the ground and not remain too !!!
is it because of the presence of two synchronized scenes or what?
Hi, thank you again,
I test the project with WebXR for a VR application, but once I apply the VR mode, I find myself with two cameras at the same time; that of the headset and that of the scene ... I do not understand is what it is a conflict between the camera of Potree and ThreeJS !
Thank you so much for the quick responses.
@tentone
in normal mode:
in VR mode activated
The text was updated successfully, but these errors were encountered: