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implement map screenshot finally #127

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SushiTee opened this issue Nov 9, 2011 · 6 comments
Open

implement map screenshot finally #127

SushiTee opened this issue Nov 9, 2011 · 6 comments

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@SushiTee
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SushiTee commented Nov 9, 2011

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@ghost ghost assigned chaosk Nov 9, 2011
@heinrich5991
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good idea :D

@SushiTee
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about what the map render should be able to do if we dont just upload a screenshot:

  • flipping and rotating tiles
  • color overlay above tile layers (also means u can make layers transparent)
  • rendering quads acording to the 4 edges with and without textures (transforming textures)
  • coloring the 4 edges which includes fading the colors above the texture like tw does

some examples:
image1
image2
image3

@chaosk
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chaosk commented Nov 17, 2011

first two are done

@chaosk
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chaosk commented Nov 17, 2011

Test of quads

@SushiTee
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there is no quad this big in ctf2 oO

@chaosk
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chaosk commented Nov 17, 2011

I told you it's not accurate.

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