forked from otland/tfs-old-svn
-
Notifications
You must be signed in to change notification settings - Fork 0
/
items.h
378 lines (313 loc) · 8.18 KB
/
items.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// The database of items.
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __OTSERV_ITEMS_H__
#define __OTSERV_ITEMS_H__
#include "definitions.h"
#include "const.h"
#include "enums.h"
#include "itemloader.h"
#include "position.h"
#include <map>
#include <libxml/xmlmemory.h>
#include <libxml/parser.h>
#define SLOTP_WHEREEVER 0xFFFFFFFF
#define SLOTP_HEAD 1
#define SLOTP_NECKLACE 2
#define SLOTP_BACKPACK 4
#define SLOTP_ARMOR 8
#define SLOTP_RIGHT 16
#define SLOTP_LEFT 32
#define SLOTP_LEGS 64
#define SLOTP_FEET 128
#define SLOTP_RING 256
#define SLOTP_AMMO 512
#define SLOTP_DEPOT 1024
#define SLOTP_TWO_HAND 2048
#define SLOTP_HAND (SLOTP_LEFT | SLOTP_RIGHT)
enum ItemTypes_t
{
ITEM_TYPE_NONE = 0,
ITEM_TYPE_DEPOT,
ITEM_TYPE_MAILBOX,
ITEM_TYPE_TRASHHOLDER,
ITEM_TYPE_CONTAINER,
ITEM_TYPE_DOOR,
ITEM_TYPE_MAGICFIELD,
ITEM_TYPE_TELEPORT,
ITEM_TYPE_BED,
ITEM_TYPE_KEY,
ITEM_TYPE_RUNE,
ITEM_TYPE_LAST
};
struct Abilities
{
Abilities()
{
elementType = COMBAT_NONE;
elementDamage = 0;
memset(skills, 0, sizeof(skills));
memset(absorbPercent, 0, sizeof(absorbPercent));
memset(stats, 0 , sizeof(stats));
memset(statsPercent, 0, sizeof(statsPercent));
speed = 0;
manaShield = false;
invisible = false;
regeneration = false;
healthGain = 0;
healthTicks = 0;
manaGain = 0;
manaTicks = 0;
conditionImmunities = 0;
conditionSuppressions = 0;
};
//elemental damage
CombatType_t elementType;
int16_t elementDamage;
//extra skill modifiers
int32_t skills[SKILL_LAST + 1];
//damage abilities modifiers
int16_t absorbPercent[COMBAT_COUNT + 1];
//stats modifiers
int32_t stats[STAT_LAST + 1];
int32_t statsPercent[STAT_LAST + 1];
int32_t speed;
bool manaShield;
bool invisible;
bool regeneration;
uint32_t healthGain;
uint32_t healthTicks;
uint32_t manaGain;
uint32_t manaTicks;
uint32_t conditionImmunities;
uint32_t conditionSuppressions;
};
class Condition;
class ItemType
{
private:
ItemType(const ItemType& it){}
public:
ItemType();
virtual ~ItemType();
itemgroup_t group;
ItemTypes_t type;
bool isGroundTile() const {return (group == ITEM_GROUP_GROUND);}
bool isContainer() const {return (group == ITEM_GROUP_CONTAINER);}
bool isSplash() const {return (group == ITEM_GROUP_SPLASH);}
bool isFluidContainer() const {return (group == ITEM_GROUP_FLUID);}
bool isDoor() const {return (type == ITEM_TYPE_DOOR);}
bool isMagicField() const {return (type == ITEM_TYPE_MAGICFIELD);}
bool isTeleport() const {return (type == ITEM_TYPE_TELEPORT);}
bool isKey() const {return (type == ITEM_TYPE_KEY);}
bool isDepot() const {return (type == ITEM_TYPE_DEPOT);}
bool isMailbox() const {return (type == ITEM_TYPE_MAILBOX);}
bool isTrashHolder() const {return (type == ITEM_TYPE_TRASHHOLDER);}
bool isBed() const {return (type == ITEM_TYPE_BED);}
bool isRune() const {return type == ITEM_TYPE_RUNE;}
bool hasSubType() const {return (isFluidContainer() || isSplash() || stackable || charges != 0);}
Abilities* getAbilities() { if(abilities == NULL) { abilities = new Abilities(); } return abilities; }
std::string getPluralName() const
{
std::string str = pluralName;
if(str.size() == 0 && name.size() != 0)
{
str = name;
if(showCount != 0)
str += "s";
}
return str;
}
Direction bedPartnerDir;
uint16_t transformToOnUse[2];
uint16_t transformToFree;
uint16_t id;
uint16_t clientId;
std::string name;
std::string article;
std::string pluralName;
std::string description;
uint16_t maxItems;
float weight;
bool showCount;
WeaponType_t weaponType;
Ammo_t ammoType;
ShootType_t shootType;
MagicEffectClasses magicEffect;
int32_t attack;
int32_t defense;
int32_t extraDefense;
int32_t armor;
uint16_t slotPosition;
uint32_t levelDoor;
bool isVertical;
bool isHorizontal;
bool isHangable;
bool allowDistRead;
bool lookThrough;
bool isAnimation;
uint16_t speed;
int32_t decayTo;
uint32_t decayTime;
bool stopTime;
RaceType_t corpseType;
bool canReadText;
bool canWriteText;
uint16_t maxTextLen;
uint16_t writeOnceItemId;
bool stackable;
bool useable;
bool moveable;
bool alwaysOnTop;
int32_t alwaysOnTopOrder;
bool pickupable;
bool rotable;
int32_t rotateTo;
int32_t runeMagLevel;
int32_t runeLevel;
std::string runeSpellName;
uint32_t wieldInfo;
std::string vocationString;
uint32_t minReqLevel;
uint32_t minReqMagicLevel;
int32_t lightLevel;
int32_t lightColor;
bool floorChangeDown;
bool floorChangeNorth;
bool floorChangeSouth;
bool floorChangeSouthAlt;
bool floorChangeEast;
bool floorChangeEastAlt;
bool floorChangeWest;
bool hasHeight;
bool walkStack;
bool blockSolid;
bool blockPickupable;
bool blockProjectile;
bool blockPathFind;
bool allowPickupable;
unsigned short transformEquipTo;
unsigned short transformDeEquipTo;
bool showDuration;
bool showCharges;
bool showAttributes;
uint32_t charges;
int32_t breakChance;
int32_t hitChance;
int32_t maxHitChance;
uint32_t shootRange;
AmmoAction_t ammoAction;
FluidTypes_t fluidSource;
Abilities* abilities;
Condition* condition;
CombatType_t combatType;
bool replaceable;
bool ware;
// std::string marketName;
};
template<typename A>
class Array
{
public:
Array(uint32_t n);
~Array();
A getElement(uint32_t id);
const A getElement(uint32_t id) const;
void addElement(A a, uint32_t pos);
void reset();
uint32_t size() {return m_size;}
private:
A* m_data;
uint32_t m_size;
};
class Items
{
public:
Items();
~Items();
bool reload();
void clear();
int32_t loadFromOtb(const std::string& file);
const ItemType& operator[](int32_t id) const {return getItemType(id);}
const ItemType& getItemType(int32_t id) const;
ItemType& getItemType(int32_t id);
const ItemType& getItemIdByClientId(int32_t spriteId) const;
int32_t getItemIdByName(const std::string& name);
static uint32_t dwMajorVersion;
static uint32_t dwMinorVersion;
static uint32_t dwBuildNumber;
bool loadFromXml();
bool parseItemNode(xmlNodePtr itemNode, uint32_t id);
void addItemType(ItemType* iType);
const ItemType* getElement(uint32_t id) const {return items->getElement(id);}
uint32_t size() {return items->size();}
protected:
typedef std::map<int32_t, int32_t> ReverseItemMap;
ReverseItemMap reverseItemMap;
Array<ItemType*>* items;
};
template<typename A>
Array<A>::Array(uint32_t n)
{
m_data = (A*)malloc(sizeof(A)*n);
memset(m_data, 0, sizeof(A)*n);
m_size = n;
}
template<typename A>
Array<A>::~Array()
{
free(m_data);
}
template<typename A>
A Array<A>::getElement(uint32_t id)
{
if(id < m_size)
return m_data[id];
return 0;
}
template<typename A>
const A Array<A>::getElement(uint32_t id) const
{
if(id < m_size)
return m_data[id];
return 0;
}
template<typename A>
void Array<A>::addElement(A a, uint32_t pos)
{
#define INCREMENT 5000
if(pos >= m_size)
{
m_data = (A*)realloc(m_data, sizeof(A) * (pos + INCREMENT));
memset(m_data + m_size, 0, sizeof(A) * (pos + INCREMENT - m_size));
m_size = pos + INCREMENT;
}
m_data[pos] = a;
}
template<typename A>
void Array<A>::reset()
{
for(uint32_t i = 0; i < m_size; i++)
{
delete m_data[i];
m_data[i] = NULL;
}
memset(this->m_data, 0, sizeof(A) * this->m_size);
}
#endif